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Paradise/code/modules/mob/living/carbon/carbon_defines.dm
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Tigercat2000 ad2cf86898 -tg- disease1
Wee! Readds Disease1, kills off disease2, and finally removes poop.dmi
(fucking piece of shit)

Needs WAY more testing, most of which I don't know how to do yet, because
I've never used this system. Fun!

Changes:
 - Virus2 has been removed completely.
  - Some symptoms have not been readded. Aka, none of them have been
    readded, I just wanted to get this shit ported.
  - Virology has been updated slightly to mirror -tg-'s boxstation, as the
    virus2 machines are gone.
 - Welcome back, disease1
  - The centrifuge, vials, splicer, analyzer, growerthing, have all been
    replaced by the PanD.E.M.I.C. 2220
  - No symptoms have been completely removed; However, vision symptoms
    have been disabled pending byond 510, and genetics symptoms have been
    disabled until "when I figure out how to fix them".
  - Advanced Mutation Toxin now uses a disease, which turns people from
    species, to slime person, to slime. Slime people are instantly turned
    to a slime.
  - Diseased touch now give people appendicitis. Yes, they VANT YOUR...
    appendix.
  - Virology now has a fridge with the following in it:
    - Antiviral Syringes
    - 1 Rhinovirus culture
    - 1 Flu culture
    - 1 Bottle of Mutagen
    - 1 Bottle of Plasma
    - 1 Bottle of Synaptizine
  - A few more things, which I can't remember and can't look at while writing
    this commit. Sometimes, git hurts.

TODO:
 - Test more shit and figure out how the PanD.E.M.I.C. works/is supposed to
   work.
 - Fix genetics symptoms.
 - Give vampires a less shitty diseased touch.
 - Add appendicitis event.
 -
2016-03-27 21:24:00 -07:00

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/mob/living/carbon/
gender = MALE
hud_possible = list(HEALTH_HUD,STATUS_HUD,SPECIALROLE_HUD)
var/list/stomach_contents = list()
var/list/internal_organs = list()
var/brain_op_stage = 0.0
var/antibodies = 0
var/last_eating = 0 //Not sure what this does... I found it hidden in food.dm
var/life_tick = 0 // The amount of life ticks that have processed on this mob.
var/analgesic = 0 // when this is set, the mob isn't affected by shock or pain
// life should decrease this by 1 every tick
// total amount of wounds on mob, used to spread out healing and the like over all wounds
var/number_wounds = 0
var/obj/item/handcuffed = null //Whether or not the mob is handcuffed
var/obj/item/legcuffed = null //Same as handcuffs but for legs. Bear traps use this.
var/obj/item/head = null
var/obj/item/clothing/suit/wear_suit = null //TODO: necessary? Are they even used? ~Carn
//Active emote/pose
var/pose = null
var/pulse = PULSE_NORM //current pulse level
var/heart_attack = 0
var/wetlevel = 0 //how wet the mob is
var/oxygen_alert = 0
var/toxins_alert = 0
var/co2_alert = 0
var/fire_alert = 0
var/failed_last_breath = 0 //This is used to determine if the mob failed a breath. If they did fail a brath, they will attempt to breathe each tick, otherwise just once per 4 ticks.
var/co2overloadtime = null