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Paradise/code/game/gamemodes/blob/blobs/shield.dm
2017-03-27 18:41:19 -03:00

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/obj/structure/blob/shield
name = "strong blob"
icon = 'icons/mob/blob.dmi'
icon_state = "blob_idle"
desc = "Some blob creature thingy"
health = 75
fire_resist = 2
/obj/structure/blob/shield/update_icon()
if(health <= 0)
qdel(src)
return
return
/obj/structure/blob/shield/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
return
/obj/structure/blob/shield/CanPass(atom/movable/mover, turf/target, height=0)
if(istype(mover) && mover.checkpass(PASSBLOB)) return 1
return 0