mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-05 07:02:36 +00:00
Assigned categories to assorted verbs that lacked them. Commands tab is now more or less gone. Instead, things are in "IC" for things like say, whisper, me, that are inherent to you, "OOC" for things like OOC chat, and "Objects" for verbs originating from the world around you. I suppose for those non-admins in the audience, you now also get an "Admin" tab, because I stuffed adminhelp and adminwho in there. This change was only to verbs defined as verbs in the code, procs that are assigned to things as verbs are far more numerous and harder to isolate, but also mostly admin-related. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1234 316c924e-a436-60f5-8080-3fe189b3f50e
288 lines
7.1 KiB
Plaintext
288 lines
7.1 KiB
Plaintext
/obj/window/bullet_act(flag)
|
|
if (flag == PROJECTILE_BULLET)
|
|
if(!reinf)
|
|
new /obj/item/weapon/shard( src.loc )
|
|
//SN src = null
|
|
src.density = 0
|
|
|
|
del(src)
|
|
else
|
|
health -= 35
|
|
if(health <=0)
|
|
new /obj/item/weapon/shard( src.loc )
|
|
new /obj/item/stack/rods( src.loc )
|
|
src.density = 0
|
|
del(src)
|
|
|
|
return
|
|
return
|
|
|
|
/obj/window/ex_act(severity)
|
|
switch(severity)
|
|
if(1.0)
|
|
del(src)
|
|
return
|
|
if(2.0)
|
|
new /obj/item/weapon/shard( src.loc )
|
|
if(reinf) new /obj/item/stack/rods( src.loc)
|
|
//SN src = null
|
|
del(src)
|
|
return
|
|
if(3.0)
|
|
if (prob(50))
|
|
new /obj/item/weapon/shard( src.loc )
|
|
if(reinf) new /obj/item/stack/rods( src.loc)
|
|
|
|
del(src)
|
|
return
|
|
return
|
|
|
|
/obj/window/blob_act()
|
|
if(reinf) new /obj/item/stack/rods( src.loc)
|
|
density = 0
|
|
del(src)
|
|
|
|
/obj/window/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
|
if(istype(mover, /obj/beam))
|
|
return 1
|
|
if (src.dir == SOUTHWEST || src.dir == SOUTHEAST || src.dir == NORTHWEST || src.dir == NORTHEAST)
|
|
return 0 //full tile window, you can't move into it!
|
|
if(get_dir(loc, target) == dir)
|
|
|
|
return !density
|
|
else
|
|
return 1
|
|
|
|
/obj/window/CheckExit(atom/movable/O as mob|obj, target as turf)
|
|
if(istype(O, /obj/beam))
|
|
return 1
|
|
if (get_dir(O.loc, target) == src.dir)
|
|
return 0
|
|
return 1
|
|
|
|
/obj/window/meteorhit()
|
|
|
|
//*****RM
|
|
//world << "glass at [x],[y],[z] Mhit"
|
|
src.health = 0
|
|
new /obj/item/weapon/shard( src.loc )
|
|
if(reinf) new /obj/item/stack/rods( src.loc)
|
|
src.density = 0
|
|
|
|
|
|
del(src)
|
|
return
|
|
|
|
|
|
/obj/window/hitby(AM as mob|obj)
|
|
|
|
..()
|
|
for(var/mob/O in viewers(src, null))
|
|
O.show_message(text("\red <B>[src] was hit by [AM].</B>"), 1)
|
|
var/tforce = 0
|
|
if(ismob(AM))
|
|
tforce = 40
|
|
else
|
|
tforce = AM:throwforce
|
|
if(reinf) tforce /= 4.0
|
|
playsound(src.loc, 'Glasshit.ogg', 100, 1)
|
|
src.health = max(0, src.health - tforce)
|
|
if (src.health <= 7 && !reinf)
|
|
src.anchored = 0
|
|
step(src, get_dir(AM, src))
|
|
if (src.health <= 0)
|
|
new /obj/item/weapon/shard( src.loc )
|
|
if(reinf) new /obj/item/stack/rods( src.loc)
|
|
src.density = 0
|
|
del(src)
|
|
return
|
|
..()
|
|
return
|
|
|
|
/obj/window/attack_hand()
|
|
if ((usr.mutations & 8))
|
|
usr << text("\blue You smash through the window.")
|
|
for(var/mob/O in oviewers())
|
|
if ((O.client && !( O.blinded )))
|
|
O << text("\red [] smashes through the window!", usr)
|
|
src.health = 0
|
|
new /obj/item/weapon/shard( src.loc )
|
|
if(reinf) new /obj/item/stack/rods( src.loc)
|
|
src.density = 0
|
|
del(src)
|
|
return
|
|
|
|
/obj/window/attack_paw()
|
|
if ((usr.mutations & 8))
|
|
usr << text("\blue You smash through the window.")
|
|
for(var/mob/O in oviewers())
|
|
if ((O.client && !( O.blinded )))
|
|
O << text("\red [] smashes through the window!", usr)
|
|
src.health = 0
|
|
new /obj/item/weapon/shard( src.loc )
|
|
if(reinf) new /obj/item/stack/rods( src.loc)
|
|
src.density = 0
|
|
del(src)
|
|
return
|
|
|
|
/obj/window/attack_alien()
|
|
if (istype(usr, /mob/living/carbon/alien/larva))//Safety check for larva. /N
|
|
return
|
|
usr << text("\green You smash against the window.")
|
|
for(var/mob/O in oviewers())
|
|
if ((O.client && !( O.blinded )))
|
|
O << text("\red [] smashes against the window.", usr)
|
|
playsound(src.loc, 'Glasshit.ogg', 100, 1)
|
|
src.health -= 15
|
|
if(src.health <= 0)
|
|
usr << text("\green You smash through the window.")
|
|
for(var/mob/O in oviewers())
|
|
if ((O.client && !( O.blinded )))
|
|
O << text("\red [] smashes through the window!", usr)
|
|
src.health = 0
|
|
new /obj/item/weapon/shard(src.loc)
|
|
if(reinf)
|
|
new /obj/item/stack/rods(src.loc)
|
|
src.density = 0
|
|
del(src)
|
|
return
|
|
return
|
|
|
|
/obj/window/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
if (istype(W, /obj/item/weapon/screwdriver))
|
|
if(reinf && state >= 1)
|
|
state = 3 - state
|
|
playsound(src.loc, 'Screwdriver.ogg', 75, 1)
|
|
usr << ( state==1? "You have unfastened the window from the frame." : "You have fastened the window to the frame." )
|
|
else if(reinf && state == 0)
|
|
anchored = !anchored
|
|
playsound(src.loc, 'Screwdriver.ogg', 75, 1)
|
|
user << (src.anchored ? "You have fastened the frame to the floor." : "You have unfastened the frame from the floor.")
|
|
else if(!reinf)
|
|
src.anchored = !( src.anchored )
|
|
playsound(src.loc, 'Screwdriver.ogg', 75, 1)
|
|
user << (src.anchored ? "You have fastened the window to the floor." : "You have unfastened the window.")
|
|
else if(istype(W, /obj/item/weapon/crowbar) && reinf)
|
|
if(state <=1)
|
|
state = 1-state;
|
|
playsound(src.loc, 'Crowbar.ogg', 75, 1)
|
|
user << (state ? "You have pried the window into the frame." : "You have pried the window out of the frame.")
|
|
else
|
|
var/aforce = W.force
|
|
if(reinf) aforce /= 2.0
|
|
src.health = max(0, src.health - aforce)
|
|
playsound(src.loc, 'Glasshit.ogg', 75, 1)
|
|
if (src.health <= 7)
|
|
src.anchored = 0
|
|
step(src, get_dir(user, src))
|
|
if (src.health <= 0)
|
|
if (src.dir == SOUTHWEST)
|
|
var/index = null
|
|
index = 0
|
|
while(index < 2)
|
|
new /obj/item/weapon/shard( src.loc )
|
|
if(reinf) new /obj/item/stack/rods( src.loc)
|
|
index++
|
|
else
|
|
new /obj/item/weapon/shard( src.loc )
|
|
if(reinf) new /obj/item/stack/rods( src.loc)
|
|
src.density = 0
|
|
del(src)
|
|
return
|
|
..()
|
|
return
|
|
|
|
|
|
/obj/window/verb/rotate()
|
|
set name = "Rotate Window Counter-Clockwise"
|
|
set category = "Object"
|
|
set src in oview(1)
|
|
|
|
if (src.anchored)
|
|
usr << "It is fastened to the floor; therefore, you can't rotate it!"
|
|
return 0
|
|
|
|
update_nearby_tiles(need_rebuild=1) //Compel updates before
|
|
|
|
src.dir = turn(src.dir, 90)
|
|
|
|
update_nearby_tiles(need_rebuild=1)
|
|
|
|
src.ini_dir = src.dir
|
|
return
|
|
|
|
/obj/window/verb/revrotate()
|
|
set name = "Rotate Window Clockwise"
|
|
set category = "Object"
|
|
set src in oview(1)
|
|
|
|
if (src.anchored)
|
|
usr << "It is fastened to the floor; therefore, you can't rotate it!"
|
|
return 0
|
|
|
|
update_nearby_tiles(need_rebuild=1) //Compel updates before
|
|
|
|
src.dir = turn(src.dir, 270)
|
|
|
|
update_nearby_tiles(need_rebuild=1)
|
|
|
|
src.ini_dir = src.dir
|
|
return
|
|
|
|
/obj/window/New(Loc,re=0)
|
|
..()
|
|
|
|
if(re) reinf = re
|
|
|
|
src.ini_dir = src.dir
|
|
if(reinf)
|
|
icon_state = "rwindow"
|
|
desc = "A reinforced window."
|
|
name = "reinforced window"
|
|
state = 2*anchored
|
|
health = 40
|
|
|
|
update_nearby_tiles(need_rebuild=1)
|
|
|
|
return
|
|
|
|
/obj/window/Del()
|
|
density = 0
|
|
|
|
update_nearby_tiles()
|
|
|
|
playsound(src, "shatter", 70, 1)
|
|
..()
|
|
|
|
/obj/window/Move()
|
|
update_nearby_tiles(need_rebuild=1)
|
|
|
|
..()
|
|
|
|
src.dir = src.ini_dir
|
|
update_nearby_tiles(need_rebuild=1)
|
|
|
|
return
|
|
|
|
/obj/window/proc/update_nearby_tiles(need_rebuild)
|
|
if(!air_master) return 0
|
|
|
|
var/turf/simulated/source = loc
|
|
var/turf/simulated/target = get_step(source,dir)
|
|
|
|
if(need_rebuild)
|
|
if(istype(source)) //Rebuild/update nearby group geometry
|
|
if(source.parent)
|
|
air_master.groups_to_rebuild += source.parent
|
|
else
|
|
air_master.tiles_to_update += source
|
|
if(istype(target))
|
|
if(target.parent)
|
|
air_master.groups_to_rebuild += target.parent
|
|
else
|
|
air_master.tiles_to_update += target
|
|
else
|
|
if(istype(source)) air_master.tiles_to_update += source
|
|
if(istype(target)) air_master.tiles_to_update += target
|
|
|
|
return 1 |