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Paradise/code/controllers/subsystem/SSacid.dm
AffectedArc07 8d7e066471 Adds OpenDream as a CI lint (#21099)
* Initial Commit

* Makes the CI work (maybe)

* Of course CI has a hissy fit

* Actually fixes the codebase

* Oops 1

* Tweaks

* oops
2023-07-18 20:50:31 -05:00

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SUBSYSTEM_DEF(acid)
name = "Acid"
priority = FIRE_PRIORITY_ACID
flags = SS_NO_INIT|SS_BACKGROUND
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
cpu_display = SS_CPUDISPLAY_LOW
offline_implications = "Objects will no longer react to acid. No immediate action is needed."
var/list/currentrun = list()
var/list/processing = list()
/datum/controller/subsystem/acid/get_stat_details()
return "P:[length(processing)]"
/datum/controller/subsystem/acid/get_metrics()
. = ..()
var/list/cust = list()
cust["processing"] = length(processing)
.["custom"] = cust
/datum/controller/subsystem/acid/fire(resumed = 0)
if(!resumed)
src.currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/obj/O = currentrun[currentrun.len]
currentrun.len--
if(!O || QDELETED(O))
processing -= O
if(MC_TICK_CHECK)
return
continue
if(!(O.acid_level && O.acid_processing()))
O.cut_overlay(GLOB.acid_overlay, TRUE)
processing -= O
if(MC_TICK_CHECK)
return