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* CI change * world.dm * .dme world.dm * subsystem renaming * .dme for subsystems * ai_laws.dm * armor.dm * emote.dm * logging.dm * spell.dm * air_alarm.dm * crew.dm * decal.dm * emissive_blocker.dm * footstep.dm * spawner.dm * fire.dm * carbon.dm * living.dm * mob.dm * movement.dm * thermal_drill.dm * plasmamen.dm * lavaland.dm * chaplain.dm * lightning.dm * magnet.dm * mimic.dm * wizard.dm * morph.dm * vampire.dm * click.dm * self.dm * radiation_storm.dm * airlock.dm * autolathe.dm * mulebot.dm * nuclearbomb.dm * particle_accelerator.dm * smartfridge.dm * syndicatebomb.dm * vending.dm * wires.dm * sound.dm * mining.dm * syndicate_space_base.dm * monkey.dm * guardian.dm * bomb.dm * standard.dm * nuclear.dm * pinpointer.dm * access.dm * departments.dm * job.dm * science.dm * buttons.dm * cloning.dm * igniter.dm * wishgranter.dm * atmos_control.dm * message.dm * power_monitor.dm * mecha.dm * combat.dm * mining_tools.dm * meteors.dm * spiders.dm * contraband.dm * aliens.dm * uplinks.dm * voice.dm * intercom.dm * lights.dm * robot_items.dm * mineral.dm * dice.dm * extinguisher.dm * paint.dm * signs.dm * staff.dm * smokebomb.dm * boxes.dm * random.dm * janicart.dm * statue.dm * cargo.dm * asteroid.dm * headslug.dm * fulton.dm * atmospherics.dm * pump.dm * corpse.dm * oldstation.dm * gps.dm * preferences.dm * clothing.dm * ears.dm * glasses.dm * boxing.dm * color.dm * renames ninja gear files * recipes.dm * error_handler.dm * anomaly.dm * floorcluwne.dm * undead.dm * overmind.dm * shield.dm * bottle.dm * organ.dm * piano.dm * plasma_fist.dm * language.dm * mob_defines.dm * mob_helpers.dm * damage_procs.dm * _defines.dm * empress.dm and queen.dm * brain.dm * organ file renaming * subsystems.dm * constructs.dm * bot.dm * pet.dm * nature.dm * magic.dm * colors.dm * drugs.dm * medicine.dm * toxins.dm * shuttle.dm * surgery.dm * moves a bunch of define files * traits.dm * names.dm * other_mobs.dm * flags.dm * some final define files * well turns out contractor_pinpointer.dm was taken * I forgot to remove this file * how in the hell did this get unticked * I DID INCLUDE IT, but there was a "w" there * swaps the world definitions * camera renamed to SScamera * examine -> alien_examine
97 lines
2.2 KiB
Plaintext
97 lines
2.2 KiB
Plaintext
SUBSYSTEM_DEF(lighting)
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name = "Lighting"
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wait = 2
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init_order = INIT_ORDER_LIGHTING
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flags = SS_TICKER
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offline_implications = "Lighting will no longer update. Shuttle call recommended."
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cpu_display = SS_CPUDISPLAY_HIGH
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var/static/list/sources_queue = list() // List of lighting sources queued for update.
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var/static/list/corners_queue = list() // List of lighting corners queued for update.
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var/static/list/objects_queue = list() // List of lighting objects queued for update.
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/datum/controller/subsystem/lighting/get_stat_details()
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return "L:[length(sources_queue)]|C:[length(corners_queue)]|O:[length(objects_queue)]"
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/datum/controller/subsystem/lighting/get_metrics()
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. = ..()
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var/list/cust = list()
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cust["sources_queue"] = length(sources_queue)
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cust["corners_queue"] = length(corners_queue)
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cust["objects_queue"] = length(objects_queue)
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.["custom"] = cust
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/datum/controller/subsystem/lighting/Initialize()
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if(!initialized)
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if(GLOB.configuration.general.starlight)
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for(var/I in GLOB.all_areas)
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var/area/A = I
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if(A.dynamic_lighting == DYNAMIC_LIGHTING_IFSTARLIGHT)
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A.luminosity = 0
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create_all_lighting_objects()
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fire(FALSE, TRUE)
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/datum/controller/subsystem/lighting/fire(resumed, init_tick_checks)
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MC_SPLIT_TICK_INIT(3)
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if(!init_tick_checks)
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MC_SPLIT_TICK
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var/list/queue = sources_queue
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var/i = 0
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for(i in 1 to length(queue))
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var/datum/light_source/L = queue[i]
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L.update_corners()
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L.needs_update = LIGHTING_NO_UPDATE
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if(init_tick_checks)
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CHECK_TICK
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else if(MC_TICK_CHECK)
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break
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if(i)
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queue.Cut(1, i + 1)
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i = 0
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if(!init_tick_checks)
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MC_SPLIT_TICK
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queue = corners_queue
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for(i in 1 to length(queue))
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var/datum/lighting_corner/C = queue[i]
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C.update_objects()
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C.needs_update = FALSE
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if(init_tick_checks)
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CHECK_TICK
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else if(MC_TICK_CHECK)
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break
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if(i)
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queue.Cut(1, i + 1)
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i = 0
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if(!init_tick_checks)
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MC_SPLIT_TICK
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queue = objects_queue
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for(i in 1 to length(queue))
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var/atom/movable/lighting_object/O = queue[i]
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if(QDELETED(O))
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continue
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O.update()
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O.needs_update = FALSE
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if(init_tick_checks)
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CHECK_TICK
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else if(MC_TICK_CHECK)
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break
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if(i)
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queue.Cut(1, i + 1)
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/datum/controller/subsystem/lighting/Recover()
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initialized = SSlighting.initialized
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..()
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