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* adds looc to runechat * remove hearers * remove unnecessary parens * Prevent observers from LOOCing runechat * Update code/game/verbs/ooc.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> * contra review --------- Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
328 lines
13 KiB
Plaintext
328 lines
13 KiB
Plaintext
/// How long the chat message's spawn-in animation will occur for
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#define CHAT_MESSAGE_SPAWN_TIME (0.2 SECONDS)
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/// How long the chat message will exist prior to any exponential decay
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#define CHAT_MESSAGE_LIFESPAN (5 SECONDS)
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/// How long the chat message's end of life fading animation will occur for
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#define CHAT_MESSAGE_EOL_FADE (0.7 SECONDS)
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/// Grace period for fade before we actually delete the chat message
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#define CHAT_MESSAGE_GRACE_PERIOD (0.2 SECONDS)
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/// Factor of how much the message index (number of messages) will account to exponential decay
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#define CHAT_MESSAGE_EXP_DECAY 0.7
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/// Factor of how much height will account to exponential decay
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#define CHAT_MESSAGE_HEIGHT_DECAY 0.9
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/// Approximate height in pixels of an 'average' line, used for height decay
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#define CHAT_MESSAGE_APPROX_LHEIGHT 11
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/// Max width of chat message in pixels
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#define CHAT_MESSAGE_WIDTH 96
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/// Max length of chat message in characters
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#define CHAT_MESSAGE_MAX_LENGTH 110
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/// Maximum precision of float before rounding errors occur (in this context)
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#define CHAT_LAYER_Z_STEP 0.0001
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/// The number of z-layer 'slices' usable by the chat message layering
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#define CHAT_LAYER_MAX_Z (CHAT_LAYER_MAX - CHAT_LAYER) / CHAT_LAYER_Z_STEP
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/// Macro from Lummox used to get height from a MeasureText proc.
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/// resolves the MeasureText() return value once, then resolves the height, then sets return_var to that.
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#define WXH_TO_HEIGHT(measurement, return_var) \
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do { \
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var/_measurement = measurement; \
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return_var = text2num(copytext(_measurement, findtextEx(_measurement, "x") + 1)); \
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} while(FALSE);
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/**
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* # Chat Message Overlay
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*
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* Datum for generating a message overlay on the map
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*/
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/datum/chatmessage
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/// The visual element of the chat messsage
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var/image/message
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/// The location in which the message is appearing
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var/atom/message_loc
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/// The client who heard this message
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var/client/owned_by
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/// Contains the approximate amount of lines for height decay
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var/approx_lines
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/// The current index used for adjusting the layer of each sequential chat message such that recent messages will overlay older ones
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var/static/current_z_idx = 0
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/// When we started animating the message
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var/animate_start = 0
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/// Our animation lifespan, how long this message will last
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var/animate_lifespan = 0
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/**
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* Constructs a chat message overlay
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*
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* Arguments:
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* * text - The text content of the overlay
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* * target - The target atom to display the overlay at
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* * owner - The mob that owns this overlay, only this mob will be able to view it
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* * italics - Should we use italics or not
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* * lifespan - The lifespan of the message in deciseconds
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* * symbol - The symbol type of the message
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*/
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/datum/chatmessage/New(text, atom/target, mob/owner, italics, size, lifespan = CHAT_MESSAGE_LIFESPAN, symbol)
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. = ..()
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if(!istype(target))
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CRASH("Invalid target given for chatmessage")
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if(QDELETED(owner) || !istype(owner) || !owner.client)
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stack_trace("/datum/chatmessage created with [isnull(owner) ? "null" : "invalid"] mob owner")
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qdel(src)
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return
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INVOKE_ASYNC(src, PROC_REF(generate_image), text, target, owner, lifespan, italics, size, symbol)
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/datum/chatmessage/Destroy()
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if(owned_by)
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if(owned_by.seen_messages)
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LAZYREMOVEASSOC(owned_by.seen_messages, message_loc, src)
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owned_by.images.Remove(message)
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owned_by = null
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message_loc = null
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message = null
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return ..()
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/**
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* Calls qdel on the chatmessage when its parent is deleted, used to register qdel signal
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*/
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/datum/chatmessage/proc/on_parent_qdel()
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qdel(src)
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/**
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* Generates a chat message image representation
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*
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* Arguments:
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* * text - The text content of the overlay
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* * target - The target atom to display the overlay at
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* * owner - The mob that owns this overlay, only this mob will be able to view it
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* * radio_speech - Fancy shmancy radio icon represents that we use radio
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* * lifespan - The lifespan of the message in deciseconds
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* * italics - Just copy and paste, sir
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* * size - Size of the message
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* * symbol - The symbol type of the message
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*/
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/datum/chatmessage/proc/generate_image(text, atom/target, mob/owner, lifespan, italics, size, symbol)
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// Register client who owns this message
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owned_by = owner.client
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RegisterSignal(owned_by, COMSIG_PARENT_QDELETING, PROC_REF(on_parent_qdel))
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// Clip message
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var/maxlen = CHAT_MESSAGE_MAX_LENGTH
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var/datum/html/split_holder/s = split_html(text)
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if(length_char(s.inner_text) > maxlen)
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var/chattext = copytext_char(s.inner_text, 1, maxlen + 1) + "..."
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text = jointext(s.opening, "") + chattext + jointext(s.closing, "")
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// Calculate target color if not already present
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if(!target.chat_color || target.chat_color_name != target.name)
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target.chat_color = colorize_string(target.name)
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target.chat_color_name = target.name
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// Get rid of any URL schemes that might cause BYOND to automatically wrap something in an anchor tag
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var/static/regex/url_scheme = new(@"[A-Za-z][A-Za-z0-9+-\.]*:\/\/", "g")
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text = replacetext(text, url_scheme, "")
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// Reject whitespace
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var/static/regex/whitespace = new(@"^\s*$")
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if(whitespace.Find(text))
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qdel(src)
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return
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var/output_color = sanitize_color(target.get_runechat_color()) // Get_runechat_color can be overriden on atoms to display a specific one (Example: Humans having their hair colour as runechat colour)
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// Symbol for special runechats (emote)
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switch(symbol)
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if(RUNECHAT_SYMBOL_EMOTE)
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symbol = "<span style='font-size: 9px; color: #3399FF;'>*</span> "
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size ||= "small"
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if(RUNECHAT_SYMBOL_LOOC)
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symbol = "<span style='font-size: 5px; color: #6699cc;'><b>\[LOOC]</b></span> "
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size ||= "small"
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output_color = "gray"
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else
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symbol = null
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// Approximate text height
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var/static/regex/html_metachars = new(@"&[A-Za-z]{1,7};", "g")
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var/complete_text = "<span class='center maptext[size ? " [size]" : ""]' style='[italics ? "font-style: italic; " : ""]color: [output_color]'>[symbol][text]</span>"
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var/mheight
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WXH_TO_HEIGHT(owned_by.MeasureText(complete_text, null, CHAT_MESSAGE_WIDTH), mheight)
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if(!VERB_SHOULD_YIELD)
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return finish_image_generation(mheight, target, owner, complete_text, lifespan)
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var/datum/callback/our_callback = CALLBACK(src, PROC_REF(finish_image_generation), mheight, target, owner, complete_text, lifespan)
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SSrunechat.message_queue += our_callback
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return
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///finishes the image generation after the MeasureText() call in generate_image().
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///necessary because after that call the proc can resume at the end of the tick and cause overtime.
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/datum/chatmessage/proc/finish_image_generation(mheight, atom/target, mob/owner, complete_text, lifespan)
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var/rough_time = REALTIMEOFDAY
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approx_lines = max(1, mheight / CHAT_MESSAGE_APPROX_LHEIGHT)
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// Translate any existing messages upwards, apply exponential decay factors to timers
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message_loc = target
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if(owned_by.seen_messages)
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var/idx = 1
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var/combined_height = approx_lines
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for(var/datum/chatmessage/m as anything in owned_by.seen_messages[message_loc])
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combined_height += m.approx_lines
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var/time_alive = rough_time - m.animate_start
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var/lifespan_until_fade = m.animate_lifespan - CHAT_MESSAGE_EOL_FADE
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if(time_alive >= lifespan_until_fade) // If already fading out or dead, just shift upwards
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animate(m.message, pixel_y = m.message.pixel_y + mheight, time = CHAT_MESSAGE_SPAWN_TIME, flags = ANIMATION_PARALLEL)
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continue
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// Ensure we don't accidentially spike alpha up or something silly like that
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m.message.alpha = m.get_current_alpha(time_alive)
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var/adjusted_lifespan_until_fade = lifespan_until_fade * (CHAT_MESSAGE_EXP_DECAY ** idx++) * (CHAT_MESSAGE_HEIGHT_DECAY ** combined_height)
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m.animate_lifespan = adjusted_lifespan_until_fade + CHAT_MESSAGE_EOL_FADE
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var/remaining_lifespan_until_fade = adjusted_lifespan_until_fade - time_alive
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if(remaining_lifespan_until_fade > 0) // Still got some lifetime to go; stay faded in for the remainder, then fade out
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animate(m.message, alpha = 255, time = remaining_lifespan_until_fade)
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animate(alpha = 0, time = CHAT_MESSAGE_EOL_FADE)
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else // Current time alive is beyond new adjusted lifespan, your time has come my son
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animate(m.message, alpha = 0, time = CHAT_MESSAGE_EOL_FADE)
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// We run this after the alpha animate, because we don't want to interrup it, but also don't want to block it by running first
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// Sooo instead we do this. bit messy but it fuckin works
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animate(m.message, pixel_y = m.message.pixel_y + mheight, time = CHAT_MESSAGE_SPAWN_TIME, flags = ANIMATION_PARALLEL)
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// Reset z index if relevant
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if(current_z_idx >= CHAT_LAYER_MAX_Z)
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current_z_idx = 0
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// Build message image
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message = image(loc = message_loc, layer = CHAT_LAYER + CHAT_LAYER_Z_STEP * current_z_idx++)
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message.plane = GAME_PLANE
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message.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA | KEEP_APART
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message.alpha = 0
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message.pixel_y = owner.bound_height * 0.95
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message.maptext_width = CHAT_MESSAGE_WIDTH
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message.maptext_height = mheight
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message.maptext_x = (CHAT_MESSAGE_WIDTH - owner.bound_width) * -0.5
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message.maptext = complete_text
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animate_start = rough_time
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animate_lifespan = lifespan
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// View the message
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LAZYADDASSOC(owned_by.seen_messages, message_loc, src)
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owned_by.images |= message
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// Fade in
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animate(message, alpha = 255, time = CHAT_MESSAGE_SPAWN_TIME)
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// Stay faded in
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animate(alpha = 255, time = lifespan - CHAT_MESSAGE_SPAWN_TIME - CHAT_MESSAGE_EOL_FADE)
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// Fade out
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animate(alpha = 0, time = CHAT_MESSAGE_EOL_FADE)
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// Register with the runechat SS to handle destruction
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addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(qdel), src), lifespan + CHAT_MESSAGE_GRACE_PERIOD, TIMER_DELETE_ME, SSrunechat)
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/// Returns the current alpha of the message based on the time spent
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/datum/chatmessage/proc/get_current_alpha(time_alive)
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if(time_alive < CHAT_MESSAGE_SPAWN_TIME)
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return (time_alive / CHAT_MESSAGE_SPAWN_TIME) * 255
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var/lifespan_until_fade = animate_lifespan - CHAT_MESSAGE_EOL_FADE
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if(time_alive <= lifespan_until_fade)
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return 255
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return (1 - ((time_alive - lifespan_until_fade) / CHAT_MESSAGE_EOL_FADE)) * 255
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/**
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* Creates a message overlay at a defined location for a given speaker
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*
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* Arguments:
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* * speaker - The atom who is saying this message
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* * raw_message - The text content of the message
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* * italics - Vacuum and other things
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* * size - Size of the message
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* * symbol - The symbol type of the message
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*/
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/mob/proc/create_chat_message(atom/movable/speaker, raw_message, italics = FALSE, size, symbol)
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// Display visual above source
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new /datum/chatmessage(raw_message, speaker, src, italics, size, CHAT_MESSAGE_LIFESPAN, symbol)
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// Tweak these defines to change the available color ranges
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#define CM_COLOR_SAT_MIN 0.6
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#define CM_COLOR_SAT_MAX 0.7
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#define CM_COLOR_LUM_MIN 0.65
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#define CM_COLOR_LUM_MAX 0.75
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/**
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* Gets a color for a name, will return the same color for a given string consistently within a round.atom
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*
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* Note that this proc aims to produce pastel-ish colors using the HSL colorspace. These seem to be favorable for displaying on the map.
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*
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* Arguments:
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* * name - The name to generate a color for
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* * sat_shift - A value between 0 and 1 that will be multiplied against the saturation
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* * lum_shift - A value between 0 and 1 that will be multiplied against the luminescence
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*/
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/datum/chatmessage/proc/colorize_string(name, sat_shift = 1, lum_shift = 1)
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// seed to help randomness
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var/static/rseed = rand(1,26)
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// get hsl using the selected 6 characters of the md5 hash
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var/hash = copytext(md5(name + station_name()), rseed, rseed + 6)
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var/h = hex2num(copytext(hash, 1, 3)) * (360 / 255)
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var/s = (hex2num(copytext(hash, 3, 5)) >> 2) * ((CM_COLOR_SAT_MAX - CM_COLOR_SAT_MIN) / 63) + CM_COLOR_SAT_MIN
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var/l = (hex2num(copytext(hash, 5, 7)) >> 2) * ((CM_COLOR_LUM_MAX - CM_COLOR_LUM_MIN) / 63) + CM_COLOR_LUM_MIN
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// adjust for shifts
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s *= clamp(sat_shift, 0, 1)
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l *= clamp(lum_shift, 0, 1)
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// convert to rgb
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var/h_int = round(h/60) // mapping each section of H to 60 degree sections
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var/c = (1 - abs(2 * l - 1)) * s
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var/x = c * (1 - abs((h / 60) % 2 - 1))
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var/m = l - c * 0.5
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x = (x + m) * 255
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c = (c + m) * 255
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m *= 255
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switch(h_int)
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if(0)
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return "#[num2hex(c, 2)][num2hex(x, 2)][num2hex(m, 2)]"
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if(1)
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return "#[num2hex(x, 2)][num2hex(c, 2)][num2hex(m, 2)]"
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if(2)
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return "#[num2hex(m, 2)][num2hex(c, 2)][num2hex(x, 2)]"
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if(3)
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return "#[num2hex(m, 2)][num2hex(x, 2)][num2hex(c, 2)]"
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if(4)
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return "#[num2hex(x, 2)][num2hex(m, 2)][num2hex(c, 2)]"
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if(5)
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return "#[num2hex(c, 2)][num2hex(m, 2)][num2hex(x, 2)]"
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/**
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* Ensures a colour is bright enough for the system
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*
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* This proc is used to brighten parts of a colour up if its too dark, and looks bad
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*
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* Arguments:
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* * hex - Hex colour to be brightened up
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*/
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/datum/chatmessage/proc/sanitize_color(color)
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var/list/HSL = rgb2hsl(hex2num(copytext(color,2,4)),hex2num(copytext(color,4,6)),hex2num(copytext(color,6,8)))
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HSL[3] = max(HSL[3],0.4)
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var/list/RGB = hsl2rgb(arglist(HSL))
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return "#[num2hex(RGB[1],2)][num2hex(RGB[2],2)][num2hex(RGB[3],2)]"
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/**
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* Proc to allow atoms to set their own runechat colour
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*
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* This is a proc designed to be overridden in places if you want a specific atom to use a specific runechat colour
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* Exampls include consoles using a colour based on their screen colour, and mobs using a colour based off of a customisation property
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*
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*/
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/atom/proc/get_runechat_color()
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return chat_color
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