Files
Paradise/code/datums/components/radioactive.dm
S34N 667dd5d4ac 515 Compatibility (#19636)
* 515 compat

* double spaces

* Callback documentation, aa review

* spacing

* NAMEOF_STATIC

* big beta
2022-11-08 23:08:40 +00:00

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#define RAD_AMOUNT_LOW 50
#define RAD_AMOUNT_MEDIUM 200
#define RAD_AMOUNT_HIGH 500
#define RAD_AMOUNT_EXTREME 1000
/datum/component/radioactive
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
var/source
///the half-life measured in ticks
var/hl3_release_date
var/strength
var/can_contaminate
/datum/component/radioactive/Initialize(_strength = 0, _source, _half_life = RAD_HALF_LIFE, _can_contaminate = TRUE)
strength = _strength
source = _source
hl3_release_date = _half_life
can_contaminate = _can_contaminate
if(istype(parent, /atom))
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, PROC_REF(rad_examine))
if(isitem(parent))
RegisterSignal(parent, COMSIG_ITEM_ATTACK, PROC_REF(rad_attack))
RegisterSignal(parent, COMSIG_ITEM_ATTACK_OBJ, PROC_REF(rad_attack))
else
return COMPONENT_INCOMPATIBLE
if(strength > RAD_MINIMUM_CONTAMINATION)
SSradiation.warn(src)
//Let's make er glow
//This relies on parent not being a turf or something. IF YOU CHANGE THAT, CHANGE THIS
var/atom/movable/master = parent
master.add_filter("rad_glow", 2, list("type" = "outline", "color" = "#39ff1430", "size" = 2))
addtimer(CALLBACK(src, PROC_REF(glow_loop), master), rand(1, 19)) //Things should look uneven
START_PROCESSING(SSradiation, src)
/datum/component/radioactive/Destroy()
STOP_PROCESSING(SSradiation, src)
var/atom/movable/master = parent
master.remove_filter("rad_glow")
return ..()
/datum/component/radioactive/process()
if(!prob(50))
return
radiation_pulse(parent, strength, RAD_DISTANCE_COEFFICIENT * 2, FALSE, can_contaminate)
if(!hl3_release_date)
return
strength -= strength / hl3_release_date
SSradiation.update_rad_cache(src)
if(strength <= RAD_BACKGROUND_RADIATION)
qdel(src)
return PROCESS_KILL
/datum/component/radioactive/proc/glow_loop(atom/movable/master)
var/filter = master.get_filter("rad_glow")
if(filter)
animate(filter, alpha = 110, time = 15, loop = -1)
animate(alpha = 40, time = 25)
/datum/component/radioactive/InheritComponent(datum/component/C, i_am_original, _strength, _source, _half_life, _can_contaminate)
if(!i_am_original)
return
if(!hl3_release_date) // Permanently radioactive things don't get to grow stronger
return
if(C)
var/datum/component/radioactive/other = C
strength = max(strength, other.strength)
else
strength = max(strength, _strength)
/datum/component/radioactive/proc/rad_examine(datum/source, mob/user, list/out)
SIGNAL_HANDLER
var/atom/master = parent
var/list/fragments = list()
if(get_dist(master, user) <= 1)
fragments += "The air around [master] feels warm"
switch(strength)
if(0 to RAD_AMOUNT_LOW)
if(length(fragments))
fragments += "."
if(RAD_AMOUNT_LOW to RAD_AMOUNT_MEDIUM)
fragments += "[length(fragments) ? " and [master.p_they()] " : "[master] "]feel[master.p_s()] weird to look at."
if(RAD_AMOUNT_MEDIUM to RAD_AMOUNT_HIGH)
fragments += "[length(fragments) ? " and [master.p_they()] " : "[master] "]seem[master.p_s()] to be glowing a bit."
if(RAD_AMOUNT_HIGH to INFINITY) //At this level the object can contaminate other objects
fragments += "[length(fragments) ? " and [master.p_they()] " : "[master] "]hurt[master.p_s()] to look at."
if(length(fragments))
out += "<span class='warning'>[fragments.Join()]</span>"
/datum/component/radioactive/proc/rad_attack(datum/source, atom/movable/target, mob/living/user)
SIGNAL_HANDLER
radiation_pulse(parent, strength / 20)
target.rad_act(strength / 2)
if(!hl3_release_date)
return
strength -= strength / hl3_release_date
#undef RAD_AMOUNT_LOW
#undef RAD_AMOUNT_MEDIUM
#undef RAD_AMOUNT_HIGH
#undef RAD_AMOUNT_EXTREME