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https://github.com/ParadiseSS13/Paradise.git
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198 lines
6.6 KiB
Plaintext
198 lines
6.6 KiB
Plaintext
/datum/map_template
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var/name = "Default Template Name"
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var/width = 0
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var/height = 0
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var/mappath = null
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var/mapfile = null
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var/loaded = 0 // Times loaded this round
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/// Do we exclude this from CI checks? If so, set this to the templates pathtype itself to avoid it getting passed down
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var/ci_exclude = null // DO NOT SET THIS IF YOU DO NOT KNOW WHAT YOU ARE DOING
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/datum/map_template/New(path = null, map = null, rename = null)
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if(path)
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mappath = path
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if(mappath)
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preload_size(mappath)
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if(map)
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mapfile = map
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if(rename)
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name = rename
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/datum/map_template/proc/preload_size(path)
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var/bounds = GLOB.maploader.load_map(file(path), 1, 1, 1, shouldCropMap = FALSE, measureOnly = TRUE)
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if(bounds)
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width = bounds[MAP_MAXX] // Assumes all templates are rectangular, have a single Z level, and begin at 1,1,1
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height = bounds[MAP_MAXY]
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return bounds
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/datum/map_template/proc/load(turf/T, centered = 0)
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var/turf/placement = T
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var/min_x = placement.x
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var/min_y = placement.y
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if(centered)
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min_x -= round(width/2)
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min_y -= round(height/2)
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var/max_x = min_x + width - 1
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var/max_y = min_y + height - 1
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if(!T)
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return 0
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var/turf/bot_left = locate(max(1, min_x), max(1, min_y), placement.z)
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var/turf/top_right = locate(min(world.maxx, max_x), min(world.maxy, max_y), placement.z)
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// 1 bigger, to update the turf smoothing
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var/turf/ST_bot_left = locate(max(1, min_x-1), max(1, min_y-1), placement.z)
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var/turf/ST_top_right = locate(min(world.maxx, max_x+1), min(world.maxy, max_y+1), placement.z)
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// This is to place a freeze on initialization until the map's done loading
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// otherwise atmos and stuff will start running mid-load
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// This system will metaphorically snap in half (not postpone init everywhere)
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// if given a multi-z template
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// it might need to be adapted for that when that time comes
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GLOB.space_manager.add_dirt(placement.z)
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try
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var/list/bounds = GLOB.maploader.load_map(get_file(), min_x, min_y, placement.z, shouldCropMap = TRUE)
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if(!bounds)
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return 0
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if(bot_left == null || top_right == null)
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stack_trace("One of the late setup corners is bust")
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if(ST_bot_left == null || ST_top_right == null)
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stack_trace("One of the smoothing corners is bust")
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catch(var/exception/e)
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GLOB.space_manager.remove_dirt(placement.z)
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late_setup_level(block(bot_left, top_right), block(ST_bot_left, ST_top_right))
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message_admins("Map template [name] threw an error while loading. Safe exit attempted, but check for errors at [ADMIN_COORDJMP(placement)].")
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log_admin("Map template [name] threw an error while loading. Safe exit attempted.")
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throw e
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GLOB.space_manager.remove_dirt(placement.z)
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late_setup_level(
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block(bot_left, top_right),
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block(ST_bot_left, ST_top_right))
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log_game("[name] loaded at [min_x],[min_y],[placement.z]")
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return 1
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/datum/map_template/proc/get_file()
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if(mapfile)
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. = mapfile
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else if(mappath)
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. = wrap_file(mappath)
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if(!.)
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stack_trace(" The file of [src] appears to be empty/non-existent.")
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/datum/map_template/proc/get_affected_turfs(turf/T, centered = 0)
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var/turf/placement = T
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var/min_x = placement.x
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var/min_y = placement.y
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if(centered)
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min_x -= round(width/2)
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min_y -= round(height/2)
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var/max_x = min_x + width-1
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var/max_y = min_y + height-1
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placement = locate(max(min_x,1), max(min_y,1), placement.z)
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return block(placement, locate(min(max_x, world.maxx), min(max_y, world.maxy), placement.z))
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/datum/map_template/proc/fits_in_map_bounds(turf/T, centered = 0)
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var/turf/placement = T
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var/min_x = placement.x
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var/min_y = placement.y
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if(centered)
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min_x -= round(width/2)
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min_y -= round(height/2)
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var/max_x = min_x + width-1
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var/max_y = min_y + height-1
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if(min_x < 1 || min_y < 1 || max_x > world.maxx || max_y > world.maxy)
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return 0
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else
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return 1
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/proc/preloadTemplates(path = "_maps/map_files/templates/") //see master controller setup
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for(var/map in flist(path))
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if(cmptext(copytext(map, length(map) - 3), ".dmm"))
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var/datum/map_template/T = new(path = "[path][map]", rename = "[map]")
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GLOB.map_templates[T.name] = T
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if(GLOB.configuration.ruins.enable_space_ruins) // so we don't unnecessarily clutter start-up
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preloadRuinTemplates()
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preloadShelterTemplates()
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preloadShuttleTemplates()
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preloadBridgeTemplates()
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preloadEventTemplates()
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/proc/preloadRuinTemplates()
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// Merge the active lists together
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var/list/space_ruins = GLOB.configuration.ruins.active_space_ruins.Copy()
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var/list/lava_ruins = GLOB.configuration.ruins.active_lava_ruins.Copy()
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var/list/all_ruins = space_ruins | lava_ruins
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for(var/item in subtypesof(/datum/map_template/ruin))
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var/datum/map_template/ruin/ruin_type = item
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// screen out the abstract subtypes
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if(!initial(ruin_type.id))
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continue
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var/datum/map_template/ruin/R = new ruin_type()
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// If not in the active list, skip it
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if(!(R.mappath in all_ruins))
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continue
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GLOB.map_templates[R.name] = R
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if(istype(R, /datum/map_template/ruin/lavaland))
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GLOB.lava_ruins_templates[R.name] = R
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if(istype(R, /datum/map_template/ruin/space))
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GLOB.space_ruins_templates[R.name] = R
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/proc/preloadShelterTemplates()
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for(var/item in subtypesof(/datum/map_template/shelter))
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var/datum/map_template/shelter/shelter_type = item
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if(!(initial(shelter_type.mappath)))
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continue
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var/datum/map_template/shelter/S = new shelter_type()
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GLOB.shelter_templates[S.shelter_id] = S
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GLOB.map_templates[S.shelter_id] = S
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/proc/preloadShuttleTemplates()
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for(var/item in subtypesof(/datum/map_template/shuttle))
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var/datum/map_template/shuttle/shuttle_type = item
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if(!initial(shuttle_type.suffix))
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continue
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var/datum/map_template/shuttle/S = new shuttle_type()
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GLOB.shuttle_templates[S.shuttle_id] = S
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GLOB.map_templates[S.shuttle_id] = S
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/proc/preloadBridgeTemplates()
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for(var/item in subtypesof(/datum/map_template/ruin/bridge/horizontal))
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var/datum/map_template/ruin/bridge/horizontal/horizontal_type = item
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if(!(initial(horizontal_type.suffix)))
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continue
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var/datum/map_template/ruin/bridge/horizontal/S = new horizontal_type()
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GLOB.bridge_horizontal_templates[S.suffix] = S
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GLOB.map_templates[S.suffix] = S
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for(var/item in subtypesof(/datum/map_template/ruin/bridge/vertical))
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var/datum/map_template/ruin/bridge/horizontal/vertical_type = item
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if(!(initial(vertical_type.suffix)))
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continue
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var/datum/map_template/ruin/bridge/vertical/V = new vertical_type()
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GLOB.bridge_vertical_templates[V.suffix] = V
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GLOB.map_templates[V.suffix] = V
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/proc/preloadEventTemplates()
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for(var/item in subtypesof(/datum/map_template/event))
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var/datum/map_template/event/event_type = item
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if(!initial(event_type.mappath))
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continue
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var/datum/map_template/event/E = new event_type()
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GLOB.map_templates[E.event_id] = E
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