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* Prevent teleporting onto a tile with a teleporter * True and false --------- Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
236 lines
8.0 KiB
Plaintext
236 lines
8.0 KiB
Plaintext
/**
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* Will teleport the given atom to the given destination using the other parameters
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*
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* Arguments:
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* - atom_to_teleport - Atom to teleport
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* - destination - Where to teleport the atom to
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* - variance_range - With what precision to do the teleport. 0 means on target. Higher means that many turfs around it
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* - force_teleport - Whether to use forceMove instead of Move to move the atom to the destination
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* - effect_in - The effect started at the starting turf. If set to NONE then no effect is used
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* - effect_out - The effect started at the destination turf. If set to NONE then no effect is used
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* - sound_in - The sound played at the starting turf
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* - sound_out - The sound played at the destination turf
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* - bypass_area_flag - Whether is_teleport_allowed is skipped or not
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* - safe_turf_pick - Whether the chosen random turf from the variance is prefered to be a safe turf or not
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* - do_effect - Whether to play the effect or not
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*/
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/proc/do_teleport(atom_to_teleport, destination, variance_range = 0, force_teleport = TRUE, datum/effect_system/effect_in = null, datum/effect_system/effect_out = null, sound_in = null, sound_out = null, bypass_area_flag = FALSE, safe_turf_pick = FALSE, do_effect = TRUE)
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var/datum/teleport/instant/science/D = new // default here
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if((isnull(effect_in) || isnull(effect_out)) && do_effect) // Set default effects
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var/datum/effect_system/spark_spread/effect = new
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effect.set_up(5, 1, atom_to_teleport)
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if(isnull(effect_in))
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effect_in = effect
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if(isnull(effect_out))
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effect_out = effect
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if(D.start(atom_to_teleport, destination, variance_range, force_teleport, effect_in, effect_out, sound_in, sound_out, bypass_area_flag, safe_turf_pick, do_effect))
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return TRUE
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return FALSE
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/datum/teleport
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var/atom/movable/teleatom //atom to teleport
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var/atom/destination //destination to teleport to
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var/precision = 0 //teleport precision
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var/datum/effect_system/effectin //effect to show right before teleportation
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var/datum/effect_system/effectout //effect to show right after teleportation
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var/soundin //soundfile to play before teleportation
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var/soundout //soundfile to play after teleportation
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var/force_teleport = 1 //if false, teleport will use Move() proc (dense objects will prevent teleportation)
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var/ignore_area_flag = FALSE
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var/safe_turf_first = FALSE //If the teleport isn't precise and this is TRUE, only non-space, non-dense turfs will be selected, unless there's no other option for teleportation.
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var/static/list/blacklisted = list(/obj/machinery/teleport/perma, /obj/machinery/teleport/hub) //List of objects that the destination turf cannot contain
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/datum/teleport/proc/start(ateleatom, adestination, aprecision = 0, afteleport = 1, aeffectin = null, aeffectout = null, asoundin = null, asoundout = null, bypass_area_flag = FALSE, safe_turf_pick = FALSE, do_effect = FALSE)
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if(!initTeleport(arglist(args)))
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return FALSE
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return TRUE
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/datum/teleport/proc/initTeleport(ateleatom, adestination, aprecision, afteleport, aeffectin, aeffectout, asoundin, asoundout, bypass_area_flag = FALSE, safe_turf_pick = FALSE, do_effect = FALSE)
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if(!setTeleatom(ateleatom))
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return FALSE
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if(!setDestination(adestination))
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return FALSE
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safe_turf_first = safe_turf_pick //before precision for bag of holding interference
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if(!setPrecision(aprecision))
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return FALSE
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if(do_effect)
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setEffects(aeffectin, aeffectout)
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setForceTeleport(afteleport)
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setSounds(asoundin,asoundout)
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ignore_area_flag = bypass_area_flag
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return TRUE
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//must succeed
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/datum/teleport/proc/setPrecision(aprecision)
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if(isnum(aprecision))
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precision = aprecision
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return TRUE
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return FALSE
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//must succeed
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/datum/teleport/proc/setDestination(atom/adestination)
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if(istype(adestination))
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destination = adestination
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return TRUE
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return FALSE
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//must succeed in most cases
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/datum/teleport/proc/setTeleatom(atom/movable/ateleatom)
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if(iseffect(ateleatom) && !istype(ateleatom, /obj/effect/dummy/chameleon))
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qdel(ateleatom)
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return FALSE
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if(istype(ateleatom))
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teleatom = ateleatom
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return TRUE
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return FALSE
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//custom effects must be properly set up first for instant-type teleports
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//optional
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/datum/teleport/proc/setEffects(datum/effect_system/aeffectin=null,datum/effect_system/aeffectout=null)
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effectin = istype(aeffectin) ? aeffectin : null
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effectout = istype(aeffectout) ? aeffectout : null
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return TRUE
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//optional
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/datum/teleport/proc/setForceTeleport(afteleport)
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force_teleport = afteleport
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return TRUE
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//optional
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/datum/teleport/proc/setSounds(asoundin=null,asoundout=null)
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soundin = isfile(asoundin) ? asoundin : null
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soundout = isfile(asoundout) ? asoundout : null
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return TRUE
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//placeholder
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/datum/teleport/proc/teleportChecks()
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return TRUE
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/datum/teleport/proc/playSpecials(atom/location,datum/effect_system/effect,sound)
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if(location)
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if(effect)
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src = null
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effect.attach(location)
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effect.start()
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if(sound)
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src = null
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playsound(location,sound,60,1)
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return
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//do the monkey dance
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/datum/teleport/proc/doTeleport()
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var/turf/destturf
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var/turf/curturf = get_turf(teleatom)
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var/area/curarea = get_area(curturf)
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if(precision)
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var/list/posturfs = list()
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var/center = get_turf(destination)
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if(!center)
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center = destination
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if(safe_turf_first)
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for(var/turf/T in range(precision, center))
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if(isspaceturf(T))
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continue
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if(T.density)
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continue
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posturfs.Add(T)
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if(!length(posturfs)) //This is either an unsafe teleport or we didnt find a single safe turf for a safe teleport
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for(var/turf/T in range(precision, center))
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posturfs.Add(T)
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destturf = safepick(posturfs)
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else
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destturf = get_turf(destination)
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// Make sure the target tile does not contain a teleporter on it
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for(var/teleporter_type in blacklisted)
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var/teleporters = destturf.search_contents_for(teleporter_type)
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if(length(teleporters))
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return FALSE
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if(!is_teleport_allowed(destturf.z) && !ignore_area_flag)
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return FALSE
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// Only check the destination zlevel for is_teleport_allowed. Checking origin as well breaks ERT teleporters.
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var/area/destarea = get_area(destturf)
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if(!ignore_area_flag)
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if(curarea.tele_proof)
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return FALSE
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if(destarea.tele_proof)
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return FALSE
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if(!destturf || !curturf)
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return FALSE
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playSpecials(curturf,effectin,soundin)
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if(force_teleport)
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teleatom.forceMove(destturf)
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playSpecials(destturf,effectout,soundout)
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else
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if(teleatom.Move(destturf))
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playSpecials(destturf,effectout,soundout)
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if(isliving(teleatom))
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var/mob/living/L = teleatom
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if(L.buckled)
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L.buckled.unbuckle_mob(L, force = TRUE)
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if(L.has_buckled_mobs())
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L.unbuckle_all_mobs(force = TRUE)
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destarea.Entered(teleatom)
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return TRUE
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/datum/teleport/proc/teleport()
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if(teleportChecks())
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return doTeleport()
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return FALSE
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/datum/teleport/instant/start(ateleatom, adestination, aprecision = 0, afteleport = 1, aeffectin = null, aeffectout = null, asoundin = null, asoundout = null, bypass_area_flag = FALSE, safe_turf_pick = FALSE)
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if(..())
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if(teleport())
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return TRUE
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return FALSE
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/datum/teleport/instant/science
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/datum/teleport/instant/science/setPrecision(aprecision)
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..()
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if(!is_admin_level(destination.z))
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if(istype(teleatom, /obj/item/storage/backpack/holding))
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precision = rand(1, 100)
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var/list/bagholding = teleatom.search_contents_for(/obj/item/storage/backpack/holding)
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if(bagholding.len)
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if(safe_turf_first) //If this is true, this is already a random teleport. Make it unsafe but do not touch the precision.
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safe_turf_first = FALSE
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else
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precision = max(rand(1, 100) * length(bagholding), 100)
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if(isliving(teleatom))
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var/mob/living/MM = teleatom
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to_chat(MM, "<span class='warning'>The bluespace interface on your bag of holding interferes with the teleport!</span>")
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return TRUE
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// Random safe location finder
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/proc/find_safe_turf(zlevel, list/zlevels)
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if(!zlevels)
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if(zlevel)
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zlevels = list(zlevel)
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else
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zlevels = levels_by_trait(STATION_LEVEL)
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var/cycles = 1000
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for(var/cycle in 1 to cycles)
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// DRUNK DIALLING WOOOOOOOOO
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var/x = rand(1, world.maxx)
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var/y = rand(1, world.maxy)
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var/z = pick(zlevels)
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var/turf/random_location = locate(x, y, z)
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if(random_location.is_safe())
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return random_location
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