Files
Paradise/code/datums/spells/mime.dm
HMBGERDO b74cd79c03 Allows us to drop NODROP items if there is other way to get rid of them (#21080)
* adds proc to check if we can drop nodrop items

* C:/Program Files/Git/obj/effect/proc_holder/spell/touch refactor, support for wizard spells, xeno spells and changeling shield

* bug fixes, cleanup

* moved to signals, added support for mime fingergun

* fixed bugs

* cleanup

* same proc for removing weapon from active or any hand

* changeling fast swap exist again

* cleanup

* fix runtime

* signals cleanup

* review update

* Update code/datums/spells/mime.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/datums/spells/mime.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/datums/spells/touch_attacks.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* review updates

* fixing bug

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-06-15 19:18:17 +01:00

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/obj/effect/proc_holder/spell/aoe/conjure/build/mime_wall
name = "Invisible Wall"
desc = "The mime's performance transmutates into physical reality."
school = "mime"
panel = "Mime"
summon_type = list(/obj/structure/forcefield/mime)
invocation_type = "emote"
invocation_emote_self = "<span class='notice'>You form a wall in front of yourself.</span>"
summon_lifespan = 20 SECONDS
base_cooldown = 30 SECONDS
clothes_req = FALSE
cast_sound = null
human_req = TRUE
action_icon_state = "mime"
action_background_icon_state = "bg_mime"
/obj/effect/proc_holder/spell/aoe/conjure/build/mime_wall/Click()
if(usr && usr.mind)
if(!usr.mind.miming)
to_chat(usr, "<span class='notice'>You must dedicate yourself to silence first.</span>")
return
invocation = "<B>[usr.name]</B> looks as if a wall is in front of [usr.p_them()]."
else
invocation_type ="none"
..()
/obj/effect/proc_holder/spell/mime/create_new_targeting()
return new /datum/spell_targeting/self
/obj/effect/proc_holder/spell/mime/speak
name = "Speech"
desc = "Make or break a vow of silence."
school = "mime"
panel = "Mime"
clothes_req = FALSE
base_cooldown = 5 MINUTES
human_req = TRUE
action_icon_state = "mime_silence"
action_background_icon_state = "bg_mime"
/obj/effect/proc_holder/spell/mime/speak/Click()
if(!usr)
return
if(!ishuman(usr))
return
var/mob/living/carbon/human/H = usr
if(H.mind.miming)
still_recharging_msg = "<span class='warning'>You can't break your vow of silence that fast!</span>"
else
still_recharging_msg = "<span class='warning'>You'll have to wait before you can give your vow of silence again!</span>"
..()
/obj/effect/proc_holder/spell/mime/speak/cast(list/targets,mob/user = usr)
for(var/mob/living/carbon/human/H in targets)
H.mind.miming=!H.mind.miming
if(H.mind.miming)
to_chat(H, "<span class='notice'>You make a vow of silence.</span>")
else
to_chat(H, "<span class='notice'>You break your vow of silence.</span>")
//Advanced Mimery traitor item spells
/obj/effect/proc_holder/spell/forcewall/mime
name = "Invisible Greater Wall"
desc = "Form an invisible three tile wide blockade."
school = "mime"
panel = "Mime"
wall_type = /obj/effect/forcefield/mime/advanced
invocation_type = "emote"
invocation_emote_self = "<span class='notice'>You form a blockade in front of yourself.</span>"
base_cooldown = 60 SECONDS
sound = null
clothes_req = FALSE
action_icon_state = "mime_bigwall"
action_background_icon_state = "bg_mime"
/obj/effect/proc_holder/spell/forcewall/mime/Click()
if(usr && usr.mind)
if(!usr.mind.miming)
to_chat(usr, "<span class='notice'>You must dedicate yourself to silence first.</span>")
return
invocation = "<B>[usr.name]</B> looks as if a blockade is in front of [usr.p_them()]."
else
invocation_type ="none"
..()
/obj/effect/proc_holder/spell/mime/fingergun
name = "Finger Gun"
desc = "Shoot lethal, silencing bullets out of your fingers! 3 bullets available per cast. Use your fingers to holster them manually."
school = "mime"
panel = "Mime"
clothes_req = FALSE
base_cooldown = 30 SECONDS
human_req = TRUE
action_icon_state = "fingergun"
action_background_icon_state = "bg_mime"
var/gun = /obj/item/gun/projectile/revolver/fingergun
var/obj/item/gun/projectile/revolver/fingergun/current_gun
/obj/effect/proc_holder/spell/mime/fingergun/cast(list/targets, mob/user = usr)
for(var/mob/living/carbon/human/C in targets)
if(!current_gun)
to_chat(user, "<span class='notice'>You draw your fingers!</span>")
current_gun = new gun(get_turf(user), src)
C.drop_item()
C.put_in_hands(current_gun)
RegisterSignal(C, COMSIG_MOB_WILLINGLY_DROP, PROC_REF(holster_hand))
else
holster_hand(user, TRUE)
revert_cast(user)
/obj/effect/proc_holder/spell/mime/fingergun/Destroy()
current_gun = null
return ..()
/obj/effect/proc_holder/spell/mime/fingergun/proc/holster_hand(atom/target, any=FALSE)
SIGNAL_HANDLER
if(!current_gun || !any && action.owner.get_active_hand() != current_gun)
return
to_chat(action.owner, "<span class='notice'>You holster your fingers. Another time perhaps...</span>")
QDEL_NULL(current_gun)
/obj/effect/proc_holder/spell/mime/fingergun/fake
desc = "Pretend you're shooting bullets out of your fingers! 3 bullets available per cast. Use your fingers to holster them manually."
gun = /obj/item/gun/projectile/revolver/fingergun/fake
// Mime Spellbooks
/obj/item/spellbook/oneuse/mime
spell = /obj/effect/proc_holder/spell/aoe/conjure/build/mime_wall
spellname = "Invisible Wall"
name = "Miming Manual : "
desc = "It contains various pictures of mimes mid-performance, aswell as some illustrated tutorials."
icon_state = "bookmime"
/obj/item/spellbook/oneuse/mime/attack_self(mob/user)
var/obj/effect/proc_holder/spell/S = new spell
for(var/obj/effect/proc_holder/spell/knownspell in user.mind.spell_list)
if(knownspell.type == S.type)
if(user.mind)
to_chat(user, "<span class='notice'>You've already read this one.</span>")
return
if(used)
recoil(user)
else
user.mind.AddSpell(S)
to_chat(user, "<span class='notice'>You flip through the pages. Your understanding of the boundaries of reality increases. You can cast [spellname]!</span>")
user.create_log(MISC_LOG, "learned the spell [spellname] ([S])")
user.create_attack_log("<font color='orange'>[key_name(user)] learned the spell [spellname] ([S]).</font>")
onlearned(user)
/obj/item/spellbook/oneuse/mime/recoil(mob/user)
to_chat(user, "<span class='notice'>You flip through the pages. Nothing of interest to you.</span>")
/obj/item/spellbook/oneuse/mime/onlearned(mob/user)
used = TRUE
if(!locate(/obj/effect/proc_holder/spell/mime/speak) in user.mind.spell_list) //add vow of silence if not known by user
user.mind.AddSpell(new /obj/effect/proc_holder/spell/mime/speak)
to_chat(user, "<span class='notice'>You have learned how to use silence to improve your performance.</span>")
/obj/item/spellbook/oneuse/mime/fingergun
spell = /obj/effect/proc_holder/spell/mime/fingergun
spellname = "Finger Gun"
desc = "It contains illustrations of guns and how to mime them."
/obj/item/spellbook/oneuse/mime/fingergun/fake
spell = /obj/effect/proc_holder/spell/mime/fingergun/fake
/obj/item/spellbook/oneuse/mime/greaterwall
spell = /obj/effect/proc_holder/spell/forcewall/mime
spellname = "Invisible Greater Wall"
desc = "It contains illustrations of the great walls of human history."