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* Part 1
* Testing 1
* Revert "Testing 1"
This reverts commit fc06554b28.
* Part 1.1
* Part 2 - UI Style List
* Preferences lists
* Preferences lists - DONE
* More inputs
* MOOOOOORE
* UI style else
* Last ones
* Double name fix
* Pre-selected Search
* Return Pick Darkness
* Return Pick Darkness
* Missing users
* Some review changes
* Revert MULE lists
* I just hate MERGE CONFLICT label
* List window tweaks
* I think there it is
* why i am stopid
* Update tgui.bundle.js
126 lines
4.7 KiB
Plaintext
126 lines
4.7 KiB
Plaintext
/obj/effect/proc_holder/spell/shapeshift
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name = "Shapechange"
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desc = "Take on the shape of another for a time to use their natural abilities. Once you've made your choice it cannot be changed."
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clothes_req = FALSE
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human_req = FALSE
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base_cooldown = 200
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cooldown_min = 50
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invocation = "RAC'WA NO!"
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invocation_type = "shout"
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action_icon_state = "shapeshift"
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var/shapeshift_type
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var/list/current_shapes = list()
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var/list/current_casters = list()
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var/list/possible_shapes = list(/mob/living/simple_animal/mouse,
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/mob/living/simple_animal/pet/dog/corgi,
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/mob/living/simple_animal/bot/ed209,
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/mob/living/simple_animal/hostile/construct/armoured)
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/obj/effect/proc_holder/spell/shapeshift/create_new_targeting()
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return new /datum/spell_targeting/self
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/obj/effect/proc_holder/spell/shapeshift/cast(list/targets, mob/user = usr)
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for(var/mob/living/M in targets)
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if(!shapeshift_type)
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var/list/animal_list = list()
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for(var/path in possible_shapes)
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var/mob/living/simple_animal/A = path
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animal_list[initial(A.name)] = path
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shapeshift_type = tgui_input_list(M, "Choose Your Animal Form!", "It's Morphing Time!", animal_list)
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if(!shapeshift_type) //If you aren't gonna decide I am!
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shapeshift_type = pick(animal_list)
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shapeshift_type = animal_list[shapeshift_type]
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if(M in current_shapes)
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Restore(M)
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else
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Shapeshift(M)
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/obj/effect/proc_holder/spell/shapeshift/proc/Shapeshift(mob/living/caster)
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for(var/mob/living/M in caster)
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if(M.status_flags & GODMODE)
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to_chat(caster, "<span class='warning'>You're already shapeshifted!</span>")
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return
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var/mob/living/shape = new shapeshift_type(get_turf(caster))
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caster.forceMove(shape)
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caster.status_flags |= GODMODE
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current_shapes |= shape
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current_casters |= caster
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clothes_req = FALSE
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human_req = FALSE
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caster.mind.transfer_to(shape)
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/obj/effect/proc_holder/spell/shapeshift/proc/Restore(mob/living/shape)
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var/mob/living/caster
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for(var/mob/living/M in shape)
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if(M in current_casters)
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caster = M
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break
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if(!caster)
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return
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caster.forceMove(get_turf(shape))
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caster.status_flags &= ~GODMODE
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clothes_req = initial(clothes_req)
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human_req = initial(human_req)
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current_casters.Remove(caster)
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current_shapes.Remove(shape)
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shape.mind.transfer_to(caster)
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qdel(shape) //Gib it maybe ?
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/obj/effect/proc_holder/spell/shapeshift/dragon
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name = "Dragon Form"
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desc = "Take on the shape a lesser ash drake after a short delay."
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invocation = "*scream"
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shapeshift_type = /mob/living/simple_animal/hostile/megafauna/dragon/lesser
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current_shapes = list(/mob/living/simple_animal/hostile/megafauna/dragon/lesser)
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current_casters = list()
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possible_shapes = list(/mob/living/simple_animal/hostile/megafauna/dragon/lesser)
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/obj/effect/proc_holder/spell/shapeshift/dragon/Shapeshift(mob/living/caster)
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caster.visible_message("<span class='danger'>[caster] screams in agony as bones and claws erupt out of their flesh!</span>",
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"<span class='danger'>You begin channeling the transformation.</span>")
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if(!do_after(caster, 5 SECONDS, FALSE, caster))
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to_chat(caster, "<span class='warning'>You lose concentration of the spell!</span>")
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return
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return ..()
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/obj/effect/proc_holder/spell/shapeshift/bats
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name = "Bat Form"
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desc = "Take on the shape of a swarm of bats."
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invocation = "none"
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invocation_type = "none"
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action_icon_state = "vampire_bats"
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gain_desc = "You have gained the ability to shapeshift into bat form. This is a weak form with no abilities, only useful for stealth."
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shapeshift_type = /mob/living/simple_animal/hostile/scarybat/adminvampire
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current_shapes = list(/mob/living/simple_animal/hostile/scarybat/adminvampire)
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current_casters = list()
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possible_shapes = list(/mob/living/simple_animal/hostile/scarybat/adminvampire)
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/obj/effect/proc_holder/spell/shapeshift/hellhound
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name = "Lesser Hellhound Form"
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desc = "Take on the shape of a Hellhound."
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invocation = "none"
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invocation_type = "none"
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action_background_icon_state = "bg_demon"
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action_icon_state = "glare"
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gain_desc = "You have gained the ability to shapeshift into lesser hellhound form. This is a combat form with different abilities, tough but not invincible. It can regenerate itself over time by resting."
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shapeshift_type = /mob/living/simple_animal/hostile/hellhound
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current_shapes = list(/mob/living/simple_animal/hostile/hellhound)
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current_casters = list()
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possible_shapes = list(/mob/living/simple_animal/hostile/hellhound)
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/obj/effect/proc_holder/spell/shapeshift/hellhound/greater
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name = "Greater Hellhound Form"
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shapeshift_type = /mob/living/simple_animal/hostile/hellhound/greater
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current_shapes = list(/mob/living/simple_animal/hostile/hellhound/greater)
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current_casters = list()
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possible_shapes = list(/mob/living/simple_animal/hostile/hellhound/greater)
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