mirror of
https://github.com/ParadiseSS13/Paradise.git
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381 lines
13 KiB
Plaintext
381 lines
13 KiB
Plaintext
/*
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CONTAINS:
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BEDSHEETS
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LINEN BINS
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*/
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/obj/item/bedsheet
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name = "bedsheet"
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desc = "A surprisingly soft linen bedsheet."
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icon = 'icons/obj/bedsheet.dmi'
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icon_state = "sheet"
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item_state = "bedsheet"
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lefthand_file = 'icons/mob/inhands/bedsheet_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/bedsheet_righthand.dmi'
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layer = 4
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throwforce = 1
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throw_speed = 1
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throw_range = 2
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w_class = WEIGHT_CLASS_TINY
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item_color = "white"
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resistance_flags = FLAMMABLE
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slot_flags = SLOT_FLAG_BACK
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dog_fashion = /datum/dog_fashion/head/ghost
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var/list/dream_messages = list("white")
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var/list/nightmare_messages = list("black")
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var/comfort = 0.5
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/obj/item/bedsheet/attack_hand(mob/user)
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if(isturf(loc) && user.Move_Pulled(src)) // make sure its on the ground first, prevents a speed exploit
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return
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return ..()
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/obj/item/bedsheet/attack_self(mob/user as mob)
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user.drop_item()
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if(layer == initial(layer))
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layer = 5
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else
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layer = initial(layer)
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add_fingerprint(user)
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return
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/obj/item/bedsheet/attackby(obj/item/I, mob/user, params)
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if(I.sharp)
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var/obj/item/stack/sheet/cloth/C = new (get_turf(src), 3)
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transfer_fingerprints_to(C)
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C.add_fingerprint(user)
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qdel(src)
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to_chat(user, "<span class='notice'>You tear [src] up.</span>")
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else
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return ..()
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/obj/item/bedsheet/blue
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icon_state = "sheetblue"
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item_state = "bedsheetblue"
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item_color = "blue"
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dream_messages = list("blue")
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nightmare_messages = list("vox blood")
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/obj/item/bedsheet/green
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icon_state = "sheetgreen"
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item_state = "bedsheetgreen"
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item_color = "green"
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dream_messages = list("green")
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nightmare_messages = list("unathi flesh")
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/obj/item/bedsheet/orange
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icon_state = "sheetorange"
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item_state = "bedsheetorange"
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item_color = "orange"
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dream_messages = list("orange")
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nightmare_messages = list("exploding fruit")
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/obj/item/bedsheet/purple
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icon_state = "sheetpurple"
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item_state = "bedsheetpurple"
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item_color = "purple"
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dream_messages = list("purple")
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nightmare_messages = list("Grey blood")
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/obj/item/bedsheet/patriot
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name = "patriotic bedsheet"
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desc = "You've never felt more free than when sleeping on this."
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icon_state = "sheetUSA"
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item_state = "bedsheetUSA"
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item_color = "sheetUSA"
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dream_messages = list("America", "freedom", "fireworks", "bald eagles")
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nightmare_messages = list("communism")
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/obj/item/bedsheet/rainbow
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name = "rainbow bedsheet"
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desc = "A multi_colored blanket. It's actually several different sheets cut up and sewn together."
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icon_state = "sheetrainbow"
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item_state = "bedsheetrainbow"
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item_color = "rainbow"
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dream_messages = list("red", "orange", "yellow", "green", "blue", "purple", "a rainbow")
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nightmare_messages = list("green", "a cluwne", "fLoOr ClUwNe")
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/obj/item/bedsheet/red
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icon_state = "sheetred"
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item_state = "bedsheetred"
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item_color = "red"
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dream_messages = list("red")
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nightmare_messages = list("gibs")
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/obj/item/bedsheet/yellow
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icon_state = "sheetyellow"
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item_state = "bedsheetyellow"
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item_color = "yellow"
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dream_messages = list("yellow")
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nightmare_messages = list("locker full of banana peels")
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/obj/item/bedsheet/black
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icon_state = "sheetblack"
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item_state = "bedsheetblack"
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item_color = "black"
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dream_messages = list("black")
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nightmare_messages = list("the void of space")
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/obj/item/bedsheet/mime
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name = "mime's blanket"
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desc = "A very soothing striped blanket. All the noise just seems to fade out when you're under the covers in this."
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icon_state = "sheetmime"
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item_state = "bedsheetmime"
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item_color = "mime"
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dream_messages = list("silence", "gestures", "a pale face", "a gaping mouth", "the mime")
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nightmare_messages = list("honk", "laughter", "a prank", "a joke", "a smiling face", "the clown")
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/obj/item/bedsheet/clown
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name = "clown's blanket"
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desc = "A rainbow blanket with a clown mask woven in. It smells faintly of bananas."
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icon_state = "sheetclown"
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item_state = "bedsheetclown"
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item_color = "clown"
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dream_messages = list("honk", "laughter", "a prank", "a joke", "a smiling face", "the clown")
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nightmare_messages = list("silence", "gestures", "a pale face", "a gaping mouth", "the mime")
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/obj/item/bedsheet/captain
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name = "captain's bedsheet."
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desc = "It has a Nanotrasen symbol on it, and was woven with a revolutionary new kind of thread guaranteed to have 0.01% permeability for most non-chemical substances, popular among most modern captains."
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icon_state = "sheetcaptain"
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item_state = "bedsheetcaptain"
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item_color = "captain"
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dream_messages = list("authority", "a golden ID", "sunglasses", "a green disc", "an antique gun", "the captain")
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nightmare_messages = list("comdom", "clown with all access", "the syndicate")
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/obj/item/bedsheet/rd
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name = "research director's bedsheet"
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desc = "It appears to have a beaker emblem, and is made out of fire-resistant material, although it probably won't protect you in the event of fires you're familiar with every day."
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icon_state = "sheetrd"
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item_state = "bedsheetrd"
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item_color = "director"
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dream_messages = list("authority", "a silvery ID", "a bomb", "a mech", "a facehugger", "maniacal laughter", "the research director")
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nightmare_messages = list("toxins full of plasma", "UPGRADE THE SLEEPERS", "rogue ai")
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/obj/item/bedsheet/rd/royal_cape
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name = "Royal Cape of the Liberator"
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desc = "Majestic."
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dream_messages = list("mining", "stone", "a golem", "freedom", "doing whatever")
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/obj/item/bedsheet/medical
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name = "medical blanket"
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desc = "It's a sterilized* blanket commonly used in the Medbay. *Sterilization is voided if a virologist is present onboard the station."
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icon_state = "sheetmedical"
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item_state = "bedsheetmedical"
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item_color = "medical"
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dream_messages = list("healing", "life", "surgery", "a doctor")
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nightmare_messages = list("death", "no cryox", "cryo is off")
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/obj/item/bedsheet/cmo
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name = "chief medical officer's bedsheet"
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desc = "It's a sterilized blanket that has a cross emblem. There's some cat fur on it, likely from Runtime."
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icon_state = "sheetcmo"
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item_state = "bedsheetcmo"
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item_color = "cmo"
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dream_messages = list("authority", "a silvery ID", "healing", "life", "surgery", "a cat", "the chief medical officer")
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nightmare_messages = list("chemists making meth", "cryo it off", "where is the defib", "no biomass")
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/obj/item/bedsheet/hos
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name = "head of security's bedsheet"
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desc = "It is decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!"
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icon_state = "sheethos"
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item_state = "bedsheethos"
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item_color = "hosred"
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dream_messages = list("authority", "a silvery ID", "handcuffs", "a baton", "a flashbang", "sunglasses", "the head of security")
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nightmare_messages = list("the clown", "a toolbox", "sHiTcUrItY", "why did you put them in for 50 minutes")
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/obj/item/bedsheet/hop
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name = "head of personnel's bedsheet"
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desc = "It is decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio."
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icon_state = "sheethop"
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item_state = "bedsheethop"
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item_color = "hop"
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dream_messages = list("authority", "a silvery ID", "obligation", "a computer", "an ID", "a corgi", "the head of personnel")
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nightmare_messages = list("improper paperwork", "all access clown", "50 open clown slots", "dead ian")
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/obj/item/bedsheet/ce
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name = "chief engineer's bedsheet"
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desc = "It is decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil."
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icon_state = "sheetce"
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item_state = "bedsheetce"
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item_color = "chief"
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dream_messages = list("authority", "a silvery ID", "the engine", "power tools", "an APC", "a parrot", "the chief engineer")
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nightmare_messages = list("forced airlock", "syndicate bomb", "explosion in research chem", "iT's LoOsE")
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/obj/item/bedsheet/qm
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name = "quartermaster's bedsheet"
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desc = "It is decorated with a crate emblem in silver lining. It's rather tough, and just the thing to lie on after a hard day of pushing paper."
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icon_state = "sheetqm"
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item_state = "bedsheetqm"
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item_color = "qm"
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dream_messages = list("a grey ID", "a shuttle", "a crate", "a sloth", "the quartermaster")
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nightmare_messages = list("a bald person", "no points", "wheres the ore", "space carp")
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/obj/item/bedsheet/brown
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icon_state = "sheetbrown"
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item_state = "bedsheetbrown"
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item_color = "cargo"
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dream_messages = list("brown")
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nightmare_messages = list("dead monkey")
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/obj/item/bedsheet/centcom
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name = "centcom bedsheet"
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desc = "Woven with advanced nanothread for warmth as well as being very decorated, essential for all officials."
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icon_state = "sheetcentcom"
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item_state = "bedsheetcentcom"
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item_color = "centcom"
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dream_messages = list("a unique ID", "authority", "artillery", "an ending")
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nightmare_messages = list("a butt fax")
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/obj/item/bedsheet/syndie
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name = "syndicate bedsheet"
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desc = "It has a syndicate emblem and it has an aura of evil."
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icon_state = "sheetsyndie"
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item_state = "bedsheetsyndie"
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item_color = "syndie"
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dream_messages = list("a green disc", "a red crystal", "a glowing blade", "a wire-covered ID")
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nightmare_messages = list("stunbaton", "taser", "lasers", "a toolbox")
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/obj/item/bedsheet/cult
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name = "cultist's bedsheet"
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desc = "You might dream of Nar'Sie if you sleep with this. It seems rather tattered and glows of an eldritch presence."
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icon_state = "sheetcult"
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item_state = "bedsheetcult"
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item_color = "cult"
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dream_messages = list("a tome", "a floating red crystal", "a glowing sword", "a bloody symbol", "a massive humanoid figure")
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nightmare_messages = list("a tome", "a floating red crystal", "a glowing sword", "a bloody symbol", "a massive humanoid figure")
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/obj/item/bedsheet/wiz
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name = "wizard's bedsheet"
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desc = "A special fabric enchanted with magic so you can have an enchanted night. It even glows!"
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icon_state = "sheetwiz"
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item_state = "bedsheetwiz"
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item_color = "wiz"
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dream_messages = list("a book", "an explosion", "lightning", "a staff", "a skeleton", "a robe", "magic")
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nightmare_messages = list("a toolbox", "solars")
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/obj/structure/bedsheetbin
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name = "linen bin"
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desc = "A linen bin. It looks rather cosy."
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icon = 'icons/obj/structures.dmi'
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icon_state = "linenbin-full"
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anchored = TRUE
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resistance_flags = FLAMMABLE
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max_integrity = 70
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var/amount = 20
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var/list/sheets = list()
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var/obj/item/hidden = null
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/obj/structure/bedsheetbin/Destroy()
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QDEL_LIST_CONTENTS(sheets)
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if(hidden)
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hidden.forceMove(get_turf(src))
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hidden = null
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return ..()
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/obj/structure/bedsheetbin/examine(mob/user)
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. = ..()
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if(amount < 1)
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. += "There are no bed sheets in the bin."
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else if(amount == 1)
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. += "There is one bed sheet in the bin."
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else
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. += "There are [amount] bed sheets in the bin."
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/obj/structure/bedsheetbin/update_icon_state()
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switch(amount)
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if(0)
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icon_state = "linenbin-empty"
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if(1 to 6)
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icon_state = "linenbin-few"
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if(7 to 15)
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icon_state = "linenbin-half"
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else
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icon_state = "linenbin-full"
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/obj/structure/bedsheetbin/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
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if(amount)
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amount = 0
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update_icon()
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..()
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/obj/structure/bedsheetbin/burn()
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amount = 0
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extinguish()
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update_icon()
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/obj/structure/bedsheetbin/wrench_act(mob/user, obj/item/I)
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if(user.a_intent == INTENT_HARM)
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default_unfasten_wrench(user, I, time = 20)
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return TRUE
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/obj/structure/bedsheetbin/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/bedsheet))
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if(!user.drop_item())
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to_chat(user, "<span class='notice'>[I] is stuck to your hand!</span>")
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return
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I.forceMove(src)
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sheets.Add(I)
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amount++
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update_icon(UPDATE_ICON_STATE)
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to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
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else if(amount && !hidden && I.w_class < WEIGHT_CLASS_BULKY) //make sure there's sheets to hide it among, make sure nothing else is hidden in there.
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if(I.flags & ABSTRACT)
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return
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if(!user.drop_item())
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to_chat(user, "<span class='notice'>[I] is stuck to your hand!</span>")
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return
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I.forceMove(src)
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hidden = I
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to_chat(user, "<span class='notice'>You hide [I] among the sheets.</span>")
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/obj/structure/bedsheetbin/attack_hand(mob/user)
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if(amount >= 1)
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amount--
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var/obj/item/bedsheet/B
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if(sheets.len > 0)
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B = sheets[sheets.len]
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sheets.Remove(B)
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else
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B = new /obj/item/bedsheet(loc)
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B.loc = user.loc
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user.put_in_hands(B)
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to_chat(user, "<span class='notice'>You take [B] out of [src].</span>")
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if(hidden)
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hidden.loc = user.loc
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to_chat(user, "<span class='notice'>[hidden] falls out of [B]!</span>")
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hidden = null
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update_icon(UPDATE_ICON_STATE)
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add_fingerprint(user)
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/obj/structure/bedsheetbin/attack_tk(mob/user)
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if(amount >= 1)
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amount--
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var/obj/item/bedsheet/B
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if(sheets.len > 0)
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B = sheets[sheets.len]
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sheets.Remove(B)
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else
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B = new /obj/item/bedsheet(loc)
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B.loc = loc
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to_chat(user, "<span class='notice'>You telekinetically remove [B] from [src].</span>")
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update_icon(UPDATE_ICON_STATE)
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if(hidden)
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hidden.loc = loc
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hidden = null
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