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* CI now bans files with the same name * Part 1 * Warriorstar python tweaks * Part Deux * Fix unticked * fix
144 lines
5.0 KiB
Plaintext
144 lines
5.0 KiB
Plaintext
//MISC structures- if it is less than 100 lines and doesn't fit in a category, toss it in here!
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/*CURRENT CONTENTS:
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NT recruitment signpost
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Ninja Teleportation Console
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*/
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/obj/structure/signpost
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "signpost"
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anchored = TRUE
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density = TRUE
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/obj/structure/ninjatele
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name = "Long-Distance Teleportation Console"
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desc = "A console used to send a Spider Clan operative long distances rapidly."
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icon = 'icons/obj/ninjaobjects.dmi'
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icon_state = "teleconsole"
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anchored = TRUE
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density = FALSE
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/obj/structure/ninjatele/attack_hand(mob/user as mob)
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if(user.mind.special_role=="Ninja")
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switch(alert("Phase Jaunt relay primed, target locked as [station_name()], initiate VOID-shift translocation? (Warning! Internals required!)",,"Yes","No"))
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if("Yes")
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if(user.z != src.z)
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return
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user.loc.loc.Exited(user)
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user.loc = pick(GLOB.carplist) // In the future, possibly make specific NinjaTele landmarks, and give him an option to teleport to North/South/East/West of SS13 instead of just hijacking a carpspawn.
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playsound(user.loc, 'sound/effects/phasein.ogg', 25, 1)
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playsound(user.loc, 'sound/effects/sparks2.ogg', 50, 1)
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new /obj/effect/temp_visual/dir_setting/ninja/phase(get_turf(user), user.dir)
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to_chat(user, "<span class='boldnotice'>VOID-Shift</span> translocation successful")
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if("No")
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to_chat(user, "<span class='danger'>Process aborted!</span>")
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return
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else
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to_chat(user, "<span class='danger'>FĆAL <20>Rr<52>R</span>: ŧer nt recgnized, c-cntr-r䣧-ç äcked.")
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/obj/structure/respawner
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name = "\improper Long-Distance Cloning Machine"
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desc = "Top-of-the-line Nanotrasen technology allows for cloning of crew members from off-station upon bluespace request."
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icon = 'icons/obj/objects.dmi'
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icon_state = "borgcharger1(old)"
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anchored = TRUE
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density = TRUE
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/// An outfit for ghosts to spawn with
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var/datum/outfit/selected_outfit
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/obj/structure/respawner/attack_ghost(mob/dead/observer/user)
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if(check_rights(R_EVENT))
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var/outfit_pick = alert(user, "Do you want to pick an outfit or respawn?", "Pick an Outfit?", "Pick outfit", "Respawn", "Cancel")
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if(outfit_pick == "Cancel")
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return
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if(outfit_pick == "Pick outfit")
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var/new_outfit = user.client.robust_dress_shop()
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if(!new_outfit)
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return
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log_admin("[key_name(user)] changed a respawner machine's outfit to [new_outfit].")
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message_admins("[key_name(user)] changed a respawner machine's outfit to [new_outfit].")
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if(new_outfit == "Naked")
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selected_outfit = null
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return
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selected_outfit = new_outfit
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return
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var/response = alert(user, "Are you sure you want to spawn here?\n(If you do this, you won't be able to be cloned!)", "Respawn?", "Yes", "No")
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if(response == "Yes")
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var/turf/respawner_location = get_turf(src)
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if(!respawner_location) // gotta check it still exists, else you'll get sent to nullspace
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return
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var/mob/living/carbon/human/new_human = user.incarnate_ghost()
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if(!new_human) // gotta check they haven't spawned in again yet, else we get runtimes and logspam
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return
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new_human.forceMove(respawner_location)
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log_admin("[key_name(new_human)] was incarnated by a respawner machine.")
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message_admins("[key_name_admin(new_human)] was incarnated by a respawner machine.")
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new_human.mind.offstation_role = TRUE // To prevent them being an antag objective
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if(selected_outfit)
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new_human.equipOutfit(selected_outfit)
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/obj/structure/ghost_beacon
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name = "ethereal beacon"
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desc = "A structure that draws ethereal attention when active. Use an empty hand to activate."
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icon = 'icons/obj/lavaland/artefacts.dmi'
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icon_state = "anomaly_crystal"
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anchored = TRUE
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density = TRUE
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var/active = FALSE
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var/ghost_alert_delay = 30 SECONDS
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var/last_ghost_alert
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var/alert_title = "Ethereal Beacon Active!"
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var/atom/attack_atom
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/obj/structure/ghost_beacon/Initialize()
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. = ..()
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last_ghost_alert = world.time
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attack_atom = src
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if(active)
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START_PROCESSING(SSobj, src)
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/obj/structure/ghost_beacon/Destroy()
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if(active)
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STOP_PROCESSING(SSobj, src)
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attack_atom = null
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return ..()
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/obj/structure/ghost_beacon/attack_ghost(mob/dead/observer/user)
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if(user.can_advanced_admin_interact())
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attack_hand(user)
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else if(attack_atom != src)
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attack_atom.attack_ghost(user)
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/obj/structure/ghost_beacon/attack_hand(mob/user)
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if(!is_admin(user))
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return
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to_chat(user, "<span class='notice'>You [active ? "disable" : "enable"] \the [src].</span>")
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if(active)
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STOP_PROCESSING(SSobj, src)
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else
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START_PROCESSING(SSobj, src)
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active = !active
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/obj/structure/ghost_beacon/process()
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if(last_ghost_alert + ghost_alert_delay < world.time)
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notify_ghosts("[src] active in [get_area(src)].", 'sound/effects/ghost2.ogg', title = alert_title, source = attack_atom, action = (attack_atom == src ? NOTIFY_JUMP : NOTIFY_ATTACK))
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last_ghost_alert = world.time
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/obj/structure/boulder
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name = "boulder"
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desc = "A large rock."
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icon = 'icons/obj/mining.dmi'
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icon_state = "boulder1"
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density = TRUE
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opacity = TRUE
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anchored = TRUE
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