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Paradise/code/modules/buildmode/submodes/variable_edit.dm
2022-10-05 22:59:33 -05:00

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/datum/buildmode_mode/varedit
key = "edit"
// Varedit mode
var/varholder = "name"
var/valueholder = "value"
/datum/buildmode_mode/varedit/show_help(mob/user)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Select var(type) & value</span>")
to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj/mob = Set var(type) & value</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on turf/obj/mob = Reset var's value</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
// FIXME: This needs to use a standard var-editing interface instead of
// doing its own thing here
/datum/buildmode_mode/varedit/change_settings(mob/user)
var/temp_varname = input(user,"Enter variable name:", "Name", "name")
if(!vv_varname_lockcheck(temp_varname))
return
var/temp_value = user.client.vv_get_value()
if(isnull(temp_value["class"]))
Reset()
to_chat(user, "<span class='notice'>Variable unset.</span>")
return
// we assign this once all user input is done, since things could get wonky otherwise
varholder = temp_varname
valueholder = temp_value["value"]
/datum/buildmode_mode/varedit/handle_click(user, params, obj/object)
var/list/pa = params2list(params)
var/left_click = pa.Find("left")
var/right_click = pa.Find("right")
if(isnull(varholder))
to_chat(user, "<span class='warning'>Choose a variable to modify first.</span>")
return
if(left_click)
if(object.vars.Find(varholder))
if(!object.vv_edit_var(varholder, valueholder))
to_chat(user, "<span class='warning'>Your edit was rejected by [object].</span>")
return
log_admin("Build Mode: [key_name(user)] modified [object.name]'s [varholder] to [valueholder]")
else
to_chat(user, "<span class='warning'>[initial(object.name)] does not have a var called '[varholder]'</span>")
if(right_click)
if(object.vars.Find(varholder))
var/reset_value = initial(object.vars[varholder])
if(!object.vv_edit_var(varholder, reset_value))
to_chat(user, "<span class='warning'>Your edit was rejected by [object].</span>")
return
log_admin("Build Mode: [key_name(user)] modified [object.name]'s [varholder] to [reset_value]")
else
to_chat(user, "<span class='warning'>[initial(object.name)] does not have a var called '[varholder]'</span>")