Files
Paradise/code/modules/shuttle/on_move.dm
DGamerL e633651f9b Removes Ladders (#23212)
* Ladder begone!

* Whoops

* Map and icon

* I forgor text

* Renamed + typepath
2024-01-09 13:01:16 +00:00

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// Shuttle on-movement //
/atom/movable/proc/onShuttleMove(turf/oldT, turf/T1, rotation, mob/caller)
var/turf/newT = get_turf(src)
if(newT.z != oldT.z)
onTransitZ(oldT.z, newT.z)
if(light)
update_light()
if(rotation)
shuttleRotate(rotation)
forceMove(T1)
return 1
/obj/effect/landmark/shuttle_import/onShuttleMove()
// Used for marking where to preview/load shuttles
return 0
/obj/docking_port/onShuttleMove()
// Stationary ports shouldn't move, mobile ones move themselves
return 0
/obj/machinery/door/airlock/onShuttleMove()
. = ..()
if(!.)
return
INVOKE_ASYNC(src, PROC_REF(close), 0, 1)
// Close any nearby airlocks as well
for(var/obj/machinery/door/airlock/D in orange(1, src))
INVOKE_ASYNC(D, PROC_REF(close), 0, 1)
/obj/machinery/door/airlock/onShuttleMove()
. = ..()
if(id_tag == "s_docking_airlock")
INVOKE_ASYNC(src, PROC_REF(lock))
/mob/onShuttleMove(turf/oldT, turf/T1, rotation)
if(!move_on_shuttle)
return 0
. = ..()
if(!.)
return
if(!client)
return
if(buckled)
shake_camera(src, 2, 1) // turn it down a bit come on
else
shake_camera(src, 7, 1)
update_parallax_contents()
/mob/living/carbon/onShuttleMove()
. = ..()
if(!.)
return
if(!buckled)
Weaken(6 SECONDS)
// After docking //
/atom/proc/postDock(obj/docking_port/S1)
if(smoothing_flags)
QUEUE_SMOOTH(src)
/mob/postDock()
update_parallax_contents()
/obj/machinery/door/airlock/postDock(obj/docking_port/stationary/S1)
. = ..()
if(!S1.lock_shuttle_doors && id_tag == "s_docking_airlock")
INVOKE_ASYNC(src, PROC_REF(unlock))