Kortgstation@gmail.com 84308d4042 Split the gateway/center into two objects, stationcenter and stationaway. The gates actually search for and detect eachother, and warp to eachother (suck it Pete)
The away gate doesn't require power to make away mission mapping possible in unpowered areas like caves, the station gate requires less power than it did (for the time being, it'd be nice if people could actually use the gate. Makes no sense to make new content so hard to use. If it becomes a problem, I can up the power requirement again).

Added a "calibrated" var to the away gate. If it's uncalibrated, you'll warp to the destination landmarks. Hitting the gate with a multitool with calibrate it, and any more warping to the gate will be on target.

It defaults to calibrated, so remember to set it to 0 if you want people to appear somehwere other than at the gate.

Updated Cheridans map with the new gate type (and made it uncalibrated)

Updated the example map to use the new gate type

Updated the station to use the new gate type

Changed the gateway description to reflect it's unknown origin

To do: Make gates able to block sending from the other gate (so you can exile people), make damaging gates so they can't send/recieve (and still do the other) possible. Give the station gateway unique sprites (for Nanotrasens own prototype gate, with appropriate description)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4718 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-18 05:59:36 +00:00

tgstation13 v1.0 - 6 October 2010



Website: http://nanotrasen.com

Code: http://code.google.com/p/tgstation13/

IRC: irc://irc.rizon.net/tgstation13



================================================================================

INSTALLATION

================================================================================



First-time installation should be fairly straightforward.  First, you'll need

BYOND installed.  You can get it from http://www.byond.com/.  Once you've done 

that, extract the game files to wherever you want to keep them.  This is a

sourcecode-only release, so the next step is to compile the server files.

Open tgstation.dme by double-clicking it, open the Build menu, and click

compile.  This'll take a little while, and if everything's done right you'll get

a message like this:



saving tgstation.dmb (DEBUG mode)



tgstation.dmb - 0 errors, 0 warnings



If you see any errors or warnings, something has gone wrong - possibly a corrupt

download or the files extracted wrong.



Once that's done, open up the config folder.  You'll want to edit config.txt to

set the probabilities for different gamemodes in Secret and to set your server

location so that all your players don't get disconnected at the end of each

round.  It's recommended you don't turn on the gamemodes with probability 0, 

except Extended, as they have various issues and aren't currently being tested,

so they may have unknown and bizarre bugs.  Extended is essentially no mode, and

isn't in the Secret rotation by default as it's just not very fun.



You'll also want to edit admins.txt to remove the default admins and add your

own.  "Game Master" is the highest level of access, and the other recommended admin

levels for now are "Game Admin" (a little below host) and "Moderator".  The format is



byondkey - Rank



where the BYOND key must be in lowercase and the admin rank must be properly

capitalised.  There are a bunch more admin ranks, but these three should be

enough for most servers, assuming you have trustworthy admins.



Finally, to start the server, run Dream Daemon and enter the path to your

compiled tgstation.dmb file.  Make sure to set the port to the one you 

specified in the config.txt, and set the Security box to 'Safe'.  Then press GO

and the server should start up and be ready to join.



================================================================================

UPDATING

================================================================================



To update an existing installation, first back up your /config and /data folders

as these store your server configuration, player preferences and banlist.



Then, extract the new files (preferably into a clean directory, but updating in

place should work fine), copy your /config and /data folders back into the new

install, overwriting when prompted except if we've specified otherwise, and

recompile the game.  Once you start the server up again, you should be running

the new version.



================================================================================

SQL Setup

================================================================================



The SQL backend for the library and stats tracking requires a 

MySQL server.  Your server details go in /config/dbconfig.txt, and the SQL 

schema is in /SQL/tgstation_schema.sql.  More detailed setup instructions are

coming soon, for now ask in our IRC channel.



================================================================================

IRC Bot Setup

================================================================================



Included in the SVN is an IRC bot capable of relaying adminhelps to a specified IRC channel/server (thanks to Skibiliano)

Instructions for bot setup are included in the /bot/ folder along with the bot/relay script itself
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