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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-01-09 00:52:09 +00:00
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90bb1c5861e15f82bca4632e6f5ab52893c4f68d
Paradise/code/game/objects
History
SamCroswell 90bb1c5861 Weapon description update
Updated a few weapon descriptions to fit properly.
2014-11-22 13:33:25 -05:00
..
closets
Popable cans and beer cans
2013-12-31 21:44:21 -05:00
effects
Merge pull request #438 from Bram961/master
2014-11-07 10:40:46 -05:00
items
Weapon description update
2014-11-22 13:33:25 -05:00
random
Switching cable coils to stacks
2014-01-21 21:23:26 -05:00
storage
Fixes #3118
2013-06-21 15:07:31 -07:00
structures
Properly document harmbatonning removal, window update check
2014-11-20 00:55:26 +01:00
empulse.dm
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-06-04 13:47:26 +04:00
explosion_recursive.dm
More explosion optimisations
2014-01-05 00:55:24 -05:00
explosion.dm
Explosions go to attack logs.
2014-06-21 07:27:31 -04:00
items.dm
Re-add Dave's changes, nerf remote view/remote talk
2014-11-21 00:17:52 +01:00
objs.dm
rework talking items and re-enable them, made xenoarch boxes have a variable internal size, added three new eldritch xenoarch finds (poltergeist mask, vampiric statuette, endless replenishing container)
2014-06-20 08:47:51 -04:00
structures.dm
Fixes Table Climbing Edge Case with Windoors
2014-10-30 20:20:45 -04:00
weapons.dm
Generic attack sounds for all melee weapons
2014-01-22 10:15:43 -05:00
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