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- Changed west lvl2 door airlock to always be an airlock, so bot is more likely to path through depot on red. - Repositioned some syndie mobs so they won't spawn next to breakables. - Added toxin tank and 2 possible falsewalls next to bathroom, to make the plasma door trap significantly more dangerous. - Moved one of the lockers in the comms console room so it cannot block the other if both spawn. - Moved turret in dorm room so it cannot end up shooting the lockers. - Adds south-facing door to armory. - Adds grenade launcher turret in armory. - Adds passive vents connecting officer rooms in a cross pattern, such that using explosives in officer rooms can result in the death of multiple officers due to air loss. - Made vault (armory) harder to break into. It now uses high security airlocks. In addition, on peaceful mode, these are bolted. - Reduced the self destruct countdown when robbing the depot on peaceful mode. Still possible, but very risky. - Fixed issue where admin deactivation of peaceful mode was reported in logs as a robbery. - Fixed syndi mobs yelling 'Intruder!' during delta. - Tweaked bedrooms, beds now have syndi bedsheets and there's a separate mini-bedroom for an officer. - Tweaked comms room, now has better layout.