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Paradise/code/game/objects/items/bio_chips/bio_chip_adrenalin.dm
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/obj/item/bio_chip/adrenalin
name = "adrenal bio-chip"
desc = "Removes all stuns and knockdowns."
icon_state = "adrenal"
origin_tech = "materials=2;biotech=4;combat=3;syndicate=4"
uses = 3
implant_data = /datum/implant_fluff/adrenaline
implant_state = "implant-syndicate"
/obj/item/bio_chip/adrenalin/activate()
uses--
to_chat(imp_in, "<span class='notice'>You feel a sudden surge of energy!</span>")
imp_in.SetStunned(0)
imp_in.SetWeakened(0)
imp_in.SetKnockDown(0)
imp_in.SetParalysis(0)
imp_in.adjustStaminaLoss(-75)
imp_in.stand_up(TRUE)
SEND_SIGNAL(imp_in, COMSIG_LIVING_CLEAR_STUNS)
imp_in.reagents.add_reagent("synaptizine", 10)
imp_in.reagents.add_reagent("omnizine_no_addiction", 10)
imp_in.reagents.add_reagent("stimulative_agent", 10)
if(!uses)
qdel(src)
/obj/item/bio_chip_implanter/adrenalin
name = "bio-chip implanter (adrenalin)"
implant_type = /obj/item/bio_chip/adrenalin
/obj/item/bio_chip_case/adrenaline
name = "bio-chip case - 'Adrenaline'"
desc = "A glass case containing an adrenaline bio-chip."
implant_type = /obj/item/bio_chip/adrenalin
/obj/item/bio_chip/basic_adrenalin
name = "basic adrenal bio-chip"
desc = "Removes all stuns and knockdowns."
icon_state = "adrenal"
origin_tech = "materials=2;biotech=4;combat=3;syndicate=3"
uses = 1
implant_data = /datum/implant_fluff/basic_adrenalin
implant_state = "implant-syndicate"
/obj/item/bio_chip/basic_adrenalin/activate()
uses--
to_chat(imp_in, "<span class='notice'>You feel a sudden surge of energy!</span>")
imp_in.SetStunned(0)
imp_in.SetWeakened(0)
imp_in.SetKnockDown(0)
imp_in.SetParalysis(0)
imp_in.adjustStaminaLoss(-75)
imp_in.stand_up(TRUE)
SEND_SIGNAL(imp_in, COMSIG_LIVING_CLEAR_STUNS)
imp_in.reagents.add_reagent("synaptizine", 7.5)
imp_in.reagents.add_reagent("weak_omnizine", 7.5)
imp_in.reagents.add_reagent("stimulative_agent", 7.5)
if(!uses)
qdel(src)
/obj/item/bio_chip_implanter/basic_adrenalin
name = "bio-chip implanter (basic adrenalin)"
implant_type = /obj/item/bio_chip/basic_adrenalin
/obj/item/bio_chip_case/basic_adrenalin
name = "bio-chip case - 'Basic Adrenaline'"
desc = "A glass case containing an smaller than normal adrenaline bio-chip."
implant_type = /obj/item/bio_chip/basic_adrenalin
/obj/item/bio_chip/proto_adrenalin
name = "proto-adrenal bio-chip"
desc = "Removes all stuns and knockdowns."
icon_state = "adrenal"
origin_tech = "materials=2;biotech=4;combat=3;syndicate=2"
uses = 1
implant_data = /datum/implant_fluff/proto_adrenaline
implant_state = "implant-syndicate"
/obj/item/bio_chip/proto_adrenalin/activate()
uses--
to_chat(imp_in, "<span class='notice'>You feel a sudden surge of energy!</span>")
imp_in.SetStunned(0)
imp_in.SetWeakened(0)
imp_in.SetKnockDown(0)
imp_in.SetParalysis(0)
imp_in.setStaminaLoss(0) //Since it doesn't have a good followup like adrenals, and getting batoned the moment after triggering it will stamina crit you, will set to zero over - 75
imp_in.stand_up(TRUE)
SEND_SIGNAL(imp_in, COMSIG_LIVING_CLEAR_STUNS)
imp_in.reagents.add_reagent("stimulative_cling", 1)
if(!uses)
qdel(src)
/obj/item/bio_chip_implanter/proto_adrenalin
name = "bio-chip implanter (proto-adrenalin)"
implant_type = /obj/item/bio_chip/proto_adrenalin
/obj/item/bio_chip_case/proto_adrenalin
name = "bio-chip case - 'proto-adrenalin'"
desc = "A glass case containing an proto-adrenalin bio-chip."
implant_type = /obj/item/bio_chip/proto_adrenalin