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102 lines
3.4 KiB
Plaintext
102 lines
3.4 KiB
Plaintext
/obj/item/bio_chip/adrenalin
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name = "adrenal bio-chip"
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desc = "Removes all stuns and knockdowns."
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icon_state = "adrenal"
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origin_tech = "materials=2;biotech=4;combat=3;syndicate=4"
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uses = 3
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implant_data = /datum/implant_fluff/adrenaline
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implant_state = "implant-syndicate"
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/obj/item/bio_chip/adrenalin/activate()
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uses--
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to_chat(imp_in, "<span class='notice'>You feel a sudden surge of energy!</span>")
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imp_in.SetStunned(0)
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imp_in.SetWeakened(0)
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imp_in.SetKnockDown(0)
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imp_in.SetParalysis(0)
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imp_in.adjustStaminaLoss(-75)
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imp_in.stand_up(TRUE)
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SEND_SIGNAL(imp_in, COMSIG_LIVING_CLEAR_STUNS)
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imp_in.reagents.add_reagent("synaptizine", 10)
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imp_in.reagents.add_reagent("omnizine_no_addiction", 10)
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imp_in.reagents.add_reagent("stimulative_agent", 10)
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if(!uses)
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qdel(src)
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/obj/item/bio_chip_implanter/adrenalin
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name = "bio-chip implanter (adrenalin)"
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implant_type = /obj/item/bio_chip/adrenalin
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/obj/item/bio_chip_case/adrenaline
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name = "bio-chip case - 'Adrenaline'"
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desc = "A glass case containing an adrenaline bio-chip."
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implant_type = /obj/item/bio_chip/adrenalin
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/obj/item/bio_chip/basic_adrenalin
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name = "basic adrenal bio-chip"
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desc = "Removes all stuns and knockdowns."
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icon_state = "adrenal"
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origin_tech = "materials=2;biotech=4;combat=3;syndicate=3"
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uses = 1
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implant_data = /datum/implant_fluff/basic_adrenalin
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implant_state = "implant-syndicate"
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/obj/item/bio_chip/basic_adrenalin/activate()
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uses--
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to_chat(imp_in, "<span class='notice'>You feel a sudden surge of energy!</span>")
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imp_in.SetStunned(0)
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imp_in.SetWeakened(0)
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imp_in.SetKnockDown(0)
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imp_in.SetParalysis(0)
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imp_in.adjustStaminaLoss(-75)
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imp_in.stand_up(TRUE)
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SEND_SIGNAL(imp_in, COMSIG_LIVING_CLEAR_STUNS)
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imp_in.reagents.add_reagent("synaptizine", 7.5)
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imp_in.reagents.add_reagent("weak_omnizine", 7.5)
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imp_in.reagents.add_reagent("stimulative_agent", 7.5)
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if(!uses)
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qdel(src)
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/obj/item/bio_chip_implanter/basic_adrenalin
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name = "bio-chip implanter (basic adrenalin)"
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implant_type = /obj/item/bio_chip/basic_adrenalin
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/obj/item/bio_chip_case/basic_adrenalin
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name = "bio-chip case - 'Basic Adrenaline'"
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desc = "A glass case containing an smaller than normal adrenaline bio-chip."
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implant_type = /obj/item/bio_chip/basic_adrenalin
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/obj/item/bio_chip/proto_adrenalin
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name = "proto-adrenal bio-chip"
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desc = "Removes all stuns and knockdowns."
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icon_state = "adrenal"
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origin_tech = "materials=2;biotech=4;combat=3;syndicate=2"
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uses = 1
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implant_data = /datum/implant_fluff/proto_adrenaline
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implant_state = "implant-syndicate"
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/obj/item/bio_chip/proto_adrenalin/activate()
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uses--
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to_chat(imp_in, "<span class='notice'>You feel a sudden surge of energy!</span>")
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imp_in.SetStunned(0)
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imp_in.SetWeakened(0)
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imp_in.SetKnockDown(0)
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imp_in.SetParalysis(0)
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imp_in.setStaminaLoss(0) //Since it doesn't have a good followup like adrenals, and getting batoned the moment after triggering it will stamina crit you, will set to zero over - 75
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imp_in.stand_up(TRUE)
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SEND_SIGNAL(imp_in, COMSIG_LIVING_CLEAR_STUNS)
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imp_in.reagents.add_reagent("stimulative_cling", 1)
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if(!uses)
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qdel(src)
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/obj/item/bio_chip_implanter/proto_adrenalin
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name = "bio-chip implanter (proto-adrenalin)"
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implant_type = /obj/item/bio_chip/proto_adrenalin
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/obj/item/bio_chip_case/proto_adrenalin
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name = "bio-chip case - 'proto-adrenalin'"
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desc = "A glass case containing an proto-adrenalin bio-chip."
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implant_type = /obj/item/bio_chip/proto_adrenalin
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