mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-26 02:02:39 +00:00
497 lines
15 KiB
Plaintext
497 lines
15 KiB
Plaintext
GLOBAL_LIST_INIT(map_transition_config, MAP_TRANSITION_CONFIG)
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/world/New()
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//temporary file used to record errors with loading config, moved to log directory once logging is set up
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GLOB.config_error_log = GLOB.world_game_log = GLOB.world_runtime_log = "data/logs/config_error.log"
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load_configuration()
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// Setup all log paths and stamp them with startups
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SetupLogs()
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enable_debugger() // Enable the extools debugger
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log_world("World loaded at [time_stamp()]")
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log_world("[GLOB.vars.len - GLOB.gvars_datum_in_built_vars.len] global variables")
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connectDB() // This NEEDS TO HAPPEN EARLY. I CANNOT STRESS THIS ENOUGH!!!!!!! -aa
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load_admins() // Same here
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#ifdef UNIT_TESTS
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log_world("Unit Tests Are Enabled!")
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#endif
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if(byond_version < MIN_COMPILER_VERSION || byond_build < MIN_COMPILER_BUILD)
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log_world("Your server's byond version does not meet the recommended requirements for this code. Please update BYOND")
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if(config && config.server_name != null && config.server_suffix && world.port > 0)
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// dumb and hardcoded but I don't care~
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config.server_name += " #[(world.port % 1000) / 100]"
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GLOB.timezoneOffset = text2num(time2text(0, "hh")) * 36000
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startup_procs() // Call procs that need to occur on startup (Generate lists, load MOTD, etc)
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src.update_status()
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GLOB.space_manager.initialize() //Before the MC starts up
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. = ..()
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Master.Initialize(10, FALSE)
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#ifdef UNIT_TESTS
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HandleTestRun()
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#endif
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return
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// This is basically a replacement for hook/startup. Please dont shove random bullshit here
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// If it doesnt need to happen IMMEDIATELY on world load, make a subsystem for it
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/world/proc/startup_procs()
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LoadBans() // Load up who is banned and who isnt. DONT PUT THIS IN A SUBSYSTEM IT WILL TAKE TOO LONG TO BE CALLED
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jobban_loadbanfile() // Load up jobbans. Again, DO NOT PUT THIS IN A SUBSYSTEM IT WILL TAKE TOO LONG TO BE CALLED
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load_motd() // Loads up the MOTD (Welcome message players see when joining the server)
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load_mode() // Loads up the gamemode
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investigate_reset() // This is part of the admin investigate system. PLEASE DONT SS THIS EITHER
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makeDatumRefLists() // Setups up lists of datums and their subtypes
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//world/Topic(href, href_list[])
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// to_chat(world, "Received a Topic() call!")
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// to_chat(world, "[href]")
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// for(var/a in href_list)
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// to_chat(world, "[a]")
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// if(href_list["hello"])
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// to_chat(world, "Hello world!")
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// return "Hello world!"
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// to_chat(world, "End of Topic() call.")
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// ..()
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GLOBAL_VAR_INIT(world_topic_spam_protect_ip, "0.0.0.0")
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GLOBAL_VAR_INIT(world_topic_spam_protect_time, world.timeofday)
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/world/Topic(T, addr, master, key)
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log_misc("WORLD/TOPIC: \"[T]\", from:[addr], master:[master], key:[key]")
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var/list/input = params2list(T)
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var/key_valid = (config.comms_password && input["key"] == config.comms_password) //no password means no comms, not any password
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if("ping" in input)
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var/x = 1
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for(var/client/C)
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x++
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return x
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else if("players" in input)
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var/n = 0
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for(var/mob/M in GLOB.player_list)
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if(M.client)
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n++
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return n
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else if("status" in input)
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var/list/s = list()
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var/list/admins = list()
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s["version"] = GLOB.game_version
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s["mode"] = GLOB.master_mode
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s["respawn"] = config ? GLOB.abandon_allowed : 0
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s["enter"] = GLOB.enter_allowed
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s["vote"] = config.allow_vote_mode
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s["ai"] = config.allow_ai
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s["host"] = host ? host : null
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s["players"] = list()
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s["roundtime"] = worldtime2text()
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s["stationtime"] = station_time_timestamp()
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s["oldstationtime"] = classic_worldtime2text() // more "consistent" indication of the round's running time
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s["listed"] = "Public"
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if(!hub_password)
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s["listed"] = "Invisible"
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var/player_count = 0
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var/admin_count = 0
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for(var/client/C in GLOB.clients)
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if(C.holder)
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if(C.holder.fakekey)
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continue //so stealthmins aren't revealed by the hub
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admin_count++
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admins += list(list(C.key, C.holder.rank))
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s["player[player_count]"] = C.key
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player_count++
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s["players"] = player_count
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s["admins"] = admin_count
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s["map_name"] = GLOB.map_name ? GLOB.map_name : "Unknown"
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if(key_valid)
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if(SSticker && SSticker.mode)
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s["real_mode"] = SSticker.mode.name
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s["security_level"] = get_security_level()
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s["ticker_state"] = SSticker.current_state
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if(SSshuttle && SSshuttle.emergency)
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// Shuttle status, see /__DEFINES/stat.dm
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s["shuttle_mode"] = SSshuttle.emergency.mode
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// Shuttle timer, in seconds
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s["shuttle_timer"] = SSshuttle.emergency.timeLeft()
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for(var/i in 1 to admins.len)
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var/list/A = admins[i]
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s["admin[i - 1]"] = A[1]
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s["adminrank[i - 1]"] = A[2]
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return list2params(s)
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else if("manifest" in input)
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var/list/positions = list()
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var/list/set_names = list(
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"heads" = GLOB.command_positions,
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"sec" = GLOB.security_positions,
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"eng" = GLOB.engineering_positions,
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"med" = GLOB.medical_positions,
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"sci" = GLOB.science_positions,
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"car" = GLOB.supply_positions,
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"srv" = GLOB.service_positions,
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"civ" = GLOB.civilian_positions,
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"bot" = GLOB.nonhuman_positions
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)
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for(var/datum/data/record/t in GLOB.data_core.general)
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var/name = t.fields["name"]
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var/rank = t.fields["rank"]
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var/real_rank = t.fields["real_rank"]
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var/department = 0
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for(var/k in set_names)
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if(real_rank in set_names[k])
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if(!positions[k])
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positions[k] = list()
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positions[k][name] = rank
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department = 1
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if(!department)
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if(!positions["misc"])
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positions["misc"] = list()
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positions["misc"][name] = rank
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return json_encode(positions)
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else if("adminmsg" in input)
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/*
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We got an adminmsg from IRC bot lets split the input then validate the input.
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expected output:
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1. adminmsg = ckey of person the message is to
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2. msg = contents of message, parems2list requires
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3. validatationkey = the key the bot has, it should match the gameservers commspassword in it's configuration.
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4. sender = the ircnick that send the message.
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*/
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if(!key_valid)
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return keySpamProtect(addr)
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var/client/C
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for(var/client/K in GLOB.clients)
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if(K.ckey == input["adminmsg"])
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C = K
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break
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if(!C)
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return "No client with that name on server"
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var/message = "<font color='red'>IRC-Admin PM from <b><a href='?irc_msg=1'>[C.holder ? "IRC-" + input["sender"] : "Administrator"]</a></b>: [input["msg"]]</font>"
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var/amessage = "<font color='blue'>IRC-Admin PM from <a href='?irc_msg=1'>IRC-[input["sender"]]</a> to <b>[key_name(C)]</b> : [input["msg"]]</font>"
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C.received_irc_pm = world.time
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C.irc_admin = input["sender"]
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C << 'sound/effects/adminhelp.ogg'
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to_chat(C, message)
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for(var/client/A in GLOB.admins)
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if(A != C)
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to_chat(A, amessage)
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return "Message Successful"
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else if("notes" in input)
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/*
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We got a request for notes from the IRC Bot
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expected output:
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1. notes = ckey of person the notes lookup is for
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2. validationkey = the key the bot has, it should match the gameservers commspassword in it's configuration.
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*/
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if(!key_valid)
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return keySpamProtect(addr)
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return show_player_info_irc(input["notes"])
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else if("announce" in input)
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if(config.comms_password)
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if(input["key"] != config.comms_password)
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return "Bad Key"
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else
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for(var/client/C in GLOB.clients)
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to_chat(C, "<span class='announce'>PR: [input["announce"]]</span>")
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else if("kick" in input)
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/*
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We have a kick request over coms.
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Only needed portion is the ckey
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*/
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if(!key_valid)
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return keySpamProtect(addr)
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var/client/C
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for(var/client/K in GLOB.clients)
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if(K.ckey == input["kick"])
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C = K
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break
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if(!C)
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return "No client with that name on server"
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qdel(C)
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return "Kick Successful"
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else if("setlog" in input)
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if(!key_valid)
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return keySpamProtect(addr)
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SetupLogs()
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return "Logs set to current date"
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else if("setlist" in input)
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if(!key_valid)
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return keySpamProtect(addr)
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if(input["req"] == "public")
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hub_password = initial(hub_password)
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update_status()
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return "Set listed status to public."
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else
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hub_password = ""
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update_status()
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return "Set listed status to invisible."
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/proc/keySpamProtect(var/addr)
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if(GLOB.world_topic_spam_protect_ip == addr && abs(GLOB.world_topic_spam_protect_time - world.time) < 50)
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spawn(50)
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GLOB.world_topic_spam_protect_time = world.time
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return "Bad Key (Throttled)"
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GLOB.world_topic_spam_protect_time = world.time
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GLOB.world_topic_spam_protect_ip = addr
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return "Bad Key"
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/world/Reboot(var/reason, var/feedback_c, var/feedback_r, var/time)
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if(reason == 1) //special reboot, do none of the normal stuff
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if(usr)
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if(!check_rights(R_SERVER))
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message_admins("[key_name_admin(usr)] attempted to restart the server via the Profiler, without access.")
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log_admin("[key_name(usr)] attempted to restart the server via the Profiler, without access.")
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return
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message_admins("[key_name_admin(usr)] has requested an immediate world restart via client side debugging tools")
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log_admin("[key_name(usr)] has requested an immediate world restart via client side debugging tools")
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spawn(0)
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to_chat(world, "<span class='boldannounce'>Rebooting world immediately due to host request</span>")
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shutdown_logging() // Past this point, no logging procs can be used, at risk of data loss.
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if(config && config.shutdown_on_reboot)
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sleep(0)
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if(GLOB.shutdown_shell_command)
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shell(GLOB.shutdown_shell_command)
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del(world)
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return
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else
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return ..(1)
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var/delay
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if(!isnull(time))
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delay = max(0,time)
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else
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delay = SSticker.restart_timeout
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if(SSticker.delay_end)
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to_chat(world, "<span class='boldannounce'>An admin has delayed the round end.</span>")
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return
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to_chat(world, "<span class='boldannounce'>Rebooting world in [delay/10] [delay > 10 ? "seconds" : "second"]. [reason]</span>")
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var/round_end_sound = pick(GLOB.round_end_sounds)
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var/sound_length = GLOB.round_end_sounds[round_end_sound]
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if(delay > sound_length) // If there's time, play the round-end sound before rebooting
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spawn(delay - sound_length)
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if(!SSticker.delay_end)
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world << round_end_sound
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sleep(delay)
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if(GLOB.blackbox)
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GLOB.blackbox.save_all_data_to_sql()
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if(SSticker.delay_end)
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to_chat(world, "<span class='boldannounce'>Reboot was cancelled by an admin.</span>")
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return
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feedback_set_details("[feedback_c]","[feedback_r]")
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log_game("<span class='boldannounce'>Rebooting world. [reason]</span>")
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//kick_clients_in_lobby("<span class='boldannounce'>The round came to an end with you in the lobby.</span>", 1)
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Master.Shutdown() //run SS shutdowns
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GLOB.dbcon.Disconnect() // DCs cleanly from the database
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shutdown_logging() // Past this point, no logging procs can be used, at risk of data loss.
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#ifdef UNIT_TESTS
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FinishTestRun()
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return
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#endif
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for(var/client/C in GLOB.clients)
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if(config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
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C << link("byond://[config.server]")
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if(config && config.shutdown_on_reboot)
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sleep(0)
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if(GLOB.shutdown_shell_command)
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shell(GLOB.shutdown_shell_command)
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del(world)
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return
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else
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..(0)
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/world/proc/load_mode()
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var/list/Lines = file2list("data/mode.txt")
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if(Lines.len)
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if(Lines[1])
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GLOB.master_mode = Lines[1]
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log_game("Saved mode is '[GLOB.master_mode]'")
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/world/proc/save_mode(var/the_mode)
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var/F = file("data/mode.txt")
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fdel(F)
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F << the_mode
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/world/proc/load_motd()
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GLOB.join_motd = file2text("config/motd.txt")
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GLOB.join_tos = file2text("config/tos.txt")
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/proc/load_configuration()
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config = new /datum/configuration()
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config.load("config/config.txt")
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config.load("config/game_options.txt","game_options")
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config.loadsql("config/dbconfig.txt")
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config.loadoverflowwhitelist("config/ofwhitelist.txt")
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// apply some settings from config..
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/world/proc/update_status()
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status = get_status_text()
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/proc/get_world_status_text()
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return world.get_status_text()
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/world/proc/get_status_text()
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var/s = ""
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if(config && config.server_name)
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s += "<b>[config.server_name]</b> — "
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s += "<b>[station_name()]</b> "
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if(config && config.githuburl)
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s+= "([GLOB.game_version])"
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if(config && config.server_tag_line)
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s += "<br>[config.server_tag_line]"
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if(SSticker && ROUND_TIME > 0)
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s += "<br>[round(ROUND_TIME / 36000)]:[add_zero(num2text(ROUND_TIME / 600 % 60), 2)], " + capitalize(get_security_level())
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else
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s += "<br><b>STARTING</b>"
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s += "<br>"
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var/list/features = list()
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if(!GLOB.enter_allowed)
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features += "closed"
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if(config && config.server_extra_features)
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features += config.server_extra_features
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if(config && config.allow_vote_mode)
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features += "vote"
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if(config && config.wikiurl)
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features += "<a href=\"[config.wikiurl]\">Wiki</a>"
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if(GLOB.abandon_allowed)
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features += "respawn"
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if(features)
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s += "[jointext(features, ", ")]"
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return s
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#define FAILED_DB_CONNECTION_CUTOFF 5
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GLOBAL_VAR_INIT(failed_db_connections, 0)
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GLOBAL_VAR_INIT(failed_old_db_connections, 0)
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/world/proc/SetupLogs()
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GLOB.log_directory = "data/logs/[time2text(world.realtime, "YYYY/MM-Month/DD-Day")]"
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GLOB.world_game_log = "[GLOB.log_directory]/game.log"
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GLOB.world_href_log = "[GLOB.log_directory]/hrefs.log"
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GLOB.world_runtime_log = "[GLOB.log_directory]/runtime.log"
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GLOB.world_qdel_log = "[GLOB.log_directory]/qdel.log"
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GLOB.world_asset_log = "[GLOB.log_directory]/asset.log"
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GLOB.tgui_log = "[GLOB.log_directory]/tgui.log"
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start_log(GLOB.world_game_log)
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start_log(GLOB.world_href_log)
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start_log(GLOB.world_runtime_log)
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start_log(GLOB.world_qdel_log)
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start_log(GLOB.tgui_log)
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// This log follows a special format and this path should NOT be used for anything else
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GLOB.runtime_summary_log = "data/logs/runtime_summary.log"
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if(fexists(GLOB.runtime_summary_log))
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fdel(GLOB.runtime_summary_log)
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start_log(GLOB.runtime_summary_log)
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// And back to sanity
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if(fexists(GLOB.config_error_log))
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fcopy(GLOB.config_error_log, "[GLOB.log_directory]/config_error.log")
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fdel(GLOB.config_error_log)
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/world/proc/connectDB()
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if(!setup_database_connection())
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log_world("Your server failed to establish a connection with the feedback database.")
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else
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log_world("Feedback database connection established.")
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return 1
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/proc/setup_database_connection()
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if(GLOB.failed_db_connections > FAILED_DB_CONNECTION_CUTOFF) //If it failed to establish a connection more than 5 times in a row, don't bother attempting to conenct anymore.
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return 0
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if(!GLOB.dbcon)
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GLOB.dbcon = new()
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var/user = sqlfdbklogin
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var/pass = sqlfdbkpass
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var/db = sqlfdbkdb
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var/address = sqladdress
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var/port = sqlport
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GLOB.dbcon.Connect("dbi:mysql:[db]:[address]:[port]","[user]","[pass]")
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. = GLOB.dbcon.IsConnected()
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if( . )
|
|
GLOB.failed_db_connections = 0 //If this connection succeeded, reset the failed connections counter.
|
|
else
|
|
GLOB.failed_db_connections++ //If it failed, increase the failed connections counter.
|
|
log_world(GLOB.dbcon.ErrorMsg())
|
|
|
|
return .
|
|
|
|
//This proc ensures that the connection to the feedback database (global variable dbcon) is established
|
|
proc/establish_db_connection()
|
|
if(GLOB.failed_db_connections > FAILED_DB_CONNECTION_CUTOFF)
|
|
return 0
|
|
|
|
if(!GLOB.dbcon || !GLOB.dbcon.IsConnected())
|
|
return setup_database_connection()
|
|
else
|
|
return 1
|
|
|
|
#undef FAILED_DB_CONNECTION_CUTOFF
|
|
|
|
// Proc to enable the extools debugger, which allows breakpoints, live var checking, and many other useful tools
|
|
// The DLL is injected into the env by visual studio code. If not running VSCode, the proc will not call the initialization
|
|
/world/proc/enable_debugger()
|
|
var/dll = world.GetConfig("env", "EXTOOLS_DLL")
|
|
if (dll)
|
|
call(dll, "debug_initialize")()
|