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Paradise/code/modules/tgui/tgui_input/alert_input.dm
warriorstar-orion 6359d3f41b test suite: mob attack chain (#28440)
* test suite: mob attack chain

* 100% random zone probability in tests
2025-02-20 15:03:21 +00:00

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/**
* Creates a TGUI alert window and returns the user's response.
*
* This proc should be used to create alerts that the caller will wait for a response from.
* Arguments:
* * user - The user to show the alert to.
* * message - The content of the alert, shown in the body of the TGUI window.
* * title - The of the alert modal, shown on the top of the TGUI window.
* * buttons - The options that can be chosen by the user, each string is assigned a button on the UI.
* * timeout - The timeout of the alert, after which the modal will close and qdel itself. Set to zero for no timeout.
* * autofocus - The bool that controls if this alert should grab window focus.
*/
/proc/tgui_alert(mob/user, message = "", title = "Alert", list/buttons = list("Ok"), timeout = 0, autofocus = TRUE, ui_state = GLOB.always_state)
if(!user)
user = usr
if(!istype(user))
if(!isclient(user))
CRASH("We passed something that wasn't a user/client in a TGUI Alert! The passed user was [user]!")
var/client/client = user
user = client.mob
#ifndef GAME_TESTS
if(isnull(user.client))
return
#endif
// A gentle nudge - you should not be using TGUI alert for anything other than a simple message.
if(length(buttons) > 3)
log_tgui(user, "Error: TGUI Alert initiated with too many buttons. Use a list.", "TguiAlert")
return tgui_input_list(user, message, title, buttons, timeout)
// Client does NOT have tgui_input on: Returns regular input
if(user.client?.prefs?.toggles2 & PREFTOGGLE_2_DISABLE_TGUI_INPUT)
if(length(buttons) == 2)
return alert(user, message, title, buttons[1], buttons[2])
if(length(buttons) == 3)
return alert(user, message, title, buttons[1], buttons[2], buttons[3])
var/datum/tgui_alert/alert = new(user, message, title, buttons, timeout, autofocus, ui_state)
#ifdef GAME_TESTS
LAZYADD(GLOB.game_test_tguis[user.mind.key], alert)
#else
alert.ui_interact(user)
alert.wait()
if(alert)
. = alert.choice
qdel(alert)
#endif
/**
* # tgui_alert
*
* Datum used for instantiating and using a TGUI-controlled modal that prompts the user with
* a message and has buttons for responses.
*/
/datum/tgui_alert
/// The title of the TGUI window
var/title
/// The textual body of the TGUI window
var/message
/// The list of buttons (responses) provided on the TGUI window
var/list/buttons
/// The button that the user has pressed, null if no selection has been made
var/choice
/// The time at which the tgui_alert was created, for displaying timeout progress.
var/start_time
/// The lifespan of the tgui_alert, after which the window will close and delete itself.
var/timeout
/// The attached timer that handles this objects timeout deletion
var/deletion_timer
/// The bool that controls if this modal should grab window focus
var/autofocus
/// Boolean field describing if the tgui_alert was closed by the user.
var/closed
/// The TGUI UI state that will be returned in ui_state(). Default: always_state
var/datum/ui_state/state
/datum/tgui_alert/New(mob/user, message, title, list/buttons, timeout, autofocus, ui_state)
src.autofocus = autofocus
src.buttons = buttons.Copy()
src.message = message
src.title = title
src.state = ui_state
if(timeout)
src.timeout = timeout
start_time = world.time
deletion_timer = QDEL_IN(src, timeout)
/datum/tgui_alert/Destroy(force)
SStgui.close_uis(src)
state = null
deltimer(deletion_timer)
#ifdef GAME_TESTS
for(var/test_user_key in GLOB.game_test_tguis)
GLOB.game_test_tguis[test_user_key] -= src
#endif
return ..()
/**
* Waits for a user's response to the tgui_alert's prompt before returning. Returns early if
* the window was closed by the user.
*/
/datum/tgui_alert/proc/wait()
while(!choice && !closed && !QDELETED(src))
stoplag(1)
/datum/tgui_alert/ui_state(mob/user)
return state
/datum/tgui_alert/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "AlertModal")
ui.open()
/datum/tgui_alert/ui_close(mob/user)
closed = TRUE
/datum/tgui_alert/ui_static_data(mob/user)
var/list/data = list()
data["autofocus"] = autofocus
data["buttons"] = buttons
data["message"] = message
data["large_buttons"] = user.client?.prefs?.toggles2 & PREFTOGGLE_2_LARGE_INPUT_BUTTONS
data["swapped_buttons"] = user.client?.prefs?.toggles2 & PREFTOGGLE_2_SWAP_INPUT_BUTTONS
data["title"] = title
return data
/datum/tgui_alert/ui_data(mob/user)
var/list/data = list()
if(timeout)
data["timeout"] = CLAMP01((timeout - (world.time - start_time) - 1 SECONDS) / (timeout - 1 SECONDS))
return data
/datum/tgui_alert/ui_act(action, list/params)
. = ..()
if(.)
return
switch(action)
if("choose")
if(!(params["choice"] in buttons))
CRASH("[usr] entered a non-existent button choice: [params["choice"]]")
set_choice(params["choice"])
closed = TRUE
SStgui.close_uis(src)
return TRUE
if("cancel")
closed = TRUE
SStgui.close_uis(src)
return TRUE
/datum/tgui_alert/proc/set_choice(choice)
src.choice = choice