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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-08-07 20:31:13 +01:00
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975d9ed8e3d4e7a723a8000720869c6ec9995d50
Paradise/code/game/objects
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Contrabang 975d9ed8e3 Fixes a bunch of runtimes (#27363)
* hjnbujihbhuji

* uioybgyub

* Fixes a bunch of crunchy runtimes
2024-11-15 11:22:09 +00:00
..
effects
Fixes a bunch of runtimes (#27363)
2024-11-15 11:22:09 +00:00
items
Adds CI for missing icon_states (#27063)
2024-11-14 17:58:06 +00:00
random
A few description grammar fixes (#27134)
2024-11-10 13:38:28 +00:00
structures
Adds CI for missing icon_states (#27063)
2024-11-14 17:58:06 +00:00
buckling.dm
[REFACTOR] Helper proc for unbuckling a mob (#26918)
2024-10-10 12:54:09 +00:00
cleaning.dm
New Mech - The Nkarrdem, Janitor Supreme (#26453)
2024-10-10 09:40:48 +00:00
empulse.dm
replace magic numbers related to emp and explosion severity with defines (#26495)
2024-08-18 03:11:22 +00:00
explosion.dm
refactor: use signal for explosion sensors. (#26703)
2024-09-12 16:59:09 +00:00
items.dm
dmdoc: Some cleanups. (#27242)
2024-11-13 13:37:37 +00:00
mail.dm
[REFACTOR] Consolidates SLOT_FLAG and SLOT_HUD into one ITEM_SLOT flag (#26743)
2024-11-13 13:02:29 +00:00
obj_defense.dm
Completely bans sleep from Initialize and LateInitialize (#25801)
2024-07-26 13:57:10 +00:00
objs.dm
Makes powerfist and wallbashing not ignore armor (#26981)
2024-10-29 17:24:02 +00:00
structures.dm
Replaces info class with notice and purges info (#26421)
2024-08-13 09:46:58 +00:00
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