Files
Paradise/code/game/gamemodes/nuclear/nuclear_challenge.dm
T
2018-05-25 18:34:28 -07:00

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#define CHALLENGE_TELECRYSTALS 280
#define CHALLENGE_TIME_LIMIT 6000
#define CHALLENGE_SCALE_PLAYER 1 // How many player per scaling bonus
#define CHALLENGE_SCALE_BONUS 2 // How many TC per scaling bonus
#define CHALLENGE_MIN_PLAYERS 50
#define CHALLENGE_SHUTTLE_DELAY 15000 //25 minutes, so the ops have at least 5 minutes before the shuttle is callable.
/obj/item/nuclear_challenge
name = "Declaration of War (Challenge Mode)"
icon = 'icons/obj/device.dmi'
icon_state = "gangtool-red"
item_state = "walkietalkie"
desc = "Use to send a declaration of hostilities to the target, delaying your shuttle departure for 20 minutes while they prepare for your assault. \
Such a brazen move will attract the attention of powerful benefactors within the Syndicate, who will supply your team with a massive amount of bonus telecrystals. \
Must be used within five minutes, or your benefactors will lose interest."
var/declaring_war = FALSE
/obj/item/nuclear_challenge/attack_self(mob/living/user)
if(!check_allowed(user))
return
declaring_war = TRUE
var/are_you_sure = alert(user, "Consult your team carefully before you declare war on [station_name()]]. Are you sure you want to alert the enemy crew? You have [-round((world.time-round_start_time - CHALLENGE_TIME_LIMIT)/10)] seconds to decide.", "Declare war?", "Yes", "No")
declaring_war = FALSE
if(!check_allowed(user))
return
if(are_you_sure == "No")
to_chat(user, "On second thought, the element of surprise isn't so bad after all.")
return
var/war_declaration = "[user.real_name] has declared [user.p_their()] intent to utterly destroy [station_name()] with a nuclear device, and dares the crew to try and stop them."
declaring_war = TRUE
var/custom_threat = alert(user, "Do you want to customize your declaration?", "Customize?", "Yes", "No")
declaring_war = FALSE
if(!check_allowed(user))
return
if(custom_threat == "Yes")
declaring_war = TRUE
war_declaration = stripped_input(user, "Insert your custom declaration", "Declaration")
declaring_war = FALSE
if(!check_allowed(user) || !war_declaration)
return
event_announcement.Announce(war_declaration, "Declaration of War", 'sound/effects/siren.ogg')
to_chat(user, "You've attracted the attention of powerful forces within the syndicate. A bonus bundle of telecrystals has been granted to your team. Great things await you if you complete the mission.")
to_chat(user, "<b>Look below you on the floor for the extra uplink</b>")
for(var/obj/machinery/computer/shuttle/syndicate/S in machines)
S.challenge = TRUE
var/obj/item/radio/uplink/U = new /obj/item/radio/uplink(get_turf(user))
U.hidden_uplink.uplink_owner= "[user.key]"
U.hidden_uplink.uses = CHALLENGE_TELECRYSTALS + round((((player_list.len - CHALLENGE_MIN_PLAYERS)/CHALLENGE_SCALE_PLAYER) * CHALLENGE_SCALE_BONUS)) // No. of player - Min. Player to dec, divided by player per bonus, then multipled by TC per bonus. Rounded.
config.shuttle_refuel_delay = CHALLENGE_SHUTTLE_DELAY
qdel(src)
/obj/item/nuclear_challenge/proc/check_allowed(mob/living/user)
if(declaring_war)
to_chat(user, "You are already in the process of declaring war! Make your mind up.")
return FALSE
if(player_list.len < CHALLENGE_MIN_PLAYERS)
to_chat(user, "The enemy crew is too small to be worth declaring war on.")
return FALSE
if(!is_admin_level(user.z))
to_chat(user, "You have to be at your base to use this.")
return FALSE
if(world.time > CHALLENGE_TIME_LIMIT)
to_chat(user, "It's too late to declare hostilities. Your benefactors are already busy with other schemes. You'll have to make do with what you have on hand.")
return FALSE
for(var/obj/machinery/computer/shuttle/syndicate/S in machines)
if(S.moved)
to_chat(user, "The shuttle has already been moved! You have forfeit the right to declare war.")
return FALSE
return TRUE
#undef CHALLENGE_TIME_LIMIT
#undef CHALLENGE_MIN_PLAYERS
#undef CHALLENGE_SHUTTLE_DELAY
#undef CHALLENGE_TELECRYSTALS
#undef CHALLENGE_SCALE_PLAYER
#undef CHALLENGE_SCALE_BONUS