Fix his, he, him

This commit is contained in:
Tayyyyyyy
2018-05-01 19:59:31 -05:00
parent aa9d658847
commit 98c6ddf5a7
13 changed files with 21 additions and 21 deletions
+1 -1
View File
@@ -177,7 +177,7 @@
if(ismindshielded(H))
text = "Mindshield Implant:<a href='?src=[UID()];implant=remove'>Remove</a>|<b><font color='green'>Implanted</font></b></br>"
else
text = "Mindshield Implant:<b>No Implant</b>|<a href='?src=[UID()];implant=add'>Implant him!</a></br>"
text = "Mindshield Implant:<b>No Implant</b>|<a href='?src=[UID()];implant=add'>Implant [H.p_them()]!</a></br>"
sections["implant"] = text
/** REVOLUTION ***/
text = "revolution"
+1 -1
View File
@@ -119,7 +119,7 @@ var/list/blob_nodes = list()
if(!is_station_level(location.z) || istype(location, /turf/space))
if(!warned)
to_chat(C, "<span class='userdanger'>You feel ready to burst, but this isn't an appropriate place! You must return to the station!</span>")
message_admins("[key_name_admin(C)] was in space when the blobs burst, and will die if he doesn't return to the station.")
message_admins("[key_name_admin(C)] was in space when the blobs burst, and will die if [C.p_they()] [C.p_do()] not return to the station.")
spawn(300)
burst_blob(blob, 1)
else
@@ -25,13 +25,13 @@
if(istype(user.l_hand, weapon_type)) //Not the nicest way to do it, but eh
qdel(user.l_hand)
if(!silent)
user.visible_message("<span class='warning'>With a sickening crunch, [user] reforms his [weapon_name_simple] into an arm!</span>", "<span class='notice'>We assimilate the [weapon_name_simple] back into our body.</span>", "<span class='warning>You hear organic matter ripping and tearing!</span>")
user.visible_message("<span class='warning'>With a sickening crunch, [user] reforms [user.p_their()] [weapon_name_simple] into an arm!</span>", "<span class='notice'>We assimilate the [weapon_name_simple] back into our body.</span>", "<span class='warning>You hear organic matter ripping and tearing!</span>")
user.update_inv_l_hand()
return
if(istype(user.r_hand, weapon_type))
qdel(user.r_hand)
if(!silent)
user.visible_message("<span class='warning'>With a sickening crunch, [user] reforms his [weapon_name_simple] into an arm!</span>", "<span class='notice'>We assimilate the [weapon_name_simple] back into our body.</span>", "<span class='warning>You hear organic matter ripping and tearing!</span>")
user.visible_message("<span class='warning'>With a sickening crunch, [user] reforms [user.p_their()] [weapon_name_simple] into an arm!</span>", "<span class='notice'>We assimilate the [weapon_name_simple] back into our body.</span>", "<span class='warning>You hear organic matter ripping and tearing!</span>")
user.update_inv_r_hand()
return
..(user, target)
@@ -138,7 +138,7 @@
loc.visible_message("<span class='warning'>A grotesque blade forms around [loc.name]\'s arm!</span>", "<span class='warning'>Our arm twists and mutates, transforming it into a deadly blade.</span>", "<span class='warning'>You hear organic matter ripping and tearing!</span>")
/obj/item/melee/arm_blade/dropped(mob/user)
user.visible_message("<span class='warning'>With a sickening crunch, [user] reforms his blade into an arm!</span>", "<span class='notice'>We assimilate the blade back into our body.</span>", "<span class='warning>You hear organic matter ripping and tearing!</span>")
user.visible_message("<span class='warning'>With a sickening crunch, [user] reforms [user.p_their()] blade into an arm!</span>", "<span class='notice'>We assimilate the blade back into our body.</span>", "<span class='warning>You hear organic matter ripping and tearing!</span>")
. = ..()
/obj/item/melee/arm_blade/afterattack(atom/target, mob/user, proximity)
@@ -386,7 +386,7 @@
if(remaining_uses < 1)
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
H.visible_message("<span class='warning'>With a sickening crunch, [H] reforms his shield into an arm!</span>", "<span class='notice'>We assimilate our shield into our body</span>", "<span class='italics>You hear organic matter ripping and tearing!</span>")
H.visible_message("<span class='warning'>With a sickening crunch, [H] reforms [H.p_their()] shield into an arm!</span>", "<span class='notice'>We assimilate our shield into our body</span>", "<span class='italics>You hear organic matter ripping and tearing!</span>")
H.unEquip(src, 1)
qdel(src)
return 0
@@ -30,7 +30,7 @@
to_chat(user, "On second thought, the element of surprise isn't so bad after all.")
return
var/war_declaration = "[user.real_name] has declared his intent to utterly destroy [station_name()] with a nuclear device, and dares the crew to try and stop them."
var/war_declaration = "[user.real_name] has declared [user.p_their()] intent to utterly destroy [station_name()] with a nuclear device, and dares the crew to try and stop them."
declaring_war = TRUE
var/custom_threat = alert(user, "Do you want to customize your declaration?", "Customize?", "Yes", "No")
@@ -175,7 +175,7 @@
/obj/effect/proc_holder/spell/vampire/targetted/hypnotise/cast(list/targets, mob/user = usr)
for(var/mob/living/target in targets)
user.visible_message("<span class='warning'>[user]'s eyes flash briefly as he stares into [target]'s eyes</span>")
user.visible_message("<span class='warning'>[user]'s eyes flash briefly as [user.p_they()] stare[user.p_s()] into [target]'s eyes</span>")
if(do_mob(user, target, 50))
if(!affects(target))
to_chat(user, "<span class='warning'>Your piercing gaze fails to knock out [target].</span>")
+4 -4
View File
@@ -413,13 +413,13 @@
var/i
for(i=0,i<4,i++) //Gradually give the guy inside some damaged based on the intensity
spawn(50)
if(src.OCCUPANT)
if(src.issuperUV)
if(OCCUPANT)
if(issuperUV)
OCCUPANT.take_organ_damage(0,40)
to_chat(user, "Test. You gave him 40 damage")
to_chat(user, "Test. You gave [OCCUPANT.p_them()] 40 damage")
else
OCCUPANT.take_organ_damage(0,8)
to_chat(user, "Test. You gave him 8 damage")
to_chat(user, "Test. You gave [OCCUPANT.p_them()] 8 damage")
return*/
@@ -68,7 +68,7 @@
if(M.stat !=2)
/*if((M.mind in ticker.mode.cult) && (prob(20)))
to_chat(M, "<span class='warning'>The power of [src.deity_name] clears your mind of heresy!</span>")
to_chat(user, "<span class='warning'>You see how [M]'s eyes become clear, the cult no longer holds control over him!</span>")
to_chat(user, "<span class='warning'>You see how [M]'s eyes become clear, the cult no longer holds control over [M.p_them()]!</span>")
ticker.mode.remove_cultist(M.mind)*/
if((istype(M, /mob/living/carbon/human) && prob(60)))
bless(M)
+1 -1
View File
@@ -49,7 +49,7 @@
if(src.arcanecheckout)
new /obj/item/tome(src.loc)
to_chat(user, "<span class='warning'>Your sanity barely endures the seconds spent in the vault's browsing window. The only thing to remind you of this when you stop browsing is a dusty old tome sitting on the desk. You don't really remember printing it.</span>")
user.visible_message("[user] stares at the blank screen for a few moments, his expression frozen in fear. When he finally awakens from it, he looks a lot older.", 2)
user.visible_message("[user] stares at the blank screen for a few moments, [user.p_their()] expression frozen in fear. When [user.p_they()] finally awaken[user.p_s()] from it, [user.p_they()] look[user.p_s()] a lot older.", 2)
src.arcanecheckout = 0
if(1)
// Inventory
@@ -1043,7 +1043,7 @@
/mob/living/carbon/human/proc/play_xylophone()
if(!src.xylophone)
visible_message("<span class='warning'>[src] begins playing his ribcage like a xylophone. It's quite spooky.</span>","<span class='notice'>You begin to play a spooky refrain on your ribcage.</span>","<span class='warning'>You hear a spooky xylophone melody.</span>")
visible_message("<span class='warning'>[src] begins playing [p_their()] ribcage like a xylophone. It's quite spooky.</span>","<span class='notice'>You begin to play a spooky refrain on your ribcage.</span>","<span class='warning'>You hear a spooky xylophone melody.</span>")
var/song = pick('sound/effects/xylophone1.ogg','sound/effects/xylophone2.ogg','sound/effects/xylophone3.ogg')
playsound(loc, song, 50, 1, -1)
xylophone = 1
@@ -191,7 +191,7 @@
user.visible_message("<span class='danger'>[user] introduces \himself and explains \his plans.</span>")
if(2)
to_chat(user, "<span class='notice'>You begin the recruitment of [target].</span>")
user.visible_message("<span class='danger'>[user] leans over towards [target], whispering excitedly as he gives a speech.</span>")
user.visible_message("<span class='danger'>[user] leans over towards [target], whispering excitedly as [user.p_they()] give[user.p_s()] a speech.</span>")
to_chat(target, "<span class='danger'>You feel yourself agreeing with [user], and a surge of loyalty begins building.</span>")
target.Weaken(12)
sleep(20)
@@ -214,7 +214,7 @@
recruiting = 0
to_chat(user, "<span class='notice'>You have recruited <b>[target]</b> as your henchman!</span>")
to_chat(target, "<span class='deadsay'><b>You have decided to enroll as a henchman for [user]. You are now part of the feared 'Greyshirts'.</b></span>")
to_chat(target, "<span class='deadsay'><b>You must follow the orders of [user], and help him succeed in \his dastardly schemes.</span>")
to_chat(target, "<span class='deadsay'><b>You must follow the orders of [user], and help [user.p_them()] succeed in [user.p_their()] dastardly schemes.</span>")
to_chat(target, "<span class='deadsay'>You may not harm other Greyshirt or [user]. However, you do not need to obey other Greyshirts.</span>")
ticker.mode.greyshirts += target.mind
target.set_species("Human")
@@ -810,7 +810,7 @@ var/list/robot_verbs_default = list(
to_chat(src, "<span class='warning'>ERRORERRORERROR</span>")
to_chat(src, "<b>Obey these laws:</b>")
laws.show_laws(src)
to_chat(src, "<span class='boldwarning'>ALERT: [M.real_name] is your new master. Obey your new laws and his commands.</span>")
to_chat(src, "<span class='boldwarning'>ALERT: [M.real_name] is your new master. Obey your new laws and [M.p_their()] commands.</span>")
SetLockdown(0)
if(src.module && istype(src.module, /obj/item/robot_module/miner))
for(var/obj/item/pickaxe/drill/cyborg/D in src.module.modules)
@@ -94,7 +94,7 @@
/mob/living/simple_animal/bot/ed209/set_custom_texts()
text_hack = "You disable [name]'s combat inhibitor."
text_dehack = "You restore [name]'s combat inhibitor."
text_dehack_fail = "[name] ignores your attempts to restrict him!"
text_dehack_fail = "[name] ignores your attempts to restrict [p_them()]!"
/mob/living/simple_animal/bot/ed209/get_controls(mob/user)
var/dat
@@ -58,7 +58,7 @@
/mob/living/simple_animal/bot/floorbot/set_custom_texts()
text_hack = "You corrupt [name]'s construction protocols."
text_dehack = "You detect errors in [name] and reset his programming."
text_dehack = "You detect errors in [name] and reset [p_their()] programming."
text_dehack_fail = "[name] is not responding to reset commands!"
/mob/living/simple_animal/bot/floorbot/get_controls(mob/user)
@@ -98,7 +98,7 @@
T.use(loaded)
amount += loaded
if(loaded > 0)
to_chat(user, "<span class='notice'>You load [loaded] tiles into the floorbot. He now contains [amount] tiles.</span>")
to_chat(user, "<span class='notice'>You load [loaded] tiles into the floorbot. [p_they(TRUE)] now contains [amount] tiles.</span>")
nagged = 0
update_icon()
else