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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-01-11 01:51:51 +00:00
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9a6e39fc582fb710fbe29a9cfb2ed3e9e10c93cf
Paradise/code/game/objects
History
John-Michael O'Brien 1e6963f1c8 Update PDA.dm
Patched the comment to match the actual, final behavior (Doh!)
2014-07-13 07:14:01 -04:00
..
closets
Popable cans and beer cans
2013-12-31 21:44:21 -05:00
effects
Stops buckled mobs from slipping (for now)
2014-07-13 06:48:17 -04:00
items
Update PDA.dm
2014-07-13 07:14:01 -04:00
random
Switching cable coils to stacks
2014-01-21 21:23:26 -05:00
storage
Fixes #3118
2013-06-21 15:07:31 -07:00
structures
Fixes in wheelchair and different handling of movement
2014-07-13 06:52:38 -04:00
empulse.dm
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-06-04 13:47:26 +04:00
explosion_recursive.dm
More explosion optimisations
2014-01-05 00:55:24 -05:00
explosion.dm
Explosions go to attack logs.
2014-06-21 07:27:31 -04:00
items.dm
Final Nations patch before live testing. This is going to be painful.
2014-05-27 20:09:10 -04:00
objs.dm
rework talking items and re-enable them, made xenoarch boxes have a variable internal size, added three new eldritch xenoarch finds (poltergeist mask, vampiric statuette, endless replenishing container)
2014-06-20 08:47:51 -04:00
structures.dm
Fucking Hell I'm an idiot.
2014-07-13 06:34:22 -04:00
weapons.dm
Generic attack sounds for all melee weapons
2014-01-22 10:15:43 -05:00
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