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* initial commit * tgui patch * more fixes * It's Assistant now, not Civilian * review suggestions * make it tsx * update tgui bundle * code quality * fix choosing assistant * convert idcard skins to asset * use ranks + some quality updates * TGUI agent ID (Russian edition) * Fixed new_appearance * Job_icons * DME updated * Changed icon ordering * Updated comment * Add crew_list * Your to ID * WE MUST PLEASE THE LINTER GODS. Also DMIcon instead of assets * Fixed the HUD icon * var instead of proc * Move hud_icon declaration * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Chap <erwin@lombok.demon.nl> * Move agent ID to seperate file * Job_icon first * Requested changes * A little more sanitization * Update tgui/packages/tgui/interfaces/AgentCard.tsx Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com> Signed-off-by: Chap <erwin@lombok.demon.nl> * Update tgui/packages/tgui/interfaces/AgentCard.tsx Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com> Signed-off-by: Chap <erwin@lombok.demon.nl> * Bundle update * WE MUST PLEASE THE LINTER --------- Signed-off-by: Chap <erwin@lombok.demon.nl> Co-authored-by: larentoun <larentoun@gmail.com> Co-authored-by: larentoun <31931237+larentoun@users.noreply.github.com> Co-authored-by: Adrer <adrermail@gmail.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
884 lines
30 KiB
Plaintext
884 lines
30 KiB
Plaintext
/* Cards
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* Contains:
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* DATA CARD
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* ID CARD
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* FINGERPRINT CARD HOLDER
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* FINGERPRINT CARD
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*/
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/obj/item/card
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name = "card"
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desc = "A card."
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icon = 'icons/obj/card.dmi'
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w_class = WEIGHT_CLASS_TINY
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var/associated_account_number = 0
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var/list/files = list()
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/obj/item/card/proc/get_card_account()
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return GLOB.station_money_database.find_user_account(associated_account_number)
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/*
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* ID CARDS
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*/
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/obj/item/card/emag_broken
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desc = "It's a card with a magnetic strip attached to some circuitry. It looks too busted to be used for anything but salvage."
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name = "broken cryptographic sequencer"
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icon_state = "emag"
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item_state = "card-id"
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origin_tech = "magnets=2;syndicate=2"
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/obj/item/card/emag
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desc = "It's a card with a magnetic strip attached to some circuitry."
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name = "cryptographic sequencer"
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icon_state = "emag"
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item_state = "card-id"
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origin_tech = "magnets=2;syndicate=2"
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flags = NOBLUDGEON
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flags_2 = NO_MAT_REDEMPTION_2
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/obj/item/card/emag/attack()
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return
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/obj/item/card/emag/afterattack(atom/target, mob/user, proximity)
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var/atom/A = target
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if(!proximity)
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return
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A.emag_act(user)
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/obj/item/card/emag/magic_key
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name = "magic key"
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desc = "It's a magic key, that will open one door!"
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icon_state = "magic_key"
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origin_tech = "magnets=2"
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/obj/item/card/emag/magic_key/afterattack(atom/target, mob/user, proximity)
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if(!isairlock(target))
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return
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var/obj/machinery/door/D = target
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D.locked = FALSE
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update_icon()
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. = ..()
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qdel(src)
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/obj/item/card/cmag
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desc = "It's a card coated in a slurry of electromagnetic bananium."
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name = "jestographic sequencer"
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icon_state = "cmag"
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item_state = "card-id"
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origin_tech = "magnets=2;syndicate=2"
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flags = NOBLUDGEON
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flags_2 = NO_MAT_REDEMPTION_2
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/obj/item/card/cmag/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/slippery, src, 16 SECONDS, 100)
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/obj/item/card/cmag/attack()
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return
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/obj/item/card/cmag/afterattack(atom/target, mob/user, proximity)
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if(!proximity)
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return
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target.cmag_act(user)
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/obj/item/card/id
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name = "identification card"
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desc = "A card used to provide ID and determine access across the station."
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icon_state = "id"
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item_state = "card-id"
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/// For redeeming at mining equipment lockers
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var/mining_points = 0
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/// Total mining points for the Shift.
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var/total_mining_points = 0
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var/list/access = list()
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var/registered_name = "Unknown" // The name registered_name on the card
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slot_flags = ITEM_SLOT_ID
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 100, ACID = 100)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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var/untrackable // Can not be tracked by AI's
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var/blood_type = "\[UNSET\]"
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var/dna_hash = "\[UNSET\]"
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var/fingerprint_hash = "\[UNSET\]"
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//alt titles are handled a bit weirdly in order to unobtrusively integrate into existing ID system
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var/assignment = null //can be alt title or the actual job
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var/rank = null //actual job
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var/owner_uid
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var/owner_ckey
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var/lastlog
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var/dorm = 0 // determines if this ID has claimed a dorm already
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var/sex
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var/age
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var/photo
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var/dat
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var/stamped = 0
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var/obj/item/card/id/guest/guest_pass = null // Guest pass attached to the ID
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/obj/item/card/id/New()
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..()
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spawn(30)
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if(ishuman(loc) && blood_type == "\[UNSET\]")
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var/mob/living/carbon/human/H = loc
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SetOwnerInfo(H)
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/obj/item/card/id/examine(mob/user)
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. = ..()
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if(in_range(user, src))
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show(usr)
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else
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. += "<span class='warning'>It is too far away.</span>"
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if(guest_pass)
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. += "<span class='notice'>There is a guest pass attached to this ID card, <b>Alt-Click</b> to remove it.</span>"
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if(world.time < guest_pass.expiration_time)
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. += "<span class='notice'>It expires at [station_time_timestamp("hh:mm:ss", guest_pass.expiration_time)].</span>"
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else
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. += "<span class='warning'>It expired at [station_time_timestamp("hh:mm:ss", guest_pass.expiration_time)].</span>"
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. += "<span class='notice'>It grants access to following areas:</span>"
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for(var/A in guest_pass.temp_access)
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. += "<span class='notice'>[get_access_desc(A)].</span>"
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. += "<span class='notice'>Issuing reason: [guest_pass.reason].</span>"
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/obj/item/card/id/proc/show(mob/user as mob)
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var/datum/asset/assets = get_asset_datum(/datum/asset/simple/paper)
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assets.send(user)
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var/datum/browser/popup = new(user, "idcard", name, 600, 400)
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popup.set_content(dat)
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popup.open()
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/obj/item/card/id/attack_self(mob/user as mob)
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user.visible_message("[user] shows you: [bicon(src)] [name]. The assignment on the card: [assignment]",\
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"You flash your ID card: [bicon(src)] [name]. The assignment on the card: [assignment]")
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if(mining_points)
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to_chat(user, "There's <b>[mining_points] Mining Points</b> loaded onto this card. This card has earned <b>[total_mining_points] Mining Points</b> this Shift!")
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add_fingerprint(user)
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return
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/obj/item/card/id/proc/UpdateName()
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name = "[registered_name]'s ID Card ([assignment])"
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/obj/item/card/id/proc/SetOwnerInfo(mob/living/carbon/human/H)
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if(!H || !H.dna)
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return
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sex = capitalize(H.gender)
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age = H.age
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blood_type = H.dna.blood_type
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dna_hash = H.dna.unique_enzymes
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fingerprint_hash = md5(H.dna.uni_identity)
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RebuildHTML()
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/obj/item/card/id/proc/RebuildHTML()
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var/photo_front = "'data:image/png;base64,[icon2base64(icon(photo, dir = SOUTH))]'"
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var/photo_side = "'data:image/png;base64,[icon2base64(icon(photo, dir = WEST))]'"
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dat = {"<table><tr><td>
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Name: [registered_name]</A><BR>
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Sex: [sex]</A><BR>
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Age: [age]</A><BR>
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Rank: [assignment]</A><BR>
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Fingerprint: [fingerprint_hash]</A><BR>
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Blood Type: [blood_type]<BR>
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DNA Hash: [dna_hash]<BR><BR>
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<td align = center valign = top>Photo:<br><img src=[photo_front] height=80 width=80 border=4>
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<img src=[photo_side] height=80 width=80 border=4></td></tr></table>"}
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/obj/item/card/id/GetAccess()
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if(!guest_pass)
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return access
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return access | guest_pass.GetAccess()
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/obj/item/card/id/proc/attach_guest_pass(obj/item/card/id/guest/G, mob/user)
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if(world.time > G.expiration_time)
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to_chat(user, "There's no point, the guest pass has expired.")
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return
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if(guest_pass)
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to_chat(user, "There's already a guest pass attached to this ID.")
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return
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if(G.registered_name != registered_name && G.registered_name != "NOT SPECIFIED")
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to_chat(user, "The guest pass cannot be attached to this ID.")
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return
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if(!user.unEquip(G))
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return
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G.loc = src
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guest_pass = G
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/obj/item/card/id/GetID()
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return src
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/obj/item/card/id/proc/getRankAndAssignment()
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var/jobnamedata = ""
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if(rank)
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jobnamedata += rank
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if(rank != assignment)
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jobnamedata += " (" + assignment + ")"
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return jobnamedata
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/obj/item/card/id/proc/getPlayer()
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if(owner_uid)
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var/mob/living/carbon/human/H = locateUID(owner_uid)
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if(istype(H) && H.ckey == owner_ckey)
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return H
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owner_uid = null
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if(owner_ckey)
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for(var/mob/M in GLOB.player_list)
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if(M.ckey && M.ckey == owner_ckey)
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owner_uid = M.UID()
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return M
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owner_ckey = null
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/obj/item/card/id/proc/getPlayerCkey()
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var/mob/living/carbon/human/H = getPlayer()
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if(istype(H))
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return H.ckey
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/obj/item/card/id/proc/is_untrackable()
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return untrackable
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/obj/item/card/id/proc/update_label(newname, newjob)
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if(newname || newjob)
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name = "[(!newname) ? "identification card" : "[newname]'s ID Card"][(!newjob) ? "" : " ([newjob])"]"
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return
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name = "[(!registered_name) ? "identification card" : "[registered_name]'s ID Card"][(!assignment) ? "" : " ([assignment])"]"
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/obj/item/card/id/proc/get_departments()
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return get_departments_from_job(rank)
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/obj/item/card/id/attackby(obj/item/W as obj, mob/user as mob, params)
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..()
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if(istype(W, /obj/item/id_decal/))
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var/obj/item/id_decal/decal = W
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to_chat(user, "You apply [decal] to [src].")
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if(decal.override_name)
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name = decal.decal_name
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desc = decal.decal_desc
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icon_state = decal.decal_icon_state
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item_state = decal.decal_item_state
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qdel(decal)
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qdel(W)
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return
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else if(istype(W, /obj/item/barcodescanner))
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var/obj/item/barcodescanner/B = W
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B.scanID(src, user)
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return
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else if(istype (W,/obj/item/stamp))
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if(!stamped)
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dat+="<img src=large_[W.icon_state].png>"
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stamped = 1
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to_chat(user, "You stamp the ID card!")
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playsound(user, 'sound/items/handling/standard_stamp.ogg', 50, vary = TRUE)
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else
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to_chat(user, "This ID has already been stamped!")
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else if(istype(W, /obj/item/card/id/guest))
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attach_guest_pass(W, user)
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/obj/item/card/id/AltClick(mob/user)
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if(user.stat || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED) || !Adjacent(user))
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return
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if(guest_pass)
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to_chat(user, "<span class='notice'>You remove the guest pass from this ID.</span>")
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guest_pass.forceMove(get_turf(src))
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guest_pass = null
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else
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to_chat(user, "<span class='warning'>There is no guest pass attached to this ID.</span>")
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/obj/item/card/id/serialize()
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var/list/data = ..()
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data["sex"] = sex
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data["age"] = age
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data["btype"] = blood_type
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data["dna_hash"] = dna_hash
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data["fprint_hash"] = fingerprint_hash
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data["access"] = access
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data["job"] = assignment
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data["account"] = associated_account_number
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data["owner"] = registered_name
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data["mining"] = mining_points
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data["total_mining"] = total_mining_points
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return data
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/obj/item/card/id/deserialize(list/data)
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sex = data["sex"]
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age = data["age"]
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blood_type = data["btype"]
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dna_hash = data["dna_hash"]
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fingerprint_hash = data["fprint_hash"]
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access = data["access"] // No need for a copy, the list isn't getting touched
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assignment = data["job"]
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associated_account_number = data["account"]
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registered_name = data["owner"]
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mining_points = data["mining"]
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total_mining_points = data["total_mining"]
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// We'd need to use icon serialization(b64) to save the photo, and I don't feel like i
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UpdateName()
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RebuildHTML()
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..()
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/obj/item/card/id/proc/flash_card(mob/user)
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user.visible_message("[user] shows you: [bicon(src)] [name]. The assignment on the card: [assignment]",\
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"You flash your ID card: [bicon(src)] [name]. The assignment on the card: [assignment]")
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if(mining_points)
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to_chat(user, "There's <b>[mining_points] Mining Points</b> loaded onto this card. This card has earned <b>[total_mining_points] Mining Points</b> this Shift!")
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add_fingerprint(user)
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/obj/item/card/id/silver
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name = "identification card"
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desc = "A silver card which shows honour and dedication."
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icon_state = "silver"
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item_state = "silver_id"
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/obj/item/card/id/gold
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name = "identification card"
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desc = "A golden card which shows power and might."
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icon_state = "gold"
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item_state = "gold_id"
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/obj/item/card/id/captains_spare
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name = "captain's spare ID"
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desc = "The spare ID of the captain. Keep this secured."
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icon_state = "gold"
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item_state = "gold_id"
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registered_name = "Captain"
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assignment = "Captain"
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/obj/item/card/id/captains_spare/New()
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access = get_all_accesses()
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..()
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/obj/item/card/id/admin
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name = "admin ID card"
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icon_state = "admin"
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item_state = "gold_id"
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registered_name = "Admin"
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assignment = "Testing Shit"
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untrackable = TRUE
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/obj/item/card/id/admin/New()
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access = get_absolutely_all_accesses()
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..()
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/obj/item/card/id/centcom
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name = "central command ID card"
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desc = "An ID straight from Central Command."
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icon_state = "centcom"
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registered_name = "Central Command"
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assignment = "General"
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/obj/item/card/id/centcom/New()
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access = get_all_centcom_access()
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..()
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/obj/item/card/id/prisoner
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name = "prisoner ID card"
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desc = "You are a number, you are not a free man."
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icon_state = "prisoner"
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item_state = "orange-id"
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assignment = "Prisoner"
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registered_name = "Scum"
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access = list(ACCESS_LIBRARY)
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/// How many mining points you need to be released from the labour camp.
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var/goal = 0
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/obj/item/card/id/prisoner/examine(mob/user)
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. = ..()
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if(goal)
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. += "\nYou have accumulated [mining_points] out of the [goal] points assigned to gain freedom."
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/obj/item/card/id/prisoner/one
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name = "Prisoner #13-001"
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icon_state = "prisonerone"
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registered_name = "Prisoner #13-001"
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/obj/item/card/id/prisoner/two
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name = "Prisoner #13-002"
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icon_state = "prisonertwo"
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registered_name = "Prisoner #13-002"
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/obj/item/card/id/prisoner/three
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name = "Prisoner #13-003"
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icon_state = "prisonerthree"
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registered_name = "Prisoner #13-003"
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/obj/item/card/id/prisoner/four
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name = "Prisoner #13-004"
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icon_state = "prisonerfour"
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registered_name = "Prisoner #13-004"
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/obj/item/card/id/prisoner/five
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name = "Prisoner #13-005"
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icon_state = "prisonerfive"
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registered_name = "Prisoner #13-005"
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/obj/item/card/id/prisoner/six
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name = "Prisoner #13-006"
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icon_state = "prisonersix"
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registered_name = "Prisoner #13-006"
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/obj/item/card/id/prisoner/seven
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name = "Prisoner #13-007"
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icon_state = "prisonerseven"
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registered_name = "Prisoner #13-007"
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/obj/item/card/id/prisoner/random
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/obj/item/card/id/prisoner/random/New()
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..()
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var/random_number = "#[rand(0, 99)]-[rand(0, 999)]"
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name = "Prisoner [random_number]"
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registered_name = name
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/obj/item/card/id/medical
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name = "Medical ID"
|
|
registered_name = "Medic"
|
|
icon_state = "medical"
|
|
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_MINERAL_STOREROOM)
|
|
|
|
/obj/item/card/id/coroner
|
|
name = "Coroner ID"
|
|
registered_name = "Coroner"
|
|
icon_state = "coroner"
|
|
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_MINERAL_STOREROOM)
|
|
|
|
/obj/item/card/id/virologist
|
|
name = "Virologist ID"
|
|
registered_name = "Virologist"
|
|
icon_state = "virologist"
|
|
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS)
|
|
|
|
/obj/item/card/id/chemist
|
|
name = "Chemist ID"
|
|
registered_name = "Chemist"
|
|
icon_state = "chemist"
|
|
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_MINERAL_STOREROOM)
|
|
|
|
/obj/item/card/id/paramedic
|
|
name = "Paramedic ID"
|
|
registered_name = "Paramedic"
|
|
icon_state = "paramedic"
|
|
access = list(ACCESS_PARAMEDIC, ACCESS_MEDICAL, ACCESS_MAINT_TUNNELS, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_MORGUE)
|
|
|
|
/obj/item/card/id/psychiatrist
|
|
name = "Psychiatrist ID"
|
|
registered_name = "Psychiatrist"
|
|
icon_state = "psychiatrist"
|
|
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_PSYCHIATRIST)
|
|
|
|
/obj/item/card/id/security
|
|
name = "Security ID"
|
|
registered_name = "Officer"
|
|
icon_state = "security"
|
|
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS)
|
|
|
|
/obj/item/card/id/detective
|
|
name = "Detective ID"
|
|
registered_name = "Detective"
|
|
icon_state = "detective"
|
|
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_WEAPONS)
|
|
|
|
/obj/item/card/id/warden
|
|
name = "Warden ID"
|
|
registered_name = "Warden"
|
|
icon_state = "warden"
|
|
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS)
|
|
|
|
/obj/item/card/id/internalaffairsagent
|
|
name = "Internal Affairs Agent ID"
|
|
registered_name = "Internal Affairs Agent"
|
|
icon_state = "internalaffairsagent"
|
|
access = list(ACCESS_INTERNAL_AFFAIRS, ACCESS_COURT, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS, ACCESS_RESEARCH, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING)
|
|
|
|
/obj/item/card/id/geneticist
|
|
name = "Geneticist ID"
|
|
registered_name = "Geneticist"
|
|
icon_state = "geneticist"
|
|
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM)
|
|
|
|
/obj/item/card/id/research
|
|
name = "Research ID"
|
|
registered_name = "Scientist"
|
|
icon_state = "research"
|
|
access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM)
|
|
|
|
/obj/item/card/id/roboticist
|
|
name = "Roboticist ID"
|
|
registered_name = "Roboticist"
|
|
icon_state = "roboticist"
|
|
access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM)
|
|
|
|
/obj/item/card/id/supply
|
|
name = "Supply ID"
|
|
registered_name = "Cargonian"
|
|
icon_state = "cargo"
|
|
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
|
|
|
|
/obj/item/card/id/quartermaster
|
|
name = "Quartermaster ID"
|
|
registered_name = "Quartermaster"
|
|
icon_state = "quartermaster"
|
|
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
|
|
|
|
/obj/item/card/id/shaftminer
|
|
name = "Shaftminer ID"
|
|
registered_name = "Shaftminer"
|
|
icon_state = "shaftminer"
|
|
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
|
|
|
|
/obj/item/card/id/engineering
|
|
name = "Engineering ID"
|
|
registered_name = "Engineer"
|
|
icon_state = "engineering"
|
|
access = list(ACCESS_EVA, ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS)
|
|
|
|
/obj/item/card/id/atmostech
|
|
name = "Life Support Specialist ID"
|
|
registered_name = "Life Support Specialist"
|
|
icon_state = "atmostech"
|
|
access = list(ACCESS_EVA, ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS)
|
|
|
|
/obj/item/card/id/captains_spare/assigned
|
|
name = "Captain ID"
|
|
registered_name = "Captain"
|
|
icon_state = "captain"
|
|
|
|
/obj/item/card/id/hop
|
|
name = "Head of Personal ID"
|
|
registered_name = "HoP"
|
|
icon_state = "HoP"
|
|
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_FORENSICS_LOCKERS,
|
|
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
|
|
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
|
|
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_INTERNAL_AFFAIRS,
|
|
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION,
|
|
ACCESS_CLOWN, ACCESS_MIME, ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_EXPEDITION, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
|
|
|
|
/obj/item/card/id/hos
|
|
name = "Head of Security ID"
|
|
registered_name = "HoS"
|
|
icon_state = "HoS"
|
|
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT,
|
|
ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
|
|
ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
|
|
ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_EXPEDITION, ACCESS_WEAPONS)
|
|
|
|
/obj/item/card/id/cmo
|
|
name = "Chief Medical Officer ID"
|
|
registered_name = "CMO"
|
|
icon_state = "CMO"
|
|
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_HEADS,
|
|
ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
|
|
ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_PSYCHIATRIST, ACCESS_PARAMEDIC, ACCESS_MINERAL_STOREROOM)
|
|
|
|
/obj/item/card/id/rd
|
|
name = "Research Director ID"
|
|
registered_name = "RD"
|
|
icon_state = "RD"
|
|
access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE,
|
|
ACCESS_TOX_STORAGE, ACCESS_TECH_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS,
|
|
ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD,
|
|
ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_EXPEDITION, ACCESS_MINISAT, ACCESS_MINERAL_STOREROOM)
|
|
|
|
/obj/item/card/id/ce
|
|
name = "Chief Engineer ID"
|
|
registered_name = "CE"
|
|
icon_state = "CE"
|
|
access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
|
|
ACCESS_TELEPORTER, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EVA,
|
|
ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS,
|
|
ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINISAT, ACCESS_MINERAL_STOREROOM)
|
|
|
|
/obj/item/card/id/ntrep
|
|
name = "Nanotrasen Representative ID"
|
|
registered_name = "NTRep"
|
|
icon_state = "ntrep"
|
|
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_FORENSICS_LOCKERS,
|
|
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_EVA, ACCESS_HEADS,
|
|
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
|
|
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_INTERNAL_AFFAIRS,
|
|
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION,
|
|
ACCESS_CLOWN, ACCESS_MIME, ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_EXPEDITION, ACCESS_WEAPONS, ACCESS_NTREP)
|
|
|
|
/obj/item/card/id/blueshield
|
|
name = "Blueshield ID"
|
|
registered_name = "Blueshield"
|
|
icon_state = "blueshield"
|
|
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_FORENSICS_LOCKERS,
|
|
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_EVA, ACCESS_HEADS,
|
|
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
|
|
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_INTERNAL_AFFAIRS,
|
|
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION,
|
|
ACCESS_CLOWN, ACCESS_MIME, ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_EXPEDITION, ACCESS_WEAPONS, ACCESS_BLUESHIELD)
|
|
|
|
/obj/item/card/id/magistrate
|
|
name = "Magistrate ID"
|
|
registered_name = "Magistrate"
|
|
icon_state = "magistrate"
|
|
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_FORENSICS_LOCKERS,
|
|
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_EVA, ACCESS_HEADS,
|
|
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
|
|
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_INTERNAL_AFFAIRS,
|
|
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION,
|
|
ACCESS_CLOWN, ACCESS_MIME, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_EXPEDITION, ACCESS_MAGISTRATE)
|
|
|
|
/obj/item/card/id/assistant
|
|
name = "Assistant ID"
|
|
registered_name = "Assistant"
|
|
icon_state = "assistant"
|
|
access = list(ACCESS_MAINT_TUNNELS)
|
|
|
|
/obj/item/card/id/clown
|
|
name = "Pink ID"
|
|
registered_name = "HONK!"
|
|
icon_state = "clown"
|
|
desc = "Even looking at the card strikes you with deep fear."
|
|
access = list(ACCESS_CLOWN, ACCESS_THEATRE, ACCESS_MAINT_TUNNELS)
|
|
|
|
/obj/item/card/id/mime
|
|
name = "Black and White ID"
|
|
registered_name = "..."
|
|
icon_state = "mime"
|
|
desc = "..."
|
|
access = list(ACCESS_MIME, ACCESS_THEATRE, ACCESS_MAINT_TUNNELS)
|
|
|
|
/obj/item/card/id/botanist
|
|
name = "Botanist ID"
|
|
registered_name = "Botanist"
|
|
icon_state = "botanist"
|
|
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE)
|
|
|
|
/obj/item/card/id/librarian
|
|
name = "Librarian ID"
|
|
registered_name = "Librarian"
|
|
icon_state = "librarian"
|
|
access = list(ACCESS_LIBRARY, ACCESS_MAINT_TUNNELS)
|
|
|
|
/obj/item/card/id/chaplain
|
|
name = "Chaplain ID"
|
|
registered_name = "Chaplain"
|
|
icon_state = "chaplain"
|
|
access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_MAINT_TUNNELS)
|
|
|
|
/obj/item/card/id/bartender
|
|
name = "Bartender ID"
|
|
registered_name = "Bartender"
|
|
icon_state = "bartender"
|
|
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
|
|
|
|
/obj/item/card/id/chef
|
|
name = "Chef ID"
|
|
registered_name = "Chef"
|
|
icon_state = "chef"
|
|
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE)
|
|
|
|
/obj/item/card/id/janitor
|
|
name = "Janitor ID"
|
|
registered_name = "Janitor"
|
|
icon_state = "janitor"
|
|
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE)
|
|
|
|
/obj/item/card/id/explorer
|
|
name = "Explorer ID"
|
|
registered_name = "Explorer"
|
|
icon_state = "explorer"
|
|
|
|
/obj/item/card/id/rainbow
|
|
name = "Rainbow ID"
|
|
icon_state = "rainbow"
|
|
|
|
/obj/item/card/id/thunderdome/red
|
|
name = "Thunderdome Red ID"
|
|
registered_name = "Red Team Fighter"
|
|
assignment = "Red Team Fighter"
|
|
icon_state = "TDred"
|
|
desc = "This ID card is given to those who fought inside the thunderdome for the Red Team. Not many have lived to see one of those, even fewer lived to keep it."
|
|
|
|
/obj/item/card/id/thunderdome/green
|
|
name = "Thunderdome Green ID"
|
|
registered_name = "Green Team Fighter"
|
|
assignment = "Green Team Fighter"
|
|
icon_state = "TDgreen"
|
|
desc = "This ID card is given to those who fought inside the thunderdome for the Green Team. Not many have lived to see one of those, even fewer lived to keep it."
|
|
|
|
/obj/item/card/id/lifetime
|
|
name = "Lifetime ID Card"
|
|
desc = "A modified ID card given only to those people who have devoted their lives to the better interests of Nanotrasen. It sparkles blue."
|
|
icon_state = "lifetimeid"
|
|
|
|
/obj/item/card/id/ert
|
|
name = "ERT ID"
|
|
icon_state = "ERT_empty"
|
|
|
|
/obj/item/card/id/ert/commander
|
|
icon_state = "ERT_leader"
|
|
|
|
/obj/item/card/id/ert/security
|
|
icon_state = "ERT_security"
|
|
|
|
/obj/item/card/id/ert/engineering
|
|
icon_state = "ERT_engineering"
|
|
|
|
/obj/item/card/id/ert/medic
|
|
icon_state = "ERT_medical"
|
|
|
|
/obj/item/card/id/ert/paranormal
|
|
icon_state = "ERT_paranormal"
|
|
|
|
/obj/item/card/id/ert/janitorial
|
|
icon_state = "ERT_janitorial"
|
|
|
|
/obj/item/card/id/ert/deathsquad
|
|
icon_state = "deathsquad"
|
|
|
|
/obj/item/card/id/golem
|
|
name = "Free Golem ID"
|
|
desc = "A card used to claim mining points and buy gear. Use it to mark it as yours."
|
|
icon_state = "research"
|
|
access = list(ACCESS_FREE_GOLEMS, ACCESS_ROBOTICS, ACCESS_CLOWN, ACCESS_MIME, ACCESS_XENOBIOLOGY) //access to robots/mechs
|
|
var/registered = FALSE
|
|
|
|
/obj/item/card/id/golem/attack_self(mob/user as mob)
|
|
if(!registered && ishuman(user))
|
|
registered_name = user.real_name
|
|
SetOwnerInfo(user)
|
|
assignment = "Free Golem"
|
|
RebuildHTML()
|
|
UpdateName()
|
|
desc = "A card used to claim mining points and buy gear."
|
|
registered = TRUE
|
|
to_chat(user, "<span class='notice'>The ID is now registered as yours.</span>")
|
|
else
|
|
..()
|
|
|
|
/obj/item/card/id/data
|
|
icon_state = "data"
|
|
|
|
// Decals
|
|
/obj/item/id_decal
|
|
name = "identification card decal"
|
|
desc = "A nano-cellophane wrap that molds to an ID card to make it look snazzy."
|
|
icon = 'icons/obj/toy.dmi'
|
|
icon_state = "id_decal"
|
|
var/decal_name = "identification card"
|
|
var/decal_desc = "A card used to provide ID and determine access across the station."
|
|
var/decal_icon_state = "id"
|
|
var/decal_item_state = "card-id"
|
|
var/override_name = 0
|
|
|
|
/obj/item/id_decal/gold
|
|
name = "gold ID card decal"
|
|
icon_state = "id_decal_gold"
|
|
desc = "Make your ID look like the Captain's or a self-centered HOP's. Applies to any ID."
|
|
decal_desc = "A golden card which shows power and might."
|
|
decal_icon_state = "gold"
|
|
decal_item_state = "gold_id"
|
|
|
|
/obj/item/id_decal/silver
|
|
name = "silver ID card decal"
|
|
icon_state = "id_decal_silver"
|
|
desc = "Make your ID look like HOP's because they wouldn't change it officially. Applies to any ID."
|
|
decal_desc = "A silver card which shows honour and dedication."
|
|
decal_icon_state = "silver"
|
|
decal_item_state = "silver_id"
|
|
|
|
/obj/item/id_decal/prisoner
|
|
name = "prisoner ID card decal"
|
|
icon_state = "id_decal_prisoner"
|
|
desc = "All the cool kids have an ID that's this color. Applies to any ID."
|
|
decal_desc = "You are a number, you are not a free man."
|
|
decal_icon_state = "prisoner"
|
|
decal_item_state = "orange-id"
|
|
|
|
/obj/item/id_decal/centcom
|
|
name = "centcom ID card decal"
|
|
icon_state = "id_decal_centcom"
|
|
desc = "All the prestige without the responsibility or the access. Applies to any ID."
|
|
decal_desc = "An ID straight from Cent. Com."
|
|
decal_icon_state = "centcom"
|
|
|
|
/obj/item/id_decal/emag
|
|
name = "cryptographic sequencer ID card decal"
|
|
icon_state = "id_decal_emag"
|
|
desc = "A bundle of wires that you can tape to your ID to look very suspect. Applies to any ID."
|
|
decal_name = "cryptographic sequencer"
|
|
decal_desc = "It's a card with a magnetic strip attached to some circuitry."
|
|
decal_icon_state = "emag"
|
|
override_name = 1
|
|
|
|
/proc/get_station_card_skins()
|
|
return list("data","id","gold","silver","security","detective","warden","internalaffairsagent","medical","coroner","chemist","virologist","paramedic","psychiatrist","geneticist","research","roboticist","quartermaster","cargo","shaftminer","engineering","atmostech","captain","HoP","HoS","CMO","RD","CE","assistant","clown","mime","botanist","librarian","chaplain","bartender","chef","janitor","rainbow","prisoner","explorer")
|
|
|
|
/proc/get_centcom_card_skins()
|
|
return list("centcom","blueshield","magistrate","ntrep","ERT_leader","ERT_empty","ERT_security","ERT_engineering","ERT_medical","ERT_janitorial","ERT_paranormal","deathsquad","commander","syndie","TDred","TDgreen")
|
|
|
|
/proc/get_all_card_skins()
|
|
return get_station_card_skins() + get_centcom_card_skins()
|
|
|
|
/proc/get_skin_desc(skin)
|
|
switch(skin)
|
|
if("id")
|
|
return "Blank"
|
|
if("cargo")
|
|
return "Cargo Technician"
|
|
if("shaftminer")
|
|
return "Shaft Miner"
|
|
if("medical")
|
|
return "Medical Doctor"
|
|
if("engineering")
|
|
return "Station Engineer"
|
|
if("security")
|
|
return "Security Officer"
|
|
if("internalaffairsagent")
|
|
return "Internal Affairs Agent"
|
|
if("atmostech")
|
|
return "Life Support Specialist"
|
|
if("HoP")
|
|
return "Head of Personal"
|
|
if("HoS")
|
|
return "Head of Security"
|
|
if("CMO")
|
|
return "Chief Medical Officer"
|
|
if("RD")
|
|
return "Research Director"
|
|
if("CE")
|
|
return "Chief Engineer"
|
|
if("ERT_leader")
|
|
return "ERT Leader"
|
|
if("ERT_empty")
|
|
return "ERT Default"
|
|
if("ERT_security")
|
|
return "ERT Security"
|
|
if("ERT_engineering")
|
|
return "ERT Engineering"
|
|
if("ERT_medical")
|
|
return "ERT Medical"
|
|
if("ERT_janitorial")
|
|
return "ERT Janitorial"
|
|
if("ERT_paranormal")
|
|
return "ERT Paranormal"
|
|
if("deathsquad")
|
|
return "Deathsquad"
|
|
if("syndie")
|
|
return "Syndicate"
|
|
if("TDred")
|
|
return "Thunderdome Red"
|
|
if("TDgreen")
|
|
return "Thunderdome Green"
|
|
else
|
|
return capitalize(skin)
|
|
|
|
/proc/GetNameAndAssignmentFromId(obj/item/card/id/I)
|
|
// Format currently matches that of newscaster feeds: Registered Name (Assigned Rank)
|
|
return I.assignment ? "[I.registered_name] ([I.assignment])" : I.registered_name
|