Files
Paradise/code/game/objects/items/weapons/RSF.dm
2013-10-12 14:44:36 -04:00

235 lines
8.1 KiB
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/*
CONTAINS:
RSF
*/
/obj/item/weapon/rsf
name = "\improper Rapid-Service-Fabricator"
desc = "A device used to rapidly deploy service items."
icon = 'icons/obj/items.dmi'
icon_state = "rcd"
opacity = 0
density = 0
anchored = 0.0
var/matter = 0
var/mode = 1
flags = TABLEPASS
w_class = 3.0
/obj/item/weapon/rsf/New()
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
/obj/item/weapon/rsf/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/weapon/rcd_ammo))
if ((matter + 10) > 30)
user << "The RSF cant hold any more matter."
return
del(W)
matter += 10
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
user << "The RSF now holds [matter]/30 fabrication-units."
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
/obj/item/weapon/rsf/attack_self(mob/user as mob)
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
if (mode == 1)
mode = 2
user << "Changed dispensing mode to 'Drinking Glass'"
return
if (mode == 2)
mode = 3
user << "Changed dispensing mode to 'Paper'"
return
if (mode == 3)
mode = 4
user << "Changed dispensing mode to 'Pen'"
return
if (mode == 4)
mode = 5
user << "Changed dispensing mode to 'Dice Pack'"
return
if (mode == 5)
mode = 6
user << "Changed dispensing mode to 'Cigarette'"
return
if (mode == 6)
mode = 1
user << "Changed dispensing mode to 'Dosh'"
return
// Change mode
/obj/item/weapon/rsf/afterattack(atom/A, mob/user as mob, proximity)
if(!proximity) return
if (!(istype(A, /obj/structure/table) || istype(A, /turf/simulated/floor)))
return
if (istype(A, /obj/structure/table) && mode == 1)
if (istype(A, /obj/structure/table) && matter >= 1)
user << "Dispensing Dosh..."
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/spacecash/c10( A.loc )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 200 //once money becomes useful, I guess changing this to a high ammount, like 500 units a kick, till then, enjoy dosh!
else
matter--
user << "The RSF now holds [matter]/30 fabrication-units."
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if (istype(A, /turf/simulated/floor) && mode == 1)
if (istype(A, /turf/simulated/floor) && matter >= 1)
user << "Dispensing Dosh..."
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/spacecash/c10( A )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 200 //once money becomes useful, I guess changing this to a high ammount, like 500 units a kick, till then, enjoy dosh!
else
matter--
user << "The RSF now holds [matter]/30 fabrication-units."
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if (istype(A, /obj/structure/table) && mode == 2)
if (istype(A, /obj/structure/table) && matter >= 1)
user << "Dispensing Drinking Glass..."
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass( A.loc )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 50
else
matter--
user << "The RSF now holds [matter]/30 fabrication-units."
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if (istype(A, /turf/simulated/floor) && mode == 2)
if (istype(A, /turf/simulated/floor) && matter >= 1)
user << "Dispensing Drinking Glass..."
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass( A )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 50
else
matter--
user << "The RSF now holds [matter]/30 fabrication-units."
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if (istype(A, /obj/structure/table) && mode == 3)
if (istype(A, /obj/structure/table) && matter >= 1)
user << "Dispensing Paper Sheet..."
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/paper( A.loc )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 10
else
matter--
user << "The RSF now holds [matter]/30 fabrication-units."
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if (istype(A, /turf/simulated/floor) && mode == 3)
if (istype(A, /turf/simulated/floor) && matter >= 1)
user << "Dispensing Paper Sheet..."
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/paper( A )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 10
else
matter--
user << "The RSF now holds [matter]/30 fabrication-units."
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if (istype(A, /obj/structure/table) && mode == 4)
if (istype(A, /obj/structure/table) && matter >= 1)
user << "Dispensing Pen..."
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/pen( A.loc )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 50
else
matter--
user << "The RSF now holds [matter]/30 fabrication-units."
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if (istype(A, /turf/simulated/floor) && mode == 4)
if (istype(A, /turf/simulated/floor) && matter >= 1)
user << "Dispensing Pen..."
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/pen( A )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 50
else
matter--
user << "The RSF now holds [matter]/30 fabrication-units."
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if (istype(A, /obj/structure/table) && mode == 5)
if (istype(A, /obj/structure/table) && matter >= 1)
user << "Dispensing Dice Pack..."
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/storage/pill_bottle/dice( A.loc )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 200
else
matter--
user << "The RSF now holds [matter]/30 fabrication-units."
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if (istype(A, /turf/simulated/floor) && mode == 5)
if (istype(A, /turf/simulated/floor) && matter >= 1)
user << "Dispensing Dice Pack..."
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/storage/pill_bottle/dice( A )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 200
else
matter--
user << "The RSF now holds [matter]/30 fabrication-units."
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if (istype(A, /obj/structure/table) && mode == 6)
if (istype(A, /obj/structure/table) && matter >= 1)
user << "Dispensing Cigarette..."
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/clothing/mask/cigarette( A.loc )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 10
else
matter--
user << "The RSF now holds [matter]/30 fabrication-units."
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if (istype(A, /turf/simulated/floor) && mode == 6)
if (istype(A, /turf/simulated/floor) && matter >= 1)
user << "Dispensing Cigarette..."
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/clothing/mask/cigarette( A )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 10
else
matter--
user << "The RSF now holds [matter]/30 fabrication-units."
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return