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* Americanized spelling * more spelling * spelling + alt click * recoloring box, put it in hand and in bag * in backpack now * remove old comments * updates inventory if backpack is open * place in bags even on floor * null check + checks actual type * added the color tables * added empty subtypes. Fixed movign away bug * lint * mapload + as mob removal * early returning * removed type checks. Added more checks for coloring * added a description + early return on color tables * lint * documentation, formatting, HAS_TRAIT * formatting
Datum Component System (DCS)
Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.
See this thread for an introduction to the system as a whole.