mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-21 07:42:21 +00:00
2226 lines
85 KiB
Plaintext
2226 lines
85 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
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var/list/preferences_datums = list()
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var/global/list/special_role_times = list( //minimum age (in days) for accounts to play these roles
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ROLE_PAI = 0,
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ROLE_POSIBRAIN = 0,
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ROLE_GUARDIAN = 0,
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ROLE_TRAITOR = 7,
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ROLE_CHANGELING = 14,
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ROLE_SHADOWLING = 14,
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ROLE_WIZARD = 14,
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ROLE_REV = 14,
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ROLE_VAMPIRE = 14,
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ROLE_BLOB = 14,
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ROLE_REVENANT = 14,
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ROLE_OPERATIVE = 21,
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ROLE_CULTIST = 21,
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ROLE_RAIDER = 21,
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ROLE_ALIEN = 21,
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ROLE_DEMON = 21,
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ROLE_SENTIENT = 21,
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// ROLE_GANG = 21,
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ROLE_BORER = 21,
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ROLE_NINJA = 21,
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ROLE_GSPIDER = 21,
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ROLE_ABDUCTOR = 30,
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)
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/proc/player_old_enough_antag(client/C, role)
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if(available_in_days_antag(C, role) == 0)
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return 1 //Available in 0 days = available right now = player is old enough to play.
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return 0
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/proc/available_in_days_antag(client/C, role)
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if(!C)
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return 0
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if(!role)
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return 0
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if(!config.use_age_restriction_for_antags)
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return 0
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if(!isnum(C.player_age))
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return 0 //This is only a number if the db connection is established, otherwise it is text: "Requires database", meaning these restrictions cannot be enforced
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var/minimal_player_age_antag = special_role_times[num2text(role)]
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if(!isnum(minimal_player_age_antag))
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return 0
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return max(0, minimal_player_age_antag - C.player_age)
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/proc/check_client_age(client/C, var/days) // If days isn't provided, returns the age of the client. If it is provided, it returns the days until the player_age is equal to or greater than the days variable
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if(!days)
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return C.player_age
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else
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return max(0, days - C.player_age)
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return 0
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//used for alternate_option
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#define GET_RANDOM_JOB 0
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#define BE_CIVILIAN 1
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#define RETURN_TO_LOBBY 2
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#define MAX_SAVE_SLOTS 20 // Save slots for regular players
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#define MAX_SAVE_SLOTS_MEMBER 20 // Save slots for BYOND members
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#define TAB_CHAR 0
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#define TAB_GAME 1
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#define TAB_GEAR 2
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/datum/preferences
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//doohickeys for savefiles
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// var/path
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var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used
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// var/savefile_version = 0
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var/max_save_slots = MAX_SAVE_SLOTS
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var/max_gear_slots = 0
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//non-preference stuff
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var/warns = 0
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var/muted = 0
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var/last_ip
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var/last_id
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//game-preferences
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var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
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var/exp
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var/ooccolor = "#b82e00"
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var/be_special = list() //Special role selection
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var/UI_style = "Midnight"
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var/nanoui_fancy = TRUE
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var/toggles = TOGGLES_DEFAULT
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var/sound = SOUND_DEFAULT
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var/show_ghostitem_attack = TRUE
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var/UI_style_color = "#ffffff"
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var/UI_style_alpha = 255
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var/windowflashing = TRUE
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//character preferences
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var/real_name //our character's name
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var/be_random_name = 0 //whether we are a random name every round
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var/gender = MALE //gender of character (well duh)
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var/age = 30 //age of character
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var/spawnpoint = "Arrivals Shuttle" //where this character will spawn (0-2).
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var/b_type = "A+" //blood type (not-chooseable)
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var/underwear = "Nude" //underwear type
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var/undershirt = "Nude" //undershirt type
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var/socks = "Nude" //socks type
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var/backbag = 2 //backpack type
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var/ha_style = "None" //Head accessory style
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var/r_headacc = 0 //Head accessory colour
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var/g_headacc = 0 //Head accessory colour
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var/b_headacc = 0 //Head accessory colour
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var/list/m_styles = list(
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"head" = "None",
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"body" = "None",
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"tail" = "None"
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) //Marking styles.
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var/list/m_colours = list(
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"head" = "#000000",
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"body" = "#000000",
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"tail" = "#000000"
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) //Marking colours.
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var/h_style = "Bald" //Hair type
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var/r_hair = 0 //Hair color
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var/g_hair = 0 //Hair color
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var/b_hair = 0 //Hair color
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var/r_hair_sec = 0 //Secondary hair color
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var/g_hair_sec = 0 //Secondary hair color
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var/b_hair_sec = 0 //Secondary hair color
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var/f_style = "Shaved" //Facial hair type
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var/r_facial = 0 //Facial hair color
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var/g_facial = 0 //Facial hair color
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var/b_facial = 0 //Facial hair color
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var/r_facial_sec = 0 //Secondary facial hair color
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var/g_facial_sec = 0 //Secondary facial hair color
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var/b_facial_sec = 0 //Secondary facial hair color
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var/s_tone = 0 //Skin tone
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var/r_skin = 0 //Skin color
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var/g_skin = 0 //Skin color
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var/b_skin = 0 //Skin color
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var/r_eyes = 0 //Eye color
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var/g_eyes = 0 //Eye color
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var/b_eyes = 0 //Eye color
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var/alt_head = "None" //Alt head style.
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var/species = "Human"
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var/language = "None" //Secondary language
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var/body_accessory = null
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var/speciesprefs = 0//I hate having to do this, I really do (Using this for oldvox code, making names universal I guess
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//Mob preview
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var/icon/preview_icon = null
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var/icon/preview_icon_front = null
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var/icon/preview_icon_side = null
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//Jobs, uses bitflags
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var/job_support_high = 0
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var/job_support_med = 0
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var/job_support_low = 0
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var/job_medsci_high = 0
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var/job_medsci_med = 0
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var/job_medsci_low = 0
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var/job_engsec_high = 0
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var/job_engsec_med = 0
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var/job_engsec_low = 0
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var/job_karma_high = 0
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var/job_karma_med = 0
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var/job_karma_low = 0
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//Keeps track of preferrence for not getting any wanted jobs
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var/alternate_option = 0
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// maps each organ to either null(intact), "cyborg" or "amputated"
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// will probably not be able to do this for head and torso ;)
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var/list/organ_data = list()
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var/list/rlimb_data = list()
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var/list/player_alt_titles = new() // the default name of a job like "Medical Doctor"
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// var/accent = "en-us"
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// var/voice = "m1"
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// var/pitch = 50
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// var/talkspeed = 175
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var/flavor_text = ""
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var/med_record = ""
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var/sec_record = ""
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var/gen_record = ""
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var/disabilities = 0
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var/nanotrasen_relation = "Neutral"
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// 0 = character settings, 1 = game preferences
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var/current_tab = TAB_CHAR
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// OOC Metadata:
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var/metadata = ""
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var/slot_name = ""
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// Whether or not to use randomized character slots
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var/randomslot = 0
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// jukebox volume
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var/volume = 100
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// BYOND membership
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var/unlock_content = 0
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//Gear stuff
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var/list/gear = list()
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var/gear_tab = "General"
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/datum/preferences/New(client/C)
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b_type = pick(4;"O-", 36;"O+", 3;"A-", 28;"A+", 1;"B-", 20;"B+", 1;"AB-", 5;"AB+")
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max_gear_slots = config.max_loadout_points
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if(istype(C))
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if(!IsGuestKey(C.key))
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unlock_content = C.IsByondMember()
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if(unlock_content)
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max_save_slots = MAX_SAVE_SLOTS_MEMBER
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if(C.donator_level >= DONATOR_LEVEL_ONE)
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max_gear_slots += 5
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var/loaded_preferences_successfully = load_preferences(C)
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if(loaded_preferences_successfully)
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if(load_character(C))
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return
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//we couldn't load character data so just randomize the character appearance + name
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random_character() //let's create a random character then - rather than a fat, bald and naked man.
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real_name = random_name(gender)
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if(!loaded_preferences_successfully)
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save_preferences(C)
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save_character(C) //let's save this new random character so it doesn't keep generating new ones.
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/datum/preferences/proc/color_square(r, g, b)
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return "<span style='font-face: fixedsys; background-color: #[num2hex(r, 2)][num2hex(g, 2)][num2hex(b, 2)]; color: #[num2hex(r, 2)][num2hex(g, 2)][num2hex(b, 2)]'>___</span>"
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// Hello I am a proc full of snowflake species checks how are you
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/datum/preferences/proc/ShowChoices(mob/user)
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if(!user || !user.client)
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return
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update_preview_icon()
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user << browse_rsc(preview_icon_front, "previewicon.png")
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user << browse_rsc(preview_icon_side, "previewicon2.png")
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var/dat = ""
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dat += "<center>"
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dat += "<a href='?_src_=prefs;preference=tab;tab=[TAB_CHAR]' [current_tab == TAB_CHAR ? "class='linkOn'" : ""]>Character Settings</a>"
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dat += "<a href='?_src_=prefs;preference=tab;tab=[TAB_GAME]' [current_tab == TAB_GAME ? "class='linkOn'" : ""]>Game Preferences</a>"
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dat += "<a href='?_src_=prefs;preference=tab;tab=[TAB_GEAR]' [current_tab == TAB_GEAR ? "class='linkOn'" : ""]>Loadout</a>"
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dat += "</center>"
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dat += "<HR>"
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switch(current_tab)
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if(TAB_CHAR) // Character Settings
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dat += "<div class='statusDisplay' style='max-width: 128px; position: absolute; left: 150px; top: 150px'><img src=previewicon.png class='charPreview'><img src=previewicon2.png class='charPreview'></div>"
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dat += "<table width='100%'><tr><td width='405px' height='25px' valign='top'>"
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dat += "<b>Name: </b>"
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dat += "<a href='?_src_=prefs;preference=name;task=input'><b>[real_name]</b></a>"
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dat += "<a href='?_src_=prefs;preference=name;task=random'>(Randomize)</a>"
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dat += "<a href='?_src_=prefs;preference=name'><span class='[be_random_name ? "good" : "bad"]'>(Always Randomize)</span></a><br>"
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dat += "</td><td width='405px' height='25px' valign='left'>"
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dat += "<center>"
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dat += "Slot <b>[slot_name]</b> - "
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dat += "<a href=\"byond://?src=[user.UID()];preference=open_load_dialog\">Load slot</a> - "
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dat += "<a href=\"byond://?src=[user.UID()];preference=save\">Save slot</a> - "
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dat += "<a href=\"byond://?src=[user.UID()];preference=reload\">Reload slot</a>"
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dat += "</center>"
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dat += "</td></tr></table>"
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dat += "<table width='100%'><tr><td width='405px' height='200px' valign='top'>"
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dat += "<h2>Identity</h2>"
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if(appearance_isbanned(user))
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dat += "<b>You are banned from using custom names and appearances. \
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You can continue to adjust your characters, but you will be randomised once you join the game.\
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</b><br>"
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dat += "<b>Gender:</b> <a href='?_src_=prefs;preference=gender'>[gender == MALE ? "Male" : "Female"]</a><br>"
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dat += "<b>Age:</b> <a href='?_src_=prefs;preference=age;task=input'>[age]</a><br>"
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dat += "<b>Body:</b> <a href='?_src_=prefs;preference=all;task=random'>(®)</a><br>"
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dat += "<b>Species:</b> <a href='?_src_=prefs;preference=species;task=input'>[species]</a><br>"
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if(species == "Vox")
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dat += "<b>N2 Tank:</b> <a href='?_src_=prefs;preference=speciesprefs;task=input'>[speciesprefs ? "Large N2 Tank" : "Specialized N2 Tank"]</a><br>"
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dat += "<b>Secondary Language:</b> <a href='?_src_=prefs;preference=language;task=input'>[language]</a><br>"
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dat += "<b>Blood Type:</b> <a href='?_src_=prefs;preference=b_type;task=input'>[b_type]</a><br>"
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if(species in list("Human", "Drask", "Vox"))
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dat += "<b>Skin Tone:</b> <a href='?_src_=prefs;preference=s_tone;task=input'>[species == "Vox" ? "[s_tone]" : "[-s_tone + 35]/220"]</a><br>"
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dat += "<b>Disabilities:</b> <a href='?_src_=prefs;preference=disabilities'>\[Set\]</a><br>"
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dat += "<b>Nanotrasen Relation:</b> <a href ='?_src_=prefs;preference=nt_relation;task=input'>[nanotrasen_relation]</a><br>"
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dat += "<a href='byond://?src=[user.UID()];preference=flavor_text;task=input'>Set Flavor Text</a><br>"
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if(lentext(flavor_text) <= 40)
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if(!lentext(flavor_text)) dat += "\[...\]<br>"
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else dat += "[flavor_text]<br>"
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else dat += "[TextPreview(flavor_text)]...<br>"
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dat += "<h2>Hair & Accessories</h2>"
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if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species that have head accessories.
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var/headaccessoryname = "Head Accessory: "
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if(species == "Unathi")
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headaccessoryname = "Horns: "
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dat += "<b>[headaccessoryname]</b>"
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dat += "<a href='?_src_=prefs;preference=ha_style;task=input'>[ha_style]</a> "
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dat += "<a href='?_src_=prefs;preference=headaccessory;task=input'>Color</a> [color_square(r_headacc, g_headacc, b_headacc)]<br>"
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if(species in list("Machine", "Tajaran", "Unathi", "Vulpkanin")) //Species with head markings.
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dat += "<b>Head Markings:</b> "
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dat += "<a href='?_src_=prefs;preference=m_style_head;task=input'>[m_styles["head"]]</a>"
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dat += "<a href='?_src_=prefs;preference=m_head_colour;task=input'>Color</a> [color_square(color2R(m_colours["head"]), color2G(m_colours["head"]), color2B(m_colours["head"]))]<br>"
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if(species in list("Human", "Unathi", "Grey", "Vulpkanin", "Tajaran", "Skrell", "Vox", "Drask")) //Species with body markings/tattoos.
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dat += "<b>Body Markings:</b> "
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dat += "<a href='?_src_=prefs;preference=m_style_body;task=input'>[m_styles["body"]]</a>"
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dat += "<a href='?_src_=prefs;preference=m_body_colour;task=input'>Color</a> [color_square(color2R(m_colours["body"]), color2G(m_colours["body"]), color2B(m_colours["body"]))]<br>"
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if(species in list("Vox", "Vulpkanin")) //Species with tail markings.
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dat += "<b>Tail Markings:</b> "
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dat += "<a href='?_src_=prefs;preference=m_style_tail;task=input'>[m_styles["tail"]]</a>"
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dat += "<a href='?_src_=prefs;preference=m_tail_colour;task=input'>Color</a> [color_square(color2R(m_colours["tail"]), color2G(m_colours["tail"]), color2B(m_colours["tail"]))]<br>"
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dat += "<b>Hair:</b> "
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dat += "<a href='?_src_=prefs;preference=h_style;task=input'>[h_style]</a>"
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dat += "<a href='?_src_=prefs;preference=hair;task=input'>Color</a> [color_square(r_hair, g_hair, b_hair)]"
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var/datum/sprite_accessory/temp_hair_style = hair_styles_list[h_style]
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if(temp_hair_style && temp_hair_style.secondary_theme && !temp_hair_style.no_sec_colour)
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dat += " <a href='?_src_=prefs;preference=secondary_hair;task=input'>Color #2</a> [color_square(r_hair_sec, g_hair_sec, b_hair_sec)]"
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dat += "<br>"
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dat += "<b>Facial Hair:</b> "
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dat += "<a href='?_src_=prefs;preference=f_style;task=input'>[f_style ? "[f_style]" : "Shaved"]</a>"
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dat += "<a href='?_src_=prefs;preference=facial;task=input'>Color</a> [color_square(r_facial, g_facial, b_facial)]"
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var/datum/sprite_accessory/temp_facial_hair_style = facial_hair_styles_list[f_style]
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if(temp_facial_hair_style && temp_facial_hair_style.secondary_theme && !temp_facial_hair_style.no_sec_colour)
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dat += " <a href='?_src_=prefs;preference=secondary_facial;task=input'>Color #2</a> [color_square(r_facial_sec, g_facial_sec, b_facial_sec)]"
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dat += "<br>"
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if(species != "Machine")
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dat += "<b>Eyes:</b> "
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dat += "<a href='?_src_=prefs;preference=eyes;task=input'>Color</a> [color_square(r_eyes, g_eyes, b_eyes)]<br>"
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if((species in list("Unathi", "Tajaran", "Skrell", "Slime People", "Vulpkanin", "Machine")) || body_accessory_by_species[species] || check_rights(R_ADMIN, 0, user)) //admins can always fuck with this, because they are admins
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dat += "<b>Body Color:</b> "
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dat += "<a href='?_src_=prefs;preference=skin;task=input'>Color</a> [color_square(r_skin, g_skin, b_skin)]<br>"
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if(body_accessory_by_species[species] || check_rights(R_ADMIN, 0, user))
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dat += "<b>Body Accessory:</b> "
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dat += "<a href='?_src_=prefs;preference=body_accessory;task=input'>[body_accessory ? "[body_accessory]" : "None"]</a><br>"
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dat += "</td><td width='405px' height='200px' valign='top'>"
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dat += "<h2>Occupation Choices</h2>"
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dat += "<a href='?_src_=prefs;preference=job;task=menu'>Set Occupation Preferences</a><br>"
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if(jobban_isbanned(user, "Records"))
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dat += "<b>You are banned from using character records.</b><br>"
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else
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dat += "<a href=\"byond://?src=[user.UID()];preference=records;record=1\">Character Records</a><br>"
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dat += "<h2>Limbs</h2>"
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if(species in list("Unathi")) //Species with alt heads.
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dat += "<b>Alternate Head:</b> "
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dat += "<a href='?_src_=prefs;preference=alt_head;task=input'>[alt_head]</a><br>"
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dat += "<b>Limbs and Parts:</b> <a href='?_src_=prefs;preference=limbs;task=input'>Adjust</a><br>"
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if(species != "Slime People" && species != "Machine")
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dat += "<b>Internal Organs:</b> <a href='?_src_=prefs;preference=organs;task=input'>Adjust</a><br>"
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//display limbs below
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var/ind = 0
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for(var/name in organ_data)
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var/status = organ_data[name]
|
|
var/organ_name = null
|
|
switch(name)
|
|
if("chest") organ_name = "torso"
|
|
if("groin") organ_name = "lower body"
|
|
if("head") organ_name = "head"
|
|
if("l_arm") organ_name = "left arm"
|
|
if("r_arm") organ_name = "right arm"
|
|
if("l_leg") organ_name = "left leg"
|
|
if("r_leg") organ_name = "right leg"
|
|
if("l_foot") organ_name = "left foot"
|
|
if("r_foot") organ_name = "right foot"
|
|
if("l_hand") organ_name = "left hand"
|
|
if("r_hand") organ_name = "right hand"
|
|
if("heart") organ_name = "heart"
|
|
if("eyes") organ_name = "eyes"
|
|
|
|
if(status in list("cyborg", "amputated", "mechanical", "assisted"))
|
|
++ind
|
|
if(ind > 1) dat += ", "
|
|
|
|
switch(status)
|
|
if("cyborg")
|
|
var/datum/robolimb/R
|
|
if(rlimb_data[name] && all_robolimbs[rlimb_data[name]])
|
|
R = all_robolimbs[rlimb_data[name]]
|
|
else
|
|
R = basic_robolimb
|
|
dat += "\t[R.company] [organ_name] prosthesis"
|
|
if("amputated") dat += "\tAmputated [organ_name]"
|
|
if("mechanical") dat += "\tMechanical [organ_name]"
|
|
if("assisted")
|
|
switch(organ_name)
|
|
if("heart") dat += "\tPacemaker-assisted [organ_name]"
|
|
if("voicebox") dat += "\tSurgically altered [organ_name]"
|
|
if("eyes") dat += "\tRetinal overlayed [organ_name]"
|
|
else dat += "\tMechanically assisted [organ_name]"
|
|
if(!ind) dat += "\[...\]<br>"
|
|
else dat += "<br>"
|
|
|
|
dat += "<h2>Clothing</h2>"
|
|
dat += "<b>Underwear:</b> <a href ='?_src_=prefs;preference=underwear;task=input'>[underwear]</a><BR>"
|
|
dat += "<b>Undershirt:</b> <a href ='?_src_=prefs;preference=undershirt;task=input'>[undershirt]</a><BR>"
|
|
dat += "<b>Socks:</b> <a href ='?_src_=prefs;preference=socks;task=input'>[socks]</a><BR>"
|
|
dat += "<b>Backpack Type:</b> <a href ='?_src_=prefs;preference=bag;task=input'>[backbaglist[backbag]]</a><br>"
|
|
|
|
dat += "</td></tr></table>"
|
|
|
|
if(TAB_GAME) // General Preferences
|
|
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
|
|
dat += "<h2>General Settings</h2>"
|
|
dat += "<b>Fancy NanoUI:</b> <a href='?_src_=prefs;preference=nanoui'>[(nanoui_fancy) ? "Yes" : "No"]</a><br>"
|
|
dat += "<b>Ghost-Item Attack Animation:</b> <a href='?_src_=prefs;preference=ghost_att_anim'>[(show_ghostitem_attack) ? "Yes" : "No"]</a><br>"
|
|
dat += "<b>Window Flashing:</b> <a href='?_src_=prefs;preference=winflash'>[(windowflashing) ? "Yes" : "No"]</a><br>"
|
|
dat += "<b>Custom UI settings:</b><br>"
|
|
dat += " - <b>UI Style:</b> <a href='?_src_=prefs;preference=ui'><b>[UI_style]</b></a><br>"
|
|
dat += " - <b>Color:</b> <a href='?_src_=prefs;preference=UIcolor'><b>[UI_style_color]</b></a> <table style='display:inline;' bgcolor='[UI_style_color]'<tr><td>__</td></tr></table><br>"
|
|
dat += " - <b>Alpha (transparency):</b> <a href='?_src_=prefs;preference=UIalpha'><b>[UI_style_alpha]</b></a><br>"
|
|
dat += "<br>"
|
|
dat += "<b>Play admin midis:</b> <a href='?_src_=prefs;preference=hear_midis'><b>[(sound & SOUND_MIDI) ? "Yes" : "No"]</b></a><br>"
|
|
dat += "<b>Play lobby music:</b> <a href='?_src_=prefs;preference=lobby_music'><b>[(sound & SOUND_LOBBY) ? "Yes" : "No"]</b></a><br>"
|
|
if(user.client.holder)
|
|
dat += "<b>Adminhelp sound:</b> "
|
|
dat += "<a href='?_src_=prefs;preference=hear_adminhelps'><b>[(sound & SOUND_ADMINHELP)?"On":"Off"]</b></a><br>"
|
|
|
|
if(check_rights(R_ADMIN,0))
|
|
dat += "<b>OOC:</b> <span style='border: 1px solid #161616; background-color: [ooccolor ? ooccolor : normal_ooc_colour];'> </span> <a href='?_src_=prefs;preference=ooccolor;task=input'><b>Change</b></a><br>"
|
|
if(config.allow_Metadata)
|
|
dat += "<b>OOC notes:</b> <a href='?_src_=prefs;preference=metadata;task=input'><b>Edit</b></a><br>"
|
|
if(unlock_content)
|
|
dat += "<b>BYOND Membership Publicity:</b> <a href='?_src_=prefs;preference=publicity'><b>[(toggles & MEMBER_PUBLIC) ? "Public" : "Hidden"]</b></a><br>"
|
|
if(user.client.donator_level >= DONATOR_LEVEL_ONE)
|
|
dat += "<b>Donator Publicity:</b> <a href='?_src_=prefs;preference=donor_public'><b>[(toggles & DONATOR_PUBLIC) ? "Public" : "Hidden"]</b></a><br>"
|
|
|
|
dat += "<b>Randomized character slot:</b> <a href='?_src_=prefs;preference=randomslot'><b>[randomslot ? "Yes" : "No"]</b></a><br>"
|
|
dat += "<b>Ghost ears:</b> <a href='?_src_=prefs;preference=ghost_ears'><b>[(toggles & CHAT_GHOSTEARS) ? "Nearest Creatures" : "All Speech"]</b></a><br>"
|
|
dat += "<b>Ghost sight:</b> <a href='?_src_=prefs;preference=ghost_sight'><b>[(toggles & CHAT_GHOSTSIGHT) ? "Nearest Creatures" : "All Emotes"]</b></a><br>"
|
|
dat += "<b>Ghost radio:</b> <a href='?_src_=prefs;preference=ghost_radio'><b>[(toggles & CHAT_GHOSTRADIO) ? "Nearest Speakers" : "All Chatter"]</b></a><br>"
|
|
|
|
dat += "</td><td width='300px' height='300px' valign='top'>"
|
|
dat += "<h2>Special Role Settings</h2>"
|
|
if(jobban_isbanned(user, "Syndicate"))
|
|
dat += "<b>You are banned from special roles.</b>"
|
|
be_special = list()
|
|
else
|
|
for(var/i in special_roles)
|
|
if(jobban_isbanned(user, i))
|
|
dat += "<b>Be [capitalize(i)]:</b> <font color=red><b> \[BANNED]</b></font><br>"
|
|
else if(!player_old_enough_antag(user.client,i))
|
|
var/available_in_days_antag = available_in_days_antag(user.client,i)
|
|
dat += "<b>Be [capitalize(i)]:</b> <font color=red><b> \[IN [(available_in_days_antag)] DAYS]</b></font><br>"
|
|
else
|
|
dat += "<b>Be [capitalize(i)]:</b> <a href='?_src_=prefs;preference=be_special;role=[i]'><b>[(i in src.be_special) ? "Yes" : "No"]</b></a><br>"
|
|
dat += "</td></tr></table>"
|
|
|
|
if(TAB_GEAR)
|
|
var/total_cost = 0
|
|
var/list/type_blacklist = list()
|
|
if(gear && gear.len)
|
|
for(var/i = 1, i <= gear.len, i++)
|
|
var/datum/gear/G = gear_datums[gear[i]]
|
|
if(G)
|
|
if(!G.subtype_cost_overlap)
|
|
if(G.subtype_path in type_blacklist)
|
|
continue
|
|
type_blacklist += G.subtype_path
|
|
total_cost += G.cost
|
|
|
|
var/fcolor = "#3366CC"
|
|
if(total_cost < max_gear_slots)
|
|
fcolor = "#E67300"
|
|
dat += "<table align='center' width='100%'>"
|
|
dat += "<tr><td colspan=4><center><b><font color='[fcolor]'>[total_cost]/[max_gear_slots]</font> loadout points spent.</b> \[<a href='?_src_=prefs;preference=gear;clear_loadout=1'>Clear Loadout</a>\]</center></td></tr>"
|
|
dat += "<tr><td colspan=4><center><b>"
|
|
|
|
var/firstcat = 1
|
|
for(var/category in loadout_categories)
|
|
var/datum/loadout_category/LC = loadout_categories[category]
|
|
if(LC.donor_only)
|
|
if(user.client.donator_level < DONATOR_LEVEL_TWO) // level two donators get the donator loadout, so don't show it to anyone with less than that
|
|
continue
|
|
if(firstcat)
|
|
firstcat = 0
|
|
else
|
|
dat += " |"
|
|
if(category == gear_tab)
|
|
dat += " <span class='linkOff'>[category]</span> "
|
|
else
|
|
dat += " <a href='?_src_=prefs;preference=gear;select_category=[category]'>[category]</a> "
|
|
dat += "</b></center></td></tr>"
|
|
|
|
var/datum/loadout_category/LC = loadout_categories[gear_tab]
|
|
dat += "<tr><td colspan=4><hr></td></tr>"
|
|
dat += "<tr><td colspan=4><b><center>[LC.category]</center></b></td></tr>"
|
|
dat += "<tr><td colspan=4><hr></td></tr>"
|
|
for(var/gear_name in LC.gear)
|
|
var/datum/gear/G = LC.gear[gear_name]
|
|
var/ticked = (G.display_name in gear)
|
|
dat += "<tr style='vertical-align:top;'><td width=15%><a style='white-space:normal;' [ticked ? "class='linkOn' " : ""]href='?_src_=prefs;preference=gear;toggle_gear=[G.display_name]'>[G.display_name]</a></td>"
|
|
dat += "<td width = 5% style='vertical-align:top'>[G.cost]</td><td>"
|
|
if(G.allowed_roles)
|
|
dat += "<font size=2>Restrictions: "
|
|
for(var/role in G.allowed_roles)
|
|
dat += role + " "
|
|
dat += "</font>"
|
|
dat += "</td><td><font size=2><i>[G.description]</i></font></td></tr>"
|
|
if(ticked)
|
|
. += "<tr><td colspan=4>"
|
|
for(var/datum/gear_tweak/tweak in G.gear_tweaks)
|
|
. += " <a href='?_src_=prefs;preference=gear;gear=[G.display_name];tweak=\ref[tweak]'>[tweak.get_contents(get_tweak_metadata(G, tweak))]</a>"
|
|
. += "</td></tr>"
|
|
dat += "</table>"
|
|
|
|
dat += "<hr><center>"
|
|
if(!IsGuestKey(user.key))
|
|
dat += "<a href='?_src_=prefs;preference=load'>Undo</a> - "
|
|
dat += "<a href='?_src_=prefs;preference=save'>Save Setup</a> - "
|
|
|
|
dat += "<a href='?_src_=prefs;preference=reset_all'>Reset Setup</a>"
|
|
dat += "</center>"
|
|
|
|
var/datum/browser/popup = new(user, "preferences", "<div align='center'>Character Setup</div>", 820, 640)
|
|
popup.set_content(dat)
|
|
popup.open(0)
|
|
|
|
|
|
/datum/preferences/proc/get_gear_metadata(var/datum/gear/G)
|
|
. = gear[G.display_name]
|
|
if(!.)
|
|
. = list()
|
|
gear[G.display_name] = .
|
|
|
|
/datum/preferences/proc/get_tweak_metadata(var/datum/gear/G, var/datum/gear_tweak/tweak)
|
|
var/list/metadata = get_gear_metadata(G)
|
|
. = metadata["[tweak]"]
|
|
if(!.)
|
|
. = tweak.get_default()
|
|
metadata["[tweak]"] = .
|
|
|
|
/datum/preferences/proc/set_tweak_metadata(var/datum/gear/G, var/datum/gear_tweak/tweak, var/new_metadata)
|
|
var/list/metadata = get_gear_metadata(G)
|
|
metadata["[tweak]"] = new_metadata
|
|
|
|
|
|
/datum/preferences/proc/SetChoices(mob/user, limit = 12, list/splitJobs = list("Civilian","Research Director","AI","Bartender"), width = 760, height = 790)
|
|
if(!job_master)
|
|
return
|
|
|
|
//limit - The amount of jobs allowed per column. Defaults to 17 to make it look nice.
|
|
//splitJobs - Allows you split the table by job. You can make different tables for each department by including their heads. Defaults to CE to make it look nice.
|
|
//width - Screen' width. Defaults to 550 to make it look nice.
|
|
//height - Screen's height. Defaults to 500 to make it look nice.
|
|
|
|
|
|
var/HTML = "<body>"
|
|
HTML += "<tt><center>"
|
|
HTML += "<b>Choose occupation chances</b><br>Unavailable occupations are crossed out.<br><br>"
|
|
HTML += "<center><a href='?_src_=prefs;preference=job;task=close'>\[Done\]</a></center><br>" // Easier to press up here.
|
|
HTML += "<div align='center'>Left-click to raise an occupation preference, right-click to lower it.<br></div>"
|
|
HTML += "<script type='text/javascript'>function setJobPrefRedirect(level, rank) { window.location.href='?_src_=prefs;preference=job;task=setJobLevel;level=' + level + ';text=' + encodeURIComponent(rank); return false; }</script>"
|
|
HTML += "<table width='100%' cellpadding='1' cellspacing='0'><tr><td width='20%'>" // Table within a table for alignment, also allows you to easily add more colomns.
|
|
HTML += "<table width='100%' cellpadding='1' cellspacing='0'>"
|
|
var/index = -1
|
|
|
|
//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
|
|
var/datum/job/lastJob
|
|
if(!job_master) return
|
|
for(var/datum/job/job in job_master.occupations)
|
|
|
|
if(job.admin_only)
|
|
continue
|
|
|
|
index += 1
|
|
if((index >= limit) || (job.title in splitJobs))
|
|
if((index < limit) && (lastJob != null))
|
|
//If the cells were broken up by a job in the splitJob list then it will fill in the rest of the cells with
|
|
//the last job's selection color. Creating a rather nice effect.
|
|
for(var/i = 0, i < (limit - index), i += 1)
|
|
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'> </td><td> </td></tr>"
|
|
HTML += "</table></td><td width='20%'><table width='100%' cellpadding='1' cellspacing='0'>"
|
|
index = 0
|
|
|
|
HTML += "<tr bgcolor='[job.selection_color]'><td width='60%' align='right'>"
|
|
var/rank = job.title
|
|
lastJob = job
|
|
if(!is_job_whitelisted(user, rank))
|
|
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[KARMA]</b></font></td></tr>"
|
|
continue
|
|
if(jobban_isbanned(user, rank))
|
|
HTML += "<del>[rank]</del></td><td><b> \[BANNED]</b></td></tr>"
|
|
continue
|
|
var/available_in_playtime = job.available_in_playtime(user.client)
|
|
if(available_in_playtime)
|
|
HTML += "<del>[rank]</del></td><td> \[ " + get_exp_format(available_in_playtime) + " as " + job.get_exp_req_type() + " \]</td></tr>"
|
|
continue
|
|
if(!job.player_old_enough(user.client))
|
|
var/available_in_days = job.available_in_days(user.client)
|
|
HTML += "<del>[rank]</del></td><td> \[IN [(available_in_days)] DAYS]</td></tr>"
|
|
continue
|
|
if((job_support_low & CIVILIAN) && (rank != "Civilian"))
|
|
HTML += "<font color=orange>[rank]</font></td><td></td></tr>"
|
|
continue
|
|
if((rank in command_positions) || (rank == "AI"))//Bold head jobs
|
|
HTML += "<b><span class='dark'>[rank]</span></b>"
|
|
else
|
|
HTML += "<span class='dark'>[rank]</span>"
|
|
|
|
HTML += "</td><td width='40%'>"
|
|
|
|
var/prefLevelLabel = "ERROR"
|
|
var/prefLevelColor = "pink"
|
|
var/prefUpperLevel = -1 // level to assign on left click
|
|
var/prefLowerLevel = -1 // level to assign on right click
|
|
|
|
if(GetJobDepartment(job, 1) & job.flag)
|
|
prefLevelLabel = "High"
|
|
prefLevelColor = "slateblue"
|
|
prefUpperLevel = 4
|
|
prefLowerLevel = 2
|
|
else if(GetJobDepartment(job, 2) & job.flag)
|
|
prefLevelLabel = "Medium"
|
|
prefLevelColor = "green"
|
|
prefUpperLevel = 1
|
|
prefLowerLevel = 3
|
|
else if(GetJobDepartment(job, 3) & job.flag)
|
|
prefLevelLabel = "Low"
|
|
prefLevelColor = "orange"
|
|
prefUpperLevel = 2
|
|
prefLowerLevel = 4
|
|
else
|
|
prefLevelLabel = "NEVER"
|
|
prefLevelColor = "red"
|
|
prefUpperLevel = 3
|
|
prefLowerLevel = 1
|
|
|
|
|
|
HTML += "<a class='white' href='?_src_=prefs;preference=job;task=setJobLevel;level=[prefUpperLevel];text=[rank]' oncontextmenu='javascript:return setJobPrefRedirect([prefLowerLevel], \"[rank]\");'>"
|
|
|
|
// HTML += "<a href='?_src_=prefs;preference=job;task=input;text=[rank]'>"
|
|
|
|
if(rank == "Civilian")//Civilian is special
|
|
if(job_support_low & CIVILIAN)
|
|
HTML += " <font color=green>\[Yes]</font></a>"
|
|
else
|
|
HTML += " <font color=red>\[No]</font></a>"
|
|
if(job.alt_titles)
|
|
HTML += "<br><b><a class='white' href=\"byond://?src=[user.UID()];preference=job;task=alt_title;job=\ref[job]\">\[[GetPlayerAltTitle(job)]\]</a></b></td></tr>"
|
|
HTML += "</td></tr>"
|
|
continue
|
|
/*
|
|
if(GetJobDepartment(job, 1) & job.flag)
|
|
HTML += " <font color=blue>\[High]</font>"
|
|
else if(GetJobDepartment(job, 2) & job.flag)
|
|
HTML += " <font color=green>\[Medium]</font>"
|
|
else if(GetJobDepartment(job, 3) & job.flag)
|
|
HTML += " <font color=orange>\[Low]</font>"
|
|
else
|
|
HTML += " <font color=red>\[NEVER]</font>"
|
|
*/
|
|
HTML += "<font color=[prefLevelColor]>[prefLevelLabel]</font></a>"
|
|
|
|
if(job.alt_titles)
|
|
HTML += "<br><b><a class='white' href=\"byond://?src=[user.UID()];preference=job;task=alt_title;job=\ref[job]\">\[[GetPlayerAltTitle(job)]\]</a></b></td></tr>"
|
|
|
|
|
|
HTML += "</td></tr>"
|
|
|
|
for(var/i = 1, i < (limit - index), i += 1) // Finish the column so it is even
|
|
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'> </td><td> </td></tr>"
|
|
|
|
HTML += "</td'></tr></table>"
|
|
|
|
HTML += "</center></table>"
|
|
|
|
switch(alternate_option)
|
|
if(GET_RANDOM_JOB)
|
|
HTML += "<center><br><u><a href='?_src_=prefs;preference=job;task=random'><font color=white>Get random job if preferences unavailable</font></a></u></center><br>"
|
|
if(BE_CIVILIAN)
|
|
HTML += "<center><br><u><a href='?_src_=prefs;preference=job;task=random'><font color=white>Be a civilian if preferences unavailable</font></a></u></center><br>"
|
|
if(RETURN_TO_LOBBY)
|
|
HTML += "<center><br><u><a href='?_src_=prefs;preference=job;task=random'><font color=white>Return to lobby if preferences unavailable</font></a></u></center><br>"
|
|
|
|
HTML += "<center><a href='?_src_=prefs;preference=job;task=reset'>\[Reset\]</a></center>"
|
|
HTML += "</tt>"
|
|
|
|
user << browse(null, "window=preferences")
|
|
// user << browse(HTML, "window=mob_occupation;size=[width]x[height]")
|
|
var/datum/browser/popup = new(user, "mob_occupation", "<div align='center'>Occupation Preferences</div>", width, height)
|
|
popup.set_window_options("can_close=0")
|
|
popup.set_content(HTML)
|
|
popup.open(0)
|
|
return
|
|
|
|
/datum/preferences/proc/SetJobPreferenceLevel(var/datum/job/job, var/level)
|
|
if(!job)
|
|
return 0
|
|
|
|
if(level == 1) // to high
|
|
// remove any other job(s) set to high
|
|
job_support_med |= job_support_high
|
|
job_engsec_med |= job_engsec_high
|
|
job_medsci_med |= job_medsci_high
|
|
job_karma_med |= job_karma_high
|
|
job_support_high = 0
|
|
job_engsec_high = 0
|
|
job_medsci_high = 0
|
|
job_karma_high = 0
|
|
|
|
if(job.department_flag == SUPPORT)
|
|
job_support_low &= ~job.flag
|
|
job_support_med &= ~job.flag
|
|
job_support_high &= ~job.flag
|
|
|
|
switch(level)
|
|
if(1)
|
|
job_support_high |= job.flag
|
|
if(2)
|
|
job_support_med |= job.flag
|
|
if(3)
|
|
job_support_low |= job.flag
|
|
|
|
return 1
|
|
else if(job.department_flag == ENGSEC)
|
|
job_engsec_low &= ~job.flag
|
|
job_engsec_med &= ~job.flag
|
|
job_engsec_high &= ~job.flag
|
|
|
|
switch(level)
|
|
if(1)
|
|
job_engsec_high |= job.flag
|
|
if(2)
|
|
job_engsec_med |= job.flag
|
|
if(3)
|
|
job_engsec_low |= job.flag
|
|
|
|
return 1
|
|
else if(job.department_flag == MEDSCI)
|
|
job_medsci_low &= ~job.flag
|
|
job_medsci_med &= ~job.flag
|
|
job_medsci_high &= ~job.flag
|
|
|
|
switch(level)
|
|
if(1)
|
|
job_medsci_high |= job.flag
|
|
if(2)
|
|
job_medsci_med |= job.flag
|
|
if(3)
|
|
job_medsci_low |= job.flag
|
|
|
|
return 1
|
|
else if(job.department_flag == KARMA)
|
|
job_karma_low &= ~job.flag
|
|
job_karma_med &= ~job.flag
|
|
job_karma_high &= ~job.flag
|
|
|
|
switch(level)
|
|
if(1)
|
|
job_karma_high |= job.flag
|
|
if(2)
|
|
job_karma_med |= job.flag
|
|
if(3)
|
|
job_karma_low |= job.flag
|
|
|
|
return 1
|
|
|
|
return 0
|
|
|
|
/datum/preferences/proc/UpdateJobPreference(mob/user, role, desiredLvl)
|
|
var/datum/job/job = job_master.GetJob(role)
|
|
|
|
if(!job)
|
|
user << browse(null, "window=mob_occupation")
|
|
ShowChoices(user)
|
|
return
|
|
|
|
if(!isnum(desiredLvl))
|
|
to_chat(user, "\red UpdateJobPreference - desired level was not a number. Please notify coders!")
|
|
ShowChoices(user)
|
|
return
|
|
|
|
if(role == "Civilian")
|
|
if(job_support_low & job.flag)
|
|
job_support_low &= ~job.flag
|
|
else
|
|
job_support_low |= job.flag
|
|
SetChoices(user)
|
|
return 1
|
|
|
|
SetJobPreferenceLevel(job, desiredLvl)
|
|
SetChoices(user)
|
|
|
|
return 1
|
|
|
|
/datum/preferences/proc/ShowDisabilityState(mob/user,flag,label)
|
|
if(flag==DISABILITY_FLAG_FAT && species!=("Human" || "Tajaran" || "Grey"))
|
|
return "<li><i>[species] cannot be fat.</i></li>"
|
|
return "<li><b>[label]:</b> <a href=\"?_src_=prefs;task=input;preference=disabilities;disability=[flag]\">[disabilities & flag ? "Yes" : "No"]</a></li>"
|
|
|
|
/datum/preferences/proc/SetDisabilities(mob/user)
|
|
var/HTML = "<body>"
|
|
|
|
// AUTOFIXED BY fix_string_idiocy.py
|
|
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:474: HTML += "<tt><center>"
|
|
HTML += {"<tt><center>
|
|
<b>Choose disabilities</b><ul>"}
|
|
// END AUTOFIX
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_NEARSIGHTED,"Needs Glasses")
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_FAT,"Obese")
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_EPILEPTIC,"Seizures")
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_DEAF,"Deaf")
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_BLIND,"Blind")
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_COLOURBLIND,"Colourblind")
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_MUTE,"Mute")
|
|
|
|
|
|
// AUTOFIXED BY fix_string_idiocy.py
|
|
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:481: HTML += "</ul>"
|
|
HTML += {"</ul>
|
|
<a href=\"?_src_=prefs;task=close;preference=disabilities\">\[Done\]</a>
|
|
<a href=\"?_src_=prefs;task=reset;preference=disabilities\">\[Reset\]</a>
|
|
</center></tt>"}
|
|
// END AUTOFIX
|
|
user << browse(null, "window=preferences")
|
|
user << browse(HTML, "window=disabil;size=350x300")
|
|
return
|
|
|
|
/datum/preferences/proc/SetRecords(mob/user)
|
|
var/HTML = "<body>"
|
|
HTML += "<tt><center>"
|
|
HTML += "<b>Set Character Records</b><br>"
|
|
|
|
HTML += "<a href=\"byond://?src=[user.UID()];preference=records;task=med_record\">Medical Records</a><br>"
|
|
|
|
if(lentext(med_record) <= 40)
|
|
HTML += "[med_record]"
|
|
else
|
|
HTML += "[copytext(med_record, 1, 37)]..."
|
|
|
|
HTML += "<br><br><a href=\"byond://?src=[user.UID()];preference=records;task=gen_record\">Employment Records</a><br>"
|
|
|
|
if(lentext(gen_record) <= 40)
|
|
HTML += "[gen_record]"
|
|
else
|
|
HTML += "[copytext(gen_record, 1, 37)]..."
|
|
|
|
HTML += "<br><br><a href=\"byond://?src=[user.UID()];preference=records;task=sec_record\">Security Records</a><br>"
|
|
|
|
if(lentext(sec_record) <= 40)
|
|
HTML += "[sec_record]<br>"
|
|
else
|
|
HTML += "[copytext(sec_record, 1, 37)]...<br>"
|
|
|
|
HTML += "<br>"
|
|
HTML += "<a href=\"byond://?src=[user.UID()];preference=records;records=-1\">\[Done\]</a>"
|
|
HTML += "</center></tt>"
|
|
|
|
user << browse(null, "window=preferences")
|
|
user << browse(HTML, "window=records;size=350x300")
|
|
return
|
|
|
|
/datum/preferences/proc/GetPlayerAltTitle(datum/job/job)
|
|
return player_alt_titles.Find(job.title) > 0 \
|
|
? player_alt_titles[job.title] \
|
|
: job.title
|
|
|
|
/datum/preferences/proc/SetPlayerAltTitle(datum/job/job, new_title)
|
|
// remove existing entry
|
|
if(player_alt_titles.Find(job.title))
|
|
player_alt_titles -= job.title
|
|
// add one if it's not default
|
|
if(job.title != new_title)
|
|
player_alt_titles[job.title] = new_title
|
|
|
|
/datum/preferences/proc/SetJob(mob/user, role)
|
|
var/datum/job/job = job_master.GetJob(role)
|
|
if(!job)
|
|
user << browse(null, "window=mob_occupation")
|
|
ShowChoices(user)
|
|
return
|
|
|
|
if(role == "Civilian")
|
|
if(job_support_low & job.flag)
|
|
job_support_low &= ~job.flag
|
|
else
|
|
job_support_low |= job.flag
|
|
SetChoices(user)
|
|
return 1
|
|
|
|
if(GetJobDepartment(job, 1) & job.flag)
|
|
SetJobDepartment(job, 1)
|
|
else if(GetJobDepartment(job, 2) & job.flag)
|
|
SetJobDepartment(job, 2)
|
|
else if(GetJobDepartment(job, 3) & job.flag)
|
|
SetJobDepartment(job, 3)
|
|
else//job = Never
|
|
SetJobDepartment(job, 4)
|
|
|
|
SetChoices(user)
|
|
return 1
|
|
|
|
/datum/preferences/proc/ResetJobs()
|
|
job_support_high = 0
|
|
job_support_med = 0
|
|
job_support_low = 0
|
|
|
|
job_medsci_high = 0
|
|
job_medsci_med = 0
|
|
job_medsci_low = 0
|
|
|
|
job_engsec_high = 0
|
|
job_engsec_med = 0
|
|
job_engsec_low = 0
|
|
|
|
job_karma_high = 0
|
|
job_karma_med = 0
|
|
job_karma_low = 0
|
|
|
|
|
|
/datum/preferences/proc/GetJobDepartment(var/datum/job/job, var/level)
|
|
if(!job || !level) return 0
|
|
switch(job.department_flag)
|
|
if(SUPPORT)
|
|
switch(level)
|
|
if(1)
|
|
return job_support_high
|
|
if(2)
|
|
return job_support_med
|
|
if(3)
|
|
return job_support_low
|
|
if(MEDSCI)
|
|
switch(level)
|
|
if(1)
|
|
return job_medsci_high
|
|
if(2)
|
|
return job_medsci_med
|
|
if(3)
|
|
return job_medsci_low
|
|
if(ENGSEC)
|
|
switch(level)
|
|
if(1)
|
|
return job_engsec_high
|
|
if(2)
|
|
return job_engsec_med
|
|
if(3)
|
|
return job_engsec_low
|
|
if(KARMA)
|
|
switch(level)
|
|
if(1)
|
|
return job_karma_high
|
|
if(2)
|
|
return job_karma_med
|
|
if(3)
|
|
return job_karma_low
|
|
return 0
|
|
|
|
/datum/preferences/proc/SetJobDepartment(var/datum/job/job, var/level)
|
|
if(!job || !level) return 0
|
|
switch(level)
|
|
if(1)//Only one of these should ever be active at once so clear them all here
|
|
job_support_high = 0
|
|
job_medsci_high = 0
|
|
job_engsec_high = 0
|
|
job_karma_high = 0
|
|
return 1
|
|
if(2)//Set current highs to med, then reset them
|
|
job_support_med |= job_support_high
|
|
job_medsci_med |= job_medsci_high
|
|
job_engsec_med |= job_engsec_high
|
|
job_karma_med |= job_karma_high
|
|
job_support_high = 0
|
|
job_medsci_high = 0
|
|
job_engsec_high = 0
|
|
job_karma_high = 0
|
|
|
|
switch(job.department_flag)
|
|
if(SUPPORT)
|
|
switch(level)
|
|
if(2)
|
|
job_support_high = job.flag
|
|
job_support_med &= ~job.flag
|
|
if(3)
|
|
job_support_med |= job.flag
|
|
job_support_low &= ~job.flag
|
|
else
|
|
job_support_low |= job.flag
|
|
if(MEDSCI)
|
|
switch(level)
|
|
if(2)
|
|
job_medsci_high = job.flag
|
|
job_medsci_med &= ~job.flag
|
|
if(3)
|
|
job_medsci_med |= job.flag
|
|
job_medsci_low &= ~job.flag
|
|
else
|
|
job_medsci_low |= job.flag
|
|
if(ENGSEC)
|
|
switch(level)
|
|
if(2)
|
|
job_engsec_high = job.flag
|
|
job_engsec_med &= ~job.flag
|
|
if(3)
|
|
job_engsec_med |= job.flag
|
|
job_engsec_low &= ~job.flag
|
|
else
|
|
job_engsec_low |= job.flag
|
|
if(KARMA)
|
|
switch(level)
|
|
if(2)
|
|
job_karma_high = job.flag
|
|
job_karma_med &= ~job.flag
|
|
if(3)
|
|
job_karma_med |= job.flag
|
|
job_karma_low &= ~job.flag
|
|
else
|
|
job_karma_low |= job.flag
|
|
return 1
|
|
|
|
/datum/preferences/proc/process_link(mob/user, list/href_list)
|
|
if(!user) return
|
|
|
|
if(href_list["preference"] == "job")
|
|
switch(href_list["task"])
|
|
if("close")
|
|
user << browse(null, "window=mob_occupation")
|
|
ShowChoices(user)
|
|
if("reset")
|
|
ResetJobs()
|
|
SetChoices(user)
|
|
if("random")
|
|
if(alternate_option == GET_RANDOM_JOB || alternate_option == BE_CIVILIAN)
|
|
alternate_option += 1
|
|
else if(alternate_option == RETURN_TO_LOBBY)
|
|
alternate_option = 0
|
|
else
|
|
return 0
|
|
SetChoices(user)
|
|
if("alt_title")
|
|
var/datum/job/job = locate(href_list["job"])
|
|
if(job)
|
|
var/choices = list(job.title) + job.alt_titles
|
|
var/choice = input("Pick a title for [job.title].", "Character Generation", GetPlayerAltTitle(job)) as anything in choices | null
|
|
if(choice)
|
|
SetPlayerAltTitle(job, choice)
|
|
SetChoices(user)
|
|
if("input")
|
|
SetJob(user, href_list["text"])
|
|
if("setJobLevel")
|
|
UpdateJobPreference(user, href_list["text"], text2num(href_list["level"]))
|
|
else
|
|
SetChoices(user)
|
|
return 1
|
|
else if(href_list["preference"] == "disabilities")
|
|
|
|
switch(href_list["task"])
|
|
if("close")
|
|
user << browse(null, "window=disabil")
|
|
ShowChoices(user)
|
|
if("reset")
|
|
disabilities=0
|
|
SetDisabilities(user)
|
|
if("input")
|
|
var/dflag=text2num(href_list["disability"])
|
|
if(dflag >= 0)
|
|
if(!(dflag==DISABILITY_FLAG_FAT && species!=("Human" || "Tajaran" || "Grey")))
|
|
disabilities ^= text2num(href_list["disability"]) //MAGIC
|
|
SetDisabilities(user)
|
|
else
|
|
SetDisabilities(user)
|
|
return 1
|
|
|
|
else if(href_list["preference"] == "records")
|
|
if(text2num(href_list["record"]) >= 1)
|
|
SetRecords(user)
|
|
return
|
|
else
|
|
user << browse(null, "window=records")
|
|
if(href_list["task"] == "med_record")
|
|
var/medmsg = input(usr,"Set your medical notes here.","Medical Records",html_decode(med_record)) as message
|
|
|
|
if(medmsg != null)
|
|
medmsg = copytext(medmsg, 1, MAX_PAPER_MESSAGE_LEN)
|
|
medmsg = html_encode(medmsg)
|
|
|
|
med_record = medmsg
|
|
SetRecords(user)
|
|
|
|
if(href_list["task"] == "sec_record")
|
|
var/secmsg = input(usr,"Set your security notes here.","Security Records",html_decode(sec_record)) as message
|
|
|
|
if(secmsg != null)
|
|
secmsg = copytext(secmsg, 1, MAX_PAPER_MESSAGE_LEN)
|
|
secmsg = html_encode(secmsg)
|
|
|
|
sec_record = secmsg
|
|
SetRecords(user)
|
|
if(href_list["task"] == "gen_record")
|
|
var/genmsg = input(usr,"Set your employment notes here.","Employment Records",html_decode(gen_record)) as message
|
|
|
|
if(genmsg != null)
|
|
genmsg = copytext(genmsg, 1, MAX_PAPER_MESSAGE_LEN)
|
|
genmsg = html_encode(genmsg)
|
|
|
|
gen_record = genmsg
|
|
SetRecords(user)
|
|
|
|
if(href_list["preference"] == "gear")
|
|
if(href_list["toggle_gear"])
|
|
var/datum/gear/TG = gear_datums[href_list["toggle_gear"]]
|
|
if(TG.display_name in gear)
|
|
gear -= TG.display_name
|
|
else
|
|
if(TG.donor_only)
|
|
if(user.client.donator_level < DONATOR_LEVEL_TWO) // donator items are locked to > tier 2
|
|
//they normally can't even get this far- but just in case of href exploits, we check them here
|
|
return
|
|
var/total_cost = 0
|
|
var/list/type_blacklist = list()
|
|
for(var/gear_name in gear)
|
|
var/datum/gear/G = gear_datums[gear_name]
|
|
if(istype(G))
|
|
if(!G.subtype_cost_overlap)
|
|
if(G.subtype_path in type_blacklist)
|
|
continue
|
|
type_blacklist += G.subtype_path
|
|
total_cost += G.cost
|
|
|
|
if((total_cost + TG.cost) <= max_gear_slots)
|
|
gear += TG.display_name
|
|
|
|
else if(href_list["gear"] && href_list["tweak"])
|
|
var/datum/gear/gear = gear_datums[href_list["gear"]]
|
|
var/datum/gear_tweak/tweak = locate(href_list["tweak"])
|
|
if(!tweak || !istype(gear) || !(tweak in gear.gear_tweaks))
|
|
return
|
|
var/metadata = tweak.get_metadata(user, get_tweak_metadata(gear, tweak))
|
|
if(!metadata || !CanUseTopic(user))
|
|
return
|
|
set_tweak_metadata(gear, tweak, metadata)
|
|
else if(href_list["select_category"])
|
|
gear_tab = href_list["select_category"]
|
|
else if(href_list["clear_loadout"])
|
|
gear.Cut()
|
|
|
|
ShowChoices(user)
|
|
return
|
|
|
|
switch(href_list["task"])
|
|
if("random")
|
|
var/datum/robolimb/robohead
|
|
if(species == "Machine")
|
|
var/head_model = "[!rlimb_data["head"] ? "Morpheus Cyberkinetics" : rlimb_data["head"]]"
|
|
robohead = all_robolimbs[head_model]
|
|
switch(href_list["preference"])
|
|
if("name")
|
|
real_name = random_name(gender,species)
|
|
if("age")
|
|
age = rand(AGE_MIN, AGE_MAX)
|
|
if("hair")
|
|
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Wryn", "Vulpkanin", "Vox"))
|
|
r_hair = rand(0,255)
|
|
g_hair = rand(0,255)
|
|
b_hair = rand(0,255)
|
|
if("secondary_hair")
|
|
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Wryn", "Vulpkanin", "Vox"))
|
|
r_hair_sec = rand(0,255)
|
|
g_hair_sec = rand(0,255)
|
|
b_hair_sec = rand(0,255)
|
|
if("h_style")
|
|
h_style = random_hair_style(gender, species, robohead)
|
|
if("facial")
|
|
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Wryn", "Vulpkanin", "Vox"))
|
|
r_facial = rand(0,255)
|
|
g_facial = rand(0,255)
|
|
b_facial = rand(0,255)
|
|
if("secondary_facial")
|
|
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Wryn", "Vulpkanin", "Vox"))
|
|
r_facial_sec = rand(0,255)
|
|
g_facial_sec = rand(0,255)
|
|
b_facial_sec = rand(0,255)
|
|
if("f_style")
|
|
f_style = random_facial_hair_style(gender, species, robohead)
|
|
if("headaccessory")
|
|
if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species that have head accessories.
|
|
r_headacc = rand(0,255)
|
|
g_headacc = rand(0,255)
|
|
b_headacc = rand(0,255)
|
|
if("ha_style")
|
|
if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species that have head accessories.
|
|
ha_style = random_head_accessory(species)
|
|
if("m_style_head")
|
|
if(species in list("Machine", "Tajaran", "Unathi", "Vulpkanin")) //Species with head markings.
|
|
m_styles["head"] = random_marking_style("head", species, robohead, null, alt_head)
|
|
if("m_head_colour")
|
|
if(species in list("Machine", "Tajaran", "Unathi", "Vulpkanin")) //Species with head markings.
|
|
m_colours["head"] = rgb(rand(0,255), rand(0,255), rand(0,255))
|
|
if("m_style_body")
|
|
if(species in list("Human", "Unathi", "Grey", "Vulpkanin", "Tajaran", "Skrell", "Vox", "Drask")) //Species with body markings.
|
|
m_styles["body"] = random_marking_style("body", species)
|
|
if("m_body_colour")
|
|
if(species in list("Human", "Unathi", "Grey", "Vulpkanin", "Tajaran", "Skrell", "Vox", "Drask")) //Species with body markings.
|
|
m_colours["body"] = rgb(rand(0,255), rand(0,255), rand(0,255))
|
|
if("m_style_tail")
|
|
if(species in list("Vox", "Vulpkanin")) //Species with tail markings.
|
|
m_styles["tail"] = random_marking_style("tail", species, null, body_accessory)
|
|
if("m_tail_colour")
|
|
if(species in list("Vox", "Vulpkanin")) //Species with tail markings.
|
|
m_colours["tail"] = rgb(rand(0,255), rand(0,255), rand(0,255))
|
|
if("underwear")
|
|
underwear = random_underwear(gender, species)
|
|
ShowChoices(user)
|
|
if("undershirt")
|
|
undershirt = random_undershirt(gender, species)
|
|
ShowChoices(user)
|
|
if("socks")
|
|
socks = random_socks(gender, species)
|
|
ShowChoices(user)
|
|
if("eyes")
|
|
r_eyes = rand(0,255)
|
|
g_eyes = rand(0,255)
|
|
b_eyes = rand(0,255)
|
|
if("s_tone")
|
|
if(species in list("Human", "Drask", "Vox"))
|
|
s_tone = random_skin_tone()
|
|
if("s_color")
|
|
if(species in list("Unathi", "Tajaran", "Skrell", "Slime People", "Wryn", "Vulpkanin", "Machine"))
|
|
r_skin = rand(0,255)
|
|
g_skin = rand(0,255)
|
|
b_skin = rand(0,255)
|
|
if("bag")
|
|
backbag = rand(1,4)
|
|
/*if("skin_style")
|
|
h_style = random_skin_style(gender)*/
|
|
if("all")
|
|
random_character()
|
|
if("input")
|
|
switch(href_list["preference"])
|
|
if("name")
|
|
var/raw_name = input(user, "Choose your character's name:", "Character Preference") as text|null
|
|
if(!isnull(raw_name)) // Check to ensure that the user entered text (rather than cancel.)
|
|
var/new_name = reject_bad_name(raw_name, 1)
|
|
if(new_name)
|
|
real_name = new_name
|
|
else
|
|
to_chat(user, "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>")
|
|
|
|
if("age")
|
|
var/new_age = input(user, "Choose your character's age:\n([AGE_MIN]-[AGE_MAX])", "Character Preference") as num|null
|
|
if(new_age)
|
|
age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN)
|
|
if("species")
|
|
var/list/new_species = list("Human", "Tajaran", "Skrell", "Unathi", "Diona", "Vulpkanin")
|
|
var/prev_species = species
|
|
// var/whitelisted = 0
|
|
|
|
if(config.usealienwhitelist) //If we're using the whitelist, make sure to check it!
|
|
for(var/S in whitelisted_species)
|
|
if(is_alien_whitelisted(user,S))
|
|
new_species += S
|
|
// whitelisted = 1
|
|
// if(!whitelisted)
|
|
// alert(user, "You cannot change your species as you need to be whitelisted. If you wish to be whitelisted contact an admin in-game, on the forums, or on IRC.")
|
|
else //Not using the whitelist? Aliens for everyone!
|
|
new_species += whitelisted_species
|
|
|
|
species = input("Please select a species", "Character Generation", null) in new_species
|
|
|
|
if(prev_species != species)
|
|
var/datum/robolimb/robohead
|
|
if(species == "Machine")
|
|
var/head_model = "[!rlimb_data["head"] ? "Morpheus Cyberkinetics" : rlimb_data["head"]]"
|
|
robohead = all_robolimbs[head_model]
|
|
//grab one of the valid hair styles for the newly chosen species
|
|
h_style = random_hair_style(gender, species, robohead)
|
|
|
|
//grab one of the valid facial hair styles for the newly chosen species
|
|
f_style = random_facial_hair_style(gender, species, robohead)
|
|
|
|
if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species that have head accessories.
|
|
ha_style = random_head_accessory(species)
|
|
else
|
|
ha_style = "None" // No Vulp ears on Unathi
|
|
r_headacc = 0
|
|
g_headacc = 0
|
|
b_headacc = 0
|
|
|
|
if(species in list("Machine", "Tajaran", "Unathi", "Vulpkanin")) //Species with head markings.
|
|
m_styles["head"] = random_marking_style("head", species, robohead, null, alt_head)
|
|
else
|
|
m_styles["head"] = "None"
|
|
m_colours["head"] = "#000000"
|
|
|
|
if(species in list("Human", "Unathi", "Grey", "Vulpkanin", "Tajaran", "Skrell", "Vox", "Drask")) //Species with body markings/tattoos.
|
|
m_styles["body"] = random_marking_style("body", species)
|
|
else
|
|
m_styles["body"] = "None"
|
|
m_colours["body"] = "#000000"
|
|
|
|
if(species in list("Vox", "Vulpkanin")) //Species with tail markings.
|
|
m_styles["tail"] = random_marking_style("tail", species, null, body_accessory)
|
|
else
|
|
m_styles["tail"] = "None"
|
|
m_colours["tail"] = "#000000"
|
|
|
|
// Don't wear another species' underwear!
|
|
var/datum/sprite_accessory/S = underwear_list[underwear]
|
|
if(!S || !(species in S.species_allowed))
|
|
underwear = random_underwear(gender, species)
|
|
|
|
S = undershirt_list[undershirt]
|
|
if(!S || !(species in S.species_allowed))
|
|
undershirt = random_undershirt(gender, species)
|
|
|
|
S = socks_list[socks]
|
|
if(!S || !(species in S.species_allowed))
|
|
socks = random_socks(gender, species)
|
|
|
|
//reset skin tone and colour
|
|
if(species in list("Human", "Drask", "Vox"))
|
|
random_skin_tone(species)
|
|
else
|
|
s_tone = 0
|
|
|
|
if(!(species in list("Unathi", "Tajaran", "Skrell", "Slime People", "Vulpkanin", "Machine")))
|
|
r_skin = 0
|
|
g_skin = 0
|
|
b_skin = 0
|
|
|
|
alt_head = "None" //No alt heads on species that don't have them.
|
|
|
|
body_accessory = null //no vulptail on humans damnit
|
|
|
|
//Reset prosthetics.
|
|
organ_data = list()
|
|
rlimb_data = list()
|
|
if("speciesprefs")
|
|
speciesprefs = !speciesprefs //Starts 0, so if someone clicks the button up top there, this won't be 0 anymore. If they click it again, it'll go back to 0.
|
|
if("language")
|
|
// var/languages_available
|
|
var/list/new_languages = list("None")
|
|
/*
|
|
if(config.usealienwhitelist)
|
|
for(var/L in all_languages)
|
|
var/datum/language/lang = all_languages[L]
|
|
if((!(lang.flags & RESTRICTED)) && (is_alien_whitelisted(user, L)||(!( lang.flags & WHITELISTED ))))
|
|
new_languages += lang
|
|
languages_available = 1
|
|
|
|
if(!(languages_available))
|
|
alert(user, "There are not currently any available secondary languages.")
|
|
else
|
|
*/
|
|
for(var/L in all_languages)
|
|
var/datum/language/lang = all_languages[L]
|
|
if(!(lang.flags & RESTRICTED))
|
|
new_languages += lang.name
|
|
|
|
language = input("Please select a secondary language", "Character Generation", null) in new_languages
|
|
|
|
if("metadata")
|
|
var/new_metadata = input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , metadata) as message|null
|
|
if(new_metadata)
|
|
metadata = sanitize(copytext(new_metadata,1,MAX_MESSAGE_LEN))
|
|
|
|
if("b_type")
|
|
var/new_b_type = input(user, "Choose your character's blood-type:", "Character Preference") as null|anything in list( "A+", "A-", "B+", "B-", "AB+", "AB-", "O+", "O-" )
|
|
if(new_b_type)
|
|
b_type = new_b_type
|
|
|
|
if("hair")
|
|
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Vulpkanin", "Vox"))
|
|
var/input = "Choose your character's hair colour:"
|
|
var/new_hair = input(user, input, "Character Preference", rgb(r_hair, g_hair, b_hair)) as color|null
|
|
if(new_hair)
|
|
r_hair = color2R(new_hair)
|
|
g_hair = color2G(new_hair)
|
|
b_hair = color2B(new_hair)
|
|
|
|
if("secondary_hair")
|
|
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Vulpkanin", "Vox"))
|
|
var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
|
|
if(hair_style.secondary_theme && !hair_style.no_sec_colour)
|
|
var/new_hair = input(user, "Choose your character's secondary hair colour:", "Character Preference", rgb(r_hair_sec, g_hair_sec, b_hair_sec)) as color|null
|
|
if(new_hair)
|
|
r_hair_sec = color2R(new_hair)
|
|
g_hair_sec = color2G(new_hair)
|
|
b_hair_sec = color2B(new_hair)
|
|
|
|
if("h_style")
|
|
var/list/valid_hairstyles = list()
|
|
for(var/hairstyle in hair_styles_list)
|
|
var/datum/sprite_accessory/S = hair_styles_list[hairstyle]
|
|
|
|
if(hairstyle == "Bald") //Just in case.
|
|
valid_hairstyles += hairstyle
|
|
continue
|
|
if(species == "Machine") //Species that can use prosthetic heads.
|
|
var/head_model
|
|
if(!rlimb_data["head"]) //Handle situations where the head is default.
|
|
head_model = "Morpheus Cyberkinetics"
|
|
else
|
|
head_model = rlimb_data["head"]
|
|
var/datum/robolimb/robohead = all_robolimbs[head_model]
|
|
if((species in S.species_allowed) && robohead.is_monitor && ((S.models_allowed && (robohead.company in S.models_allowed)) || !S.models_allowed)) //If this is a hair style native to the user's species, check to see if they have a head with an ipc-style screen and that the head's company is in the screen style's allowed models list.
|
|
valid_hairstyles += hairstyle //Give them their hairstyles if they do.
|
|
else
|
|
if(!robohead.is_monitor && ("Human" in S.species_allowed)) /*If the hairstyle is not native to the user's species and they're using a head with an ipc-style screen, don't let them access it.
|
|
But if the user has a robotic humanoid head and the hairstyle can fit humans, let them use it as a wig. */
|
|
valid_hairstyles += hairstyle
|
|
else //If the user is not a species who can have robotic heads, use the default handling.
|
|
if(species in S.species_allowed) //If the user's head is of a species the hairstyle allows, add it to the list.
|
|
valid_hairstyles += hairstyle
|
|
|
|
var/new_h_style = input(user, "Choose your character's hair style:", "Character Preference") as null|anything in valid_hairstyles
|
|
if(new_h_style)
|
|
h_style = new_h_style
|
|
|
|
if("headaccessory")
|
|
if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species with head accessories.
|
|
var/input = "Choose the colour of your your character's head accessory:"
|
|
var/new_head_accessory = input(user, input, "Character Preference", rgb(r_headacc, g_headacc, b_headacc)) as color|null
|
|
if(new_head_accessory)
|
|
r_headacc = color2R(new_head_accessory)
|
|
g_headacc = color2G(new_head_accessory)
|
|
b_headacc = color2B(new_head_accessory)
|
|
|
|
if("ha_style")
|
|
if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species with head accessories.
|
|
var/list/valid_head_accessory_styles = list()
|
|
for(var/head_accessory_style in head_accessory_styles_list)
|
|
var/datum/sprite_accessory/H = head_accessory_styles_list[head_accessory_style]
|
|
if(!(species in H.species_allowed))
|
|
continue
|
|
|
|
valid_head_accessory_styles += head_accessory_style
|
|
|
|
var/new_head_accessory_style = input(user, "Choose the style of your character's head accessory:", "Character Preference") as null|anything in valid_head_accessory_styles
|
|
if(new_head_accessory_style)
|
|
ha_style = new_head_accessory_style
|
|
|
|
if("alt_head")
|
|
if(organ_data["head"] == "cyborg")
|
|
return
|
|
if(species in list("Unathi")) //Species with alt heads.
|
|
var/list/valid_alt_heads = list()
|
|
valid_alt_heads["None"] = alt_heads_list["None"] //The only null entry should be the "None" option
|
|
for(var/alternate_head in alt_heads_list)
|
|
var/datum/sprite_accessory/alt_heads/head = alt_heads_list[alternate_head]
|
|
if(!(species in head.species_allowed))
|
|
continue
|
|
|
|
valid_alt_heads += alternate_head
|
|
|
|
var/new_alt_head = input(user, "Choose your character's alternate head style:", "Character Preference") as null|anything in valid_alt_heads
|
|
if(new_alt_head)
|
|
alt_head = new_alt_head
|
|
if(m_styles["head"])
|
|
var/head_marking = m_styles["head"]
|
|
var/datum/sprite_accessory/body_markings/head/head_marking_style = marking_styles_list[head_marking]
|
|
if(!head_marking_style.heads_allowed || (!("All" in head_marking_style.heads_allowed) && !(alt_head in head_marking_style.heads_allowed)))
|
|
m_styles["head"] = "None"
|
|
|
|
if("m_style_head")
|
|
if(species in list("Machine", "Tajaran", "Unathi", "Vulpkanin")) //Species with head markings.
|
|
var/list/valid_markings = list()
|
|
valid_markings["None"] = marking_styles_list["None"]
|
|
for(var/markingstyle in marking_styles_list)
|
|
var/datum/sprite_accessory/body_markings/head/M = marking_styles_list[markingstyle]
|
|
if(!(species in M.species_allowed))
|
|
continue
|
|
if(M.marking_location != "head")
|
|
continue
|
|
if(alt_head && alt_head != "None")
|
|
if(!("All" in M.heads_allowed) && !(alt_head in M.heads_allowed))
|
|
continue
|
|
else
|
|
if(M.heads_allowed && !("All" in M.heads_allowed))
|
|
continue
|
|
|
|
if(species == "Machine") //Species that can use prosthetic heads.
|
|
var/head_model
|
|
if(!rlimb_data["head"]) //Handle situations where the head is default.
|
|
head_model = "Morpheus Cyberkinetics"
|
|
else
|
|
head_model = rlimb_data["head"]
|
|
var/datum/robolimb/robohead = all_robolimbs[head_model]
|
|
if(robohead.is_monitor && M.name != "None") //If the character can have prosthetic heads and they have the default Morpheus head (or another monitor-head), no optic markings.
|
|
continue
|
|
else if(!robohead.is_monitor && M.name != "None") //Otherwise, if they DON'T have the default head and the head's not a monitor but the head's not in the style's list of allowed models, skip.
|
|
if(!(robohead.company in M.models_allowed))
|
|
continue
|
|
|
|
valid_markings += markingstyle
|
|
|
|
var/new_marking_style = input(user, "Choose the style of your character's head markings:", "Character Preference", m_styles["head"]) as null|anything in valid_markings
|
|
if(new_marking_style)
|
|
m_styles["head"] = new_marking_style
|
|
|
|
if("m_head_colour")
|
|
if(species in list("Machine", "Tajaran", "Unathi", "Vulpkanin")) //Species with head markings.
|
|
var/input = "Choose the colour of your your character's head markings:"
|
|
var/new_markings = input(user, input, "Character Preference", m_colours["head"]) as color|null
|
|
if(new_markings)
|
|
m_colours["head"] = new_markings
|
|
|
|
if("m_style_body")
|
|
if(species in list("Human", "Unathi", "Grey", "Vulpkanin", "Tajaran", "Skrell", "Vox", "Drask")) //Species with body markings/tattoos.
|
|
var/list/valid_markings = list()
|
|
valid_markings["None"] = marking_styles_list["None"]
|
|
for(var/markingstyle in marking_styles_list)
|
|
var/datum/sprite_accessory/M = marking_styles_list[markingstyle]
|
|
if(!(species in M.species_allowed))
|
|
continue
|
|
if(M.marking_location != "body")
|
|
continue
|
|
|
|
valid_markings += markingstyle
|
|
|
|
var/new_marking_style = input(user, "Choose the style of your character's body markings:", "Character Preference", m_styles["body"]) as null|anything in valid_markings
|
|
if(new_marking_style)
|
|
m_styles["body"] = new_marking_style
|
|
|
|
if("m_body_colour")
|
|
if(species in list("Human", "Unathi", "Grey", "Vulpkanin", "Tajaran", "Skrell", "Vox", "Drask")) //Species with body markings/tattoos.
|
|
var/input = "Choose the colour of your your character's body markings:"
|
|
var/new_markings = input(user, input, "Character Preference", m_colours["body"]) as color|null
|
|
if(new_markings)
|
|
m_colours["body"] = new_markings
|
|
|
|
if("m_style_tail")
|
|
if(species in list("Vox", "Vulpkanin")) //Species with tail markings.
|
|
var/list/valid_markings = list()
|
|
valid_markings["None"] = marking_styles_list["None"]
|
|
for(var/markingstyle in marking_styles_list)
|
|
var/datum/sprite_accessory/body_markings/tail/M = marking_styles_list[markingstyle]
|
|
if(M.marking_location != "tail")
|
|
continue
|
|
if(!(species in M.species_allowed))
|
|
continue
|
|
if(!body_accessory)
|
|
if(M.tails_allowed)
|
|
continue
|
|
else
|
|
if(!M.tails_allowed || !(body_accessory in M.tails_allowed))
|
|
continue
|
|
|
|
valid_markings += markingstyle
|
|
|
|
var/new_marking_style = input(user, "Choose the style of your character's tail markings:", "Character Preference", m_styles["tail"]) as null|anything in valid_markings
|
|
if(new_marking_style)
|
|
m_styles["tail"] = new_marking_style
|
|
|
|
if("m_tail_colour")
|
|
if(species in list("Vox", "Vulpkanin")) //Species with tail markings.
|
|
var/input = "Choose the colour of your your character's tail markings:"
|
|
var/new_markings = input(user, input, "Character Preference", m_colours["tail"]) as color|null
|
|
if(new_markings)
|
|
m_colours["tail"] = new_markings
|
|
|
|
if("body_accessory")
|
|
var/list/possible_body_accessories = list()
|
|
if(check_rights(R_ADMIN, 1, user))
|
|
possible_body_accessories = body_accessory_by_name.Copy()
|
|
else
|
|
for(var/B in body_accessory_by_name)
|
|
var/datum/body_accessory/accessory = body_accessory_by_name[B]
|
|
if(!istype(accessory))
|
|
possible_body_accessories += "None" //the only null entry should be the "None" option
|
|
continue
|
|
if(species in accessory.allowed_species)
|
|
possible_body_accessories += B
|
|
|
|
var/new_body_accessory = input(user, "Choose your body accessory:", "Character Preference") as null|anything in possible_body_accessories
|
|
if(new_body_accessory)
|
|
m_styles["tail"] = "None"
|
|
body_accessory = (new_body_accessory == "None") ? null : new_body_accessory
|
|
|
|
if("facial")
|
|
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Vulpkanin", "Vox"))
|
|
var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference", rgb(r_facial, g_facial, b_facial)) as color|null
|
|
if(new_facial)
|
|
r_facial = color2R(new_facial)
|
|
g_facial = color2G(new_facial)
|
|
b_facial = color2B(new_facial)
|
|
|
|
if("secondary_facial")
|
|
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Vulpkanin", "Vox"))
|
|
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
|
|
if(facial_hair_style.secondary_theme && !facial_hair_style.no_sec_colour)
|
|
var/new_facial = input(user, "Choose your character's secondary facial-hair colour:", "Character Preference", rgb(r_facial_sec, g_facial_sec, b_facial_sec)) as color|null
|
|
if(new_facial)
|
|
r_facial_sec = color2R(new_facial)
|
|
g_facial_sec = color2G(new_facial)
|
|
b_facial_sec = color2B(new_facial)
|
|
|
|
if("f_style")
|
|
var/list/valid_facial_hairstyles = list()
|
|
for(var/facialhairstyle in facial_hair_styles_list)
|
|
var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle]
|
|
|
|
if(facialhairstyle == "Shaved") //Just in case.
|
|
valid_facial_hairstyles += facialhairstyle
|
|
continue
|
|
if(gender == MALE && S.gender == FEMALE)
|
|
continue
|
|
if(gender == FEMALE && S.gender == MALE)
|
|
continue
|
|
if(species == "Machine") //Species that can use prosthetic heads.
|
|
var/head_model
|
|
if(!rlimb_data["head"]) //Handle situations where the head is default.
|
|
head_model = "Morpheus Cyberkinetics"
|
|
else
|
|
head_model = rlimb_data["head"]
|
|
var/datum/robolimb/robohead = all_robolimbs[head_model]
|
|
if((species in S.species_allowed) && robohead.is_monitor && ((S.models_allowed && (robohead.company in S.models_allowed)) || !S.models_allowed)) //If this is a facial hair style native to the user's species, check to see if they have a head with an ipc-style screen and that the head's company is in the screen style's allowed models list.
|
|
valid_facial_hairstyles += facialhairstyle //Give them their facial hairstyles if they do.
|
|
else
|
|
if(!robohead.is_monitor && ("Human" in S.species_allowed)) /*If the facial hairstyle is not native to the user's species and they're using a head with an ipc-style screen, don't let them access it.
|
|
But if the user has a robotic humanoid head and the facial hairstyle can fit humans, let them use it as a wig. */
|
|
valid_facial_hairstyles += facialhairstyle
|
|
else //If the user is not a species who can have robotic heads, use the default handling.
|
|
if(species in S.species_allowed) //If the user's head is of a species the facial hair style allows, add it to the list.
|
|
valid_facial_hairstyles += facialhairstyle
|
|
|
|
var/new_f_style = input(user, "Choose your character's facial-hair style:", "Character Preference") as null|anything in valid_facial_hairstyles
|
|
if(new_f_style)
|
|
f_style = new_f_style
|
|
|
|
if("underwear")
|
|
var/list/valid_underwear = list()
|
|
for(var/underwear in underwear_list)
|
|
var/datum/sprite_accessory/S = underwear_list[underwear]
|
|
if(gender == MALE && S.gender == FEMALE)
|
|
continue
|
|
if(gender == FEMALE && S.gender == MALE)
|
|
continue
|
|
if(!(species in S.species_allowed))
|
|
continue
|
|
valid_underwear[underwear] = underwear_list[underwear]
|
|
var/new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in valid_underwear
|
|
ShowChoices(user)
|
|
if(new_underwear)
|
|
underwear = new_underwear
|
|
if("undershirt")
|
|
var/list/valid_undershirts = list()
|
|
for(var/undershirt in undershirt_list)
|
|
var/datum/sprite_accessory/S = undershirt_list[undershirt]
|
|
if(gender == MALE && S.gender == FEMALE)
|
|
continue
|
|
if(gender == FEMALE && S.gender == MALE)
|
|
continue
|
|
if(!(species in S.species_allowed))
|
|
continue
|
|
valid_undershirts[undershirt] = undershirt_list[undershirt]
|
|
var/new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in valid_undershirts
|
|
ShowChoices(user)
|
|
if(new_undershirt)
|
|
undershirt = new_undershirt
|
|
|
|
if("socks")
|
|
var/list/valid_sockstyles = list()
|
|
for(var/sockstyle in socks_list)
|
|
var/datum/sprite_accessory/S = socks_list[sockstyle]
|
|
if(gender == MALE && S.gender == FEMALE)
|
|
continue
|
|
if(gender == FEMALE && S.gender == MALE)
|
|
continue
|
|
if(!(species in S.species_allowed))
|
|
continue
|
|
valid_sockstyles[sockstyle] = socks_list[sockstyle]
|
|
var/new_socks = input(user, "Choose your character's socks:", "Character Preference") as null|anything in valid_sockstyles
|
|
ShowChoices(user)
|
|
if(new_socks)
|
|
socks = new_socks
|
|
|
|
if("eyes")
|
|
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference", rgb(r_eyes, g_eyes, b_eyes)) as color|null
|
|
if(new_eyes)
|
|
r_eyes = color2R(new_eyes)
|
|
g_eyes = color2G(new_eyes)
|
|
b_eyes = color2B(new_eyes)
|
|
|
|
if("s_tone")
|
|
if(species == "Human" || species == "Drask")
|
|
var/new_s_tone = input(user, "Choose your character's skin-tone:\n(Light 1 - 220 Dark)", "Character Preference") as num|null
|
|
if(new_s_tone)
|
|
s_tone = 35 - max(min(round(new_s_tone), 220), 1)
|
|
else if(species == "Vox")
|
|
var/skin_c = input(user, "Choose your Vox's skin color:\n(1 = Default Green, 2 = Dark Green, 3 = Brown, 4 = Grey, \n5 = Emerald, 6 = Azure)", "Character Preference") as num|null
|
|
if(skin_c)
|
|
s_tone = max(min(round(skin_c), 6), 1)
|
|
|
|
if("skin")
|
|
if((species in list("Unathi", "Tajaran", "Skrell", "Slime People", "Vulpkanin", "Machine")) || body_accessory_by_species[species] || check_rights(R_ADMIN, 0, user))
|
|
var/new_skin = input(user, "Choose your character's skin colour: ", "Character Preference", rgb(r_skin, g_skin, b_skin)) as color|null
|
|
if(new_skin)
|
|
r_skin = color2R(new_skin)
|
|
g_skin = color2G(new_skin)
|
|
b_skin = color2B(new_skin)
|
|
|
|
|
|
if("ooccolor")
|
|
var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference", ooccolor) as color|null
|
|
if(new_ooccolor)
|
|
ooccolor = new_ooccolor
|
|
|
|
if("bag")
|
|
var/new_backbag = input(user, "Choose your character's style of bag:", "Character Preference") as null|anything in backbaglist
|
|
if(new_backbag)
|
|
backbag = backbaglist.Find(new_backbag)
|
|
|
|
if("nt_relation")
|
|
var/new_relation = input(user, "Choose your relation to NT. Note that this represents what others can find out about your character by researching your background, not what your character actually thinks.", "Character Preference") as null|anything in list("Loyal", "Supportive", "Neutral", "Skeptical", "Opposed")
|
|
if(new_relation)
|
|
nanotrasen_relation = new_relation
|
|
|
|
if("flavor_text")
|
|
var/msg = input(usr,"Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!","Flavor Text",html_decode(flavor_text)) as message
|
|
|
|
if(msg != null)
|
|
msg = copytext(msg, 1, MAX_MESSAGE_LEN)
|
|
msg = html_encode(msg)
|
|
|
|
flavor_text = msg
|
|
|
|
if("limbs")
|
|
var/valid_limbs = list("Left Leg", "Right Leg", "Left Arm", "Right Arm", "Left Foot", "Right Foot", "Left Hand", "Right Hand")
|
|
if(species == "Machine")
|
|
valid_limbs = list("Torso", "Lower Body", "Head", "Left Leg", "Right Leg", "Left Arm", "Right Arm", "Left Foot", "Right Foot", "Left Hand", "Right Hand")
|
|
var/limb_name = input(user, "Which limb do you want to change?") as null|anything in valid_limbs
|
|
if(!limb_name) return
|
|
|
|
var/limb = null
|
|
var/second_limb = null // if you try to change the arm, the hand should also change
|
|
var/third_limb = null // if you try to unchange the hand, the arm should also change
|
|
var/valid_limb_states = list("Normal", "Amputated", "Prosthesis")
|
|
var/no_amputate = 0
|
|
|
|
switch(limb_name)
|
|
if("Torso")
|
|
limb = "chest"
|
|
second_limb = "groin"
|
|
no_amputate = 1
|
|
if("Lower Body")
|
|
limb = "groin"
|
|
no_amputate = 1
|
|
if("Head")
|
|
limb = "head"
|
|
no_amputate = 1
|
|
if("Left Leg")
|
|
limb = "l_leg"
|
|
second_limb = "l_foot"
|
|
if("Right Leg")
|
|
limb = "r_leg"
|
|
second_limb = "r_foot"
|
|
if("Left Arm")
|
|
limb = "l_arm"
|
|
second_limb = "l_hand"
|
|
if("Right Arm")
|
|
limb = "r_arm"
|
|
second_limb = "r_hand"
|
|
if("Left Foot")
|
|
limb = "l_foot"
|
|
if(species != "Machine")
|
|
third_limb = "l_leg"
|
|
if("Right Foot")
|
|
limb = "r_foot"
|
|
if(species != "Machine")
|
|
third_limb = "r_leg"
|
|
if("Left Hand")
|
|
limb = "l_hand"
|
|
if(species != "Machine")
|
|
third_limb = "l_arm"
|
|
if("Right Hand")
|
|
limb = "r_hand"
|
|
if(species != "Machine")
|
|
third_limb = "r_arm"
|
|
|
|
var/new_state = input(user, "What state do you wish the limb to be in?") as null|anything in valid_limb_states
|
|
if(!new_state) return
|
|
|
|
switch(new_state)
|
|
if("Normal")
|
|
if(limb == "head")
|
|
m_styles["head"] = "None"
|
|
h_style = hair_styles_list["Bald"]
|
|
f_style = facial_hair_styles_list["Shaved"]
|
|
organ_data[limb] = null
|
|
rlimb_data[limb] = null
|
|
if(third_limb)
|
|
organ_data[third_limb] = null
|
|
rlimb_data[third_limb] = null
|
|
if("Amputated")
|
|
if(!no_amputate)
|
|
organ_data[limb] = "amputated"
|
|
rlimb_data[limb] = null
|
|
if(second_limb)
|
|
organ_data[second_limb] = "amputated"
|
|
rlimb_data[second_limb] = null
|
|
if("Prosthesis")
|
|
var/choice
|
|
var/subchoice
|
|
var/datum/robolimb/R = new()
|
|
var/in_model
|
|
var/robolimb_companies = list()
|
|
for(var/limb_type in typesof(/datum/robolimb)) //This loop populates a list of companies that offer the limb the user selected previously as one of their cybernetic products.
|
|
R = new limb_type()
|
|
if(!R.unavailable_at_chargen && (limb in R.parts) && R.has_subtypes) //Ensures users can only choose companies that offer the parts they want, that singular models get added to the list as well companies that offer more than one model, and...
|
|
robolimb_companies[R.company] = R //List only main brands that have the parts we're looking for.
|
|
R = new() //Re-initialize R.
|
|
|
|
choice = input(user, "Which manufacturer do you wish to use for this limb?") as null|anything in robolimb_companies //Choose from a list of companies that offer the part the user wants.
|
|
if(!choice)
|
|
return
|
|
R.company = choice
|
|
R = all_robolimbs[R.company]
|
|
if(R.has_subtypes == 1) //If the company the user selected provides more than just one base model, lets handle it.
|
|
var/list/robolimb_models = list()
|
|
for(var/limb_type in typesof(R)) //Handling the different models of parts that manufacturers can provide.
|
|
var/datum/robolimb/L = new limb_type()
|
|
if(limb in L.parts) //Make sure that only models that provide the parts the user needs populate the list.
|
|
robolimb_models[L.company] = L
|
|
if(robolimb_models.len == 1) //If there's only one model available in the list, autoselect it to avoid having to bother the user with a dialog that provides only one option.
|
|
subchoice = L.company //If there ends up being more than one model populating the list, subchoice will be overwritten later anyway, so this isn't a problem.
|
|
if(second_limb in L.parts) //If the child limb of the limb the user selected is also present in the model's parts list, state it's been found so the second limb can be set later.
|
|
in_model = 1
|
|
if(robolimb_models.len > 1) //If there's more than one model in the list that can provide the part the user wants, let them choose.
|
|
subchoice = input(user, "Which model of [choice] [limb_name] do you wish to use?") as null|anything in robolimb_models
|
|
if(subchoice)
|
|
choice = subchoice
|
|
if(limb in list("head", "chest", "groin"))
|
|
if(species != "Machine")
|
|
return
|
|
if(limb == "head")
|
|
ha_style = "None"
|
|
alt_head = null
|
|
h_style = hair_styles_list["Bald"]
|
|
f_style = facial_hair_styles_list["Shaved"]
|
|
m_styles["head"] = "None"
|
|
rlimb_data[limb] = choice
|
|
organ_data[limb] = "cyborg"
|
|
if(second_limb)
|
|
if(subchoice)
|
|
if(in_model)
|
|
rlimb_data[second_limb] = choice
|
|
organ_data[second_limb] = "cyborg"
|
|
else
|
|
rlimb_data[second_limb] = choice
|
|
organ_data[second_limb] = "cyborg"
|
|
if("organs")
|
|
var/organ_name = input(user, "Which internal function do you want to change?") as null|anything in list("Heart", "Eyes")
|
|
if(!organ_name) return
|
|
|
|
var/organ = null
|
|
switch(organ_name)
|
|
if("Heart")
|
|
organ = "heart"
|
|
if("Eyes")
|
|
organ = "eyes"
|
|
|
|
var/new_state = input(user, "What state do you wish the organ to be in?") as null|anything in list("Normal","Assisted","Mechanical")
|
|
if(!new_state) return
|
|
|
|
switch(new_state)
|
|
if("Normal")
|
|
organ_data[organ] = null
|
|
if("Assisted")
|
|
organ_data[organ] = "assisted"
|
|
if("Mechanical")
|
|
organ_data[organ] = "mechanical"
|
|
|
|
/*
|
|
if("skin_style")
|
|
var/skin_style_name = input(user, "Select a new skin style") as null|anything in list("default1", "default2", "default3")
|
|
if(!skin_style_name) return
|
|
*/
|
|
|
|
/* if("spawnpoint")
|
|
var/list/spawnkeys = list()
|
|
for(var/S in spawntypes)
|
|
spawnkeys += S
|
|
var/choice = input(user, "Where would you like to spawn when latejoining?") as null|anything in spawnkeys
|
|
if(!choice || !spawntypes[choice])
|
|
spawnpoint = "Arrivals Shuttle"
|
|
return
|
|
spawnpoint = choice */
|
|
|
|
else
|
|
switch(href_list["preference"])
|
|
if("publicity")
|
|
if(unlock_content)
|
|
toggles ^= MEMBER_PUBLIC
|
|
|
|
if("donor_public")
|
|
if(user.client.donator_level >= DONATOR_LEVEL_ONE)
|
|
toggles ^= DONATOR_PUBLIC
|
|
|
|
if("gender")
|
|
if(gender == MALE)
|
|
gender = FEMALE
|
|
else
|
|
gender = MALE
|
|
underwear = random_underwear(gender)
|
|
|
|
if("hear_adminhelps")
|
|
sound ^= SOUND_ADMINHELP
|
|
|
|
if("ui")
|
|
switch(UI_style)
|
|
if("Midnight")
|
|
UI_style = "Plasmafire"
|
|
if("Plasmafire")
|
|
UI_style = "Retro"
|
|
if("Retro")
|
|
UI_style = "Slimecore"
|
|
if("Slimecore")
|
|
UI_style = "Operative"
|
|
if("Operative")
|
|
UI_style = "White"
|
|
else
|
|
UI_style = "Midnight"
|
|
|
|
if(ishuman(usr)) //mid-round preference changes, for aesthetics
|
|
var/mob/living/carbon/human/H = usr
|
|
H.remake_hud()
|
|
|
|
if("nanoui")
|
|
nanoui_fancy = !nanoui_fancy
|
|
|
|
if("ghost_att_anim")
|
|
show_ghostitem_attack = !show_ghostitem_attack
|
|
|
|
if("winflash")
|
|
windowflashing = !windowflashing
|
|
|
|
if("UIcolor")
|
|
var/UI_style_color_new = input(user, "Choose your UI color, dark colors are not recommended!", UI_style_color) as color|null
|
|
if(!UI_style_color_new) return
|
|
UI_style_color = UI_style_color_new
|
|
|
|
if(ishuman(usr)) //mid-round preference changes, for aesthetics
|
|
var/mob/living/carbon/human/H = usr
|
|
H.remake_hud()
|
|
|
|
if("UIalpha")
|
|
var/UI_style_alpha_new = input(user, "Select a new alpha(transparence) parameter for UI, between 50 and 255", UI_style_alpha) as num
|
|
if(!UI_style_alpha_new | !(UI_style_alpha_new <= 255 && UI_style_alpha_new >= 50)) return
|
|
UI_style_alpha = UI_style_alpha_new
|
|
|
|
if(ishuman(usr)) //mid-round preference changes, for aesthetics
|
|
var/mob/living/carbon/human/H = usr
|
|
H.remake_hud()
|
|
|
|
if("be_special")
|
|
var/r = href_list["role"]
|
|
if(r in special_roles)
|
|
be_special ^= r
|
|
|
|
if("name")
|
|
be_random_name = !be_random_name
|
|
|
|
if("randomslot")
|
|
randomslot = !randomslot
|
|
if(isnewplayer(usr))
|
|
var/mob/new_player/N = usr
|
|
N.new_player_panel_proc()
|
|
|
|
if("hear_midis")
|
|
sound ^= SOUND_MIDI
|
|
|
|
if("lobby_music")
|
|
sound ^= SOUND_LOBBY
|
|
if(sound & SOUND_LOBBY)
|
|
user << sound(ticker.login_music, repeat = 0, wait = 0, volume = 85, channel = 1)
|
|
else
|
|
user << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1)
|
|
|
|
if("ghost_ears")
|
|
toggles ^= CHAT_GHOSTEARS
|
|
|
|
if("ghost_sight")
|
|
toggles ^= CHAT_GHOSTSIGHT
|
|
|
|
if("ghost_radio")
|
|
toggles ^= CHAT_GHOSTRADIO
|
|
|
|
if("ghost_radio")
|
|
toggles ^= CHAT_GHOSTRADIO
|
|
|
|
if("save")
|
|
save_preferences(user)
|
|
save_character(user)
|
|
|
|
if("reload")
|
|
load_preferences(user)
|
|
load_character(user)
|
|
|
|
if("open_load_dialog")
|
|
if(!IsGuestKey(user.key))
|
|
open_load_dialog(user)
|
|
return 1
|
|
|
|
if("close_load_dialog")
|
|
close_load_dialog(user)
|
|
|
|
if("changeslot")
|
|
if(!load_character(user,text2num(href_list["num"])))
|
|
random_character()
|
|
real_name = random_name(gender)
|
|
save_character(user)
|
|
close_load_dialog(user)
|
|
|
|
if("tab")
|
|
if(href_list["tab"])
|
|
current_tab = text2num(href_list["tab"])
|
|
|
|
ShowChoices(user)
|
|
return 1
|
|
|
|
/datum/preferences/proc/copy_to(mob/living/carbon/human/character)
|
|
var/datum/species/S = all_species[species]
|
|
character.change_species(species) // Yell at me if this causes everything to melt
|
|
if(be_random_name)
|
|
real_name = random_name(gender,species)
|
|
|
|
if(config.humans_need_surnames)
|
|
var/firstspace = findtext(real_name, " ")
|
|
var/name_length = length(real_name)
|
|
if(!firstspace) //we need a surname
|
|
real_name += " [pick(last_names)]"
|
|
else if(firstspace == name_length)
|
|
real_name += "[pick(last_names)]"
|
|
|
|
character.add_language(language)
|
|
|
|
character.real_name = real_name
|
|
character.dna.real_name = real_name
|
|
character.name = character.real_name
|
|
|
|
character.flavor_text = flavor_text
|
|
character.med_record = med_record
|
|
character.sec_record = sec_record
|
|
character.gen_record = gen_record
|
|
|
|
character.change_gender(gender)
|
|
character.age = age
|
|
character.b_type = b_type
|
|
|
|
//Head-specific
|
|
var/obj/item/organ/external/head/H = character.get_organ("head")
|
|
|
|
H.r_hair = r_hair
|
|
H.g_hair = g_hair
|
|
H.b_hair = b_hair
|
|
|
|
H.r_hair_sec = r_hair_sec
|
|
H.g_hair_sec = g_hair_sec
|
|
H.b_hair_sec = b_hair_sec
|
|
|
|
H.r_facial = r_facial
|
|
H.g_facial = g_facial
|
|
H.b_facial = b_facial
|
|
|
|
H.r_facial_sec = r_facial_sec
|
|
H.g_facial_sec = g_facial_sec
|
|
H.b_facial_sec = b_facial_sec
|
|
|
|
H.h_style = h_style
|
|
H.f_style = f_style
|
|
|
|
H.alt_head = alt_head
|
|
//End of head-specific.
|
|
|
|
character.r_skin = r_skin
|
|
character.g_skin = g_skin
|
|
character.b_skin = b_skin
|
|
|
|
character.s_tone = s_tone
|
|
|
|
// Destroy/cyborgize organs
|
|
for(var/name in organ_data)
|
|
|
|
var/status = organ_data[name]
|
|
var/obj/item/organ/external/O = character.organs_by_name[name]
|
|
if(O)
|
|
if(status == "amputated")
|
|
character.organs_by_name[O.limb_name] = null
|
|
character.organs -= O
|
|
if(O.children) // This might need to become recursive.
|
|
for(var/obj/item/organ/external/child in O.children)
|
|
character.organs_by_name[child.limb_name] = null
|
|
character.organs -= child
|
|
|
|
else if(status == "cyborg")
|
|
if(rlimb_data[name])
|
|
O.robotize(rlimb_data[name])
|
|
else
|
|
O.robotize()
|
|
else
|
|
var/obj/item/organ/internal/I = character.get_int_organ_tag(name)
|
|
if(I)
|
|
if(status == "assisted")
|
|
I.mechassist()
|
|
else if(status == "mechanical")
|
|
I.robotize()
|
|
|
|
character.dna.b_type = b_type
|
|
|
|
// Wheelchair necessary?
|
|
var/obj/item/organ/external/l_foot = character.get_organ("l_foot")
|
|
var/obj/item/organ/external/r_foot = character.get_organ("r_foot")
|
|
if((!l_foot || l_foot.status & ORGAN_DESTROYED) && (!r_foot || r_foot.status & ORGAN_DESTROYED))
|
|
var/obj/structure/stool/bed/chair/wheelchair/W = new /obj/structure/stool/bed/chair/wheelchair (character.loc)
|
|
character.buckled = W
|
|
character.update_canmove()
|
|
W.dir = character.dir
|
|
W.buckled_mob = character
|
|
W.add_fingerprint(character)
|
|
|
|
character.underwear = underwear
|
|
character.undershirt = undershirt
|
|
character.socks = socks
|
|
|
|
if(character.species.bodyflags & HAS_HEAD_ACCESSORY)
|
|
H.r_headacc = r_headacc
|
|
H.g_headacc = g_headacc
|
|
H.b_headacc = b_headacc
|
|
H.ha_style = ha_style
|
|
if(character.species.bodyflags & HAS_MARKINGS)
|
|
character.m_colours = m_colours
|
|
character.m_styles = m_styles
|
|
|
|
if(body_accessory)
|
|
character.body_accessory = body_accessory_by_name["[body_accessory]"]
|
|
|
|
if(backbag > 4 || backbag < 1)
|
|
backbag = 1 //Same as above
|
|
character.backbag = backbag
|
|
|
|
//Debugging report to track down a bug, which randomly assigned the plural gender to people.
|
|
if(character.gender in list(PLURAL, NEUTER))
|
|
if(isliving(src)) //Ghosts get neuter by default
|
|
message_admins("[key_name_admin(character)] has spawned with their gender as plural or neuter. Please notify coders.")
|
|
character.change_gender(MALE)
|
|
|
|
character.change_eye_color(r_eyes, g_eyes, b_eyes)
|
|
|
|
if(disabilities & DISABILITY_FLAG_FAT && character.species.flags & CAN_BE_FAT)
|
|
character.dna.SetSEState(FATBLOCK,1,1)
|
|
character.overeatduration = 600
|
|
|
|
if(disabilities & DISABILITY_FLAG_NEARSIGHTED)
|
|
character.dna.SetSEState(GLASSESBLOCK,1,1)
|
|
|
|
if(disabilities & DISABILITY_FLAG_EPILEPTIC)
|
|
character.dna.SetSEState(EPILEPSYBLOCK,1,1)
|
|
|
|
if(disabilities & DISABILITY_FLAG_DEAF)
|
|
character.dna.SetSEState(DEAFBLOCK,1,1)
|
|
|
|
if(disabilities & DISABILITY_FLAG_BLIND)
|
|
character.dna.SetSEState(BLINDBLOCK,1,1)
|
|
|
|
if(disabilities & DISABILITY_FLAG_COLOURBLIND)
|
|
character.dna.SetSEState(COLOURBLINDBLOCK,1,1)
|
|
|
|
if(disabilities & DISABILITY_FLAG_MUTE)
|
|
character.dna.SetSEState(MUTEBLOCK,1,1)
|
|
|
|
S.handle_dna(character)
|
|
|
|
if(character.dna.dirtySE)
|
|
character.dna.UpdateSE()
|
|
domutcheck(character, null, MUTCHK_FORCED) //'Activates' all the above disabilities.
|
|
|
|
character.dna.ready_dna(character, flatten_SE = 0)
|
|
character.sync_organ_dna(assimilate=1)
|
|
character.UpdateAppearance()
|
|
|
|
// Do the initial caching of the player's body icons.
|
|
character.force_update_limbs()
|
|
character.update_eyes()
|
|
character.regenerate_icons()
|
|
|
|
/datum/preferences/proc/open_load_dialog(mob/user)
|
|
|
|
var/DBQuery/query = dbcon.NewQuery("SELECT slot,real_name FROM [format_table_name("characters")] WHERE ckey='[user.ckey]' ORDER BY slot")
|
|
var/list/slotnames[max_save_slots]
|
|
|
|
if(!query.Execute())
|
|
var/err = query.ErrorMsg()
|
|
log_game("SQL ERROR during character slot loading. Error : \[[err]\]\n")
|
|
message_admins("SQL ERROR during character slot loading. Error : \[[err]\]\n")
|
|
return
|
|
while(query.NextRow())
|
|
slotnames[text2num(query.item[1])] = query.item[2]
|
|
|
|
var/dat = "<body>"
|
|
dat += "<tt><center>"
|
|
dat += "<b>Select a character slot to load</b><hr>"
|
|
var/name
|
|
|
|
for(var/i in 1 to max_save_slots)
|
|
name = slotnames[i] || "Character [i]"
|
|
if(i == default_slot)
|
|
name = "<b>[name]</b>"
|
|
dat += "<a href='?_src_=prefs;preference=changeslot;num=[i];'>[name]</a><br>"
|
|
|
|
dat += "<hr>"
|
|
dat += "<a href='byond://?src=[user.UID()];preference=close_load_dialog'>Close</a><br>"
|
|
dat += "</center></tt>"
|
|
// user << browse(dat, "window=saves;size=300x390")
|
|
var/datum/browser/popup = new(user, "saves", "<div align='center'>Character Saves</div>", 300, 390)
|
|
popup.set_content(dat)
|
|
popup.open(0)
|
|
|
|
/datum/preferences/proc/close_load_dialog(mob/user)
|
|
user << browse(null, "window=saves")
|