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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2025-12-28 11:11:52 +00:00
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ba75994b29324eecbbfc4a6f05dc2c85dabb90cf
Paradise/code/game/objects/items
History
SkyMarshal 3efa1d4e6b More fixes.
2012-06-23 17:00:28 -07:00
..
weapons
More fixes.
2012-06-23 17:00:28 -07:00
apc_frame.dm
Removed a duplicate proc. Pimped out the Blueprints.
2012-06-13 17:05:43 -07:00
blueprints.dm
Fuck it, good enough for now.
2012-06-13 17:28:03 -07:00
candle.dm
Working UL
2012-06-18 15:02:34 -07:00
clothing.dm
TG: Labcoat buttons are no longer toggle-able while stunned, unconscious or dead.
2012-06-07 01:29:58 +01:00
food.dm
Removed a duplicate proc. Pimped out the Blueprints.
2012-06-13 17:05:43 -07:00
helper_procs.dm
More while loop stuff, removed shitloads of unnecessary curly brackets in the map reader, fixed ED-209 projectiles
2012-06-22 14:10:48 -07:00
item.dm
De-retarded wound system.
2012-06-23 16:35:58 -07:00
robot_items.dm
Huge commit! Standardizes var definitions in most places.
2012-05-29 16:26:48 +01:00
robot_parts.dm
TG: - Removed support for the ONBACK and ONBELT flags.
2012-05-28 22:58:57 +01:00
shock_kit.dm
A large amount of groundwork for /tg/ code. Comes with some gameplay changes.
2012-03-26 03:16:01 +01:00
tk_grab.dm
Various fixes for bans and mutations.
2012-06-03 03:40:26 +01:00
trash.dm
Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
2012-05-31 15:09:35 +01:00
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