Files
Paradise/code/game/objects/items/weapons/implants/implant_exile.dm
T
924e8cc949 Renames non-cybernetic implants to bio-chips (#18937)
* CHIPS

* microchip implanter

* more chips to purge

* bio-chip

* catches more things

* tgui

* final merge changes

* Update code/game/machinery/cloning.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* oops

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-09-24 14:24:25 +01:00

31 lines
1.1 KiB
Plaintext

//Exile implants will allow you to use the station gate, but not return home.
//This will allow security to exile badguys/for badguys to exile their kill targets
/obj/item/implant/exile
name = "exile bio-chip"
desc = "Prevents you from returning from away missions"
origin_tech = "materials=2;biotech=3;magnets=2;bluespace=3"
activated = BIOCHIP_ACTIVATED_PASSIVE
implant_data = /datum/implant_fluff/exile
implant_state = "implant-nanotrasen"
/obj/item/implanter/exile
name = "bio-chip implanter (exile)"
implant_type = /obj/item/implant/exile
/obj/item/implantcase/exile
name = "bio-chip case - 'Exile'"
desc = "A glass case containing an exile bio-chip."
implant_type = /obj/item/implant/exile
/obj/structure/closet/secure_closet/exile
name = "exile bio-chips"
req_access = list(ACCESS_ARMORY)
/obj/structure/closet/secure_closet/exile/populate_contents()
new /obj/item/implanter/exile(src)
new /obj/item/implantcase/exile(src)
new /obj/item/implantcase/exile(src)
new /obj/item/implantcase/exile(src)
new /obj/item/implantcase/exile(src)
new /obj/item/implantcase/exile(src)