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* CHIPS * microchip implanter * more chips to purge * bio-chip * catches more things * tgui * final merge changes * Update code/game/machinery/cloning.dm Co-authored-by: Farie82 <farie82@users.noreply.github.com> * oops Co-authored-by: Farie82 <farie82@users.noreply.github.com>
31 lines
1.1 KiB
Plaintext
31 lines
1.1 KiB
Plaintext
//Exile implants will allow you to use the station gate, but not return home.
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//This will allow security to exile badguys/for badguys to exile their kill targets
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/obj/item/implant/exile
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name = "exile bio-chip"
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desc = "Prevents you from returning from away missions"
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origin_tech = "materials=2;biotech=3;magnets=2;bluespace=3"
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activated = BIOCHIP_ACTIVATED_PASSIVE
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implant_data = /datum/implant_fluff/exile
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implant_state = "implant-nanotrasen"
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/obj/item/implanter/exile
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name = "bio-chip implanter (exile)"
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implant_type = /obj/item/implant/exile
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/obj/item/implantcase/exile
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name = "bio-chip case - 'Exile'"
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desc = "A glass case containing an exile bio-chip."
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implant_type = /obj/item/implant/exile
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/obj/structure/closet/secure_closet/exile
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name = "exile bio-chips"
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req_access = list(ACCESS_ARMORY)
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/obj/structure/closet/secure_closet/exile/populate_contents()
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new /obj/item/implanter/exile(src)
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new /obj/item/implantcase/exile(src)
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new /obj/item/implantcase/exile(src)
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new /obj/item/implantcase/exile(src)
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new /obj/item/implantcase/exile(src)
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new /obj/item/implantcase/exile(src)
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