mirror of
https://github.com/ParadiseSS13/Paradise.git
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205 lines
6.5 KiB
Plaintext
205 lines
6.5 KiB
Plaintext
/obj/item/restraints/handcuffs
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name = "handcuffs"
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desc = "Use this to keep prisoners in line."
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gender = PLURAL
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icon = 'icons/obj/items.dmi'
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icon_state = "handcuff"
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belt_icon = "handcuffs"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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throwforce = 5
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 2
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throw_range = 5
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materials = list(MAT_METAL=500)
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origin_tech = "engineering=3;combat=3"
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breakouttime = 600 //Deciseconds = 60s = 1 minutes
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
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var/cuffsound = 'sound/weapons/handcuffs.ogg'
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var/trashtype = null //For disposable cuffs
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var/ignoresClumsy = FALSE
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/obj/item/restraints/handcuffs/attack(mob/living/carbon/C, mob/user)
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if(!user.IsAdvancedToolUser())
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return
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if(!istype(C))
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return
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if(flags & NODROP)
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to_chat(user, "<span class='warning'>[src] is stuck to your hand!</span>")
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return
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if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50) && (!ignoresClumsy))
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to_chat(user, "<span class='warning'>Uh... how do those things work?!</span>")
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apply_cuffs(user, user)
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return
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cuff(C, user)
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/obj/item/restraints/handcuffs/proc/cuff(mob/living/carbon/C, mob/user, remove_src = TRUE)
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if(!istype(C)) // Shouldn't be able to cuff anything but carbons.
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return
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if(ishuman(C))
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var/mob/living/carbon/human/H = C
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if(!(H.has_left_hand() || H.has_right_hand()))
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to_chat(user, "<span class='warning'>How do you suggest handcuffing someone with no hands?</span>")
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return
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if(!C.handcuffed)
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C.visible_message("<span class='danger'>[user] is trying to put [src.name] on [C]!</span>", \
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"<span class='userdanger'>[user] is trying to put [src.name] on [C]!</span>")
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playsound(loc, cuffsound, 30, 1, -2)
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if(do_mob(user, C, 30))
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apply_cuffs(C, user, remove_src)
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to_chat(user, "<span class='notice'>You handcuff [C].</span>")
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SSblackbox.record_feedback("tally", "handcuffs", 1, type)
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add_attack_logs(user, C, "Handcuffed ([src])")
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else
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to_chat(user, "<span class='warning'>You fail to handcuff [C].</span>")
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/obj/item/restraints/handcuffs/proc/apply_cuffs(mob/living/carbon/target, mob/user, remove_src = TRUE)
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if(!target.handcuffed)
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if(remove_src)
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user.drop_item()
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if(trashtype)
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target.handcuffed = new trashtype(target)
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if(remove_src)
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qdel(src)
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else
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if(remove_src)
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loc = target
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target.handcuffed = src
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else
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target.handcuffed = new type(loc)
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target.update_handcuffed()
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return
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/obj/item/restraints/handcuffs/sinew
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name = "sinew restraints"
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desc = "A pair of restraints fashioned from long strands of flesh."
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icon = 'icons/obj/mining.dmi'
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icon_state = "sinewcuff"
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item_state = "sinewcuff"
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belt_icon = null
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breakouttime = 300 //Deciseconds = 30s
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cuffsound = 'sound/weapons/cablecuff.ogg'
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/obj/item/restraints/handcuffs/cable
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name = "cable restraints"
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desc = "Looks like some cables tied together. Could be used to tie something up."
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icon_state = "cuff_white"
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belt_icon = null
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origin_tech = "engineering=2"
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materials = list(MAT_METAL=150, MAT_GLASS=75)
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breakouttime = 300 //Deciseconds = 30s
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cuffsound = 'sound/weapons/cablecuff.ogg'
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/obj/item/restraints/handcuffs/cable/red
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color = COLOR_RED
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/obj/item/restraints/handcuffs/cable/yellow
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color = COLOR_YELLOW
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/obj/item/restraints/handcuffs/cable/blue
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color = COLOR_BLUE
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/obj/item/restraints/handcuffs/cable/green
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color = COLOR_GREEN
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/obj/item/restraints/handcuffs/cable/pink
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color = COLOR_PINK
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/obj/item/restraints/handcuffs/cable/orange
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color = COLOR_ORANGE
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/obj/item/restraints/handcuffs/cable/cyan
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color = COLOR_CYAN
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/obj/item/restraints/handcuffs/cable/white
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color = COLOR_WHITE
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/obj/item/restraints/handcuffs/cable/random/New()
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color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_WHITE, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN)
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..()
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/obj/item/restraints/handcuffs/cable/proc/cable_color(colorC)
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if(!colorC)
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color = COLOR_RED
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else if(colorC == "rainbow")
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color = color_rainbow()
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else if(colorC == "orange") //byond only knows 16 colors by name, and orange isn't one of them
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color = COLOR_ORANGE
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else
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color = colorC
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/obj/item/restraints/handcuffs/cable/proc/color_rainbow()
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color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN)
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return color
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/obj/item/restraints/handcuffs/alien
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icon_state = "handcuffAlien"
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/obj/item/restraints/handcuffs/pinkcuffs
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name = "fluffy pink handcuffs"
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desc = "Use this to keep prisoners in line. Or you know, your significant other."
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icon_state = "pinkcuffs"
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/obj/item/restraints/handcuffs/cable/attackby(obj/item/I, mob/user as mob, params)
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..()
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if(istype(I, /obj/item/stack/rods))
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var/obj/item/stack/rods/R = I
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if(R.use(1))
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var/obj/item/wirerod/W = new /obj/item/wirerod
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if(!remove_item_from_storage(user))
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user.unEquip(src)
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user.put_in_hands(W)
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to_chat(user, "<span class='notice'>You wrap the cable restraint around the top of the rod.</span>")
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qdel(src)
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else
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to_chat(user, "<span class='warning'>You need one rod to make a wired rod!</span>")
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else if(istype(I, /obj/item/stack/sheet/metal))
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var/obj/item/stack/sheet/metal/M = I
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if(M.amount < 6)
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to_chat(user, "<span class='warning'>You need at least six metal sheets to make good enough weights!</span>")
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return
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to_chat(user, "<span class='notice'>You begin to apply [I] to [src]...</span>")
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if(do_after(user, 35 * M.toolspeed, target = src))
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var/obj/item/restraints/legcuffs/bola/S = new /obj/item/restraints/legcuffs/bola
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M.use(6)
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user.put_in_hands(S)
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to_chat(user, "<span class='notice'>You make some weights out of [I] and tie them to [src].</span>")
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if(!remove_item_from_storage(user))
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user.unEquip(src)
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qdel(src)
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else if(istype(I, /obj/item/toy/crayon))
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var/obj/item/toy/crayon/C = I
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cable_color(C.colourName)
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/obj/item/restraints/handcuffs/cable/zipties
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name = "zipties"
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desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
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icon_state = "cuff_white"
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breakouttime = 450 //Deciseconds = 45s
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materials = list()
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trashtype = /obj/item/restraints/handcuffs/cable/zipties/used
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/obj/item/restraints/handcuffs/cable/zipties/cyborg/attack(mob/living/carbon/C, mob/user)
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if(isrobot(user))
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cuff(C, user, FALSE)
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/obj/item/restraints/handcuffs/cable/zipties/used
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desc = "A pair of broken zipties."
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icon_state = "cuff_white_used"
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/obj/item/restraints/handcuffs/cable/zipties/used/decompile_act(obj/item/matter_decompiler/C, mob/user)
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C.stored_comms["glass"] += 1
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qdel(src)
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return TRUE
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/obj/item/restraints/handcuffs/cable/zipties/used/attack()
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return
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