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* crawling? * knockdown. CONTAINS CHANGES THAT NEED REVERTING * plotting can_moves death * CANMOVE IS DEAD * mappers are insane * removes todos as the are todone * decreases crawling speed * silly-con fixes * surgery fixes * fixes death * pAI fixes * removes var/lying * runtime fix * decreases default crawling speed * correct crawling dir * some more fixes * stunbaton tweak, revert later * rejuv fix * restraint and incapacitated refactor * crawling dir in line with TG * fixes vehicle movement and grabs * alien rest fixes * antistun fixes * fixed fall sounds * forgor to stage this * first review * canmove zombie dispersal * fix * lots of fixes * defines * fixes the trait helper * if you got no legs you can still crawl * sillyconfix * no reverty keepy * jaunt fix * hopefully fixes perma sleepy zzz * admin rejuv temp fix * rest canceling * antistun chems now remove knockdown * buckle offset fix * fixes some stuff * crawling delay = 4 * descuffs bed * sleeping hotfix * fixes simple mob resting * V is the macro for resting * projectiles no dodgy * refines the projectile check * god I hate strings * MORE FIXES * I hate buckling * fixes capulettium plus * winding down * farie review * bugs did stop showing up * SEAN * todo * sean review * ed209 * i HATE cyborgs * steel review * laaaaaast things * reverts stun baton changes * and done
244 lines
8.4 KiB
Plaintext
244 lines
8.4 KiB
Plaintext
/obj/item/reagent_containers/spray
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name = "spray bottle"
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desc = "A spray bottle, with an unscrewable top."
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icon = 'icons/obj/janitor.dmi'
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icon_state = "cleaner"
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item_state = "cleaner"
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belt_icon = "space_cleaner"
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flags = NOBLUDGEON
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container_type = OPENCONTAINER
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slot_flags = SLOT_BELT
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throwforce = 0
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
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throw_range = 7
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var/spray_maxrange = 3 //what the sprayer will set spray_currentrange to in the attack_self.
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var/spray_currentrange = 3 //the range of tiles the sprayer will reach when in fixed mode.
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amount_per_transfer_from_this = 5
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volume = 250
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possible_transfer_amounts = null
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/obj/item/reagent_containers/spray/afterattack(atom/A, mob/user)
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if(istype(A, /obj/item/storage) || istype(A, /obj/structure/table) || istype(A, /obj/structure/rack) || istype(A, /obj/structure/closet) \
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|| istype(A, /obj/item/reagent_containers) || istype(A, /obj/structure/sink) || istype(A, /obj/structure/janitorialcart) || istype(A, /obj/machinery/hydroponics))
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return
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if(istype(A, /obj/effect/proc_holder/spell))
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return
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if(istype(A, /obj/structure/reagent_dispensers) && get_dist(src,A) <= 1) //this block copypasted from reagent_containers/glass, for lack of a better solution
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if(!A.reagents.total_volume && A.reagents)
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to_chat(user, "<span class='notice'>[A] is empty.</span>")
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return
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if(reagents.total_volume >= reagents.maximum_volume)
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to_chat(user, "<span class='notice'>[src] is full.</span>")
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return
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var/trans = A.reagents.trans_to(src, 50) //This is a static amount, otherwise, it'll take forever to fill.
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to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the contents of [A].</span>")
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return
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if(reagents.total_volume < amount_per_transfer_from_this)
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to_chat(user, "<span class='notice'>[src] is empty!</span>")
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return
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var/contents_log = reagents.reagent_list.Join(", ")
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INVOKE_ASYNC(src, .proc/spray, A)
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playsound(loc, 'sound/effects/spray2.ogg', 50, 1, -6)
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user.changeNext_move(CLICK_CD_RANGE*2)
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user.newtonian_move(get_dir(A, user))
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var/attack_log_type = ATKLOG_ALMOSTALL
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if(reagents.chem_temp > 300 || reagents.chem_temp < 280) //harmful temperature
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attack_log_type = ATKLOG_MOST
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if(reagents.reagent_list.len == 1 && reagents.has_reagent("cleaner")) // Only create space cleaner logs if it's burning people from being too hot or cold
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if(attack_log_type == ATKLOG_ALMOSTALL)
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return
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//commonly used for griefing or just very annoying and dangerous
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if(reagents.has_reagent("sacid") || reagents.has_reagent("facid") || reagents.has_reagent("lube"))
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attack_log_type = ATKLOG_FEW
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add_attack_logs(user, A, "Used a spray bottle. Contents: [contents_log] - Temperature: [reagents.chem_temp]K", attack_log_type)
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return
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/obj/item/reagent_containers/spray/proc/spray(atom/A)
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var/obj/effect/decal/chempuff/D = new /obj/effect/decal/chempuff(get_turf(src))
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D.create_reagents(amount_per_transfer_from_this)
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reagents.trans_to(D, amount_per_transfer_from_this, 1/spray_currentrange)
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D.icon += mix_color_from_reagents(D.reagents.reagent_list)
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for(var/i in 1 to spray_currentrange)
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step_towards(D, A)
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D.reagents.reaction(get_turf(D))
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for(var/atom/T in get_turf(D))
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D.reagents.reaction(T)
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sleep(3)
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if(QDELETED(D))
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return
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qdel(D)
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/obj/item/reagent_containers/spray/attack_self(mob/user)
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amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10)
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spray_currentrange = (spray_currentrange == 1 ? spray_maxrange : 1)
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to_chat(user, "<span class='notice'>You [amount_per_transfer_from_this == 10 ? "remove" : "fix"] the nozzle. You'll now use [amount_per_transfer_from_this] units per spray.</span>")
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/obj/item/reagent_containers/spray/examine(mob/user)
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. = ..()
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if(get_dist(user, src) && user == loc)
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. += "[round(reagents.total_volume)] units left."
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/obj/item/reagent_containers/spray/verb/empty()
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set name = "Empty Spray Bottle"
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set category = "Object"
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set src in usr
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if(usr.stat || HAS_TRAIT(usr, TRAIT_HANDS_BLOCKED) || usr.restrained())
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return
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if(alert(usr, "Are you sure you want to empty that?", "Empty Bottle:", "Yes", "No") != "Yes")
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return
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if(isturf(usr.loc) && loc == usr)
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to_chat(usr, "<span class='notice'>You empty [src] onto the floor.</span>")
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reagents.reaction(usr.loc)
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reagents.clear_reagents()
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//space cleaner
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/obj/item/reagent_containers/spray/cleaner
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name = "space cleaner"
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desc = "BLAM!-brand non-foaming space cleaner!"
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list_reagents = list("cleaner" = 250)
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/obj/item/reagent_containers/spray/cleaner/safety
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desc = "BLAM!-brand non-foaming space cleaner! This spray bottle can only accept space cleaner."
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/obj/item/reagent_containers/spray/cleaner/safety/on_reagent_change()
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for(var/filth in reagents.reagent_list)
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var/datum/reagent/R = filth
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if(R.id != "cleaner") //all chems other than space cleaner are filthy.
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reagents.del_reagent(R.id)
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if(ismob(loc))
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to_chat(loc, "<span class='warning'>[src] identifies and removes a filthy substance.</span>")
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else
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visible_message("<span class='warning'>[src] identifies and removes a filthy substance.</span>")
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/obj/item/reagent_containers/spray/cleaner/drone
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name = "space cleaner"
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desc = "BLAM!-brand non-foaming space cleaner!"
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volume = 50
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list_reagents = list("cleaner" = 50)
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/obj/item/reagent_containers/spray/cleaner/drone/cyborg_recharge(coeff, emagged)
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reagents.check_and_add("cleaner", volume, 3 * coeff)
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//spray tan
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/obj/item/reagent_containers/spray/spraytan
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name = "spray tan"
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volume = 50
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desc = "Gyaro brand spray tan. Do not spray near eyes or other orifices."
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list_reagents = list("spraytan" = 50)
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//pepperspray
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/obj/item/reagent_containers/spray/pepper
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name = "pepperspray"
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desc = "Manufactured by UhangInc, used to blind and down an opponent quickly."
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icon = 'icons/obj/items.dmi'
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icon_state = "pepperspray"
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item_state = "pepperspray"
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belt_icon = null
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volume = 40
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spray_maxrange = 4
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amount_per_transfer_from_this = 5
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list_reagents = list("condensedcapsaicin" = 40)
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//water flower
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/obj/item/reagent_containers/spray/waterflower
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name = "water flower"
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desc = "A seemingly innocent sunflower...with a twist."
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icon = 'icons/obj/hydroponics/harvest.dmi'
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icon_state = "sunflower"
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item_state = "sunflower"
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belt_icon = null
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amount_per_transfer_from_this = 1
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volume = 10
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list_reagents = list("water" = 10)
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/obj/item/reagent_containers/spray/waterflower/attack_self(mob/user) //Don't allow changing how much the flower sprays
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return
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//chemsprayer
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/obj/item/reagent_containers/spray/chemsprayer
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name = "chem sprayer"
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desc = "A utility used to spray large amounts of reagents in a given area."
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icon = 'icons/obj/guns/projectile.dmi'
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icon_state = "chemsprayer"
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item_state = "chemsprayer"
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throwforce = 0
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w_class = WEIGHT_CLASS_NORMAL
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spray_maxrange = 7
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spray_currentrange = 7
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amount_per_transfer_from_this = 10
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volume = 600
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origin_tech = "combat=3;materials=3;engineering=3"
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/obj/item/reagent_containers/spray/chemsprayer/spray(atom/A)
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var/Sprays[3]
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for(var/i=1, i<=3, i++) // intialize sprays
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if(reagents.total_volume < 1) break
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var/obj/effect/decal/chempuff/D = new/obj/effect/decal/chempuff(get_turf(src))
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D.create_reagents(amount_per_transfer_from_this)
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reagents.trans_to(D, amount_per_transfer_from_this)
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D.icon += mix_color_from_reagents(D.reagents.reagent_list)
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Sprays[i] = D
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var/direction = get_dir(src, A)
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var/turf/T = get_turf(A)
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var/turf/T1 = get_step(T,turn(direction, 90))
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var/turf/T2 = get_step(T,turn(direction, -90))
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var/list/the_targets = list(T,T1,T2)
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for(var/i=1, i<=Sprays.len, i++)
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spawn()
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var/obj/effect/decal/chempuff/D = Sprays[i]
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if(!D) continue
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// Spreads the sprays a little bit
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var/turf/my_target = pick(the_targets)
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the_targets -= my_target
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for(var/j=0, j<=spray_currentrange, j++)
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step_towards(D, my_target)
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D.reagents.reaction(get_turf(D))
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for(var/atom/t in get_turf(D))
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D.reagents.reaction(t)
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sleep(2)
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qdel(D)
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/obj/item/reagent_containers/spray/chemsprayer/attack_self(mob/user)
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amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10)
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to_chat(user, "<span class='notice'>You adjust the output switch. You'll now use [amount_per_transfer_from_this] units per spray.</span>")
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// Plant-B-Gone
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/obj/item/reagent_containers/spray/plantbgone // -- Skie
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name = "Plant-B-Gone"
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desc = "Kills those pesky weeds!"
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icon = 'icons/obj/hydroponics/equipment.dmi'
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icon_state = "plantbgone"
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item_state = "plantbgone"
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belt_icon = null
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volume = 100
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list_reagents = list("glyphosate" = 100)
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