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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-06-06 14:03:20 +01:00
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bfac0b62fa8d1493bc03f3534f8b4d4aa6bd6793
Paradise/code/game/objects
T
History
Fox-McCloud bfac0b62fa Ports TG Pneumatic Cannon
2015-11-09 22:54:05 -05:00
..
effects
-tg- Life() refactors
2015-11-04 16:32:57 -08:00
items
Ports TG Pneumatic Cannon
2015-11-09 22:54:05 -05:00
random
…
structures
Adds Additional Plant Sprites
2015-11-08 07:58:37 -05:00
buckling.dm
Made it check for recursive buckling again too
2015-11-09 02:29:18 -05:00
empulse.dm
…
explosion.dm
Removes the Rest of Pooled Objects
2015-10-08 14:18:40 -04:00
items.dm
item/examine() wasn't returning its value, thus all items seemed to be infinitely far away when using the return value from ..() in subclasses.
2015-10-22 00:05:19 -04:00
objs.dm
More Dereferencing
2015-10-12 02:37:52 -04:00
structures.dm
Removes Update Triggers File
2015-10-05 16:14:38 -04:00
weapons.dm
…
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