mirror of
https://github.com/ParadiseSS13/Paradise.git
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Ports TG Pneumatic Cannon
This commit is contained in:
@@ -663,7 +663,7 @@
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"mM" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/shuttle/vox/station)
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"mN" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating/airless,/area/shuttle/vox/station)
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"mO" = (/obj/structure/rack,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/suit/space/vox/medic,/obj/item/clothing/head/helmet/space/vox/medic,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station)
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"mP" = (/obj/structure/rack,/obj/item/weapon/gun/launcher/pneumatic,/obj/item/weapon/harpoon,/obj/item/weapon/harpoon,/obj/item/weapon/harpoon,/obj/item/weapon/harpoon,/obj/item/weapon/tank/nitrogen,/obj/machinery/light/spot{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station)
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"mP" = (/obj/structure/rack,/obj/item/weapon/pneumatic_cannon,/obj/item/weapon/harpoon,/obj/item/weapon/harpoon,/obj/item/weapon/harpoon,/obj/item/weapon/harpoon,/obj/item/weapon/tank/nitrogen,/obj/machinery/light/spot{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station)
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"mQ" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/vox/station)
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"mR" = (/turf/space/transit/north/shuttlespace_ns7,/area/vox_station/transit)
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"mS" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns12,/area/space)
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@@ -39,8 +39,6 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
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null, \
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new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 10, time = 15, one_per_turf = 1, on_floor = 1), \
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null, \
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new/datum/stack_recipe("cannon frame", /obj/item/weapon/cannonframe, 10, time = 15, one_per_turf = 0, on_floor = 0), \
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null, \
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new/datum/stack_recipe("floor tile", /obj/item/stack/tile/plasteel, 1, 4, 20), \
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new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60), \
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null, \
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@@ -0,0 +1,169 @@
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/obj/item/weapon/pneumatic_cannon
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name = "pneumatic cannon"
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desc = "A gas-powered cannon that can fire any object loaded into it."
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w_class = 4
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force = 8 //Very heavy
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attack_verb = list("bludgeoned", "smashed", "beaten")
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icon = 'icons/obj/pneumaticCannon.dmi'
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icon_state = "pneumaticCannon"
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item_state = "bulldog"
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lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
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var/maxWeightClass = 20 //The max weight of items that can fit into the cannon
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var/loadedWeightClass = 0 //The weight of items currently in the cannon
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var/obj/item/weapon/tank/tank = null //The gas tank that is drawn from to fire things
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var/gasPerThrow = 3 //How much gas is drawn from a tank's pressure to fire
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var/list/loadedItems = list() //The items loaded into the cannon that will be fired out
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var/pressureSetting = 1 //How powerful the cannon is - higher pressure = more gas but more powerful throws
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/obj/item/weapon/pneumatic_cannon/examine(mob/user)
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..()
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if(!in_range(user, src))
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user << "<span class='notice'>You'll need to get closer to see any more.</span>"
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return
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for(var/obj/item/I in loadedItems)
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spawn(0)
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user << "<span class='info'>\icon [I] It has \the [I] loaded.</span>"
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if(tank)
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user << "<span class='notice'>\icon [tank] It has \the [tank] mounted onto it.</span>"
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/obj/item/weapon/pneumatic_cannon/attackby(obj/item/weapon/W, mob/user, params)
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..()
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if(istype(W, /obj/item/weapon/tank/) && !tank)
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if(istype(W, /obj/item/weapon/tank/emergency_oxygen))
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user << "<span class='warning'>\The [W] is too small for \the [src].</span>"
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return
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updateTank(W, 0, user)
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return
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if(W.type == type)
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user << "<span class='warning'>You're fairly certain that putting a pneumatic cannon inside another pneumatic cannon would cause a spacetime disruption.</span>"
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return
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if(istype(W, /obj/item/weapon/wrench))
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switch(pressureSetting)
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if(1)
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pressureSetting = 2
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if(2)
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pressureSetting = 3
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if(3)
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pressureSetting = 1
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user << "<span class='notice'>You tweak \the [src]'s pressure output to [pressureSetting].</span>"
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return
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if(istype(W, /obj/item/weapon/screwdriver) && tank)
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updateTank(tank, 1, user)
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return
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if(loadedWeightClass >= maxWeightClass)
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user << "<span class='warning'>\The [src] can't hold any more items!</span>"
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return
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if(istype(W, /obj/item))
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var/obj/item/IW = W
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if((loadedWeightClass + IW.w_class) > maxWeightClass)
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user << "<span class='warning'>\The [IW] won't fit into \the [src]!</span>"
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return
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if(IW.w_class > src.w_class)
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user << "<span class='warning'>\The [IW] is too large to fit into \the [src]!</span>"
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return
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if(!user.unEquip(W))
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return
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user << "<span class='notice'>You load \the [IW] into \the [src].</span>"
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loadedItems.Add(IW)
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loadedWeightClass += IW.w_class
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IW.loc = src
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return
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/obj/item/weapon/pneumatic_cannon/afterattack(atom/target, mob/living/carbon/human/user, flag, params)
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if(istype(target, /obj/item/weapon/storage)) //So you can store it in backpacks
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return ..()
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if(istype(target, /obj/structure/closet)) //So you can store it in closets
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return ..()
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if(istype(target, /obj/structure/rack)) //So you can store it on racks
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return ..()
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if(!istype(user))
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return ..()
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Fire(user, target)
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/obj/item/weapon/pneumatic_cannon/proc/Fire(var/mob/living/carbon/human/user, var/atom/target)
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if(!istype(user) && !target)
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return
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var/discharge = 0
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if(!loadedItems || !loadedWeightClass)
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user << "<span class='warning'>\The [src] has nothing loaded.</span>"
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return
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if(!tank)
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user << "<span class='warning'>\The [src] can't fire without a source of gas.</span>"
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return
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if(tank && !tank.air_contents.remove(gasPerThrow * pressureSetting))
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user << "<span class='warning'>\The [src] lets out a weak hiss and doesn't react!</span>"
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return
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if(user && (CLUMSY in user.mutations) && prob(75))
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user.visible_message("<span class='warning'>[user] loses their grip on [src], causing it to go off!</span>", "<span class='userdanger'>[src] slips out of your hands and goes off!</span>")
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user.drop_item()
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if(prob(10))
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target = get_turf(user)
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else
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var/list/possible_targets = range(3,src)
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target = pick(possible_targets)
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discharge = 1
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if(!discharge)
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user.visible_message("<span class='danger'>[user] fires \the [src]!</span>", \
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"<span class='danger'>You fire \the [src]!</span>")
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add_logs(target, user, "fired at", src)
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playsound(src.loc, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
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for(var/obj/item/ITD in loadedItems) //Item To Discharge
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spawn(0)
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loadedItems.Remove(ITD)
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loadedWeightClass -= ITD.w_class
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ITD.throw_speed = pressureSetting * 2
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ITD.loc = get_turf(src)
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ITD.throw_at(target, pressureSetting * 5, pressureSetting * 2,user)
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if(pressureSetting >= 3 && user)
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user.visible_message("<span class='warning'>[user] is thrown down by the force of the cannon!</span>", "<span class='userdanger'>[src] slams into your shoulder, knocking you down!")
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user.Weaken(3)
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/obj/item/weapon/pneumatic_cannon/ghetto //Obtainable by improvised methods; more gas per use, less capacity, but smaller
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name = "improvised pneumatic cannon"
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desc = "A gas-powered, object-firing cannon made out of common parts."
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force = 5
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w_class = 3
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maxWeightClass = 7
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gasPerThrow = 5
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/datum/table_recipe/improvised_pneumatic_cannon //Pretty easy to obtain but
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name = "Pneumatic Cannon"
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result = /obj/item/weapon/pneumatic_cannon/ghetto
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tools = list(/obj/item/weapon/weldingtool,
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/obj/item/weapon/wrench)
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reqs = list(/obj/item/stack/sheet/metal = 4,
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/obj/item/stack/packageWrap = 8,
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/obj/item/pipe = 2)
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time = 300
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/obj/item/weapon/pneumatic_cannon/proc/updateTank(obj/item/weapon/tank/thetank, removing = 0, mob/living/carbon/human/user)
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if(removing)
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if(!src.tank)
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return
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user << "<span class='notice'>You detach \the [thetank] from \the [src].</span>"
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src.tank.loc = get_turf(user)
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user.put_in_hands(tank)
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src.tank = null
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if(!removing)
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if(src.tank)
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user << "<span class='warning'>\The [src] already has a tank.</span>"
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return
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if(!user.unEquip(thetank))
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return
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user << "<span class='notice'>You hook \the [thetank] up to \the [src].</span>"
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src.tank = thetank
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thetank.loc = src
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src.update_icons()
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/obj/item/weapon/pneumatic_cannon/proc/update_icons()
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src.overlays.Cut()
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if(!tank)
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return
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src.overlays += image('icons/obj/pneumaticCannon.dmi', "[tank.icon_state]")
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src.update_icon()
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@@ -1,210 +0,0 @@
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/obj/item/weapon/gun/launcher/pneumatic
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name = "pneumatic cannon"
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desc = "A large gas-powered cannon."
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icon = 'icons/obj/gun.dmi'
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icon_state = "pneumatic"
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item_state = "pneumatic"
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w_class = 5.0
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flags = CONDUCT
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fire_sound_text = "a loud whoosh of moving air"
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fire_delay = 50
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fire_sound = 'sound/weapons/tablehit1.ogg'
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var/fire_pressure // Used in fire checks/pressure checks.
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var/max_w_class = 3 // Hopper intake size.
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var/max_combined_w_class = 20 // Total internal storage size.
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var/obj/item/weapon/tank/tank = null // Tank of gas for use in firing the cannon.
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var/obj/item/weapon/storage/tank_container = new() // Something to hold the tank item so we don't accidentally fire it.
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var/pressure_setting = 10 // Percentage of the gas in the tank used to fire the projectile.
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var/possible_pressure_amounts = list(5,10,20,25,50) // Possible pressure settings.
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var/minimum_tank_pressure = 10 // Minimum pressure to fire the gun.
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var/force_divisor = 400 // Force equates to speed. Speed/5 equates to a damage multiplier for whoever you hit.
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// For reference, a fully pressurized oxy tank at 50% gas release firing a health
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// analyzer with a force_divisor of 10 hit with a damage multiplier of 3000+.
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/obj/item/weapon/gun/launcher/pneumatic/New()
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..()
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tank_container.tag = "gas_tank_holder"
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/obj/item/weapon/gun/launcher/pneumatic/verb/set_pressure() //set amount of tank pressure.
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set name = "Set Valve Pressure"
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set category = "Object"
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set src in range(0)
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var/N = input("Percentage of tank used per shot:","[src]") as null|anything in possible_pressure_amounts
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if (N)
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pressure_setting = N
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usr << "You dial the pressure valve to [pressure_setting]%."
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/obj/item/weapon/gun/launcher/pneumatic/verb/eject_tank() //Remove the tank.
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set name = "Eject Tank"
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set category = "Object"
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set src in range(0)
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if(tank)
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usr << "You twist the valve and pop the tank out of [src]."
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tank.loc = usr.loc
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tank = null
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icon_state = "pneumatic"
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item_state = "pneumatic"
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usr.update_icons()
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else
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usr << "There's no tank in [src]."
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/obj/item/weapon/gun/launcher/pneumatic/attackby(obj/item/W as obj, mob/user as mob, params)
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if(!tank && istype(W,/obj/item/weapon/tank))
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user.drop_item()
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tank = W
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tank.loc = src.tank_container
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user.visible_message("[user] jams [W] into [src]'s valve and twists it closed.","You jam [W] into [src]'s valve and twist it closed.")
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icon_state = "pneumatic-tank"
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item_state = "pneumatic-tank"
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user.update_icons()
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else if(W.w_class <= max_w_class)
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var/total_stored = 0
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for(var/obj/item/O in src.contents)
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total_stored += O.w_class
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if(total_stored + W.w_class <= max_combined_w_class)
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user.drop_item(W)
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W.loc = src
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user << "You shove [W] into the hopper."
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else
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user << "That won't fit into the hopper - it's full."
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return
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else
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user << "That won't fit into the hopper."
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/obj/item/weapon/gun/launcher/pneumatic/attack_self(mob/user as mob)
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if(contents.len > 0)
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var/obj/item/removing = contents[contents.len]
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if(removing == in_chamber)
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in_chamber = null
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removing.loc = get_turf(src)
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user.put_in_hands(removing)
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user << "You remove [removing] from the hopper."
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else
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user << "There is nothing to remove in \the [src]."
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return
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/obj/item/weapon/gun/launcher/pneumatic/chamber_round()
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if(!contents.len)
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return 0
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in_chamber = contents[1]
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return !isnull(in_chamber)
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/obj/item/weapon/gun/launcher/pneumatic/examine(mob/user)
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if(..(user, 2))
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user << "The valve is dialed to [pressure_setting]%."
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if(tank)
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user << "The tank dial reads [tank.air_contents.return_pressure()] kPa."
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else
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user << "Nothing is attached to the tank valve!"
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/obj/item/weapon/gun/launcher/pneumatic/special_check(user)
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if (!tank)
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user << "There is no gas tank in [src]!"
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return 0
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fire_pressure = (tank.air_contents.return_pressure()/100)*pressure_setting
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if (fire_pressure < minimum_tank_pressure)
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user << "There isn't enough gas in the tank to fire [src]."
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return 0
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return 1
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/obj/item/weapon/gun/launcher/pneumatic/update_release_force()
|
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if(!in_chamber) return
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release_force = ((fire_pressure*tank.volume)/in_chamber.w_class)/force_divisor //projectile speed.
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if(release_force >80) release_force = 80 //damage cap.
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/obj/item/weapon/gun/launcher/pneumatic/Fire(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, params, reflex = 0)
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if(!tank || !..()) return //Only do this on a successful shot.
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var/lost_gas_amount = tank.air_contents.total_moles()*(pressure_setting/100)
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var/datum/gas_mixture/removed = tank.air_contents.remove(lost_gas_amount)
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user.loc.assume_air(removed)
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//Constructable pneumatic cannon.
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/obj/item/weapon/cannonframe
|
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name = "pneumatic cannon frame"
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desc = "A half-finished pneumatic cannon."
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icon_state = "pneumatic0"
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item_state = "pneumatic"
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var/buildstate = 0
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/obj/item/weapon/cannonframe/update_icon()
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icon_state = "pneumatic[buildstate]"
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/obj/item/weapon/cannonframe/examine(mob/user)
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..(user)
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switch(buildstate)
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if(1) user << "It has a pipe segment installed."
|
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if(2) user << "It has a pipe segment welded in place."
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if(3) user << "It has an outer chassis installed."
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if(4) user << "It has an outer chassis welded in place."
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if(5) user << "It has a transfer valve installed."
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|
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/obj/item/weapon/cannonframe/attackby(obj/item/W as obj, mob/user as mob, params)
|
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if(istype(W,/obj/item/pipe))
|
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if(buildstate == 0)
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user.drop_item()
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qdel(W)
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||||
user << "\blue You secure the piping inside the frame."
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||||
buildstate++
|
||||
update_icon()
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||||
return
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||||
else if(istype(W,/obj/item/stack/sheet/metal))
|
||||
if(buildstate == 2)
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||||
var/obj/item/stack/sheet/metal/M = W
|
||||
if(M.amount >= 5)
|
||||
M.use(5)
|
||||
user << "\blue You assemble a chassis around the cannon frame."
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buildstate++
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||||
update_icon()
|
||||
else
|
||||
user << "\blue You need at least five metal sheets to complete this task."
|
||||
return
|
||||
else if(istype(W,/obj/item/device/transfer_valve))
|
||||
if(buildstate == 4)
|
||||
user.drop_item()
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||||
qdel(W)
|
||||
user << "\blue You install the transfer valve and connect it to the piping."
|
||||
buildstate++
|
||||
update_icon()
|
||||
return
|
||||
else if(istype(W,/obj/item/weapon/weldingtool))
|
||||
if(buildstate == 1)
|
||||
var/obj/item/weapon/weldingtool/T = W
|
||||
if(T.remove_fuel(0,user))
|
||||
if(!src || !T.isOn()) return
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
|
||||
user << "\blue You weld the pipe into place."
|
||||
buildstate++
|
||||
update_icon()
|
||||
if(buildstate == 3)
|
||||
var/obj/item/weapon/weldingtool/T = W
|
||||
if(T.remove_fuel(0,user))
|
||||
if(!src || !T.isOn()) return
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
|
||||
user << "\blue You weld the metal chassis together."
|
||||
buildstate++
|
||||
update_icon()
|
||||
if(buildstate == 5)
|
||||
var/obj/item/weapon/weldingtool/T = W
|
||||
if(T.remove_fuel(0,user))
|
||||
if(!src || !T.isOn()) return
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
|
||||
user << "\blue You weld the valve into place."
|
||||
new /obj/item/weapon/gun/launcher/pneumatic(get_turf(src))
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
..()
|
||||
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|
After Width: | Height: | Size: 3.3 KiB |
+1
-1
@@ -720,6 +720,7 @@
|
||||
#include "code\game\objects\items\weapons\mop.dm"
|
||||
#include "code\game\objects\items\weapons\paint.dm"
|
||||
#include "code\game\objects\items\weapons\paiwire.dm"
|
||||
#include "code\game\objects\items\weapons\pneumaticCannon.dm"
|
||||
#include "code\game\objects\items\weapons\power_cells.dm"
|
||||
#include "code\game\objects\items\weapons\RCD.dm"
|
||||
#include "code\game\objects\items\weapons\RSF.dm"
|
||||
@@ -1627,7 +1628,6 @@
|
||||
#include "code\modules\projectiles\guns\projectile\grenade launcher.dm"
|
||||
#include "code\modules\projectiles\guns\projectile\launchers.dm"
|
||||
#include "code\modules\projectiles\guns\projectile\pistol.dm"
|
||||
#include "code\modules\projectiles\guns\projectile\pneumatic.dm"
|
||||
#include "code\modules\projectiles\guns\projectile\revolver.dm"
|
||||
#include "code\modules\projectiles\guns\projectile\rocket.dm"
|
||||
#include "code\modules\projectiles\guns\projectile\shotgun.dm"
|
||||
|
||||
Reference in New Issue
Block a user