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Paradise/code/game/objects/items/weapons/storage/toolbox.dm

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/obj/item/weapon/storage/toolbox
name = "toolbox"
desc = "Danger. Very robust."
icon = 'icons/obj/storage.dmi'
icon_state = "red"
item_state = "toolbox_red"
flags = CONDUCT
force = 10.0
throwforce = 10.0
throw_speed = 2
throw_range = 7
w_class = 4.0
materials = list(MAT_METAL = 500)
origin_tech = "combat=1"
attack_verb = list("robusted")
hitsound = "sound/weapons/smash.ogg"
New()
..()
if (src.type == /obj/item/weapon/storage/toolbox)
world << "BAD: [src] ([src.type]) spawned at [src.x] [src.y] [src.z]"
qdel(src)
/obj/item/weapon/storage/toolbox/emergency
name = "emergency toolbox"
icon_state = "red"
item_state = "toolbox_red"
New()
..()
new /obj/item/weapon/crowbar/red(src)
new /obj/item/weapon/weldingtool/mini(src)
new /obj/item/weapon/extinguisher/mini(src)
if(prob(50))
new /obj/item/device/flashlight(src)
else
new /obj/item/device/flashlight/flare(src)
new /obj/item/device/radio(src)
/obj/item/weapon/storage/toolbox/mechanical
name = "mechanical toolbox"
icon_state = "blue"
item_state = "toolbox_blue"
New()
..()
new /obj/item/weapon/screwdriver(src)
new /obj/item/weapon/wrench(src)
new /obj/item/weapon/weldingtool(src)
new /obj/item/weapon/crowbar(src)
new /obj/item/device/analyzer(src)
new /obj/item/weapon/wirecutters(src)
/obj/item/weapon/storage/toolbox/mechanical/greytide
flags = NODROP
/obj/item/weapon/storage/toolbox/electrical
name = "electrical toolbox"
icon_state = "yellow"
item_state = "toolbox_yellow"
New()
..()
var/color = pick("red","yellow","green","blue","pink","orange","cyan","white")
new /obj/item/weapon/screwdriver(src)
new /obj/item/weapon/wirecutters(src)
new /obj/item/device/t_scanner(src)
new /obj/item/weapon/crowbar(src)
new /obj/item/stack/cable_coil(src,30,color)
new /obj/item/stack/cable_coil(src,30,color)
if(prob(5))
new /obj/item/clothing/gloves/color/yellow(src)
else
new /obj/item/stack/cable_coil(src,30,color)
/obj/item/weapon/storage/toolbox/syndicate
name = "suspicious looking toolbox"
icon_state = "syndicate"
item_state = "toolbox_syndi"
origin_tech = "combat=1;syndicate=1"
silent = 1
force = 15.0
throwforce = 18.0
New()
..()
new /obj/item/weapon/screwdriver(src, "red")
new /obj/item/weapon/wrench(src)
new /obj/item/weapon/weldingtool/largetank(src)
new /obj/item/weapon/crowbar/red(src)
new /obj/item/weapon/wirecutters(src, "red")
new /obj/item/device/multitool(src)
new /obj/item/clothing/gloves/combat(src)