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Destroyed mechs now drop the contents of the cargo collected with the hydrolic clamp - This should fix yet another way to permenantly removing the nuke disk from the game. Fixed a typo in hydrolic clamp git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3871 316c924e-a436-60f5-8080-3fe189b3f50e
114 lines
3.2 KiB
Plaintext
114 lines
3.2 KiB
Plaintext
/obj/mecha/working/ripley
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desc = "Autonomous Power Loader Unit. The workhorse of the exosuit world."
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name = "APLU \"Ripley\""
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icon_state = "ripley"
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step_in = 6
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max_temperature = 1000
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health = 200
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wreckage = /obj/effect/decal/mecha_wreckage/ripley
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var/list/cargo = new
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var/cargo_capacity = 15
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/*
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/obj/mecha/working/ripley/New()
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..()
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return
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*/
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/obj/mecha/working/ripley/firefighter
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desc = "Standart APLU chassis was refitted with additional thermal protection and cistern."
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name = "APLU \"Firefighter\""
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icon_state = "firefighter"
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max_temperature = 2500
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health = 250
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lights_power = 8
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damage_absorption = list("fire"=0.5,"bullet"=0.8,"bomb"=0.5)
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wreckage = /obj/effect/decal/mecha_wreckage/ripley/firefighter
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/obj/mecha/working/ripley/deathripley
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desc = "OH SHIT IT'S THE DEATHSQUAD WE'RE ALL GONNA DIE"
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name = "DEATH-RIPLEY"
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icon_state = "deathripley"
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step_in = 2
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opacity=0
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lights_power = 60
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wreckage = /obj/effect/decal/mecha_wreckage/ripley/deathripley
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step_energy_drain = 0
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/obj/mecha/working/ripley/deathripley/New()
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..()
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var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/tool/safety_clamp
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ME.attach(src)
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return
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/obj/mecha/working/ripley/mining
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desc = "An old, dusty mining ripley."
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name = "APLU \"Miner\""
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/obj/mecha/working/ripley/mining/New()
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..()
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//Attach drill
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if(prob(25)) //Possible diamond drill... Feeling lucky?
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var/obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill/D = new /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
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D.attach(src)
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else
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var/obj/item/mecha_parts/mecha_equipment/tool/drill/D = new /obj/item/mecha_parts/mecha_equipment/tool/drill
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D.attach(src)
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//Attach hydrolic clamp
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var/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp/HC = new /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp
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HC.attach(src)
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for(var/obj/item/mecha_parts/mecha_tracking/B in src.contents)//Deletes the beacon so it can't be found easily
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del (B)
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/obj/mecha/working/ripley/Exit(atom/movable/O)
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if(O in cargo)
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return 0
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return ..()
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/obj/mecha/working/ripley/Topic(href, href_list)
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..()
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if(href_list["drop_from_cargo"])
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var/obj/O = locate(href_list["drop_from_cargo"])
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if(O && O in src.cargo)
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src.occupant_message("\blue You unload [O].")
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O.loc = get_turf(src)
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src.cargo -= O
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var/turf/T = get_turf(O)
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if(T)
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T.Entered(O)
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src.log_message("Unloaded [O]. Cargo compartment capacity: [cargo_capacity - src.cargo.len]")
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return
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/obj/mecha/working/ripley/get_stats_part()
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var/output = ..()
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output += "<b>Cargo Compartment Contents:</b><div style=\"margin-left: 15px;\">"
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if(src.cargo.len)
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for(var/obj/O in src.cargo)
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output += "<a href='?src=\ref[src];drop_from_cargo=\ref[O]'>Unload</a> : [O]<br>"
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else
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output += "Nothing"
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output += "</div>"
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return output
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/obj/mecha/working/ripley/Del()
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for(var/mob/M in src)
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if(M==src.occupant)
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continue
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M.loc = get_turf(src)
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M.loc.Entered(M)
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step_rand(M)
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for(var/atom/movable/A in src.cargo)
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A.loc = get_turf(src)
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var/turf/T = get_turf(A)
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if(T)
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T.Entered(A)
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step_rand(A)
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..()
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return
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