Files
Paradise/code/modules/assembly/shock_kit.dm
warriorstar-orion 525c68d617 Attack chain, initial setup. (pull *immediately* for *any* TM issues) (#26834)
* refactor: Attack chain, initial setup.

* migrate curtain to make dreamchecker happy

* update thurible

* don't call attacked_by separately for legacy attack chain

* remove duplicate proc

* condense similar code, put allowances for legacy code in new procs

* update docs, include diagram source

* add comment on how to update diagram

* fix admonition

* mindflayer updates

* remove commented out code

* clarify all steps

* after_attack should be overridable

* whoops

* retrofit recent changes

* duh, can't restrict this yet because of tool_acts

* i hate ore bags with the fire of a thousand suns

* return correct value for object attack logic

* Various cleanups.

We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.

I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.

* simplify some argument names

* fuck it

* make it do the thing

* Rename CI module call

* Prove that CI works

* improve test output

* aaand fix it again

* fix curtain tool interactions

* fix compile error

* fix compile error

* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00

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/obj/item/assembly/shock_kit
name = "electrohelmet assembly"
desc = "This appears to be made from both an electropack and a helmet."
icon = 'icons/obj/assemblies.dmi'
icon_state = "shock_kit"
var/obj/item/clothing/head/helmet/part1 = null
var/obj/item/electropack/part2 = null
var/status = FALSE
w_class = WEIGHT_CLASS_HUGE
flags = CONDUCT
/obj/item/assembly/shock_kit/Destroy()
QDEL_NULL(part1)
QDEL_NULL(part2)
return ..()
/obj/item/assembly/shock_kit/wrench_act(mob/living/user, obj/item/I)
if(status)
return
. = TRUE
var/turf/T = get_turf(src)
part1?.forceMove(T)
part2?.forceMove(T)
part1?.master = null
part2?.master = null
part1 = null
part2 = null
visible_message("<span class='notice'>[user] disassembles [src].</span>")
qdel(src)
return TRUE
/obj/item/assembly/shock_kit/screwdriver_act(mob/user, obj/item/I)
status = !status
to_chat(user, "<span class='notice'>[src] is now [status ? "secured" : "unsecured"]!</span>")
add_fingerprint(user)
return TRUE
/obj/item/assembly/shock_kit/attack_self__legacy__attackchain(mob/user as mob)
part1.attack_self__legacy__attackchain(user, status)
part2.attack_self__legacy__attackchain(user, status)
add_fingerprint(user)
return
/obj/item/assembly/shock_kit/proc/shock_invoke()
if(istype(loc, /obj/structure/chair/e_chair))
var/obj/structure/chair/e_chair/C = loc
C.shock()