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Paradise
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cedfc2ccbfaca3e92d74bfbfd714d3c060d8fdcb
Paradise
/
code
/
game
/
mecha
T
History
Fox McCloud
5a01a6c7d3
Merge pull request
#5840
from Crazylemon64/adds_reset_perspective
...
Polishes up `reset_view`
2016-12-23 07:27:36 -05:00
..
combat
UID mass replace: src=\ref[src]
2016-09-05 23:02:10 -04:00
equipment
Polishes up the
reset_view
proc, which is basically
2016-12-21 17:56:57 -08:00
medical
/tg/ mecha - Part 1
2016-08-12 06:14:00 -07:00
working
UID mass replace: src=\ref[src]
2016-09-05 23:02:10 -04:00
mech_bay.dm
NanoUI Update: Seperate UI Data into ui_data() proc
2016-12-14 13:37:34 -08:00
mech_fabricator.dm
Ports tg's associative-list research datums
2016-09-14 20:38:21 -07:00
mecha_construction_paths.dm
Mass replace
2016-07-07 19:34:02 -07:00
mecha_control_console.dm
NanoUI Update: Seperate UI Data into ui_data() proc
2016-12-14 13:37:34 -08:00
mecha_parts.dm
Removes .0 at the end of w_class numbers
2016-07-08 12:26:34 -04:00
mecha_topic.dm
UID mass replace: src=\ref[datum]
2016-09-05 23:12:08 -04:00
mecha_wreckage.dm
Mass replace
2016-07-07 19:34:02 -07:00
mecha.dm
Switches
reset_view
to
reset_perspective
2016-12-21 17:59:08 -08:00
paintkits.dm
…