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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-01-06 07:32:15 +00:00
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cefd345840411bb9db95e8c0c9ef380e412ff070
Paradise/code/modules/recycling
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SkyMarshal 5c0ddb031d Merge pull request #738 from Erthilo/master
Adds alternate CMO labcoat, engineering crates need proper access, test code for implant only taser firing, changes to overdose, and more bugfixes
2012-03-24 18:04:03 -07:00
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conveyor2.dm
Fixed conveyor belts being above crates. Fixed a turret not turning off in the AI core. Added a camera to let the AI see core doors in freelook.
2012-03-24 00:57:23 +00:00
conveyor.dm
tweaked cargo bay conveyors
2012-01-02 17:04:18 +10:00
disposal-construction.dm
Disposals are now much more robust, with sorters being program-able, food able to be packaged, people able to flush closets, proper construction of sorters, and a function on taggers to use a custom tag.
2012-01-10 21:21:52 -07:00
disposal.dm
Made disposals not kill people's ears mk2
2012-03-19 21:43:55 +10:30
scrap.dm
Moving recycling from WorkInProgress to modules, as it isn't wip.
2011-11-28 20:07:44 +00:00
sortingmachinery.dm
Chameleon Jumpsuit now has armor, space tiles now get generated faster, fixed fingerprint runtime, optimized autosay, fixed crates + package wrappers, retired admins are no longer spammed, can now click through blindness, packages and evidence bag contents now count toward traitor objectives, stunning and such stops you instantly, guncode improvements.
2012-03-24 17:21:31 -07:00
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