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cyberpresidentvanellope/Paradise
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d01ef41eacddd855de066a7ce944b0c4f521153e
Paradise/code/game/objects
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History
Rob Nelson d01ef41eac Radio code in say.dm cleaned up, will use all possible radios when sending a message.
Conflicts:
	code/modules/mob/living/say.dm
2014-01-23 23:48:46 -05:00
..
closets
Popable cans and beer cans
2013-12-31 21:44:21 -05:00
effects
Standardize HULK.
2014-01-21 22:45:40 -05:00
items
Radio code in say.dm cleaned up, will use all possible radios when sending a message.
2014-01-23 23:48:46 -05:00
random
Switching cable coils to stacks
2014-01-21 21:23:26 -05:00
storage
Fixes #3118
2013-06-21 15:07:31 -07:00
structures
Replaced wall_smash in simple_animal with environment_smash, because before, you either tables AND walls, or nothing. If set to 1, smash crate/locker/rack/table, 2 for wallsmash, 3 for rwall smash
2014-01-23 23:31:36 -05:00
empulse.dm
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-06-04 13:47:26 +04:00
explosion_recursive.dm
More explosion optimisations
2014-01-05 00:55:24 -05:00
explosion.dm
Optimized explosions, not recursive ones
2014-01-04 03:21:07 -05:00
items.dm
Radio code in say.dm cleaned up, will use all possible radios when sending a message.
2014-01-23 23:48:46 -05:00
objs.dm
Airlock and APC changes.
2013-05-23 16:43:29 +02:00
structures.dm
…
weapons.dm
Generic attack sounds for all melee weapons
2014-01-22 10:15:43 -05:00
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