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Paradise/code/game/objects/items/devices/instruments.dm
2019-03-27 22:54:26 -04:00

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//copy pasta of the space piano, don't hurt me -Pete
/obj/item/instrument
name = "generic instrument"
icon = 'icons/obj/musician.dmi'
lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi'
burn_state = FLAMMABLE
var/datum/song/handheld/song
var/instrumentId = "generic"
var/instrumentExt = "mid"
/obj/item/instrument/New()
song = new(instrumentId, src, instrumentExt)
..()
/obj/item/instrument/Destroy()
QDEL_NULL(song)
return ..()
/obj/item/instrument/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return BRUTELOSS
/obj/item/instrument/Initialize(mapload)
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
..()
/obj/item/instrument/attack_self(mob/user)
ui_interact(user)
/obj/item/instrument/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1)
if(!isliving(user) || user.incapacitated())
return
song.ui_interact(user, ui_key, ui, force_open)
/obj/item/instrument/ui_data(mob/user, ui_key = "main", datum/topic_state/state = default_state)
return song.ui_data(user, ui_key, state)
/obj/item/instrument/Topic(href, href_list)
song.Topic(href, href_list)
/obj/item/instrument/violin
name = "space violin"
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
icon_state = "violin"
item_state = "violin"
instrumentExt = "ogg"
force = 10
hitsound = "swing_hit"
instrumentId = "violin"
/obj/item/instrument/violin/golden
name = "golden violin"
desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
icon_state = "golden_violin"
item_state = "golden_violin"
burn_state = LAVA_PROOF
/obj/item/instrument/piano_synth
name = "synthesizer"
desc = "An advanced electronic synthesizer that can be used as various instruments."
icon_state = "synth"
item_state = "synth"
instrumentId = "piano"
instrumentExt = "ogg"
var/static/list/insTypes = list("accordion" = "mid", "glockenspiel" = "mid", "guitar" = "ogg", "eguitar" = "ogg", "harmonica" = "mid", "piano" = "ogg", "recorder" = "mid", "saxophone" = "mid", "trombone" = "mid", "violin" = "ogg", "xylophone" = "mid")
actions_types = list(/datum/action/item_action/synthswitch)
/obj/item/instrument/piano_synth/proc/changeInstrument(name = "piano")
song.instrumentDir = name
song.instrumentExt = insTypes[name]
/obj/item/instrument/guitar
name = "guitar"
desc = "It's made of wood and has bronze strings."
icon_state = "guitar"
item_state = "guitar"
instrumentExt = "ogg"
force = 10
attack_verb = list("played metal on", "serenaded", "crashed", "smashed")
hitsound = 'sound/effects/guitarsmash.ogg'
instrumentId = "guitar"
/obj/item/instrument/eguitar
name = "electric guitar"
desc = "Makes all your shredding needs possible."
icon_state = "eguitar"
item_state = "eguitar"
instrumentExt = "ogg"
force = 12
attack_verb = list("played metal on", "shredded", "crashed", "smashed")
hitsound = 'sound/weapons/stringsmash.ogg'
instrumentId = "eguitar"
/obj/item/instrument/glockenspiel
name = "glockenspiel"
desc = "Smooth metal bars perfect for any marching band."
icon_state = "glockenspiel"
item_state = "glockenspiel"
instrumentId = "glockenspiel"
/obj/item/instrument/accordion
name = "accordion"
desc = "Pun-Pun not included."
icon_state = "accordion"
item_state = "accordion"
instrumentId = "accordion"
/obj/item/instrument/saxophone
name = "saxophone"
desc = "This soothing sound will be sure to leave your audience in tears."
icon_state = "saxophone"
item_state = "saxophone"
instrumentId = "saxophone"
/obj/item/instrument/trombone
name = "trombone"
desc = "How can any pool table ever hope to compete?"
icon_state = "trombone"
item_state = "trombone"
instrumentId = "trombone"
/obj/item/instrument/recorder
name = "recorder"
desc = "Just like in school, playing ability and all."
icon_state = "recorder"
item_state = "recorder"
instrumentId = "recorder"
/obj/item/instrument/harmonica
name = "harmonica"
desc = "For when you get a bad case of the space blues."
icon_state = "harmonica"
item_state = "harmonica"
instrumentId = "harmonica"
force = 5
w_class = WEIGHT_CLASS_SMALL
/obj/item/instrument/xylophone
name = "xylophone"
desc = "a percussion instrument with a bright tone."
icon_state = "xylophone"
item_state = "xylophone"
instrumentId = "xylophone"
/obj/item/instrument/bikehorn
name = "gilded bike horn"
desc = "An exquisitely decorated bike horn, capable of honking in a variety of notes."
icon_state = "bike_horn"
item_state = "bike_horn"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
attack_verb = list("beautifully honks")
instrumentId = "bikehorn"
instrumentExt = "ogg"
w_class = WEIGHT_CLASS_TINY
force = 0
throw_speed = 3
throw_range = 7
hitsound = 'sound/items/bikehorn.ogg'
/datum/crafting_recipe/violin
name = "Violin"
result = /obj/item/instrument/violin
reqs = list(/obj/item/stack/sheet/wood = 5,
/obj/item/stack/cable_coil = 6,
/obj/item/stack/tape_roll = 5)
tools = list(/obj/item/screwdriver, /obj/item/wirecutters)
time = 80
category = CAT_MISC
/datum/crafting_recipe/guitar
name = "Guitar"
result = /obj/item/instrument/guitar
reqs = list(/obj/item/stack/sheet/wood = 5,
/obj/item/stack/cable_coil = 6,
/obj/item/stack/tape_roll = 5)
tools = list(/obj/item/screwdriver, /obj/item/wirecutters)
time = 80
category = CAT_MISC
/datum/crafting_recipe/eguitar
name = "Electric Guitar"
result = /obj/item/instrument/eguitar
reqs = list(/obj/item/stack/sheet/metal = 5,
/obj/item/stack/cable_coil = 6,
/obj/item/stack/tape_roll = 5)
tools = list(/obj/item/screwdriver, /obj/item/wirecutters)
time = 80
category = CAT_MISC