mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-27 18:51:53 +00:00
31 lines
1.3 KiB
Plaintext
31 lines
1.3 KiB
Plaintext
/obj/item/stack/sheet
|
|
name = "sheet"
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
force = 5
|
|
throwforce = 5
|
|
max_amount = 50
|
|
throw_speed = 1
|
|
throw_range = 3
|
|
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
|
|
var/perunit = MINERAL_MATERIAL_AMOUNT
|
|
var/sheettype = null //this is used for girders in the creation of walls/false walls
|
|
var/created_window = null //apparently glass sheets don't share a base type for glass specifically, so each had to define these vars individually
|
|
var/full_window = null //moving the var declaration to here so this can be checked cleaner until someone is willing to make them share a base type properly
|
|
usesound = 'sound/items/deconstruct.ogg'
|
|
toolspeed = 1
|
|
var/wall_allowed = TRUE //determines if sheet can be used in wall construction or not.
|
|
|
|
|
|
// Since the sheetsnatcher was consolidated into weapon/storage/bag we now use
|
|
// item/attackby() properly, making this unnecessary
|
|
|
|
/*/obj/item/stack/sheet/attackby(obj/item/W as obj, mob/user as mob, params)
|
|
if(istype(W, /obj/item/storage/bag/sheetsnatcher))
|
|
var/obj/item/storage/bag/sheetsnatcher/S = W
|
|
if(!S.mode)
|
|
S.add(src,user)
|
|
else
|
|
for(var/obj/item/stack/sheet/stack in locate(src.x,src.y,src.z))
|
|
S.add(stack,user)
|
|
..()*/
|