Files
Paradise/code/game/objects/items/weapons/RCD.dm
2019-03-31 22:07:30 +02:00

513 lines
17 KiB
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/*
CONTAINS:
RCD // no fucking shit sherlock
*/
#define RCD_PAGE_MAIN 1
#define RCD_PAGE_AIRLOCK 2
#define RCD_MODE_TURF "Turf"
#define RCD_MODE_AIRLOCK "Airlock"
#define RCD_MODE_DECON "Deconstruct"
#define RCD_MODE_WINDOW "Windows"
GLOBAL_LIST_INIT(rcd_door_types, list(
/obj/machinery/door/airlock = "Standard", /obj/machinery/door/airlock/glass = "Standard (Glass)",
/obj/machinery/door/airlock/command = "Command", /obj/machinery/door/airlock/command/glass = "Command (Glass)",
/obj/machinery/door/airlock/security = "Security", /obj/machinery/door/airlock/security/glass = "Security (Glass)",
/obj/machinery/door/airlock/engineering = "Engineering", /obj/machinery/door/airlock/engineering/glass = "Engineering (Glass)",
/obj/machinery/door/airlock/medical = "Medical", /obj/machinery/door/airlock/medical/glass = "Medical (Glass)",
/obj/machinery/door/airlock/maintenance = "Maintenance", /obj/machinery/door/airlock/maintenance/glass = "Maintenance (Glass)",
/obj/machinery/door/airlock/external = "External", /obj/machinery/door/airlock/external/glass = "External (Glass)",
/obj/machinery/door/airlock/maintenance/external = "External Maintenance",
/obj/machinery/door/airlock/maintenance/external/glass = "External Maintenance (Glass)",
/obj/machinery/door/airlock/freezer = "Freezer",
/obj/machinery/door/airlock/mining = "Mining", /obj/machinery/door/airlock/mining/glass = "Mining (Glass)",
/obj/machinery/door/airlock/research = "Research", /obj/machinery/door/airlock/research/glass = "Research (Glass)",
/obj/machinery/door/airlock/atmos = "Atmospherics", /obj/machinery/door/airlock/atmos/glass = "Atmospherics (Glass)",
/obj/machinery/door/airlock/science = "Science", /obj/machinery/door/airlock/science/glass = "Science (Glass)",
/obj/machinery/door/airlock/hatch = "Airtight Hatch",
/obj/machinery/door/airlock/maintenance_hatch = "Maintenance Hatch"
))
/obj/item/rcd
name = "rapid-construction-device (RCD)"
desc = "A device used to rapidly build and deconstruct walls, floors and airlocks."
icon = 'icons/obj/tools.dmi'
icon_state = "rcd"
opacity = 0
density = 0
anchored = 0
flags = CONDUCT | NOBLUDGEON
force = 0
throwforce = 10
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL = 30000)
origin_tech = "engineering=4;materials=2"
toolspeed = 1
usesound = 'sound/items/deconstruct.ogg'
flags_2 = NO_MAT_REDEMPTION_2
req_access = list(access_engine)
// Important shit
var/datum/effect_system/spark_spread/spark_system
var/matter = 0
var/max_matter = 100
var/mode = RCD_MODE_TURF
var/canRwall = 0
// UI shit
var/menu = RCD_PAGE_MAIN
var/locked = TRUE
var/door_type = /obj/machinery/door/airlock
var/door_name = "Airlock"
var/list/door_accesses = list()
var/list/door_accesses_list = list()
var/one_access
// Stupid shit
var/static/allowed_targets = list(/turf, /obj/structure/grille, /obj/structure/window, /obj/structure/lattice, /obj/machinery/door/airlock)
/obj/item/rcd/Initialize()
. = ..()
spark_system = new /datum/effect_system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)
GLOB.rcd_list += src
door_accesses_list = list()
for(var/access in get_all_accesses())
door_accesses_list[++door_accesses_list.len] = list("name" = get_access_desc(access), "id" = access, "enabled" = (access in door_accesses))
/obj/item/rcd/examine(mob/user)
. = ..()
to_chat(user, "MATTER: [matter]/[max_matter] matter-units.")
to_chat(user, "MODE: [mode].")
/obj/item/rcd/Destroy()
QDEL_NULL(spark_system)
GLOB.rcd_list -= src
return ..()
/obj/item/rcd/proc/get_airlock_image(airlock_type)
var/obj/machinery/door/airlock/proto = airlock_type
var/ic = initial(proto.icon)
var/mutable_appearance/MA = mutable_appearance(ic, "closed")
if(!initial(proto.glass))
MA.overlays += "fill_closed"
// Not scaling these down to button size because they look horrible then, instead just bumping up radius.
return MA
/obj/item/rcd/proc/check_menu(mob/living/user)
if(!istype(user))
return FALSE
if(user.incapacitated() || !user.Adjacent(src))
return FALSE
return TRUE
/obj/item/rcd/attackby(obj/item/W, mob/user, params)
..()
if(istype(W, /obj/item/rcd_ammo))
var/obj/item/rcd_ammo/R = W
if((matter + R.ammoamt) > max_matter)
to_chat(user, "<span class='notice'>The RCD can't hold any more matter-units.</span>")
return
matter += R.ammoamt
if(!user.unEquip(R))
to_chat(user, "<span class='warning'>[R] is stuck to your hand!</span>")
return
qdel(R)
playsound(loc, 'sound/machines/click.ogg', 50, 1)
to_chat(user, "<span class='notice'>The RCD now holds [matter]/[max_matter] matter-units.</span>")
SSnanoui.update_uis(src)
/obj/item/rcd/proc/radial_menu(mob/user)
if(!check_menu(user))
return
var/list/choices = list(
RCD_MODE_AIRLOCK = image(icon = 'icons/obj/interface.dmi', icon_state = "airlock"),
RCD_MODE_DECON = image(icon = 'icons/obj/interface.dmi', icon_state = "delete"),
RCD_MODE_WINDOW = image(icon = 'icons/obj/interface.dmi', icon_state = "grillewindow"),
RCD_MODE_TURF = image(icon = 'icons/obj/interface.dmi', icon_state = "wallfloor"),
"UI" = image(icon = 'icons/obj/interface.dmi', icon_state = "ui_interact")
)
if(mode == RCD_MODE_AIRLOCK)
choices += list(
"Change Access" = image(icon = 'icons/obj/interface.dmi', icon_state = "access"),
"Change Airlock Type" = image(icon = 'icons/obj/interface.dmi', icon_state = "airlocktype")
)
choices -= mode // Get rid of the current mode, clicking it won't do anything.
var/choice = show_radial_menu(user, src, choices, custom_check = CALLBACK(src, .proc/check_menu, user))
if(!check_menu(user))
return
switch(choice)
if(RCD_MODE_AIRLOCK, RCD_MODE_DECON, RCD_MODE_WINDOW, RCD_MODE_TURF)
mode = choice
if("UI")
menu = RCD_PAGE_MAIN
ui_interact(user)
return
if("Change Access", "Change Airlock Type")
menu = RCD_PAGE_AIRLOCK
ui_interact(user)
return
else
return
playsound(src, 'sound/effects/pop.ogg', 50, 0)
to_chat(user, "<span class='notice'>You change [src]'s mode to '[choice]'.</span>")
/obj/item/rcd/attack_self(mob/user)
//Change the mode // Oh I thought the UI was just for fucking staring at
radial_menu(user)
/obj/item/rcd/attack_self_tk(mob/user)
radial_menu(user)
/obj/item/rcd/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = inventory_state)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "rcd.tmpl", "[name]", 450, 400, state = state)
ui.open()
ui.set_auto_update(1)
/obj/item/rcd/ui_data(mob/user, ui_key = "main", datum/topic_state/state = inventory_state)
var/data[0]
data["mode"] = mode
data["door_type"] = door_type
data["door_name"] = door_name
data["menu"] = menu
data["matter"] = matter
data["max_matter"] = max_matter
data["one_access"] = one_access
data["locked"] = locked
if(menu == RCD_PAGE_AIRLOCK)
var/list/door_types_list = list()
for(var/type in GLOB.rcd_door_types)
door_types_list[++door_types_list.len] = list("name" = GLOB.rcd_door_types[type], "type" = type)
data["allowed_door_types"] = door_types_list
data["door_accesses"] = door_accesses_list
return data
/obj/item/rcd/Topic(href, href_list, nowindow, state)
if(..())
return 1
if(prob(20))
spark_system.start()
if(href_list["mode"])
mode = href_list["mode"]
. = 1
if(href_list["door_type"])
var/new_door_type = text2path(href_list["door_type"])
if(!(new_door_type in GLOB.rcd_door_types))
message_admins("RCD Door HREF exploit attempted by [key_name(usr)]!")
return
door_type = new_door_type
. = 1
if(href_list["menu"])
menu = text2num(href_list["menu"])
. = 1
if(href_list["login"])
if(allowed(usr))
locked = FALSE
. = 1
if(href_list["logout"])
locked = TRUE
. = 1
if(!locked)
if(href_list["toggle_one_access"])
one_access = !one_access
. = 1
if(href_list["toggle_access"])
var/href_access = text2num(href_list["toggle_access"])
if(href_access in door_accesses)
door_accesses -= href_access
else
door_accesses += href_access
door_accesses_list = list()
for(var/access in get_all_accesses())
door_accesses_list[++door_accesses_list.len] = list("name" = get_access_desc(access), "id" = access, "enabled" = (access in door_accesses))
. = 1
if(href_list["choice"])
var/temp_t = sanitize(copytext(input("Enter a custom Airlock Name.", "Airlock Name"), 1, MAX_MESSAGE_LEN))
if(temp_t)
door_name = temp_t
/obj/item/rcd/proc/mode_turf(atom/A, mob/user)
if(isspaceturf(A) || istype(A, /obj/structure/lattice))
if(useResource(1, user))
to_chat(user, "Building Floor...")
playsound(loc, usesound, 50, 1)
var/turf/AT = get_turf(A)
AT.ChangeTurf(/turf/simulated/floor/plating)
return TRUE
to_chat(user, "<span class='warning'>ERROR! Not enough matter in unit to construct this floor!</span>")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
return FALSE
if(isfloorturf(A))
if(checkResource(3, user))
to_chat(user, "Building Wall...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 20 * toolspeed, target = A))
if(!useResource(3, user))
return FALSE
playsound(loc, usesound, 50, 1)
var/turf/AT = A
AT.ChangeTurf(/turf/simulated/wall)
return TRUE
return FALSE
to_chat(user, "<span class='warning'>ERROR! Not enough matter in unit to construct this wall!</span>")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
return FALSE
to_chat(user, "<span class='warning'>ERROR! Location unsuitable for wall construction!</span>")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
return FALSE
/obj/item/rcd/proc/mode_airlock(atom/A, mob/user)
if(isfloorturf(A))
if(checkResource(10, user))
to_chat(user, "Building Airlock...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50 * toolspeed, target = A))
if(locate(/obj/machinery/door/airlock) in A.contents)
return FALSE
if(!useResource(10, user))
return FALSE
playsound(loc, usesound, 50, 1)
var/obj/machinery/door/airlock/T = new door_type(A)
T.name = door_name
T.autoclose = TRUE
if(one_access)
T.req_one_access = door_accesses.Copy()
else
T.req_access = door_accesses.Copy()
return FALSE
return FALSE
to_chat(user, "<span class='warning'>ERROR! Not enough matter in unit to construct this airlock!</span>")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
return FALSE
to_chat(user, "<span class='warning'>ERROR! Location unsuitable for airlock construction!</span>")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
return FALSE
/obj/item/rcd/proc/mode_decon(atom/A, mob/user)
if(iswallturf(A))
if(istype(A, /turf/simulated/wall/r_wall) && !canRwall)
return FALSE
if(checkResource(5, user))
to_chat(user, "Deconstructing Wall...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 40 * toolspeed, target = A))
if(!useResource(5, user))
return FALSE
playsound(loc, usesound, 50, 1)
var/turf/AT = A
AT.ChangeTurf(/turf/simulated/floor/plating)
return TRUE
return FALSE
to_chat(user, "<span class='warning'>ERROR! Not enough matter in unit to deconstruct this wall!</span>")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
return FALSE
if(isfloorturf(A))
if(checkResource(5, user))
to_chat(user, "Deconstructing Floor...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50 * toolspeed, target = A))
if(!useResource(5, user))
return FALSE
playsound(loc, usesound, 50, 1)
var/turf/AT = A
AT.ChangeTurf(AT.baseturf)
return TRUE
return FALSE
to_chat(user, "<span class='warning'>ERROR! Not enough matter in unit to deconstruct this floor!</span>")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
return FALSE
if(istype(A, /obj/machinery/door/airlock))
if(checkResource(20, user))
to_chat(user, "Deconstructing Airlock...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50 * toolspeed, target = A))
if(!useResource(20, user))
return FALSE
playsound(loc, usesound, 50, 1)
qdel(A)
return TRUE
return FALSE
to_chat(user, "<span class='warning'>ERROR! Not enough matter in unit to deconstruct this airlock!</span>")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
return FALSE
if(istype(A, /obj/structure/window)) // You mean the grille of course, do you?
A = locate(/obj/structure/grille) in A.loc
if(istype(A, /obj/structure/grille))
if(!checkResource(2, user))
to_chat(user, "<span class='warning'>ERROR! Not enough matter in unit to deconstruct this window!</span>")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
return 0
to_chat(user, "Deconstructing window...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(!do_after(user, 20 * toolspeed, target = A))
return 0
if(!useResource(2, user))
return 0
playsound(loc, usesound, 50, 1)
var/turf/T1 = get_turf(A)
QDEL_NULL(A)
for(var/obj/structure/window/W in T1.contents)
qdel(W)
for(var/cdir in cardinal)
var/turf/T2 = get_step(T1, cdir)
if(locate(/obj/structure/window/full/shuttle) in T2)
continue // Shuttle windows? Nah. We don't need extra windows there.
if(!(locate(/obj/structure/grille) in T2))
continue
for(var/obj/structure/window/W in T2)
if(W.dir == turn(cdir, 180))
qdel(W)
var/obj/structure/window/reinforced/W = new(T2)
W.dir = turn(cdir, 180)
return TRUE
return FALSE
/obj/item/rcd/proc/mode_window(atom/A, mob/user)
if(isfloorturf(A))
if(locate(/obj/structure/grille) in A)
return 0 // We already have window
if(!checkResource(2, user))
to_chat(user, "<span class='warning'>ERROR! Not enough matter in unit to construct this window!</span>")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
return 0
to_chat(user, "Constructing window...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(!do_after(user, 20 * toolspeed, target = A))
return 0
if(locate(/obj/structure/grille) in A)
return 0 // We already have window
if(!useResource(2, user))
return 0
playsound(loc, usesound, 50, 1)
new /obj/structure/grille(A)
for(var/obj/structure/window/W in A)
qdel(W)
for(var/cdir in cardinal)
var/turf/T = get_step(A, cdir)
if(locate(/obj/structure/grille) in T)
for(var/obj/structure/window/W in T)
if(W.dir == turn(cdir, 180))
qdel(W)
else // Build a window!
var/obj/structure/window/reinforced/W = new(A)
W.dir = cdir
var/turf/AT = A
AT.ChangeTurf(/turf/simulated/floor/plating) // Platings go under windows.
return 1
to_chat(user, "<span class='warning'>ERROR! Location unsuitable for window construction!</span>")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
return 0
/obj/item/rcd/afterattack(atom/A, mob/user, proximity)
if(!proximity)
return FALSE
if(istype(A, /turf/space/transit))
return FALSE
if(!is_type_in_list(A, allowed_targets))
return FALSE
switch(mode)
if(RCD_MODE_TURF)
. = mode_turf(A, user)
if(RCD_MODE_AIRLOCK)
. = mode_airlock(A, user)
if(RCD_MODE_DECON)
. = mode_decon(A, user)
if(RCD_MODE_WINDOW)
. = mode_window(A, user)
else
to_chat(user, "ERROR: RCD in MODE: [mode] attempted use by [user]. Send this text #coderbus or an admin.")
. = 0
SSnanoui.update_uis(src)
/obj/item/rcd/proc/useResource(amount, mob/user)
if(matter < amount)
return 0
matter -= amount
SSnanoui.update_uis(src)
return 1
/obj/item/rcd/proc/checkResource(amount, mob/user)
return matter >= amount
/obj/item/rcd/borg
canRwall = 1
var/use_multiplier = 160
/obj/item/rcd/borg/syndicate
use_multiplier = 80
/obj/item/rcd/borg/useResource(amount, mob/user)
if(!isrobot(user))
return 0
var/mob/living/silicon/robot/R = user
return R.cell.use(amount * use_multiplier)
/obj/item/rcd/borg/checkResource(amount, mob/user)
if(!isrobot(user))
return 0
var/mob/living/silicon/robot/R = user
return R.cell.charge >= (amount * use_multiplier)
/obj/item/rcd/proc/detonate_pulse()
audible_message("<span class='danger'><b>[src] begins to vibrate and \
buzz loudly!</b></span>","<span class='danger'><b>[src] begins \
vibrating violently!</b></span>")
// 5 seconds to get rid of it
addtimer(CALLBACK(src, .proc/detonate_pulse_explode), 50)
/obj/item/rcd/proc/detonate_pulse_explode()
explosion(src, 0, 0, 3, 1, flame_range = 1)
qdel(src)
/obj/item/rcd/preloaded
matter = 100
/obj/item/rcd/combat
name = "combat RCD"
max_matter = 500
matter = 500
canRwall = 1
/obj/item/rcd_ammo
name = "compressed matter cartridge"
desc = "Highly compressed matter for the RCD."
icon = 'icons/obj/ammo.dmi'
icon_state = "rcd"
item_state = "rcdammo"
opacity = 0
density = 0
anchored = 0.0
origin_tech = "materials=3"
materials = list(MAT_METAL=16000, MAT_GLASS=8000)
var/ammoamt = 20
/obj/item/rcd_ammo/large
ammoamt = 100