Files
Paradise/code/game/objects/items/weapons/swords_axes_etc.dm
2018-11-24 00:31:23 -05:00

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/* Weapons
* Contains:
* Banhammer
* Classic Baton
*/
/*
* Banhammer
*/
/obj/item/banhammer/attack(mob/M, mob/user)
to_chat(M, "<font color='red'><b> You have been banned FOR NO REISIN by [user]<b></font>")
to_chat(user, "<font color='red'> You have <b>BANNED</b> [M]</font>")
playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
/*
* Classic Baton
*/
/obj/item/melee/classic_baton
name = "police baton"
desc = "A wooden truncheon for beating criminal scum."
icon_state = "baton"
item_state = "classic_baton"
slot_flags = SLOT_BELT
force = 12 //9 hit crit
w_class = WEIGHT_CLASS_NORMAL
var/cooldown = 0
var/on = 1
/obj/item/melee/classic_baton/attack(mob/target as mob, mob/living/user as mob)
if(on)
add_fingerprint(user)
if((CLUMSY in user.mutations) && prob(50))
to_chat(user, "<span class ='danger'>You club yourself over the head.</span>")
user.Weaken(3 * force)
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.apply_damage(2*force, BRUTE, "head")
else
user.take_organ_damage(2*force)
return
if(isrobot(target))
..()
return
if(!isliving(target))
return
if(user.a_intent == INTENT_HARM)
if(!..()) return
if(!isrobot(target)) return
else
if(cooldown <= 0)
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(H.check_shields(0, "[user]'s [name]", src, MELEE_ATTACK))
return
if(check_martial_counter(H, user))
return
playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1)
target.Weaken(3)
add_attack_logs(user, target, "Stunned with [src]")
add_fingerprint(user)
target.visible_message("<span class ='danger'>[user] has knocked down [target] with \the [src]!</span>", \
"<span class ='userdanger'>[user] has knocked down [target] with \the [src]!</span>")
if(!iscarbon(user))
target.LAssailant = null
else
target.LAssailant = user
cooldown = 1
spawn(40)
cooldown = 0
return
else
return ..()
/obj/item/melee/classic_baton/ntcane
name = "fancy cane"
desc = "A cane with special engraving on it. It seems well suited for fending off assailants..."
icon_state = "cane_nt"
item_state = "cane_nt"
needs_permit = 0
/obj/item/melee/classic_baton/ntcane/is_crutch()
return 1
//Telescopic baton
/obj/item/melee/classic_baton/telescopic
name = "telescopic baton"
desc = "A compact yet robust personal defense weapon. Can be concealed when folded."
icon_state = "telebaton_0"
item_state = null
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
needs_permit = 0
force = 0
on = 0
/obj/item/melee/classic_baton/telescopic/attack_self(mob/user as mob)
on = !on
if(on)
to_chat(user, "<span class ='warning'>You extend the baton.</span>")
icon_state = "telebaton_1"
item_state = "nullrod"
w_class = WEIGHT_CLASS_BULKY //doesnt fit in backpack when its on for balance
force = 10 //stunbaton damage
attack_verb = list("smacked", "struck", "cracked", "beaten")
else
to_chat(user, "<span class ='notice'>You collapse the baton.</span>")
icon_state = "telebaton_0"
item_state = null //no sprite for concealment even when in hand
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
force = 0 //not so robust now
attack_verb = list("hit", "poked")
if(istype(user,/mob/living/carbon/human))
var/mob/living/carbon/human/H = user
H.update_inv_l_hand()
H.update_inv_r_hand()
playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1)
add_fingerprint(user)