mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-27 02:32:20 +00:00
121 lines
3.9 KiB
Plaintext
121 lines
3.9 KiB
Plaintext
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/client/proc/forceEvent(var/type in SSevents.allEvents)
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set name = "Trigger Event (Debug Only)"
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set category = "Debug"
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if(!holder)
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return
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if(ispath(type))
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new type(new /datum/event_meta(EVENT_LEVEL_MAJOR))
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message_admins("[key_name_admin(usr)] has triggered an event. ([type])", 1)
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/client/proc/event_manager_panel()
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set name = "Event Manager Panel"
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set category = "Event"
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if(SSevents)
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SSevents.Interact(usr)
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feedback_add_details("admin_verb","EMP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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return
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/proc/findEventArea() //Here's a nice proc to use to find an area for your event to land in!
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var/area/candidate = null
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var/list/safe_areas = list(
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/area/turret_protected/ai,
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/area/turret_protected/ai_upload,
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/area/engine,
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/area/solar,
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/area/holodeck,
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/area/shuttle/arrival,
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/area/shuttle/escape,
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/area/shuttle/escape_pod1/station,
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/area/shuttle/escape_pod2/station,
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/area/shuttle/escape_pod3/station,
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/area/shuttle/escape_pod5/station,
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/area/shuttle/specops/station,
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/area/shuttle/prison/station,
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/area/shuttle/administration/station
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)
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//These are needed because /area/engine has to be removed from the list, but we still want these areas to get fucked up.
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var/list/danger_areas = list(
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/area/engine/break_room,
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/area/engine/chiefs_office)
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var/list/event_areas = list()
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for(var/areapath in the_station_areas)
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event_areas += typesof(areapath)
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for(var/areapath in safe_areas)
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event_areas -= typesof(areapath)
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for(var/areapath in danger_areas)
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event_areas += typesof(areapath)
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while(event_areas.len > 0)
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var/list/event_turfs = null
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candidate = locate(pick_n_take(event_areas))
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event_turfs = get_area_turfs(candidate)
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if(event_turfs.len > 0)
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break
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return candidate
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// Returns how many characters are currently active(not logged out, not AFK for more than 10 minutes)
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// with a specific role.
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// Note that this isn't sorted by department, because e.g. having a roboticist shouldn't make meteors spawn.
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/proc/number_active_with_role()
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var/list/active_with_role = list()
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active_with_role["Engineer"] = 0
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active_with_role["Medical"] = 0
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active_with_role["Security"] = 0
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active_with_role["Scientist"] = 0
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active_with_role["AI"] = 0
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active_with_role["Cyborg"] = 0
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active_with_role["Janitor"] = 0
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active_with_role["Botanist"] = 0
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active_with_role["Any"] = GLOB.player_list.len
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for(var/mob/M in GLOB.player_list)
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if(!M.mind || !M.client || M.client.inactivity > 10 * 10 * 60) // longer than 10 minutes AFK counts them as inactive
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continue
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if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "engineering robot module")
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active_with_role["Engineer"]++
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if(M.mind.assigned_role in list("Chief Engineer", "Station Engineer"))
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active_with_role["Engineer"]++
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if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "medical robot module")
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active_with_role["Medical"]++
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if(M.mind.assigned_role in list("Chief Medical Officer", "Medical Doctor"))
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active_with_role["Medical"]++
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if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "security robot module")
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active_with_role["Security"]++
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if(M.mind.assigned_role in security_positions)
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active_with_role["Security"]++
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if(M.mind.assigned_role in list("Research Director", "Scientist"))
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active_with_role["Scientist"]++
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if(M.mind.assigned_role == "AI")
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active_with_role["AI"]++
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if(M.mind.assigned_role == "Cyborg")
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active_with_role["Cyborg"]++
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if(M.mind.assigned_role == "Janitor")
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active_with_role["Janitor"]++
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if(M.mind.assigned_role == "Botanist")
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active_with_role["Botanist"]++
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return active_with_role
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/datum/event/proc/num_players()
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var/players = 0
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for(var/mob/living/carbon/human/P in GLOB.player_list)
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if(P.client)
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players++
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return players
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