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12702 lines
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12702 lines
753 KiB
HTML
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<title>Paradise Station Changelog</title>
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<table align='center' class="top">
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<div align='center'><font size='3'><b>Paradise Station</b></font></div>
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<p><div align='center'><font size='3'><a href="http://nanotrasen.se/phpBB3/index.php">Forum</a> | <a href="http://nanotrasen.se/wiki/index.php/Main_Page">Wiki</a> | <a href="https://github.com/ParadiseSS13/Paradise">Source</a></font></div></p>
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<font size='2'><b>Visit our Discord channel:</b><a href='https://discordapp.com/invite/nuqD478<'>-Click Here-</a></font>
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<tr>
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<font size='2'><b>Current Project Maintainers:</b> <a href='https://github.com/ParadiseSS13?tab=members'>-Click Here-</a><br></font>
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<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/ParadiseSS13/Paradise/graphs/contributors'>-Click Here-</a><br></font>
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<font size='2'><b>Coders:</b> ZomgPonies, DaveTheHeadcrab, tigercat2000, FalseIncarnate, AuroraBlade, Tastyfish, Crazylemon64, KasparoVy<br></font>
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<font size='2'><b>Spriters:</b> FullOfSkittles<br></font>
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<font size='2'><b>Sounds:</b> <br></font>
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<font size='2'><b>Main Testers:</b> Anyone who has submitted a bug to the issue tracker<br></font>
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<font size='2'><b>Thanks to:</b> Baystation 12, /tg/station, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Radithor for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.</font>
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<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/ParadiseSS13/Paradise/issues?labels=Bug&state=open">Issue Tracker</a>.<br></font>
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<font size='2'>Please ensure that the bug has not already been reported and be as descriptive as possible about the circumstances under which the bug occurred</b></a></u>.</font>
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</table>
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<div class="commit sansserif">
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<h2 class="date">10 May 2019</h2>
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<h3 class="author">AffectedArc07 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Removes an infinite loop in the code</li>
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<li class="rscdel">Removes unused code</li>
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<li class="tweak">Captains display case now actually has captains thumbprint lock on it</li>
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<li class="tweak">Morgue updates happen slightly better now</li>
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<li class="bugfix">Fixes a minor NTTC issue</li>
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</ul>
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<h3 class="author">Arkatos updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Patch Pack is now craftable with a cardboard, costs 2 cardboard sheets.</li>
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<li class="tweak">Examine tooltip delay increased slightly</li>
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<li class="bugfix">Examine tooltips now work properly on items in storage</li>
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<li class="tweak">Full toolbelts now spawn with randomly a colored cable coil</li>
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<li class="imageadd">Added inhand sprites for belts</li>
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<li class="tweak">Species name now shows in a species theme color on examine</li>
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<li class="imageadd">Added 4 new plushies</li>
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</ul>
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<h3 class="author">Couls updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">necromantic stone now forces the ghost back into the body as a skeleton</li>
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<li class="rscadd">allow skeletons to give up their bodies and offer control to ghosts</li>
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</ul>
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<h3 class="author">Crazylemon and Fox McCloud updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixes toggles not properly saving</li>
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</ul>
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<h3 class="author">EvadableMoxie updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added the Nanotrasen Hospital Vessel Asclepius, able to be deployed by admins.</li>
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<li class="tweak">Admin shuttle now requires ERT clearance instead of admin clearance.</li>
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<li class="tweak">Admin shuttle now has a navigation computer and tiny fans at the airlock.</li>
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</ul>
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<h3 class="author">Fox McCloud updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixes a few instances generating log spam relating to z-level tracking</li>
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<li class="bugfix">Fixes weird behavior with ghosts being able to trigger a few things by crossing over them</li>
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<li class="bugfix">Fixes drifting ghosts</li>
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</ul>
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<h3 class="author">Ionward updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">Updated the cautery sprite!</li>
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</ul>
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<h3 class="author">KasparoVy updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds a verb to eyewear you can use to adjust them so they appear above or below masks. Discover interesting combinations and enjoy a cool look.</li>
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</ul>
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<h3 class="author">Kyep updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Trying to latejoin a round with no open job slots now results in an informative error message, rather than broken-looking blank window.</li>
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<li class="rscadd">Added new bonus loadout items for higher-tier patrons. Also gave admins access to patron items, and ensured that during custom events, you see the custom event announcement when you connect.</li>
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<li class="tweak">You can now identify when someone is using internals from a tank in their pocket, without having to remove the tank.</li>
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<li class="bugfix">punching a windoor no longer generates a runtime error.</li>
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<li class="bugfix">cryogenic_liquid/envenomed_filaments blobs no longer generate runtimes when their blob special attack hits mobs that do not process reagents</li>
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<li class="bugfix">fixed $5+ donors not getting extra loadout points.</li>
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</ul>
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<h3 class="author">Markolie updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Ambient occlusion had been added to the game. This represents a shadowy effect on most objects. It can be turned off through the game preferences menu.</li>
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<li class="tweak">Our lighting system has been updated to /tg/'s latest version. Hopefully this means we'll have less lag later in the round.</li>
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<li class="tweak">Night vision has been modified. There are now three levels of night vision. Certain creatures that were previously able to toggle night vision can now switch between all levels. Thermals now give some night vision.</li>
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<li class="tweak">Mesons now no longer fully light up non-visible turfs. It uses slight darkness instead.</li>
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<li class="rscadd">Syndicate operatives may now purchase a chameleon bundles (2TC), which allows them to disguise not just their jumpsuit, but all of their equipment. They can change individual clothing as well as the outfit as a whole.</li>
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<li class="tweak">When using a voice changer, NTTC will no longer default to an "Unknown" job: it'll still use the assignment on your card to prevent meta-gaming. Always combine a voice changer and a Syndicate ID.</li>
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<li class="tweak">Admins with advanced admin interaction toggled on can now interact with the small airlock buttons.</li>
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<li class="bugfix">The steel_rain runtime fix has been re-applied.</li>
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<li class="bugfix">The propulsion on the admin shuttles has been fixed. The shutters on the south side of the hospital shuttle now point the right way.</li>
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<li class="bugfix">Nuclear Operative reinforcements now spawn with a properly counted agent designation.</li>
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<li class="bugfix">Fixed an issue where a mob's sight wouldn't update properly in certain cases, such as being revived.</li>
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<li class="bugfix">Resolved an issue where the lobby would be bright white when being sent back.</li>
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<li class="bugfix">Resolved an issue where the ambient occlusion preference wouldn't update properly in the lobby.</li>
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<li class="bugfix">Resolved an issue where clicking on a windoor would no longer prevent it from auto-closing.</li>
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<li class="bugfix">When a nuclear operative chooses to play as the borg instead of operative using the cyborg teleporter, ghosts will now be informed of this in their acceptance message.</li>
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<li class="bugfix">Resolved an issue where cameras couldn't take pictures of non-dynamic lighting areas, such as the holodeck or space.</li>
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<li class="bugfix">Resolved an issue where mobs would appear above water.</li>
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<li class="bugfix">Resolved an issue where radiation storms would make lighting invisible in space.</li>
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<li class="bugfix">Simple mobs no longer retain their X-Ray upon being revived.</li>
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<li class="bugfix">Applying brute/fire damage through the View Variables menu for non-humans has been fixed.</li>
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<li class="rscdel">NTTC regex has been disabled due to an urgent security issue.</li>
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</ul>
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<h3 class="author">Mitchs98 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can now order a Pig Crate from Cargo for 25 points.</li>
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</ul>
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<h3 class="author">TDSSS updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">typo on sst shuttle console</li>
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<li class="bugfix">opening turret covers now stay on top of their turret.</li>
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</ul>
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<h3 class="author">Twinmold93 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds Server Time to the Status Tab for Admins.</li>
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</ul>
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<h3 class="author">farie82 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Transforming into another species will now retain the items correctly. Example clings will keep their armblades and they won't get stuck with a non existing armblade they can't put back</li>
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<li class="bugfix">Devour and regurgitate use forcemove now. So no being buckled inside an alien</li>
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</ul>
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<h3 class="author">fludd12 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Project Mind now has a corollary ability, Scan Mind. Now communication can be two-way!</li>
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</ul>
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<h3 class="author">variableundefined updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Simple animals actually use the new subsystem now</li>
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<li class="tweak">What was NPCAI is now renamed to NPCPool - Its the functional equivalent of what it is in tg</li>
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<li class="tweak">Simple animals actually run on subsystem instead of a process now.</li>
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<li class="rscadd">idleNPCpool has been added reducing performance impact of hostile simple animals</li>
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<li class="rscdel">NPCAI Process (That run both SNPC and SimpleAnimals) that was somehow left out by me</li>
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<li class="rscdel">SNPC & assocaited NPCAI Subsystem</li>
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<li class="rscdel">Some of space hotel's functions.</li>
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<li class="rscdel">Bodysnatch gland.</li>
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<li class="tweak">process_ai has been deprecated</li>
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</ul>
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<h2 class="date">02 May 2019</h2>
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<h3 class="author">AffectedArc07 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">ssMapping</li>
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<li class="tweak">Gateway and space ruins are now loaded with ssMapping</li>
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<li class="rscdel">Master Controller</li>
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<li class="tweak">Darkmode chat department colors match NTTC theming now</li>
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<li class="rscadd">SSvotes</li>
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<li class="rscadd">SSradio</li>
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<li class="rscadd">SSevents</li>
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<li class="rscadd">SSholiday</li>
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<li class="tweak">We no longer check if its Christmas every tick. Dont ask.</li>
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<li class="rscadd">SSalarms</li>
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</ul>
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<h3 class="author">Arkatos updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Shadowlings now have a slightly bigger colored text when speaking in the Shadowling Hivemind</li>
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<li class="soundadd">Replaced title2.ogg music with a higher quality version</li>
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<li class="tweak">Shield Blobs automatically spawned around Blob Cores now give no refund upon removing. No freebies.</li>
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<li class="rscadd">Added new Wizard Spell - Summon Ghosts! This nefarious spell will make all ghosts visible to the living. Be careful though, as while they cannot harm you in any way, they might prove a bit.. annoying. Costs 0 points in the Wizard's spellbook.</li>
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<li class="tweak">Ghosts now orbit around their followed targets</li>
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<li class="rscadd">Added new Shadowling Ability - Null Charge! This new ability allows Shadowling to completely drain an APC of it's power after a moderate delay. Shadowling must not be interrupted, or the whole process will fail.</li>
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<li class="imageadd">Added custom icon for the Null Charge ability</li>
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<li class="rscdel">Shadowling Drain Life ability removed</li>
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<li class="rscadd">Added Observer HUD buttons for Jump to Mob, Orbit, Re-enter corpse, and Teleport</li>
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<li class="imageadd">Added custom icons for Observer HUD buttons</li>
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<li class="rscadd">Added Floorbot color variants. Different toolboxes will result in a differently colored Floorbots. One even might be a little stronger than others..</li>
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<li class="imageadd">Added sprites of Floorbot color variants</li>
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<li class="bugfix">Fixed incorrect amount of required floortiles for the Floorbot in the crafting tab</li>
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<li class="rscadd">Added cancel button to Wizard teleportation scrolls</li>
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<li class="rscadd">Added an option to grant Martial Arts via administrative Var menu</li>
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<li class="bugfix">Toggling hardhat light on/off now correctly updates wearer's sprite</li>
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<li class="soundadd">Added deathsound for Silicons</li>
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<li class="tweak">Dice will now roll when thrown</li>
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<li class="soundadd">Added sound when adding or removing IDs from ID modification computers</li>
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<li class="rscadd">Added cancel button to transfer amount from stack menu</li>
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<li class="tweak">Alt-click is a new shortcut to take a custom amount from stack</li>
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<li class="rscadd">Added shortcuts for handling pumps, volume pumps, filters, and mixers. Ctrl-click these devices to turn them on/off and Alt-click them to set their output to maximum.</li>
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<li class="rscadd">Added ability to rename pumps, volume pumps, filters and mixers with a pen.</li>
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<li class="soundadd">Added sound for throwing bolas</li>
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<li class="soundadd">Added hitsound for all types of bolas</li>
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<li class="rscadd">Added AntagHUD to everyone at the round end</li>
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<li class="rscadd">Circuit Boards now show their required components on examine</li>
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<li class="rscadd">Revenants now have randomly generated flavor names</li>
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<li class="tweak">You can shift-click any action button to reset it's position. Alt-click on Hide Buttons will reset all action buttons to their default positions.</li>
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<li class="rscadd">Pill Bottles are now printable in the Autolathe. You can find them in the Medical section, and each costs 80 metal and 20 glass to print.</li>
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<li class="tweak">Puts beakers in your hand upon eject from chemistry machines</li>
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<li class="rscadd">Cardboard can now be made in the Biogenerator</li>
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<li class="rscadd">You can now hotswap tanks in a canister or gas pump by clicking it with a new tank!</li>
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<li class="rscadd">You can now also close a canister's valve and remove the tank inside it by alt-clicking it.</li>
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<li class="rscadd">Added examine toolptips. Hover over any equipped or hold item for a little while and it will display the item description as a tooltip.</li>
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<li class="bugfix">Ghost teleport verb will no locker flicker when used</li>
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<li class="rscadd">Alt-click now opens and closes fire extinguisher cabinet</li>
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<li class="bugfix">Fire extinguisher cabinet now properly updates it's sprite correctly when putting fire extinquisher inside the cabinet</li>
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<li class="bugfix">Fire extinguisher no longer sprays when put into fire extinguisher cabinet with a safety off</li>
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<li class="soundadd">Added sound for opening and closing fire extinguisher cabinet</li>
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<li class="imageadd">Added new torch sprites</li>
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<li class="tweak">Torch light color is now orange instead of red</li>
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<li class="bugfix">Torch sprite now correctly shows all inhand sprites</li>
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<li class="tweak">Blob Rally Spores power is now free to use</li>
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<li class="bugfix">Blob mobs can no longer speak while being dead via Blob Broadcast</li>
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<li class="bugfix">Blob structures now properly show working animation</li>
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<li class="imageadd">Added new sprites for variants of Blob resource, factory and storage structures</li>
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<li class="imageadd">Added inhand sprites for winter coats</li>
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<li class="rscadd">Carps now spawn with a random color! There might even be some really rare ones..</li>
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<li class="imageadd">Added carp color variants sprites</li>
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</ul>
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<h3 class="author">Arkatos and Paradise community: updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added Tip of the round to a pre-game lobby</li>
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<li class="rscadd">Added Show Custom Tip admin verb</li>
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<li class="rscadd">Added Give Random Tip OOC verb</li>
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</ul>
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<h3 class="author">Citinited updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">You can no longer turn transit turfs into foamed metal flooring.</li>
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<li class="bugfix">Foamed metal floors have a sprite now.</li>
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<li class="bugfix">Pipe dispensers (the big ones) now work again.</li>
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<li class="tweak">Cooldown on pipe dispensers reduced to 0.4 seconds, down from 1.5 seconds</li>
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</ul>
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<h3 class="author">CornMyCob updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">The plasma cutter now cuts through multiple rock tiles.</li>
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</ul>
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<h3 class="author">CthulhuOnIce updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">you can smell dead bodies, even if someone else shouldn't</li>
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</ul>
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<h3 class="author">Fethas updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Cluwne suits should no longer fall off cluwnes from being fat.</li>
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</ul>
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<h3 class="author">Fox McCloud updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">CQC has been updated; a few combos are more powerful</li>
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<li class="tweak">cost increased to 13 TC</li>
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<li class="tweak">CQC is now nuke ops only</li>
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<li class="tweak">gloves of the north star restriction on CQC removed</li>
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<li class="tweak">CQC disarms will now take the item from your opponent</li>
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<li class="tweak">CQC blocks melee weapons and a couple of stun weapons and not everything now</li>
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<li class="tweak">Reagents will now adjust to the body temperature over time as opposed to all at once</li>
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<li class="tweak">Strange Reagent will work 25% of the time with TOUCH based reactions</li>
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<li class="tweak">Strange reagent will revive whether there's a ghost or not (can use SR on clientless mobs now, like monkies)</li>
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<li class="tweak">SR puts the occupant back in their body automatically</li>
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<li class="tweak">Cloners that eject their messes will now eject the unattached organs</li>
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<li class="tweak">the message for brain death will now properly and only occur when they have truly died from brain damage</li>
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<li class="bugfix">Fixes being able to attain brain damage over 120</li>
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<li class="rscdel">Updates nations. Updates nations so hard right into the void</li>
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<li class="tweak">Plasma fires should burn a bit faster now</li>
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<li class="tweak">Bleeding will now stop at the temperature at which cryoxadone heals</li>
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<li class="bugfix">Fixes a few potential exploits with forcing chem, dust, and explosive implants activating with the deathgasp emote, prior to death</li>
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<li class="tweak">Tesla can't zap cameras and other disposal structures anymore</li>
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<li class="rscadd">Simple mobs can now be shocked</li>
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<li class="tweak">Electrocution damage scales a bit more linearly up to its maximum potential instead of being heavily random</li>
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<li class="bugfix">Fixes being able to shock yourself with TK, at range, on electrical equipment</li>
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<li class="rscadd">simple mobs can now be shocked by the tesla and other sources</li>
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<li class="bugfix">Fixes goats not attacking people</li>
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<li class="tweak">Goats will eat glowshrooms</li>
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<li class="rscadd">Goats will eat full grown diona</li>
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<li class="rscadd">Remapped toxins to be more compatible with the modern age</li>
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<li class="tweak">updates plasma and N2O sprites</li>
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<li class="bugfix">Fixes not being able to look at a turf if it had plasma/N2O on it</li>
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<li class="rscdel">cold turfs no longer become icy</li>
|
|
<li class="rscadd">Cryostylane makes turfs icy</li>
|
|
<li class="rscadd">Icy turfs are slippery; wear magboots to counteract the effect. Watch your head!</li>
|
|
<li class="bugfix">Fixes grammar of slipping on turfs; no more "you slipped on floor" or "you slipped on wet floor"</li>
|
|
<li class="rscdel">removes ponies</li>
|
|
<li class="tweak">object and fast processing are now proper subsystems</li>
|
|
<li class="bugfix">Fixes multi-spawn blobs</li>
|
|
<li class="tweak">Powersinks drain rate increased, but they also explode a bit sooner</li>
|
|
<li class="rscadd">Multitools display total power, load, and free power</li>
|
|
<li class="bugfix">Fix emitter sparks sparking at the location of emitters where biult as opposed to emitter current location</li>
|
|
</ul>
|
|
<h3 class="author">Ionward updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added new mantles! Check the ClothesMate, or in department head's lockers.</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds striped normal-height socks.</li>
|
|
<li class="rscadd">Vox can now wear whatever undergarment they want.</li>
|
|
<li class="tweak">Removes flesh from shredded Vox uniform sprites.</li>
|
|
<li class="rscdel">Armalis can no longer wear undergarments. They didn't fit, anyhow.</li>
|
|
<li class="bugfix">Underwear no can no longer lock up the character creator.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">bans issued by admins via the Player Panel no longer incorrectly omit IP/etc information</li>
|
|
<li class="tweak">admins issuing permanent bans are no longer presented with an "ip ban?" prompt, as all bans include IP/CID information now. This prompt was a legacy thing from back when the filesystem was used to store bans, and hasn't ever affected how DB-based bans were stored.</li>
|
|
<li class="rscadd">Added a config file option which allows SSD crew members to be moved to cryo after a defined amount of minutes.</li>
|
|
<li class="rscadd">Added a config file option which causes most people trying to attack/loot/interact with a SSD character to need to confirm they've read the rules before being able to do so.</li>
|
|
<li class="bugfix">Fixed an error message being inappropriately generated for admins when someone signs up as a pAI.</li>
|
|
<li class="rscadd">The ID computer now color-codes potential job transfer options, highlighting good choices for a job transfer in green, and bad ones in gray.</li>
|
|
<li class="bugfix">Taking a job transfer now gives you playtime based on your new job, instead of incorrectly still giving you playtime based on your old job.</li>
|
|
<li class="tweak">Job transfers to karma jobs are now possible - if you have the job unlocked.</li>
|
|
<li class="rscadd">Attempting to bypass a job ban via a job transfer now generates a warning to all online admins.</li>
|
|
<li class="tweak">Refactored and improved our entry on the server hub.</li>
|
|
<li class="bugfix">Fixed a runtime in job_exp.dm</li>
|
|
</ul>
|
|
<h3 class="author">Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Safes can now consist of more than two tumblers.</li>
|
|
<li class="tweak">All safes now have three tumblers by default, instead of two.</li>
|
|
<li class="tweak">The safe opening mechanism has changed slightly. This is described on the safe cracking UI.</li>
|
|
<li class="rscadd">The hardsuit equipment lockers on the Syndicate Nuclear Operative shuttle have been replaced with suit storage units. Suit storage units now have a separate slot for magboots.</li>
|
|
<li class="rscadd">Nuclear Operatives can now purchase reinforcements. These reinforcements cost 25 telecrystals each.</li>
|
|
<li class="rscadd">A number of new ammunition and weapon bundles have been added for Nuclear Operatives.</li>
|
|
<li class="tweak">For every ten players on the server, the Nuclear Operatives now receive 2 extra telecrystals.</li>
|
|
<li class="tweak">The Syndicate borg spawners have been separated into three separate spawners, one for each type of Syndicate cyborg. Their prices have been modified.</li>
|
|
<li class="tweak">Saboteur borgs now spawn with thermals.</li>
|
|
<li class="tweak">The Syndicate borg and exosuits have been moved to a new category, "Support and Mechanized Exosuits".</li>
|
|
<li class="tweak">Existing bundles and telecrystal purchases have been moved to a new category, "Bundles and Telecrystals".</li>
|
|
<li class="tweak">There are now more spawn points for nuclear operatives on their base. The number of operatives spawning has not been changed.</li>
|
|
<li class="bugfix">Spawning nuclear operatives through the traitor panel now causes their ID to be properly updated.</li>
|
|
<li class="bugfix">Shuttles no longer leave behind their propulsion.</li>
|
|
<li class="bugfix">AZERTY hotkey mode users can now switch between regular mode and hotkey mode properly using TAB again.</li>
|
|
<li class="tweak">Jumpsuits are now removed by clicking instead of clicking and dragging.</li>
|
|
<li class="bugfix">Removed a useless message that would be sent to admins whenever a drone joins the round.</li>
|
|
<li class="bugfix">Fixed an issue where admins would receive a message whenever someone joined up as a pAI.</li>
|
|
</ul>
|
|
<h3 class="author">McDonald072 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer examine or teleport things using clipboards</li>
|
|
</ul>
|
|
<h3 class="author">Quantum-M updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Two multicolor pens to the Internal Affairs Office</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">nukies can buy plasma grenades again</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Moves AI admin log to the all preference</li>
|
|
</ul>
|
|
<h3 class="author">dovydas12345 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes normal cameras spooking non-chaplains even when they don't capture any ghosts</li>
|
|
</ul>
|
|
<h3 class="author">farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Makes puke less lag inducing</li>
|
|
<li class="tweak">Puke can now appear on all kinds of turfs except spess</li>
|
|
<li class="bugfix">Ticket messages now have their corresponding span classes. Making them easier to notice</li>
|
|
<li class="bugfix">PM's now shouldn't go to the wrong client anymore when the target left.</li>
|
|
<li class="tweak">Cure text for Shock and Cardiac failure are more clear now</li>
|
|
<li class="bugfix">Ducttape gags can now be removed properly without spawning an invisible one in your hands</li>
|
|
<li class="bugfix">Windoors now give the airlock assembly electronics once deconstructed</li>
|
|
<li class="bugfix">Can't place runes in space anymore</li>
|
|
<li class="bugfix">Admins can now use all mhelp related things again</li>
|
|
<li class="spellcheck">Fixed the toggle mentor ticket messages text</li>
|
|
<li class="bugfix">Vampiric glaring is logged now</li>
|
|
<li class="bugfix">Doctor delight and orange juice now heal again</li>
|
|
<li class="bugfix">Fixes admin PM's. Bwoinks are back on the menu!</li>
|
|
<li class="bugfix">Organs will now prompt a update_stat. Meaning that IRCs and the like now get revived when possible when you put their battery and brain in</li>
|
|
<li class="bugfix">The typing limiter option should now work for all edge cases. Such as dying while talking and such</li>
|
|
<li class="bugfix">Borgs health status now updates properly when removing and adding parts</li>
|
|
<li class="bugfix">You won't try to fix destroyed components in borgs anymore. Which resulted to lost materials and no healing</li>
|
|
<li class="bugfix">Borg analysers will now properly show missing components and won't show their damage if missing</li>
|
|
<li class="tweak">Self diagnostics for borgs now also shows missing parts and destroyed ones</li>
|
|
</ul>
|
|
<h3 class="author">iantine updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds Lumi's vox suit fluff</li>
|
|
</ul>
|
|
<h3 class="author">uc_guy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Players in the lobby no longer see cult speak.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 April 2019</h2>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Added missing vent in toxins mixing</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 April 2019</h2>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Guardians can no longer change action intents on their own</li>
|
|
<li class="bugfix">Fixes #10900 - Guardians can no longer attack their host while inside them</li>
|
|
<li class="rscadd">Explosive and Support Guardians now get precise cooldown shown (instead of just static estimate) before their bomb and beacon abitilites are ready to be used again, respectively</li>
|
|
<li class="tweak">HARM action intent icon for Guardians updated</li>
|
|
<li class="tweak">Dehydrated Space Carp TC cost changed from 3 to 2</li>
|
|
<li class="tweak">Shadowling Glare ability reworked - The further Shadowling is from their glared target, the shorter stun their target gets. Stuns also have a delay before they kick in, based on the distance, however targets will be slowed and muted before stun takes effect. Targets on the tile just next to them are still stunned and muted for 10 seconds without any delay.</li>
|
|
<li class="rscadd">Added victory message to the End Round messages in the Shadowlings Rounds</li>
|
|
<li class="tweak">Shadowling Destroy Engines ability reworked. You now need to sacrifice non-ally target to delay the emergency shuttle arrival by 10 minutes, and shuttle will be unable to be recalled. This ability can be used only once across ALL Shadowlings.</li>
|
|
<li class="tweak">Descriptions now show with a mouse hover over action buttons</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes Russian revolvers triggering no matter where you clicked</li>
|
|
<li class="rscadd">Power gloves electric shocks can target anything now (still only damages mobs)</li>
|
|
<li class="rscadd">Power gloves electric arcs will bounce around (if it happens to target a mob though, it'll ground out and not bounce any more)</li>
|
|
<li class="tweak">Power gloves cooldown lowered from 12 to 4</li>
|
|
<li class="tweak">Power gloves heat up the turf they target</li>
|
|
<li class="tweak">Using power gloves on disarm intent will weaken your target instead of dealing damage</li>
|
|
<li class="tweak">CLF3, Phlogiston, and Fluorosulfuric acid all require greater volumes to achieve their upper damage limits</li>
|
|
<li class="tweak">CLF3 and Phlogiston have lower minimum damage</li>
|
|
<li class="bugfix">Grey's treat water more closely to sulfuric acid (including passive damage while it's in them)</li>
|
|
<li class="tweak">Grey's don't instantly purge all sulfuric acid from their system; it depletes at the normal rate, but doens't cause damage</li>
|
|
<li class="tweak">Foam altered to be a bit more viable compared to smoke</li>
|
|
<li class="bugfix">Fixes being unable to view pill bottle inventory in some circumstances</li>
|
|
<li class="tweak">Vending items from vending machines will try to put the item in your hands after vending</li>
|
|
<li class="tweak">Vending machines with refill-canisters can be beaten apart and broken</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ghosting while alive, conscious, and a member of the crew will now result in your body being moved to cryo after 5 minutes, assuming your body isn't killed or restrained in any way in the meantime.</li>
|
|
<li class="rscadd">An AI that ghosts while alive gets a dismissable hint that they might consider using OOC -> Wipe Core instead.</li>
|
|
<li class="rscadd">Ghosting out of your body while you are alive, and an antag, will result in admins being informed, so that they may replace you as an antag if needed.</li>
|
|
<li class="bugfix">Empress of terror (admin-only mob) is no longer incorrectly prevented from laying brown spider eggs.</li>
|
|
<li class="tweak">Admins are now able to spawn a queen of terror in a room without a vent. Previously, queens would not allow this. Now, this just results in an alert to admins (since its probably a mistake) and deactivates the mob AI (but leaves it available for player control).</li>
|
|
<li class="rscadd">If there are player controlled terror spiders, admins using check antags panel will now be able to see eggs/spiderlings currently growing on the station. These counters only count eggs/spiderlings on station, and ignore fake spiderlings.</li>
|
|
<li class="bugfix">Empress of terror's 'erase brood' ability no longer incorrectly causes mothers of terror to spawn spiderlings on death. sprite: Empress of terror now has its own sprite.</li>
|
|
<li class="tweak">White spider infections have been nerfed a bit. They no longer provide passive healing or increase infection progress while their host/victim is in crit. Also, the first spiderling to emerge from an infection can no longer be a green. Finally, the eggs now self-delete after the third spiderling emerges, so even in the event they aren't treated with surgery, the host isn't left with confused movement forever.</li>
|
|
</ul>
|
|
<h3 class="author">Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Changing your hotkey mode now happens instantaneously and no longer lags.</li>
|
|
<li class="bugfix">An issue where the Hotkey Toggle button wasn't working has been fixed.</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">upload consoles now tell you if you forgot to select an ai/borg before using an upload module.</li>
|
|
<li class="tweak">trick revolver comes in a box, so you can tell what it is when getting it in a surplus crate.</li>
|
|
</ul>
|
|
<h3 class="author">farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Gives you the option to disable text popup spam. Aka if enabled you won't get popups after you pressed T and had a lagspike and you typed a sentence containing a lot of T's. Default is off</li>
|
|
<li class="tweak">Now checks if OOC and LOOC are enabled before showing the popup</li>
|
|
<li class="rscadd">Adds a Mhelp ticket system</li>
|
|
<li class="tweak">Take in the m/a-helps now actually takes the question</li>
|
|
<li class="bugfix">a/m-help followup responses using a-mhelp verb now get added to the last ticket like it should</li>
|
|
<li class="bugfix">Normal players can now see their open tickets using the My Admin/Mentor tickets verb</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 April 2019</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes people popping out of cloning taking tons of damage</li>
|
|
<li class="bugfix">Fixes Teslium recipe</li>
|
|
<li class="bugfix">Fixes some reagents not causing status updates</li>
|
|
</ul>
|
|
<h3 class="author">Twinmold updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">No longer costs toner to send a fax to Central Command</li>
|
|
</ul>
|
|
<h3 class="author">dovydas12345 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Fixed diamond statue names and description.</li>
|
|
</ul>
|
|
<h3 class="author">farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Sec huds work again. No longer does the perp need glasses to be set to arrest. Cool does not equal arrest now</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 April 2019</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Improved the interface for Syndicate Uplinks. They now clearly mark which items are hijack-only and which are not. If you attempt to purchase a hijack-only item without hijack, they will explain why you can't.</li>
|
|
<li class="tweak">Atmos Gas Grenades (the uplink grenade kit) are now split into Knockout grenades (2 N2O grenades, 8 TC, available to all agents), and Plasma Fire grenades (2 plasma fire grenades, 12 TC, only available if you have hijack). This both makes knockout grenades more useful for normal traitors, and also prevents non-hijackers using a plasma fire grenade to cause massive casualties/damage.</li>
|
|
<li class="tweak">Plasma Grenades and the Syndicate Bomb can no longer show up in surplus crates, or be discounted. This means while you can buy one if you intend to, you're not randomly encouraged to bomb your target.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 April 2019</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Dramatically improves human life performance (sorry, doesn't fix your actual crappy real life)</li>
|
|
<li class="tweak">Blobspores will additionally zomify all players who have 200 damage or more</li>
|
|
<li class="tweak">Holoparasites will additionally die once their host has 200 damage or more</li>
|
|
<li class="bugfix">Fixes blob zombies who infect players who have no head being invisible</li>
|
|
</ul>
|
|
<h3 class="author">farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Death nettle can be picked up again</li>
|
|
<li class="bugfix">Auto cloning now doesn't clone a person more than once.</li>
|
|
<li class="tweak">A person in the cloning scanner won't be scanned if he's already being cloned</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 April 2019</h2>
|
|
<h3 class="author">Alonefromhell & AffectedArc07 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed an edgecase compile error for spacehotel.dmm</li>
|
|
</ul>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Medical Beamgun to a Syndicate Medical Cyborg</li>
|
|
<li class="tweak">Appropriate antagonist sound theme now plays when an antagonist is selected via Traitor Panel</li>
|
|
<li class="tweak">Cult sound theme now plays for a new cult converts</li>
|
|
<li class="tweak">Traitor/Malfunction sound theme now plays for newly autotraitored crew/AI</li>
|
|
</ul>
|
|
<h3 class="author">AzuleUtama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Cleaned up some outdated code left in uplinks.dm</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes some mobs not being able to hear sounds</li>
|
|
<li class="bugfix">Fixes the Master Controller not actually shutting down on round end</li>
|
|
<li class="rscadd">Adds space ants to the game; leave your food on tables or inside a container to avoid infestation!</li>
|
|
<li class="bugfix">Fixes bees not properly generating if they have a reagent in them</li>
|
|
<li class="rscadd">Can break bee boxes</li>
|
|
<li class="bugfix">Fixes bees breaking things they shouldn't</li>
|
|
<li class="bugfix">Fixes bees not properly injecting toxin if they lacked a reagent</li>
|
|
<li class="tweak">purchased bee boxes are no longer wrenched down by default</li>
|
|
<li class="rscadd">Adds trick revolver to the syndicate uplink for the clown. Teach those pesky validhunters a lesson!</li>
|
|
<li class="rscadd">Adds the ability for admins to start a revolver only summon gun version; there's also a suicidal version that makes half the guns summoned real and the other half trick revolvers</li>
|
|
<li class="tweak">stabilizing agent gets used up in reactions that utilize it</li>
|
|
<li class="tweak">flashbangs spark when they initially go off</li>
|
|
<li class="bugfix">Fixes mech users being stunned by their own flashbangs</li>
|
|
<li class="bugfix">Fixes necromantic stone not working properly and other edge cases where you had O2 damage and could become O2 damage immune</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds Vox-fitted Tajaran veil sprites.</li>
|
|
<li class="rscdel">Removed stray pixel from Vox-fitted gasmask sprites.</li>
|
|
<li class="tweak">Adjusts the Vox-fitted blindfold sprite.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Blob mobs can definitely no longer be spawned in xenobio.</li>
|
|
<li class="tweak">Changed playtime requirements for command jobs. HoS/RD/CE/CMO/AI now require 5h played in their department to be playable. HoP/Captain now require 5h played as a member of the command staff.</li>
|
|
</ul>
|
|
<h3 class="author">Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed some issues the compiler doesn't spot and some start up issues.</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Start now confirmation is now a config option</li>
|
|
<li class="rscadd">Grid check event sound effect</li>
|
|
</ul>
|
|
<h3 class="author">farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Antidrop give edge case fixed</li>
|
|
<li class="bugfix">Can't give items to resting people now</li>
|
|
<li class="bugfix">put_in_hands now checks if you actually have hands</li>
|
|
<li class="tweak">Wrapping lockers and crates now takes 1.5 seconds to do</li>
|
|
<li class="tweak">Welding lockers now takes 1.5 seconds to do</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 April 2019</h2>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New Blob UI buttons for Storage Blob and Split consciousness abilities</li>
|
|
<li class="imageadd">New custom icons for Storage Blob and Split consciousness abilities</li>
|
|
<li class="rscadd">Added Node Requirement verb to the Blob. This verb, which is activated by default, enforces that resource and factory blob structures are built in a close proximity of the core/node in order to properly function. Players can disable it anytime in the Blob tab.</li>
|
|
<li class="rscadd">Remove Blob verb now has a new feature - partial refund for special Blob structures. When Blob Overmind removes special blob structure (such as a factory or node), it will receive 30% of the structure cost back as a refund.</li>
|
|
<li class="tweak">Blob Overminds now show in Check Antagonists admin verb</li>
|
|
<li class="tweak">Blob Mobs now use complementary colors of the Blob Overmind reagent as their own color</li>
|
|
<li class="rscdel">Removed Dark Matter from a list of possible Blob reagents</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes syndicate medborgs and regular medborgs not having handheld defibs</li>
|
|
<li class="bugfix">Fixes multi-tile airlocks breaking and not leaving behind an assembly</li>
|
|
<li class="tweak">Updates the Timer SS</li>
|
|
<li class="rscadd">Roundstart ChemMasters are now constructable/deconstructable</li>
|
|
<li class="tweak">Can upgrade ChemMasters. Larger beakers mean a larger reservoir</li>
|
|
<li class="rscadd">Mobs that are gibbed with strange reagent and GBS have a bit more of a dramatic flare to them with violent convulsions before exploding into tiny bits</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Modified alert sounds for Code Gamma and Code Epsilon.</li>
|
|
</ul>
|
|
<h3 class="author">dovydas12345 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes AI's toggle floor bolts ability</li>
|
|
</ul>
|
|
<h3 class="author">farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Bluespace golems no longer can crash the server</li>
|
|
<li class="tweak">Spontaneous combustion now has a minimum stacksize of 1. No more getting wet from the fire virus</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 March 2019</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a runtime involving decapitation</li>
|
|
<li class="tweak">playing sounds performs better</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Removes SSD sleep bubbles from ghosts</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 March 2019</h2>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes #11087 - Swarmers are now locked to their default action intent</li>
|
|
<li class="tweak">Swarmers are now able to open airlocks and windoors (access restrictions still apply)</li>
|
|
<li class="rscadd">Added new Wizard item - Bottle of Ooze! This powerful item awakens all-consuming Morph, ready to eat everyone and everything on the station! Be careful though, as Morph diet also includes Wizards.. Costs 1 point in the spellbook.</li>
|
|
<li class="imageadd">Added custom icon for Bottle of Ooze</li>
|
|
<li class="tweak">Morph introduction is now properly formatted</li>
|
|
<li class="rscadd">Added new Blob UI and icons, ported from /tg/station13</li>
|
|
<li class="rscadd">Added new *Blob Help* verb, designated to help out new players playing as Blob</li>
|
|
<li class="rscadd">Added descriptions for each Blob reagent</li>
|
|
<li class="rscadd">Added complementary colors for each Blob reagent</li>
|
|
<li class="tweak">Blob marker now uses complementary color of Blob reagent as it's own color</li>
|
|
<li class="tweak">Blob shortcuts updated. Blob shortcuts are now: Click = Expand Blob | CTRL Click = Create Shield Blob | Middle Mouse Click = Rally Spores | Alt Click = Remove Blob</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Crit has been dramatically overhauled. Treating patients now requires a broader range of medicine. Recommend checking out a guide for how to treat using the new system!</li>
|
|
<li class="rscadd">Medical vendors now have styptic and silver sulfadiazine, saline, atropine, mannitol, mutadone, calomel, diphenhydramine, oculine, insulin, morphine, and potassium iodide for helping treat new patients. Amount of Gauze, Advanced Trauma, and Burn packs has also been increased.</li>
|
|
<li class="rscadd">Adds new handheld defibs. Utilize these for treating patients with cardiac arrest. Note: these do not revive people from the dead!</li>
|
|
<li class="rscadd">Doctors lockers now have a handheld defib in addition to a regular defib.</li>
|
|
<li class="rscadd">Medical borgs now have a handheld defib</li>
|
|
<li class="tweak">CPR dramatically buffed. Heavily lowers O2 damage and resets losebreath to 0</li>
|
|
<li class="tweak">Cryoxadone tuned down a little</li>
|
|
<li class="tweak">Health analyzer UI altered ever so slightly for cardiac arerest, so it's easier to find</li>
|
|
<li class="rscadd">Added bacon grease reagent to traitor poison bottles; induces immediate cardiac failure</li>
|
|
<li class="tweak">Upgraded Robotic Hearts now attempt to correct both cardiac failure and cardiac arrest tweak; Upgraded Robotic Hearts now do not punish you quite as severely for receiving a shock while having one (EMPs will still destroy you though)</li>
|
|
<li class="rscdel">Corazone recipe removed</li>
|
|
<li class="tweak">hotspot sprites updated; fire will also now appear over top of things, rather than underneath it</li>
|
|
<li class="rscadd">Roundstart chem dispensers are now construcable/deconstrucable and can be moved</li>
|
|
<li class="tweak">Energy ratio for chem dispensers increased by x10 (how many reagents you can dispense before running out and how quickly it recharges is all the same, however)</li>
|
|
<li class="rscadd">Adds the ability to add a single unit of reagent in the chem dispenser</li>
|
|
<li class="rscadd">Adds the ability to isolate reagents in the chem dispenser</li>
|
|
<li class="rscdel">Portable chem dispenser removed (the circuit board for them now makes full dispensers)</li>
|
|
<li class="bugfix">Fixes some suicides dealing damage and gibbing you at the same time</li>
|
|
<li class="rscadd">Allows you to suicide with more object types. Currently the only new object type you can suicide with is the gibber</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Blob mobs can no longer be spawned in xenobio.</li>
|
|
<li class="tweak">Blob mobs spawned by blob cores can no longer have sentience potions used on them, which would allow whoever controls them to kill the blob with no countermeasure.</li>
|
|
</ul>
|
|
<h3 class="author">Mitchs98 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds in Shrimp & Fish Skewers as well as Cheeseburgers. Shrimp Skewer(Grill): 4 Shrimp(uncooked) + 1 Metal Rod, Fish Skewer(Grill): 2 Salmon Meat + Metal Rod + 10u Flour, Cheese Burger(Microwave): Burger + Cheese Wedge.</li>
|
|
</ul>
|
|
<h3 class="author">farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Borgs can now only cuff people with two hands. Just like humanoids</li>
|
|
<li class="tweak">You can cuff people with at least one hand now</li>
|
|
</ul>
|
|
<h3 class="author">ingles98 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Plasma Golems will now report their suicide acts to the Admins.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 March 2019</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes some reagent performance edges cases</li>
|
|
<li class="bugfix">Fixes chem smoke lagging under some circumstances</li>
|
|
<li class="bugfix">Fixes smoke not wanting to garbage collect</li>
|
|
<li class="bugfix">Fixes flares not returning a qdel hint</li>
|
|
<li class="bugfix">Fixes hotspots being slow to ignite turfs around them</li>
|
|
<li class="bugfix">Fixes LINDA not conducting temperature through things.</li>
|
|
</ul>
|
|
<h3 class="author">Mitchs98 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Chitinous Mass is no longer weaponized lag if examined.</li>
|
|
</ul>
|
|
<h3 class="author">farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Diona nymphs are grabbable and punchable again</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 March 2019</h2>
|
|
<h3 class="author">AffectedArc07 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Preferences are now in alphabetical order</li>
|
|
</ul>
|
|
<h3 class="author">AzuleUtama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Syndicate MMI for Roboticist Traitors, priced at 2TC. balance: Removed Syndicate MMI from the traitor surgery duffelbag. Price reduced to 2TC.</li>
|
|
</ul>
|
|
<h3 class="author">EmanTheAlmighty updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Can no longer offer Gateway Terror Spiders sentience potions. ( They literally exploded if you did, and that could have been used to effortlessly clear out hordes of them. )</li>
|
|
<li class="tweak">Using the Shadowling ability "Hatch" as a monkey will change your HUD to be the human one.</li>
|
|
<li class="tweak">It is now possible to put a collar on any animal that has gained sentience.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Pills maximum size increased from 50 to 100</li>
|
|
<li class="tweak">Chem Master bottle size increased from 30 to 50</li>
|
|
<li class="tweak">Pill bottles can now hold 50 pills instead of 14</li>
|
|
<li class="rscdel">Pill bottles can no longer hold patches</li>
|
|
<li class="rscadd">Adds Patch Boxes, which can hold patches, but not pills</li>
|
|
<li class="rscadd">Can now use a pill bottle or patch box on someone to apply a pill/patch from the bottle/box to a mob. Usual delays will still apply</li>
|
|
<li class="rscadd">Can down an entire pill bottle at once!</li>
|
|
<li class="tweak">Cryostylane and pyrosium reactions now consume 2 of themselves when exposed to oxygen</li>
|
|
<li class="rscadd">fires, temperature, and hotspots can heat anything that contains reagents</li>
|
|
<li class="rscadd">Having hot/cold chemicals dumped on you or ingesting them will hurt you. Wear a mask or hat to protect from having someone dump the hot/cold things on you.</li>
|
|
<li class="tweak">Chem Heater temperature adjustment tweaked; can no longer set temperature on empty containers.</li>
|
|
<li class="tweak">Chem Heater generally heats faster, but cannot be upgraded</li>
|
|
<li class="tweak">Chem Heater automatically stops around target temperature</li>
|
|
<li class="tweak">Adjusts fire stacks and how they're applied with a few chems. Naplam, Phlogiston, fuel, thermite, and a few others have all received changes. Most direct fire damage removed.</li>
|
|
<li class="rscadd">Adds phlogiston dust; a safer, cooler burning Phlogiston.</li>
|
|
<li class="tweak">Water and Firefighting foam will no longer automagically put out mob based fires; they'll reduce fire stacks (when fire stacks hit 0 they put the mob out)</li>
|
|
<li class="tweak">cryostylane puts out mobs instantly</li>
|
|
<li class="tweak">Heating fuel can set it off. Be careful when heating it now</li>
|
|
<li class="tweak">Increased welding fuel tank size from 1000 to 4000 (wall mounted are still 1000)</li>
|
|
<li class="tweak">Sorium and Dark matter now actually throw things</li>
|
|
<li class="tweak">Thermite now gets applied to turfs. You'll have to heat the turf up to ignite it. Anything that can heat can now ignite thermite on walls</li>
|
|
<li class="rscadd">Adds fake hotspots. They don't do anything except set you on fire when you cross into them. Chemistry's pyrotechnics use these, for the most part; anything that causes a fireball that's chemistry related uses these</li>
|
|
<li class="rscadd">Sorium and Liquid dark matter now have visual effects</li>
|
|
<li class="bugfix">Fixes chem smoke being on the wrong layer.</li>
|
|
<li class="rscadd">Adds in unidentified tank filled with an unknown experimental gas in deep space. Find it and experiment!</li>
|
|
</ul>
|
|
<h3 class="author">Tails2091 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New emotes to Cats and Corgis.</li>
|
|
<li class="tweak">Change directories for some creature sounds to be in the creature sound folder.</li>
|
|
<li class="soundadd">Two bark sounds, a yelp, and a meow.</li>
|
|
</ul>
|
|
<h3 class="author">farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Holo firedoors now update atmos correctly after being destroyed</li>
|
|
<li class="bugfix">Inflatable walls/doors now update atmos correctly after being destroyed</li>
|
|
<li class="bugfix">Alien resin walls now update atmos correctly after being destroyed</li>
|
|
<li class="bugfix">Foamed metal walls now update atmos correctly after being destroyed</li>
|
|
<li class="bugfix">Pod doors (shouldn't ever happen) now update atmos correctly after being destroyed</li>
|
|
<li class="bugfix">Mining flaps now update atmos correctly after being destroyed</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 March 2019</h2>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Players who enable AntagHUD are now unable to join the round as swarmers</li>
|
|
<li class="rscadd">Adds a message explaining why Antag-banned players cannot join the round as cortical borer</li>
|
|
</ul>
|
|
<h3 class="author">Calecute updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">South Prison camera now belongs to Prison camera network, thus showind in Prison camera monitor</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Admins offering control of a mob with no real_name to ghosts will no longer cause a "Do you want to play as ?" popup. Instead, the ? will be replaced with a descriptive string, such as "the blobbernaut".</li>
|
|
</ul>
|
|
<h3 class="author">Tails2091 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Lockboxes actually close when locked now.</li>
|
|
</ul>
|
|
<h3 class="author">farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">When disarming a bomb from a guardian you now don't pickup an empty object.</li>
|
|
<li class="bugfix">no more organ: spam sorry admins</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 March 2019</h2>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Updated Tarot Deck description in Wizard's spellbook, credits to /tg/station13</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Smoke now has much better sprites and has a new area of denial behavior</li>
|
|
</ul>
|
|
<h3 class="author">Mitchs98 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed Dionae names so "Embrace of Starsong (as Embrace Of Starsong)" will no longer happen when renaming ID's at a ID Console.</li>
|
|
</ul>
|
|
<h3 class="author">Quantum-M updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Vox Cargo Crate - Contains two vox tanks and two vox masks. Costs 50 cargo points.</li>
|
|
<li class="rscadd">Plasmaman Cargo Crate - Contains a Orange plasmaman space suit and helmet, along with a breathing mask and a emergency plasmaman tank. Costs 75 cargo points and requires EVA access.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 March 2019</h2>
|
|
<h3 class="author">Dave-TH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Krav Maga gloves can no longer steal the unstealable.</li>
|
|
</ul>
|
|
<h3 class="author">farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed the middle mousebutton locking exploit</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 March 2019</h2>
|
|
<h3 class="author">AffectedArc07 and Alonefromhell updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Cell management consoles: See the status of all brig cells without having to leave your office</li>
|
|
<li class="imageadd">New screen sprite for cell management console</li>
|
|
</ul>
|
|
<h3 class="author">Jazz23 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Xenobio hotkeys, slime potion thing, remote slime scanner, monkey recycler linking.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">It is no longer possible to crawl into a vent while you are simultaneously buckled to a chair or other solid object.</li>
|
|
</ul>
|
|
<h3 class="author">farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Adds a confirmation to the start now verb. Make it ansari proof</li>
|
|
<li class="bugfix">The invisible bumping into something should be fixed now</li>
|
|
<li class="bugfix">Fixes the atmos bug</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 March 2019</h2>
|
|
<h3 class="author">Ty-Omaha and Ionward updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Carbon humans (people, not animals) who go SSD will now get ZZZ bubbles to indicate they are SSD</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 March 2019</h2>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes #10987 - Guardians can now see the action intent they are on</li>
|
|
<li class="rscadd">Added custom action intent icons for Guardians</li>
|
|
</ul>
|
|
<h3 class="author">Couls updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a new line to the defib examine text</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 March 2019</h2>
|
|
<h3 class="author">Couls updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">tweaked shesi's fluff sprite</li>
|
|
</ul>
|
|
<h3 class="author">Quantum-M updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changes the stamp sprites.</li>
|
|
<li class="imageadd">Add new sprites for the infernal and employment contracts.</li>
|
|
<li class="imageadd">Different organ sprites for each species</li>
|
|
<li class="imageadd">Different MMI sprites based on different species brains.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 March 2019</h2>
|
|
<h3 class="author">Couls updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">universal translate no longer makes emotes over comms impossible</li>
|
|
<li class="spellcheck">fixed a few typos with simple mobs</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 March 2019</h2>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes #10261 - Pure Vampires in Traitor+Vampire gamemode will now properly show in AntagHUD</li>
|
|
<li class="bugfix">Fixes #9494 - Pure Changelings in Traitor+Changeling gamemode will now properly show in AntagHUD</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 March 2019</h2>
|
|
<h3 class="author">Couls updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Display if karma gains are enabled or not on round start(instead of just disabled)</li>
|
|
<li class="bugfix">Fix wrong message when toggling karma</li>
|
|
</ul>
|
|
<h3 class="author">rb303 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Fluff scarf for Rb303</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 March 2019</h2>
|
|
<h3 class="author">AffectedArc07 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You will now automatically be given admin rights if you connect to your local server</li>
|
|
<li class="tweak">Mapmerge has been replaced with mapmerge2</li>
|
|
<li class="tweak">Maps are now the TGM format. This means nothing for people who do not make map edits</li>
|
|
<li class="tweak">Discord-related verbs are now under "Special Verbs" instead of "OOC"</li>
|
|
</ul>
|
|
<h3 class="author">Couls updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Toggle karma button in special verbs</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Admins can now flag characters as having an event role, which makes them show up when admins look at the antag list, in admin attack logs, on antaghuds, and on the end-round score screen.</li>
|
|
</ul>
|
|
<h3 class="author">Tails2091 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added missing simple_animal emote help text.</li>
|
|
</ul>
|
|
<h3 class="author">TheMadTrickster updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">added new fixed nice sprites</li>
|
|
<li class="rscdel">trashed old ugly buggy sprites</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 March 2019</h2>
|
|
<h3 class="author">AzuleUtama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed nuke ops cybernetic bundles giving 6 implants rather than 5.</li>
|
|
<li class="bugfix">Fixed nuke ops cybernetic bundles being delivered in a box that was then delivered inside another box. balance: Nuke ops shotgun ammo bags and cybernetic bundles can no longer be discounted.</li>
|
|
</ul>
|
|
<h3 class="author">Dave-TH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Medical smartfridges now accept IV bags.</li>
|
|
</ul>
|
|
<h3 class="author">Jazz23 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Golems loose their shell when they switch species</li>
|
|
<li class="rscadd">Mousedrop applies slime speed/chill potions.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 March 2019</h2>
|
|
<h3 class="author">AzuleUtama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Uplink items now use tooltips for their descriptions.</li>
|
|
<li class="tweak">Uplink reformatted slightly.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">His Grace now allows you to toggle on/off binding to your hand</li>
|
|
<li class="tweak">Activating his grace is now down by attempting to open it while it's in your hands</li>
|
|
<li class="tweak">His Grace now removes slowed status, confusion, and resets shock stage if you're healthy</li>
|
|
<li class="rscadd">His Grace can now consume all mobs. Mobs consumed are permanently killed</li>
|
|
<li class="rscadd">His Grace will now neatly package up the inventory of people he consumes</li>
|
|
</ul>
|
|
<h3 class="author">Triiodine updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">changes Neo-Russkiya Lang key to ?</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 March 2019</h2>
|
|
<h3 class="author">AffectedArc07 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Fluff item</li>
|
|
</ul>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes #10815 - Cloned cultists now retain their Commune ability</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Hopefully fixes weird stack issues. Maybe. Who knows. The World can burn.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Hardsuits that can already carry RCDs in their suit storage slot can now also carry RPDs in that slot.</li>
|
|
</ul>
|
|
<h3 class="author">Nicaragua1 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Genewul Giftskee is less annoying</li>
|
|
<li class="bugfix">Fixed Griefsky acces and drop</li>
|
|
</ul>
|
|
<h3 class="author">Triiodine updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Neo-Russkiya Language</li>
|
|
</ul>
|
|
<h3 class="author">craftxbox updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">open button is separated more from previous href</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Shuttle hijacking is no longer interrupted by people cuffed, straight jacketed, or locked inside a welded/locked locker or wall locker.</li>
|
|
<li class="tweak">Updated hijack's objective description to reflect the change.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 March 2019</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes genetic powers always activating when injected</li>
|
|
<li class="bugfix">Fixes Diona being able to be speedy and irradiate themselves with genetic powers</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 March 2019</h2>
|
|
<h3 class="author">Dave-TH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Wall-mounted defib frames. Swipe an appropriate card to lock the defib in place and use it to save lives!</li>
|
|
<li class="tweak">IV bags have been refactored and may now accept any chemical. Play around with them a bit!</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes invisible stacks in hands</li>
|
|
<li class="bugfix">Fixes invisible bluespace crystals</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed cases of some genetics block SE injectors that are spawned at round start (such as the ones that can appear on the Sol Trade ship) not initializing properly, which would cause them to fail to work, and generate a runtime error. refactor: Did some minor refactoring to dna_injector.dm, fixing bad spacing.</li>
|
|
</ul>
|
|
<h3 class="author">Nicaragua1 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Bots now drop their proper robotic arm</li>
|
|
<li class="tweak">Honkbot drop is consistent with other bots</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added navigation computers to the nuclear, SIT, SST, ERT, and vox shuttles. This computer lets you set a custom destination to jump to.</li>
|
|
<li class="tweak">Most off-station shuttle consoles are now indestructible and impossible to deconstruct.</li>
|
|
<li class="rscadd">Added atmos blocking tiny fans and a security camera console to the ERT shuttle.</li>
|
|
</ul>
|
|
<h3 class="author">farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Can't use telepathy now when unconcious or dead</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 February 2019</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds in stable mutagen; a DNA altering compound</li>
|
|
<li class="bugfix">Having the max allowable number of advanced viruses will no longer confer total and complete disease immunity to *all* future viruses infections</li>
|
|
<li class="tweak">Maximum number of advanced viruses you can have in your system at once reduced from 3 to 1</li>
|
|
<li class="rscdel">Removed stimulant symptom</li>
|
|
<li class="rscdel">Removed weight gain and weight even symptoms</li>
|
|
<li class="rscdel">Removed Sensory Destruction symptom</li>
|
|
<li class="tweak">Sensory Restoration renamed to Mind Restoration.</li>
|
|
<li class="tweak">Mind restoration functions largely the same as Sensory restoration, with a few minor number changes that adjust it downward ever so slighty. It no longer heals toxin or eye damage</li>
|
|
<li class="tweak">Vision Restoration renamed to a more appropriate "Sensory Restoration"</li>
|
|
<li class="tweak">Capulettium is no longer a perma-stun as long as it's in your system; keeps your paralyzed for the same time as it did previously.</li>
|
|
<li class="bugfix">Fixes edge case mutagen behavior</li>
|
|
<li class="rscadd">Adds upgraded cybernetic heart to R&D</li>
|
|
<li class="rscadd">can now repair robotic organs, outside of the body, with nanopaste</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Pink terror spiders are now called Queens after they evolve.</li>
|
|
<li class="tweak">The terror spider major event now has a princess variant, and no longer has a mother variant.</li>
|
|
<li class="rscadd">White terror spider infestations are now less predictable, more spread out over time, and affected by nutrition and some chems, but also have worse consequences if left completely untreated for a long time.</li>
|
|
</ul>
|
|
<h3 class="author">PidgeyThePirate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">changed a whole bunch of strings to add a bit more flavor to most reagents in the game (most of these can be found in the spreadsheet).</li>
|
|
<li class="experiment">resurrected the old "flavor_strength" value which appears fully functional in testing but has been entirely unused.</li>
|
|
</ul>
|
|
<h3 class="author">Ralta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ian can now wear a CentComm Officer Beret to become Blueshield Ian</li>
|
|
<li class="rscadd">Sprite added for Blueshield armor to corgi_back.dmi</li>
|
|
<li class="tweak">beret_centcom_officer and beret_centcom_officer_navy copied to corgi_head.dmi spritesheet</li>
|
|
</ul>
|
|
<h3 class="author">UmeFuu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New recipe for cookies and sugar cookies, new ingredients such as pastry dough, flat pastry dough, unbaked cookies and a new tool called circular cutter (Added to the dinnerware vendor). New chem mix to create a specific type of dough for cookies and pastries.</li>
|
|
<li class="rscdel">Removed old cookie/sugarcookie recipe</li>
|
|
<li class="tweak">added reagents of the cookies (They now actually taste like sugar and chocolate): - sugar = 3 - hot_coco = 5
|
|
Also adjusted the sugar cookies nutriment from 3 to 1, just like chocolate cookies (They're made of the same dough after all) Chocolate bar can now be cutted into pieces/chocolate pile</li>
|
|
<li class="imageadd">added cookie(pastry) dough, flat cookie(pastry) dough, unbaked cookies/choco and circular cutter sprites. (Disclaimer: The cookie dough and flat cookie dough are edits of the normal doughs, pretty obvious but credits to who sprited them. Same with the tray with the unbaked cookies)</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a "voice" option to the magic mirror, letting you toggle comic sans/wingdings/swedish/chav</li>
|
|
<li class="tweak">Free Golem Ship's interior walls and floors are now fully simulated titanium walls/floors, so they can be deconstructed, built upon, etc. balance: Increased the cost of RND boards for free golems to 2000 mining points (from 1500)</li>
|
|
<li class="tweak">Golems can no longer activate robotic brains or have their brain put into an MMI.</li>
|
|
<li class="tweak">Replaced one welding fuel tank in the golem ship by a chem master 3000.</li>
|
|
</ul>
|
|
<h3 class="author">farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Beepsky now can't insta cuff you when you run away and get back close to him.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 February 2019</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the compact syndicate sniper rifle to the uplink. A weaker, low capacity variant of the operative syndicate rifle</li>
|
|
<li class="bugfix">Fixes blindness mutation not making you blind</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Golems can no longer use telescience consoles.</li>
|
|
<li class="rscadd">Nuclear operatives can now choose to take over a cyborg when spawning one, with a ghost playing the nuclear operative.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 February 2019</h2>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Golems can no longer be objective targets</li>
|
|
<li class="bugfix">Offstation antag/special roles such as the ERT, abductors, etc, can no longer be objectives targets</li>
|
|
<li class="bugfix">Nukies no longer retain flavor text from saved character</li>
|
|
<li class="rscadd">Antag clowns can now toggle their clumsiness off and on.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 February 2019</h2>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Using a multitool on a conveyor switch now switches between one and two directions without needing you to set it on a menu.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 February 2019</h2>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Changed Aurora Caelus event ending title to actually reflect that event is ending</li>
|
|
</ul>
|
|
<h3 class="author">Nicaragua1 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Name of secbots</li>
|
|
<li class="bugfix">Honkbot wasnt dropping oil when exploded</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 February 2019</h2>
|
|
<h3 class="author">Alonefromhell & AffectedArc07 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Tweaked the discord link alert text slightly.</li>
|
|
</ul>
|
|
<h3 class="author">Mitchs98 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Bar Starter Kit to Cargo. 20 points for both Beer/Soda Boards and a package of glasses.</li>
|
|
<li class="tweak">Beer and Soda Machines can now be wrenched to move them.</li>
|
|
<li class="tweak">Beer and Soda Machines can now be constructed as well as upgraded to include a slightly wider range of drinks.</li>
|
|
<li class="bugfix">Properly named the Banana Honk to Banana Honk from Banana Mama.</li>
|
|
</ul>
|
|
<h3 class="author">Nicaragua1 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds General Griefsky bot and a toy version!</li>
|
|
<li class="soundadd">Spin-sabre sound</li>
|
|
<li class="imageadd">Adds Griefsky sprites</li>
|
|
</ul>
|
|
<h3 class="author">Terilia updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the donksoft sniper rifle</li>
|
|
<li class="rscadd">special donksoft sniper foam darts & special foamforce sniper foam darts</li>
|
|
<li class="rscadd">Sniper Foam Boxes && Riot Sniper Foam Boxes.</li>
|
|
<li class="rscadd">creates an admin log, if a player is being hit by a Foam Dart which has been tinkered with.</li>
|
|
<li class="bugfix">fixes a small misalignment in the magazine sprite if a dart is loaded.</li>
|
|
</ul>
|
|
<h3 class="author">aleksix updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">AI's "Wipe Core" now properly ghosts the player</li>
|
|
</ul>
|
|
<h3 class="author">farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removes some of the chaplain special religion names</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 February 2019</h2>
|
|
<h3 class="author">aleksix updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">posibrains and robobrains don't vanish upon the controlling player's suicide</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 February 2019</h2>
|
|
<h3 class="author">AzuleUtama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Super Surplus Crates from TG. They contain 125TC worth of gear, but cost 40TC meaning you'll need to team up if you want one.</li>
|
|
<li class="bugfix">The Surplus chance value for various uplink items will now work when ordering a crate.</li>
|
|
</ul>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Adds jestosterone to the list of standard reagents, not sure if this has any in-game effect.</li>
|
|
</ul>
|
|
<h3 class="author">EmanTheAlmighty updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Sentience event now adds some damage to the affected mob.</li>
|
|
<li class="tweak">Sentience event now adds health to the affected mob, rather than replacing the old value with another value.</li>
|
|
</ul>
|
|
<h3 class="author">Mitchs98 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">IV Drip crate can now be opened by general medical personnel, instead of only the CMO.</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">NT rep and Magistrate lose access to the HOP office</li>
|
|
</ul>
|
|
<h3 class="author">aleksix updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">made the lighter size consistent before and after first lighting.</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The Nuclear Authentification Disk can no longer be taken from the station by the ERT, Abductors, or Sol Traders.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 February 2019</h2>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes some spelling mistakes in the NT soul ownership contract</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added pink (princess) T3 terror spider, better terror spiderling AI.</li>
|
|
<li class="tweak">Tweaked green and mother terror spiders. All terror spider types now have their own variants of the standard spider web.</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Greey's fluff duffelbag</li>
|
|
<li class="tweak">Staff and wand of door can now also open lockers.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 February 2019</h2>
|
|
<h3 class="author">AffectedArc07 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Admins that linked their discord account that round no longer show up as "the adminkey" in adminwho.</li>
|
|
<li class="tweak">Changelog button loads properly on darkmode now</li>
|
|
<li class="rscadd">Added an admin verb that allows admins to forcefully unlink discord accounts</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Cryotubes no longer passively heal patients without chems. Effectiveness at stabilizing critical patients increased</li>
|
|
<li class="tweak">Sleepers no longer gain additional chemicals when upgraded. Selection of chemicals altered</li>
|
|
</ul>
|
|
<h3 class="author">Shadeykins updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Chav to roundstart character preferences.</li>
|
|
<li class="rscdel">Removed Epilepsy, Tourette's, and Can't speak properly from roundstart character preferences.</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Reworked golems to use the ghost spawner system. Craft a golem shell with adamantine then apply 10 sheets of minerals to finish it.</li>
|
|
<li class="rscadd">Added golem subtypes. Each material has pros and sometimes cons. Type depends on the material used during construction.</li>
|
|
<li class="rscadd">Golems are now more resistant to damage and are no longer slowed by the cold of space.</li>
|
|
<li class="tweak">Golems now get golem-y names.</li>
|
|
<li class="bugfix">Fixed golem's stone face hiding their identity, showing them as unknown.</li>
|
|
<li class="rscadd">Added the Free Golems mob spawners and ship. Go do whatever.</li>
|
|
<li class="rscadd">Added a small asteroid on the telecomms zlevel.</li>
|
|
<li class="rscadd">Added Shesi's fluff winter coat</li>
|
|
<li class="bugfix">You can no longer use mob spawners (old station/golems) if you've forfeited your right to respawn.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 February 2019</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Allows you to switch strap sides on leather satchel</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New space ruin, the crashed wizard shuttle. Rumored to contain fabulous magical treasures.</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Reviver implant does not heal when you sleep, only when you fall unconscious involuntarily</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 February 2019</h2>
|
|
<h3 class="author">AffectedArc07 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now link your discord account and BYOND account together</li>
|
|
<li class="rscadd">With the accounts linked, you can get roundstart notifications within discord!</li>
|
|
<li class="tweak">Fixed roundstart message in discord so that people are notified instead of characters being replaced</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds Fox's fluff coat</li>
|
|
<li class="rscadd">Health HUDs now have a defib indicator showing if they can be revived with a defib or not</li>
|
|
<li class="tweak">Defib "safe" time reduced from 5 minutes to 2 minutes</li>
|
|
<li class="bugfix">fixes a bug where sometimes revived individuals still appeared to be dead or severely damaged on health HUDs after being revived with a defib</li>
|
|
</ul>
|
|
<h3 class="author">MINIMAN10000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Configuration option for disabling subsystems</li>
|
|
</ul>
|
|
<h3 class="author">Quantum-M updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Headslug sprite looks more deader.</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Singularities can no longer be pushed</li>
|
|
</ul>
|
|
<h3 class="author">Triiodine updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">ozewse fluff item</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 February 2019</h2>
|
|
<h3 class="author">Alonefromhell updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Drones should die properly now.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Characters are no longer massively more/less likely to be chosen for head jobs, especially the Captain job, based on their character's age.</li>
|
|
</ul>
|
|
<h3 class="author">Shadeykins updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Food descriptions/casing.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 February 2019</h2>
|
|
<h3 class="author">Alonefromhell updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Pineapple Salad's fluff coat</li>
|
|
</ul>
|
|
<h3 class="author">Dovydas12345 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes cult shackles appearing on the ground when removed</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 February 2019</h2>
|
|
<h3 class="author">DrunkDwarf updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Reduced the size of the Ward-Takahashi Alt IPC head to prevent pixels clipping when wearing human clothing.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 February 2019</h2>
|
|
<h3 class="author">Alonefromhell updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">LDM and Sorium should no longer push/pull ghosts</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed a "_logging.dm,85: Cannot execute null.simple info line()" runtime when xenobio slimes emoted.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 February 2019</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a few edge cases of being able to create immunity to a few diseases</li>
|
|
<li class="rscadd">Adds suspiciously Voxy outfit to the game</li>
|
|
<li class="tweak">Lack of breathing will render you unable to speak</li>
|
|
</ul>
|
|
<h3 class="author">MINIMAN10000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Boom function now properly checks for fuel</li>
|
|
</ul>
|
|
<h3 class="author">Tayyyyyyy, TaukaUsanake updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">pAI units now have access to a flashlight module, which can be obtained with 5 RAM points.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 February 2019</h2>
|
|
<h3 class="author">AzuleUtama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Pack of C-4 for Traitors and Nuke ops. Comes with 5 C-4 charges for 4TC.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Made playtime numbers displayed to admins (in the playtime report) and players (in the 'check my playtime' verb) clearer in meaning.</li>
|
|
</ul>
|
|
<h3 class="author">MINIMAN10000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mobs in help intent do not push mobs pulling a structure or the structure they are pulling</li>
|
|
<li class="bugfix">mobs standing on the same tile when being walked into on help intent.</li>
|
|
<li class="bugfix">structures pulled beyond 1 distance call stop_pulling</li>
|
|
<li class="bugfix">stop_pulling() now sets pulledby to null</li>
|
|
</ul>
|
|
<h3 class="author">Shadeykins updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Thunderdome volume.</li>
|
|
<li class="bugfix">Newscaster placement</li>
|
|
<li class="tweak">Power alarm subtype (noalarm), vomit/blood</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Mob spawner menu buttons now work. This time it really works, I swear.</li>
|
|
</ul>
|
|
<h3 class="author">uc_guy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Non-breathing mobs no longer cause an increase in germ level by not wearing a mask.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 February 2019</h2>
|
|
<h3 class="author">AffectedArc07 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Disabled darkmode is now normal grey, not full white</li>
|
|
<li class="tweak">Changelog button now respects darkmode and will update when clicked</li>
|
|
</ul>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Sexy clown suits now have the squeak component</li>
|
|
<li class="bugfix">You can now change the way your sexy clown mask looks</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Admin save feature in build mode will ignore mobs</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Wingdings now garbles sentences.</li>
|
|
<li class="bugfix">Clown and mime now have their ID properly updated to their new name after they rename roundstart</li>
|
|
<li class="rscadd">Added some ID photo outfits to some jobs missing it.</li>
|
|
<li class="tweak">Agent ID photo editing refactored. The photo now looks the same as a real ID, with an outfit based on the job you've forged on the ID.</li>
|
|
<li class="tweak">Agent ID should now be impossible to distinguish from a real ID by non-antagonists once properly forged.</li>
|
|
<li class="tweak">You can now reset access or delete the agent ID's information without having to do both.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 January 2019</h2>
|
|
<h3 class="author">Darkmight9 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the Camera Flash. A flash disguised as a camera for use as a cheap stun against non-sec, blinding crowds for a get away, and stunning borgs for emaging. Has a charge based system to prevent burning out.</li>
|
|
<li class="tweak">Did some changes to flash code allowing different flashes to not be overcharged if one wants to or play a different sound when used.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed various door control buttons that did not work correctly (brig prison lockdown, admin room lockdown, terror spider away mission containment doors, etc). refactor: refactored door_control buttons to check the GLOB.airlocks list, rather than doing a range(huge_number) check.</li>
|
|
<li class="tweak">Terror Spider movement speed settings are no longer ignored when under player control. Instead, movement speed has been unified for both AI and player controlled spiders. Under player control, reds will now be slower, and purples will be faster. Under AI control, all spiders will be slower, except reds, which will be faster.</li>
|
|
</ul>
|
|
<h3 class="author">alffd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">revert to SS13 bot standard.</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed surgery bugging and sometimes not starting properly when you try to surgery on a table or roller bed.</li>
|
|
<li class="rscadd">Surgery can now be done on any type of bed, with penalties.</li>
|
|
<li class="tweak">Help intent is now required to start surgery. Was already needed to do surgery steps.</li>
|
|
<li class="tweak">Surgery early cautery has been refactored. It is still done by holding a cautery in your inactive hand, but can now be done using ghetto tools, which can fail.</li>
|
|
<li class="rscadd">Medical cyborgs now have a laser scalpel instead of scalpel and cautery. lt is slightly faster and more versatile than standard tools.</li>
|
|
<li class="rscadd">Medical cyborgs now have a medical gripper. You can help patients up with it.</li>
|
|
<li class="rscadd">Medical cyborg can now cauterize incisions early by using the laser scalpel.</li>
|
|
<li class="rscadd">Added two black suit jackets to the arrivals locker room vendor</li>
|
|
<li class="rscadd">Added the armored suit jacket to the Bond, Payday, and Professional syndicate bundles.</li>
|
|
<li class="tweak">Replaced the X4 in the Payday bundles by a C4.</li>
|
|
<li class="tweak">The professional syndicate bundle now gets thermal fake sunglasses instead of thermal fake mesons.</li>
|
|
<li class="tweak">Replaced the toolbox in the professional syndicate bundle by a pair of combat gloves.</li>
|
|
<li class="bugfix">Wingdings mutation works again.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 January 2019</h2>
|
|
<h3 class="author">AffectedArc07 & Teri updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">There is now a toggle-darkmode verb to switch darkmode on and off</li>
|
|
<li class="rscadd">Chat settings also has a dark mode</li>
|
|
<li class="tweak">The icon for the server is now the paradise palm tree</li>
|
|
</ul>
|
|
<h3 class="author">Shadeykins updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New Russian statue</li>
|
|
<li class="tweak">Moved some cables, swapped a vendor.</li>
|
|
<li class="bugfix">Fixed missing door button, some dupes, and unintended object behavior.</li>
|
|
</ul>
|
|
<h3 class="author">Terilia updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a notification about the chat reconnecting on toggling of the dark chat mode.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 January 2019</h2>
|
|
<h3 class="author">Alonefromhell and Mitchs98 and farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cake cat is now makeable.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Player-controlled hellhounds will no longer activate their smoke attack when they touch people on help intent.</li>
|
|
<li class="tweak">Greater hellhounds (a far more dangerous version of the hellhound) now have descriptions that make it clear they are not the same as the regular hellhounds people are used to seeing.</li>
|
|
</ul>
|
|
<h3 class="author">farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixes the viruses symptom creation being bugged. No more bluespace symptom creation</li>
|
|
</ul>
|
|
<h3 class="author">v0idp updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Discord Bot Functionality</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 January 2019</h2>
|
|
<h3 class="author">AzuleUtama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed Binary Key's description to give the correct code to use when communicating with the AI or borgs.</li>
|
|
</ul>
|
|
<h3 class="author">Ionward updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ionward's fluff coat</li>
|
|
</ul>
|
|
<h3 class="author">Shadeykins updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New derelict station. New floortiles (brownfull, cautionfull, darkredgreen, darkredblue, darkredyellow) New trash subtype (spent ammo casings) New titanium walls subtype (nodecon) Minor/oblique lore references (USSP, TSF, Cult/Bluespace) Context/modified objects (custom descriptions, slogans, etc.)</li>
|
|
<li class="rscdel">Old derelict station, two suspicious toolboxes</li>
|
|
<li class="tweak">Remap teleporter, DJ station</li>
|
|
<li class="bugfix">Clown shuttle missing adjacent wall tiles</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Abductors no longer start with your preset character's flavor text.</li>
|
|
<li class="bugfix">Abductor scientists now have their SE properly cleaned on spawn.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 January 2019</h2>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes tape being unapplicable to headsets and the autopsy scanner</li>
|
|
<li class="bugfix">You can't tape intercoms any more</li>
|
|
<li class="rscadd">The chemist can now create a new clown-based reagent using banana juice, lube, blood, space drugs, and salt.</li>
|
|
<li class="rscadd">Jestosterone heals brute damage for clowns, triggers annoying side-effects in other crewmembers, and is toxic to mimes.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed a runtime in hear_say.dm</li>
|
|
<li class="bugfix">Fixed item_attack / attack_obj runtime.</li>
|
|
<li class="bugfix">Fixed runtime when double-clicking a stool in-hand.</li>
|
|
<li class="bugfix">Antag objectives (kill, debrain, etc) can no longer target people on unreachable zlevels, like the admin-only/centcom zlevel.</li>
|
|
<li class="bugfix">fixed incorrect definitions of some spells related to shapeshifting.</li>
|
|
<li class="bugfix">Admin JMP links now work even if you're already following someone/something.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep and alonefromhell and Ty Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Whispers are now fully readable in admin log.</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">ether in syndie medical borg's hypospray replaced with hydrocodone</li>
|
|
<li class="bugfix">syndicate medical borg's hypospray no longer incorrectly lists its content</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Syndicate medical cyborgs now get a portable full body analyzer, making them much more effective field surgeons.</li>
|
|
<li class="tweak">Bat swarm can no longer be spawned by gold slime extracts or reality tears. Regular bats can still be spawned.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 January 2019</h2>
|
|
<h3 class="author">AzuleUtama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">C4 and X4 are now much better at destroying objects they are directly placed on.</li>
|
|
</ul>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Renames the "Bar" on the Centcomm level to "Bar Lounge".</li>
|
|
</ul>
|
|
<h3 class="author">Shadow-Quill updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The engineering outpost now has atmospheric blocking tinyfans in the mass drivers.</li>
|
|
<li class="tweak">Changed the wall in the Kitchen/Botany vendor to a plating.</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed bluespace bunny ears fluff item description</li>
|
|
<li class="rscadd">Chameleon flag reworked : Now cost 1 TC from 7, but starts without an explosive. It can be boobytrapped using any grenade or a syndicate minibomb.</li>
|
|
<li class="tweak">Chameleon flag moved from "Explosives" to "Stealthy Tools" in the uplink.</li>
|
|
<li class="bugfix">Fixed description of syndicate flags on the suspicious supply depot.</li>
|
|
<li class="rscadd">Books now deal light damage on hit if you're not on help intent. Space law book deals extra damage.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 January 2019</h2>
|
|
<h3 class="author">Agameofscones updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Cheeky Crenando's Soviet Greatcoat Fluff item.</li>
|
|
</ul>
|
|
<h3 class="author">Aurorablade updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Pineapplesalad fluff item</li>
|
|
</ul>
|
|
<h3 class="author">AzuleUtama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Damp rags no longer have a lid, and must remain inferior to other containers.</li>
|
|
</ul>
|
|
<h3 class="author">Jazz23 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Surgical Arm Menu</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a mapping error in the brig remap PR.</li>
|
|
</ul>
|
|
<h3 class="author">blinkdog updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Normalized some paths in the code tree</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Reduced the cost of plasteel bomb frame crafting to 3 plasteel sheets (from 10)</li>
|
|
<li class="rscadd">Added emergency oxygen grenades to atmospherics lockers and the cargo emergency equipment crate.</li>
|
|
</ul>
|
|
<h3 class="author">warior4356 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Drills now properly stop when turned off.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 January 2019</h2>
|
|
<h3 class="author">AzuleUtama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Various text and formatting changes to traitor items.</li>
|
|
</ul>
|
|
<h3 class="author">Dovydas12345 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes simple animals (mice, corgis, etc.) and silicons (borgs, drones) being able to grab decks of cards, paperbins, chairs, stools.</li>
|
|
<li class="bugfix">Fixes simple animals (mice, corgis, etc.) and silicons (borgs, drones) being able to split stacks of sheets.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes null crafting recipes</li>
|
|
</ul>
|
|
<h3 class="author">Ionward updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Updated some drink sprites!</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added sprites for the SST hardsuit (Mostly black with dark red), sprited by Ionward</li>
|
|
<li class="rscadd">Mapped SST and SIT shuttles on deltastation map.</li>
|
|
</ul>
|
|
<h3 class="author">iantine updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Lumi's fluff mouse</li>
|
|
<li class="tweak">Mice now use their rest sprite when resting</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 January 2019</h2>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Suit Storage Units to most places that held hardsuits.</li>
|
|
<li class="rscdel">Ugly hardsuits on racks</li>
|
|
<li class="tweak">reworked engineering slightly, removed the pointless hardsuit holding room.</li>
|
|
</ul>
|
|
<h3 class="author">Terilia updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Cake Cat - allowing the chef to create a living small pet in his kitchen.</li>
|
|
<li class="bugfix">Fixed frosted donuts, as they were filled with "spinkles" and not "sprinkles"</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 January 2019</h2>
|
|
<h3 class="author">AzuleUtama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Backpacks will now give a rough indication as to how much space they have left when examining them.</li>
|
|
</ul>
|
|
<h3 class="author">Nicaragua1 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">added mining drone sprites</li>
|
|
<li class="soundadd">sound alert for vampire gamemode</li>
|
|
<li class="rscadd">clown bot</li>
|
|
<li class="rscadd">clown box (Its made stamping a piece of cardboard with a clown stamp)</li>
|
|
<li class="soundadd">"honkbot evil laugh"</li>
|
|
<li class="imageadd">clown bot and box sprites</li>
|
|
<li class="bugfix">honkbot sprites</li>
|
|
</ul>
|
|
<h3 class="author">Spartan6 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Gives Sol Traders a baton and a cargo cap.</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">RD, CMO, and CE greys will now properly get a translator implant if they need one.</li>
|
|
<li class="rscadd">Updated the Syndicate Strike team's gear and ready room. Syndicate commandos will now be wearing reinforced black elite syndicate hardsuits and pack more ammo and supplies.</li>
|
|
<li class="rscdel">Syndicate commandos no longer start with all access.</li>
|
|
<li class="bugfix">Fixed some issues and improved the usability of the SIT and SST shuttle blast doors. They can now be reliably used to lockdown your shuttle from NT would-be intruders, and can be opened from inside and outside.</li>
|
|
<li class="bugfix">Fix accidental revert of the Syndicate Forward Base area name</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 January 2019</h2>
|
|
<h3 class="author">AzuleUtama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed bee briefcase going into a negative number of remaining bees when used with less than 5 left.</li>
|
|
</ul>
|
|
<h3 class="author">Shadow-Quill updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You will no longer smack body scanner consoles when you rotate them.</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed deathgasp emote not being called on death</li>
|
|
<li class="bugfix">Fixed nukies no longer exploding on death</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 January 2019</h2>
|
|
<h3 class="author">Alonefromhell updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Mulecloset killing machine has been fixed. Mulebots are no longer able to be put into closets.</li>
|
|
</ul>
|
|
<h3 class="author">Shadow-Quill updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed a description that gets overwritten, moved the current one to it's old location.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 January 2019</h2>
|
|
<h3 class="author">Alonefromhell updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Revenant and Statue vision mode fixed.</li>
|
|
</ul>
|
|
<h3 class="author">AzuleUtama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Professional Syndicate Bundle</li>
|
|
<li class="rscadd">Added Soporific Sniper Rifle. balance: Syndicate Bundles rebalanced to be worth more TC on average.</li>
|
|
</ul>
|
|
<h3 class="author">Nicaragua1 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">clown and mime locker now have correct acces</li>
|
|
<li class="bugfix">Golgrubs now run away from mechas being piloted</li>
|
|
</ul>
|
|
<h3 class="author">Quantum-M updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Medical Head Mirror, two spawn in the white medical clothes closet.</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Syndicate will no longer force you to play with the shiny new saboteur borg and instead send you the assault borg you actually ordered</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 January 2019</h2>
|
|
<h3 class="author">Eschess updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Jetpacks work properly when placed on suit slot</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 January 2019</h2>
|
|
<h3 class="author">Shadow-Quill updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Fixed a typo for when spiderlings enter vents.</li>
|
|
</ul>
|
|
<h3 class="author">uc_guy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The burial suit (needed for the devil game mode) now shows up properly.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 January 2019</h2>
|
|
<h3 class="author">Jazz23 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Bluespace Closet</li>
|
|
<li class="imageadd">Bluespace closet animations/sprites</li>
|
|
</ul>
|
|
<h3 class="author">uc_guy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Actually activates devil friends contract.</li>
|
|
<li class="rscadd">Adds employment cabinet and codex gigas.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 January 2019</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Doubled playtime requirements for command/sec jobs.</li>
|
|
<li class="tweak">Starts tracking playtime on a per-department basis as well. E.g: "X hours in the Sec department".</li>
|
|
<li class="bugfix">Fixes bug which can cause more than 2 traders to spawn during the Sol Trader event.</li>
|
|
<li class="tweak">Further improved sol trader event in general.</li>
|
|
<li class="rscadd">Enabled sol trader event to happen late-round as a randomly chosen event. Can only happen if the alert level is below red.</li>
|
|
</ul>
|
|
<h3 class="author">Quantum-M updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Magistrate Locker to the code.</li>
|
|
<li class="rscadd">Magistrate version of the Nanotrasen Navy Suit.</li>
|
|
<li class="rscadd">Gives the Magistrate a new wig, called Justice wig.</li>
|
|
<li class="rscadd">Magistrate specific stamp.</li>
|
|
<li class="tweak">Adds the NT Rep version of the Nanotrasen Navy Suit (which already existed) to the NT Rep locker.</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">ED bots no longer arrests you just because you have no ID by default</li>
|
|
<li class="tweak">Nuke ops now spawn with their pinpointer.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 January 2019</h2>
|
|
<h3 class="author">Aurorablade updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Fluff item for Asmerath. rscadd:Accordions now have inhands</li>
|
|
</ul>
|
|
<h3 class="author">Shadow-Quill updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Stopped emergency shield generators from magically unbolting themselves when they get turned off.</li>
|
|
</ul>
|
|
<h3 class="author">Superhats updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Vox, Drask, Diona and Grey can now choose the Neutral gender option.</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Nuclear operatives can now select the Saboteur module when picking a cyborg, a modified engineering module designed around stealth and sabotage.</li>
|
|
<li class="bugfix">Fixed an exploit allowing you to get free syndicate cyborgs.</li>
|
|
</ul>
|
|
<h3 class="author">lordPidey updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Infernal devils have been seen onboard our spacestations, offering great boons in exchange for your soul.</li>
|
|
<li class="rscadd">Employees are reminded that their soul already belongs to Nanotrasen. If you have sold your soul in error, a lawyer or head of personnel can help return your soul to Nanotrasen by hitting you with your employment contract.</li>
|
|
<li class="rscadd">Nanotrasen headquarters will be bluespacing employment contracts into the IA's office filing cabinet when a new arrival reaches the station. It is recommended that the lawyer create copies of some of these for safe keeping.</li>
|
|
<li class="rscadd">Due to the recent infernal incursions, the station library has been equipped with a Codex Gigas to help research infernal weaknesses. Please note that reading this book may have unintended side effects. Also note, you must spell the devil's name exactly, as there are countless demons with similar names.</li>
|
|
<li class="rscadd">When a devil dies, if the proper banishment ritual is not performed on it's remains, the devil will revive itself at the cost of some of it's power. The banishment ritual is described in the Codex Gigas.</li>
|
|
<li class="rscadd">When a demon gains enough souls, It's form will mutate to a more demonic looking form. The Arch-demon form is known to be on par with an ascended shadowling in power.</li>
|
|
<li class="rscadd">Added Devil agent gamemode, where multiple devils are each trying to buy more souls than the next in line.</li>
|
|
<li class="rscadd">If you've already sold your soul, you can sell it again to a different devil. You can even go back and forth for INFINITE POWER.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 January 2019</h2>
|
|
<h3 class="author">AzuleUtama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Chef Excellence's Special Sauce uplink description updated to be more accurate.</li>
|
|
</ul>
|
|
<h3 class="author">Shadow-Quill updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed the QMs PDA supply app not showing the correct cargo shuttle location.</li>
|
|
<li class="tweak">Changed the capitalization of CentCom and Station in the supply PDA cartridge.</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Nuke ops, ERT, and ayyybductors will now properly lose disabilities on spawn.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 January 2019</h2>
|
|
<h3 class="author">Aurorablade updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cap guns was checking for claiber type 'cap' when the ammo was set to caliber typer 'caps'. Fixed.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 January 2019</h2>
|
|
<h3 class="author">Dovydas12345 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed NT Rep and Blueshield office door buttons not having correct required access</li>
|
|
</ul>
|
|
<h3 class="author">DrunkDwarf updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Analyzers now show the amount of moles within pipes and tanks</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes glasses not properly masking eye-shine</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the Staff of Slipping to the wizard spellbook for 1 spell point, sprites by Mithrandalf.</li>
|
|
<li class="rscadd">Added the wizard clown outfit to the wizard vending machine.</li>
|
|
<li class="rscadd">Added the magic mirror to the wizard den, letting wizards swap to other species and change their appearance.</li>
|
|
<li class="rscadd">Added spare plasmaman suit, plasma tank, and vox internals to wizard robes racks for any wizard that wishes to change to these species.</li>
|
|
<li class="bugfix">Made the snack machine in wizard den free to use. (wizards don't take silly credits as currency)</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 January 2019</h2>
|
|
<h3 class="author">Alonefromhell updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added an "All" option to ghost hud vision.</li>
|
|
</ul>
|
|
<h3 class="author">AzuleUtama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Renamed and reorganized the ammunition in the uplink to make it easier for Nuclear Operatives to find the right ammo for their gun.</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed grey translator translating the entire server.</li>
|
|
<li class="bugfix">Fixed BSA size checks being reversed, causing the BSA to clip through walls or prevent construction.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 January 2019</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes auto-injectors being free parapens</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 January 2019</h2>
|
|
<h3 class="author">AffectedArc07 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Emitter reflectors are a thing now</li>
|
|
</ul>
|
|
<h3 class="author">Alonefromhell updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Dark matter and Sorium blob attacks should no longer affect ghosts and cameras.</li>
|
|
<li class="rscadd">All heads now have a HUD implant according to their department.</li>
|
|
</ul>
|
|
<h3 class="author">AzuleUtama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New cane shotgun assassination shells. These buckshot shells are coated with a mute toxin which will prevent anyone hit either calling for help or screaming in pain.</li>
|
|
<li class="rscdel">Old cane shotgun assassination darts.</li>
|
|
<li class="tweak">Cane shotgun now uses its own internal magazine rather than copying the code for the improvised one. It also now starts with an assassination shell preloaded.</li>
|
|
</ul>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now build snowmen out of 10 snowballs, 2 logs, and a carrot.</li>
|
|
</ul>
|
|
<h3 class="author">Dovydas12345 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added office door buttons, which open the office doors, to CE, HoP, CMO, HoS, RD, BS, NT Rep offices.</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Christmas!</li>
|
|
</ul>
|
|
<h3 class="author">Mithrandalf updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added toy handcuffs</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Variants of Suit Storage Units that are ID locked</li>
|
|
<li class="tweak">SSUs can now be hacked. Old SSU maint panel menu removed.</li>
|
|
<li class="tweak">IRC chassis now have titanium cost to produce on top of metal.</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added new, different voice sets to Syndicate, Clown, Mime, and ERT/Dsquad mechs</li>
|
|
<li class="rscadd">Added voice modification kits to the exosuit fabricator, letting you swap a mech's onboard voice to another.</li>
|
|
<li class="rscadd">Added visual and audio warnings when your mech is running low on power</li>
|
|
<li class="rscadd">Added visual warning when your mech is locked by maintenance protocols</li>
|
|
<li class="rscadd">Capulettium fake death will now actually be convincing, fooling examine, medhud, and health analysers, but not body scanners.</li>
|
|
<li class="rscadd">Capulettium plus can now be used to manually fake your own death when you wish by resting, and wake up when you wish by toggling rest again.</li>
|
|
<li class="rscadd">Added fake death pill bottle to maintenance loot, contains 3 pills of capulettium plus.</li>
|
|
<li class="bugfix">Fixed a mech runtime when an empty mech used power.</li>
|
|
<li class="tweak">Grey wingdings is now a disability, add it to your saved characters if you want to have them on.</li>
|
|
<li class="rscadd">Grey translator implant preference added. Translates speech to be comprehensible, the implant can be turned off and on at will.</li>
|
|
<li class="tweak">Mutadone no longer removes genes that you have at round start, from your job, species, or disability you've picked in character creation.</li>
|
|
<li class="tweak">Mutadone no longer removes powers gained from a completed DNA vault.</li>
|
|
<li class="rscdel">Removed syndicate uplink management consoles.</li>
|
|
<li class="rscadd">Nuclear ops now automatically get bonus TC from round start and war declaration split between their uplinks.</li>
|
|
<li class="rscadd">Nuke ops can now buy stacks of 50 TCs.</li>
|
|
<li class="rscadd">Added a regular internals box to the Honk Brand Infiltration Kit.</li>
|
|
<li class="rscadd">CC officers plasmamen now get an appropriate suit.</li>
|
|
<li class="tweak">Updated admin-outfitted syndicates</li>
|
|
<li class="rscadd">Wizard forcewalls can now be walked through by the wizard summoning them.</li>
|
|
<li class="rscadd">Added a new spell to the wizard spellbook, "Greater Force Wall". Summons a larger wall than the regular one, but requires wizard robes.</li>
|
|
<li class="rscadd">Added one box of pill bottles to Scichem</li>
|
|
<li class="tweak">Replaces one of the two crew monitor consoles in medical front desk by a medical record console.</li>
|
|
</ul>
|
|
<h3 class="author">improvedname updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Mindshield implant, is now shown by a green flashing outline of your job hud</li>
|
|
<li class="tweak">Moves some huds around to make them not overlap</li>
|
|
<li class="tweak">changes some icons</li>
|
|
<li class="bugfix">fixes two missing pixels on execute status</li>
|
|
</ul>
|
|
<h3 class="author">uc_guy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes active deswords being pocketable.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 December 2018</h2>
|
|
<h3 class="author">Aurorablade updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes Slaughter demons not releaseing corpses on death.</li>
|
|
<li class="bugfix">Fixes tears in spacetime just kinda sitting there.</li>
|
|
</ul>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Air pumps will now switch off when the inserted tank is removed.</li>
|
|
</ul>
|
|
<h3 class="author">Shadow-Quill updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">No longer get debug messages from Slaughter Demons dropping mobs on death</li>
|
|
<li class="rscdel">Removed a useless comment in chronosuit code.</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Mech flashbang, banana, and mousetrap launchers now properly throw the item at your target instead of dropping it at the mech's feet.</li>
|
|
<li class="bugfix">Fixed nuclear operatives burning/choking on spawn if your set character is a plasmaman/vox. (they get healed once the round is done setting up)</li>
|
|
</ul>
|
|
<h3 class="author">farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changed the laser tag gun pathing in the code.</li>
|
|
<li class="tweak">Removed the / from the encryptionkey object in code.</li>
|
|
<li class="bugfix">Fixes the runtime in admin tickets</li>
|
|
</ul>
|
|
<h3 class="author">uc_guy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed death alarms / cell timer / beepsky radios.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 December 2018</h2>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Glowsticks now process fuel properly</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 December 2018</h2>
|
|
<h3 class="author">Alonefromhell updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Glowsticks are now compatible with shadowlings.</li>
|
|
</ul>
|
|
<h3 class="author">Spartan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds emergency glowsticks to emergency box. sound: Glowsticks and flares now make more relevant usage sounds.</li>
|
|
</ul>
|
|
<h3 class="author">farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">at the end of a radiation storm the maint access doesn't get revoked if it was set to emergency before hand.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 December 2018</h2>
|
|
<h3 class="author">AzuleUtama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">"Grenades and Explosives" category added to the uplink. Anything classed as such in the uplink has been moved here for easier access.</li>
|
|
</ul>
|
|
<h3 class="author">Ionward updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">missing drask crusader helm #10486</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added kangaroo, a new creature type that is initially passive, but can be dangerous if provoked.</li>
|
|
</ul>
|
|
<h3 class="author">Mitchs98 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">All movement / pull resistance has been moved over to tg's move resist system.</li>
|
|
<li class="tweak">You now drop a pull by ctrl + clicking anywhere else on the screen, rather than the object/mob being pulled.</li>
|
|
<li class="tweak">All atom movables now have move force and move resist, and pull force An atom can only pull another atom if its pull force is stronger than that atom's move resist.</li>
|
|
<li class="tweak">Mobs with a higher move force than an atom's move resist will automatically try to force the atom out of its way. This might not always work, depending on how snowflakey code is.</li>
|
|
<li class="tweak">As of right now, everything has a move force, pull force, and resist of 1000. Structures can be crushed with sufficiently big move_force.</li>
|
|
<li class="tweak">Failing to move onto a tile will now still bump up your last move timer. However, successfully pushing something out of your way will result in you automatically moving into where it was. Makes moving much smoother.</li>
|
|
<li class="tweak">Mobs that shouldn't be able to pull objects now use a better check to prevent it.</li>
|
|
</ul>
|
|
<h3 class="author">Spartan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">ERT Medics now spawn with a medical analyser upgrade.</li>
|
|
<li class="tweak">Amber ERT now spawn with a flashlight.</li>
|
|
<li class="tweak">Red Engineer ERT now have an Elite ERT Hardsuit.</li>
|
|
<li class="tweak">Paranormal ERT now spawn with a seclite.</li>
|
|
<li class="tweak">CE toolbelt renamed. grammar: Surgery Belt > surgery belt</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">clumsy people are now properly bad at handcuffing</li>
|
|
<li class="tweak">Holoparasites/Guardians using the say verb now use host communication</li>
|
|
</ul>
|
|
<h3 class="author">Tails2091 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mice can *squeak now.</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the ability for command to set emergency access on all station airlocks with the keycard authentification device. (ID swiper)</li>
|
|
<li class="rscadd">Added the Boots of Gripping to the wizard hardsuit, sprited by Ionward</li>
|
|
<li class="bugfix">Fixed a cast check missing plasmaman wiz suit, causing issues with spell icons for them</li>
|
|
</ul>
|
|
<h3 class="author">improvedname updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Syndi emergency box to nuclear opratives.</li>
|
|
<li class="tweak">Moves the suicide pill to the emergency box</li>
|
|
<li class="rscadd">Adds a recipe for the toolbox to make it a suspicous toolbox</li>
|
|
</ul>
|
|
<h3 class="author">name here updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">new hat in the autodrobe</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">RPDs should be available in hacked autolathes again</li>
|
|
</ul>
|
|
<h3 class="author">v0idp updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">missiles shot from missile racks in mechs will no longer spin in air</li>
|
|
<li class="rscadd">banana cake and slice</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 December 2018</h2>
|
|
<h3 class="author">Shadow-Quill updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed being able to start multiple prayers using the prayer beads.</li>
|
|
</ul>
|
|
<h3 class="author">v0idp updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Syndicate officer will not show in card modification/identification consoles anymore</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 December 2018</h2>
|
|
<h3 class="author">Ranged updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Mutadone removes dizziness immediately instead of taking 5 minutes</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes "makes frantic gestures" invalid emote with mute people using spells</li>
|
|
</ul>
|
|
<h3 class="author">improvedname updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed a typo</li>
|
|
</ul>
|
|
<h3 class="author">v0idp updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">no bork in swedish accent while muzzled anymore</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 December 2018</h2>
|
|
<h3 class="author">Alffd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed fart based mechanics.</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removes "name here" from PR template</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the grenadier belt for nukies, ported from tg, containing a LOT of various grenades to throw at people.</li>
|
|
<li class="rscadd">Added the gluon grenade (Freeze floors and irradiate) and the frag grenade.</li>
|
|
<li class="rscadd">Added Toxins tech to RND. Can only be improved by testing explosives in the toxins lab, and unlocks various atmospherics tanks and items in the protolathe.</li>
|
|
<li class="rscadd">Added the Bluespace Rapid Pipe Dispenser, allowing you to place pipes at a distance. Built in the protolathe after improving Toxins and Bluespace tech. Sprite made by Ionward.</li>
|
|
<li class="tweak">Welding Gas Mask now requires toxins tech.</li>
|
|
<li class="rscadd">Syndicate Officer job now available for admins, along with a brand new office connecting to the SIT, SST, and nuke ops ready room.</li>
|
|
<li class="tweak">Remapped SIT and SST starting areas to be next to nuke ops starting area. Added sleepers and a couple of other QOL stuff in their ready rooms</li>
|
|
<li class="rscadd">Added a holding cell to the SIT starting area</li>
|
|
<li class="rscadd">Added a teleporter available to SIT and SST if admin enables it, can go to and from the z2 area.</li>
|
|
<li class="rscadd">Added an armory SST can get if admin enables it. 2 bulldogs, 2 SMG, 1 sniper, 1 medigun, 1 rocket launcher and assorted ammo.</li>
|
|
<li class="rscadd">Added 3 dark gygaxes, tools, and welding fuel to the SST mechbay room (admin access required)</li>
|
|
<li class="bugfix">Added a new subtype of mech rechargers for CC zlevel that will always recharge an attached mech even without power/recharger monitor</li>
|
|
<li class="bugfix">Added SIT shuttle transit area</li>
|
|
</ul>
|
|
<h3 class="author">v0idp updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Syndicate Officer won't show in nt recruitment anymore</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 December 2018</h2>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a bug preventing snow machine crates from being orderable at roundstart. Ho ho ho!</li>
|
|
</ul>
|
|
<h3 class="author">uc_guy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed anomalies being disabled by random radio traffic.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 December 2018</h2>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the snow machine. Fill it up with water, turn it on, and watch it create a winter wonderland all on its own! For best results set your room's air alarm to the lowest value it can go to.</li>
|
|
<li class="rscadd">The snow machine is orderable from cargo during Christmas time.</li>
|
|
<li class="tweak">You can use a shovel to clear away generated snow. Scrooge.</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Christmas!</li>
|
|
</ul>
|
|
<h3 class="author">Ionward updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">updated santa hat sprite, use hat to toggle beard</li>
|
|
</ul>
|
|
<h3 class="author">Tails2091 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes vent crawl vision sticking around for simple_animals.</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Added a global cap on printing papers.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 December 2018</h2>
|
|
<h3 class="author">MarsM0nd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Restores mech radial menu functionality.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 December 2018</h2>
|
|
<h3 class="author">MarsM0nd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">radial menu now works for normally implanted implants</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added sprites to specie specific boxes made by shazbot</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Me button added to chatbar</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 December 2018</h2>
|
|
<h3 class="author">Breenland updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds drask ability to have auto-accent.</li>
|
|
</ul>
|
|
<h3 class="author">Edefff updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">increase rollie smoketime to accommodate new chem volume</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Tweaked the syndicate depot to fix various bugs and unintended design things, as well as make some changes to improve fun value.</li>
|
|
<li class="bugfix">Computer and machine frames are no longer invincible, and can now be destroyed by hostile NPCs.</li>
|
|
</ul>
|
|
<h3 class="author">McDonald072 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed being unable to cast lightning with the action button.</li>
|
|
</ul>
|
|
<h3 class="author">Mitchs98 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Add's Makiroll's! Larger sliceable variants of sushi that yield four rolls of sushi in the same time that it previously took for one. You can also eat the Makiroll itself for 4x the nutriment/protein of a regular roll of sushi. Requires the Sushi Mat to craft.</li>
|
|
<li class="rscadd">Add's the Sushi Mat. 3 start in the chef's vendor. New ones craftable with 5 wood and 5 cable coil.</li>
|
|
</ul>
|
|
<h3 class="author">Shadow-Quill updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Makes people who are miming/mute give a visible indicator of their communion.</li>
|
|
</ul>
|
|
<h3 class="author">Tails2091 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="soundadd">trimmed 300ms delay from smash.ogg</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Removed access requirement on emagged fax machines</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 December 2018</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a few things that should not be possible with pAIs and AIs.</li>
|
|
</ul>
|
|
<h3 class="author">Tayyyyyyy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Read only sec hud for IAA and blueshield</li>
|
|
</ul>
|
|
<h3 class="author">name here updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed Bulldog and C20 having their ammo alarms only go off once per gun.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 December 2018</h2>
|
|
<h3 class="author">Alonefromhell updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Miniature energy gun now has an action icon for it's light toggle(like flashlight).</li>
|
|
</ul>
|
|
<h3 class="author">Azule Utama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Syndicate Uplink now uses expandable and collapsible categories. General layout of the uplink has also been changed to work alongside this.</li>
|
|
</ul>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Species specific starting boxes.</li>
|
|
</ul>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a runtime caused by AIs watching dance machines</li>
|
|
<li class="tweak">You can now tape much more than just paper!</li>
|
|
<li class="rscadd">You can now order a crate full of sticky tape</li>
|
|
<li class="tweak">Maximum amount in a tape roll is now 25 (up from 10).</li>
|
|
<li class="bugfix">Fixes some issues and runtimes in floorcluwne code.</li>
|
|
<li class="tweak">Admins will now be informed of a new floorcluwne's chosen target if one is provided via the event.</li>
|
|
<li class="tweak">There's a button next to secure storage's blast doors now.</li>
|
|
</ul>
|
|
<h3 class="author">Darkmight9 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added overheal to nanopaste</li>
|
|
</ul>
|
|
<h3 class="author">Ionward updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed slight spriting errors</li>
|
|
<li class="imageadd">added some more grey headwear</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed runtime related to chaplains.</li>
|
|
<li class="bugfix">Player-controlled giant spiders will no longer unintentionally poison anyone they nuzzle on help intent. They can still poison people they bite.</li>
|
|
<li class="tweak">Altered the warning you get when you try to put one bag of holding inside another, so it is absolutely clear what this does, and there is no chance someone can do so by accident.</li>
|
|
</ul>
|
|
<h3 class="author">MarsM0nd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Arm implants use radial menues where suitable</li>
|
|
<li class="tweak">Item actions can have icons different from the icon of the item</li>
|
|
</ul>
|
|
<h3 class="author">MrKicker updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Sorting of call list for holopads</li>
|
|
</ul>
|
|
<h3 class="author">Shadow-Quill updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Makes the chem-master update it's icon on power change, as well as showing the correct sprite after being loaded in.</li>
|
|
<li class="tweak">Changed Oldstation Air Alarms/APCs to no longer give warnings to the main station.</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">ghost spawn menu jump and spawn buttons now work.</li>
|
|
</ul>
|
|
<h3 class="author">Tails2091 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Fixed typo for Schrodinger's cat.</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Display case burglar alarm no longer triggered if there's no power to equipment</li>
|
|
</ul>
|
|
<h3 class="author">gangelwaefre updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Aesthetic changes to Lumi's custom sprites</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 December 2018</h2>
|
|
<h3 class="author">Farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Can't become 1 pixel big anymore due to genetics</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 December 2018</h2>
|
|
<h3 class="author">Shadow-Quill updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Fixed protocol spelling in the Photon Projector description.</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Reverted holopad sorting to make holopads work again.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 December 2018</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a couple of bugs with the special event pets triggered by admin bless command.</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ancient Station asteroids now contain minerals and can be mined.</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added 3 carrot seed packets to perma.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 November 2018</h2>
|
|
<h3 class="author">Azule Utama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed an ORM exploit which would let you smelt invalid stacks of alloys.</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed ballgag and assless chaps</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 November 2018</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Updated chaplains. They now spawn with their nullrod in their hand, and their soulstone in their locker. They now have the ability to bless other players. The more players they bless, the more likely admins are to answer their prayers. There are no longer any atheist chaplains. The chaplain items that reference atheism have been tweaked accordingly, e.g the atheist fedora is now the binary fedora. A few other items have also been tweaked. Paranormal ERT members now count as holy, like the chaplain, and red/gamma paranormal ERTs get a more powerful version of the nullrod, so they have a reason to use a weapon other than their gun.</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">No more making infinite meat and crashing the server with gibbers</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 November 2018</h2>
|
|
<h3 class="author">Kyep and FoS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Updated hellhound with new sprites by FoS, slightly better AI, and more fixes/tweaks.</li>
|
|
</ul>
|
|
<h3 class="author">MrKicker updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Sort callable holopads by name</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now speak in multiple languages in the same message! This works for all forms of speech, including radios. Minus megaphones because fuck em.</li>
|
|
<li class="bugfix">Some mild formatting errors and inconsistencies that have historically been present within mob speech.</li>
|
|
<li class="bugfix">Holopads behaving a bit weirdly with how they interact with the typical say system</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 November 2018</h2>
|
|
<h3 class="author">Azule Utama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Power beacon made purchasable again in Nuke Ops uplinks.</li>
|
|
</ul>
|
|
<h3 class="author">Dovydas12345 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes being able to attach IV drips when incapacitated</li>
|
|
</ul>
|
|
<h3 class="author">Farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can now actually make the rescue jaws</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 November 2018</h2>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the rubbish bin in front of the kitchen again</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Medbay secondary storage is now accessible to everyone with medbay access, hardsuits were put behind a windoor with CMO access to keep them at the same level of accessability.</li>
|
|
<li class="tweak">Added and removed some items from medbay secondary storage.</li>
|
|
<li class="tweak">Medical storage and secondary storage were renamed to be more accurate.</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Updated description of finger gun to point out you can holster the gun manually by using it in hand.</li>
|
|
<li class="bugfix">Fixed a bug where you couldn't learn finger gun if you already knew fake finger gun.</li>
|
|
<li class="tweak">Power beacon cost reduced to 10 TC, and is now hijack-exclusive.</li>
|
|
<li class="rscadd">Guillotines can now be deconstructed with a welder.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 November 2018</h2>
|
|
<h3 class="author">Azule Utama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Job-specific gear can no longer be discounted.</li>
|
|
<li class="tweak">Discounted items now get an alternate log entry stating the item's new price.</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes Unathi Snout 2 not using the correct sprite.</li>
|
|
<li class="bugfix">Fixes Unathi Points Head not using the correct sprite.</li>
|
|
<li class="bugfix">Fixes Unathi Sharp Tiger Head and Face not using the correct sprite.</li>
|
|
<li class="bugfix">Fixes Unathi Tiger Head and Face not using the correct sprite.</li>
|
|
<li class="tweak">Removes Unathi Sharp Points Head and enables Unathi Points Head marking for use on all Unathi head types.</li>
|
|
</ul>
|
|
<h3 class="author">MarsM0nd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Coins will now always show a side on being spawned.</li>
|
|
</ul>
|
|
<h3 class="author">Reagent Scanner Changes updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed Mass Spectrometer and Advanced Mass Spectrometer</li>
|
|
<li class="tweak">Reagent Scanner and Advanced Reagent Scanners can now identify blood types</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the Advanced Mimery Series to Syndicate Mime uplink.</li>
|
|
<li class="rscadd">Added a fake Finger Gun manual to the arcade prize machine.</li>
|
|
<li class="tweak">Changed the look of the teleporter hallway from maintenance to dirty hallway.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 November 2018</h2>
|
|
<h3 class="author">Azule Utama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added uplink discounts. Traitor and Nuclear Operative uplinks now have a discounted gear section! 3 random items will be chosen to be 50% off (rounded down), 25% if they usually cost 20 or more TC. You can only buy a discounted item once per uplink. Ported from TG.</li>
|
|
</ul>
|
|
<h3 class="author">Eschess updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">hardsuit helmets now unlink from the hardsuits upon being detached</li>
|
|
<li class="bugfix">syndicate hardsuit helmet combat mode can no longer be toggled on hand</li>
|
|
<li class="bugfix">fixes non-syndicate hardsuit helmet attaching/detaching runtimes</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Space ruin/gateway hardsuits now should all come with helmets</li>
|
|
<li class="tweak">Telecom setup in wizard gateway can now be completed with the present stock parts.</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added reflective blobs, these blobs have a high chance to deflect energy projectiles while being vulnerable to ballistics and brute damage. Reflective blobs can be obtained by upgrading a shield blob.</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Fancier Transpara-corner Nano take 2.</li>
|
|
<li class="rscadd">Nano's build-watching works on 512 again.</li>
|
|
<li class="bugfix">Nano scrolling issues with the power monitor (they existed before I touched this goddamnit I swear!!!)</li>
|
|
<li class="tweak">Rewrote Nano's buildscripts and upgraded all the dependencies (again)</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 November 2018</h2>
|
|
<h3 class="author">Azule Utama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Additional check added to damage falloff code, will only delete bullets that reach 0 damage if they actually have a falloff value.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Dead mice no longer squeak.</li>
|
|
<li class="bugfix">Ghosts walking over living mice no longer makes them squeak.</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">no more runtime spam each time a simple mob is attacked</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Replaced "illegal" and "weapon" in strange objects name</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 November 2018</h2>
|
|
<h3 class="author">AlAtEX updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">re-adds sprites for boxes that disappeared</li>
|
|
</ul>
|
|
<h3 class="author">AlAtEx updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a new medkit for IPCs</li>
|
|
<li class="imageadd">added a purple medkit</li>
|
|
<li class="rscadd">Added a repair kit box to start with for IPC's</li>
|
|
<li class="rscadd">Re-added the crowbar and extended tank to miner's boxes</li>
|
|
<li class="imageadd">added three new box images</li>
|
|
</ul>
|
|
<h3 class="author">Azule Utama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Made laser tag guns work again.</li>
|
|
<li class="rscadd">Syndicate Cigarettes added to maintenance loot.</li>
|
|
</ul>
|
|
<h3 class="author">Eschess updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds ui button to toggle hardsuit helmet</li>
|
|
<li class="tweak">syndicate hardsuit combat mode is activated only by the helmet button</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added hellhound, a dangerous new monster.</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the CQC manual to nuke ops and traitor uplinks, letting them remember some of the basics of CQC.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 November 2018</h2>
|
|
<h3 class="author">MrKicker updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="soundadd">Added generated sound files to sound/vox_fem , then added references to them in vox_sounds.dm</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 November 2018</h2>
|
|
<h3 class="author">AffectedArc07 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">NTTC now has multiple job tag styles</li>
|
|
<li class="rscadd">NTTC now has option to make job tags colored</li>
|
|
<li class="rscadd">NTTC now has option to make nametags colored</li>
|
|
<li class="rscadd">NTTC now has options to make command members louder (bold)</li>
|
|
<li class="spellcheck">The NTTC window title is no longer NTSL.</li>
|
|
</ul>
|
|
<h3 class="author">Azule Utama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed chameleon suit having two invalid options.</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Silencers now have a tech origin, give research levels when deconstructed</li>
|
|
<li class="tweak">Moved gun attachments to their own folder, code-wise.</li>
|
|
</ul>
|
|
<h3 class="author">name here updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a runtime in a syndieteam radio.</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Nano scrolling is 95% less buggy</li>
|
|
<li class="bugfix">NanoUI's Fancy Mode now less broken as hell remove: 512 support for Nano dev tools</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 November 2018</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a runtime in safe.dm</li>
|
|
</ul>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Alt-clicking a jumpsuit removes accessories from it</li>
|
|
<li class="tweak">Removing an accessory now shows a small message</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Brings the logging of plasma statue ignition up to the same spec at as welder tank explosions.</li>
|
|
<li class="bugfix">You can no longer ignite plasma statues with disablers.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Tweaked many of the special admin outfits. This means centcom officers are less likely to be seen wielding illegal syndicate gear, and subtle flaws with many other outfits (such as pirates lacking radio, singulo knights lacking a backpack, several outfits not showing up on secHUDs correctly, etc etc etc) have been addressed.</li>
|
|
<li class="rscadd">Added several new admin options for fax responses, blessings, and smiting.</li>
|
|
</ul>
|
|
<h3 class="author">Quantum-M updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Sleeping carp uplink description now points out that it is unable to be learned by vampires or changelings.</li>
|
|
<li class="tweak">Holoparasite kit uplink description now points out that it doesn't work on vampires or changelings.</li>
|
|
<li class="tweak">Attempting to learn sleeping carp as a changeling or vampire gives you a red warning message.</li>
|
|
<li class="tweak">You can now refund the sleeping carp scroll to the uplink.</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A warning if slings are very close to ascension, so the crew can potentially still stop them</li>
|
|
</ul>
|
|
<h3 class="author">craftxbox updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">add observer/incapacitated check for all sec/medhud actions</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added antag alert sounds that play at roundstart for most major antagonists, ported from TG.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 November 2018</h2>
|
|
<h3 class="author">uc_guy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Syndicate borgs are no longer pseudonymous on syndie radio.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 November 2018</h2>
|
|
<h3 class="author">Azule Utama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changed falloff damage to be usable on any desired projectile rather than just shotgun pellets. balance: X-ray lasers now use 100 charge per shot (previously 50). balance: X-ray laser guns now have falloff damage. The longer the laser is in the air, the lower its damage becomes.</li>
|
|
<li class="spellcheck">Slight addition to X-ray laser's description.</li>
|
|
</ul>
|
|
<h3 class="author">Certhic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Replaces radio freq magic numbers with constants</li>
|
|
</ul>
|
|
<h3 class="author">Farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Borgs can't get perma stunned anymore by goliaths and slings and such</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The floors are not safe! HONK!</li>
|
|
</ul>
|
|
<h3 class="author">Jazz23 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added flasher buttons in perma brig as well as windoors in botany, the wardens office, and cargo. Also added blast doors to transit tube.</li>
|
|
<li class="bugfix">HoP's flasher button not working, CE's secure shutter button and transit tube lockdown button not working.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The admin verb to list SSD players now highlights players who are another player's antag target. Additionally it lets you despawn players whose body is already in cryo.</li>
|
|
<li class="bugfix">Fixed a bug which caused banning to fail in rare situations.</li>
|
|
</ul>
|
|
<h3 class="author">Mitchs98 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer rip the hood part of a hoodie off of someone's head.</li>
|
|
<li class="bugfix">Bee Costume and Monk Robe icons now show up properly in your inventory.</li>
|
|
</ul>
|
|
<h3 class="author">Triiodine updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Hotfixes taser projectiles being borked due to X-Ray re-work.</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">SPEEEEEEEED to the asset cache, making preloaded UI assets transfer much faster.</li>
|
|
<li class="bugfix">NTTC deserializing works again</li>
|
|
<li class="bugfix">NTTC regex works again</li>
|
|
<li class="bugfix">NTTC no longer spams admins</li>
|
|
<li class="spellcheck">NTSL2 no more, it is officially NTTC</li>
|
|
<li class="rscadd">NanoUI's fancy mode is hot shit again!</li>
|
|
<li class="bugfix">NanoUI's fancy mode is no longer broken as hell!</li>
|
|
<li class="bugfix">512 support for Nano dev tools</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 November 2018</h2>
|
|
<h3 class="author">Azule Utama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed an exploit which allowed cultists to curse the shuttle more than twice. Steve can only take so much punishment ya know...</li>
|
|
</ul>
|
|
<h3 class="author">Certhic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The scrollbar of NanoUI now looks more Nano-ish</li>
|
|
<li class="rscadd">The title bar of NanoUI now sticks while scrolling</li>
|
|
<li class="tweak">changed the mouse hover behavior on the fancy NanoUI buttons</li>
|
|
</ul>
|
|
<h3 class="author">Dave-TH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Internal bleeding is now represented by coughing (And occasionally vomiting) blood! Nifty!</li>
|
|
</ul>
|
|
<h3 class="author">uc_guy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed the passive effects of prayer beads and prayer bread.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 November 2018</h2>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Vulpkanin Earfluff can be selected in facial hair again.</li>
|
|
<li class="bugfix">Vulpine Fluff and Earfluff head accessories and facial hair now have correct icon states.</li>
|
|
</ul>
|
|
<h3 class="author">uc_guy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Borgs no longer have infinite roller beds.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 November 2018</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes playtime self checker.</li>
|
|
</ul>
|
|
<h3 class="author">Certhic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed a cigs runtime error</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Ancient station's lockdown is now lifted correctly.</li>
|
|
<li class="bugfix">Ancient station RD console can now be used.</li>
|
|
</ul>
|
|
<h3 class="author">craftxbox updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">use mob voice instead of mob name for radios broadcasting signals.</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Prevent wizards from casting rod form inside the wizard den.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 November 2018</h2>
|
|
<h3 class="author">Azule Utama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Fixed text errors in the descriptions for Booger cocktails and Feral cat grenades.</li>
|
|
</ul>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Verb to check your own playtime.</li>
|
|
</ul>
|
|
<h3 class="author">CornMyCob updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now unwrench and move the library machines/computers, chem master, chem heater, washing machine, pandemic and PDA painter</li>
|
|
</ul>
|
|
<h3 class="author">Farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Added the pressure damage reduction to mining bots. No more killing machines called mining bots.</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">AI can now select the alien screen display</li>
|
|
<li class="tweak">Nearly every single sprite accessories (species customization option) has been separated and refactored. Report missing hairstyle / screen / horns / frills / tails etc.</li>
|
|
<li class="tweak">Desolate's peacekeeper fluff cyborg sprite is now his service sprite.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 November 2018</h2>
|
|
<h3 class="author">Azule Utama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Borgs can no longer stunbaton into infinity. Their batons will now deactivate if they have no power left after hitting someone and cannot be turned back on until they recharge.</li>
|
|
</ul>
|
|
<h3 class="author">Eschess updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">large cardboard boxes now show their size when examining</li>
|
|
<li class="bugfix">fulltile plasma glass windows now have armor</li>
|
|
<li class="tweak">rised plastitanium windows integrity</li>
|
|
</ul>
|
|
<h3 class="author">Farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can now hurt mining bots with welders on any attempt other than help</li>
|
|
<li class="bugfix">Can put suits and such back into the suit storage units</li>
|
|
<li class="spellcheck">Fixed the tank/magboots storage part being called Breathmask storage, lazy copy pasta</li>
|
|
</ul>
|
|
<h3 class="author">Squirgenheimer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Hatched alien larvas will default to being created on the turf of the mob instead of the mob's location, unless specifically allowed (like closets and spacepods)</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ears are now an organ, which can be damaged, removed, and inserted!</li>
|
|
<li class="tweak">Human icon code should perform massively better.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 November 2018</h2>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Prevents an infinite metal exploit using the autolathe.</li>
|
|
<li class="tweak">Minimum returnable metal of ammunition boxes has been lowered from 2000 to 500.</li>
|
|
</ul>
|
|
<h3 class="author">Dovydas12345 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes being unable to slice certain food grown by hydroponics (pineapple, watermelon etc.)</li>
|
|
</ul>
|
|
<h3 class="author">Shazbot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Some fancy new box sprites, props to Shazbot for the sprites</li>
|
|
<li class="imagedel">Old cuff box is gone</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Quarantine is now its own lawset.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 November 2018</h2>
|
|
<h3 class="author">Alonefromhell updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Most sheets held in hand should now display either a metal or reinforced glass icon where appropriate.</li>
|
|
<li class="bugfix">Holopad should no longer automatically revert to default sprite.</li>
|
|
</ul>
|
|
<h3 class="author">Azule Utama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Small change to cursed heart's spellbook description.</li>
|
|
</ul>
|
|
<h3 class="author">AzuleUtama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">RCD now gives visible messages when building without enough ammo or on an invalid tile.</li>
|
|
</ul>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes ghosts being able to make conveyors drain more power than they should.</li>
|
|
</ul>
|
|
<h3 class="author">Dave-TH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Space levels is named now.</li>
|
|
</ul>
|
|
<h3 class="author">Mitchs98 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Chemical implants now work and can be properly filled via beaker or syringe. Reagents inside can also be syringed out.</li>
|
|
</ul>
|
|
<h3 class="author">Warior4356 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Thermal Drill, Diamond Tipped Thermal Drill, Safe Codes Paper, Safe Internals, Gives Captain Floor Safe, Gives Captain Safe Codes, Safe-cracking Kit</li>
|
|
<li class="rscdel">Removed Captain's Digital Safe</li>
|
|
<li class="tweak">Changes safe contents</li>
|
|
<li class="soundadd">Added a safe drilling sound</li>
|
|
<li class="imageadd">Added drill and safe intenral sprites made by Shazbot194</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 November 2018</h2>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Conveyors use less power now</li>
|
|
</ul>
|
|
<h3 class="author">Eschess updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixes the NOR, NAND and XOR logical gates</li>
|
|
<li class="bugfix">reinforced plasma glass windows give you reinforced plasma glass sheets now</li>
|
|
<li class="bugfix">fulltile reinforced plasma glass windows now have armor</li>
|
|
</ul>
|
|
<h3 class="author">Farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Mining bots now function as expected when giving them a health upgrade. No more repairing without healing</li>
|
|
</ul>
|
|
<h3 class="author">Fel updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now craft wooden barrels with 30 pieces of wood! They can hold up to 300u of reagents.</li>
|
|
<li class="rscadd">Putting hydroponics-grown plants into the barrel lets you ferment them for alcohol! Some give bar drinks, while others simply give plain fruit wine.</li>
|
|
<li class="tweak">Reagent containers like bottle & glass should be more consistent now.</li>
|
|
</ul>
|
|
<h3 class="author">Spartan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Plastic bags and wet floor signs can now spawn in maint.</li>
|
|
<li class="rscadd">Plastic bags are now supplied to your syndicate uplink. Apply directly to head.</li>
|
|
</ul>
|
|
<h3 class="author">Wario4356 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Mecha can now drill other mecha</li>
|
|
</ul>
|
|
<h3 class="author">Warior4356 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Mecha drills now tell you when they can't drill</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Added the Toxins Payload Casing to crafting recipes, a new method of activating tank transfer valve bombs.</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mecha now use action buttons instead of ugly verbs.</li>
|
|
<li class="rscadd">Mecha weapons can now be selected through a radial menu brought up by Ctrl Clicking on the Mecha while you are piloting it.</li>
|
|
<li class="rscadd">Tooltips now appear on radial menu buttons when you hover over them. Seriously, why wasn't this a thing in the first place?</li>
|
|
<li class="tweak">Action button icons are now located in their own file.</li>
|
|
<li class="tweak">Captain and HoS can be nearsighted again.</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Baycard, including tarot cards to loadout</li>
|
|
<li class="rscadd">Baycard to prize machine</li>
|
|
<li class="tweak">All non-syndicate card deck on map has been replaced with bay card.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 November 2018</h2>
|
|
<h3 class="author">Spartan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Bluespace Crystals no longer use the entire stack when used on self to teleport.</li>
|
|
</ul>
|
|
<h3 class="author">Squirgenheimer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">toggling off global antag candidacy will disable you from being selected by the Create Antagonist verb.</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">added mulebot control to captain's PDA again.</li>
|
|
</ul>
|
|
<h3 class="author">name here updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">objective lists are now sorted for admins.</li>
|
|
</ul>
|
|
<h3 class="author">uc_guy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">IPCs and slimes now have an effect on the floor when bleeding.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 November 2018</h2>
|
|
<h3 class="author">R1f73r updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a death text to headslugs when they die</li>
|
|
</ul>
|
|
<h3 class="author">Squirgenheimer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">blob and autotraitor game modes will now check for Global Antag Candidacy when picking new antagonists after round start</li>
|
|
<li class="tweak">Global Antag Candidacy button will now show up after round start</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Can no longer attempt to build tranquilite walls (and delete the wall in the process)</li>
|
|
</ul>
|
|
<h3 class="author">TatsumakiMagi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">target icon updates when lit by user</li>
|
|
</ul>
|
|
<h3 class="author">Triiodine updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Airlock sensors & vent system to west mining outpost (Safety first!)</li>
|
|
<li class="tweak">Disposals inlet now directly goes to cargo _delivery_ (not conveyor)</li>
|
|
<li class="bugfix">More spawns for science nerds in accordance to highpop.</li>
|
|
<li class="bugfix">All conflicting C_tags, dispatch cops or AI should freely use all cameras now.</li>
|
|
<li class="rscadd">[delta] APC to virology mainroom</li>
|
|
<li class="bugfix">[delta] All unsimulated turfs are now simulated.</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Fixes spacing in admin deletion logs</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added syndicate themed internals to traitor spacesuit and hardsuit.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 November 2018</h2>
|
|
<h3 class="author">AzuleUtama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Traitor's toolbelt</li>
|
|
<li class="tweak">Replaced Military belt with Traitor's toolbelt in the uplink.</li>
|
|
<li class="tweak">Price of new belt lowered to 2TC</li>
|
|
<li class="tweak">Replaced Military belt with Traitor's toolbelt in maintenance loot.</li>
|
|
</ul>
|
|
<h3 class="author">Regen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The tentacle changeling power now generates admin logs.</li>
|
|
</ul>
|
|
<h3 class="author">TatsumakiMagi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes adjacency and standing checks for cutouts</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 November 2018</h2>
|
|
<h3 class="author">AffectedArc07 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Makes status display font crispy. mmmmmmmmmmmmm</li>
|
|
</ul>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a bug in machines when switching between speedy and normal processing speeds.</li>
|
|
</ul>
|
|
<h3 class="author">Dave-TH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the access tuner, a syndicate device for interfacing with airlocks. Try it out!</li>
|
|
</ul>
|
|
<h3 class="author">Farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Clings now appear dead on medical huds when using regenerative stasis</li>
|
|
</ul>
|
|
<h3 class="author">R1f73r updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Admin Character names will no longer appear in adminhelps</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Allow , in names, Kidan of the world, rejoice</li>
|
|
<li class="tweak">Made kidan random name generation less shitty</li>
|
|
</ul>
|
|
<h3 class="author">Triiodine updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">ghost role sprites with a palette more depressed than the playerbase</li>
|
|
<li class="rscadd">medical doc spawn to ghost station</li>
|
|
<li class="rscadd">Xydonus's second fluff item</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 November 2018</h2>
|
|
<h3 class="author">Certhic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added diona nymph action buttons</li>
|
|
<li class="rscadd">Added diona nymph resist alert when they're merged</li>
|
|
<li class="rscadd">Diona nymph can now initiate merge with the gestalt</li>
|
|
<li class="bugfix">Diona nymph can now leave their gestalt by resisting</li>
|
|
<li class="bugfix">Diona nymph can no longer attack its gestalt</li>
|
|
</ul>
|
|
<h3 class="author">Farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Security comments now work again. Sec hud arrests will now function as intended.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes exploit involving materials and the recycler</li>
|
|
</ul>
|
|
<h3 class="author">Jazz23 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A method of uploading coordinates to perma teleporter circuit board.</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Tigercat2000 & variableundefined (Ansari) to the maintainer list.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 November 2018</h2>
|
|
<h3 class="author">Purpose updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">After over 100 years in cryosleep, a few cryocells are starting to open... AncientStation ghost roles are now available.</li>
|
|
<li class="rscadd">Adds a ghost role menu, available under the Ghost menu</li>
|
|
<li class="rscadd">Adds an all-access Air Alarm for mappers to utilise.</li>
|
|
<li class="rscadd">Adds glowsticks. Currently only available in AncientStation.</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Attack log to stun gloves</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 November 2018</h2>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">A disposal nullspace bug.</li>
|
|
</ul>
|
|
<h3 class="author">Farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Repairing a mech now says you're doing it to the others balance: Mechs now take time to repair. No more spam repairing</li>
|
|
<li class="bugfix">Random news feed now does not contain random code.</li>
|
|
</ul>
|
|
<h3 class="author">Mitchs98 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Lowers the spam you receive from entering a warm or cold pool. You will no longer receive 'The water is quite warm.' nearly every few seconds.</li>
|
|
<li class="bugfix">Headslugs no longer teleport out of closed lockers upon bursting.</li>
|
|
</ul>
|
|
<h3 class="author">Warior4356 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Ghosts can no longer re-enter a drone that has been shut down.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 October 2018</h2>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Fixes Rewriter drink description typo.</li>
|
|
</ul>
|
|
<h3 class="author">Jountax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Renamed Ice Peppers to Chilly Peppers.</li>
|
|
</ul>
|
|
<h3 class="author">TatsumakiMagi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed merch shop, arcade shop and the give command working from a distance</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 October 2018</h2>
|
|
<h3 class="author">Dave-TH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Adding a paper to a paper bundle no longer automatically opens the bundle.</li>
|
|
</ul>
|
|
<h3 class="author">Farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Items dropped in a space pod are now under the seat. No more magical dropping out of the pod</li>
|
|
<li class="rscadd">Cargo can now buy oil tanks.</li>
|
|
</ul>
|
|
<h3 class="author">Warior4356 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Megaphone now handle speech impediments properly</li>
|
|
<li class="bugfix">Swiping an ID through a drone no longer causes a runtime and correctly shuts it down</li>
|
|
<li class="bugfix">Silicons are now able to open a door linked to a button regardless of proximity</li>
|
|
</ul>
|
|
<h3 class="author">uc_guy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer table people through walls/doors/shutters.</li>
|
|
</ul>
|
|
<h3 class="author">warior4356 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed the holosign in surgery1</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 October 2018</h2>
|
|
<h3 class="author">Farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Round start time is now variable. Defaults to 240 if not filled in</li>
|
|
</ul>
|
|
<h3 class="author">Mitchs98 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Re-Adds a Guest Pass terminal to Medbay front desk.</li>
|
|
</ul>
|
|
<h3 class="author">Squirgenheimer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">regular mining satchels will now only hold 10 slots of ore stacks instead of 50</li>
|
|
<li class="bugfix">Deleting mechs no longer causes a runtime</li>
|
|
<li class="bugfix">Mech speech bubbles should now follow the mech.</li>
|
|
</ul>
|
|
<h3 class="author">gatchapod updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed airlocks electrocuting people remotely through open UI</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 October 2018</h2>
|
|
<h3 class="author">Dovydas12345 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed being able to pull when incapacitated</li>
|
|
<li class="bugfix">Fixes catching two handed items with one hand.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">changes the oil can sprite</li>
|
|
<li class="rscadd">Colorful Reagent changes your blood color</li>
|
|
</ul>
|
|
<h3 class="author">Mitchs98 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the Security Jacket to the standard sec gear lockers, an alternative to the standard armor vest that covers more area but protects less. Style matters.</li>
|
|
</ul>
|
|
<h3 class="author">Normalyman updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed being able to open containers via dragging, while being incapacitated.</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Pulling fixed</li>
|
|
<li class="tweak">Better way of fixing hostile mobs not attacking</li>
|
|
<li class="bugfix">Hostile mobs attack again instead of nuzzle</li>
|
|
</ul>
|
|
<h3 class="author">uc_guy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes shadowling game mode delaying the game ticker</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 October 2018</h2>
|
|
<h3 class="author">AffectedArc07 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed catgirls, be gone foul beasts</li>
|
|
</ul>
|
|
<h3 class="author">Alonefromhell updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Runtime in species.dm, 620 fixed</li>
|
|
<li class="bugfix">Stable LDM and Sorium creates their vortexes properly now.</li>
|
|
<li class="bugfix">Inject chems into all your favorite types of smokeables, TODAY!</li>
|
|
<li class="bugfix">Backend: Added dummy vortex reagents to prevent further runtimes.</li>
|
|
</ul>
|
|
<h3 class="author">Certhic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed wrenched down unconnected pipes being invisible</li>
|
|
<li class="bugfix">fixes invisible diona observers</li>
|
|
<li class="bugfix">Fixes simple animals attacking while they were on help intent.</li>
|
|
</ul>
|
|
<h3 class="author">Farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Dusting a mob now dusts everything he holds and has equiped</li>
|
|
<li class="bugfix">fixes animals activating the paperfolding proc. No more runtimes there</li>
|
|
<li class="bugfix">One less piano runtime</li>
|
|
<li class="bugfix">fixes the runtime in the AI code. You now get messages if you lose power and stuf.</li>
|
|
<li class="bugfix">Fixes the runtime in Landmarks</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">HoP's door remote has access to his office doors + supply doors now</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Pretty radial menu for the RCD!</li>
|
|
<li class="rscadd">SSoverlays human mobs</li>
|
|
<li class="rscadd">Catgirls!</li>
|
|
<li class="rscadd">/tg/'s catgirl refugees</li>
|
|
<li class="rscadd">Ears are now organs</li>
|
|
<li class="bugfix">The suffering of thousands of displaced kittens</li>
|
|
</ul>
|
|
<h3 class="author">uc_guy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed roller beds not going to their "down" position.</li>
|
|
<li class="rscadd">You can now tell if a borg has suicided by examining them</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 October 2018</h2>
|
|
<h3 class="author">Mitchs98 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Unary vents, scrubbers, passive vents, connectors, air injectors, and pipe caps now orientate as intended when using Orientate Automatically with an RPD.</li>
|
|
<li class="bugfix">Fixes #8036, Door controls not respecting range for pod doors.</li>
|
|
<li class="bugfix">Now when holding a flag it won't be stabbing into your characters face. Burning a flag also won't magically change its orientation.</li>
|
|
</ul>
|
|
<h3 class="author">dovydas12345 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes ghosts being able to unflip flipped tables.</li>
|
|
</ul>
|
|
<h3 class="author">uc_guy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Syndicate communication channel is now pseudonymous.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 October 2018</h2>
|
|
<h3 class="author">Aurorablade updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">welders will now fix external IPC leaking. My Bad.</li>
|
|
</ul>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">User responses not being appended to admin tickets</li>
|
|
</ul>
|
|
<h3 class="author">Dave-TH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds surgical trays! You can drag these cool tables around and the items placed on them come along for the ride! Nifty!</li>
|
|
</ul>
|
|
<h3 class="author">Farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Objectives now get fully removed when removing them admin style. Removing the assassinate cryo message if you were de antagged.</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">PiP Hud Elements</li>
|
|
<li class="experiment">AI PiP Multicam - Enabled by admins</li>
|
|
<li class="bugfix">Calling /New( with excess arguments is now properly directed to /Initialize(</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 October 2018</h2>
|
|
<h3 class="author">Alonefromhell updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Mind check in pre_quip added, to prevent runtime.</li>
|
|
</ul>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Backend cleanup of assembly.dm and proximity.dm</li>
|
|
</ul>
|
|
<h3 class="author">Certhic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Runtime error in CureIfHasDisability</li>
|
|
<li class="bugfix">Borg health is now updated after being repaired</li>
|
|
</ul>
|
|
<h3 class="author">Farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Tablets now spawn correctly. No more buying (seemingly) broken tablets</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Ipcs bleed oil. Bleeding can be patched by welders and organ mainp surgery(if you have to heal an ipc via surgery we may as well take that out too).</li>
|
|
<li class="tweak">Kidan biolum slightly brighter. tweak:Vox now become confused and unintellible(..more) on cort stack damage.</li>
|
|
</ul>
|
|
<h3 class="author">Warior4356 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Safe tumbler 2 no longer makes I am open noise when turning tumbler 1.</li>
|
|
</ul>
|
|
<h3 class="author">dovydas12345 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added data disk to misc designs.</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Using reagent dispenser like fuel and water tank no longer give you an attack cooldown / animation.</li>
|
|
<li class="rscadd">Tracking for shadowling win rate. Improved parsability for other win/loss round type's win rate.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 October 2018</h2>
|
|
<h3 class="author">Alonefromhell updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You should now be able to put all your favorite chems in food again.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Reagents now GC slightly better</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 October 2018</h2>
|
|
<h3 class="author">Dave-TH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fancy tables now properly smooth.</li>
|
|
</ul>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a cause of lag in the Timer subsystem</li>
|
|
</ul>
|
|
<h3 class="author">Purpose updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removes unused code in Nuclear gamemode.</li>
|
|
<li class="rscdel">Removes some empty icon files.</li>
|
|
<li class="spellcheck">Fixes a typo in an SDQL parse warning.</li>
|
|
<li class="tweak">Code improvement with timers in Revolution gamemode.</li>
|
|
</ul>
|
|
<h3 class="author">name here updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The autopsy scanner now works even when it does not know the weapon and/or the time of death.</li>
|
|
<li class="rscdel">Unused weapon chance code</li>
|
|
</ul>
|
|
<h3 class="author">uc_guy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Removed logging ambiguity for uplink purchases.</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Component refactor from tg made by ninjanomnom has been ported over. Report unexpected issue (with autolathe / ORM)</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 October 2018</h2>
|
|
<h3 class="author">Alonefromhell updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Fixed some formatting issues in post_equip.</li>
|
|
</ul>
|
|
<h3 class="author">Ansari updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Oculine processing should be less expensive now.</li>
|
|
</ul>
|
|
<h3 class="author">Desolate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Refactors some reagent lists into global list</li>
|
|
</ul>
|
|
<h3 class="author">Farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Cyborgs can now refill welding tools and fire extinguishers using the recharging station</li>
|
|
<li class="bugfix">Oculine now updates the blindness status correctly</li>
|
|
<li class="rscadd">Added the Viral Injector. A virologist specific traitor item that acts like a sleepy pen but can transfer viruses. It's disguised as a functional pipette.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Moves Icon Smoothing to a Subsystem.</li>
|
|
<li class="rscdel">Atom code will no longer track a list atoms, for literally zero reason.</li>
|
|
<li class="spellcheck">Fixes grammatical error in the suit storage unit</li>
|
|
</ul>
|
|
<h3 class="author">Shazbot194 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">all north facing in hand icons for flags.</li>
|
|
</ul>
|
|
<h3 class="author">Squirgenheimer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Explosive holoparasite booby traps will now behave better, such as correctly triggering on mobs</li>
|
|
</ul>
|
|
<h3 class="author">Triiodine updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Skrell & Tajaran sechardsuit to paracode palette, from Bay12 palette.</li>
|
|
<li class="rscdel">TG & BS12 sec-hardsuits in all dmis</li>
|
|
</ul>
|
|
<h3 class="author">Warior4356 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Final UI update was missed in Safe Refactor PR</li>
|
|
</ul>
|
|
<h3 class="author">name here updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Holodeck plating sprite is now back to the old one.</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">We're going 512 boisssssssssssssss</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Improves the List free slots admin verb to show useful information.</li>
|
|
<li class="bugfix">Cyborg hypospray's attack log message should no longer be reversed.</li>
|
|
<li class="tweak">How containers work is now standardized in the back-end. There might be unexpected or odd bugs with containers and reagent transfer, please report them.</li>
|
|
<li class="tweak">Minor refactor of revenant code.</li>
|
|
<li class="bugfix">Some relative path & commented out code has been cleared up in code. Report unexpected issues.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 October 2018</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Spacepods explosions are significantly reduced.</li>
|
|
</ul>
|
|
<h3 class="author">Dapocalypse updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds password protected files to modular computer.</li>
|
|
</ul>
|
|
<h3 class="author">Farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Guardian injectors now tell in their examination text if they are spend or not.</li>
|
|
<li class="tweak">Added feedback on the RCD airlock access topic.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Updates the Garbage SS so it's less likely to induce lag</li>
|
|
</ul>
|
|
<h3 class="author">Purpose updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Suit storage units now contain magboots for relevant roles.</li>
|
|
<li class="bugfix">Adds the captains jetpack to his suit storage unit, so it is now stealable again on Delta.</li>
|
|
<li class="spellcheck">Aluminum & Aluminium properly standardized.</li>
|
|
</ul>
|
|
<h3 class="author">craftxbox updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">added check to make sure person downloading pAI isnt dead.</li>
|
|
</ul>
|
|
<h3 class="author">uc_guy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">It is no longer possible to duplicate uvents.</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Plating's icon is back to the old one once again.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 October 2018</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes round-start sparks being stuck in maintenance</li>
|
|
</ul>
|
|
<h3 class="author">Purpose updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed an issue with Space Vine mutations</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The body zone selector now indicates which body part you are about to select when hovered over.</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New exosuit equipment: The rescue jaws for the Odysseus lets it open doors, firelocks and even force powered doors. It can also be added to firefighter ripleys.</li>
|
|
</ul>
|
|
<h3 class="author">Triiodine updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">new DNA Sampler Sprite</li>
|
|
</ul>
|
|
<h3 class="author">Warior4356 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added nanoui for safe. Added minor quality of life to safe.</li>
|
|
<li class="rscdel">Removed old UI from safe</li>
|
|
<li class="tweak">Safe now is only Right - Left - Right. Safe is 0-99 rather than 0-71.</li>
|
|
<li class="imageadd">Added safe dial for it's nanoui.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 October 2018</h2>
|
|
<h3 class="author">IrkallaEpsilon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Feral Cat grenades are now listed as job specific items.</li>
|
|
</ul>
|
|
<h3 class="author">Shazbot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Shazbot's custom cyborg sprites.</li>
|
|
</ul>
|
|
<h3 class="author">Squirgenheimer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Ghosting from cryopods with an inventory open should no longer cause a runtime</li>
|
|
</ul>
|
|
<h3 class="author">Triiodine updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">disposals pipes sprite offsets & stray pixels.</li>
|
|
<li class="rscadd">id_decal icons</li>
|
|
<li class="bugfix">arcade id_decals using mind batterer sprite. (That's just silly.)</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 October 2018</h2>
|
|
<h3 class="author">Alonefromhell updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a Nanotrasen Navy Uniform to the blueshields locker</li>
|
|
</ul>
|
|
<h3 class="author">Crazylemon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Buildmode is now compatible with 511 clients.</li>
|
|
</ul>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Floodlights will now shut off if lacking a power cell.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes the Timer SS timing out when it shouldn't</li>
|
|
<li class="bugfix">Fixes reagent overdose runtimes</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Examining a borg tells you what module it has loaded</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the Honk Brand Infiltration Kit to Nuke Ops.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 October 2018</h2>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Corpse spawners (such as those on the Wild West away mission) now properly spawn corpses at roundstart that don't remain standing.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 October 2018</h2>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Crunchy sounds when bones are broken</li>
|
|
</ul>
|
|
<h3 class="author">Squirgenheimer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Changelings will now wake up after using Regenerative Stasis.</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The maximal length of a name that won't be rejected as a 'bad name' has been raised.</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes stunbaton runtime (Stun() being called on a turf)</li>
|
|
<li class="bugfix">Borers with their "Dominate" window already open can no longer run across the map and successfully cast the spell on those people, they must be within 7 tiles (default view range)</li>
|
|
<li class="bugfix">Borers can no longer spam open the "Dominate" spell</li>
|
|
<li class="bugfix">Borers with their "Dominate" target window already open can no longer successfully target someone if they are dead</li>
|
|
<li class="bugfix">Borers no longer "slither up and probe people's ear canal" if they select the target of an "infect host" spell after they die</li>
|
|
</ul>
|
|
<h3 class="author">uc_guy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer roll around when dead.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 October 2018</h2>
|
|
<h3 class="author">Purpose updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Makes it so that Screwdrivers & Wirecutters are no longer invisible in the map editor.</li>
|
|
<li class="bugfix">Fixes a gibbing runtime</li>
|
|
</ul>
|
|
<h3 class="author">taac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">added cryo cell description</li>
|
|
</ul>
|
|
<h3 class="author">uc_guy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed runtime in IsBanned.dm</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Stacks are split by CtrlShiftClick instead of AltClick now.</li>
|
|
<li class="bugfix">A runtime that occurs with paper bundle being created with one or less paper.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 October 2018</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Chem master now will show its de-powered state properly.</li>
|
|
</ul>
|
|
<h3 class="author">DarkPyrolord updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changed attack log level for reagent forcefeeding from FEW to MOST</li>
|
|
</ul>
|
|
<h3 class="author">FlimFlamm updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Tweaked formatting of Newscaster stories</li>
|
|
<li class="bugfix">Fixes images displaying improperly on Newscaster stories</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Boxing logs moved to the ALL preference</li>
|
|
</ul>
|
|
<h3 class="author">alex-gh updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Species damage modifiers now only affect damage, not healing.</li>
|
|
<li class="tweak">Races that took more damage from certain damage types no longer heal from that damage type faster. For example: Drask no longer heal from burn at double rate; Grey, Vox no longer heal from brute at increased rate (Note: IPC healing with welders/wires is not affected).</li>
|
|
<li class="tweak">Kidan no longer heal from brute at a reduced rate.</li>
|
|
</ul>
|
|
<h3 class="author">uc_guy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer get an infection and die during abductor surgery.</li>
|
|
<li class="bugfix">Voice analyzers no longer activate on noise.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 October 2018</h2>
|
|
<h3 class="author">Alonefromhell updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">META - Cargo shuttle blast doors now reacts to the right button.</li>
|
|
<li class="bugfix">META - Cargo shuttle airlocks now bolt properly.</li>
|
|
<li class="bugfix">META - Cargo shuttle flaps are now airtight. All hail Cargonia.</li>
|
|
</ul>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Gamma ERT Paranormal gets their null rod.</li>
|
|
<li class="tweak">Moves check_and_add() to reagents holder</li>
|
|
</ul>
|
|
<h3 class="author">DesolateG updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Refactors global var lists to use the global subsystem.</li>
|
|
</ul>
|
|
<h3 class="author">Farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the on_give proc for items. Was needed for the fixes</li>
|
|
<li class="bugfix">Giving two handed items like the DIY chainsaw and potted plants now works correctly</li>
|
|
<li class="bugfix">The DIY chainsaw, doomslayer chainsaw and the potted plants now do damage when given to somebody else and when picked up while the chainsaw was on.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Cyberiad's grimy tiles are now actually dirty and cleanable.</li>
|
|
<li class="tweak">Delta's grimy tiles are now actually dirty and cleanable.</li>
|
|
<li class="bugfix">Ironsand is now visible in the Map Maker.</li>
|
|
<li class="bugfix">Away missions updated with the appropriate dirt/grime so that it is now cleanable.</li>
|
|
<li class="bugfix">Fixes stool's unique suicide message.</li>
|
|
<li class="bugfix">Fixes rollerbeds no longer going through plastic flaps.</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Removed Skrell discrimination, allows ! character in IDs (agent IDs or made via ID computer)</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Ore now represented by stack that holds up to 50 items. Should reduce lag with ORM greatly.</li>
|
|
<li class="tweak">Satchel can only carry ten items instead of 50 items. You should end up carrying more ore in total however</li>
|
|
<li class="rscadd">Fire acting on ore means they would be refined with 50% efficiency.</li>
|
|
<li class="rscadd">Stack merges automatically if dropped on the floor, or a new stack is created. This doesn't happens on your body.</li>
|
|
<li class="rscadd">They also merge if you drag them over eachother.</li>
|
|
<li class="rscadd">Alt-click split a stack</li>
|
|
<li class="rscadd">You can throw sand into people's eyes! Pocket sand!</li>
|
|
<li class="tweak">Phazon take 5 bluespace crystal to construct now instead of 1. remove: Transfer prompt when you click on a stack of the same type with a stack</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 October 2018</h2>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes an oversight in autopsy report drawer's description.</li>
|
|
</ul>
|
|
<h3 class="author">Farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">NPC's now initialise correctly. Removing a lot of runtime errors.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed the admin ERT panel not working correctly if the admin using it was playing as a carbon mob.</li>
|
|
</ul>
|
|
<h3 class="author">Stork Industries updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes "Arachno-Man's" boots</li>
|
|
</ul>
|
|
<h3 class="author">Triiodine updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">SLOT_MASK from necklaces.</li>
|
|
<li class="rscadd">thatdanguy23's fluff item</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 October 2018</h2>
|
|
<h3 class="author">Alonefromhell updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You should no longer be able to relight a burned match by using a shoe.</li>
|
|
</ul>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Small runtime in tickets.dm</li>
|
|
<li class="bugfix">Mulebot teleportation exploit.</li>
|
|
<li class="bugfix">Iron sand icons now render correctly.</li>
|
|
</ul>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Emagging a locker will keep the original description instead of telling you it was emagged twice.</li>
|
|
<li class="bugfix">Examining airlocks displays the proper icon now</li>
|
|
<li class="bugfix">Holopads don't work when unanchored any more.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a few broken tiles in maintenance, by breaking those tiles properly.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose & AndrewMontagne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New grimy dirt sprites.</li>
|
|
<li class="rscadd">Dirty tiles now get dirtier if neighbouring tiles are also dirty.</li>
|
|
</ul>
|
|
<h3 class="author">Triiodine updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">new sprites for cup-chicken soup, icecups, weight loss shakes.</li>
|
|
<li class="tweak">cup to can of chicken soup.</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes PAIs</li>
|
|
<li class="bugfix">Ambulances work again</li>
|
|
</ul>
|
|
<h3 class="author">Warior4356 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">added Grey sprite for psysuit, made by dumbdumb</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Hovering over an inventory slot now shows an indicator for if that item can go in that slot or not. Pretty!</li>
|
|
<li class="wip">SSOverlays has been added, but not implemented!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 October 2018</h2>
|
|
<h3 class="author">Alonefromhell updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Edited the attack text of the teleport armor.</li>
|
|
</ul>
|
|
<h3 class="author">Birdtalon , LPSpartan, Shazbot, Memager updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Portable Body Analyzer for ERT</li>
|
|
<li class="rscadd">Muilti Lens Immolation gun for gamma ERT</li>
|
|
<li class="rscadd">PDW-9 sidearm for ERT</li>
|
|
<li class="rscadd">T4 Thermite Charge for Gamma ERT security</li>
|
|
<li class="rscadd">Sprites for gamma ERT suits</li>
|
|
<li class="tweak">Red ERT loadouts</li>
|
|
<li class="tweak">Gamma ERT loadouts</li>
|
|
</ul>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Conveyor belts have received a facelift!</li>
|
|
<li class="tweak">Rotating a belt with a wrench now nicely rotates the belt for you</li>
|
|
<li class="tweak">Click a lever with a lever to link their IDs. Click a belt with a lever to link that belt to that lever.</li>
|
|
<li class="bugfix">Deconstructing a syndicate console will no longer ruin it forever.</li>
|
|
</ul>
|
|
<h3 class="author">DesolateG updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Refactors the timer subsystems and bugfixes</li>
|
|
</ul>
|
|
<h3 class="author">Purpose updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Code improvements on mouse_opacity</li>
|
|
<li class="bugfix">Plating shadow faux 3d now works properly.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose & AndrewMontagne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds tile smoothing to plating. Plating should now be a bit more of a 3d look...</li>
|
|
</ul>
|
|
<h3 class="author">Purpose & Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Takes Runtime out of the oven.</li>
|
|
</ul>
|
|
<h3 class="author">Squirgenheimer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed a potential runtime in the sentient animal event</li>
|
|
</ul>
|
|
<h3 class="author">Triiodine updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Tidied up nuclear shuttle's mini-medbay to better utilize the space provided.</li>
|
|
<li class="rscadd">Full Body-Scanner, surgery set, replacement limbs, bloodpacks to the nuclear shuttle's mini-medbay.</li>
|
|
<li class="rscdel">One of the nuclear shuttle's sleepers.</li>
|
|
</ul>
|
|
<h3 class="author">uc_guy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Legless human mobs no longer scream non-stop when buckled into a chair.</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Poolcontroller performance are improved dramatically. Expect slightly reduced CPU use on beach gateway map</li>
|
|
<li class="tweak">Poolcontroller will no longer work properly if you directly var-edit someone's location to inside a body of water and a decal's (However if the mob move right after it will still work)</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 October 2018</h2>
|
|
<h3 class="author">Ansari, Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Updates resting procs, fixes getting people up from help intent.</li>
|
|
</ul>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Conservation of damage mechanic for set species</li>
|
|
<li class="tweak">Changeling transform conserves damage when transforming to a different species.</li>
|
|
</ul>
|
|
<h3 class="author">Crazylemon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes AIs being unable to examine due to a runtime.</li>
|
|
<li class="bugfix">Fixes nearsighted glasses behavior being inverted (seeing worse with glasses).</li>
|
|
<li class="bugfix">Mining mobs now update their sprites on death.</li>
|
|
</ul>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Updates for damage on HUD elements are now instant for cyborgs and humans.</li>
|
|
<li class="rscadd">When dead, you can now see your surroundings with ghost vision and examine things around you.</li>
|
|
</ul>
|
|
<h3 class="author">Farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">PANDEMIC can print a virus release form now. Viromancers REJOICE!</li>
|
|
</ul>
|
|
<h3 class="author">Purpose updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Adds the missing turfs under windows & doors on Mech Transport Space ruin.</li>
|
|
<li class="bugfix">Fixes improper turf in the shuttle crashed into one of the space ruins.</li>
|
|
<li class="bugfix">Fixing improper decals & missing turfs in the Space Bar space ruin, and some tiny fixes.</li>
|
|
<li class="tweak">GasTheLizard Space Ruin now uses Decals properly.</li>
|
|
<li class="tweak">MoonOutpost19 Away Mission now uses Decals properly.</li>
|
|
<li class="tweak">Evil Santa Away Mission now uses Decals properly.</li>
|
|
<li class="bugfix">Fixes the corpse spawners in Space Battle Away Mission.</li>
|
|
<li class="tweak">Space Battle Away Mission now uses Decals properly.</li>
|
|
<li class="tweak">Prettier Donate/Karma buttons!</li>
|
|
<li class="rscadd">Adds new stair sprites.</li>
|
|
<li class="tweak">Blackmarket Backpackers now uses Decals properly.</li>
|
|
<li class="tweak">OneHalf Space Ruin now uses Decals properly.</li>
|
|
<li class="tweak">CentComm Away Mission now uses Decals properly.</li>
|
|
<li class="tweak">Cyberiad Z2 now uses Decals properly.</li>
|
|
<li class="tweak">Space Hotel Away Mission now uses Decals properly.</li>
|
|
<li class="tweak">Terror Spiders Away Mission now uses Decals properly.</li>
|
|
<li class="rscadd">Adds plasma window spawners for mappers.</li>
|
|
<li class="rscadd">Thrown stunbatons & improvised batons have a low chance to stun.</li>
|
|
<li class="rscadd">You can now alt click breath masks to pull them up & down.</li>
|
|
<li class="bugfix">You can no longer erroneously pull down a vox mask.</li>
|
|
<li class="bugfix">TravisCI now checks all space ruins & away missions for integration.</li>
|
|
</ul>
|
|
<h3 class="author">Triiodine updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Rsik's fluff katana ~~modkit~~</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Replaces Security's bomb suit with their cooler Security version</li>
|
|
<li class="bugfix">Fixes runtime in world.dm;127</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Made mind.dm 1/1000 less awful.</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">NPCpool (SNPC) is now a subsystem.</li>
|
|
<li class="tweak">NPCAI (For simple mob) is now a subsystem.</li>
|
|
<li class="bugfix">Customising SNPC no longer results in screaming death and a naked person.</li>
|
|
<li class="tweak">Logging added to RD teleport gun, some projectile are always logged</li>
|
|
<li class="tweak">EMPulse & Explosion can optionally log a cause for administrative purpose</li>
|
|
<li class="tweak">Backend Attack logs now display coordinates of attacker & defender for forensic reconstruction.</li>
|
|
<li class="tweak">Grill shock cooldown is 1 second instead.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 October 2018</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Ammo boxes now return materials proportional to their contents when recycling, nullifying infinite ammo exploit.</li>
|
|
</ul>
|
|
<h3 class="author">Farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixing a disability now fixes the gene related to it if needed. No more free gene stability from blindness and such</li>
|
|
<li class="bugfix">fixed bluespace disposal bins</li>
|
|
<li class="bugfix">instant recall doesn't fuck up disposals</li>
|
|
<li class="bugfix">meteor shots now deconstruct the disposals unit, removing weird behaviour</li>
|
|
</ul>
|
|
<h3 class="author">Purpose updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Winged chairs now get placed back down correctly as winged chairs.</li>
|
|
<li class="rscadd">CyberiadAI Discord Bot now announces which station is being used.</li>
|
|
<li class="bugfix">Less things will refer to the NSS Cyberiad when not actually ON the NSS Cyberiad.</li>
|
|
<li class="tweak">Decals now Initialize()</li>
|
|
</ul>
|
|
<h3 class="author">SkeletalElite updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed grammar in meat spike's name</li>
|
|
<li class="bugfix">Chaos Holoparasite's abilities actually work</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Changelings with wingdings now permanently switch to regular speech after transforming</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">All sharp items can cut sliceables like cheesewheel now.</li>
|
|
<li class="tweak">Putting items inside sliceables is done by alt-click now.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 October 2018</h2>
|
|
<h3 class="author">Alonefromhell updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">META - Cryogenics now has a Cellcharger.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Delta - Adds a Paramedic's Office.</li>
|
|
<li class="bugfix">Latejoining autotraitors should now have their uplinks again.</li>
|
|
<li class="rscadd">You can now pick up most chairs and beat colleagues with them. Careful too many whacks and they'll break.</li>
|
|
<li class="rscadd">Adds new bar stools.</li>
|
|
<li class="bugfix">Delta - Removes extra door in arrivals.</li>
|
|
</ul>
|
|
<h3 class="author">Squirgenheimer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Victims of changeling swap forms and wizard mindswap can now re-enter their corpses</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 October 2018</h2>
|
|
<h3 class="author">Alonefromhell updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Sensory Restoration should now work with Ocular Restoration.</li>
|
|
</ul>
|
|
<h3 class="author">Farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">borgs can now heal their patients while there is a surgery going on.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Boxstation: Fixed a number of turf/decal/overlay issues</li>
|
|
<li class="bugfix">Boxstation: The poster in medbay maintenance now displays properly...</li>
|
|
<li class="bugfix">Boxstation: Xenobio slime cameras should no longer be able to see into maintenance.</li>
|
|
<li class="bugfix">Boxstation: Adds missing firelock to vacant office.</li>
|
|
<li class="bugfix">Boxstation: Moves Medbay AIR Alarms around to more functional locations.</li>
|
|
<li class="bugfix">Boxstation: Fixes 'fake grass' in the kitchen area.</li>
|
|
<li class="bugfix">Boxstation: Fixed several issues were Radiation Storm events could bleed into maintanence.</li>
|
|
<li class="bugfix">Boxstation: ALL catwalks should now be able to see space through the holes.</li>
|
|
<li class="bugfix">Delta - Adds fuel depo to the hanger.</li>
|
|
<li class="bugfix">Delta - Adds the Nullrod & Shard to the Chaplain's back office.</li>
|
|
<li class="bugfix">Delta - Fixes the invisible wardrobe in the dorms.</li>
|
|
<li class="bugfix">Delta - Adds a few art vendors across the station.</li>
|
|
<li class="bugfix">Delta - Adds the buttons to the Perma Airlock.</li>
|
|
<li class="bugfix">Delta - Doctors now have access to the patients rooms. Oops.</li>
|
|
<li class="bugfix">Delta - Adds the Coroner's spawn point in the morgue.</li>
|
|
<li class="bugfix">Delta - Increases blood packs in medbay, by random blood spawners.</li>
|
|
<li class="bugfix">Delta - Fixes the exit button of Medbay.</li>
|
|
<li class="bugfix">Delta - Increases the size of the atmos space loop.</li>
|
|
<li class="bugfix">Delta - No longer can maintenance fire lasers at the Supermatter....</li>
|
|
<li class="bugfix">Delta - Added some wiring to make it easier to emitter the SM.</li>
|
|
<li class="bugfix">Delta - Extends the wiring out of solars airlocks in atmos solars.</li>
|
|
<li class="bugfix">Delta - Atmos now have access to Atmos solars.</li>
|
|
<li class="bugfix">Delta - Adds an additional atmos void suit.</li>
|
|
<li class="bugfix">Delta - Adds two additional engineering void suits, but into secure storage.</li>
|
|
<li class="bugfix">Delta - Fixes the missing airlock cycling on an atmos airlock.</li>
|
|
<li class="bugfix">Delta - Adds the missing multi-tool to atmospherics.</li>
|
|
<li class="bugfix">Delta - Fixed Mixed Air & Gas Mix computers access to the tanks & sensors.</li>
|
|
<li class="bugfix">Delta - Can now cross parts of the transit tube.</li>
|
|
<li class="bugfix">Delta - Garbage disposal is now functional.</li>
|
|
<li class="bugfix">Delta - Disposals no longer fires trash into the atmos office.</li>
|
|
<li class="bugfix">Delta - Atmos techs now have access to the jetpacks in EVA.</li>
|
|
<li class="bugfix">Damaged plating when fixed, now loses the aesthetic damage too.</li>
|
|
<li class="bugfix">Yellow closets now use the correct icons.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 October 2018</h2>
|
|
<h3 class="author">Farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Your hands won't become the surgeons hands anymore in surgery</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Cryostorage ghost role spawners for ruin/mapping/adminbus. Also refactors corpse landmark code.</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Remapped Medbay Lobby.</li>
|
|
<li class="tweak">Moved the cell charger from Cryo to the break room.</li>
|
|
<li class="rscadd">Added a cell to Medbay's break room.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 October 2018</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Small formatting fix in soulstone.dm</li>
|
|
</ul>
|
|
<h3 class="author">Kurgis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The chief engineer jumpsuit no longer appears as a green suit when held in-hand.</li>
|
|
<li class="imageadd">Added a new in-hand sprite for the chief engineer jumpsuit from Polaris.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Delta Station, codenamed Kerberos has been acquired by Nanotrasen.</li>
|
|
<li class="tweak">Wizard Academy now uses decals</li>
|
|
<li class="bugfix">Wizard Academy misplaced wires fixed</li>
|
|
</ul>
|
|
<h3 class="author">Tails2091 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Claw Game is now a bit easier to use. Slower speeds, still receive prize when interrupted, and auto-close.</li>
|
|
<li class="bugfix">Claw Game has correct window size, centered buttons, general code cleanup.</li>
|
|
</ul>
|
|
<h3 class="author">name here updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Remove canvas and easel from Deltastation</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Chat no longer horribly breaks at the first high-ascii character.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 October 2018</h2>
|
|
<h3 class="author">Aurorablade updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">adjusts to Arachno-Man suit fluff.</li>
|
|
</ul>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Admin ticket subsystem - migrates existing global datum.</li>
|
|
</ul>
|
|
<h3 class="author">Dapocalypse updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Added a grille cooldown to prevent alt-click spam someone on a grille to instantly husk people.</li>
|
|
</ul>
|
|
<h3 class="author">Farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Not being able to place chutes over tiles with multiple pipes.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">CPU Performance in get_area proc</li>
|
|
<li class="tweak">Excavates a few relics from area code.</li>
|
|
<li class="bugfix">Metastation - Escape Shuttle windows are now breakable again.</li>
|
|
<li class="bugfix">Metastation - Medbay camera no longer floating in mid-air.</li>
|
|
<li class="bugfix">Metastation - Adds the missing component analyzer to Robotics.</li>
|
|
<li class="bugfix">Metastation - Fixes the wiring issues in Medbay.</li>
|
|
<li class="bugfix">Metastation - Fixes the wiring issues in Virology.</li>
|
|
<li class="bugfix">Metastation - Fixes the lack of fungus on the map, placing it near water sources in maintenance.</li>
|
|
<li class="bugfix">Metastation - Fixes area definition, so that admins can now send people to cryo.</li>
|
|
<li class="bugfix">Metastation - Fixes bizarre map corruption from the Arcade PR which turned Coroners into a bit of an arcade....</li>
|
|
<li class="bugfix">Metastation - Law office's shutters now grant privacy properly.</li>
|
|
<li class="bugfix">Metastation - Fixes the lack of inflatables & pipe painter in Atmospherics</li>
|
|
<li class="bugfix">Metastation - Adds a second atmos locker, as one is lower than number of atmos slots available....</li>
|
|
<li class="bugfix">Metastation - Properly marks airless tiles by the hanger as airless.</li>
|
|
<li class="bugfix">Metastation - Hooks up Security's Camera Computer to the station's cameras...</li>
|
|
<li class="bugfix">Metastation - Fixes the floating fire alarm in Security.</li>
|
|
<li class="bugfix">Metastation - Fixes the detective's lack of Evidence Storage access...</li>
|
|
<li class="bugfix">Metastation - Captain, IAA and NT Rep's fax machines are hooked up properly. Bloody IT department...</li>
|
|
<li class="bugfix">Metastation - Security cannister attachment is now attached to the pipe grid.</li>
|
|
<li class="bugfix">Metastation - Bots now correctly patrol the station again.</li>
|
|
<li class="tweak">Metastation - Updates the turfs & decals to use the correct decals.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose & AndrewMontagne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Tiles now retain the styling when damaged.</li>
|
|
<li class="rscadd">Tile damage now uses decals, and can be mapped easier.</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">RnD server control console's data management now works, allowing for deletion of research levels and known techs.</li>
|
|
<li class="bugfix">fixed minor typos.</li>
|
|
<li class="bugfix">bluespace polycrystals can now correctly be broken down while floating in space.</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Nano Mob Hunter ported to StonedMC. Report unexpected issues.</li>
|
|
<li class="tweak">Shuttle has been ported over to the StonedMC Subsystem.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 September 2018</h2>
|
|
<h3 class="author">Crazylemon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Corrects a comment in the code regarding IPC damage.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes various message format overflows.</li>
|
|
</ul>
|
|
<h3 class="author">Shazbot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can now remove KA mods from borgs.</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Plasma statues and walls are no longer ignited by laser tag guns or practice lasers.</li>
|
|
<li class="bugfix">Crowbars can no longer make pool water invisible.</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Made the poison pen available to traitor librarians</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">One click antagonist giving antag to people in restricted job.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 September 2018</h2>
|
|
<h3 class="author">Dapocalypse updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Removes extra penlight given to plasmemes.</li>
|
|
</ul>
|
|
<h3 class="author">DarkPyrolord updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Pyro's fluff item</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed several bugs with blob, including lateround blobs not generating biohazard alerts, blobs missing out on early resources they should have, and a bug with blob storage being broken that prevented blobs getting any resources.</li>
|
|
</ul>
|
|
<h3 class="author">NoWolfie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New Pyr'kus cult floor and wall sprite.</li>
|
|
</ul>
|
|
<h3 class="author">Triiodine updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Nukies spawning with cybernetic organs/limbs</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removes canvases due to everybody crashing from them.</li>
|
|
</ul>
|
|
<h3 class="author">farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Headbutting the airlock is more consistent.</li>
|
|
<li class="bugfix">refactored the airlock code.</li>
|
|
<li class="bugfix">Using multitools and such on a door with a note now doesn't remove the note. Only grabbing with an empty hand now.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 September 2018</h2>
|
|
<h3 class="author">DarkPyrolord updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a ten year old atmos bug, fix will cause toxins bombs and plasma fires to be a little less lethal</li>
|
|
<li class="bugfix">Readds modkit sprites to items.dm to fix invis fluff item modkits.</li>
|
|
</ul>
|
|
<h3 class="author">Farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">No more broken tile due to getting shot out of disposals.</li>
|
|
<li class="bugfix">Point blank shots not hitting the correct person. When multiple people are on the same tile.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">The wild west away mission no longer offers hijack traitor status as a potential reward.</li>
|
|
<li class="bugfix">Deconstructing/reconstructing the space pod fab no longer turns it into a mech fab. No more mechanics building surprise mechs.</li>
|
|
<li class="tweak">The spacepod fab circuit is now buildable in R&D.</li>
|
|
<li class="tweak">Spacepod fabs now require mechanic access to use, like the mechanic R&D console does.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mappers can now have Floodlights round-start enabled.</li>
|
|
</ul>
|
|
<h3 class="author">Tails2091 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Refactored Hallucinations to match contribution guide standards a bit more.</li>
|
|
</ul>
|
|
<h3 class="author">Triiodine updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes jade lipstick being lime.</li>
|
|
<li class="rscadd">Adds lime lipstick.</li>
|
|
<li class="rscadd">New storage implant icon</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ambulances now have sirens!</li>
|
|
<li class="tweak">Shadowlings no longer are able to target simple animals (mice)</li>
|
|
</ul>
|
|
<h3 class="author">farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed cling transformed humanoids looking rather pale.</li>
|
|
<li class="bugfix">Fixed emagged camera consoles not opening the tabs</li>
|
|
</ul>
|
|
<h3 class="author">uc_guy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Vox auto equip the nitrogen tank when spawning if possible.</li>
|
|
<li class="bugfix">Nitrogen tanks no longer overwrite job items.</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Benjaminfallout's fluff item.</li>
|
|
<li class="tweak">Qdel log is now re-added to the garbage subsystem to enable coders to investigate sources of hard delete.</li>
|
|
<li class="bugfix">When you remove a light tube while lying down, the light tube disappear. This no longer happens.</li>
|
|
<li class="bugfix">Latejoin AI no longer spawn in naked at arrival shuttles.</li>
|
|
<li class="bugfix">Not spawning in with your memory of bank account at roundstart...</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 September 2018</h2>
|
|
<h3 class="author">Anasari updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now deconstruct a fire extinguisher cabinet to yield a single piece of metal. You can construct them for five pieces of metal, with extinguisher included. (Using metal construction menu)</li>
|
|
</ul>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Borg modules now add item action buttons if present.</li>
|
|
<li class="tweak">Beepsky responds to attacking him with disarm intent.</li>
|
|
</ul>
|
|
<h3 class="author">CornMyCob updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Adds in a prompt for becoming a headslug.</li>
|
|
</ul>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a fluff item for ELO</li>
|
|
</ul>
|
|
<h3 class="author">DesolateG updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Added a check to whispering adverbs to prevent double adverbs while whispering.</li>
|
|
</ul>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds mixing bowls, which allow you to cook multiple recipes at the same time! The dinnerware vendor comes pre-stocked with 10!</li>
|
|
<li class="rscadd">Adds 2 mixing bowls to the Food Crate from cargo should you need additional. This is the same crate that includes the extra bottle of enzymes.</li>
|
|
<li class="tweak">Burned messes now scale their carbon and "????" content with both physical ingredients and directly inserted reagents while burning in the cooking machines.</li>
|
|
<li class="tweak">Upgraded cooking machines now attempt to evenly distribute reagents from ingredients across all produced results, rather than just the original.</li>
|
|
</ul>
|
|
<h3 class="author">Farie82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can remove notes from an airlock now with the grab intent using an empty hand.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes 128x128 menu location</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Refactored shieldgen.dm, fixed a bug which could cause shieldgens to behave improperly under some rare conditions.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">CPU Performance tweaks in the Bananaium floor honks & squeaks</li>
|
|
<li class="bugfix">Capitalisation correction in automated chef npcs</li>
|
|
<li class="tweak">CPU Performance tweaks in the Xeno Hunter tackles</li>
|
|
<li class="tweak">CPU Performance tweaks in Malf AI</li>
|
|
<li class="bugfix">NT Formal clothing now updates to the station names correctly.</li>
|
|
<li class="spellcheck">Fixes typos in NT Formal clothing</li>
|
|
<li class="bugfix">Minimap is now updated</li>
|
|
<li class="bugfix">Holopads now use the correct amount of power.</li>
|
|
<li class="tweak">CPU Performance tweaks in the Pipe Dispenser</li>
|
|
<li class="bugfix">Blobs now delete light fixtures correctly.</li>
|
|
<li class="tweak">use_power variable is more clearly defined as non-boolean via defines.</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Atmospherics external airlocks can now be controlled by borgs and AIs</li>
|
|
</ul>
|
|
<h3 class="author">Triiodine updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">righthand fork sprite being oriented wrong.</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes vending machine bank account security. You can now use them with a bank account security level above zero.</li>
|
|
<li class="spellcheck">Fixes a bunch of \</font> tags</li>
|
|
</ul>
|
|
<h3 class="author">alex-gh updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Drask no longer take damage from cryokinesis</li>
|
|
<li class="tweak">Cryokinesis deals less damage, but lowers the body temperature a lot more.</li>
|
|
<li class="bugfix">Autopsy scanner now prints all times in human readable format.</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the wizard spell Greater Knock, letting them remove all access restrictions on the Cyberiad and master door opening.</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">drop_location & AllowDrop() has been ported over from tg. Report unexpected issues with dropping items.</li>
|
|
<li class="tweak">When you late join, extra items you can't equip / hold spawn on the ground instead of in the lobby screen. Including vox medkit etc.</li>
|
|
<li class="bugfix">Plasmaman no longer get double the firepower when spawning in as Captain, BS, or sec roles.</li>
|
|
<li class="bugfix">Non-human's DNA (Except for IPC, of course) should show up properly in the DNA modifier now.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 September 2018</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Secure console UI (security records) appears bigger by default.</li>
|
|
<li class="tweak">One-click-antag now respects game-mode's protected jobs.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">adds support for 128x128 skin interface pixel size for 4K monitors</li>
|
|
</ul>
|
|
<h3 class="author">Purpose updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Space is now visible under corner pieces of the Intact Empty Ship ruin.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 September 2018</h2>
|
|
<h3 class="author">Triiodine, Desolate, updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Things without blood bleeding red when rolled over by a mulebot.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 September 2018</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Screwdrivers now open fire alarms instead of wirecutters.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 September 2018</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Laser tag ED-209 bots get the correct names upon construction.</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">adds a missing italics tag to nano/templates/song.tmpl</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 September 2018</h2>
|
|
<h3 class="author">Shazbot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds in the ability to have multiple custom screens.</li>
|
|
<li class="rscadd">Adds in Lumi's custom faces.</li>
|
|
</ul>
|
|
<h3 class="author">dandykong updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Internal manipulation surgeries can now be performed on mouths after the head is augmented.</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Contribution.md now properly state that changelog is mandated for all PR.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 September 2018</h2>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes logic with obscure proc adjust_bodytemperature</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 September 2018</h2>
|
|
<h3 class="author">Aurorablade updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Adds a missing var to cult comms logging.</li>
|
|
</ul>
|
|
<h3 class="author">alex-gh updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">It is now possible to heal robotic limbs and IPCs through View Variables</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">pAI can no longer use name with special characters that cause their chat messages to disappear.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 September 2018</h2>
|
|
<h3 class="author">AffectedArc07 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer gib everyone on the server by forcing admins to call verbs with NTSL</li>
|
|
</ul>
|
|
<h3 class="author">Agameofscones updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">removes the equip region for the mask slot on holobadge-cords</li>
|
|
<li class="tweak">changes implementation of https://github.com/ParadiseSS13/Paradise/pull/9471 to be smarter and more long term.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed bad spawn points in the Wizard Academy away mission.</li>
|
|
<li class="bugfix">The two welding goggles that went missing from the table in atmos have been returned.</li>
|
|
</ul>
|
|
<h3 class="author">SkeletalElite updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The paper in the holoparasite kit now describes both of the Chaos holoparasite's modes</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Nightmare writhing now properly works</li>
|
|
<li class="bugfix">Fixes the wire under the door in med maint that led to a wall</li>
|
|
<li class="bugfix">Virology now has a hologram</li>
|
|
</ul>
|
|
<h3 class="author">nicetoolbox updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Prevent instant rev victory in rev gamemode</li>
|
|
<li class="bugfix">Cryo now heals all your mutated limbs</li>
|
|
</ul>
|
|
<h3 class="author">uc_guy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Ghosts can no longer eject IDs from fax machines and ID computers.</li>
|
|
<li class="bugfix">Fixed exploit that allowed exiled mobs to return to the station</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">One-click antag vampire showing up as a changeling on antag HUD.</li>
|
|
<li class="bugfix">Claw game should give you token for payment by card properly again.</li>
|
|
<li class="bugfix">Mime forcewall now properly last for 30 seconds instead of 10.</li>
|
|
<li class="bugfix">The cancel button actually work properly when editing memory now.</li>
|
|
<li class="tweak">A wallet now shows a green card decal by default if there's a card inside.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 September 2018</h2>
|
|
<h3 class="author">IrkallaEpsilon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Adds an attack cooldown on mirrors for all mobs. Yes simple mobs and Xenomorph larvaes included</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Economy code has been slightly refactored. Report issues.</li>
|
|
<li class="rscdel">EFTPOS no longer has a name.</li>
|
|
<li class="tweak">All date on transaction log should be in long form like "1 January, 2500 22:00:00".</li>
|
|
<li class="tweak">Negative number is represented by parentheses in transaction log, positive without (Opposite of before).</li>
|
|
<li class="tweak">There's a higher chance of winning $10 in the slot machine now.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 September 2018</h2>
|
|
<h3 class="author">Flatty updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Additional icon scaling settings</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New Kidan sprites and accessories</li>
|
|
</ul>
|
|
<h3 class="author">IrkallaEpsilon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Atmos Grenades wont appear in Surplus anymore due to them virtually being unuseable due to OOC reasons in almost any case.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The power grid in the black market packers away mission has been fixed, and it is no longer possible to effectively skip the entire mission using a crowbar.</li>
|
|
<li class="tweak">Lateround blobs now start off as an infected mouse. By moving around/ventcrawling as a mouse, they can find themselves a good nesting area before they turn into a blob core.</li>
|
|
<li class="tweak">Meth (and ultra-lube, its equivalent for synthetics) now grant less of a speed bonus.</li>
|
|
</ul>
|
|
<h3 class="author">Shazbot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Now you can actually make xeno borgs.</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Medbelts can now hold hyposprays.</li>
|
|
</ul>
|
|
<h3 class="author">Tails2091 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Double welding a closet no longer removes welding tool. format: Changed 0 1 booleans to TRUE FALSE.</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Secure fridges can be properly emagged</li>
|
|
<li class="rscadd">Secure fridges can now be EMP'd to override their access requirements</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Megaphone now uses the user's speech font (Wingdings/comic sans)</li>
|
|
</ul>
|
|
<h3 class="author">nicetoolbox updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes Plasmamen wizards not counting as fully garbed</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Analyzer are now consistently spelled Analyzer instead of Analyser.</li>
|
|
<li class="bugfix">Hivelord remains send the proper feedback about its preservation method to database.</li>
|
|
<li class="tweak">IPC no longer displays their UI / SE in console. Same goes for other invalid subjects. You also can't save their UI / SE anymore.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 August 2018</h2>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Being incapacitated when changing IPC monitor now show a message properly.</li>
|
|
<li class="bugfix">Borg & AI say actually work properly now. They no longer become whisper.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 August 2018</h2>
|
|
<h3 class="author">Alffd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix emote check of can_speak() to only return if the emote produces sound.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed depot armory shield key not being properly randomized.</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Decreases sechailer shitcode</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 August 2018</h2>
|
|
<h3 class="author">Agameofscones updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Removes stray pixel in RD sechud.</li>
|
|
</ul>
|
|
<h3 class="author">Flatty updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can now put items on people and take them off while you're riding that sweet, sweet wheelchair.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed various bugs with spider structures (webs, cocoons, etc), such as them not triggering attack animations, not respecting melee cooldowns, being invulnerable to simple_animals and aliens, etc.</li>
|
|
</ul>
|
|
<h3 class="author">Superhats updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds Meson and Diagnostic HUD implants.</li>
|
|
<li class="tweak">ERT equipment has been reviewed by Nanotrasen and changed to more appropriately assist the station when called.</li>
|
|
<li class="bugfix">Amber Janitor ERT Armor sprite now works.</li>
|
|
<li class="rscadd">Field Surgery Belt added for Code Amber Medical ERT</li>
|
|
</ul>
|
|
<h3 class="author">Triiodine (Agameofscones) updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed original paramedic EVA sprites</li>
|
|
<li class="rscadd">Replaced paramedic EVA sprites with medical hardsuit inspired set.</li>
|
|
<li class="rscadd">Added species variants _(Which did not exist before hand)_ to Unathi, Tajaran, Drask, Skrells, & Vulpkanins.</li>
|
|
<li class="rscadd">Added the same armor values the basic EVA suit gets (bio 100, rad 20), this puts the paramedic suit in standard with other NT soft suits. edit: Fixed a typo in the santasuit comment, because why not.</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">NT Rep stamp no longer stamps as Central Command, they have their own stamp now.</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cutting wires shouldn't cause a runtime error anymore.</li>
|
|
<li class="bugfix">You cannot bola people without at least two legs (on them) anymore.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 August 2018</h2>
|
|
<h3 class="author">Alffd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes emote code to preform mute checking in the same manner as say code.</li>
|
|
<li class="rscadd">Adds a new type of muzzle that will shock its wearer when pulsed by an assembly.</li>
|
|
<li class="rscadd">Adds a new type of voice trigger assembly that is activated by audible emotes.</li>
|
|
</ul>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes torn down posters dropping hypothetical poster when their wall is deconstructed.</li>
|
|
</ul>
|
|
<h3 class="author">Flatty updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">IPCs can also change their screen color in addition to the image now</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Harm intent attack animations are red instead of white</li>
|
|
</ul>
|
|
<h3 class="author">taukausanake updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Corrects formatting for the abductor objective messages</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Logging for prayer.</li>
|
|
<li class="bugfix">Silicons no longer broadcast their radio message to everyone in hearing range (Only those next to them). Yes, that's a bug, not a feature.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 August 2018</h2>
|
|
<h3 class="author">Agameofscones updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mr. Chang vendor sprite (icon_state: chang).</li>
|
|
<li class="rscadd">Three new Mr. Chang vendor slogans.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 August 2018</h2>
|
|
<h3 class="author">Aurorablade updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changes to air Subsystem to make it load faster taken from TG by SpaceManiac.</li>
|
|
<li class="tweak">Attemps to cap dogs you can cough up to 10..then you cough up a plush fox. Totally normal.</li>
|
|
</ul>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes unexpected item deletion upon changing species.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a few bugs (notably, grid check event raising alert level) in the depot.</li>
|
|
<li class="bugfix">Fixed hand_tele, bluespace tomatoes, etc not respecting the tele_proof flag of areas.</li>
|
|
</ul>
|
|
<h3 class="author">alex-gh updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Changeling fleshmend no longer overfills their blood.</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Admin logging for kinetic accelerator.</li>
|
|
<li class="bugfix">Implantcase no longer disappears when dropped or placed in bag.</li>
|
|
<li class="rscadd">Logging to borer infestation.</li>
|
|
<li class="bugfix">A runtime with admin ticket.</li>
|
|
<li class="tweak">Defibrillator paddles snap away if you walk away from the defibrillator.</li>
|
|
<li class="bugfix">Fixes the discard action not displaying who discarded a card from a hand of card</li>
|
|
<li class="bugfix">Fixes deck of card not being removed properly from your pocket when you drag it over your sprite.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 August 2018</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">makes AA's map fix not annihilate every map PR in existence</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 August 2018</h2>
|
|
<h3 class="author">AffectedArc07 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Half the scrubbers actually work now</li>
|
|
</ul>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">All obj/machinery is now below obj layer.</li>
|
|
<li class="bugfix">Prevents creation of 0u pills with Chem Master</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 August 2018</h2>
|
|
<h3 class="author">tlc2013 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The AutoDrobe now carries a Transylvanian Coat, imported straight from /vg/station for all your Dracula-cosplaying needs. Much like the false Wizard robes, it does nothing for the actual antagonist.</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Banangarang's medical fluff cyborg's hair colour inconsistency.</li>
|
|
<li class="bugfix">Comfrey now actually works for healing brute damage.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 August 2018</h2>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">banangarang's maid bot fluff sprites</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 August 2018</h2>
|
|
<h3 class="author">Anasari updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Polaris card system partially ported. Credits to Jedr for the hand of card item_action sprites.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Simple_animal mobs now get a HUD button that lets them switch between HELP and HARM intents.</li>
|
|
<li class="tweak">Replaced the Syndicate Supply Depot with a new version, rebuilt from scratch, that is much more challenging/interesting.</li>
|
|
<li class="bugfix">It is no longer possible to walk straight through decoy AI cores as if they were not there.</li>
|
|
<li class="bugfix">Syndicate grenade launcher turrets now actually launch grenades.</li>
|
|
</ul>
|
|
<h3 class="author">MarsM0nd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Unathi can now tailwhip when they are supposed to be able to.</li>
|
|
<li class="rscadd">Tail whipping gets logged.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 August 2018</h2>
|
|
<h3 class="author">AffectedArc07 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Barber no longer spawns with an extra pair of shoes in his bag</li>
|
|
</ul>
|
|
<h3 class="author">Tails2091 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed Therapy Dolls not working.</li>
|
|
<li class="tweak">Made Prize Machine & Merch Sore readable.</li>
|
|
<li class="spellcheck">Fixed capitalizations and typos in both lists.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 August 2018</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Space ruins can no longer trap you upon border transition</li>
|
|
<li class="rscadd">There are now several levels of space ruins</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds in medical hyposprays</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 August 2018</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">IPC Change monitor is now an action button</li>
|
|
<li class="tweak">Slime Color change is now an action button</li>
|
|
<li class="bugfix">Fixes staff of change leaving behind unknowns</li>
|
|
<li class="bugfix">Fixes Shadowlings not having shock resistant and thermal vision</li>
|
|
<li class="bugfix">Fixes staff of change gibbing people</li>
|
|
</ul>
|
|
<h3 class="author">Shazbot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds in the ability to unsaw sawn off riot shotguns. Change: Changes the riot shotgun icon.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 August 2018</h2>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Nightmares now works. Sleep well.</li>
|
|
<li class="tweak">Megaphone actually logs in say log now.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 August 2018</h2>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Heaters and freezers now have min and max buttons</li>
|
|
</ul>
|
|
<h3 class="author">CornMyCob updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The description for miniature energy guns is now accurate</li>
|
|
<li class="tweak">The third person text of someone reinforcing an airlock is now accurate</li>
|
|
</ul>
|
|
<h3 class="author">Tails2091 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Karma refund now uses switch statement.</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Updated syndicate hardsuit description.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 July 2018</h2>
|
|
<h3 class="author">Tails2091 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Claw Game Prize Ball now drops more than one ticket like it should.</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fix a runtime error with bluespace projector</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 July 2018</h2>
|
|
<h3 class="author">Tails2091 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Changed wannabe for loop to a real for loop.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 July 2018</h2>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can now safely augment the heads of pointy-snooted Unathi, although your mileage may vary.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 July 2018</h2>
|
|
<h3 class="author">AffectedArc07 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer use embeds in NTSL</li>
|
|
</ul>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Space hotel is back in business</li>
|
|
<li class="bugfix">Non-hotel SNPCs work again</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Extract posibrains should have the correct names now</li>
|
|
<li class="rscadd">Abductors can now purchase a mind device to speak into crewmembers minds or give directives to abductees</li>
|
|
<li class="rscadd">Abductors now have their own versions of the FixOVein, Bonesetter, and Bonegel. Credit to Triiodine for the sprites</li>
|
|
<li class="rscadd">Adds a new electric shock and chemical gland for abductors</li>
|
|
<li class="tweak">viral gland generates random viruses and egg laying gland eggs now have random reagents in them</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Cyborg Analyzer no longer rounds off the damage number it displays.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 July 2018</h2>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes runtime error from medical kit change</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 July 2018</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Number of roundstart atmos suits in atmos increased from 2 to 4.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 July 2018</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes monkeys not having their own HUD</li>
|
|
<li class="bugfix">Fixes monkey to human transformations missing their HUD</li>
|
|
<li class="bugfix">Fixes changing species unequipping items</li>
|
|
<li class="bugfix">Fixes organs not being rejuvinated properly by mitocholide</li>
|
|
<li class="bugfix">Fixes shadowlings not being forced to hatch</li>
|
|
<li class="rscadd">Having a robotic head will allow you to use buzz, ping, beep, and the likes</li>
|
|
<li class="tweak">Claw sharpening now works</li>
|
|
<li class="rscadd">Abductors have their own headset instead of a syndicate one</li>
|
|
<li class="tweak">Can put monkeys in the gibber</li>
|
|
<li class="rscadd">gibbing some species will now generate different types of hides (monkeys give monkey hides, unathi give lizard hides, the likes)</li>
|
|
<li class="bugfix">fixes Vox name generation based on the wrong syllables</li>
|
|
<li class="tweak">consolidates diona name lists; you'll no longer be asked to rename your Diona when you start the shift</li>
|
|
<li class="rscdel">botany grown diona can no longer rename themselves (as is consistent with ghost roles)</li>
|
|
<li class="bugfix">Fixes DNA scrambler so it gives a proper randomized species name</li>
|
|
<li class="bugfix">Fixed an edge case were Vox would have a permanent nitrogen alert</li>
|
|
<li class="bugfix">Fixes operatives being bald most of the time</li>
|
|
<li class="rscadd">Adds beesplosion chemical reaction</li>
|
|
</ul>
|
|
<h3 class="author">and taukausanake updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Swarmers can no longer destroy active clone pods.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 July 2018</h2>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">volume pumps can be dispensed by the RPD again</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Provided abductors with an infection free surgery table.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 July 2018</h2>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">RPD behaviour has been slightly tweaked - for example you can now rotate / flip / delete individual pipes by clicking on them without affecting other pipes on that tile.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes hand labelers not being able to label storage objects</li>
|
|
<li class="rscadd">Cameras can now be destroyed with weapons that have a force of 12 or greater</li>
|
|
<li class="tweak">Cameras have 2 wires as opposed to 6; camera focus and power wires still remain</li>
|
|
<li class="tweak">You can use hand labelers on reagent containers now</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 July 2018</h2>
|
|
<h3 class="author">Anasari updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Assuming there is heal left, bandages and ointments used on limbs now heal both the limb and the hand / foot. Bandages and ointments used on the torso now heal head, arms, and lower body. The one on lower body heals the legs too.</li>
|
|
</ul>
|
|
<h3 class="author">Aurorablade updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds Spess Koi and related event.</li>
|
|
</ul>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The tachyon-doppler array now has a logging interface, and can print off stored explosive logs. Brag to your friends about your bomb-making skills!</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Robotic brains have their own unique sprite and full flavortext's now</li>
|
|
<li class="bugfix">Fixed a bug where IRC's would have IPC names</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 July 2018</h2>
|
|
<h3 class="author">Alffd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Updates SM engine to modern standards</li>
|
|
<li class="rscadd">Ports SM monitoring system from Bay and TG</li>
|
|
<li class="rscadd">Adds station wide radiation alarm when crystal/shard goes critical</li>
|
|
<li class="rscadd">Tesla zapping</li>
|
|
</ul>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Fortune cookies now drop random fortunes if cooked with a blank piece of paper.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds constructable Integrated Robotic Chassis</li>
|
|
<li class="rscadd">Adds surgery to customize existing robotic limb appearances</li>
|
|
<li class="tweak">Positronic brains renamed to robotic brains</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a Harmonica to Perma Brig</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Replaced instances of "Human" in ion laws by "Crew".</li>
|
|
<li class="bugfix">Fixed the ability of Service Borgs to spawn items on floors. Dosh!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 July 2018</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Can no longer take assisted organs at round-start (mechanical organs are still a go, but renamed to cybernetic organs)</li>
|
|
<li class="rscadd">Can now start the round with cybernetic lungs, liver, and kidneys</li>
|
|
<li class="rscadd">Can produce cybernetic eyes at R&D and mechfabs</li>
|
|
<li class="tweak">Cybernetic internal organs no longer take reduced damage (this does not apply to augments)</li>
|
|
<li class="tweak">Cybernetic internal organs can be rendered inoperable (this does not apply to augments)</li>
|
|
<li class="bugfix">Fixes mitocholide/oculine healing damage on cybernetic organs</li>
|
|
<li class="bugfix">Fixes being able to restart a dead heart in your hands or with a defib</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 July 2018</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Enabled augmentation of the head</li>
|
|
<li class="rscadd">Adds cybernetic heart, lungs, liver, and kidneys to R&D and Robotics; also adds cybernetic upgraded lungs</li>
|
|
<li class="tweak">Heads are no longer vital organs, but brains still are</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 July 2018</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Stechkin pistols in maintenance no longer spawn with a broken magazine</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed PDA chatrooms. NTNet Relay Chatrooms, part of modular computers, still exist.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 July 2018</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">removes explosive lances</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Replaced duplicate labor shuttle console on the bridge by a mining shuttle console.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 July 2018</h2>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Spelling error in agent IDs</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 July 2018</h2>
|
|
<h3 class="author">MINIMAN10000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Restrained spacepod passanger can now exit pending a 2 minute wait time without moving.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 July 2018</h2>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Canisters obey melee cooldown now</li>
|
|
</ul>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">All MMI variants can now install an "MMI radio upgrade" in order to acquire radio capability when outside of any other chassis. It can be installed either directly on the MMI, or through an opened cyborg chassis. This radio can later be removed if desired by using a screwdriver on the MMI.</li>
|
|
<li class="rscadd">MMIs can now pull up the direct interface of the radio instead of a single-toggle verb</li>
|
|
<li class="rscadd">MMI radio control is now done via action button instead of via verb</li>
|
|
<li class="rscdel">The radio MMI no longer exists as a distinct item</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 July 2018</h2>
|
|
<h3 class="author">Anasari updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Shuttle can be called at 30:00 instead of 25:00 during War Ops.</li>
|
|
</ul>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The chef can now process spaghetti into macaroni, and can make several derivative foodstuffs.</li>
|
|
</ul>
|
|
<h3 class="author">datlo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Syndicate clowns can now purchase Clown Magboots. Keep honking through slips and atmos!</li>
|
|
</ul>
|
|
<h3 class="author">monster860 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the mining podbay (again)</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 June 2018</h2>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the conveyor belt placer and bluespace conveyor belt placer, allowing you to much more easily create conveyor belts. The former can be gotten at any autolathe, the latter must be researched first.</li>
|
|
<li class="rscadd">Use a conveyor belt lever on aforementioned item to link all belts inside the placer with that lever.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 June 2018</h2>
|
|
<h3 class="author">MINIMAN10000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Containment emitters</li>
|
|
<li class="rscadd">deferred processing of SMES</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 June 2018</h2>
|
|
<h3 class="author">Alffd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Additional logic to atmos throwing.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 June 2018</h2>
|
|
<h3 class="author">matt81093 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">death squid hitbox position</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 June 2018</h2>
|
|
<h3 class="author">Anasari updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Gloves of the north star is now categorized under highly visible and dangerous weapon instead of pointless badassery. (Because it's actually good)</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Can cast spells on CentComm z-level during ragin' mages</li>
|
|
</ul>
|
|
<h3 class="author">MINIMAN10000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cardboard drop counts</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 June 2018</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes wizards not spawning with their clothes and backpack</li>
|
|
<li class="bugfix">It no longer snows on away missions</li>
|
|
</ul>
|
|
<h3 class="author">variableundefined updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Nuclear challenge time limit now depends on round start time.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 June 2018</h2>
|
|
<h3 class="author">Aurorablade updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Fluff for Panzerskull</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Medibots now actually talk, like beepsky</li>
|
|
<li class="rscadd">Adds Plastic surgery; fix someone's face or give them a new identity!</li>
|
|
<li class="tweak">Having more than 50 cloneloss will render you "Unknown"</li>
|
|
<li class="tweak">head disfigurement requires you to have more than 50 combined brute and burn damage, rather than tracking it separately</li>
|
|
<li class="bugfix">Fixes Cryoxadone and Rezadone not fixing disfigurement, Fixes fluorosulfuric acid not causing disfigurement at proper thresholds</li>
|
|
<li class="bugfix">Fixes syndicate medibot not being constructable from tactical medkits</li>
|
|
<li class="tweak">Syndicate medibot and the mysterious medibot are better at treating brute and burn damage</li>
|
|
<li class="tweak">Radiation event reworked; graphics updated--effects may be a bit more deadly</li>
|
|
<li class="tweak">Buffed DIY chainsaws damage slightly</li>
|
|
<li class="tweak">You now flip about when you spin with a double e-sword</li>
|
|
<li class="rscadd">Adds surgical augment to R&D</li>
|
|
<li class="tweak">Tools on surgical augment are slightly faster at surgery</li>
|
|
<li class="rscadd">Wishgranter grants "Avatar of the Wishgranter" instead of making you a superhero</li>
|
|
<li class="tweak">Toxin damage is stealthier and will no longer cause stinging spam message</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Additional job slots are now available at 80+ server population.</li>
|
|
</ul>
|
|
<h3 class="author">MINIMAN10000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Airlock electronics lock</li>
|
|
<li class="bugfix">Airlock electronics close button</li>
|
|
</ul>
|
|
<h3 class="author">Piccione updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Magboots to the Paramedic's EVA gear closet</li>
|
|
</ul>
|
|
<h3 class="author">Tayyyyyyy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Shadowling dethrall has been shortened to scalpel, hemostat, retractor, shine light, cautery</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 June 2018</h2>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Food on utensils now properly inherits the name of the source dish.</li>
|
|
<li class="bugfix">Joined Souls rune can now properly can summon restrained targets with 3+ invokers.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 June 2018</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes holobarrier icons being missing</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 June 2018</h2>
|
|
<h3 class="author">Alffd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds an automated emergency var on air alarms for mappers</li>
|
|
</ul>
|
|
<h3 class="author">Anasari updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes admin log for spray displaying (0,0,0) all the time.</li>
|
|
</ul>
|
|
<h3 class="author">Desolate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">ED-209 code corrected to work properly. Floorbot code corrected to work properly.</li>
|
|
</ul>
|
|
<h3 class="author">and Dumbdumb updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Unathi and Vox Sec Hardsuit update</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 June 2018</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The Terror Spider away mission now has spiders colonizing the west side of the map. Only the gateway room is safe.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 June 2018</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Hulk mutation no longer works at range (ie: punching/breaking windows/walls at range)</li>
|
|
<li class="tweak">You must be on harm intent to damage things if you have hulk</li>
|
|
<li class="rscadd">Having hulk allows you to punch and damage just about anything</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can smelt titanium and glass together to form titanium glass for building shuttle windows</li>
|
|
<li class="rscadd">You can smelt titanium, plasma and glass together to form plastitanium glass for building plastitanium windows</li>
|
|
<li class="rscadd">Fulltile windows now smooth, windows crack as they get damaged and can be repaired with help intent welder</li>
|
|
<li class="rscadd">Windows have deconstruction hints and show whether they can be rotated or not</li>
|
|
<li class="bugfix">Plasma glass no longer gets auto-colored</li>
|
|
<li class="bugfix">RCDs can deconstruct airlocks again, they have no force now though</li>
|
|
<li class="tweak">Wielded fireaxe does a lot of damage to windows and grilles instead of just deleting them</li>
|
|
<li class="tweak">Glass stacks now use stack recipes instead of a custom menu</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 May 2018</h2>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The singulo no longer feeds on attention.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 May 2018</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Holoparasite guide updated to include newer models. Small tooltip added for charger models.</li>
|
|
<li class="bugfix">laser tag gun projectiles now play appropriate sound when striking.</li>
|
|
</ul>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Hopefully fixes all issues with disposals sending you to nullspace.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes not being able to propel yourself through space by farting if you possessed both superfart and toxic farts</li>
|
|
</ul>
|
|
<h3 class="author">Kyep and Bxil updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Prevents everyone and their mother from seeing through closed poddoors.</li>
|
|
</ul>
|
|
<h3 class="author">Tayyyyyyy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Most things will now use the correct pronouns.</li>
|
|
<li class="bugfix">Newscasters properly check for feed channel creation and wanted issue creation</li>
|
|
<li class="bugfix">ERT should deploy properly without admins now.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 May 2018</h2>
|
|
<h3 class="author">Aurorablade updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Vet Coat Fluff item.</li>
|
|
<li class="tweak">Spacepod mod kit now uses kit blueprints and not KITE blueprints (spelling error).</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds gloves of the North Star; get them on the uplink for 8 TC</li>
|
|
<li class="rscadd">Unarmed attacks now have their own icons, as does disarming.</li>
|
|
<li class="rscadd">Various mobs have their own custom icon attacks</li>
|
|
<li class="tweak">Monkies now bite!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 May 2018</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removes engineering and police tape</li>
|
|
<li class="rscadd">Adds security, atmospheric, and engineering holoprojectors</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now lock a facing direction with shift+middle mouse button, or lock your direction towards an object by clicking on it with shift + ctrl + middle mouse button.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 May 2018</h2>
|
|
<h3 class="author">Tayyyyyyy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Pun pun is back!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 May 2018</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">It is no longer possible to create an infinite number of monkeys from the same monkey cube.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 May 2018</h2>
|
|
<h3 class="author">RyanSmake updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can now jump on fax machines without the UI lying to you.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 May 2018</h2>
|
|
<h3 class="author">qwertyquerty updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The window title is custom now!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 May 2018</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">DeathSquad is now better equipped, and prompts eligible ghosts with a "Do you want to play as DeathSquad?" when called.</li>
|
|
<li class="rscadd">DeathSquad members (except team leaders) can now choose to spawn as either an organic DS member, or a DS borg.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 May 2018</h2>
|
|
<h3 class="author">Tayyyyyyy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">ERT members will have their proper name and appearance when cloned</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 May 2018</h2>
|
|
<h3 class="author">RyanSmake updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You will now log in to the proper account you input to the ATM instead of the one associated with you.</li>
|
|
<li class="bugfix">Now ATMs will reconnect after a power outage.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 May 2018</h2>
|
|
<h3 class="author">CrazyLemon and Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes reagent smoke</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 May 2018</h2>
|
|
<h3 class="author">Alffd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Tell clients to rejoin after shutdown, before killing the server.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed programmable unloader circuit</li>
|
|
<li class="bugfix">Bomb testing range can now be utilized multiple times without worry of the bomb bouncing off and returning back to you</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 April 2018</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds Guillotines: make them with plasteel, wood, and cable coil. Execute your comdom head of staff TODAY</li>
|
|
<li class="rscadd">Clapping now actually plays a clapping sound</li>
|
|
<li class="rscadd">Adds Blast cannon</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Medbay treatment center now has a wider entrance</li>
|
|
<li class="tweak">Virology hallway is now publically accessible from Surgery waiting room, entrance is now double-doors.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 April 2018</h2>
|
|
<h3 class="author">MINIMAN10000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Developer express start</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 April 2018</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Destroys uplink metagaming: Adds in F.R.A.M.E. cartridge</li>
|
|
<li class="tweak">using raw telecrystal on an active uplink or yourself will use the entire stack at once</li>
|
|
<li class="rscadd">can purchase 5 and 20 unit TC bundles from the uplink</li>
|
|
<li class="rscdel">Removes radio icons when speaking over radio</li>
|
|
<li class="bugfix">Fixes cargo recycler never recycling items on its own</li>
|
|
<li class="bugfix">Fixes mech fabricator using an all white UI</li>
|
|
<li class="tweak">Can upload alien alloy design to the ORM</li>
|
|
</ul>
|
|
<h3 class="author">Tayyyyyyy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You only need to click once to clean a floor</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Slimes can be injected with plasma reagent and epinephrine to control mutation chance. Plasma increases mutation chance 5% per 5u to a max of 50%, epinephrine decreases by 5% per 5u to a minimum of 0%</li>
|
|
<li class="rscadd">Slimes can change their face using new emotes</li>
|
|
<li class="rscadd">Slimes can steal nutrition from other slimes when attacking them</li>
|
|
<li class="rscadd">Slime docility potion no longer makes a simple animal slime, instead makes the target docile and never hungry</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 April 2018</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Can make water bottles and caution signs out of plastic sheets</li>
|
|
<li class="tweak">Increased cargo plastic sheet count to 50 and reduced cost to 10</li>
|
|
<li class="rscadd">Adds a recipe for making plastic sheets: oil, acid, and ash</li>
|
|
<li class="bugfix">Can now make a designs on the circuit imprinter that use metal and other exotic materials</li>
|
|
<li class="tweak">Removed the acid cost from most circuit recipes</li>
|
|
<li class="tweak">bluespace material requirement on a few parts: bluespace stock parts, phazon parts, bags of holding, and the likes all now require bluespace lattice.</li>
|
|
<li class="bugfix">Fixes invisible plushies and getting fluff item plushies</li>
|
|
</ul>
|
|
<h3 class="author">Tayyyyyyy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can't see admin character names in PMs</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The Nanotrasen Meteorology Division has identified the aurora caelus in your sector. If you are lucky, you may get a chance to witness it with your own eyes.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 April 2018</h2>
|
|
<h3 class="author">Kluys updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cleanblots not cleaning /obj/effect/decal/cleanable/trail_holder (blood trails)</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 April 2018</h2>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Kitchen machinery no longer looks as if it is falling apart.</li>
|
|
</ul>
|
|
<h3 class="author">MINIMAN10000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Adds NOBLUDGEON to door_remote so the remote always triggers</li>
|
|
<li class="tweak">Cable coils now allow you to transfer a part of the stack</li>
|
|
<li class="rscdel">Stack handling from cable.dm is removed as stack.dm already handles it</li>
|
|
<li class="tweak">Changed cable coil message</li>
|
|
<li class="rscadd">The ability to change the color of cables</li>
|
|
<li class="bugfix">cableColor now follows the new cable_color format</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 April 2018</h2>
|
|
<h3 class="author">Anticept updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changed defib timer from 3 minutes to 5 minutes</li>
|
|
</ul>
|
|
<h3 class="author">MarsM0nd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Single man up now looks and sounds the same as the global man up for that person.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 April 2018</h2>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Removes the job-restriction on the purely cosmetic Tajaran veils while those wth integrated HUDs remain unchanged.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 April 2018</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Terror Spiders now have a new type in their roster (brown) and see the health status of humanoids (since some of their abilities depend on that status). The Terror Spider away mission has also been adjusted to smooth out areas of no challenge (safe spaces) as well as areas of nigh-impossible challenge (dozens of spiders stacking up together in the final room).</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 April 2018</h2>
|
|
<h3 class="author">Alffd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">portable (stationary) scrubbers now remove 1/4th as much air per tick at maximum.</li>
|
|
</ul>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Nanocalcium can no longer be synthesised by bees or Odysseus</li>
|
|
<li class="bugfix">Silicons now have their diagnostic HUD removed correctly.</li>
|
|
<li class="bugfix">Defibs no longer give endless paddles.</li>
|
|
<li class="tweak">Ether re-balanced into a more effective anaesthetic for surgery.</li>
|
|
<li class="tweak">Atmos techs have access to tech storage and inner engineering tool room.</li>
|
|
</ul>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can't play russian roulette without a head</li>
|
|
<li class="tweak">using a russian revolver on another human will now hit them with the revolver instead of failing to play russian roulette with them.</li>
|
|
</ul>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Deletion of human mobs now properly deletes equipment balance: Hotel guards now dust on death balance: Hotel guards no longer drop equipment when stunned balance: Hotel guards now are able to use the tasers they hold</li>
|
|
</ul>
|
|
<h3 class="author">Dyhr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Agent ID's now provide some presets for valid occupations.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">SIT shuttle can no longer dock in scimaint.</li>
|
|
<li class="tweak">Crew demotions and terminations now generate an automatic message to admins. All job changes are also logged.</li>
|
|
<li class="tweak">Modular computers now support toggling priority on/off for jobs. The button for doing this in both normal and modular computers is now marked 'Pri', instead of the old '*'.</li>
|
|
</ul>
|
|
<h3 class="author">MarsM0nd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Admins can make a fax machine recive the faxes Centcomm or the Syndicate does get.</li>
|
|
<li class="tweak">Stops "Unknown" department to send to from coming up when a fax machine gets spawned.</li>
|
|
<li class="tweak">Allows adding of departments to send to over a proc-call.</li>
|
|
</ul>
|
|
<h3 class="author">Spacemanspark updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mining drones now have movement sprites.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Drones will no longer shatter glass tables</li>
|
|
<li class="tweak">All small mobs can bump open public access doors</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 April 2018</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes medical cyborgs having one less stack than they should have they recharge</li>
|
|
<li class="bugfix">Fixes inconsistency in the medical stacks amounts (they should all be 6)</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 April 2018</h2>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Aliens can pull facehuggers out of eggs again</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 April 2018</h2>
|
|
<h3 class="author">& Deathride58 & Tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Station time is now randomized [if enabled in game_options configuration].</li>
|
|
<li class="rscadd">A separate round time has been added to status panel. This will start at 00:00:00.</li>
|
|
<li class="rscadd">Night shift lighting [if enabled in the same configuration] will activate between station time 7:30 PM and 7:30 AM. This will dim all lights affected, but they will still have the same range.</li>
|
|
<li class="rscadd">APCs now have an option to set night lighting mode on or off, regardless of time.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 April 2018</h2>
|
|
<h3 class="author">Desolate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New Cricket Borg module selection.</li>
|
|
</ul>
|
|
<h3 class="author">EldritchSigma updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Mech mounted Disablers are now printable with consistency.</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Viruses Lycancoughy, Adv. Pierrots throat and Kingstons added.</li>
|
|
</ul>
|
|
<h3 class="author">IK3I updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now opt out of the syndicate recruitment semminar prior to boarding the station.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Syndifox and Syndicat can now do melee damage. Paperwork (cargo sloth pet) no longer can.</li>
|
|
<li class="tweak">Syndifox and Syndicat are no longer controllable by players by default.</li>
|
|
<li class="tweak">Poly (parrot in Engineering) now knows more phrases.</li>
|
|
</ul>
|
|
<h3 class="author">Shazbot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds E-pistol crates to the cargo manifest Change: changes the HoP's E-gun to an E-pistol</li>
|
|
</ul>
|
|
<h3 class="author">Tayyyyyyy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Borg power warning is on a 2 second cooldown</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 April 2018</h2>
|
|
<h3 class="author">Tayyyyyyy, LP Spartan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Once you up to red, it takes 5 minutes before the shuttle transit time is reduced to 5 minutes.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 March 2018</h2>
|
|
<h3 class="author">matt81093 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fish duplication when pulling out multiple fish at once</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 March 2018</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Enforces size limits for placing items inside slicable food</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Nano UI will update a bit faster</li>
|
|
</ul>
|
|
<h3 class="author">MarsM0nd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Record printouts now automatically get labled with the name of the person.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 March 2018</h2>
|
|
<h3 class="author">Alffd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Logic checks to lessen death from flying objects due to atmospheric breaches.</li>
|
|
<li class="rscdel">Removes atmospheric stunning while thrown.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 March 2018</h2>
|
|
<h3 class="author">matt81093 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Borgs no longer keep their special vision when reset with the reset module</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Deconstructing default RCD airlocks should work now</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 March 2018</h2>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Airlocks now have security levels. Secure airlocks cannot be hacked straightaway. Vault doors and highsecurity airlocks have some security by default. You can make an airlock secure by applying metal and plasteel to it while the panel is open</li>
|
|
<li class="rscadd">As a slime, you can drag yourself onto a target to feed</li>
|
|
<li class="rscadd">Doors, tables and table frames can be destroyed by hitting them. Airlocks can be repaired by a welder on help intent.</li>
|
|
<li class="tweak">You can butcher with any sharp item on harm intent</li>
|
|
<li class="tweak">Grilles are stronger</li>
|
|
<li class="tweak">Vault door assemblies cost 8 plasteel up from 6</li>
|
|
<li class="tweak">Xenomorphs can open non-locked non-welded airlocks after some time</li>
|
|
<li class="tweak">Firelocks can be welded open again, firelock [de]construction uses crowbar instead of welder</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 March 2018</h2>
|
|
<h3 class="author">MarsM0nd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Xray machines now have xray vision, and check contents of an item, instead of just the item.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 March 2018</h2>
|
|
<h3 class="author">MarsM0nd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Stops a mug from being invisible</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 March 2018</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">re-adds the inline "take" shortcut for adminhelps</li>
|
|
</ul>
|
|
<h3 class="author">Birdtalon, LPSpartan, Shazbot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Nanocalcium - bone repair reagent. Adds bone repair kit to syndicate uplink containing Nanocalcium autoinjector.</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Vulpkanin, Hunger drain increased slightly. rscadd:Diona now have hair by skittles.</li>
|
|
<li class="rscadd">Bedsheets can contribute to dream messages.</li>
|
|
<li class="rscadd">sometimes dreams will be nightmares.</li>
|
|
<li class="tweak">Moves dream/nightmare strings to txt files. rscadd:sleeping has a small change to heal brute/fire. but you need a bed..and a bed sheet to be effective.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes Vulpkanin hunger drain rate being absurd</li>
|
|
</ul>
|
|
<h3 class="author">IK3I updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Comically sized mugs are slightly less comically sized</li>
|
|
<li class="bugfix">Lord Singuloth's wrath can no longer be bypassed by baking your input device.</li>
|
|
</ul>
|
|
<h3 class="author">Shazbot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds an ammo counter to the icon and the in hand icon for the M90-gl</li>
|
|
<li class="rscadd">Lowers the price of the .357 for nukies</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 March 2018</h2>
|
|
<h3 class="author">MarsM0nd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can now fix broken message monitors</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 March 2018</h2>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Restricts RPD usage to certain station-side turfs.</li>
|
|
</ul>
|
|
<h3 class="author">Piccione updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added marijuana cigarette packets to the Psych's locker.</li>
|
|
<li class="rscadd">Changed the taste message of a few food items</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 March 2018</h2>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Full of skittles borg fluff</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 March 2018</h2>
|
|
<h3 class="author">shazbot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes up Desolate's name on his other items.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 March 2018</h2>
|
|
<h3 class="author">Regen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removes the purple hair flower pin from loadout and general player access, because this is a fluff item.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 March 2018</h2>
|
|
<h3 class="author">Funce updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">APC Interface lock UI works for silicons.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 March 2018</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">A few more items in the Psyche locker.</li>
|
|
</ul>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">IPCs can now lose russian roulette without going to nullspace</li>
|
|
</ul>
|
|
<h3 class="author">DarkPyrolord updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Sliceable food items are no longer hammerspace capable</li>
|
|
</ul>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds colored, departmental, and novelty mugs to the hot drinks machine and loadout menu under "Mugs".</li>
|
|
<li class="rscadd">Adds Head of Staff coffee mugs to their respective lockers.</li>
|
|
<li class="rscadd">Adds support for inserting items into vendors and having the vendor interact with said item when vending items.</li>
|
|
<li class="rscadd">Adds the ability to insert containers into the hot drink machine, filling the container with your purchase.</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The booze o' mat now has wine..bags.</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The eyes of humanoids who have XRAY vision mutation, sufficiently high darkview, synthetic eyes or eye implants now appear to shine in the dark.</li>
|
|
<li class="rscadd">Adds a way to 'cut' one icon's pixels out of another by using the get_icon_difference() proc.</li>
|
|
<li class="bugfix">get_location_accessible() now checks the appropriate flags when determining the accessibility of eyes.</li>
|
|
</ul>
|
|
<h3 class="author">Serket updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Death Wand can kill slimes and hopefully everything</li>
|
|
<li class="bugfix">Wizards can no longer mind-swap borgs</li>
|
|
<li class="rscadd">ERT Specops Office now comes with extra privacy (borgs can't open the ERT mech room, etc.)</li>
|
|
<li class="bugfix">Removed snow from Mr Chang's</li>
|
|
<li class="bugfix">Fixed a dethralling error causing message typos</li>
|
|
</ul>
|
|
<h3 class="author">Tayyyyyyy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">AIs can view info of their synced borgs in the status panel</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 February 2018</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removes printing photos on security consoles.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 February 2018</h2>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added titanium and plastitanium. Mine the asteroid for titanium, make plastitanium by smelting together titanium and plasma</li>
|
|
<li class="rscadd">You can build shuttle floors and walls with titanium and plastitanium. Can also make shuttle airlocks by applying titanium to a non-mineral airlock</li>
|
|
<li class="tweak">Shuttle windows have explosion resistance now</li>
|
|
<li class="tweak">A few RnD recipes require titanium now</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 February 2018</h2>
|
|
<h3 class="author">Alffd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Reduce all atmospheric stuns by 80%</li>
|
|
<li class="tweak">Cap the maximum atmospheric stun time to 4 seconds</li>
|
|
</ul>
|
|
<h3 class="author">Anasari updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Add paperplane. Alt-click or use a verb on a piece of paper in your hand to make them.</li>
|
|
</ul>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">adds [time] tag for paperwork</li>
|
|
</ul>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can now roll up flags.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds in a Dance Machine</li>
|
|
<li class="tweak">IEDs now have a blast radius again</li>
|
|
<li class="tweak">Slap crafting of IEDs is gone; use personal crafting instead</li>
|
|
</ul>
|
|
<h3 class="author">HugoLuman updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">coughing and sneezing sounds for the Drask</li>
|
|
</ul>
|
|
<h3 class="author">MarcellusPye updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Grays can now drink sulphuric acid without being burnt</li>
|
|
</ul>
|
|
<h3 class="author">Shazbot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes Patch's patch</li>
|
|
</ul>
|
|
<h3 class="author">Tayyyyyyy, bryanayalalugo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">News reporters can now add titles to their stories!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 February 2018</h2>
|
|
<h3 class="author">IK3I updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Next gen dining is now available at your local autolathe!</li>
|
|
</ul>
|
|
<h3 class="author">MarsM0nd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Pod lock busters can now unlock pods</li>
|
|
<li class="tweak">Pods can only be locked with a locking system installed.</li>
|
|
</ul>
|
|
<h3 class="author">Tayyyyyyy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Energy swords, energy daggers, energy cutlasses, and energy axes emit light. Toy versions do not.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Multitile airlock opening/closing animation is no longer glitchy and paper/photos don't float in the air when opening/closing them</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 February 2018</h2>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">TG Port, ais now have an advanced diagnostic hud that lets them see the path a bot is taking.</li>
|
|
<li class="tweak">Bots get access for 60 seconds to all doors to get to thier locations. rscadd:Pai controlled bots will get a notification they are being called. rscadd:all living mobs now can have a med hud.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 February 2018</h2>
|
|
<h3 class="author">Squirgenheimer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Using the 'tear reality' rune as cult should now be punished when the invokers do not have the god summoning objective</li>
|
|
</ul>
|
|
<h3 class="author">Tayyyyyyy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Players job banned from syndicate can no longer play emagged drones</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Examining an airlock assembly gives construction hints and shows what pen name is set. Mineral airlocks can have glass added to them.</li>
|
|
<li class="rscadd">Added public and external maintenance airlock assemblies to metal recipes</li>
|
|
<li class="rscadd">Maintenance, standard and external airlocks now have glass versions. Multi-tile airlock has a solid version.</li>
|
|
<li class="rscadd">Added more airlocks to RCD</li>
|
|
<li class="rscadd">You can attach paper and photos to airlocks, wirecutters to remove them</li>
|
|
<li class="tweak">Airlocks open faster</li>
|
|
<li class="tweak">Vault and high-security airlocks are made with 6 plasteel up from 4</li>
|
|
<li class="bugfix">Plasteel should have the correct amount of materials in it now</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 January 2018</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Slime blueprints can now make an area compatible with Xenobio consoles, regardless of the name of the new area</li>
|
|
</ul>
|
|
<h3 class="author">MarcellusPye updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changes the ghost preferences section of game preferences to display the currently active option instead of the inactive option.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 January 2018</h2>
|
|
<h3 class="author">IK3I updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Saving a chat log no longer hangs you.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Client FPS setting should save properly now</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 January 2018</h2>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Insta-movement works marginally better</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now change your client FPS in Game Preferences</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 January 2018</h2>
|
|
<h3 class="author">IK3I updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cancel means Cancel on admeme console reports!</li>
|
|
<li class="bugfix">When eldritch gods, demons, handsy aliens, and incarnations of darkness tell you it's time to go, you go</li>
|
|
<li class="tweak">Comms Console will tell you when the shuttle can't be recalled</li>
|
|
<li class="tweak">Admemes can now designate whether a shuttle they call is recallable</li>
|
|
<li class="tweak">Admemes can exercise their power to recall any shuttle, even in defiance of spooky ghosts!</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added config option to limit the amount of time shadowlings can remain unhatched before they start getting pushed to hatch.</li>
|
|
</ul>
|
|
<h3 class="author">Tayyyyyyy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Energy beams of all types emit light.</li>
|
|
<li class="tweak">Flashbangs emit a burst of light when detonated</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 January 2018</h2>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Avoids wanton bloodshed by revising logic that checks for blood already in the splat zone.</li>
|
|
<li class="rscadd">Adds a helper proc with which you can get a list of all atoms of a type at a given location.</li>
|
|
</ul>
|
|
<h3 class="author">Tayyyyyyy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Due to increasing amounts of spaghetti code in the cryptographic sequencer, emagging maintenance drones cripples their table pathfinding and removes their ability to pathfind under people's legs. Also, Nanotrasen has patched its drones to remove the hidden diamond drill module and rewritten its drone control code so that drones that don't call home and verify their programming after a certain amount of time are destroyed automatically.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 January 2018</h2>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed issues with ethereal jaunt directions, wraith jaunt no longer shows the wizard effects</li>
|
|
<li class="bugfix">Guardians phasing in/out will properly show a little animation</li>
|
|
<li class="tweak">The petting heart animation is smoother</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 January 2018</h2>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Using a syndicate balloon while it's in your hand allows you to play with it.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Wooden holodeck table sprites show up properly</li>
|
|
<li class="tweak">Table construction has been changed a bit, apply stack items (carpet, metal, glass, wood) to table frames to build tables instead of using table parts.</li>
|
|
<li class="tweak">Slightly increased the health of racks and tables with low health</li>
|
|
<li class="tweak">Holodeck tables will now smooth with one another</li>
|
|
<li class="tweak">Holodeck tables and racks can be interacted with in more ways</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 January 2018</h2>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The ocean and the pool are no longer colder than outer space.</li>
|
|
<li class="tweak">Water now cools or heats you gradually, not all at once.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Refactored Paranormal/Janitor dress code, and Cyborg ERT spawn code.</li>
|
|
<li class="rscadd">Signing up for ERT, then going AFK, such that your AFKness prevents you and/or others spawning as ERT within a reasonable (2 minute) period of time, now generates a warning to online admins.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 January 2018</h2>
|
|
<h3 class="author">Bxil updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Economy accounts now use the correct date.</li>
|
|
</ul>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Jaunters work again.</li>
|
|
</ul>
|
|
<h3 class="author">Jountax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Fancy shoes no longer cost one's entire loadout.</li>
|
|
<li class="bugfix">Sugarcane added to the MegaSeed Servitor. No more garden raids!</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Department management (aka: demotion) consoles only worked for their respective head of staff. Captains, CC characters, etc could not use them.</li>
|
|
<li class="bugfix">Fixed two brown wooden doors in wizard academy away mission which had space turfs under them, leading to nasty results with fastmos.</li>
|
|
<li class="rscadd">Added deathsquid.</li>
|
|
<li class="tweak">Further modified construction site layout, fixing various issues and making it easier to test new engine setups there.</li>
|
|
</ul>
|
|
<h3 class="author">Tayyyyyyy, FPK updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The more dark view you have, the more eye damage you take from flashing. Darkness amplifies this effect.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Freezers and other atmos machines will drop frame and parts correctly again</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 January 2018</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">All mineral floor tiles no longer incorrectly show up as abductor flooring.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 January 2018</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Improved wild west away mission. Fixes issues such as lack of magboots, and 'projectile gun's appearing. Adds some flavor items (syndie soap in shower, medkits in storage). Also adds syndie comms device which alters the mission depending on how it is used.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Construct shells have a new sprite</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 January 2018</h2>
|
|
<h3 class="author">Anasari updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">A lot of underused nuke op items made cheaper.</li>
|
|
<li class="tweak">Syndicate hardsuit removed from nuke op because you already got one free.</li>
|
|
<li class="tweak">Tactical medkit give you four synthflesh patch, no more stetho or lethal syringe.</li>
|
|
<li class="rscadd">RSG added to nuke op uplink. Dart gun no longer available.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 December 2017</h2>
|
|
<h3 class="author">Alffd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Wire panels are now effected by the colorblindness disability</li>
|
|
<li class="rscadd">Wire panel color changes now support RGB hex values</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes arm implants being immune to EMPs.</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A dedicated toxic pill sprite, Cyanide and Toxin pills now use it by default.</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Blood splattered by projectiles hitting a mob now land one tile away in the direction of the splatter graphic. Blood splattered on walls/windows/etc. can be cleaned off with soap.</li>
|
|
<li class="bugfix">Xeno-blood splatter is now the appropriate colour.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">IAAs now require 10h of playtime, instead of 5h, to unlock. The IAA job's alt title is now "Human Resources Agent" instead of "Lawyer" or "Public Defender". IAAs now start with basic access to all departments (sci/med/cargo/eng), so that they can more easily conduct investigations. Overall, their role has been clarified, to be explicitly on the side of NT, not simply that of defendants. Further, they're empowered to, and expected to, actually conduct investigations, and generally be better at their jobs.</li>
|
|
<li class="rscadd">The mech bay next to Robotics now has a robotic storage unit (cryopod for cyborgs).</li>
|
|
<li class="tweak">The Construction Site (partially finished space station east of eng outpost) has been revamped. With basic power/atmos networks in place, it should now be much more viable to repair it during a round.</li>
|
|
<li class="tweak">Added shutters to specops office next to ERT spawn. This prevents borgs remotely activating the admin-only buttons in that office.</li>
|
|
</ul>
|
|
<h3 class="author">Tayyyyyyy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Crew pinpointers no longer lose signal when the target enters something like a sleeper or a mech</li>
|
|
</ul>
|
|
<h3 class="author">Vivalas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">It is now possible to directly inject spaceacillin into organs during surgery, and it only uses 5u to completely cleanse the organ,</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 December 2017</h2>
|
|
<h3 class="author">Tayyyyyyy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Repeated lines are now combined in the chat window. This can be disabled in chat window preferences.</li>
|
|
<li class="rscadd">Paramedic, Blueshield, and Medivends get crew pinpointers</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 December 2017</h2>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Borers can no longer be possesed by ghosts using an antag hud.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Having a master, as a spider means you actually get a message who is your master now</li>
|
|
</ul>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cartographers dispatched. NanoUI Minimap is now updated.</li>
|
|
</ul>
|
|
<h3 class="author">Santa's Lawyer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed riot dart toys from under Christmas trees.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 December 2017</h2>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds fans under the doors at the North Pole.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">You may no longer use strikethroughs/italics in OOC. This was causing backend server problems due to how shoddily BYOND is coded, and cannot be safely added right now.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 December 2017</h2>
|
|
<h3 class="author">Santa Claus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Christmas cheer!</li>
|
|
<li class="rscdel">Grinch</li>
|
|
<li class="bugfix">missing emergency nitrogen / plasma tanks</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 December 2017</h2>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Plants no longer take twice as many cycles to age</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 December 2017</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed peacekeeper borgs.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 December 2017</h2>
|
|
<h3 class="author">Tayyyyyyy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">IPCs no longer vomit next to rotting bodies</li>
|
|
</ul>
|
|
<h3 class="author">Terillia updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes the litch Hat and Sandals</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 December 2017</h2>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now create vault door assemblies with 4 plasteel sheets</li>
|
|
<li class="rscadd">Science airlocks have been added to metal recipes and the RCD</li>
|
|
<li class="rscadd">Airtight and Maintenance Hatch added to the RCD</li>
|
|
<li class="tweak">Highsecurity airlock assemblies are built with 4 plasteel instead of 4 metal</li>
|
|
<li class="tweak">All doors and doorlike things (firelock, airlock, windoor, blast door, shutters, spacepod door) run off the Environment Power Channel</li>
|
|
<li class="tweak">Emagged airlocks have a different description on examining</li>
|
|
<li class="tweak">Screwdrivering an airlock now displays a message. No more guessing if the panel is open or not.</li>
|
|
<li class="tweak">Cult airlocks will keep their old name on being converted.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 December 2017</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Lungs are now responsible for breathing instead of a mob; mix and match lungs however you like!</li>
|
|
<li class="tweak">Ripping out someone's lungs or them necrotizing will make a person suffocate; it will no longer kill them instantly</li>
|
|
<li class="tweak">Drask no longer heal burn damage from breathing cold air (brute is still healed)</li>
|
|
<li class="tweak">Lungs no longer rupture in low pressure</li>
|
|
<li class="tweak">Not having lungs means you can't talk</li>
|
|
<li class="rscdel">remove the discrete internals button on the HUD; use the tank action button!</li>
|
|
<li class="bugfix">Fixes slimes dying by themselves</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 November 2017</h2>
|
|
<h3 class="author">ExitGame updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">vox quill rustle emote</li>
|
|
<li class="bugfix">species check</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">shotgun pellets deal less damage the further they travel</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 November 2017</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">It is no longer possible for Service borgs using the Rapid Service Fabricator to end up with negative energy.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 November 2017</h2>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Composting plants/pills into hydroponics trays transfers all reagents</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 November 2017</h2>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The Syndicate has determined that subtle and stealthy items don't benefit from obvious names, and thus have rebranded their contortionist jumpsuit to something less eye-catching.</li>
|
|
<li class="tweak">The Syndicate decided to be less stingy than Nanotrasen and made the contortionist jumpsuit out of flame resistant materials. You may burn, but the jumpsuit won't!</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Penguins, Penguins in shambreos and Albino penguins are a thing.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes being able to recall Abductor-called shuttles</li>
|
|
<li class="bugfix">Fixes slime transformation potion not making you a real slime</li>
|
|
<li class="tweak">Polymorph slimes are now random color</li>
|
|
</ul>
|
|
<h3 class="author">Jountax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Can now add laceup shoes to your loadout.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Service borgs are now able to dispense a variety of fruit juices, as well as coffee and tea. Additionally, they can use a health scanner on crew, and the poisoned beer they get from being emagged is much more deadly. They can also create snackfood using their Rapid Service Fabricator.</li>
|
|
<li class="tweak">When an admin creates a classified message manually, and selects 'no' to the 'notify crew' option, the incoming message will be announced via command radio, instead of a priority announcement that the whole crew sees.</li>
|
|
<li class="bugfix">ERT borgs can now speak on ERT radio, even after choosing a module.</li>
|
|
<li class="rscadd">ERT borgs are now always named as such, may only take modules that would be useful in an emergency, and always have their emagged modules unlocked. They also have an 80% chance to resist emagging their cover lock, so you will need to stun them with a flash before trying to emag them.</li>
|
|
</ul>
|
|
<h3 class="author">MarsM0nd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Logs usage of stun talismans.</li>
|
|
<li class="bugfix">Stops rigsuits from shocking over distance.</li>
|
|
<li class="bugfix">Let's malfunction count down while not being actively worn, to avoid permanetly breaking it.</li>
|
|
<li class="rscadd">Allows boots to be worn under rigsuit boots.</li>
|
|
<li class="rscadd">Wirenames for the rigsuit wires if you can see them.</li>
|
|
<li class="tweak">Rigsuits only slow you down when deployed, potentially less if active.</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Gambling machines now payout again.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Particle effects pass over tables and grilles</li>
|
|
<li class="bugfix">Nanofrost smoke fading out actually works now</li>
|
|
<li class="tweak">All smokes now fade out</li>
|
|
<li class="tweak">Nanofrost smoke can now also weld scrubbers</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 November 2017</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">"Pick Up" from right clicking obeying the same rules as regularly clicking on it</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 November 2017</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes cult shuttle curse from being used more than twice and from extending shuttle call duration once nar-sie has been called/slaughter demons have been called.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 November 2017</h2>
|
|
<h3 class="author">MarsM0nd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">A (possibly non-existant) officer's beret does no longer incorrectly hide hair.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 November 2017</h2>
|
|
<h3 class="author">Alffd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes muzzles not preventing vampire biting unless the target was wearing the muzzle.</li>
|
|
<li class="bugfix">Makes throwing the ambulance with atmospherics almost impossible.</li>
|
|
</ul>
|
|
<h3 class="author">VexingRaven updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes the message that appears when a mob being force-fed a snack finishes eating that snack.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 November 2017</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">It is now much harder for Command/HoS to get away with illegal executions. Admins are far more likely to notice people being set to execute, more detailed explanations of executions must be sent to CC, and admins are more able to intervene when an execution is obviously illegal.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 November 2017</h2>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Full windows are now 100% stronger than before, so you don't have to pick strength over security.</li>
|
|
<li class="tweak">Full windows now take longer to deconstruct so they offer slightly better security against break-ins. Toolspeed does apply.</li>
|
|
<li class="rscadd">Full and directional windows can be built on grilles now, and you can even pick the direction! Technically both a tweak and an addition...</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 November 2017</h2>
|
|
<h3 class="author">Allfd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A new Anti-Bite muzzle has been added to the SecVendor. This muzzle can be locked through the strip panel and will prevent a vampire from feeding.</li>
|
|
<li class="rscadd">Holy water now causes vampires to vomit blood, before vomiting the water. After this holywater behaves as normal.</li>
|
|
</ul>
|
|
<h3 class="author">Anasari updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">79 hairstyles ported from Polaris.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 November 2017</h2>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">changes the my tickets from a verb..to a prock. To quote lemons: F.</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The Barber's dye bottle now works again.</li>
|
|
<li class="rscadd">The Barber's dye bottle can now colour alternate (facial) hair themes where applicable.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 November 2017</h2>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">MANDATORY FUN! Arcades added to both stations!</li>
|
|
<li class="rscadd">Bottler units have been spotted on board both stations!</li>
|
|
<li class="rscadd">Arcade carpet tiles added to the prize counter for 150 tickets (credit to Goonstation for the turf icon).</li>
|
|
<li class="tweak">Cyberiad bathrooms should have 100% fewer floating showers (behind curtains).</li>
|
|
<li class="bugfix">Showers have been fitted with mist-reducing showerheads. They should no longer generate infinite mist if rapidly toggled.</li>
|
|
<li class="bugfix">Cyberiad chemistry has had the extra APC removed. Now they only have one as standard.</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Medbay has been remapped</li>
|
|
<li class="rscadd">New Maint areas have been added south of Medbay.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 November 2017</h2>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Medbay has been remapped</li>
|
|
<li class="rscadd">New Maint areas have been added south of Medbay.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Freedom Operative suits no longer revert to a normal red syndi suit icon when you use their 'toggle hardsuit mode' option.</li>
|
|
</ul>
|
|
<h3 class="author">MarsM0nd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Stops holograms from attempting to appear when they just disappeared because the AI became unable to keep it up.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 October 2017</h2>
|
|
<h3 class="author">NewSta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">There is now a "GitHub" button.</li>
|
|
<li class="tweak">Modified the height of the "Donate" button to make it equal to that of other buttons.</li>
|
|
<li class="tweak">The distance between the info and wiki buttons is now 30 px. All other buttons now have a 5px distance between them.</li>
|
|
<li class="bugfix">Fixed a typo in the wiki window.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 October 2017</h2>
|
|
<h3 class="author">Alffd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Ion Rifles are no longer pistols</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 October 2017</h2>
|
|
<h3 class="author">Anasari updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Some underappreciated traitor items had been made cheaper.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Vamp jaunt/shadowstep no longer works on z2.</li>
|
|
<li class="rscadd">Ghosts with sec hud enabled can now see mindshield, tracker and chem implants, as well as wanted status.</li>
|
|
</ul>
|
|
<h3 class="author">Landerlow updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds Sake to a hacked booze dispenser's menu.</li>
|
|
</ul>
|
|
<h3 class="author">Squirgenheimer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a typo causing the inability to create the large energy crossbow in the protolathe.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 October 2017</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Birdtickets: Adminhelp Ticketing System</li>
|
|
</ul>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Silver Slime Core reactions can only summon forth drinks that actually contain a drink. Begone thirst!</li>
|
|
<li class="tweak">Removes some "unsafe" chemicals from lists of potential chemicals for inclusion in things like random pills or bottles, added one to replace them.</li>
|
|
<li class="tweak">Removes adminordrazine and nanites from vent clog, replaces nanites with syndicate_nanites.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 October 2017</h2>
|
|
<h3 class="author">Anasari updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Change some brain damage phrases. Add a lot of new one.</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Moves Ambulance's key to Paramedic's EVA locker from his clothing locker</li>
|
|
<li class="rscdel">Removed an unnecessary EVA helmet from Paramedic's EVA locker</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Soviets (including Soviet Tourists, a non-antag filler role) no longer get all-access to the Cyberiad when they visit.</li>
|
|
<li class="rscadd">Freedom Operatives are now a support outfit that admins can equip players as.</li>
|
|
</ul>
|
|
<h3 class="author">TDSSS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a shortcut to talk on ERT channel, namely ':$', bringing it in line with other channels.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 October 2017</h2>
|
|
<h3 class="author">Anasari updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Flavour text description in character setup now consistent with rules.</li>
|
|
<li class="rscadd">Grenade reagent are also logged when they are primed</li>
|
|
<li class="tweak">TC from war op increased by 2 per player above 50.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">ERTs now support janitor, paranormal, and cyborg ERT units, as well as specific slot configurations.</li>
|
|
<li class="tweak">Heads of staff who are editing another admin's permissions in the admin panel can now toggle several permissions for a person without re-finding them in the list. Hitting 'cancel' at any point drops out of the loop. It also notifies admins whether they're toggling a permission on, or off.</li>
|
|
<li class="rscadd">ERT spawn area now shows ERT request reasons, and admins can enable the use of a teleporter or grav catapult without mechs.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 October 2017</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Suiciding crewmembers are no longer capable of being cloned.</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">makes a better proc for doing spins (IE Ian chasing tail, etc) then was previous.</li>
|
|
</ul>
|
|
<h3 class="author">McCloud and Alffd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Merge all LINDA and atmos machine functions into the air controller subprocess.</li>
|
|
<li class="rscadd">Air alarms in scrubbing mode will shut off when alarm enters danger state. If this occurs simultaneously with a max2 temperature alarm panic siphon will automatically activate.</li>
|
|
<li class="rscadd">High air pressure differences will throw objects and knock over station species.</li>
|
|
<li class="rscadd">Add magpulse to syndicate and death squad borgs.</li>
|
|
<li class="tweak">Change all volume pumps to regular pumps in atmospherics to accommodate new LINDA speeds.</li>
|
|
<li class="tweak">Change LINDA interval from 2 seconds to 400 milliseconds.</li>
|
|
<li class="tweak">Removed unused control from flamethrower.</li>
|
|
<li class="tweak">Set flamethrower release equal to fuel used.</li>
|
|
<li class="tweak">Increased Reinforced Wall HP from 200 to 600.</li>
|
|
<li class="tweak">Buff aliens against space wind.</li>
|
|
<li class="tweak">Buff Terror Spiders against space wind.</li>
|
|
<li class="tweak">Buff some blobmobs aginst space wind.</li>
|
|
<li class="tweak">Frost requires heat to remove.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 October 2017</h2>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Clipboards now have more functionality. You can now stamp them, attach paper bundles to them, write on any contained paper by clicking on the paper's name using a pen, add pens directly to them, and rearrange what piece of paper is on top!</li>
|
|
<li class="bugfix">Full-sized plasma windows are fire-resistant, and full-sized reinforced windows are fully fireproof.</li>
|
|
<li class="bugfix">You can now remove facehuggers from corgis. Corgis that have been glomped by multiple facehuggers will now work as you'd expect them to.</li>
|
|
<li class="bugfix">Radiation mines no longer change the DNA of species that don't have it.</li>
|
|
<li class="bugfix">Firedoors and other doors will no longer close when a shuttle docks. Open firelocks can no longer be welded. Welded firelocks should no longer open under any circumstances.</li>
|
|
<li class="bugfix">Open airlocks no longer spark when you throw something conductive through them.</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Many things use sleeping. Surgry pain fail fix.</li>
|
|
</ul>
|
|
<h3 class="author">Imsxz updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Ballistic mech weapons now all use the ammo system</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Changing someone's sec status now prompts for a reason. The change, and the (optional) reason for it, is written to that person's sec record, and to the server logs. This applies to changes made by sec HUDs, and by records computers.</li>
|
|
<li class="rscadd">Magistrate/Captain/HoS/Warden can now use a sec records computer to set a person to "Execute" status. This status cannot be unset by HUDs, and broadcasts a notification to all online admins when it is set. It is intended to replace the "fax CC" requirement for executions. Persons with this status show up with a white 'X' as their sec hud icon.</li>
|
|
</ul>
|
|
<h3 class="author">TullyBurnalot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Shadowlings are extinguished after hatching, allowing Plasmamen Shadowlings to not burn to death.</li>
|
|
<li class="rscadd">Shadowlings now passively heal eye damage, eye blurriness</li>
|
|
</ul>
|
|
<h3 class="author">Vivalas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Splints now pop off after 2000 steps, or when taking a lot of damage to that limb. Getting surgery for those broken limbs might be a good idea now.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 October 2017</h2>
|
|
<h3 class="author">Anasari updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Explosive lance doesn't embed anymore.</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">ARMBANDS! REPRESENT! SEE THE LOADOUT!</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">HoPs/Captains opening/closing job slots is now announced to admins. No more HoPs opening 30 clown slots without admins noticing.</li>
|
|
</ul>
|
|
<h3 class="author">MarsM0nd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Gives a choice whether to mangle black gloves, or to completely cut of the fingertips</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 October 2017</h2>
|
|
<h3 class="author">Anasari updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Slot machine no longer earn money on average. Bet changed to 100.</li>
|
|
<li class="tweak">All items can be used to smash windows instead of only those defined as weapons. (e.g. including guitar & flashlight)</li>
|
|
<li class="tweak">Mulebot with pAI cannot knock people down anymore.</li>
|
|
</ul>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Terror spiders now respect antagHUD respawn restrictions.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">mindslaving an antagbanned player now offers control of their mob to ghosts.</li>
|
|
</ul>
|
|
<h3 class="author">TullyBurnalot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Can now place garbage in garbage cans without standing on top of them.</li>
|
|
</ul>
|
|
<h3 class="author">scrubmcnoob updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cult must use teleport tailsman in active hands.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">New PACMAN portable generator sprites</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 October 2017</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Bees with no reagent will now work.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 October 2017</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">User interface tweaks to Brig timers.</li>
|
|
<li class="tweak">Seconds converted to minutes and seconds in Brig radio and security console printouts.</li>
|
|
<li class="bugfix">Bees can no longer reproduce un-synthable reagents.</li>
|
|
</ul>
|
|
<h3 class="author">imsxz updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Aliens now always spawn as a pair when their infestation event begins.</li>
|
|
</ul>
|
|
<h3 class="author">scrubmcnoob updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Abductors can no longer use megaphones.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Adds new sprites to the unused and used eldritch whetstones. Sprites by Fury McFlurry.</li>
|
|
<li class="rscadd">Air tanks now have their own sprite, no longer looking like oxygen tanks</li>
|
|
<li class="imageadd">10mm alt magazines have their own sprites</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 October 2017</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Bottler doesn't break after one use.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 October 2017</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Re-adds missing light switch to robotics.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 October 2017</h2>
|
|
<h3 class="author">Imsxz updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Rapid re-hatch no longer kills shadowlings.</li>
|
|
<li class="bugfix">Vampires can no longer enthrall chaplains</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 September 2017</h2>
|
|
<h3 class="author">Jovaniph updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Coroner now has their own locker in the morgue.</li>
|
|
</ul>
|
|
<h3 class="author">Landerlow updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds hydrocodone to the Cyborg Hypospray</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 September 2017</h2>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Telescreens and entertainment consoles now have 'off' and 'broken' sprites.</li>
|
|
<li class="tweak">Wooden TVs, engineering camera consoles, mining camera consoles, telescreens, and entertainment consoles now have their own circuit boards and can be reconstructed!</li>
|
|
<li class="tweak">Using a multitool on a telescreen or entertainment monitor will now allow you to reposition it.</li>
|
|
</ul>
|
|
<h3 class="author">imsxz updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Subtle messages no longer begin with "old"</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 September 2017</h2>
|
|
<h3 class="author">MarsM0nd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Stops the electrified arm from combat and stunbaton implant from runtiming.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Changelings have a new power, Biodegrade, for 2 evolution points. For 30 chemicals you can vomit acid onto restraints, welded/locked lockers and spider cocoons to escape them.</li>
|
|
<li class="bugfix">Hivemind Link for changelings has been readded, it was removed in error</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 September 2017</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds alternative military shuttle, NT Navy troop transport.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 September 2017</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Admins under the effects of 'invisimin' no longer show up on sec huds, medical huds, etc.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 September 2017</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Flip emote has a small chance of a failure and 100% chance of embarrassing yourself.</li>
|
|
</ul>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can now deconstruct the indestructible stool in the old bar's back room.</li>
|
|
<li class="bugfix">Security and bar maintenance airlocks are now decoupled.</li>
|
|
<li class="tweak">The air vent at the fore of AI satellite now starts turned on.</li>
|
|
<li class="tweak">Engineering equipment now only has one air vent, not three.</li>
|
|
<li class="bugfix">Added a missing bit of plating underneath the engineering shuttle's window.</li>
|
|
<li class="bugfix">Added a missing scrubbers pipe in Central Primary.</li>
|
|
<li class="tweak">The camera and light fixture in the prisoner transfer centre are now wall-mounted instead of being attached to the blast doors.</li>
|
|
<li class="rscadd">Adds the Flaming Moe cocktail.</li>
|
|
<li class="rscadd">Shot glasses can now be set alight using something hot.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 September 2017</h2>
|
|
<h3 class="author">Landerlow updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a recipe to create enzymes to cook with.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 September 2017</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed small bug with wall lockers not respecting distance.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 August 2017</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Replaces civilian door remote in the Head of Personnel locker with a brand new remote with additional access to better suit the Head of Personnel's responsibilities.</li>
|
|
<li class="tweak">Nanotrasen Mining Bots are no longer safe from EMPs.</li>
|
|
<li class="tweak">Syndicate bee-case sound now only plays locally when opened.</li>
|
|
<li class="rscadd">You can open wall lockers with control click.</li>
|
|
</ul>
|
|
<h3 class="author">Birdtalon & Hylocereus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds pineapples which can be grown in hydroponics, juiced or sliced and made into hawaiian pizza.</li>
|
|
<li class="tweak">Adds hawaiian pizza to the pizza crate.</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The cultist dagger has had its special removed, it still cuases small bleed and retains its embed chance.</li>
|
|
<li class="tweak">Prayers now dsiplay the diety set by chaplains (if any) to admins in prayers, or eldergod if a cultist. Prayers are purple for normies, Red for cultist and blue for chaplains</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">IPCs can now be dissected by adbudctors</li>
|
|
</ul>
|
|
<h3 class="author">Fox Mccloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds an accordian, glockenspiel, harmonica, recorder, saxaphone, trombone, xylophone, bikehorn, and piano synthesizer</li>
|
|
<li class="rscadd">pick up a big band supply pack of instruments at cargo for 50 supply points</li>
|
|
</ul>
|
|
<h3 class="author">Jovaniph updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Holodeck Energy Swords sound was change to simulate being attacked by a real energy sword.</li>
|
|
</ul>
|
|
<h3 class="author">Landerlow updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds six additional roundstart disabilities to choose from</li>
|
|
</ul>
|
|
<h3 class="author">matt81093 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">robot analyzer to medical module cyborgs for IPC diagnosing</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 August 2017</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Cultist structures can now be destroyed using melee and or projectiles</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes Diona, Plasmamen, and other races having internal bleeding</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 August 2017</h2>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the plasmaman flag; credit to Shadeykins for the original sprite! Buy it at the merch store and show your superiority over other, less flammable, species!</li>
|
|
<li class="rscadd">All flags should now have in-hand sprites.</li>
|
|
<li class="tweak">Burning a flag while it is in your hand will now update your mob's sprite.</li>
|
|
<li class="bugfix">Fixes another issue with disposals sending things to nullspace.</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Swarmers can now deconstruct simply by clicking, ctrl click to teleport.</li>
|
|
<li class="tweak">you can now deactivate depowered swarmers with a screwdriver.</li>
|
|
<li class="tweak">Swarmers can now consume swarmer shells for a refund.</li>
|
|
<li class="tweak">swarmer lights are cyan.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Cluwning is far more difficult to remove</li>
|
|
<li class="tweak">Cluwne mask cannot be melted with acid</li>
|
|
<li class="tweak">Cluwne suit has no sensors</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Admins now have a 'List SSDs' verb to list SSD players, and the ability to move them to cryo.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 August 2017</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Medbots can now inject from their internal beakers.</li>
|
|
<li class="bugfix">Swarmers can no longer kill the AI with direct attacks.</li>
|
|
<li class="rscadd">Simple animal melee damage now has a sanity check for AI core.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 August 2017</h2>
|
|
<h3 class="author">AndrewMontagne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Modular computers now print fields correctly.</li>
|
|
<li class="bugfix">Files on modular computers no longer vanish shortly after editing.</li>
|
|
<li class="rscadd">Modular computers printers now make printing noises.</li>
|
|
<li class="bugfix">You can no longer try and buy a tablet with a printer.</li>
|
|
<li class="bugfix">Cloning a file now works.</li>
|
|
</ul>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Spiderbots can now pass tables, making their Hide worthwhile.</li>
|
|
<li class="bugfix">Fixes interactions with cargo crates.</li>
|
|
</ul>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Nanotrasen's legal department clamped down on video cameras being misappropriated by crew, and as such cameras are now unable to broadcast from beyond the gateway.</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Dethaws some IPC surgery issues.</li>
|
|
</ul>
|
|
<h3 class="author">taukausanake updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds an Atmospherics duffel bag that is yellow and blue</li>
|
|
<li class="tweak">Adds sub-department colors to medical duffel bags and purple to Science duffel bags</li>
|
|
<li class="bugfix">Captain's lefthand west sprite corrected</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 August 2017</h2>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Blood trails are now the same colour as the blood pools they came from when viewed by colour blind or noir shades wearing humanoids.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 August 2017</h2>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a cycling airlock on the new mining mini outpost.</li>
|
|
<li class="bugfix">Re-adds the cycling airlock on mining outpost.</li>
|
|
<li class="bugfix">Fixes the broken atmos piping on mining outpost.</li>
|
|
<li class="bugfix">Fixes a lack of lighting on mining outpost.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 August 2017</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Small wording change to syndicate collaborator greetings.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Botany nerfed; will need ambrosia gaia earth's blood to make a tray self-sustaining</li>
|
|
<li class="tweak">Gene machine now requires heavy upgrading to make use of transferring high quality genes from one plant to another</li>
|
|
<li class="rscadd">Starthistle can now be grown</li>
|
|
<li class="rscadd">Adds in red and regular onions; slice them for onion rings; cook them for even more delicious onion rings</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Playing as a smite/bless hunter, or syndie infiltration team member, now requires that you be traitor-eligible. IE: have enough playtime, and the preference enabled.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">BoxStation: Adds a garbage receptacle by the kitchen. Don't forget to bus your plates.</li>
|
|
<li class="bugfix">BoxStation: Fixes an inappropriate access restriction on one part of an airlock, and ensures the buttons are visible.</li>
|
|
<li class="tweak">BoxStation: Changes the now erroneous Science Shuttle Console on the bridge to a Labor Camp Shuttle Console.</li>
|
|
<li class="rscadd">Adds screwdrivers to Medical by the cell chargers for recharging the defibs.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 August 2017</h2>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Karma message will now point you in the right direction again.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 August 2017</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Internal organs can take damage again, brain damage can be fixed again, and you now take the proper damage from external sources to limbs, IPCs surviving EMPs, and robo limbs never malfunctioning</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 August 2017</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">removed a stasis book from the medical break room</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 July 2017</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Protolathe stock part printing no longer takes a lifetime.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 July 2017</h2>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed erroneous pipes on z5</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Evil-minded players can no longer use the Gateway's Mother of Terror spider to create an infestation on-station.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 July 2017</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Dead hearts now induce a heart attack</li>
|
|
<li class="bugfix">Fixed concentrated initro never metabolizing</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">replaces generic Mining z-level with Meta's</li>
|
|
</ul>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">MetaStation: Adds the missing kitchen windows</li>
|
|
<li class="bugfix">MetaStation: Nerfs the Top Hat equivalent of the Sword in the Stone.</li>
|
|
<li class="bugfix">MetaStation: Adds a Pet Supply vendor, chefs now make sushi again!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 July 2017</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Protolathe speed now increases when upgraded with manipulators.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 July 2017</h2>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The autopsy drawer's description makes more sense.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 July 2017</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Reduces the volume of the electric guitars</li>
|
|
</ul>
|
|
<h3 class="author">FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Antagonists will no longer get the objective to steal slime extracts and plasma tanks.</li>
|
|
<li class="rscadd">The Captain has a swanky high-tech jetpack now. Antagonists will try to steal this one instead of *any* jetpack.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can now point while voluntarily lying down</li>
|
|
<li class="tweak">shotgun darts and syringe darts no longer react their reagents on hit (they will still transfer reagents)</li>
|
|
<li class="rscdel">removes cryostasis bag</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed sci outpost and dock from Metastation and Cyberiad</li>
|
|
<li class="rscadd">Added a Mining Outpost to the northernmost point of the Asteroid.</li>
|
|
</ul>
|
|
<h3 class="author">Kluys, Kyep & DarkLordpyro updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Emagged drones are now readily identifiable, as their lights turn red.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Eating as Ian (and other player-controlled corgis) is now rate-limited.</li>
|
|
<li class="tweak">Reagents placed in shotgun shells will now react. It is no longer possible to make explosive shotgun darts by using regular darts like cryobeakers.</li>
|
|
<li class="rscadd">Admins' Smite command has been upgraded. No longer limited to Dark Priests, it can now send over a dozen different entities in search of its target, from the comic, like Greytiders, Tunnel Clowns, Masked Killers and Mime Assasins, to the serious, such as Syndicates, Soviets, Dark Lords and more. All come with a dust implant. These same characters can also be sent to protect specific crew members, so they aren't predictable.</li>
|
|
<li class="bugfix">The 'reaper' admin outfit now has a working briefcase.</li>
|
|
<li class="bugfix">Use of the 'Bless' command to bestow powers no longer causes genetic damage.</li>
|
|
</ul>
|
|
<h3 class="author">imsxz updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">makes HONK rifle selfcharge</li>
|
|
</ul>
|
|
<h3 class="author">owenowen212 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the clownish language to honk squad members.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 July 2017</h2>
|
|
<h3 class="author">FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a taste system! Drink or eat stuff to find out what it tastes like!</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">it is no longer possible to use a sentience potion to convert space pirates in the beach away mission to your side. Nor is this possible with other sentient NPCs, such as syndies or russians.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 July 2017</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes cloners causing infections in clonees</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 July 2017</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Slipping now outputs a visible message instead of a personal one</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes IPCs and Diona being immune to weapon knockdown</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Terror Spider away mission is now harder to cheese.</li>
|
|
<li class="bugfix">Loading a different character while in the lobby will now update the character name listed on the lobby screen. Same when you rename an existing character.</li>
|
|
<li class="bugfix">Blood decals are no longer movable. This means LINDA cannot move them, spiders cannot wrap them, etc.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 July 2017</h2>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">MetaStation: Adds a brand new Medbay!</li>
|
|
<li class="rscadd">MetaStation: Adds the dogbeds to the CMO/HoS office</li>
|
|
<li class="rscadd">MetaStation: Adds Sergeant Araneus back to the HoS's office. HoS beware.</li>
|
|
<li class="rscadd">MetaStation: Adds a processing area to the brig.</li>
|
|
<li class="rscadd">MetaStation: Adds the Gamma Armory.</li>
|
|
<li class="rscadd">MetaStation: Adds two additional brig cells</li>
|
|
<li class="rscadd">MetaStation: Adds a morgue slab to the Brig Phys office</li>
|
|
<li class="rscadd">MetaStation: Morgue has a swanky new office, directly connected to Cloning.</li>
|
|
<li class="rscadd">MetaStation: Robotics gets gloves and masks.</li>
|
|
<li class="rscadd">MetaStation: Adds shutters to R&D and Genetics.</li>
|
|
<li class="rscadd">MetaStation: Adds a Paramedic's office.</li>
|
|
<li class="rscadd">MetaStation: Adds a fully function containment grid.</li>
|
|
<li class="tweak">MetaStation: Moves Monitor Encryption key to the RD's office again</li>
|
|
<li class="tweak">MetaStation: Dorms have glass doors and fewer tinted windows</li>
|
|
<li class="tweak">Metastation: Engine Containment now has Blast Doors instead of Shutters.</li>
|
|
<li class="bugfix">Metastation: Execution chamber blast doors are no longer see-through.</li>
|
|
<li class="bugfix">Metastation: Only the appropriate plastic flaps should be see-through.</li>
|
|
<li class="bugfix">MetaStation: Botany is no longer all-access</li>
|
|
<li class="bugfix">MetaStation: Science gets access to the Science outpost again... for now...</li>
|
|
<li class="bugfix">MetaStation: Fixes camera network monitors</li>
|
|
<li class="bugfix">MetaStation: Church shutters block vision again</li>
|
|
<li class="bugfix">MetaStation: Adds the missing Armory shutter button.</li>
|
|
<li class="rscdel">MetaStation: Removes tinted windows from R&D & Genetics</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 July 2017</h2>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Stops vampires spawning in the church.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 July 2017</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes dismembering and some damage transfers (when limb damage is maxed out) being inconsistent</li>
|
|
<li class="tweak">can no longer dismember groins</li>
|
|
<li class="tweak">Cleans up human examine code to be better laid out and more consistent; minor grammatical changes and some fixes; consistency should be retained for species that lack a pulse. Soul departure now properly checks for if the person can re-enter their corpse or not. Also resolves issues with FAKE DEATH examination.</li>
|
|
<li class="rscadd">Adds in gunshot blood splattering</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 July 2017</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes blood volume being able to exceed 560</li>
|
|
</ul>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The Arrival's Trader Dock now cycles properly.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 July 2017</h2>
|
|
<h3 class="author">Ataman updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed diona nymphs needing oxygen and getting cold.</li>
|
|
</ul>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cable laying by clicking the cable you want to join to works now</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a bug with Vampire Shapeshift where you didn't get a name appropriate to your species and clarifies the ability description.</li>
|
|
<li class="bugfix">Fixes a bug with DNA scramblers whereby you wouldn't get a name appropriate to your species.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 July 2017</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes blood oddities with vampires</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Mechs firing missiles no longer cause the missiles to drop at their feet, as if frozen in midair.</li>
|
|
</ul>
|
|
<h3 class="author">imsxz updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Edits the syndicate soft suit helmet's description to match the suit's.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 July 2017</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes blood volume and type not showing up properly on health analyzer</li>
|
|
<li class="bugfix">Fixes exotic blood names being incorrect</li>
|
|
<li class="bugfix">fix examining/checking yourself/others for bleeding/bandaging</li>
|
|
<li class="bugfix">Everything that involves bandaging now properly uses the new blood system</li>
|
|
<li class="bugfix">Fixes species exotic blood being injected into a mob not increasing their blood volume (slimes rejoice)</li>
|
|
<li class="bugfix">Fixed faked deaths still allowing for bleeding</li>
|
|
<li class="bugfix">Fixes IV drips not transferring over the proper amount of blood</li>
|
|
<li class="tweak">Embedded objects will cause additional bleeding</li>
|
|
<li class="rscadd">Adds in heparin, a drug that can cause bleeding</li>
|
|
<li class="tweak">medical stacks can be used multiple times on the same limb</li>
|
|
<li class="tweak">Blood depletes in the body a lot faster now, due to blood refactor changes</li>
|
|
</ul>
|
|
<h3 class="author">Shazbot-coding, Driker-Sprites updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Gives the clown their own jug</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 July 2017</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed advanced scanners showing hidden viruses</li>
|
|
<li class="bugfix">Fixed changeling panacea curing beneficial viruses</li>
|
|
<li class="rscdel">removed blood decal infections</li>
|
|
<li class="tweak">some diseases now bypasse species virus immunity (kuru, TB, and appendicitis)</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 July 2017</h2>
|
|
<h3 class="author">Fethas and tigercat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">blood trails</li>
|
|
<li class="rscadd">blood is now eaiser to decrease/increase .</li>
|
|
<li class="rscadd">revamps about every method of adding blood to something, floors, walls, doors, PEOPLE.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 July 2017</h2>
|
|
<h3 class="author">AffectedArc07 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">APC frames now have the correct texture</li>
|
|
</ul>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Pool contractors have been back to school and can now spell "safety" on the controller correctly.</li>
|
|
<li class="tweak">Minor change to blob description to address grammar issue.</li>
|
|
</ul>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Superfart once again works ass intended.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Radiation poisoning no longer permastuns, but deals burn damage now and has increased mutation chances</li>
|
|
<li class="rscadd">adds in electric guitars</li>
|
|
<li class="rscadd">can now craft violins and electric guitars</li>
|
|
<li class="rscadd">purchase electric guitars at the cargo store</li>
|
|
<li class="rscadd">service borgs now have an electric guitar, too</li>
|
|
<li class="tweak">lowered the price of instruments, at cargo store, to 500</li>
|
|
<li class="bugfix">Fixed violins not having an in-hand icon</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 July 2017</h2>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Rainbow and mime crayons will now change colour as intended.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Advanced mop slightly slower at cleaning and holds less reagents, but now regenerates water if turned on</li>
|
|
<li class="bugfix">Blood (on the floor) that has viruses in it will now properly infect you, if you get near</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">It is no longer possible to prioritize a job with no open slots, or close any job slots for a job that is already prioritized, as either of these actions could lead to a situation where a job is prioritized without people being able to join as it.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 July 2017</h2>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Anomalies will once again drop cores.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 July 2017</h2>
|
|
<h3 class="author">Birdtalon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Traitor medical chemists can now access syndicate poison bottles.</li>
|
|
</ul>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">AIs and cyborgs can now toggle liquid dispensers by ctrl-clicking them, and can make them dispense foam by alt-clicking.</li>
|
|
</ul>
|
|
<h3 class="author">Citinited & LightFire53 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the plasmaman coroner suit, the plasmaman geneticist suit, and the plasmaman virologist suit. Spooky purple skeletons everywhere rejoice!</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds medical gowns to medical wardrobes.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Syndicate bombs now have visible timers for observers</li>
|
|
<li class="rscadd">Syndicate bombs tick more often</li>
|
|
<li class="rscadd">Syndnicate bombs can be deconstructed into plasteel if it is fully defused and has no bomb core</li>
|
|
<li class="rscadd">Can make Cryo, Pyro, and time released chemical grenades at R&D</li>
|
|
<li class="rscadd">Can make syndicate chemical bombs utilizing crafting</li>
|
|
<li class="tweak">love just got more powerful; it now prevents a mob from being on anything other than help intent</li>
|
|
<li class="tweak">IPCs can now process the love reagent</li>
|
|
<li class="rscadd">Adds in radio jammers to the traitor uplink</li>
|
|
<li class="rscadd">Adds in breathing tube augment to R&D</li>
|
|
<li class="rscadd">Adds in arm toolset augment to R&D</li>
|
|
<li class="tweak">IPC cell charging device is now inside their right arm, as opposed to chest</li>
|
|
<li class="rscadd">IPC cell charging device can now be produced in mech fabricators</li>
|
|
</ul>
|
|
<h3 class="author">Ionward updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Greys now have properly fitting sprites for most head clothing items!</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Gimmick Teams are now more configurable.</li>
|
|
</ul>
|
|
<h3 class="author">Vivalas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">"Tweaks" SecHUDs to only display criminal status of people if their face is uncovered or they have no ID.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 July 2017</h2>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixes issue with hand teleporter not working in active hands</li>
|
|
</ul>
|
|
<h3 class="author">fludd12 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Greys are now PROPERLY immune to sulfuric acid.</li>
|
|
<li class="bugfix">Greys don't pretend to touch their heads when they don't manage to anymore.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 July 2017</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Re-enables object embedding system; embedding objects now cause more damage than before</li>
|
|
<li class="rscadd">Adds in throwing stars kit to the traitor uplink</li>
|
|
<li class="rscdel">bullets no longer leave shrapnel</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 June 2017</h2>
|
|
<h3 class="author">fludd12 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Greys treat Sulfuric Acid as if it were water. They also treat water as if it were sulfuric acid.</li>
|
|
<li class="experiment">Grey language is now Z-level wide, but requires you to be able to put a finger to your temple. (Requires at least one hand not disabled and not stunned.)</li>
|
|
<li class="tweak">Remote Talk is buffed to have a range of two screens, and has some minor formatting changes!</li>
|
|
<li class="bugfix">Remote Talk no longer lets you magically know the true name of whoever you speak with.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 June 2017</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes limbs being an open wound after augmentation</li>
|
|
</ul>
|
|
<h3 class="author">Kluys updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Bob ross painting in the captains office called "calming painting".
|
|
Also changes around the entertainment monitor and light switch to accomodate.</li>
|
|
<li class="bugfix">Clown painting was named "\improper mech painting"</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 June 2017</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix's IPC head customization</li>
|
|
</ul>
|
|
<h3 class="author">Purpose2 and Re-Opened by Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Rare Sentience event, the mice now want coffee!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 June 2017</h2>
|
|
<h3 class="author">Alexshreds updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">EMPs now disable radios for a period of time</li>
|
|
</ul>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the Rapid Pipe Dispenser (RPD). All Atmospherics Technician lockers and the Chief Engineer's locker get one each.</li>
|
|
</ul>
|
|
<h3 class="author">Code Fethas and Sprites Phantasmicdream updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Fancy Victorian Clothes</li>
|
|
</ul>
|
|
<h3 class="author">FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">defibs work even if you don't target the chest</li>
|
|
<li class="tweak">Chaplain's soul stone is now opt-in.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Can now augment all non-head limbs with surgery</li>
|
|
<li class="rscadd">Can select the company design of a limb by using a robot part in your hands</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Gamma ship now looks like a real supply pod/ship, doesn't encourage wizards/vampires to hide in it, and has been updated with a wall-mounted charger and smarter layout.</li>
|
|
<li class="bugfix">Fixed a bug causing gamma armory mech recharger to be unusable after gamma alert was declared.</li>
|
|
<li class="rscadd">Admins may now spawn 'Gimmick' teams, including Janitorial ERT, Paranormal ERT, and more. Any admin outfit, any mission, spawned anywhere.</li>
|
|
<li class="rscadd">Paranormal ERT outfit now exists. It acts like a red security ERT, except with focus on fighting paranormal threats.</li>
|
|
<li class="bugfix">Janitorial ERT now gets ERT headset, not centcom headset. Also, they now get a survival box, and a flashlight.</li>
|
|
<li class="tweak">New 'department' shuttle now has more public-access seating.</li>
|
|
</ul>
|
|
<h3 class="author">ProperPants updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Plasmaman virologists now spawn with a medical plasmasuit instead of an assistant one.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Water coolers have been fitted with better bolts, enabling them to be loosened and moved.</li>
|
|
<li class="tweak">Antag barbers scissors now have the same name as regular scissors.</li>
|
|
<li class="tweak">AIs door open link is now [O] rather than [OPEN].</li>
|
|
<li class="bugfix">The Syndicate once more recognises the Coroner as a member of the medical team for purposes for uplink items.</li>
|
|
<li class="rscadd">The chef may now tap into the Syndicate's poison networks for use in his dishes.</li>
|
|
<li class="rscadd">The chef's supply crate now comes with another rolling pin. Stop misplacing these.</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Karma returned to the Special Verbs tab</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 June 2017</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">TK can now manipulate adjacent tiles. Use throw mode to override this if you want to move an object a single tile.</li>
|
|
<li class="rscadd">TK can now remotely manipulate item stacks.</li>
|
|
<li class="rscadd">TK can now remotely operate an RCD</li>
|
|
<li class="bugfix">TK now behaves more consistently regarding interacting with various objects remotely</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">ID card consoles can now be used to prioritize any on-station job, including head jobs and karma jobs.</li>
|
|
<li class="rscadd">Playing as a drone now requires 10h of playtime.</li>
|
|
<li class="bugfix">Admin-ghosts can now interact with (ie: activate) the drone fab without having to spawn in as engineer to do so.</li>
|
|
<li class="bugfix">Prioritized jobs now lose their priority status once all their slots are filled. In the event someone with a formerly prioritized job cryos, the HoP may want to re-prioritize the job.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Coroners are more battlehardened, and thus don't throw up around dead bodies anymore.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 June 2017</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Trial admins no longer see a permissions error when opening player panel.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 June 2017</h2>
|
|
<h3 class="author">Allfd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ported growl and howl sounds from Goon</li>
|
|
<li class="rscadd">Added growl and howl emotes to Vulpkanin</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Activating a dust implant no longer causes NODROP items to drop.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The *slap emote now has a cooldown like all other noise making emotes.</li>
|
|
</ul>
|
|
<h3 class="author">SamHPurp updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The Coroner will respect the CMO's Authoritah.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 June 2017</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Smite/Bless commands are now restricted to Game Admins. (admins with R_EVENT)</li>
|
|
<li class="tweak">Admins can now access telecomms while ghosted.</li>
|
|
</ul>
|
|
<h3 class="author">Vivalas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Buckling mobs to beds now displays them correctly.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 June 2017</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Cloners now malfunction if the original comes back to life</li>
|
|
</ul>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">RCDs can no longer construct multiple airlocks on a single tile</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 June 2017</h2>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Changelings are now tentacle monsters. Give them a schoolgirl outfit.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 June 2017</h2>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes Fluorine's non-functionality in plants.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 June 2017</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Diona nutrition bar should no longer flicker constantly</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 June 2017</h2>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Using a screwdriver on a camera console will now deconstruct it instead of opening the camera window.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 June 2017</h2>
|
|
<h3 class="author">Alffd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Makes kittens visible when resting</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Public Wiggler Tail</li>
|
|
<li class="rscadd">Chaplains have some new clothes in thier locker.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">tweaked Revenant and slaughter demon movement speed</li>
|
|
<li class="tweak">Spiderbots have been slowed down to human levels</li>
|
|
<li class="tweak">Spiderbots melee attack consistently deals 2 damage, deals burn, and plays a sparks sound</li>
|
|
<li class="tweak">Spiderbots no longer have a built in camera</li>
|
|
<li class="tweak">Spiderbots now have 40 health (previously 10)</li>
|
|
<li class="tweak">Attacking a spiderbot more consistent with other simple mobs</li>
|
|
<li class="tweak">Healing a spiderbot with a welder now plays a sound and incurs a cooldown</li>
|
|
<li class="tweak">Spiderbots can no longer carry items</li>
|
|
<li class="tweak">Emagging a spiderbot makes it loyal to the person who emagged it. Additionally, it gains 20 extra health, its shocks will do 15 damage, and will explode on death</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changed Araneus' spawn location so he wouldn't break tables at round-start anymore</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">HoPs can now set jobs as 'priority'. Priority jobs are highlighted on the latejoin screen. This allows HoPs to proactively broadcast that they need more people to fill those jobs - and reduces the chance of critical crew shortages.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Soylen Viridians are now correctly Soylent Viridians. Nanotrasen will still not confirm rumours of the contents of these nor Soylent Greens however.</li>
|
|
<li class="bugfix">Nanotrasen is now more consistent with brand management.</li>
|
|
<li class="bugfix">An array of typos, grammatical tweaks and other pedantic fixes.</li>
|
|
<li class="rscadd">Adds a jobs board to the Newscaster. See what roles are available before seeing the HoP!</li>
|
|
</ul>
|
|
<h3 class="author">TullyBurnalot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Autopsy Scanners will now print out Coroner Reports when a pen is used on them</li>
|
|
</ul>
|
|
<h3 class="author">alexkar598 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Rename Spagetti to Spaghetti</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 June 2017</h2>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Moves a hidden emergency locker to where it is visible.</li>
|
|
</ul>
|
|
<h3 class="author">Vivalas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Brig timers will now update the records of those who are imprisoned in their cell, as long as their name is entered correctly.</li>
|
|
<li class="rscadd">Sentences and arresting officers are announced over the security channel by brig timers, as well as the names of those who end timers manually.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 June 2017</h2>
|
|
<h3 class="author">Alffd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ports Incoming5643's persistence features for Runtime from TG</li>
|
|
<li class="rscadd">Ports additional cat NPC emotes from TG</li>
|
|
</ul>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Disconnecting before the shuttle leaves after having spent karma will no longer prompt you to spend karma.</li>
|
|
</ul>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds Highlander Style, granted to the wielder of Highlander Claymores. This martial art allows you to deflect ranged attacks from the weapons of COWARDS. FOR THE HONOR OF THE HIGHLANDERS!</li>
|
|
<li class="tweak">Highlander now equips combatants with a Highlander claymore instead of a normal claymore. FIGHT ON BROTHERS!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 June 2017</h2>
|
|
<h3 class="author">Alexshreds updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Taking mhelps no longer gives mhelping players your IC name</li>
|
|
</ul>
|
|
<h3 class="author">FlattyPatty updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added forensics gloves for the Detective.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Paramedic door is no longer diamond</li>
|
|
<li class="bugfix">Fixes the backwards health analyzer sprite</li>
|
|
<li class="rscdel">Remove adrenaline and freedom implants from R&D</li>
|
|
<li class="rscadd">Added chem and tracking implants to R&D</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Adds some sanity checking to the RCS.</li>
|
|
<li class="bugfix">The cargo shuttle no longer permits RCS telepads.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">glowshrooms are now destroyable with two hits from a wirecutter.</li>
|
|
<li class="rscadd">New 'department' shuttle, which can be sent by CC instead of the regular evac shuttle.</li>
|
|
<li class="rscadd">The gods have grown tired of prayers requesting freebies, and developed some new curses with which to smite those who would treat them like miracle vending machines.</li>
|
|
</ul>
|
|
<h3 class="author">alexkar598 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Surgury holosign switch has correct icon at roundstart</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now zoom in with the Set View Range option in your Preferences tab!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 June 2017</h2>
|
|
<h3 class="author">Alexshreds updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Hyphema and Ocular Restoration are now possible to evolve from viruses</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 June 2017</h2>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">adds cardboard cutouts..now you can trick the station into thinkings it shadowlings!</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Luxury versions of the bluespace shelter capsule! Currently not obtainable.</li>
|
|
<li class="rscadd">Black Carpet can now be crafted using a stack of carpet and a crayon.</li>
|
|
<li class="rscadd">Black fancy tables can now be crafted using Black Carpet.</li>
|
|
<li class="rscadd">Shower curtains can now be recoloured with crayons, unscrewed from the floor, disassembled with wire cutters, and reassembled using cloth, plastic, and a metal rod.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 June 2017</h2>
|
|
<h3 class="author">DarkPyrolord updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Plasmamen should be able to become vampires on normal vampire rounds.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">adjust the mech tesla, immolator, and disabler techs to bring it in line with the tech refactor</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Instagib lasers now work against non-carbon mobs, such as animals and borgs.</li>
|
|
</ul>
|
|
<h3 class="author">imsxz updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Sergeant Araneus now spawns at full HP.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 June 2017</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Clone's hearts now start operational</li>
|
|
<li class="bugfix">EMP'd clone pods can now be emptied again</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cell 6 is now connected to the atmos system properly.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 June 2017</h2>
|
|
<h3 class="author">FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">PACMAN boards and pico manipulators now have proper research levels</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 June 2017</h2>
|
|
<h3 class="author">Alexshreds updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Ian's hardsuit is no longer invisible</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Gamma armory no longer affected by brig events.</li>
|
|
<li class="tweak">Outer armory windoor access has been lowered to Security Officer+, instead of Warden+.</li>
|
|
<li class="tweak">Removed a redundant door in the brig's main hallway.</li>
|
|
<li class="tweak">Removed a redundant fire alarm, placed it elsewhere in the north hallway.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">ERTs no longer start penniless, unable to afford even basic food, or coffee.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Adds a build-time on Tables & Racks.</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Upgrading the Exosuit Fabricator and Protolathe with the right parts will lower item costs</li>
|
|
<li class="rscadd">Added an item to Cargo that RnD can use</li>
|
|
<li class="tweak">Tweaks the tech levels for many items and the required tech levels for their designs. This is to make RnD more of a station-wide effort.</li>
|
|
<li class="tweak">RnD tech level skipping skips 1 level further</li>
|
|
<li class="tweak">The Destructive Analyzer will only prompt the user if tech levels will not be increased.</li>
|
|
<li class="rscdel">The Experimentor can no longer raise tech levels of items. It can however discover the tech levels of strange objects.</li>
|
|
<li class="rscdel">Removes the Autolathe from the RnD Room.</li>
|
|
<li class="rscdel">Removed the Forensic Scanner from RnD. Cargo can order a Forensics crate now.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 May 2017</h2>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Shrimp and electric eels properly lay their own eggs again if they have a suitable partner.</li>
|
|
</ul>
|
|
<h3 class="author">Xantholne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Virologists actually spawn with their skirt</li>
|
|
<li class="bugfix">Coroner now can finally spawn with some Medical loadout clothes.</li>
|
|
<li class="bugfix">Medical Doctors will stop spawning with Chemist/Virologist Skirts</li>
|
|
<li class="bugfix">CMOs won't spawn with a virologist skirt anymore.</li>
|
|
<li class="bugfix">Virologists and Chemists wont spawn with a Medical Doctor skirt anymore.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 May 2017</h2>
|
|
<h3 class="author">Fruerlund updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now take out pens by CTRL Clicking PDAs</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 May 2017</h2>
|
|
<h3 class="author">Jovaniph updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Two welding goggles on in the atmos room</li>
|
|
</ul>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Increases the size of Megaphones.</li>
|
|
<li class="tweak">Headset encryption keys are now 'small' items.</li>
|
|
</ul>
|
|
<h3 class="author">Tayyyyyyy, FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A targeting mode-esque message and sound when you point at something with a gun in your active hand</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 May 2017</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes various mobs moving around faster than intended</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 May 2017</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Cloning now can be halted at any point, but ejecting too early may result in clones with missing body parts.</li>
|
|
<li class="bugfix">Slime people now no longer spontaneously die</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 May 2017</h2>
|
|
<h3 class="author">FlattyPatty updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removes gateway hotel xeno embryo for the crew's safety.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 May 2017</h2>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Matter Eater now requires your mouth be uncovered before you can eat matter.</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">PLASMAMAN ATMOS SUITS ARE NOW THE SAME AS REGULAR ATMOS SUITS FLAG WISE! AND SO IS THE CE SUIT</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed some mapping bugs on Centcom, e.g: shuttle medbay no longer has black walls.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Metastation - Adds the Paramedic's cart and locker.</li>
|
|
<li class="rscadd">Metastation - Adds a backup set of paramedic keys in the CMO's office.</li>
|
|
<li class="bugfix">Metastation - Engine no longer hotwired.</li>
|
|
<li class="bugfix">Metastation - Turbine doors now function properly.</li>
|
|
<li class="bugfix">Metastation - Toxin Mixing's Controller is now accessible.</li>
|
|
<li class="tweak">Metastation - Moved Containment out a single tile, to fix irregularities with Singularity setups.</li>
|
|
<li class="rscdel">Metastation - Reduced redundant redundancies in the Atmos/Wiring.</li>
|
|
<li class="rscdel">Metastation - removed blob spawn that was only a few tiles from Cryostorage....</li>
|
|
<li class="bugfix">Drones can now grip Tracker Electronics & Vending Refills</li>
|
|
</ul>
|
|
<h3 class="author">Tayyyyyyy, PhantasmicDream updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Skrell can put a pocket sized item in their head tentacles, which can be dislodged via stunning, stripping, or death</li>
|
|
<li class="tweak">Skrell can no longer have their tentacles shaved off</li>
|
|
<li class="bugfix">Minor grammar fix for putting stuff that's too big into containers</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 May 2017</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Every head of staff now has a Department Management Console in their office. This is a very limited version of the ID console that they can use to demote people out of their departments, or move people between jobs in their department. These consoles cannot be used to hire anyone, or to accept cross-department transfers.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 May 2017</h2>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Lockets and necklaces to the loadout. Lockets can hold paper and photos</li>
|
|
<li class="rscadd">Fethas fluff item</li>
|
|
</ul>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds functionality for the Atmos/Engineering Minimap to update to the right station.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 May 2017</h2>
|
|
<h3 class="author">DarkPyrolord updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Rubber pellets should no longer embed.</li>
|
|
<li class="bugfix">Bananas fired from the staff of the honkmother should no longer embed, or be called bullets.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds mech-mounted variants of the existing tesla, immolator, and x-ray laser guns, with the same material and tech requirements. Admin-only Seraph mech also gets better weapons.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 May 2017</h2>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a bug where only the fat roundstart disability could be selected.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 May 2017</h2>
|
|
<h3 class="author">FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a jobban-checking verb to the OOC tab.</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now set your character's auto-accent at character creation. The verb still exists in the OOC tab.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Antag roles now have playtime requirements.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep: updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Updated CC map.</li>
|
|
</ul>
|
|
<h3 class="author">Xantholne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The Coroner now has an actual job icon.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 May 2017</h2>
|
|
<h3 class="author">IK3I updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Empath stops telling you how much it hurts to not be human</li>
|
|
</ul>
|
|
<h3 class="author">MarsM0nd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">NanoUI map now shows the up-to-date map.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Coroner no longer alt title for MD</li>
|
|
<li class="rscadd">Adds Coroner job as its own job.</li>
|
|
<li class="rscadd">Adds a swanky new office for the Coroner.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 May 2017</h2>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a Newscaster to Brig Toilet.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a subtle chat-window reminder for karma on Shuttle departure. Disable/enable via preferences tab.</li>
|
|
<li class="rscdel">Removes the ugly round-end karma popup.</li>
|
|
</ul>
|
|
<h3 class="author">TullyBurnalot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Deaf people cannot hear tape recordings anymore</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 May 2017</h2>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">MORE GREY SPRITES!</li>
|
|
</ul>
|
|
<h3 class="author">FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can now silence shoes just by using some duct tape on them! Shoe rags no longer exist.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Neuro-toxin bar drink weakens after 13 cycles as opposed to instantly</li>
|
|
</ul>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Makes the new posters actually spawnable.</li>
|
|
<li class="bugfix">Fixes far more spelling errors than there ever should have been on the posters.</li>
|
|
</ul>
|
|
<h3 class="author">Travelling Merchant updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a hiss emote for Unathi.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 May 2017</h2>
|
|
<h3 class="author">FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Brig lockers now have radios and prisoner IDs. As per SOP!</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed broken disposals in brig.</li>
|
|
<li class="bugfix">Returned missing Sergeant Araneus to HoS office.</li>
|
|
<li class="bugfix">Fixed missing floor tiles in the execution hallway in Brig.</li>
|
|
<li class="tweak">Remapped the entire Brig.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">changed security officer job slots from 5 to 7.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can now resist out of straightjackets</li>
|
|
<li class="tweak">Straightjacketed people can be handcuffed</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 May 2017</h2>
|
|
<h3 class="author">TullyBurnalot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Disposal Bin Light now works with thrown items</li>
|
|
<li class="bugfix">Fixes typos with cowboy items</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 May 2017</h2>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixes a redundent add_cultist proc so cult memorize objectives works on new converts.</li>
|
|
<li class="bugfix">fixes an istype with IS_GAMEMODE_CULT</li>
|
|
<li class="bugfix">Narsie now will sometimes make a door a cult door..i thought i had that in the first time.</li>
|
|
<li class="bugfix">runed metal can now be only used on cult girders.</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a sprite issue with the Unathi Dorsal Frill's webbing.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 May 2017</h2>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Makes thrall examine use MASKCOVERMOUTH and HIDEFACE flags</li>
|
|
<li class="bugfix">fixes hudsunglass goof with vox.</li>
|
|
</ul>
|
|
<h3 class="author">Xantholne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Changes name from dark brown to brown for the default cowboy boots</li>
|
|
<li class="bugfix">Gives a hint that the cowboy shirts are meant to be clipped on to your uniform</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 May 2017</h2>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Greybarber suit sprite.</li>
|
|
<li class="tweak">Removes sec access from the paramedic</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">can no longer make lethal medical patches with droppers</li>
|
|
<li class="tweak">dripping reagents on someone with a dropper now incurs a 3 second delay like syringes</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 May 2017</h2>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">a ton of grey clothing sprites.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 May 2017</h2>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a wire to the modular console on the bridge, fixing the Power Grid program.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Examine a reinforced wall for deconstruction and repair hints.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 May 2017</h2>
|
|
<h3 class="author">GunDOSMk1 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds Unathi cobra hood</li>
|
|
</ul>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes the broken wiring re-electrifying the bridge window.</li>
|
|
<li class="bugfix">Adds the missing scrubber in Genetics holding pen</li>
|
|
</ul>
|
|
<h3 class="author">Twinmold updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">No longer able to put grabs into kitchen equipment (deep-fried grab).</li>
|
|
<li class="bugfix">No longer able to put grabs inside of display cases.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 May 2017</h2>
|
|
<h3 class="author">Allfd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Thrown mobs will not step on broken glass while being thrown.</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes sacreficed your target not triggering the next objective.</li>
|
|
<li class="bugfix">YOU CAN NOW ONLY CONVERT HUMANS NOT MICE!</li>
|
|
<li class="tweak">bloodspill tiles changed from base 100 (plus random number based on players) to 70.</li>
|
|
<li class="rscadd">Adds Tajaran veils as a loadout options</li>
|
|
<li class="rscadd">Racial loadout tab</li>
|
|
</ul>
|
|
<h3 class="author">LightFire69 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a pretty plasmaman suit</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed Robocop, Paladin, NT Default as roundstart lawsets.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 May 2017</h2>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Magistrate, IAA, and BS will now spawn with the correct color dpet satchal and duffel</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 May 2017</h2>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">There will now be an visual indicator to annouce that an incomming shuttle is about yo wreck you.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 April 2017</h2>
|
|
<h3 class="author">scrubmcnoob updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Combat Shotguns now more expensive in cargo.</li>
|
|
<li class="tweak">Shotgun ammo_boxes are now named and sprited as speedloaders that can speedload into a shotgun. Normal shotgun ammo boxes are just storage items for shells.</li>
|
|
<li class="rscadd">Adds in shotgun ammos readily available to be ordered from cargo in bulk and allows the ordering of Riot shotguns.</li>
|
|
<li class="rscadd">Adds in a Dragonsbreathe shotgun ammo box.</li>
|
|
<li class="bugfix">Tranq darts now have a sprite.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 April 2017</h2>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Popcorn jellybeans require jellybeans to make.</li>
|
|
<li class="bugfix">Gum is no longer invisible, but is still very chewy.</li>
|
|
</ul>
|
|
<h3 class="author">Phantasmic Dream Art, Fethas PR updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Updates the shadowling sprite. Sprite by Dreamy</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Examine a girder for (de)construction hints</li>
|
|
<li class="rscadd">Projectiles have a chance to pass through some girders</li>
|
|
<li class="rscadd">You can construct rough iron (false) walls with rods, wood (false) walls with wooden planks on a girder</li>
|
|
<li class="rscadd">Screwdriver a displaced girder to deconstruct it</li>
|
|
<li class="tweak">Increased displaced girder health, decreased reinforced and cult girder health</li>
|
|
<li class="tweak">False wall construction is no longer instant</li>
|
|
<li class="tweak">Girder (de)construction messages should read better</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 April 2017</h2>
|
|
<h3 class="author">Alffd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds Paperwork the sloth to cargo.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 April 2017</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changed "suggested client version" from 510 to 511.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 April 2017</h2>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Glowshrooms (and their subtypes) can be mass-cleared by scythes just like vines.</li>
|
|
</ul>
|
|
<h3 class="author">pinatacolada updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">dirty surgery environments get you nasty infections</li>
|
|
<li class="rscadd">ghetto surgery internal organ disinfection with alcohol</li>
|
|
<li class="rscadd">dead limb revival surgery step</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 April 2017</h2>
|
|
<h3 class="author">Flattest updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Animated progress bars!</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Runed girders have a clearer and bigger icon</li>
|
|
<li class="bugfix">Girder subtypes are properly named, "reinforced girder" and not "reinforced"</li>
|
|
<li class="tweak">Summoned cult walls do not drop a girder or runed metal to prevent runed metal farming</li>
|
|
<li class="tweak">Cult walls no longer have blood or human remains in them</li>
|
|
<li class="rscadd">Harvesters can smash more things and can summon cult walls and floors</li>
|
|
<li class="bugfix">Fixed not being able to make a cult wall with runed metal + runed girder</li>
|
|
<li class="tweak">Runed girders will need to be deconstructed with a welder (or plasma cutter or jackhammer) instead of a wrench. Cultists can hit them with their tomes to instantly demolish them.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 April 2017</h2>
|
|
<h3 class="author">Flattest updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Sleepers spit out their victims when deconstructed now.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 April 2017</h2>
|
|
<h3 class="author">Citinited updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now fully insulate reinforced floors using a sheet of plasteel.</li>
|
|
<li class="tweak">Certain floors in the turbine, incinerator, and toxins are now thermally insulated.</li>
|
|
</ul>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Reverts Norgad's east maintenance overhaul</li>
|
|
</ul>
|
|
<h3 class="author">IK3I updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">flipping aliums now have a cooldown</li>
|
|
<li class="rscadd">Aliums have some more sounds to play with</li>
|
|
</ul>
|
|
<h3 class="author">Tayyyyyyy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer use space pod verbs when restrained, dead, or otherwise incapacitated.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 April 2017</h2>
|
|
<h3 class="author">Anticept updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Alternate Job Preference now defaults to "Return to Lobby if Preferences Unavailable". Only affects new players.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Tesla can now damage blobs</li>
|
|
<li class="tweak">Tesla causes machinery to overload and explode when zapping it</li>
|
|
<li class="tweak">Tesla dissipates energy more slowly and is easier to charge up (making it more deadly when released)</li>
|
|
<li class="tweak">Tesla will now dust mobs it bumps into</li>
|
|
<li class="rscadd">Tesla coils now have wires that can be pulsed to generate a tesla zap</li>
|
|
</ul>
|
|
<h3 class="author">Lady-Luck updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Makes several balance adjustments to existing syndicate bundles, generally making them more worthwhile.</li>
|
|
<li class="rscadd">Adds an Allies Cocktail object for the Bond bundle.</li>
|
|
<li class="rscadd">Adds the 'gadgets' syndicate bundle.</li>
|
|
<li class="rscdel">Removes the 'lordsingulo' and 'murder' syndicate bundles.</li>
|
|
</ul>
|
|
<h3 class="author">Spacemanspark updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Permits hoodies to carry flashlights.</li>
|
|
</ul>
|
|
<h3 class="author">Twinmold93 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds attack options for deep fryers, grills, and ovens. Those breaking into the kitchen beware.</li>
|
|
</ul>
|
|
<h3 class="author">alexkar598 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">you can now click on things underwater</li>
|
|
</ul>
|
|
<h3 class="author">monster860 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds an in-game way of viewing poll results</li>
|
|
<li class="tweak">The player poll window automatically pops up if there is an active poll you haven't voted on.</li>
|
|
<li class="rscadd">Adds an browser popup for creating new polls</li>
|
|
<li class="tweak">Your account needs to be at least 30 days old in order to vote on polls</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 April 2017</h2>
|
|
<h3 class="author">IK3I updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Chaplain now spawns with his bible</li>
|
|
</ul>
|
|
<h3 class="author">Xantholne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You now correctly spawn with the CMO Skirt if selected in loadout menu</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 April 2017</h2>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The God-emperor of Mankind diskette's UI works again.</li>
|
|
<li class="bugfix">DNA UI injectors will now immediately update a person's eye colour.</li>
|
|
</ul>
|
|
<h3 class="author">Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer squeeze non-match objects into matchboxes.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 April 2017</h2>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Potential collaborators for traitors now are informed they are potentially a collaborator for a potential increase in them potentially helping the traitors potentially do potentially bad things. Potentially.</li>
|
|
<li class="rscadd">Potential collaborators are given a single code word and response set so they can discretely find out that their best friend is a filthy traitor.</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds secondary (facial) hair colours to the genome (UI). There are 6 new blocks.</li>
|
|
<li class="bugfix">Characters with secondary (facial) hair colours won't find they've turned black after cloning anymore.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Plasma dust no longer creates plasma gas on objects or turfs during reactions.</li>
|
|
</ul>
|
|
<h3 class="author">Twinmold93 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Missing sprite for pod pilot Drask now added.</li>
|
|
</ul>
|
|
<h3 class="author">Xantholne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds Medical Beret available via loadout menu</li>
|
|
</ul>
|
|
<h3 class="author">ZomgPonies updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes Superhero ID cards</li>
|
|
<li class="bugfix">Fixes Griffin missing his Freedom Implant</li>
|
|
<li class="bugfix">Fixes ElectroNegmatic's Ability not working at all.</li>
|
|
<li class="tweak">Changes LightnIan's ability into a non-damaging stun lasting 2 ticks, with the amount of people affected depending on how long you hold the power in for.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now create heat-proof glass airlocks by using a sheet of reinforced glass on the assembly during construction. Regular glass airlocks just require a sheet of glass.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 April 2017</h2>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Damage done to the shuttle engines by a shadowling's "Extend Shuttle" ability now prevent the shuttle from being recalled to CentComm.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 April 2017</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">abductor glands now act as actual hearts; removing them induces heart failure</li>
|
|
<li class="tweak">plasma gland no longer gibs you, but makes you vomit plasma instead</li>
|
|
<li class="tweak">bodysnatcher gland no longer gibs you, but will deal brute damage instead</li>
|
|
<li class="tweak">bloody gland will now drain blood instead of dealing brute damage</li>
|
|
<li class="tweak">species change gland will now change your species until the gland is removed</li>
|
|
<li class="tweak">adjusted the origin tech on a few gland</li>
|
|
<li class="tweak">heart attacks will once again paralyse you and do slightly more brute damage</li>
|
|
<li class="bugfix">body snatch clones look more like their originator</li>
|
|
<li class="tweak">Abductors can no longer use guns (minus their own alien energy gun)</li>
|
|
<li class="tweak">Sending someone with an abductor teleport via the console will stun them for 3 cycles (doesn't apply with the advanced camera console)</li>
|
|
<li class="rscadd">Abductors can now purchase additional abductor vests</li>
|
|
<li class="rscadd">Abductors can lock/unlock vests</li>
|
|
<li class="tweak">Purchasing supplies from the abductor console will no longer increase the amount of experiments you must do</li>
|
|
<li class="tweak">Wonderprods will not induce sleep in those who are stunned OR sleeping</li>
|
|
<li class="tweak">altered the origin tech of abductor tools</li>
|
|
<li class="rscadd">Can make abductor surgery tables from regular tables by adding silver sheets to an abductor table frame</li>
|
|
<li class="rscadd">Added a bunch more abductee objectives</li>
|
|
<li class="tweak">abductors no long scream like girls</li>
|
|
<li class="tweak">High capacity cells have 10,000 charge instead of 15,000</li>
|
|
<li class="tweak">Mech equipment power costs minorly adjusted</li>
|
|
<li class="tweak">APCs charge a bit faster</li>
|
|
<li class="tweak">EMPs less effective against pods and mechs</li>
|
|
<li class="bugfix">Fixes not being able to recharge modular laptops/tablets</li>
|
|
</ul>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Welders must now been fueled and active to cut lattices.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 April 2017</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes autopsy report printing; print reports by clicking the device itself</li>
|
|
</ul>
|
|
<h3 class="author">davipatury updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Rapid Cable Layer now have an autolathe design.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 April 2017</h2>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a Tajaran facial hair style.</li>
|
|
<li class="rscadd">Adds a few new frill styles for Unathi.</li>
|
|
<li class="rscadd">Adds some new horn styles for Unathi.</li>
|
|
<li class="rscadd">Adds a couple new facial hair styles for Vulpkanin.</li>
|
|
<li class="rscadd">Adds a few new hair styles for Vulpkanin.</li>
|
|
<li class="tweak">Updates Vulpkanin Adhara & Kajam hairstyles.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Can now take photos of the Blueprints to count as a completed objective.</li>
|
|
<li class="rscadd">Cryostorage console now stores the Null Rod & all variations.</li>
|
|
<li class="bugfix">Mime mech is now 'Reticence' as it should be</li>
|
|
<li class="bugfix">Fixes missing cult's Berserker Robe sprite.</li>
|
|
<li class="tweak">Cryostorage console no longer stores hundreds of bomber jackets, and now stores hardsuits</li>
|
|
<li class="tweak">Cryostorage console now catches and stores most unique objective items.</li>
|
|
<li class="tweak">Corrects some typos and grammar.</li>
|
|
<li class="rscadd">You can now light cigarettes with Wands of Fireball, at the cost of your eyebrows.</li>
|
|
</ul>
|
|
<h3 class="author">Twinmold93 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Buying poison pen will actually give you the poison pen now.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 April 2017</h2>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds FullofSkittles's custom pAI sprites. Thanks FoS!</li>
|
|
<li class="tweak">Custom sprites for cyborgs, AI, AI holograms, and pAI units no longer are restricted to a single name. Get your money's worth by using that borg sprite regardless of your version number!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 April 2017</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Ghosts manifested by cultists are no longer invincible, and an exploit allowing them to be made permanent has been fixed.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 April 2017</h2>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Nuclear Operatives/ERT Members/Abductors will no longer spawn in with genetic quirks.</li>
|
|
<li class="bugfix">Thrown objects that cross a tile with non-full windows will no longer hit the window even if it isn't visually obstructing the path.</li>
|
|
<li class="bugfix">Shooting guns (i.e. tasers) in the above circumstances means that the taser shots won't be blocked by windows that aren't visually obstructing the path.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Adjusted Black Market Packers away mission. It now has some danger to it (carp), some more interesting stuff to find (syndi lab) and a challenge (fix the ship powergrid).</li>
|
|
<li class="tweak">Slight adjustment to word lists based on our rules.</li>
|
|
<li class="tweak">Removed thunderdome armor from centcom away mission.</li>
|
|
<li class="bugfix">Cultists now get a new sacrifice target when the current one cryos.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 March 2017</h2>
|
|
<h3 class="author">Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Blobs are no longer nearly guaranteed to immediately tear themselves apart upon spawning.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Access to jobs is now based solely on Playtime, NOT days since BYOND account was registered.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 March 2017</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cult shifter should work now</li>
|
|
</ul>
|
|
<h3 class="author">FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Strange Reagent only deals clone damage on a successful revival.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Non-designated drinks now mix their colors from the reagents within them</li>
|
|
<li class="tweak">Autopsies can now be performed without needing to cut someone open</li>
|
|
<li class="rscadd">Adds modular receiver to the maintenance loot system</li>
|
|
<li class="rscadd">Receivers can now be produced in hacked autolathes; no longer available in R&D protolathes.</li>
|
|
<li class="tweak">removes the random "scary" sounds that play when walking about</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now slam drinks/bottles/flasks by click-dragging them onto yourself while it's in your active hand.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The moonoutpost19 away mission should now be finishable, and more enjoyable to attempt.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Emagging a closed firelock does not permanently break it anymore, only opens it.</li>
|
|
<li class="bugfix">Emagged windoors should be able to be screwdriver+crowbar'd again.</li>
|
|
<li class="rscadd">Powered grilles now have a chance to zap you when you throw an object at them.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 March 2017</h2>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">'Roundstart malfunctioning' cameras now appropriately have their wires cut.</li>
|
|
<li class="bugfix">AI core camera can no longer be a 'roundstart malfunctioning' camera on both Box & Meta Stations.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 March 2017</h2>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Skrell can now choose undergarments (undershirts, underpants, socks) at character creation and dressers.</li>
|
|
<li class="tweak">Vox are now 20% less resilient to brute damage due to their light, porous and flexible skeletons.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Quick-replacing non-wooden tiles will only work with a crowbar in inactive hand instead of any item</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 March 2017</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Away mission power works now.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes some stacks not wanting to stack with similar stacks (such as space cash)</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Skrell have been greyscaled and darkened. You can now colour your Skrell characters as you please.</li>
|
|
<li class="rscadd">Kidan can now select from multiple different antennae head-accessory styles.</li>
|
|
<li class="tweak">Kidan male/female bodies now have differences, namely mandible/torso structure.</li>
|
|
<li class="tweak">Skrell flesh is now blue (like their blood), though you'll only ever see this under certain circumstances if they're dismembered.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The invisible floors in the engineering area of the UO45 away mission are no longer invisible. Previously, you had to crowbar up a seemingly invisible floor to make a wire appear.</li>
|
|
<li class="bugfix">Fixed several Terror Spider bugs. Including the notorious 'spiders can get stuck in vents' bug, the 'spiders ignore mechs' bug, and the 'prince is cheesable' bug.</li>
|
|
<li class="tweak">Adjusted White & Empress spider abilities - webs spun by white spiders are now infectious.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the Psychiatrist's bed/sofa for 5 metal.</li>
|
|
<li class="bugfix">Wooden chairs broken by animals no longer drop metal.</li>
|
|
<li class="bugfix">Abductors no longer have Syndicate ties.</li>
|
|
<li class="bugfix">Fixes material loss on some chair/bed/stool deconstruction types.</li>
|
|
<li class="bugfix">IPCs can no longer be DNA Scrambled.</li>
|
|
<li class="bugfix">Health analysers clunk again when upgraded</li>
|
|
<li class="bugfix">Resolves further grammatical/typo issues.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 March 2017</h2>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Re-adds the telescopic scythe, the pinnacle of covert reaping technologies. Currently admin-spawn only, for use in the most dire of harvest times.</li>
|
|
<li class="bugfix">Scythes (normal and telescopic) should once again clear swathes through all but the hardiest of vines when in proper reaping configurations, and heavily damage those they don't outright destroy.</li>
|
|
<li class="bugfix">Ankle-high piles of dirt will no longer prevent you from stepping over them.</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer climb through interdimensional rifts into cryopods.</li>
|
|
<li class="bugfix">Revenants can see properly in the dark again.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Adjusted Beach awaymission so it now includes deadly (but rewarding) pirate area.</li>
|
|
<li class="tweak">Adjusted the centcom away mission to make it viable.</li>
|
|
<li class="rscdel">Deleted 'listening post' away mission.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">QoL: Newly built APCs come unlocked.</li>
|
|
<li class="tweak">QoL: Chief Engineer's locker has more building permits.</li>
|
|
<li class="bugfix">Assorted grammatical fixes.</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Splints will display the proper sentence when applying them</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Metastation: Fixed Gateway airlock access and Command Hallway vendor areas, virology smartfridge is correctly stocked, mass drivers now have tiny fans, Sec spacepod keys work on the Sec pod, Airlocks should have the correct icon, Firelocks/Windoors/Shutters should be layered correctly, Shutters should be facing the right direction</li>
|
|
<li class="tweak">Drone fabricator consoles search for a fabricator in the same area instead of 3x3 range.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 March 2017</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">All pens are now certified crayon-wax free!</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Pipes in the Wizard Academy have been banished back under the carpet, where they belong.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 March 2017</h2>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Red wire-cutters and red crowbars now appear correctly in-hands again. imgadd: The medical wrench and all the brass tools (screwdriver, crowbar, wrench, wire-cutters, welder) now have in-hand sprites of their own.</li>
|
|
<li class="tweak">Adds TG's inhand icons for screwdrivers, crowbars, wrenches, wire-cutters and welders.</li>
|
|
<li class="bugfix">Slime People can wear underwear, undershirts and socks.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">IV Drips are no longer dense objects, you can walk over them.</li>
|
|
<li class="rscadd">You can change gold and silver tiles into fancy versions by using them in hand.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 March 2017</h2>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Fish breeding has been tweaked to support fish refusing to cross-breed and improved egg chances with same-species parents.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Floors are now fully properly cleaned with mops and soap</li>
|
|
<li class="rscadd">Adds in emergency welding tool, fork, trays, drinking glasses, shot glasses, shakers, butcher cleavers, and riot darts to the autolathe</li>
|
|
<li class="rscadd">Adds all basic stock parts to the autolathe</li>
|
|
<li class="tweak">re-arranges the autolathe menu to be more logical</li>
|
|
<li class="tweak">light bulbs no longer require metal to produce</li>
|
|
<li class="tweak">Incision management system can now cauterize</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Unathi Security, Medical, Engineering and Syndicate side-facing hardsuit sprites have undergone weight reduction.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Chaplain's armor is no longer riot-grade. In addition, their nullrods do less damage.</li>
|
|
</ul>
|
|
<h3 class="author">MarsM0nd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Conveyor switches can now set to left-only direction toggling.</li>
|
|
</ul>
|
|
<h3 class="author">Norgad updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Maintenance areas near arrivals, science, and the bar have been revamped.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Station lighting has less lighting power, this is not noticeable apart from maint and 1 bulb rooms being a bit darker.</li>
|
|
<li class="tweak">Tweaked the potency scaling for glowshroom/glowberry light; high-potency plants no longer light up a huge area, but are slightly brighter.</li>
|
|
<li class="rscadd">Added Shadowshrooms as a glowshroom mutation. They do exactly what you'd expect.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 March 2017</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Rod form is now at half speed, and has a warning sound.</li>
|
|
</ul>
|
|
<h3 class="author">FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">When a person's limb is dying, it will no longer notify the whole server of the ordeal</li>
|
|
<li class="bugfix">Welding tools no longer tell you about their span classes</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Deconstructing beds now yields the same amount of metal as was used to make the bed.</li>
|
|
<li class="bugfix">The PA console will no longer appear as though it is fully constructed at the start of the round.</li>
|
|
<li class="bugfix">Ore Redemption Machines no longer eat IDs when deconstructed.</li>
|
|
<li class="tweak">Ore Redemption Machines and Mining Equipment Vendors now spit out whatever IDs were in them when they lose power.</li>
|
|
</ul>
|
|
<h3 class="author">Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Personal crafting is now usable again for those with an Internet Explorer version below 11.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 March 2017</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Strange reagent now has a volume floor requirement to activate, induces clone damage, and may cause further trouble...</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">No-one escapes nuclear hellfire.</li>
|
|
<li class="rscadd">Secure fridges/freezers are now lead-lined and have thus become nuke resistant.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Baseball bats added to the game, are craftable from 5 wood planks.</li>
|
|
<li class="rscadd">Baseball burgers can be made with a baseball bat and a bun, either microwaved or table-crafted.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 March 2017</h2>
|
|
<h3 class="author">Jovaniph updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Tajaran EVA Suit Sprites</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Gloves can be snipped again.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes assorted wording / capitalisation / grammatical problems.</li>
|
|
<li class="bugfix">Fixes the exploit to produce infinite cable coil from airlocks.</li>
|
|
</ul>
|
|
<h3 class="author">Tayyyyyyy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added GPS devices to pod pilot and mechanic's offices</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 March 2017</h2>
|
|
<h3 class="author">Jovaniph updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Voxes can now wear soft caps.</li>
|
|
</ul>
|
|
<h3 class="author">Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Pest spray bottles are no longer invisible.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Wood doors in wild west map no longer constantly open/close</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Shipping errors can sometimes cause the supply shuttle to receive an extra crate when ordering supplies.</li>
|
|
<li class="rscadd">Added dog beds! Can be made with 10 wood planks and deconstructed with a wrench. Ian's Bed added to Cyberiad and Metastation.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 March 2017</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes abductor surgeries</li>
|
|
</ul>
|
|
<h3 class="author">Jovaniph updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Unathi EVA suits</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Shades now have directional sprites.</li>
|
|
<li class="rscadd">Attacking with glass shards now hurts your hand if not wearing gloves. Does not affect robotic hands though.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 March 2017</h2>
|
|
<h3 class="author">FlattestGeetar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Workboots are now in the loadout system.</li>
|
|
<li class="rscadd">Ports winter boots from /tg/</li>
|
|
</ul>
|
|
<h3 class="author">Jovaniph updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New sounds to Firelocks and Airlock External</li>
|
|
<li class="rscadd">Door closing sound to Airlocks - from yogstation</li>
|
|
</ul>
|
|
<h3 class="author">Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed revenant night vision not working.</li>
|
|
<li class="bugfix">Fixed the "X attacked Y" message showing up when welding vents.</li>
|
|
<li class="bugfix">Fixed the follow button on the cell door timer radio message not working.</li>
|
|
<li class="bugfix">Fixed the Jaws of Life being unable to force unpowered doors.</li>
|
|
<li class="bugfix">Fixed a number of preference options being unavailable when modifying preferences while observing.</li>
|
|
<li class="bugfix">Fixed an issue where deleting security records wouldn't clear that player's wanted status properly.</li>
|
|
<li class="bugfix">Fixed the cult "first meal" sacrifice objective not counting properly. Also clarified what this objective actually entailed.</li>
|
|
<li class="bugfix">Fixed IPC's ocassionally being selected as a changeling "escape with X identity" target.</li>
|
|
<li class="tweak">The character records and disabilities menus in the preferences menu no longer uses the plain white background, but uses the better looking blue layout instead.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 March 2017</h2>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Plastic flaps can be deconstructed with tools and constructed using 5 sheets of plastic.</li>
|
|
<li class="rscadd">You can now damage grilles by throwing things at them.</li>
|
|
<li class="rscadd">You can rebuild broken grilles by using a metal rod on them.</li>
|
|
<li class="tweak">Metal rods maximum amount reduced from 60 to 50.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 March 2017</h2>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Strong supply talismans can now summon 5 sheets of runed metal.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 March 2017</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Syndicate mobs in the Wild West are no longer so stupid that they trip over, and die to, their own mines. This also means that they won't set their own buildings on fire anymore.</li>
|
|
<li class="bugfix">Phazons' phase ability now works again.</li>
|
|
<li class="bugfix">Phazons' toxin injector melee damage type (a weak melee attack) now works again.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Clicking on a tile with another tile and a crowbar or screwdriver in hand directly replaces the tile.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 March 2017</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Kudzu should now be less of (but still) a station-destroying force of nature.</li>
|
|
<li class="tweak">Bluespace kudzu now only pierces a single layer of walls before losing its "charge".</li>
|
|
<li class="tweak">Aggressive spread now does not bust rwalls, but does attack obstructing objects in its path.</li>
|
|
<li class="tweak">Kudzu now only spreads on space turfs when it has specific mutations to do so.</li>
|
|
<li class="tweak">Kudzu events should be more interesting on their own.</li>
|
|
</ul>
|
|
<h3 class="author">Jovaniph updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds Vulpkanin EVA suit sprite</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Adjusted Wizard Academy to make it both more lethal, and more rewarding.</li>
|
|
</ul>
|
|
<h3 class="author">Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The system for picking ghosts to inhabit cultist slaughter demons now shows a confirmation prompt like most other role checks.</li>
|
|
<li class="bugfix">Fixed an issue where you could join as a cultist slaughter demon despite having antagHUD enabled.</li>
|
|
<li class="bugfix">Fixed an issue where it was possible to weld statues without any fuel.</li>
|
|
<li class="tweak">It is no longer possible to spam the firelock force message.</li>
|
|
</ul>
|
|
<h3 class="author">Twinmold93 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Employment record laptop to Head of Personnel's Office. Moves package wrap that was there to meeting room to be paired with the hand labeler there.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 March 2017</h2>
|
|
<h3 class="author">Developed by XDTM, ported by davipatury updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Hallucinations have been modified to increase the creepiness factor and reduce the boring factor.</li>
|
|
<li class="rscadd">Added some new hallucinations.</li>
|
|
<li class="bugfix">Fixed a bug where the singularity hallucination was stunning for longer than intended and leaving the fake HUD crit icon permanently.</li>
|
|
</ul>
|
|
<h3 class="author">Flatty Patty updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">all the tools have icons again</li>
|
|
</ul>
|
|
<h3 class="author">FlattyPatty updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Improved Nanotrasen click manufacturing procedures now allow the flashlights to make that classic clicking sound you know and love.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Buckshot now does a max of 70 damage, down from 90</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a bug with certain tail markings rendering when they shouldn't.</li>
|
|
</ul>
|
|
<h3 class="author">Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Firelocks forced by AI's, cyborgs at range or admin ghosts will now autoclose if there's still an atmospherics alarm present.</li>
|
|
<li class="tweak">Regular (non-heavy) firelocks will now properly respond to explosions (100% chance of being destroyed at severity 1 explosions and 50% at severity 2). Heavy firelocks are still only destroyed in severity 1 explosions.</li>
|
|
<li class="tweak">Added a visible message to forcing airlocks with the Jaws of Life.</li>
|
|
</ul>
|
|
<h3 class="author">davipatury updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ported Modular Computers from /tg/.</li>
|
|
<li class="rscadd">Ported Rapid Cable Layer from /vg/.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">EVA has 2 more EVA Suits</li>
|
|
<li class="rscdel">Removed Vox-only EVA suits (the grey ones in EVA)</li>
|
|
<li class="tweak">Vox can now wear EVA suits</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 March 2017</h2>
|
|
<h3 class="author">Jovaniph updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Recitence no longer makes a sound when turning</li>
|
|
</ul>
|
|
<h3 class="author">Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The DNA Vault station goal will now be marked as completed properly.</li>
|
|
<li class="bugfix">Multi-tile airlocks will now change their direction properly.</li>
|
|
<li class="bugfix">The atmos skirt loadout item will now be equipped properly on round start.</li>
|
|
<li class="bugfix">Fixes the inhand disabler sprite pointing the wrong way in some directions.</li>
|
|
<li class="bugfix">The Janicart will no longer act as a jetpack.</li>
|
|
<li class="bugfix">You can now resist out of a borer's control again.</li>
|
|
<li class="bugfix">Fixes the general antag ban not working on certain conversion antagonists.</li>
|
|
<li class="bugfix">Fixes removing the trunk from underneath a chute/bin causing all sorts of issues.</li>
|
|
<li class="bugfix">Fixes alt titles not showing up on ID's.</li>
|
|
<li class="bugfix">Mineral doors no longer block atmos (like they're supposed to).</li>
|
|
<li class="bugfix">Fixes the cortical borer hivemind talk not working.</li>
|
|
<li class="bugfix">Fixes detomatix cartridges not working *from* PDA's with an uplink (it now no longer *on* a PDA with an uplink to prevent blowing up fellow traitors).</li>
|
|
<li class="bugfix">Fixes NODROP interaction with secure closets.</li>
|
|
<li class="bugfix">Fixes some stray fruit at the Syndicate base on Z2.</li>
|
|
<li class="bugfix">Fixes an incorrect camera network in the courtroom.</li>
|
|
<li class="bugfix">Fixes an issue where AI's would go blind upon travelling into space.</li>
|
|
<li class="tweak">The cortical borer hivemind talk key is now "bo".</li>
|
|
<li class="tweak">Attempting to blow up an undetonatable PDA (such as the captain's) will now show a warning message. It will also no longer use up a charge.</li>
|
|
<li class="tweak">Animals can now open mineral doors and mineral doors will no longer be closable if there's a mob inside.</li>
|
|
<li class="tweak">Matter grippers can now carry firelock electronics as well as bluespace crystals (for construction).</li>
|
|
<li class="rscdel">Removes the pipe fitting on the table from atmospherics as it was broken.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 March 2017</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds an "ethereal beacon", an admin-only structure usable to attract ghosts to an area.</li>
|
|
<li class="rscadd">Adds several transformer machines to streamline the ghost-to-PC process.</li>
|
|
</ul>
|
|
<h3 class="author">LordJike updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Space Fries are now made by deep-frying potato wedges instead of processing them.</li>
|
|
<li class="rscadd">Introducing carrots inside the food processor gives you carrot wedges now.</li>
|
|
<li class="tweak">Now you can make carrot fries by deep-frying carrot wedges instead of formerly processing the whole carrots.</li>
|
|
</ul>
|
|
<h3 class="author">Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Tools now have a "usesound" and "toolspeed" variable which allows different tool (levels) to have different sounds and speeds.</li>
|
|
<li class="tweak">Robots spawn with tools that are twice as fast as regular tools.</li>
|
|
<li class="rscadd">Abductor agents now spawn with a toolbelt with specialized abductor tools that are very fast.</li>
|
|
<li class="tweak">Abductor surgery tools are now much faster.</li>
|
|
<li class="rscadd">Abductor (surgery) tools can now be constructed in R&D with a sufficiently high "abductor" research level.</li>
|
|
<li class="tweak">The abductor multitool will now display what each wire does.</li>
|
|
<li class="rscadd">Admin ghosts can now interact with wires and see what each wire does.</li>
|
|
<li class="rscadd">Adds a set of unique tools for the Chief Engineer that he is given in a unique toolbelt at roundstart. These tools are faster and can be created in R&D with a sufficiently high R&D level.</li>
|
|
<li class="tweak">The AI detector has been refactored to have much more robust AI tracking.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 March 2017</h2>
|
|
<h3 class="author">Alffd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Farting on a bible now puts you at the mercy of the gods.</li>
|
|
<li class="rscdel">Removed automatic biblefarting gibbing.</li>
|
|
</ul>
|
|
<h3 class="author">FlaaaaaattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Magistrate now starts their shift with a pair of white gloves as well as Bridge and Meeting Room access.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">money is now far easier to use, and distribute in amounts you would like</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changed event probabilities, aiming for a more fun late game. In general, events that do very little (e.g: meaty ores, rogue drones) are less likely. Events that will keep people on their toes (e.g: anomalies) are more likely. Events that might cause people to observe rather than joining the round (e.g: Xenos) are less likely.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Wizard Hardsuit helmet and suit now have inhand sprites</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 March 2017</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">IPCs now come with a power cord implant to use to recharge from APCs.</li>
|
|
<li class="tweak">IPCs can now be genderless.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Deleted 'challenge' away mission.</li>
|
|
</ul>
|
|
<h3 class="author">MarsM0nd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Cultists get shoes on usage of the armor talisman.</li>
|
|
<li class="rscadd">Cultists only get equipment if they have the slot for it free, weapons are always spawned.</li>
|
|
<li class="tweak">The tome does a more fitting description of the talisman of armor.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 March 2017</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Poison Pen, a stealthy way of applying a contact-based poison to paper. Available to Syndicate HoPs, QMs, and Cargo Techs.</li>
|
|
<li class="tweak">Antags whose objectives are manually announced by an admin, or altered automatically as a result of their target cryoing, will now hear a warning sound. The sound is the same as the 'crew transfer vote called' sound. Additionally, the text notice for changed objectives is more obvious.</li>
|
|
</ul>
|
|
<h3 class="author">MarsM0nd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The grey satchel uses now the correct sprite instead of the leather one.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 March 2017</h2>
|
|
<h3 class="author">Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ghosts can now interact with ore dispensers, mining equipment vendors and laptop vendors.</li>
|
|
<li class="rscadd">Admins can now interact with crates, closets, false walls and conveyor switches if they have advanced interaction enabled.</li>
|
|
</ul>
|
|
<h3 class="author">davipatury updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Newscaster now uses Nano-UI.</li>
|
|
<li class="rscadd">Tank dispenser now uses Nano-UI.</li>
|
|
<li class="rscadd">Passive gate, pump and volume pump now uses Nano-UI.</li>
|
|
<li class="rscadd">Atmospherics filter and mixer now uses Nano-UI.</li>
|
|
<li class="rscadd">Wires now uses Nano-UI.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 March 2017</h2>
|
|
<h3 class="author">FlauntestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You will now be prompted on a karma purchase to confirm that you clicked what you wanted to click</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now change the input/output directons for Ore Redemption Machines by using a multitool on them with the panel open.</li>
|
|
<li class="rscadd">Bluespace RPED beams have a new sprite</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 March 2017</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Kudzu vines now can yield materials if carefully tended to</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">2 second cooldown on the rest verb. You are not Neo, knock it off.</li>
|
|
<li class="rscadd">StopResting and StartResting Procs are not on the rest verb.</li>
|
|
<li class="tweak">Various metastation fixes.</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Plasmaman multiverse sword copies are now properly equipped (suit, helmet, internals, etc.)</li>
|
|
<li class="bugfix">Vox multiverse sword copies are now peoperly equipped (internals).</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed several Terror Spider things that should not be possible, like recharging wireless guns, the 'evil-looking spiderlings' instant meta, and spiderlings spacing themselves.</li>
|
|
<li class="tweak">Several Terror Spider balance and fun tweaks, such as giving the Prince of Terror a new webbing ability, and ensuring queens/mothers can break open vents, so they cannot be completely shut out late-round.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Enables Cargo to order Wood planks</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 February 2017</h2>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Plasmaman suits will now only auto-extinguish if you're actually on fire (and not just taking a shower).</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 February 2017</h2>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mineral statues are here! Use 5 sheets of any mineral including sandstone to make one. Be careful around plasma and uranium statues!</li>
|
|
<li class="rscadd">The mime's office now comes with a statue too.</li>
|
|
<li class="tweak">Updated plasma, uranium and diamond floor sprites to TG's newer ones.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 February 2017</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Immovable rod events now vanish after going through the station once</li>
|
|
<li class="bugfix">Firelocks can now be operated by AIs again</li>
|
|
<li class="bugfix">Barbers and captains get the right stuff now</li>
|
|
<li class="rscadd">It's now possible to have random floors or walls when mapping</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a bug where you could get a part of a rigsuit stuck to your hand by deploying it twice.</li>
|
|
<li class="tweak">Improves the readability of some rigsuit verbs.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">players will no longer spawn with loadout items their job has no access to.</li>
|
|
<li class="tweak">AI & Borg upload consoles now have to be on the station zlevel to work.</li>
|
|
</ul>
|
|
<h3 class="author">davipatury updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">ATM now uses Nano-UI.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 February 2017</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Telecomms monitor is now infused with fastitude</li>
|
|
</ul>
|
|
<h3 class="author">FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Escape has been re-bushed.</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Reagent plasma has a weak healing effect on Plasmamen when injected and will not poison them.</li>
|
|
<li class="rscadd">Reagent oxygen is as toxic to Vox as reagent plasma is to just about anyone.</li>
|
|
<li class="rscadd">Plasmamen now join the shift with 2 suit auto-extinguisher refill cartridges which, individually, will fully refill an empty Plasmaman suit's autoextinguisherl.</li>
|
|
<li class="rscadd">Plasmaman suits now auto-extinguish and will be able to do so 5 times before they can be refilled by a cartridge.</li>
|
|
<li class="tweak">Plasmamen no longer burn in a vacuum or in plasma-pure environments.</li>
|
|
</ul>
|
|
<h3 class="author">davipatury updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Security Records now uses Nano-UI.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 February 2017</h2>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Corn and bananas can be properly deepfried into their special results again.</li>
|
|
<li class="bugfix">Rice can be properly ground into a reagent again.</li>
|
|
<li class="rscadd">Hydroponics trays once again are equipped with Bee-proof lids to keep unwanted pollination to a minimum. This only works if you actually toggle the lid closed though!</li>
|
|
<li class="tweak">Plants age slightly slower, so your space farming should no longer feel like it outpaces a meth'd up blue hedgehog in sneakers.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes blob spawns prompting players twice.</li>
|
|
</ul>
|
|
<h3 class="author">Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Mining pod weapons are once again functional. Compared to regular kinetic accelerators, the weak projectile has one additional range (3 --> 4). The regular projectile's damage is increased (40 --> 50) and deals more damage in pressurized environments (50% instead of 25%). The enhanced projectile is able to fire its kinetic projectile AoE against turfs and mobs.</li>
|
|
<li class="bugfix">Fixed an issue where it was impossible to log out from fax machines.</li>
|
|
<li class="bugfix">It is no longer possible to steal ID cards from identification computers/fax machine using telekinesis at range.</li>
|
|
<li class="bugfix">The follow link on death alarms now works.</li>
|
|
<li class="bugfix">Fixes an exploit where players could use the ambulance trolley to teleport.</li>
|
|
<li class="bugfix">The chef now properly shows a chef hat on character preview.</li>
|
|
<li class="bugfix">The nuclear ops game mode will no longer always result in a major crew victory.</li>
|
|
<li class="tweak">Players with their face covered will no longer show their flavor text upon examine.</li>
|
|
<li class="rscadd">Fax machines now have an "Eject ID card" verb so you can remove the inserted ID when it is depowered.</li>
|
|
<li class="tweak">Firelocks are now more lethal.</li>
|
|
<li class="rscadd">Firelocks now crush players standing inside them when they finish closing.</li>
|
|
<li class="rscadd">Firelocks can no longer be instantly opened by hand: it requires thirty seconds and will autoclose in five seconds if there is still an atmospherics alert present in the area. They can no longer be closed by hand. Heavy firelocks can not be forced by hand.</li>
|
|
<li class="bugfix">Atmospherics technicians can once again remotely modify all settings on air alarms through the central atmospherics console.</li>
|
|
</ul>
|
|
<h3 class="author">Purpose2 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Captain's crown is now part of the random hats crate, and no longer spawns in their locker.</li>
|
|
</ul>
|
|
<h3 class="author">Twinmold93 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ability to label bloodpacks with a pen, so you can now label a bloodpack from donations without a handlabeler.</li>
|
|
<li class="rscadd">Bloodpacks will now change name to say if they are empty or not.</li>
|
|
</ul>
|
|
<h3 class="author">davipatury updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">EFTPOS now uses Nano-UI.</li>
|
|
<li class="rscadd">Medical Records now uses Nano-UI.</li>
|
|
<li class="rscadd">Employment Records now uses Nano-UI.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 February 2017</h2>
|
|
<h3 class="author">Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Ghost candidate alert boxes ("Do you want to play as a thing?") will now have "No" as the leftmost, default option, which you will accidentally pick when it pops up while you're trying to type, but at least you won't be stuck as the thing when you didn't actually want to be that thing.</li>
|
|
</ul>
|
|
<h3 class="author">Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The meteor shield satellite station goal coverage goal has been increased tenfold.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 February 2017</h2>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now toggle on/off the gladiator helmet's face-shield with an action button. This is totally cosmetic. imgadd: Adds a bunch of new helmet sprites for Vox.</li>
|
|
<li class="tweak">Slightly adjusts the Vox knight armour sprites (not the Templar armour) to look nicer with the new helmets.</li>
|
|
<li class="bugfix">The Admin 'Select Equipment' debug verb now appropriately equips Armalis when the 'Vox' option is selected.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 February 2017</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Autolathes can be hacked again</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Removes rogue super-bright pixel at top of Vulpkanin Adhara hairstyle north and south facing sprites.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Deleted clown planet away mission.</li>
|
|
<li class="tweak">blobs now spawn with a player in control, instantly. There is no longer a 30 second period where they exist, but nobody is controlling them.</li>
|
|
<li class="tweak">blobs now get extra time after spawn, before they are announced.</li>
|
|
</ul>
|
|
<h3 class="author">Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Megaphones can no longer be used by mute people.</li>
|
|
<li class="bugfix">Rechargers will no longer recharge stacks beyond their max amount or restack 0.5 sheets.</li>
|
|
<li class="bugfix">Ranged guardians now have a proper one second cooldown instead of 0.1 seconds.</li>
|
|
<li class="bugfix">Cult can no longer soul stone manifested ghosts.</li>
|
|
</ul>
|
|
<h3 class="author">davipatury updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Autolathe now uses Nano-UI.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Shuttle engines should now face the correct way</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 February 2017</h2>
|
|
<h3 class="author">Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The chaplain on the Cyberiad map now has a one-use soulstone.</li>
|
|
<li class="tweak">The chaplain's soul stone on MetaStation can now only be used once.</li>
|
|
</ul>
|
|
<h3 class="author">davipatury updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Shuttle Console now uses Nano-UI.</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The AI has a button next to radio messages to open the door closest to the speaker. ;AI, Open this fucking door!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 February 2017</h2>
|
|
<h3 class="author">Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Claw games no longer eat up all glass sheets in the stack when constructed.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 February 2017</h2>
|
|
<h3 class="author">Alffd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes missing entries in species/station for Vox cough and sneeze.</li>
|
|
</ul>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Centcomm has begun enforcing stricter security protocols after a recent influx of fax responses from Clown impersonators</li>
|
|
<li class="bugfix">Mind transfer abilities work again</li>
|
|
<li class="bugfix">Centcomm is no longer obnoxiously pedantic, regarding BSA deployment</li>
|
|
</ul>
|
|
<h3 class="author">Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">End-of-round sounds will now play just in time for them to end as the server reboots, rather than starting the moment it reboots.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a 'take' option to ahelps/mhelps, so admins/mentors can quickly let the asker know their question is being looked at.</li>
|
|
</ul>
|
|
<h3 class="author">Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Vending machines, newscasters, biogenerators, plant DNA manipulators, seed extractors, bots, fax machines, photocopiers, AI slippers, cell door timers, airlocks, pipe dispensers and atmospherics machinery that open a window can now be viewed by ghosts.</li>
|
|
<li class="rscadd">Admins can now interact with mass driver, crematorium, ignition, light, flashers and flasher switches and door switches, as well as airlocks, windoors, firedoors and atmospherics machinery that do not open a window if they have advanced admin interaction enabled (under the "Admin" tab).</li>
|
|
<li class="bugfix">Slicing disposal pipes now shows a progress bar.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Shuttle engines have new sprites.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 February 2017</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Space vines now have a mutation that lets them grow in a more intelligent manner</li>
|
|
</ul>
|
|
<h3 class="author">Ported by Markolie, developed by AnturK updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Station Goals have been ported from /tg/. These optional goals are big projects given to the station by Central Command, requiring interdepartmental cooperation and a huge number of resources to complete.</li>
|
|
<li class="rscadd">Three station goals have been added: bluespace artillery construction, meteor shield satellite network and DNA vault.</li>
|
|
<li class="bugfix">Fixes the "Messages" tab of the communications computer.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 February 2017</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Slime people and Dionae now make sounds when coughing</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Welding goggles and welding gas masks now properly affect your vision.</li>
|
|
</ul>
|
|
<h3 class="author">davipatury updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">changed urnaium to uranium in wt-550 auto gun uranium magazine design</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The wizard has a new spell, Rod Form, which allows him to transform into an immovable rod.</li>
|
|
<li class="bugfix">Ethereal beings no longer cause bananium floor tiles to squeak.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 February 2017</h2>
|
|
<h3 class="author">Alexshreds updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Coughing and sneezing now plays sounds.</li>
|
|
</ul>
|
|
<h3 class="author">Ausops updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Internals and plasma tanks have been resprited.</li>
|
|
</ul>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Phlogiston now ignites consistently upon application</li>
|
|
</ul>
|
|
<h3 class="author">FlimFlamm updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New decals for boxes. Just apply a pen to change them (while they're open)!</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now choose to speak anonymously in deadchat from round-start game preferences.</li>
|
|
<li class="tweak">Your decision to speak anonymously in deadchat now persists between ghostings.</li>
|
|
<li class="bugfix">Vox tails won't change colour when other Vox spawn in anymore.</li>
|
|
</ul>
|
|
<h3 class="author">Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Mine bots once again only do ten damage in pressurized areas</li>
|
|
</ul>
|
|
<h3 class="author">Twinmold93 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Blob Conscious Split now properly scales the requirement of blob tiles to win.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Borers now have action buttons</li>
|
|
<li class="tweak">Borer names are now dependent on generation</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 February 2017</h2>
|
|
<h3 class="author">Developed by Cyberboss, ported by Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Progress bars will now stack vertically.</li>
|
|
<li class="bugfix">Progress bars will no longer be affected by lighting.</li>
|
|
</ul>
|
|
<h3 class="author">DrunkDwarf updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a section to the Airlock menu of the RCD to allow specifying the name of the new Airlock</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer put anything THAT IS ALREADY A CULTIST IN A SOULSTONE....AT ALL.</li>
|
|
<li class="bugfix">Readds missing beserker robe sprite.</li>
|
|
<li class="tweak">Cap growth serum at 1.5</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Xenobiology console should be more responsive when using/exiting using it</li>
|
|
<li class="tweak">Xenobiology console can now be loaded with a bag</li>
|
|
<li class="bugfix">Using monkey cubes on the Xenobiology console no longer makes you attempt to utilize the console</li>
|
|
</ul>
|
|
<h3 class="author">Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The kinetic accelerator sprite modkits now apply properly when the kinetic accelerator is empty.</li>
|
|
<li class="bugfix">Welding tools now once again have a proper in-hand when turned on.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 February 2017</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Achieving higher growth rates on kudzu will result in a faster-growing vine when planted</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Metastation: The escape shuttle doors should no longer be security access only.</li>
|
|
<li class="tweak">Metastation: Hooks up disposals door control.</li>
|
|
<li class="tweak">Cyberiad: Untriggers Neca and makes the floor tiles in the emergecny wing sec area plating.</li>
|
|
<li class="tweak">Cyberiad: Moves the cargo mail room table onto the otherside of the window so you can actually OPEN IT.</li>
|
|
</ul>
|
|
<h3 class="author">Fluff12 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Greys can now choose to speak in wingdings or not. The Voice option is right below Species in character creation if Grey is selected - make sure you have it set to what you want!</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">improves the tatortot sprite</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Playtime requirements for IAAs have been set at 5 hours (similar to Sec Officer). Playtime requirements for Captains and AI have been increased from 10 hours to 20 hours.</li>
|
|
<li class="tweak">Mech-mounted teleporters are no longer massively overpowered. They now consume a huge amount of energy to use, to the point that crew mechs with them can only use them a few times. They can no longer be spammed. Dark Gygax mechs used by nuclear operatives get a better version of the teleporter, which has around 40 uses, and is more precise.</li>
|
|
<li class="bugfix">Fixed several bugs related to Terror Spider webs.</li>
|
|
<li class="tweak">Terror Spiders have been rebalanced. Spiders are no longer spaceproof, princes are now proper minibosses, and more.</li>
|
|
<li class="rscadd">Several new classes of Terror Spiders (green, white, purple, queen, mother) have been added - including types which can breed. This creates new strategy around nest defense.</li>
|
|
</ul>
|
|
<h3 class="author">Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a number of genetics powers not working.</li>
|
|
<li class="bugfix">Posibrains can no longer whisper when silenced.</li>
|
|
<li class="bugfix">Syndicate turrets will no longer target the Syndicate pAI found on their outpost.</li>
|
|
<li class="bugfix">Fixed the "Swedish" disability occasionally hiding parts of speech.</li>
|
|
<li class="bugfix">Mouthless players can no longer eat crayons (such as IPC's).</li>
|
|
<li class="bugfix">Instruments can now be interacted with while buckled.</li>
|
|
<li class="bugfix">Emagging a single fax machine will no longer give all fax machines access to the Syndicate destination.</li>
|
|
<li class="bugfix">Evidence bags will now always show the item inside of them.</li>
|
|
<li class="bugfix">Spacepods leaving a trail of humans instead of ion trail effects.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Nuclear Operatives can customize the Declaration of War.</li>
|
|
<li class="rscadd">The RSF has a unique sprite.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 February 2017</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes erroneous access on inner morgue door which was granting people with morgue access, access to the entirety of medical bay</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">added two more mining hardsuits to the mining outpost.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Whetstones have been resprited</li>
|
|
<li class="rscadd">Drying racks have new sprites.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 February 2017</h2>
|
|
<h3 class="author">Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ports over the remaining Lavaland loot items from /tg/ (most developed by KorPhaeron).</li>
|
|
<li class="rscadd">Refactors the kinetic accelerator to use modkits instead of subtypes: these unique mods (such as more range or shorter cooldown) can be purchased from the mining vendor or built by R&D or robotics (developed by KorPhaeron).</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 February 2017</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes not being able to bloodcrawl in most sources of blood</li>
|
|
<li class="bugfix">Fixes slaughter demon whisper not working at all</li>
|
|
<li class="tweak">Drying rack drying now properly uses NanoUI instead of a right-click verb</li>
|
|
<li class="bugfix">Fixes produce appearing stuck in a drying rack when it was empty</li>
|
|
<li class="bugfix">Fixes a few failed icon updates with the drying rack</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy, Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the colourblindness gene. It is eye-dependent, and can be transferred from person-to-person with the eye organ.</li>
|
|
<li class="rscadd">Colourblindness can be detected by the advanced medical scanner just like blindness and short-sightedness.</li>
|
|
<li class="rscadd">Vulpkanin and Tajara can now choose to be uniquely colourblind in exchange for fantastic darksight. The default option is colour vision but low darksight.</li>
|
|
<li class="rscadd">Selecting mechanical or mechanically assisted eyes at character creation grants full colour vision, but standard Human darksight. This overrides the colour vision preference.</li>
|
|
<li class="rscadd">Mechanical(ly assisted) internal organs such as hearts and eyes are now appropriately named, and have appropriate sprites.</li>
|
|
<li class="tweak">Vulpkanin and Tajara monkey-forms (Wolpins and Farwas) are incurably colourblind but have excellent darksight as they get nearly the same organs as their greater forms.</li>
|
|
<li class="bugfix">Increases reliability of turning into a monkey.</li>
|
|
<li class="bugfix">Fixes a bug with changelings lesser-forming, transforming and humanforming into a different identity.</li>
|
|
</ul>
|
|
<h3 class="author">Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Firelocks can now be constructed and deconstructed.</li>
|
|
<li class="tweak">Firelocks no longer show a confirmation message when being opened.</li>
|
|
<li class="tweak">Various map fixes (vents, scrubbers, firelocks and intercoms). Also removes the firelocks covering the windows in escape/cargo.</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ported Goonstation slash /vg/ lighting. Pretty.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Quantum Pads are now buildable in R&D!</li>
|
|
<li class="rscadd">Quantum Pads, once built, can be linked to other Quantum Pads using a multitool. Using a Pad which has been linked will teleport everything on the sending pad to the linked pad!</li>
|
|
<li class="rscadd">Pads do not need to be linked in pairs: Pad A can lead to Pad B which can lead to pad C.</li>
|
|
<li class="rscadd">Upgrading a Quantum Pad will reduce the cooldown, charge-up time, and power consumption.</li>
|
|
<li class="rscadd">Quantum Pads require a bluespace crystal, a micro manipulator, a capacitor and a cable piece.</li>
|
|
<li class="tweak">Events now scale better with population.</li>
|
|
<li class="tweak">Enabled immovable rod, slaughter demon and morph events.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 February 2017</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Grinding wheat and other products produces the proper reagents again</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 February 2017</h2>
|
|
<h3 class="author">Fox MCCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Tank transfer valves have in-hand icons</li>
|
|
<li class="tweak">Tank transfer valves with large tanks (ie: jetpacks) cannot fit in backpacks</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixes xeno eggs taking damgae from disablers</li>
|
|
<li class="tweak">adjusts most botany plant reagents to have "plantmatter" as opposed to nutriment</li>
|
|
<li class="tweak">Blumpkins now have plasma in them</li>
|
|
<li class="bugfix">Fixes plant grown diona not being allied with plants and vines</li>
|
|
<li class="rscadd">Water coolers now dispense cups when clicking on them with a free hand</li>
|
|
<li class="tweak">reagent tank dispensing amount based on the container instead of the tank</li>
|
|
<li class="bugfix">Fixes beaker spilling when placing a beaker into an ice cream machine</li>
|
|
<li class="rscadd">Adds in 100,000 unit water tanks to cargo for 12 points</li>
|
|
<li class="tweak">regular water tank cost reduced from 8 to 6 points</li>
|
|
<li class="tweak">Monkey cubes in boxes no longer start off wrapped</li>
|
|
<li class="tweak">All monkey cube boxes at cargo are the same price</li>
|
|
<li class="bugfix">Fixes Nymphs not being able to cross over top of hydroponics trays</li>
|
|
<li class="tweak">Diona fertilizing and weed eating is handled by clicking on the tray as a nymph rather than verbs</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Storage implants are now checked for steal objective items.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">AI holograms now transfer between holopads as the AI moves around.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Engineering and Science crates now have new sprites</li>
|
|
<li class="bugfix">Changelings can recall the memories of an absorb victim</li>
|
|
<li class="rscadd">Changelings will recall some speech of their absorb victims</li>
|
|
<li class="rscadd">You can now create floor tiles from minerals. Be careful around plasma and uranium floors though.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 February 2017</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes traitor banana peels having no sprite</li>
|
|
<li class="tweak">Stunprods are constructed with igniters instead of wirecutters</li>
|
|
<li class="tweak">Stunprods will spark when you stun someone with them</li>
|
|
<li class="rscadd">Expands the amount of cryodorm pods</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">IPC names with numbers now load correctly from SQL.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Autoprocess cloners will no longer clone people who cryo and ghost out, or otherwise deliberately remove themselves from the round.</li>
|
|
<li class="tweak">Dead miners in UO45 away mission are no longer naked.</li>
|
|
<li class="bugfix">ERT and SST shuttle consoles now require the appropriate access to use.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can interact with an ore box by using an advanced mining scanner on it.</li>
|
|
<li class="rscadd">Xenobiology Console is now constructible, board has been added to the Circuit Imprinter.</li>
|
|
<li class="rscadd">Plasmaman IAA/Lawyers now have a unique suit.</li>
|
|
<li class="rscadd">AI control beacons are a new item created from the exosuit fabricator. When installed into a mech, it allows AIs to jump to and from that mech freely. Note that malfunctioning AIs with the domination power unlocked will instead be forced to dominate the mech.</li>
|
|
<li class="rscadd">Changelings have a new default ability: Hivemind Link. This lets you bring a neck-grabbed victim into the hivemind for a few minutes. You can talk to your victims and perhaps persuade them to help you, give you intel, or even a PDA code. Victims in crit will be stabilized.</li>
|
|
<li class="rscadd">Added new AI core sprites from TG</li>
|
|
<li class="rscadd">Added Vox rad suit, bombsuit hood, paramedic EVA suit sprites from /vg/</li>
|
|
<li class="tweak">You can click AI displays as an AI to change them</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 February 2017</h2>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Brings unholy water in line with its description.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud and Core0verload updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Dramatically overhauls the botany system; features more user friendly gene modification methods, more control over attributes and reagents in your plants, and more</li>
|
|
<li class="rscadd">Adds in drying rack for drying growns for smoking with rolled papers</li>
|
|
<li class="tweak">Store spare seeds in the seed extractor</li>
|
|
<li class="rscadd">Adds in cloth; make clothing, satchels, backpacks, duffelbags and more.</li>
|
|
<li class="tweak">Upgrading hydroponics trays impacts how quickly plants degrade</li>
|
|
<li class="tweak">Bees slightly more effective at increasing plant yields</li>
|
|
<li class="tweak">Overall growth rate of plants dramatically increased</li>
|
|
<li class="rscadd">Adds in the ability to construct bonfires with wooden logs; perfect for keeping you our your fellow spessman warm---forever</li>
|
|
<li class="rscadd">Adds in a few new bartender drinks and recipes, such as chocolate pudding, vanilla pudding, and pumpkin spice</li>
|
|
<li class="tweak">Can now wear some flowers/ambrosia in your hair</li>
|
|
<li class="tweak">Combining genes form different plants has unique effects (For instance, the battery gene with the recharging gene allows you to make insanely potent batteries)</li>
|
|
<li class="tweak">Vines are now purely handled by the Kudzu plant</li>
|
|
<li class="tweak">Botanists have been given morgue access</li>
|
|
</ul>
|
|
<h3 class="author">Ported by Markolie, developed by KorPhaeron and others from /tg/. The Hierophant was developed by ChangelingRain. updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Megafauna and their rewards have been added to the code. These are not on the map yet.</li>
|
|
<li class="rscadd">Fireball is now a targeted spell instead of a dumbfire spell.</li>
|
|
<li class="rscadd">Most spells, wands and staffs now have unique spell sounds.</li>
|
|
<li class="rscadd">Added a new nullrod type, the "spellblade".</li>
|
|
<li class="rscadd">Added bows, arrows and quivers. Currently only available for admins.</li>
|
|
<li class="rscadd">Added cockroaches. Currently only available for admins.</li>
|
|
<li class="rscadd">Added support for BYOND medals. Currently disabled.</li>
|
|
<li class="rscadd">Added a number of Lavaland objects (flora, basalt, food and stacks). Currently only available for admins.</li>
|
|
<li class="rscadd">Earmuffs can now be produced in autolathes.</li>
|
|
<li class="tweak">Syndicate gun turrets are now subtypes of regular turrets: this makes them controllable with Syndicate ID's and improves their targeting.</li>
|
|
<li class="tweak">Diona and Shadow People now receive a warning when they're not exposed/exposed to light.</li>
|
|
<li class="tweak">The sniper AP rounds that Nuke Ops can purchase now have a chance of dismembering limbs.</li>
|
|
<li class="bugfix">Shadow People can now switch their night vision properly.</li>
|
|
<li class="bugfix">Certain messages in chat weren't showing up in their proper (large) size, such as the Nar'Sie spawned message. This has been resolved.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Supply ID skin is now selectable in the Agent ID and ID Computer</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 February 2017</h2>
|
|
<h3 class="author">DrunkDwarf updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Set the Mr Chang's vending machine to be refillable</li>
|
|
<li class="rscadd">Added a Supply Crate to the Vending section of the Cargo Request Console for Chinese Refill Canisters</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 February 2017</h2>
|
|
<h3 class="author">Alexshreds updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Deconstructing closets yields the proper amount of metal</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Using the 'summon narsie' rune as cult, when you don't have the objective to do so, is now punished by the cult's god. Just as using the 'call forth the slaughter' rune, when you don't have the objective to do that, is already punished.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Engineering Cyborgs now have a digital copy of the station blueprints.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 January 2017</h2>
|
|
<h3 class="author">Ar3nn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">cursed cluwne mask now allows internals to be fed through it</li>
|
|
</ul>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">All requests consoles can print off a single-use, pre-tagged Shipping Package for sending a single item via disposals to a destination of your choosing.</li>
|
|
<li class="rscadd">Shipping Packages can be used to tag packages wrapped with wrapping paper, in case you don't have access to cargo's destination tagger.</li>
|
|
<li class="rscadd">Requests Consoles log the printer and destination of all shipping labels printed from that particular console. There currently is no way to clear your mailing history, so mail responsibly.</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a rune runtime.</li>
|
|
</ul>
|
|
<h3 class="author">FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">adds an admin-only laser carbine</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Your game window will now flash on receiving Admin PMs, being revived, and ghost roles. You can disable this in Game Preferences.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 January 2017</h2>
|
|
<h3 class="author">Alexshreds updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">No more double traitor 241 Special</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 January 2017</h2>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can now take items directly out of a storage item in your backpack.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 January 2017</h2>
|
|
<h3 class="author">Alffd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Adds missing hat and shoe sprites that were inadvertently deleted.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds in stungloves (inaccessible to players)</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Injecting a rainbow slime extract with blood will create a consciousness transference potion.</li>
|
|
<li class="rscadd">Injecting a metal slime extract with water will create 15 sheets of glass and 5 sheets of reinforced glass.</li>
|
|
<li class="bugfix">Slime potions now check for proximity.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 January 2017</h2>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Plasma dust can now be used to rig lights and power cells, like the plasma reagent, with explosive results.</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds two new holy weapon skins for people who belive in ghosts and worshipers of the silentfather.</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">AI sat transport tubes are no longer misaligned</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 January 2017</h2>
|
|
<h3 class="author">FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Fixes shadowlings thrall scaling</li>
|
|
</ul>
|
|
<h3 class="author">scrubmcnoob updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Shadowling Thrall count now scales to a max of 25.</li>
|
|
<li class="tweak">Shadowling Thralls lose lesser glare</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 January 2017</h2>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Returns the ability to remove vacant soil with shovels and spades, and adds the ability to dig up plants in soil to remove them instantly.</li>
|
|
</ul>
|
|
<h3 class="author">Stratus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">NT Enforcer .45 pistol.</li>
|
|
<li class="rscadd">.45 and 9mm rubber bullets.</li>
|
|
<li class="imageadd">New shotgun ammo boxes.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 January 2017</h2>
|
|
<h3 class="author">AndriiYukhymchak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">multitool can now be used to swap directions of TEG's circulator</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Adds in the check numbers proc to converting, I missed it from VG.</li>
|
|
<li class="bugfix">Removed a redundent sacrefice objective check AND fixed the sacrfice objective check so it actually PICKs on mode start.</li>
|
|
<li class="tweak">changed the color of manfested ghost humans to grey...huehuehuehuehue(serously it helps tell them apart better).</li>
|
|
<li class="tweak">mass convert objective now picks between 9 and 15 as a target instead of based on round pop..cuase 30 MIGHT be a bit much.</li>
|
|
<li class="rscadd">adds admin cult tools Bypass phase (missed this off vg) and cult mind speak(YOUR GOD IS DISPLEASED GIT GUD). Might be better in secret panel but it confuses me.</li>
|
|
<li class="tweak">Removes errent invisaible animals from the narnar escape shuttle template.</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Characters with the obese disability are now fat beneath their clothes.</li>
|
|
</ul>
|
|
<h3 class="author">Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Admin announcements are no longer sent to player in the lobby.</li>
|
|
<li class="tweak">Regular announcements can now only be heard if you the player is alive, not deaf and in range of an enabled radio.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 January 2017</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Joined Souls works now</li>
|
|
<li class="bugfix">Scribing the end rune now no longer is impossible</li>
|
|
</ul>
|
|
<h3 class="author">Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed the exciting new emoji breaking chat entirely for IE8 users. :clap:</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 January 2017</h2>
|
|
<h3 class="author">Alexshreds updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Revenants can now breathe in space.</li>
|
|
<li class="bugfix">Can no longer exploit RCDs for metal</li>
|
|
</ul>
|
|
<h3 class="author">Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can now use pills and patches on people with full bellies.</li>
|
|
<li class="bugfix">The Randomized Character Slot option now actually works.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 January 2017</h2>
|
|
<h3 class="author">Funce updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">dual-port air vents can now be unwrenched</li>
|
|
</ul>
|
|
<h3 class="author">TullyBurnalot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Broken and Burned bulbs are no longer forced on with every overload.</li>
|
|
<li class="tweak">Only non-broken and non-burned bulbs actually break and spark on an overload.</li>
|
|
<li class="bugfix">Fixes a single syntax error in the Shadowling Ascendant descriptive text.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 January 2017</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Bibles can now reveal runes as they did before</li>
|
|
</ul>
|
|
<h3 class="author">Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Players will no longer be informed of what cult may or may not exist on round start.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 January 2017</h2>
|
|
<h3 class="author">DarkPyrolord updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removes the joy mask</li>
|
|
</ul>
|
|
<h3 class="author">TullyBurnalot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cyborg tools (and other non-droppable tools) cannot be transferred to an open, empty Display Case</li>
|
|
<li class="rscadd">Jobs receive links to SOP and their Department SOP at roundstart. Space Law and Legal SOP links added to Security members, Magistrate and IAAs</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can see what sting you have equipped as changeling.</li>
|
|
<li class="tweak">All species except IPCs can now be changelings and be affected by their genetic abilities.</li>
|
|
<li class="tweak">Arm Blade can now pry open powered airlocks</li>
|
|
<li class="tweak">Transformation Sting now costs 3 points and requires 50 chemicals</li>
|
|
<li class="tweak">You can no longer transform people into Vox with Transformation Sting.</li>
|
|
<li class="rscdel">Removed Engorged Chemical Glands, Changelings now have the ability by default</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 January 2017</h2>
|
|
<h3 class="author">TullyBurnalot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Graffiti now have hidden (Admin-only) fingerprints added to them</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 January 2017</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ghosts can now see if they're allowed to respawn or not at a glance</li>
|
|
<li class="rscadd">Cyborg sight modes are now actions, instead of items</li>
|
|
<li class="bugfix">Mining drones can now use meson sight again</li>
|
|
<li class="bugfix">It's no longer opposite day for the karma reminder preference</li>
|
|
</ul>
|
|
<h3 class="author">Lady Luck updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">office laptops are now traversable</li>
|
|
</ul>
|
|
<h3 class="author">Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">simple_animals now have an attack cooldown when attacking mechas.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Atmos Console Boards now show in Computer Boards of Circuit Imprinter</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 January 2017</h2>
|
|
<h3 class="author">Crazylemon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Giant spiders now have their own role pref</li>
|
|
</ul>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">pAIs can now adjust their radios</li>
|
|
<li class="bugfix">pAIs can now more reliably hear nearby whispers</li>
|
|
<li class="bugfix">pAIs can now whisper while inside a PDA</li>
|
|
<li class="bugfix">pAIs can no longer change their icon from being dead, while dead</li>
|
|
<li class="bugfix">Non-respawnable players are no longer prompted to submit a pAI when the opportunity is available</li>
|
|
<li class="bugfix">Borg sight modules work again</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">different alert levels for how full you are from starving all the way to fat</li>
|
|
<li class="rscadd">There is now satiety and nutrition; being satisfied and full has a number of positive benefits; being unsatisfied and hungry has negative side effects</li>
|
|
<li class="rscadd">Some foods have vitamins in them which provide little nutrition, but greatly increase your satisfaction</li>
|
|
<li class="tweak">Some food reagents have had their nutritional values tweaked</li>
|
|
<li class="tweak">reagent numbers tweaked on most food items</li>
|
|
<li class="bugfix">Fixes the floral gun not properly working on Diona</li>
|
|
</ul>
|
|
<h3 class="author">TullyBurnalot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Wand of Death now reliably kills people by adding 300 Burn Damage. This includes self-casting</li>
|
|
<li class="rscadd">Minor flavour text visible on impact of target</li>
|
|
<li class="tweak">pAI HUDs are now visual-only, restricting their access to editable records</li>
|
|
</ul>
|
|
<h3 class="author">pinatacolada updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">IV drips now have adjustable rates</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mimes can now choose name on entry just like Clowns</li>
|
|
<li class="rscadd">Added many new costumes to the Autodrobe!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 January 2017</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The operating table now checks for both either `lying` or `resting` - so surgery will work no matter what on unconscious people lying on your table.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Antags should no longer get bounced to lobby at round start in certain rare situations.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 January 2017</h2>
|
|
<h3 class="author">Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">False walls now block atmospherics, unless it's open.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 January 2017</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">pAI UIs no longer break</li>
|
|
<li class="bugfix">The chem dispenser's UI now displays the remaining energy again</li>
|
|
<li class="bugfix">Shuttles no longer make buckling useless</li>
|
|
<li class="bugfix">You should no longer go mute randomly</li>
|
|
<li class="tweak">You can now opt out of all requests on a role for a round</li>
|
|
<li class="tweak">Morgue trays now have descriptions that correspond to each of the morgue light states</li>
|
|
<li class="tweak">Waking up no longer auto-cancels resting.</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">ports parts TG neo-oldcult rscadd:Ports parts of cult from VG</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Grey sprites have been tidied up and no longer have any random pixels hanging off.</li>
|
|
<li class="rscadd">Grey species-fitted tattoo sprites and the last Vox species-fitted tattoo sprite.</li>
|
|
</ul>
|
|
<h3 class="author">Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">SDQL2 can now directly manipulate clients.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Mobs in vents no longer see vents/scrubbers as unwelded when they are welded, and vice versa.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 January 2017</h2>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The Vulpkanin Anita hairstyle no longer has rogue extra-bright pixels.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added tracking for how much playtime each player has.</li>
|
|
<li class="rscadd">Added the ability to lock jobs based on playtime. E.g: must play for 10 hours to unlock HoS.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 January 2017</h2>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Particle Accelerators ordered from Cargo can now function.</li>
|
|
<li class="bugfix">Wrenching powerless machines in a powered area will no longer require you to toggle the lights (or whatever you did before to sort this).</li>
|
|
</ul>
|
|
<h3 class="author">Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The syndicate nuke and pinpointer locker will once again spawn into their ship, rather than into space near the station.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Terror Spiders can no longer create more than one web on a tile.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 January 2017</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added basic, AI-less versions of some Terror Spiders.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 December 2016</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The home gateway now will send ghosts to the other end by default, now</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 December 2016</h2>
|
|
<h3 class="author">Crazylemon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The shuttle manipulator can now only be used by admins</li>
|
|
</ul>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds Nano-Mob Hunter GO! PDA game cartridges and related stuff. Grab a cartridge from the cartridge vendor or loadout and join in on the hunt!</li>
|
|
<li class="rscadd">Adds Nano-Mob Hunter GO! Battle Terminals to the Holodeck and a Nano-Mob Hunter GO! Restoration Terminal to medbay's lobby.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes cyborg cryo oddities</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Taking off noir glasses while noir mode is on will now give you your colour vision back.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 December 2016</h2>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Alternate shuttle/ferry template system from TG</li>
|
|
<li class="rscadd">Shuttle Manipulator</li>
|
|
<li class="rscadd">Better shuttle kills</li>
|
|
</ul>
|
|
<h3 class="author">Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The camera console has been refactored so there's no longer a delay when switching cameras.</li>
|
|
<li class="bugfix">The camera console should no longer lag for several seconds.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 December 2016</h2>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Santa's back and with-holding all your presents! Head through the gateway and show the Fat Man the strength of your holiday spirit (and advanced weaponry, you'll be needing that)!</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cameras will no longer be able to take photos of stuff outside your line of sight.</li>
|
|
<li class="tweak">Cameras will now render disguises as you see them.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 December 2016</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Welding overlays now update instantly</li>
|
|
<li class="tweak">Being inside various structures will now obscure your vision</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes X-Ray not doing anything</li>
|
|
<li class="bugfix">Fixes nightvision not granting what its name implies</li>
|
|
<li class="bugfix">Fixes species/human darksight doing absolutely nothing</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Characters will now be correctly assigned their species' genetic quirks at spawn.</li>
|
|
<li class="bugfix">Cloning will now correctly assign a characters species' genetic quirks.</li>
|
|
<li class="bugfix">Changing a character's species (via C.M.A. or whatever might call the set_species proc) will now correctly assign their species' genetic quirks.</li>
|
|
</ul>
|
|
<h3 class="author">Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Ruins no longer trigger power alarms.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 December 2016</h2>
|
|
<h3 class="author">TullyBurnalot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Neurotoxin Spit now causes the spitter to move in space</li>
|
|
<li class="bugfix">Proximity Wet Floor Sign Mines can no longer appear in Surplus Crates</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 December 2016</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes the personal crafting cost of ED-209's being too expensive</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 December 2016</h2>
|
|
<h3 class="author">TullyBurnalot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Medbots no longer run after injured mobs if buckled. They also inform nearby players of this</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 December 2016</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Xenomorph resin walls no longer take damage from disabler beams. Only proper BRUTE or BURN damage hurts them now.</li>
|
|
</ul>
|
|
<h3 class="author">TullyBurnalot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Throwing mobs behind you force moves them to behind you before actually throwing them, preventing throw-shoving</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 December 2016</h2>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now define whether a hair style will cover glasses or not. Only long hair styles should cover glasses (default behaviour).</li>
|
|
<li class="rscadd">You can now define whether a facial hair style/head accessory will be rendered on top of hair or not.</li>
|
|
<li class="bugfix">Glasses no longer render on top of all hair styles, only sufficiently short ones.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 December 2016</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Ensures cryo pods will properly auto-eject people whose organic parts (limbs) have been healed, but who still have damaged mechanical limbs.</li>
|
|
<li class="bugfix">Disabler shots no longer damage mechs.</li>
|
|
<li class="bugfix">On impact, both taser and disabler shots now produce a message saying that the mech is undamaged by them, instead of a message saying they 'hit'.</li>
|
|
<li class="bugfix">Fixed runtimes created when SIT, ERT, and some other mobs are spawned.</li>
|
|
<li class="bugfix">Fixed a bug causing SITs to be spawned with one less person than desired in some cases.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 December 2016</h2>
|
|
<h3 class="author">Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Verbs have been cleaned up: all karma verbs can now be found under "OOC" instead of "Special Verbs". Most admin verbs have been moved out of "Special Verbs" as well.</li>
|
|
</ul>
|
|
<h3 class="author">TullyBurnalot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Unpowered Mining Vendors no longer accept IDs</li>
|
|
<li class="bugfix">Ore Redemption Machine and Mining Vendor can now be deconstructed if unpowered</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 December 2016</h2>
|
|
<h3 class="author">Markolie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The track button on the AI crew monitor now works.</li>
|
|
<li class="bugfix">Permanent door electrification by alt-clicking a door as an AI or setting it manually now works again.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 December 2016</h2>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Resolves an issue where cloned vampires could no longer drain blood, burn in the chapel or use their powers properly.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 December 2016</h2>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Resolves an issue with changeling regenerative stasis where changelings who initiated it while alive and died during the waiting period did not come back to life. Now they will, as intended.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 December 2016</h2>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">the anti-ERP warning message on PDA message consoles is now accurate.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 December 2016</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cryo tubes no longer let you excessively multiply the efficiency of touch chems</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The character preview icon in character creation is now more detailed and less blurry.</li>
|
|
<li class="bugfix">ID cards now show tails, body accessories and tail markings correctly.</li>
|
|
</ul>
|
|
<h3 class="author">Twinmold93 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Pilots of spacepods will no longer be sent to the void when the space pod is destroyed in any method.</li>
|
|
<li class="bugfix">Pilots of spacepods will now get the same warnings for damage/core destruction that passengers get.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 November 2016</h2>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Head, body and tail markings are now loaded correctly from genes (UI).</li>
|
|
<li class="bugfix">Changes to a person's skin-tone gene are now immediately apparent.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 November 2016</h2>
|
|
<h3 class="author">Allfd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes an issue with the processing of GitHub changelog emoji in the php webhook.</li>
|
|
</ul>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The RCD no longer shall work as a remote permissions control</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Pressing the light switch in one OR will no longer turn off the lights for both.</li>
|
|
<li class="tweak">The fire alarms in each OR now work independently of each-other.</li>
|
|
<li class="rscadd">The second operating room now has its own APC and wiring.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 November 2016</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes faint emote doing nothing</li>
|
|
<li class="bugfix">Fixes Mickey Finn's Special Brew not functioning properly/not making you fall asleep</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 November 2016</h2>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes human jetpacks..maybe...</li>
|
|
</ul>
|
|
<h3 class="author">FlattestNerd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">the e20 will now get logged when it goes BEWM, as it should.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes double-breaking news newscaster</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 November 2016</h2>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You now stutter when you're in shock/crit and when you've got the nervous disability as you used to.</li>
|
|
</ul>
|
|
<h3 class="author">Twinmold93 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Runtime caused by lack of settlers in the Orion arcade game.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 November 2016</h2>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The DNA SE injectors one can find in the abandoned mining crates now correctly activate/deactivate the powers they may contain.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 November 2016</h2>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Adding cable to multiple computer frames at the same time while not having the correct amount of cables will no longer cause busted coils with a negative number of cables.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 November 2016</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes BSA having peculiar results.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 November 2016</h2>
|
|
<h3 class="author">Crazylemon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Status effects should work a little more consistently now</li>
|
|
</ul>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The mech-mounted plasma cutter can now be constructed again</li>
|
|
<li class="bugfix">Space pod lasers can now be constructed again</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes hunters not being weakened when crashing into a shield/wall</li>
|
|
<li class="bugfix">Fixes xeno stuns half the time intended</li>
|
|
<li class="bugfix">Fixes stopping, dropping, and rolling not properly weakening Xenos/Hulks</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a bug where changing your alt head required two icon updates to show.</li>
|
|
<li class="bugfix">Fixes a bug where you couldn't choose head marking styles that would ordinarily be available regardless of your alt head.</li>
|
|
<li class="bugfix">Fixes a bug where Tajara couldn't choose undergarments.</li>
|
|
<li class="bugfix">Resolves an issue with the Vulpkanin Jagged hairstyle missing a pixel.</li>
|
|
</ul>
|
|
<h3 class="author">Twinmold93 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a runtime issue caused by using the detective's scanner on the space hotel cleaver.</li>
|
|
<li class="bugfix">Scrubber pipe missing segment behind the operating theatres.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 October 2016</h2>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Refactors markings. Now split into head, body and tail markings.</li>
|
|
<li class="tweak">Refactors morph again. Changes made while morphing are now reflected instantly on your sprite.</li>
|
|
<li class="tweak">Darkens Vulpkanin and Tajara for improved colour fidelity. Species base colour changed to compensate. Add 27 to R, G and B values if Vulp, 15 if Taj to keep the same colour on your character.</li>
|
|
<li class="tweak">Darkens Vulpkanin facial fur patterns for improved colour fidelity. Add 23 to the R, G and B values of your facial hair/head accessory to keep the same colour on your character.</li>
|
|
<li class="tweak">Darkens Unathi frills and horns. Add 27 to the R, G and B values of your frills and 21 for horns to keep the same colour on your character.</li>
|
|
<li class="tweak">Vulpkanin tails are now split-rendered. Tails overlap hair when facing north, but are overlapped by hair when facing all other directions. No other differences, only affects the fluffy husky tail.</li>
|
|
<li class="tweak">The heads of tiger markings have been isolated and can now be coloured independently.</li>
|
|
<li class="tweak">Hair can now cover facial hair, and glasses are no longer covered by facial hair and head accessories. Means that two-piece Vulpkanin facial fur patterns won't almost entirely cover whatever glasses they're wearing.</li>
|
|
<li class="tweak">Tajaran head and facial hair have been darkened. Add 28 to the R, G and B values of your Tajara head/facial hair to keep the same colour on your character.</li>
|
|
<li class="tweak">Vulpkanin head hair and one facial hair style has been darkened. Refer to PR notes for darkening factors.</li>
|
|
<li class="tweak">The HAS_MARKINGS flag now represents all marking locations. The HAS_location_MARKINGS flags are for specific locations (head, body, tail).</li>
|
|
<li class="tweak">Improves the quality of some Vulpkanin/Tajara/Unathi mask sprites.</li>
|
|
<li class="bugfix">Naked Humans and Skrell will no longer have exposed flesh poking out their wrists when facing east or west. Male Humans now no longer lack a butt pixel when facing east or west.</li>
|
|
<li class="bugfix">Mutated limbs now render correctly as soon as they're mutated.</li>
|
|
<li class="bugfix">Mobs will now correctly appear as fat/skinny.</li>
|
|
<li class="bugfix">Species with TAIL_OVERLAPPED will no longer wag tail at max speed when facing north.</li>
|
|
<li class="bugfix">Species with TAIL_OVERLAPPED and body accessories won't crash the game when they wag.</li>
|
|
<li class="bugfix">Tiger Head and Face markings adjusted so they don't look ugly on certain species' ears.</li>
|
|
<li class="bugfix">Fixes issue where Unathi dorsal stripe didn't render.</li>
|
|
<li class="bugfix">Tajaran ears are no longer in their hair sprites, but on their actual heads.</li>
|
|
<li class="bugfix">The adminbus body accessory now overrides the TAIL_OVERLAPPED flag and will now be rendered correctly on a body regardless of species bodyflags.</li>
|
|
<li class="bugfix">Changing a person's species via CMA will no longer result in a mob with all the same cosmetic attributes as the old species.</li>
|
|
<li class="bugfix">Dressers now have species fitting checks for undergarments. Drask are now able to wear undershirts and underwear like they were originally meant to.</li>
|
|
<li class="rscadd">Adds some head markings for Tajara and Vulpkanin.</li>
|
|
<li class="rscadd">Adds body marking(s) for Tajara, Vulpkanin, Unathi and Drask.</li>
|
|
<li class="rscadd">Adds tail markings for Vox and Vulpkanin.</li>
|
|
<li class="rscadd">Adds 5 Tajaran hairstyles.</li>
|
|
<li class="rscadd">Adds a tweaked version of an existing Vox hairstyle. Shouldn't clip with certain jackets as much.</li>
|
|
<li class="rscadd">Adds a hairstyle for Humans, Unathi and Vulpkanin.</li>
|
|
<li class="rscadd">Adds a facial hairstyle for Vulpkanin.</li>
|
|
<li class="rscadd">Adds secondary hair (head and facial) themes. Skrell can now colour their tentacle cloths independently, the beads in the Tajaran/Hippie braid hairstyles can be coloured and the same with the webbing in Unathi frills. Can be changed at nanomirrors, via morph and CMA.</li>
|
|
<li class="rscadd">Adds alternate heads. Unathi can now choose a head with a sharp snout. Can be changed via morph and CMA.</li>
|
|
<li class="rscadd">Helper procs to convert a hex colour into either R, G, or B.</li>
|
|
<li class="rscadd">Markings, body accessories, head accessories, alt heads and their colours (if they have colours) can now be randomized at the character preferences screen.</li>
|
|
<li class="rscadd">Adds a system that attempts to fit mobs with alternate heads with appropriate mask sprites. The sprites just need to be suffixed with the alt_head suffix in sprite_accessories.dm.</li>
|
|
<li class="imageadd">Adds mask sprites tweaked to fit the new Unathi alternate head to go along with the new alt. head mask fitting system.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 October 2016</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The R&D console should now no longer freeze on the "Syncing Database" message or whatever.</li>
|
|
<li class="bugfix">Borg coolers and SMES boards can be made again</li>
|
|
<li class="bugfix">Maroon now works</li>
|
|
</ul>
|
|
<h3 class="author">FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">pAIs no longer turn into debris when wiped</li>
|
|
<li class="bugfix">SNPCs no longer get targeted by assasinate objectives</li>
|
|
<li class="bugfix">fixes a hallucination runtime, actually making one more aspect of being high as f*** work for the first time in ages</li>
|
|
<li class="bugfix">NODROP items will no longer attempt to be dropped if your hand is broken</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Cloners will now put you inside the cloned body when it is fully grown as opposed to initially created</li>
|
|
<li class="tweak">Examining a cloner will tell you the clone progress</li>
|
|
<li class="rscadd">Observers can now see a visual countdown of the cloning status progression</li>
|
|
<li class="tweak">Atmos grenades cost increased from 6 to 11</li>
|
|
<li class="rscadd">Mice now have sprites when worn</li>
|
|
<li class="bugfix">Fixes various ghost alerts having barely visible icons</li>
|
|
<li class="bugfix">Fixes items being in two locations at once when loading things into the bio-generator or reagent grinder.</li>
|
|
</ul>
|
|
<h3 class="author">GeneralChaos81 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ability to place and remove conveyor belts and levers.</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Botany, viro and xenobio bottles will no longer be invisible.</li>
|
|
</ul>
|
|
<h3 class="author">Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed full chat panes scrolling unpredictably when trying to view old messages.</li>
|
|
<li class="bugfix">Fixed camera monitors immobilizing you if you reconnect while using one.</li>
|
|
<li class="bugfix">Fixed selecting datum types through SDQL2 never returning any datums.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 September 2016</h2>
|
|
<h3 class="author">Aurorablade updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">*fart now has newtonian move if you have the Superfart power</li>
|
|
</ul>
|
|
<h3 class="author">Coldflame updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds three new variants of 10mm ammunition, AP, HP, and Incendiary. Currently admin-only.</li>
|
|
</ul>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Research data disks now have a description and name attached to them automatically, to make working with them less obnoxious.</li>
|
|
<li class="tweak">Loading design disks now has a sound effect.</li>
|
|
<li class="tweak">You can no longer feed non-design disks into the autolathe and destroy them on accident.</li>
|
|
</ul>
|
|
<h3 class="author">DaveTheHeadcrab updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Due to budget cuts expensive fax machines have been replaced with cheaper versions in some departments. Only essential personnel can fax Central Command. See your local IAA for details.</li>
|
|
</ul>
|
|
<h3 class="author">FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added emergency nitrogen and plasma tanks, you can find two of each in the medical storage</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Updated Metastation's AI Sat, brig and escape shuttle</li>
|
|
<li class="tweak">Updated other Meta areas to match most recent build. (Chapel, some maint, etc. - minor changes.)</li>
|
|
<li class="tweak">Updated Cyberiad's AI Sat to latest tg version, lots of changes there - basically an entirely new Satellite.</li>
|
|
</ul>
|
|
<h3 class="author">IcyV updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds new bottle sprite</li>
|
|
<li class="bugfix">Fixes many bottles being locked to a single icon</li>
|
|
<li class="rscadd">Buckets can be worn as hats.</li>
|
|
</ul>
|
|
<h3 class="author">Improvedname updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds 4 epinephrine autoinjectors to nanomedplus vending machines</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a Science departmental beret that you can obtain via the loadout system.</li>
|
|
</ul>
|
|
<h3 class="author">Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed species-restricted items sometimes failing to "equip" to restricted species' non-equipment slots.</li>
|
|
<li class="rscadd">Players using very old versions of Internet Explorer will now receive explicit warnings that they're not supported.</li>
|
|
<li class="tweak">View Variables will now consistently view the variables of what it's intended to.</li>
|
|
<li class="tweak">Admins can now use the 'msay' command to speak directly to all mentors.</li>
|
|
<li class="rscadd">Added a new command, "Toggle Mentor Chat", to give mentors temporary access to 'msay'.</li>
|
|
<li class="bugfix">Fixed never being able to properly respond to a PM from a stealthed admin.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">SST and SIT now have their own radio frequency.</li>
|
|
</ul>
|
|
<h3 class="author">LittleBigKid2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The God Emperor of Mankind disk now works properly</li>
|
|
</ul>
|
|
<h3 class="author">TheDZD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Xenomorph hunters' leap ability is now always blocked by shields rather than only 50% of the time.</li>
|
|
<li class="tweak">Xenomorph hunters' leap ability being blocked now stuns them as if they had hit a wall. The leap still goes on a 3 second cooldown as normal.</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds fluff item "Tacticool EyePro"</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 September 2016</h2>
|
|
<h3 class="author">Crazylemon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Dying of low blood is no longer capable of causing eternal death</li>
|
|
<li class="bugfix">Having your body brought back to life will no longer break your health doll</li>
|
|
</ul>
|
|
<h3 class="author">monster860 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes hotel SNPC's getting access that they shouldn't get.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 August 2016</h2>
|
|
<h3 class="author">Crazylemon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can now mend incisions after having cut open someone's ribcage.</li>
|
|
<li class="bugfix">Abductor surgery works again</li>
|
|
<li class="bugfix">Face repair surgery works again</li>
|
|
<li class="bugfix">The `to_chat` messages are now more descriptive when given a bad target</li>
|
|
<li class="rscadd">Admins can now VV by a ref string, directly via a verb</li>
|
|
<li class="tweak">VV now builds its HTML using lists, making it much faster to open</li>
|
|
</ul>
|
|
<h3 class="author">DaveTheHeadcrab updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Upgrades the newscaster's liquid paper printing apparatus. Newspapers printed are higher quality now.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mining Drones can now toggle meson vision on or off, a light, switch attack modes, or even drop their own ore</li>
|
|
<li class="tweak">Ash storms no longer impact sheltered areas and mining mobs are immune to ash storms</li>
|
|
<li class="rscadd">Adds in two new end-round sounds</li>
|
|
<li class="bugfix">Fixes drones not being able to bump open doors</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud and KorPhaeron updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds in mining shelters</li>
|
|
<li class="rscadd">Adds in a few more dice types and ensure dice are packed in bags and not pill bottles</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added additional coating to Turbine room.</li>
|
|
<li class="bugfix">Fixed leftover vent in Brig Physician's office</li>
|
|
<li class="bugfix">Fixed missing coated rwalls in Incinerator</li>
|
|
</ul>
|
|
<h3 class="author">Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Girders are no longer bulletproof.</li>
|
|
<li class="bugfix">Changelings' Swap Form ability now actually deducts its cost upon use, and shouldn't arbitrarily fail to work properly.</li>
|
|
<li class="bugfix">Fixed setting status display alerts through communications consoles.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes 'SSD!' warning appearing in attack logs for admins, when the target player was dead and had ghosted out of their body</li>
|
|
</ul>
|
|
<h3 class="author">TheDZD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Bookcases no longer force you to take out a book after clicking them</li>
|
|
<li class="bugfix">Fixes assorted things logging attacks incorrectly.</li>
|
|
</ul>
|
|
<h3 class="author">TullyBurnalot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">AIs can no longer interact with nuclear bombs (Syndicate-brand included). AIs can still see the countdown</li>
|
|
<li class="bugfix">Mobs without appendixes can no longer contract appendicitis</li>
|
|
<li class="bugfix">Holosigns cannot be pulled around</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 August 2016</h2>
|
|
<h3 class="author">Crazylemon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">pAIs should now save</li>
|
|
</ul>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Repairing burn damage to robotic limbs now consumes cable in the process. Each length used repairs 3 burn damage, up to 15 damage per click.</li>
|
|
<li class="tweak">Repairing brute damage to robotic limbs now uses 1 fuel per repair (click). Heal amount unchanged.</li>
|
|
<li class="tweak">Self-repairing with cables or welders now incurs a 1 second delay between click and heal completion. Being repaired by a friend is still no delay (but requires a friend).</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds in the Kinetic Smasher as a mining purchase</li>
|
|
<li class="bugfix">Fixes slap emote text being the wrong partial color</li>
|
|
<li class="bugfix">Fixes the attack text of simple animals attacking human mobs</li>
|
|
</ul>
|
|
<h3 class="author">IcyV updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds in an amount of new graffiti</li>
|
|
<li class="bugfix">Fixes the issue of other graffiti only being able to be done in black.</li>
|
|
</ul>
|
|
<h3 class="author">Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Flavor text and records are no longer horrifically butchered when saved in the database.</li>
|
|
</ul>
|
|
<h3 class="author">TheDZD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Lowered genetic instability damage thresholds by 5 across the board. Effectively meaning that you can have one additional minor power without shifting into the next threshold.</li>
|
|
<li class="tweak">Lowered the rate at which damage scales with instability, and the decreased upper cap on each damage type.</li>
|
|
<li class="tweak">The base activation probability for powers is now 100%, rather than 45%. Abilities affected include everything except Cloak of Darkness, Chameleon, No Breathing, Hulk, Telekinesis, and X-Ray Vision, which all have their own independent activation chances (varying from 5% to 10%).</li>
|
|
<li class="tweak">Increases activation chances of TK (10% to 15%), No Breathing (10% to 25%), Cloak of Darkness (10% to 25%), Hulk (5% to 15%), X-Ray Vision (10% to 15%), and Chameleon (10% to 25%).</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 August 2016</h2>
|
|
<h3 class="author">Alexshreds updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">pAIs can see the crew manifest again.</li>
|
|
<li class="tweak">Engineers and Atmos Techs have access to the ORM</li>
|
|
</ul>
|
|
<h3 class="author">Ar3nn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">dusting playermobs now generates remains fitting for their race.</li>
|
|
</ul>
|
|
<h3 class="author">Chakishreds updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can now click on objects in a gassy room at the expense of ninja floors.</li>
|
|
</ul>
|
|
<h3 class="author">Chopchop1614 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixes transformation sting not working.</li>
|
|
<li class="bugfix">transformation sting now checks if the target has DNA or not</li>
|
|
</ul>
|
|
<h3 class="author">Crazylemon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Alt+Click should be quicker now</li>
|
|
<li class="tweak">The Alt+Click panel vanishes only when you alt click a turf distant from yourself</li>
|
|
<li class="rscadd">Adds `json_to_object_arbitrary_vars`, a proc intended for use with SDQL</li>
|
|
<li class="tweak">Eye color is tracked on the eyes only, instead of on the body.</li>
|
|
<li class="bugfix">The CMA panel no longer runtimes when you change species.</li>
|
|
<li class="bugfix">Deserializing a human now preserves hair and eyes.</li>
|
|
<li class="bugfix">Associative lists in VV now display properly again</li>
|
|
<li class="rscadd">Admins can now click on the DI panel buttons to debug the corresponding controller in VV</li>
|
|
<li class="bugfix">Fat people are now fat when naked.</li>
|
|
<li class="bugfix">Encased mobs can now examine</li>
|
|
</ul>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Makes teleportation checks more consistent, which will ensure that teleporting in the away mission no longer works.</li>
|
|
<li class="bugfix">People on the space ruins level no longer count as dead for assassinate objectives.</li>
|
|
<li class="bugfix">Space border turfs will now regain their destination when over-written and replaced on the edge of the map</li>
|
|
<li class="bugfix">The space manager will no longer runtime if a space ruin writes on the edge of the map</li>
|
|
</ul>
|
|
<h3 class="author">DaveTheHeadcrab updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">ERT gloves reverted to how they used to be.</li>
|
|
</ul>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">WOLOLO! Traitor Chaplains can now WOLOLO with the new Missionary Staff and Robes. WOLOLO!</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The whitelist will respect addons better, didn't even have to make a ban appeal..</li>
|
|
</ul>
|
|
<h3 class="author">FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Detective's coolness variable cranked up to 14.5, they will no longer vomit over corpses.</li>
|
|
<li class="tweak">Now you're less likely to vomit over a corpse if you're a normal human being.</li>
|
|
<li class="tweak">golems now have their master saved in attack logs</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds in formal captain's uniform and armor</li>
|
|
<li class="rscadd">Adds rapier to captain's locker</li>
|
|
<li class="rscadd">Adds lace up shoes to captain's locker</li>
|
|
<li class="rscadd">Adds crown to captain's locker</li>
|
|
<li class="tweak">Dramatically speeds up conveyor belts</li>
|
|
<li class="bugfix">Appendicitis and Disease Outbreak events will no longer impact clientless mobs</li>
|
|
<li class="bugfix">Fixes bandolier being invisible on spawn</li>
|
|
<li class="rscdel">Removes the jukebox from the bar</li>
|
|
<li class="tweak">Detective Scanner, Fedora Tipping, Pontificating, and Cap Flipping are now action buttons</li>
|
|
<li class="bugfix">Cane Gun and NT Rep's cane now acts as actual canes</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed missing space transition tiles in emergency shuttle transit</li>
|
|
<li class="bugfix">Fixed lack of prisoner access to lower part of labor camp shuttle</li>
|
|
<li class="tweak">Changed UO45's and MO19's away missions' external tiles to just airless ones.</li>
|
|
<li class="tweak">Changed MO19's exterior to be more rock than ground, this is to make Linda cry less when this mission is passed.</li>
|
|
</ul>
|
|
<h3 class="author">General Chaos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ports TG's mech bay recharger code.</li>
|
|
</ul>
|
|
<h3 class="author">IcyV updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds an exploding chameleon flag for traitors.</li>
|
|
</ul>
|
|
<h3 class="author">KorPhaeron and Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Merges Malf AI into traitor AI</li>
|
|
<li class="tweak">Malf AI's starting CPU reduced from 100 to 50</li>
|
|
<li class="tweak">Hacking APCs gives 10 additional CPU</li>
|
|
<li class="rscadd">Hacking APCs throws an alert to the AI when it's hacking that automatically clears when hacking is complete (sounds too)</li>
|
|
<li class="rscadd">Traitor AI's start off with a syndicate headset</li>
|
|
<li class="rscadd">Adds doomsday device module for AI's for 130 CPU; when activated, it will purge the station of all life if the AI is not destroyed after 7.5 minutes</li>
|
|
<li class="rscadd">Adds in AI upgrade modules which allows you to giving hacking abilities to the AI or allow it to have increase surveillance capabilities</li>
|
|
</ul>
|
|
<h3 class="author">Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Karma spending is now slightly more straightforward and sanity-checked.</li>
|
|
<li class="tweak">Ghosts can now see non-crew antagonists in the Award Karma listing.</li>
|
|
<li class="tweak">You can now ctrl+click on yourself to stop pulling something.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Syndicate Infiltration Teams (SITs), which are like Syndicate Strike Teams (SSTs) but focusing on stealth rather than direct combat. Useful for getting ghosts into rounds, spicing up rounds, having traitors with teamwork, and new kinds of traitor objectives like kidnap.</li>
|
|
<li class="bugfix">Fixed bug that Dust implants had no icon.</li>
|
|
</ul>
|
|
<h3 class="author">LittleBigKid2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The arrivals checkpoint camera monitor is now connected to some camera networks by default.</li>
|
|
<li class="bugfix">Talking swords can now be understood by their wielders, and everyone else.</li>
|
|
<li class="rscadd">Engineering cyborgs now have floor painters. Absolutely nothing bad can happen because of this.</li>
|
|
</ul>
|
|
<h3 class="author">Norgad updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Coated Reinforced Walls now have unique sprites</li>
|
|
</ul>
|
|
<h3 class="author">TullyBurnalot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Trash Bags fit in satchels/bags/duffelbags, but cannot be transported after being filled up.</li>
|
|
<li class="tweak">Advanced Mops clean faster, can clean more</li>
|
|
<li class="tweak">Holosign Projectors can create more signs</li>
|
|
<li class="tweak">Ghosts can no longer create dirt</li>
|
|
<li class="tweak">Dirt creation slowed down. "Clean Station" may actually be remotely possible now</li>
|
|
<li class="tweak">Janitorial Closet tidied up</li>
|
|
<li class="rscadd">Can fill Light Replacers with boxes directly</li>
|
|
<li class="rscadd">Can recycle 3 broken/burnt bulbs into a functioning one</li>
|
|
<li class="bugfix">Can no longer cheat around NODROP by inserting NODROP lightbulbs into Light Replacers</li>
|
|
<li class="bugfix">Ghosts can no longer trip Proximity Sensors</li>
|
|
<li class="bugfix">Ghosts can no longer trip Infrared Sensors</li>
|
|
<li class="bugfix">Effects (like hallucinations) can no longer trip Proximity and Infrared Sensors</li>
|
|
<li class="bugfix">IDs are no longer dropped if their owner cryos with the ID inside a PDA inside a bag (very specific, yes)</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Allows sechailer phrases to be selectable</li>
|
|
<li class="tweak">Quick-equipping a PDA will now prioritize the PDA slot before the ID slot.</li>
|
|
</ul>
|
|
<h3 class="author">taukausanake updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Gives proper mix_messages for Uplink, Synthignon, and Synth 'n Soda drinks</li>
|
|
</ul>
|
|
<h3 class="author">tristan1333 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Spacepod paint</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 August 2016</h2>
|
|
<h3 class="author">Ar3nn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Telekinesis no longer is subject to meatspace problems</li>
|
|
</ul>
|
|
<h3 class="author">Chakirski updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added animal AI holograms.</li>
|
|
<li class="tweak">.45 Magazine sprites for the M1911 are now longer invisible.</li>
|
|
<li class="tweak">Hoodies no longer look like labcoats while in hand.</li>
|
|
<li class="tweak">Ectoplasm spawns in cult mining rooms instead of an invisible "weapon".</li>
|
|
<li class="tweak">Duffel bag descriptions and names no longer contain "duffle".</li>
|
|
<li class="tweak">Syndicate medical duffel bags can now be seen while in hand.</li>
|
|
</ul>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a "Save" buildmode for admins to preserve their creations for later. This is currently in an early stage, so don't be surprised by errors!</li>
|
|
</ul>
|
|
<h3 class="author">FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Holy Water will no longer make you stutter for ages if you're not a cultist</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes Orion Ship message being unheard when held in-hand</li>
|
|
<li class="rscadd">Adds headphones into the game as a loadout item</li>
|
|
<li class="tweak">Removes fireproof core malf AI power</li>
|
|
<li class="tweak">upgrade turrets malf AI power CPU reduced from 50 to to 30</li>
|
|
<li class="tweak">Overload machine cost increased from 15 to 20</li>
|
|
<li class="tweak">Override machine cost increased from 15 to 30</li>
|
|
<li class="tweak">can override/overload field generators again</li>
|
|
<li class="tweak">Machine uprisers will slowly die if they aren't attacking someone</li>
|
|
<li class="rscadd">Adds in Hostile lockdown malf AI power for 30 CPU</li>
|
|
<li class="rscadd">Adds break air and fire alarms malf AI powers for 50 and 25 CPU respectively</li>
|
|
<li class="tweak">AI's no longer have flood mode on air alarms by default</li>
|
|
<li class="rscadd">Adds in lip reading malf AI power for 30 CPU</li>
|
|
<li class="tweak">Allows accessories to hypothetically grant armor to their wearer</li>
|
|
<li class="bugfix">Greytide spear illusions actually have an attack sound now</li>
|
|
<li class="bugfix">fixes the wormhole event being much shorter than intended</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Walls now melt when hot</li>
|
|
<li class="rscadd">Added actual coated rwalls - you can make them by clicking on an existing rwall with at least 2 plasteel in hand. Has infinite temp resistance.</li>
|
|
<li class="tweak">Replaced all fake coated rwalls with new rwalls in both metastation (where they should be) and boxstation</li>
|
|
<li class="tweak">Bandaging someone no longer stabs your eyes with bright green</li>
|
|
<li class="bugfix">Fixed repainted-to-wood metal flooring in courtroom - it's now actually wood</li>
|
|
<li class="bugfix">Fixed windoor in witness stand facing the wrong way</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Traitors with the Maroon objective will no longer succeed if their target is in a locker on the shuttle.</li>
|
|
<li class="bugfix">Traitors with the Assassination objective will no longer fail if their target is assassinated/borged/debrained but on a Z-level greater than the derelict.</li>
|
|
</ul>
|
|
<h3 class="author">Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fire will now totally consume you, rather than timidly hiding under your clothes.</li>
|
|
<li class="bugfix">Admin freeze overlays should no longer disappear from humans until they're actually unfrozen.</li>
|
|
</ul>
|
|
<h3 class="author">LittleBigKid2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds cheap sunglasses. They provide no flash protection, but are available in the loadout and clothesmate.</li>
|
|
</ul>
|
|
<h3 class="author">Pinatacolada updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Makes the swedish gene spit out weird swedish chars and sounds</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Fixes "is too cumbersome to carry in one hand" from showing up to other players.</li>
|
|
</ul>
|
|
<h3 class="author">Yurivw updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Condimaster now actually makes bottles. Removed: Unused options in admin secret menu are now removed.</li>
|
|
</ul>
|
|
<h3 class="author">chopchop1614 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fix bluespace crystals exploit</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 August 2016</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a rare case where the singularity would escape containment when properly set up+contained</li>
|
|
</ul>
|
|
<h3 class="author">Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Non-respawnable ghosts will no longer qualify for mid-round rejoining (event antags, golems, posibrains, etc). Drones, PAIs, and ERTs are exceptions to this.</li>
|
|
<li class="tweak">Cryodorms will no longer produce respawnable ghosts for the first 30 minutes of the round.</li>
|
|
<li class="bugfix">Fixed the spooky arrival shuttle. Cryo'd ghosts will now appear above their cryo pod, in the spooky cryodorms.</li>
|
|
<li class="tweak">Cryodorms will now despawn you 90% faster if you willingly enter one.</li>
|
|
<li class="tweak">Suiciding in the first 30 minutes of a round will no longer allow you to ghost and be respawnable.</li>
|
|
<li class="tweak">Becoming a non-respawnable ghost lasts the entire round, even if you ghost in a respawnable manner later on.</li>
|
|
<li class="tweak">You can no longer spam pinging posibrains, and cannot ping them at all if you cannot volunteer for one.</li>
|
|
<li class="rscadd">Missing limbs will now be grayed out on your health doll.</li>
|
|
</ul>
|
|
<h3 class="author">chopchop1614 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed the C4 labcoat exploding bug</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 August 2016</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Admins are now able to print a map of the z levels.</li>
|
|
<li class="rscadd">Admins are now capable of scrambling the z levels' transitions.</li>
|
|
<li class="bugfix">Janiborg trash bags no longer fit down disposals when empty</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">(Maybe?)..We actually check if the race HAS BLOOD before trying to suck them</li>
|
|
<li class="rscadd">Due to various complaints from tajarans having hand cramps, glove makers have removed plasteel from the fabric.</li>
|
|
<li class="tweak">Plasmaman can no longer be vampires.</li>
|
|
<li class="tweak">Removes the mask check on both victim AND vampire, also makes the message a bit more obscure, so it's up to your imagination of where you are biting them and with what.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Medical stacks now have 6 uses</li>
|
|
<li class="tweak">Medical stacks now heal 25 burn/brute</li>
|
|
<li class="tweak">Applying a medical stack to others is instant, no matter what</li>
|
|
<li class="tweak">Applying any medical stack to yourself has a 2 second delay</li>
|
|
<li class="tweak">Applying a splint to yourself has a 10 second delay</li>
|
|
<li class="tweak">No more RNG fumbling of putting splints to yourself</li>
|
|
<li class="tweak">Confirmation for applying medical stacks is now green</li>
|
|
<li class="tweak">Advanced Medkits now have 2 trauma kits, 2 burn kits, a health analyzer, 1 roll of gauze, and medipen.</li>
|
|
<li class="tweak">Amount of splints in medical vendors increased from 2 to 4</li>
|
|
<li class="bugfix">Fixes weird icon updates when getting healed by medical kits</li>
|
|
<li class="rscadd">Adds in object burning system that allows things to be lit on fire</li>
|
|
<li class="tweak">being on fire should heat you up a bit quicker and do a bit more damage</li>
|
|
<li class="tweak">Novaflowers ignite you rather than uselessly heating you up</li>
|
|
<li class="tweak">Adjusts a few pyrotechnic chems to better fit with other tweaks to fire damage</li>
|
|
</ul>
|
|
<h3 class="author">IcyV updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a unique axe for Atmos-traitors</li>
|
|
</ul>
|
|
<h3 class="author">Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Probably fixed some very specific items messing up View Variables for no adequately explicable reason.</li>
|
|
<li class="bugfix">Fixed round-end antagonist report failing to print due to null objectives.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added atmos grenade kit to traitor uplink.</li>
|
|
<li class="bugfix">Fixed bug with adv pinpointers and CMO hypospray theft objectives. Fixes #5232</li>
|
|
</ul>
|
|
<h3 class="author">TheBeoni updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds "unique" jumpsuit for Pod Pilot so they can finally stop using security one Added picture because i do not like that red label</li>
|
|
</ul>
|
|
<h3 class="author">TheDZD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Shadowling ascendance and badmins pressing the "Destroy All Lights" button should no longer bring the server to its knees.</li>
|
|
<li class="bugfix">Broken lights will no longer re-break.</li>
|
|
</ul>
|
|
<h3 class="author">TullyBurnalot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Using ATMs leaves fingerprints behind</li>
|
|
</ul>
|
|
<h3 class="author">Twinmold updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Nuke Ops airtank connected to pipenet now.</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Readded colored cable-cuffs.</li>
|
|
<li class="tweak">Making stacks of metal rods now updates the icon correctly.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 July 2016</h2>
|
|
<h3 class="author">A Giant-Ass Mountain of Salt updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Re-adds PDA slot.</li>
|
|
</ul>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds an explosion buildmode</li>
|
|
<li class="bugfix">"Drop Everything" in VV no longer causes limbs to fall to the ground.</li>
|
|
</ul>
|
|
<h3 class="author">FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">IAAs can now select the classic secHUD in loadouts</li>
|
|
<li class="rscadd">adds bananas and suit jackets to the loadout system</li>
|
|
<li class="rscadd">adds dress shoes and fancy sandals to the loadout system</li>
|
|
<li class="bugfix">Miners can now get the mining coat from loadouts</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes organ repair surgery saying an organ wasn't damaged when it actually was</li>
|
|
<li class="tweak">Removes the 1 burn heal from regular ointment</li>
|
|
<li class="tweak">Regular bandages will now disinfect (in addition to stopping bleeding as they previously did)</li>
|
|
<li class="bugfix">Fixes a few crafting recipes not having the proper category</li>
|
|
<li class="bugfix">Fixes laser slugs not firing lasers</li>
|
|
<li class="tweak">Adjusts the damage/consistency of improvised slugs</li>
|
|
<li class="rscadd">Adds in craftable bolas; throw them at someone to slow them down</li>
|
|
<li class="rscadd">Secvend starts off with e-bolas</li>
|
|
<li class="rscadd">Can make spears with personal crafting now</li>
|
|
<li class="bugfix">Fixes teacups and some other drinks having no sprite, in-hand, or object</li>
|
|
<li class="rscadd">adds alt-click rotating of chairs, disposal pipes, windows, the PA, emitters, and windoor assemblies</li>
|
|
<li class="tweak">Cablecuffs are now made by opening the cable stack's crafting menu by using it in your hand</li>
|
|
<li class="bugfix">Fixes cablecuffs not having a unique in-hand icon</li>
|
|
<li class="bugfix">Fixes cable coils not having a unique in-hand icon</li>
|
|
<li class="tweak">All cablecuffs will be red, regardless of what they're produced from</li>
|
|
<li class="bugfix">Fixes an unlimited metal exploit</li>
|
|
<li class="rscadd">IV Drip sprites updated; has visual feedback for if it's injecting or taking blood</li>
|
|
<li class="tweak">IV Drip injection rate dramatically increased</li>
|
|
<li class="rscadd">Warning ping for when someone is low on blood</li>
|
|
<li class="rscadd">Support for species with exotic blood type</li>
|
|
<li class="rscadd">Alt-Click to toggle between modes</li>
|
|
<li class="tweak">Sensory restoration virology symptom no longer has anti-stun properties nor heals brain damage, but has a lower acquisition level</li>
|
|
<li class="tweak">Damage convert heals individual limbs instead of healing overall damage (actual impact is low)</li>
|
|
<li class="rscadd">Librarian now starts off with a bookbag</li>
|
|
<li class="tweak">Bookbag can now hold Bibles, cult tomes, books, and spellbooks</li>
|
|
<li class="rscadd">Can empty a bookbag into a bookshelf</li>
|
|
<li class="bugfix">Fixes an exploit where you could generate wood out of thin air</li>
|
|
<li class="bugfix">Fixes blobspores doing more damage than intended</li>
|
|
</ul>
|
|
<h3 class="author">Fox-McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds in a few makeshift items/weapons: molotovs, grenade lances, golden bikehorn, paper bags, and DIY chainsaws</li>
|
|
<li class="bugfix">Fixes some personal crafting behaving as other than intended</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed brig cell block APCs not getting power</li>
|
|
<li class="bugfix">Fixed space buggery Kyet made :angry:</li>
|
|
<li class="bugfix">Fixed missing light near labor shuttle dock</li>
|
|
<li class="bugfix">Fixed wrongly placed cobweb in solitary</li>
|
|
<li class="bugfix">Fixed basketball court not having a basketball</li>
|
|
<li class="rscadd">Added windows to brig processing entrance</li>
|
|
<li class="rscadd">Re-added the missing EOD and biohazard lockers in Armory</li>
|
|
<li class="rscdel">6 gas masks from Armory</li>
|
|
<li class="rscadd">Added grid check into random events.</li>
|
|
</ul>
|
|
<h3 class="author">Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The voting panel now uses the browser datum, which means it looks nicer.</li>
|
|
<li class="tweak">The voting panel now updates while a vote is in progress.</li>
|
|
<li class="tweak">When a vote is started, it will now include a link to open the vote panel, as an alternative to typing in "vote".</li>
|
|
<li class="tweak">Custom votes will now show full voting results upon completion.</li>
|
|
<li class="bugfix">Admins should no longer lose the "cancel vote" link in the voting panel.</li>
|
|
<li class="bugfix">View Variables should probably stop crashing admins.</li>
|
|
<li class="tweak">The RnD console now shows an overlay while you're waiting for it to do work, rather than using a separate wait screen.</li>
|
|
<li class="rscadd">Admins now have click shortcuts for opening a player panel, showing mob info, and viewing variables. Specifics are in Hotkey Help.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Admins can now see attacks against SSD players more easily.</li>
|
|
<li class="tweak">Clarified the text you get when examining a SSD player.</li>
|
|
<li class="bugfix">It is now possible for admins to remove a person's vamp thrall status.</li>
|
|
<li class="rscadd">Adds Vox, Greytide & Soviet loadouts to admin Select Equipment verb.</li>
|
|
<li class="bugfix">Fixes an issue with spy loadouts, and excessive access on loadouts in general</li>
|
|
</ul>
|
|
<h3 class="author">Spacemanspark updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cardboard boxes now have their own specific name in the cardboard sheets menu.</li>
|
|
</ul>
|
|
<h3 class="author">TheDZD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes tempgun not recharging.</li>
|
|
<li class="bugfix">Fixes tempgun beams costing one tenth of what they are supposed to.</li>
|
|
<li class="bugfix">Admin-only jobs check for R_EVENT now, instead of R_ADMIN, as event-related tools should.</li>
|
|
<li class="bugfix">Mentors should no longer get spammed by the library checkout computer on occasion.</li>
|
|
<li class="bugfix">Mentors should no longer get spammed by mirrors due to body accessories.</li>
|
|
</ul>
|
|
<h3 class="author">TullyBurnalot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">AI Integrity Restorers now destroy any AIs inside if they get EMP'd</li>
|
|
<li class="tweak">AI Integrity Restorers can be deconstructed if broken via explosions. This kills the AI inside</li>
|
|
</ul>
|
|
<h3 class="author">Twinmold updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Can no longer destroy pods with anything other than brute and burn weapons.</li>
|
|
<li class="bugfix">Can no longer pull someone out of a pod when no one is actually in the pod.</li>
|
|
<li class="tweak">Can now melee attack pods with weapons when harm intent is on.</li>
|
|
<li class="tweak">Vox Objective 4 now calculates the kills vox raiders actually have, instead of always complete.</li>
|
|
</ul>
|
|
<h3 class="author">Ty-Omaha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Gives Combat Gloves to Code Red ERT agents.</li>
|
|
<li class="tweak">Gives Code Gamma Engineering ERT agents Combat Gloves.</li>
|
|
</ul>
|
|
<h3 class="author">monster860, clusterfack, and DeityLink updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds space parallax</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removes space parallax, due to server overhead, input lag & bugs</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 July 2016</h2>
|
|
<h3 class="author">Alffd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a 6th Vulpkanin tail option.</li>
|
|
<li class="tweak">Fixes animations, side view, and pixel fill for Vulpkanin tail 6</li>
|
|
</ul>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Engineers can properly show up for work with their hats and coats to keep warm.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Tajarans and Unathi can now wear all shoe and glove types</li>
|
|
<li class="tweak">Glove clipping removed except for black gloves, which makes them fingerless gloves</li>
|
|
<li class="rscadd">Adds sandals as a loadout option</li>
|
|
<li class="rscadd">Adds in simple animal mob spawners</li>
|
|
<li class="rscadd">Adds shielded hardsuit to the nuke ops uplink for 30 TC</li>
|
|
<li class="rscadd">Implements the powerfist and adds it to the uplink for 8 TC</li>
|
|
<li class="rscdel">Removed drinking glass shattering (regular bottle shattering is still a thing)</li>
|
|
<li class="rscadd">Captain's flask is now gold instead of silver</li>
|
|
<li class="tweak">Bottles have a throwforce of 15</li>
|
|
<li class="rscadd">can crack eggs into drinking glasses</li>
|
|
<li class="tweak">Detective's flask starts out with 30 units of whiskey</li>
|
|
<li class="rscdel">removes redundant object verbs that have an action button</li>
|
|
<li class="bugfix">Fixes up mindswap spell so it behaves more properly</li>
|
|
<li class="bugfix">Fixes genetic abilities action buttons not properly clearing</li>
|
|
<li class="bugfix">Fixes simple animals, silicons, and brains becoming perma deaf from flashbangs and other sources</li>
|
|
<li class="bugfix">ACTUALLY FIXES MINING APC</li>
|
|
<li class="bugfix">Fixes brig cell timers not having the option to flash people</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added new syndicate item Chameleon SecHUD to uplink store, available for all antags. It can morph into various eyewear while being a flashproof sechud.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added new syndicate costumes to "select equipment" admin verb.</li>
|
|
</ul>
|
|
<h3 class="author">TullyBBurnalot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">More beds outside the Operating Theaters, Pajama Wardrobes outside and inside the Operating Theaters, an extra NanoMed Vendor, one Disposal Chute per OR, table with cards</li>
|
|
<li class="tweak">Sinks moved closer to Surgical Tables, moved light fixtures in the Operating Theaters, tables with surgical tools now made of glass for maximum style points and Xenomorph Larva Whack-A-Mole</li>
|
|
</ul>
|
|
<h3 class="author">monster860 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Brig timer UI reopening after being closed fixed.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 July 2016</h2>
|
|
<h3 class="author">Allfd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added hologram fluff sprites</li>
|
|
</ul>
|
|
<h3 class="author">Ar3nn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Gets rid of some weird lattices floating in mid-space</li>
|
|
</ul>
|
|
<h3 class="author">Chakirski updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Adds M.E. Reaper sprite.</li>
|
|
<li class="rscadd">AI can now choose a 32x64 reaper hologram.</li>
|
|
<li class="tweak">Cigarette packs no longer show near-duplicate messages when examined.</li>
|
|
</ul>
|
|
<h3 class="author">CrAzYPiLoT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ports randomized space ruins from /tg/ station. There is a number of maps which can be spawned at any location on the empty z-level at roundstart, and up to three random ones will be chosen each round. Credits to KorPhaeron.</li>
|
|
<li class="rscadd">Lays the groundwork for a future lavaland implementation, if we choose to have it.</li>
|
|
<li class="rscadd">Adds a feature to the map loader where areas with the right var set can be distinctly initialized on map load - meaning separate APCs, and the like.</li>
|
|
<li class="rscadd">Using a z-level specific initialization freeze system, large elaborate maps like the cyberiad can be loaded without a single runtime, with minimal impact on the round elsewhere.</li>
|
|
<li class="rscadd">Adds a delete mode to the "Fill" buildmode - just alt-click for the second corner, and everything within will be removed.</li>
|
|
<li class="rscadd">Adds a "Jump To" function in VV, which is useful for getting an idea of what exactly you're looking at.</li>
|
|
<li class="rscadd">Added view count to newscaster feeds and messages.</li>
|
|
</ul>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Abductors consoles link correctly again</li>
|
|
</ul>
|
|
<h3 class="author">DaveTheHeadcrab updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Plastic explosives are now a subtype of grenades. Shouldn't be any noticable difference for players.</li>
|
|
<li class="tweak">Plastic explosives no longer use the wire datum. You may directly attach an assembly holder (Such as a remote signaller + igniter assembly)</li>
|
|
<li class="rscadd">Adds X-4 shaped charges, designed for breaching explosively without harming the user. Pick some up at your local nukies r us.</li>
|
|
<li class="rscadd">Replaces tablecrafting with personal crafting, click the hammer icon by your intent selector to use it.</li>
|
|
<li class="rscdel">Removes the PDA slot, your PDA can now go in your ID slot (Again).</li>
|
|
<li class="rscadd">You can now alt click to remove an ID from a PDA, for quick interaction while it's in your ID slot.</li>
|
|
<li class="rscadd">Adds an overlay for an ID while it's inserted into your PDA.</li>
|
|
</ul>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds new Bottler machine for making unique beverages! Order one from cargo today!</li>
|
|
<li class="rscadd">Adds 6 new drinks obtainable via the Bottler. Get brewing!</li>
|
|
<li class="bugfix">Grapes now can be properly juiced again, as they now have the right kitchen tag.</li>
|
|
<li class="rscadd">Adds effects to the Paradise Pop reagents. Drink them all to unlock their powers!</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds in fans which can block atmospherics passing over them</li>
|
|
<li class="bugfix">All mass driver blast doors have a fan underneath them, allowing you to use them repeatedly instead of once</li>
|
|
<li class="bugfix">Fixes medical, security, and employment records not being displayed</li>
|
|
<li class="rscadd">Adds in a weather system</li>
|
|
<li class="tweak">Removes most of the miner's uniform equipment from their lockers and puts it in a miner's wardrobe</li>
|
|
<li class="tweak">Miners start off with a lot of their clothing equipment equipped to them</li>
|
|
<li class="rscadd">Miners now have unique headset sprites</li>
|
|
<li class="tweak">Miners no longer have lanterns, but a seclite; they can attach this to their kinetic accelerators now</li>
|
|
<li class="tweak">Miners have workboots instead of black shoes</li>
|
|
<li class="tweak">Miners no longer have a default mining scanner but an advanced one that works at reduced range (5 instead of 7) and has a longer cooldown between pulses (5 instead of 3.5)</li>
|
|
<li class="tweak">removed extra mining hardsuit from the outpost</li>
|
|
<li class="tweak">removed medikit spam from outpost; now just a toxin kit and a regular medical kit</li>
|
|
<li class="rscadd">Bluespace crystals now earn you points and can be refined into bluespace polycrystal sheets</li>
|
|
<li class="tweak">Spare vouchers from QM and HoP removed</li>
|
|
<li class="tweak">removed armor from the fake tactical turtleneck</li>
|
|
<li class="rscadd">Can scan vending machines with your PDA to pay for items (if there's an ID in your PDA)</li>
|
|
<li class="tweak">Sleepers no longer require a console to build, only the sleeper itself</li>
|
|
<li class="tweak">Clicking on the sleeper brings up the menu that was previously brought up for the console</li>
|
|
<li class="rscadd">Adds in syndicate sleepers--these sleepers are not only syndie themed but also allow the user to inject chems into themselves while inside the sleepers</li>
|
|
<li class="tweak">Sleepers can now inject silver sulfadiazine</li>
|
|
<li class="tweak">removes cryofeeds from cryodorms and adds in 2 more cryopods</li>
|
|
<li class="bugfix">Fixes pre-spawned loaded belts not having proper overlays</li>
|
|
<li class="tweak">nanites will no longer purge chems, but will now heal internal organ damage, attempt to mend fractures, and will no longer cure beneficial viruses</li>
|
|
<li class="bugfix">cold and hot drinks should now properly heat you up or cool you down (this also goes for medical reagents)</li>
|
|
<li class="tweak">beer no longer reduces jitteriness</li>
|
|
<li class="tweak">toxins special and antifreeze heat you up</li>
|
|
<li class="tweak">banana juice and banana honk now heals monkeys</li>
|
|
<li class="bugfix">Fixes atrazine not killing nymphs</li>
|
|
<li class="tweak">mining autoinjectors no longer poison you</li>
|
|
<li class="tweak">combat hypospray now has omni+epinephrine+teporone</li>
|
|
<li class="tweak">stimpack is now meth+coffee instead of meth+epinephrine</li>
|
|
<li class="tweak">Cheese and synth meat amount creation scales with volume of the reaction</li>
|
|
<li class="tweak">sprinkles now heals all members of sec (brig phys, sec pod pilot, magistrate, and IAA are no longer left out)</li>
|
|
<li class="bugfix">Fixes syndi+shielded+hos hardsuit sprite issues</li>
|
|
<li class="bugfix">Fixes wizard's who have a regular satchel set in their prefs winding up with none</li>
|
|
<li class="bugfix">Spellbooks are automatically bound to wizards at round start (no more ragin' exploitative mages)</li>
|
|
<li class="bugfix">Fixes mining outpost lacking an APC</li>
|
|
<li class="bugfix">Fixes being able to exploit and turn artificial bluespace crystals into regular bluespace crystals</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added courtroom, left of brig.</li>
|
|
<li class="tweak">Remapped brig</li>
|
|
<li class="tweak">Moved prisoner processing and evidence storage to the right of brig, next to Detective's office.</li>
|
|
<li class="tweak">Changed current processing to Interrogation and a hallway.</li>
|
|
<li class="tweak">Re-mapped Conference and Locker rooms.</li>
|
|
<li class="tweak">Lots of other minor tweaks to brig.</li>
|
|
<li class="tweak">Seriously, way too many small changes to list here, go and have a look at the brig yourself.</li>
|
|
<li class="rscdel">Removed temp. detainment and observation from brig.</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Wearing a suit will no longer cause runtimes due to the way suit-collars are handled.</li>
|
|
<li class="bugfix">The north direction sprite of the Vulpkanin 'Patch' facial hair style won't hang a pixel off the head anymore.</li>
|
|
</ul>
|
|
<h3 class="author">Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">All admins can now see "admin log" messages.</li>
|
|
<li class="rscadd">Admins can now toggle "admin log" messages on or off.</li>
|
|
<li class="tweak">Admins will no longer be notified about ghosted admins jumping around.</li>
|
|
<li class="bugfix">Beating on simple animals will no longer be twice as noisy as intended.</li>
|
|
<li class="bugfix">Emergency Response Teams are now usable again.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">adds botany, basketball court, individual cells, library computer and more to perma. Makes it far less boring.</li>
|
|
<li class="tweak">Tracking implants are now useful, showing the implanted person's general location, and health status, on prisoner consoles.</li>
|
|
<li class="bugfix">The NODROP flag now works correctly on jumpsuits.</li>
|
|
<li class="tweak">Improved admin 'select equipment' verb. ERT option now works, costumes get IDs and proper headsets, two new costumes added, and some outfits minorly tweaked (e.g: tunnel clowns get toolbelts).</li>
|
|
<li class="bugfix">Prevented NPCs being made into objective targets.</li>
|
|
</ul>
|
|
<h3 class="author">LittleBigKid2000 and TullyBBurnalot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Stethoscopes can now be used to tell if a person's heart or lungs are damaged, or if they have any at all. Now they're actually useful instead of telling you the obvious in a vague way.</li>
|
|
<li class="bugfix">Stethoscopes can no longer be used to hear the heartbeat and breathing of a person that doesn't have a heart or lungs.</li>
|
|
</ul>
|
|
<h3 class="author">Tauka Usanake updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a Hydroponics HUD and a night vision version of it that can both be created in R&D. It provides additional details on plants in hydro trays and soil plots. Shows the health, nutrient, water, toxin, pest, and weed level of the plant as well as whenever it is ready to be harvested or is dead.</li>
|
|
</ul>
|
|
<h3 class="author">TullyBBurnalot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Handless cuffing no longer possible. Can still cuff people with one hand</li>
|
|
</ul>
|
|
<h3 class="author">TullyBurnalot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Mobs with PSY_RESISTANCE are no longer valid targets for REMOTE_VIEW</li>
|
|
<li class="rscadd">When emagged, Photocopiers now have a cooldown if used to copy butts</li>
|
|
</ul>
|
|
<h3 class="author">Twinmold updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes removing ID cards from laptops with the Eject ID verb.</li>
|
|
</ul>
|
|
<h3 class="author">monster860 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A bunch of interfaces now use /datum/browser.</li>
|
|
<li class="rscadd">The ChemMaster now uses the asset cache, eliminating the enormous lag spike when you first use it. Yey!</li>
|
|
<li class="bugfix">Fixes the window not closing when selecting an icon for the chem-master</li>
|
|
<li class="bugfix">Fixes the chem master window not updating when selecting an icon</li>
|
|
<li class="tweak">The chem-master icon selection window now has a 4x5 grid of icons.</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Gas tanks now have an action button for accessing their interface.</li>
|
|
<li class="rscadd">You can now shift-click on movable HUD elements (such as action buttons) to reset them to their initial position.</li>
|
|
<li class="tweak">Implants with limited uses, such as freedom implants, now delete themselves when they run out of uses.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 July 2016</h2>
|
|
<h3 class="author">Ar3nn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a silence button to newscasters, which will silence the regular update sounds</li>
|
|
</ul>
|
|
<h3 class="author">Chakirski updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Adds new bacon sprites.</li>
|
|
<li class="rscadd">Bacon can now be cooked from the grill. Just grill raw bacon.</li>
|
|
<li class="tweak">Raw cutlets are now sliceable into raw bacon strips.</li>
|
|
<li class="tweak">Plasma and N20 look more gassy.</li>
|
|
</ul>
|
|
<h3 class="author">DaveTheHeadcrab updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Greys no longer speak in wingdings.</li>
|
|
<li class="rscadd">Greys now have a species-specific language.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Overall borg power useage has been lowered</li>
|
|
<li class="tweak">Borgs who have completely run out of power can now still move around/see/talk, but they will be unable to interact with machinery/doors around them; they can still bump open doors, however. Borgs with no cell are still completely paralyzed and can't do anything.</li>
|
|
<li class="tweak">IPCs are now properly impacted by space's burn damage</li>
|
|
<li class="tweak">NT Rep's cane stuns for less and invokes a cooldown between use, similar to telebatons</li>
|
|
<li class="tweak">Oxygen damage number changed a bit; damage is based upon volume lost more now</li>
|
|
<li class="tweak">Species that have blood but are oxygen immune will now take tox damage</li>
|
|
<li class="rscadd">Health analyzers will now work with species with exotic blood and inform the user what type of exotic blood they have</li>
|
|
<li class="rscadd">Other machinery that display blood levels (op table, sleepers, advanced scanners, etc) will now work with exotic blood</li>
|
|
<li class="bugfix">Changeling regen will now properly restore blood if you have exotic blood fix Fixes being blurry for 20+ minutes when you were low on blood for a mere 3 minutes</li>
|
|
<li class="tweak">Heart damage impacting blood volume removed</li>
|
|
<li class="tweak">Nutrition draining when low on blood removed</li>
|
|
<li class="bugfix">Station cinematics shouldn't have inventory overlays over top of the animation</li>
|
|
<li class="bugfix">Station cinematics should properly clear off the screen and delete now</li>
|
|
<li class="bugfix">pAIs are no longer valid targets for gun turrets (like on the syndicate ship)</li>
|
|
<li class="rscadd">Adds in Rathen's secret, a new spell for the wizard that AoE stuns</li>
|
|
<li class="rscdel">Removed borg jetpacks</li>
|
|
<li class="rscadd">Adds in borg ion pulse system; borgs with ion pulse enabled consume extra power for each turf they move but can travel on space. Can upgrade any borg, at R&D with an ion pulse upgrade</li>
|
|
<li class="rscadd">Adds in cyborg self repair upgrade: very slowly repairs cyborgs at the cost of extra power. Available at R&D</li>
|
|
<li class="tweak">Mining cyborg module tweaked slightly: GPS, shovel, mini welding tool and mini extinguisher added, wrench and screwdriver removed</li>
|
|
<li class="tweak">reset borg module removes speed boost</li>
|
|
<li class="bugfix">Fixes borg's stun arm bypassing shields</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Adds Vox compatible versions of all jumpskirts.</li>
|
|
<li class="imageadd">Adds Vox compatible version of the CMO jumpsuit.</li>
|
|
</ul>
|
|
<h3 class="author">Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Players will ALMOST DEFINITELY never get stuck as plants anymore. I mean it this time!</li>
|
|
<li class="bugfix">Fixed morgue trays not updating themselves when you ghost into/out of your body.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changed access requirement on lethal injection locker to sec access (same access required for the chair its right next to.</li>
|
|
<li class="tweak">Changed access requirement on exile implant locker to armory access.</li>
|
|
<li class="tweak">Ghosts no longer miss out on ERTs due to not knowing it was called, or not being able to find the verb. They are now prompted about joining an ERT when one is called.</li>
|
|
<li class="bugfix">Fixed a condition where 'we are assembling an ERT' message is broadcast, but no ERT is generated.</li>
|
|
<li class="bugfix">Typo fixes in ERT messages.</li>
|
|
<li class="tweak">Entering a cryo pod, then deliberately selecting OOC->Ghost, and clicking yes on the prompt, will now instantly send you to long-term storage, removing you from the round, despawning your body, freeing your job slot, and giving a new objective to any antag that had you as a target.</li>
|
|
<li class="tweak">Announcements about someone entering long-term storage via a cryopod now include that person's rank.</li>
|
|
<li class="tweak">When an antag target cryos, the message the antag gets about their objectives changing is now clearer.</li>
|
|
</ul>
|
|
<h3 class="author">TheDZD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds "salts" as a say verb for deadchat ghosts.</li>
|
|
</ul>
|
|
<h3 class="author">TullyBurnalot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Universal Recorder added to NT Rep Locker</li>
|
|
<li class="rscadd">Box of recorder tapes added to NT Rep and IAA Locker</li>
|
|
<li class="rscadd">Fax Guide added to Captain, HoS, HoP, NT Rep and IAA Lockers</li>
|
|
<li class="rscadd">Butt copy alert added to photocopiers</li>
|
|
<li class="rscadd">Butt copy alert comes with *ping noise</li>
|
|
<li class="tweak">Photocopiers start with 60 toner</li>
|
|
</ul>
|
|
<h3 class="author">Twinmold updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Vampires with sleeping carp (traitor+vampire rounds) can now suck people's blood like normal.</li>
|
|
</ul>
|
|
<h3 class="author">monster860 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The ChemMaster now uses NanoUI! Yey!</li>
|
|
<li class="bugfix">Alerts are no broken ghostly outlines</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 July 2016</h2>
|
|
<h3 class="author">Chakirski updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds disabled_component() to cyborgs.</li>
|
|
<li class="bugfix">EMPs now disable binary communication for as long as the stun time.</li>
|
|
<li class="tweak">Syndicate thermal imaging glasses (mesons) can now be prescription upgraded like normal mesons.</li>
|
|
<li class="tweak">Green glasses from the AutoDrobe can now be prescription upgraded.</li>
|
|
</ul>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Deepfryers are no longer arcane mysteries, and can be (de)constructed and upgraded.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Grenade have a chance to explode when the person holding them is shot</li>
|
|
<li class="rscadd">Flamethrowers can release their tank's contents if the person holding them is shot</li>
|
|
<li class="tweak">Can no longer self-trigger blocked shield events (ie: no self-harm to trigger a reactive teleport armor)</li>
|
|
<li class="tweak">Hugging someone/shaking them up bypasses shield checks (oh no, hugs of death)</li>
|
|
<li class="tweak">Riot shields have a +30% chance to block thrown projectiles</li>
|
|
<li class="tweak">Hunter pounces are now a thrown attack as far as shield go, and yes, can be blocked by riot shields now</li>
|
|
<li class="tweak">Energy shields no longer block anything other than beam and energy projectiles</li>
|
|
<li class="tweak">Being able to be pushed is based on the block chance of the item you're holding instead of it just being based on riot shields</li>
|
|
<li class="rscadd">Adds in cursed wizard heart, purchase it from the wizard's spell book for 1 point, but be wary of not keeping the heart beating...</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a bunch of new items to maint, some rare uplink gear included. (see PR for full list)</li>
|
|
<li class="tweak">made gas masks, nothing and extinguishers less common in maint</li>
|
|
</ul>
|
|
<h3 class="author">Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Players probably won't get stuck as plants forever anymore. Probably.</li>
|
|
<li class="tweak">Refactored job ban checking, which should massively reduce round start-up time.</li>
|
|
<li class="bugfix">Job bans/unbans will now take effect instantly, rather than at the next server restart.</li>
|
|
</ul>
|
|
<h3 class="author">TheDZD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">DNA injectors no longer always activate powers that are supposed to have a chance to activate.</li>
|
|
<li class="tweak">Dionae can no longer activate the radiation disability, nor the run superpower except via adminbus.</li>
|
|
<li class="rscadd">Adds genetic instability, which causes a variety of negative effects, including toxin damage, burn damage, cloneloss, and even gibbing. Effects get worse as stability gets lower, burn damage starts below 85 stability, tox and clone below 70, and gibbing once you're below 40.</li>
|
|
<li class="rscadd">Adds Curse of the Cluwne touch attack spell, which wizards can pick, heavily based off of the same spell from Goonstation. Said spell adds an unremovable honk tumor to the target, gives them NODROP neon green clown gear, makes them stutter, makes them almost eternally fat, confuses them, makes them clumsy and speak in Comic Sans, and severely brain damages them. Use it on a cluwne however...</li>
|
|
<li class="bugfix">Fixes a bug where honk tumors would cause NODROP items to still be moved, despite being unable to be unequipped.</li>
|
|
</ul>
|
|
<h3 class="author">TullyBurnalot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Botanist access to the morgue revoked</li>
|
|
<li class="tweak">Added custom messages for evil faxes</li>
|
|
<li class="tweak">Added unique text body for each non-evil fax template</li>
|
|
<li class="rscadd">Added a "Keep up the good work" fax template</li>
|
|
<li class="rscadd">Added a "ERT Instructions" fax template</li>
|
|
<li class="rscadd">Photocopiers can be emagged</li>
|
|
<li class="rscadd">Emagged photocopiers deal 30 burn damage to all mobs copying their butts</li>
|
|
<li class="tweak">Deconstructing Comfy Chairs yields 2 metal sheets</li>
|
|
<li class="tweak">Boxes no longer allowed inside evidence bags to prevent them going into themselves</li>
|
|
<li class="tweak">Monocles are now prescription upgradable</li>
|
|
<li class="rscadd">Monocles added to Loadout selection</li>
|
|
<li class="tweak">Spinning a revolver's chamber makes a noise again</li>
|
|
<li class="tweak">Revenants can actually be killed now.</li>
|
|
<li class="tweak">AntagHUD activation disqualifies player from rebooted drones</li>
|
|
<li class="tweak">Sergeant Ian hat now visible</li>
|
|
</ul>
|
|
<h3 class="author">Twinmold updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes the inconsistency of getting 2 metal rods when you wirecutter a destroyed grille down to 1.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 July 2016</h2>
|
|
<h3 class="author">Ar3nn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Adds tech levels to RnD console main menu</li>
|
|
</ul>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Chicks no longer lose their souls (literally) when becoming adults.</li>
|
|
<li class="bugfix">Intercoms, fire alarms, and air alarms no longer contain internal portals to a realm of infinite cables and circuit boards.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Space lube damage removed and duration reduced from 7 to 5</li>
|
|
<li class="tweak">Azide and CLF3+Firefighting foam now play a bang sound when mixed</li>
|
|
<li class="rscadd">Can now pet pAI's with help intent</li>
|
|
<li class="bugfix">Fixes sechuds and nightvision sechuds having flash protection</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added windows and a missing firelock to Genetics/Cloning</li>
|
|
<li class="tweak">Tweaked layout of Genetics slightly</li>
|
|
<li class="rscadd">Added photocopier to R&D.</li>
|
|
<li class="tweak">Tweaked RD's office layout slightly</li>
|
|
<li class="tweak">Changed access on Tcomms' external airlocks' buttons to be same as general Tcomms access</li>
|
|
<li class="bugfix">fixed the airless tiles in Assembly Line's windows</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Adds improved Vox mask/goggle sprites.</li>
|
|
<li class="imageadd">Adds Vox-compatible versions of most suits.</li>
|
|
<li class="rscadd">Adds species-fitting and icon override handling to clothing accessories and suit collars.</li>
|
|
<li class="rscadd">You can now open/close Clown Officer and Soldier coats.</li>
|
|
<li class="rscadd">Adds by-species tail hiding.</li>
|
|
<li class="tweak">Tidies up and refactors the way the Captain's space helmet shows Vox hair but hides every other species'.</li>
|
|
<li class="bugfix">Reactive armour's sprite will now update as soon as you turn it on/off or EMP it.</li>
|
|
</ul>
|
|
<h3 class="author">Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed borers dying in hosts who happened to be somewhere cold, such as space. Even if their host was in a space suit.</li>
|
|
<li class="bugfix">Fixed borers forgetting to detach from a host when it died.</li>
|
|
<li class="bugfix">Fixed borers being able to assume control of a dead host.</li>
|
|
<li class="bugfix">Fixed dead borers in a host being able to speak with the host and ghosts.</li>
|
|
<li class="bugfix">Fixed employees starting every shift at least 3 minutes late. You aren't getting paid to stand around, people!</li>
|
|
<li class="bugfix">Fixed animal beatdowns being twice as noisy as they should be.</li>
|
|
<li class="bugfix">Pod lock busters should now properly bust pod locks.</li>
|
|
<li class="bugfix">The late-stage effects of the "sensory destruction" disease symptom should now properly destroy your senses.</li>
|
|
<li class="bugfix">Autotraitor should now continue picking new in-game traitors, instead of picking one and dying.</li>
|
|
<li class="bugfix">Lacking a head no longer makes you immune to becoming a husk or skeleton.</li>
|
|
<li class="bugfix">Security and medical records should probably stop crashing people.</li>
|
|
<li class="bugfix">Altering details on an Agent ID Card will now actually update what's seen when examining the card.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Fixes NT Special Ops Officer's headset so he can correctly hear, and talk on, the Special Ops (deathsquad) channel.</li>
|
|
<li class="bugfix">Fixed oversight in keycard authentication devices that incorrectly treated trialmins like fullmins, resulting in situations where calling an ERT became impossible.</li>
|
|
<li class="tweak">If an ERT request gets no answer for 5 minutes, admins now get a one time reminder that it was sent.</li>
|
|
</ul>
|
|
<h3 class="author">TheDZD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Burst fire selection is now a proc, as it was meant to be, rather than a verb.</li>
|
|
</ul>
|
|
<h3 class="author">TullyBurnalot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">AI can no longer interact with IV Drips</li>
|
|
<li class="tweak">Robots can no longer remove beakers/blood bags from IV Drips</li>
|
|
<li class="bugfix">Fixed clown door deconstruction</li>
|
|
<li class="bugfix">Fixed mime door deconstruction</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 July 2016</h2>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">adds comfirmation dialogs to transforms from player panel</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds in laughter demons</li>
|
|
<li class="rscadd">Can summon laughter demons as a wizard</li>
|
|
<li class="rscadd">Chem master can produce instantaneous medical patches if all chems are safe</li>
|
|
<li class="rscadd">Can now purchase sniper rifle and associated ammo on uplink during nuke ops</li>
|
|
<li class="tweak">Most melee and laser armor values halved or reduced; some bullet armor reduced slightly</li>
|
|
<li class="tweak">Slowdown on most armor and spacesuits reduced by 1 (chaplain armor is still slow though)</li>
|
|
<li class="tweak">Mining armor caps out at 60 melee resist as opposed to 80</li>
|
|
<li class="tweak">Ling melee armor reduced; bullet and laser values buffed a bit and slowdown removed</li>
|
|
<li class="tweak">Chameleon jumpsuit has a little bit of armor</li>
|
|
<li class="tweak">Detective's forensic jacket now has identical armor to the native detective jacket</li>
|
|
<li class="tweak">Armor penetration added to energy swords, chainsaws, scythes, and spears</li>
|
|
<li class="bugfix">Fixes stun batons, telebatons, and abductor batons piercing/bypassing shields</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds appropriate battle yells to sleeping carp</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Engineer boots that've had their toes cut open now have a sprite.</li>
|
|
<li class="imageadd">Vox now have engineer workboot sprites.</li>
|
|
<li class="imagedel">Removes unused SWAT boot sprites that were really just copypasted jackboot sprites.</li>
|
|
</ul>
|
|
<h3 class="author">Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The late-join job listing is now big enough to show all the jobs at once, and organizes them into labeled categories.</li>
|
|
<li class="bugfix">Fixed Hotkey Help and hotkey mode toggle messages not appearing.</li>
|
|
<li class="tweak">The late-join job listing will now ignore (mis)clicks for the first second after popping up.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">"Loyalty" implants are now known as "Mindshield" implants</li>
|
|
<li class="tweak">Admins playing CC jobs can no longer get antag status from autotraitor.</li>
|
|
</ul>
|
|
<h3 class="author">Tastyfish updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">There's essentially a completely new space hotel map! Explorers rejoice!</li>
|
|
</ul>
|
|
<h3 class="author">TheDZD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Chance for vampires to burn in the chapel has been greatly reduced (from a 35% chance down to 8% per tick).</li>
|
|
<li class="tweak">Vampires do not scream from chapel/space burning until they actually start catching fire.</li>
|
|
<li class="tweak">Threshold for vampires to catch fire from space/chapel burning changed from 60 health to 50 health.</li>
|
|
<li class="tweak">Fire stacks from vampire burning no longer apply twice 35% of the time while below the health threshold.</li>
|
|
</ul>
|
|
<h3 class="author">VampyrBytes updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">No more *me emoting from your corpse!</li>
|
|
</ul>
|
|
<h3 class="author">monster860 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes ghosts having a generic icon when darkness is toggled off</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">There's a new tab in the character setup screen, "loadouts". This allows you to spawn with a limited number of preset items.</li>
|
|
<li class="tweak">Character setup now uses #defines for the different tabs.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 June 2016</h2>
|
|
<h3 class="author">CrAzYPiLoT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Replaced the current recycler sound with a new one.</li>
|
|
</ul>
|
|
<h3 class="author">DaveTheHeadcrab updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds workboots to be worn by engineers.</li>
|
|
<li class="bugfix">Fixes the scanner's search functionality.</li>
|
|
</ul>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">To save on adhesive costs, Nanotrasen has stopped gluing stools to the floor. The resulting bodily injuries probably won't cost more than the glue.</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">you can now pick up potted plants and stealth</li>
|
|
</ul>
|
|
<h3 class="author">FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">changes some alcohol values, the weaker ones are no longer as weak</li>
|
|
<li class="tweak">refactored alcohol, you can now take short breaks between sips and still pass out in a gentlemanly manner</li>
|
|
<li class="tweak">different species have different levels of alcohol resistance, check in with your bartender for more information</li>
|
|
<li class="tweak">The medical HUD will now be a bit smoother. Neat.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Warden starts off with a pair of Krav Maga Gloves</li>
|
|
<li class="rscadd">New Steal objective: steal the warden's krav maga gloves</li>
|
|
<li class="rscadd">Clonepods will automatically suck in nearby meat</li>
|
|
<li class="rscadd">Slime processors will automatically suck in nearby dead slimes</li>
|
|
<li class="bugfix">Actually fixes vamp chaplains</li>
|
|
<li class="bugfix">Fixes clumsy check on guns not working properly, resulting in people with glasses shooting themselves in the foot</li>
|
|
<li class="rscadd">pAI candidates can now see who requested them</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds Yi to Vox-pidgin syllables. (Port from VG.)</li>
|
|
<li class="rscadd">Adds framework for icon-based skin tones. (Port from VG.)</li>
|
|
<li class="rscadd">Adds Vox-compatibility for all remaining eyewear.</li>
|
|
<li class="rscadd">Raiders now get a random skin tone and eye colour on spawn.</li>
|
|
<li class="rscadd">Species default hair, facial hair and head-accessory colours can now be defined.</li>
|
|
<li class="rscadd">Newly created Vox mobs will spawn with the same hair colour as they used to have pre-greyscaling.</li>
|
|
<li class="bugfix">Noir vision will no longer grey out the HUD. (Port from VG.)</li>
|
|
<li class="bugfix">Tails will not be coloured if the person's species doesn't have skin colour.</li>
|
|
<li class="bugfix">Vox hair (head and facial) have been greyscaled and can now be customized by the full colour range.</li>
|
|
<li class="bugfix">IPC parts from the mech fabricator won't turn IPCs invisible upon attachment anymore.</li>
|
|
</ul>
|
|
<h3 class="author">Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a custom runtime error handler.</li>
|
|
<li class="rscadd">Added an in-game runtime viewer.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Admins now hear boink sound when faxed, command sends ERT request, etc</li>
|
|
<li class="rscadd">Admins can reply to faxes via radio</li>
|
|
<li class="rscadd">Admins can reply to faxes with pre-written fax templates</li>
|
|
<li class="rscadd">Admins can reply to faxes with 'evil faxes', special faxes that have negative effects on their intended recipient (and nobody else)</li>
|
|
<li class="rscadd">Admins can now join as "Nanotrasen Navy Officer", and "Special Operations Officer". They spawn on adminstation and ERT office, respectively. They are not announced and do not appear on crew manifest.</li>
|
|
<li class="tweak">"Select equipment" verb outfits tweaked for consistency with the above job outfits</li>
|
|
<li class="bugfix">Teleporter on admin station now works.</li>
|
|
<li class="bugfix">Added antag-only warning to bee briefcase, to reduce chances of traitors killing themselves with it.</li>
|
|
</ul>
|
|
<h3 class="author">LittleBigKid2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Space explorer corgis can now safely explore space</li>
|
|
</ul>
|
|
<h3 class="author">Norgad updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Maintenance around the incinerator has been expanded.</li>
|
|
<li class="rscadd">Engineering maintenance finally has an APC.</li>
|
|
<li class="rscadd">The incinerator has been moved eastward, there is now a construction area in it's previous location.</li>
|
|
</ul>
|
|
<h3 class="author">Tastyfish updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cryo tubes, sleepers, and body scanners now eject random items the occupant dropped, upon the occupant being ejected.</li>
|
|
</ul>
|
|
<h3 class="author">TheDZD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds an adminbuse gun that fires gun mimics, you can varedit the gun's `mimic_type` var to any gun path, and it'll fire that gun as mimics. By default it fires stetchkin pistol mimics.</li>
|
|
<li class="bugfix">Fixes minor issues caused by some guns having text paths for power cells.</li>
|
|
<li class="bugfix">Fixes some runtimes and inconsistencies with the telegun and temperature gun.</li>
|
|
<li class="tweak">The Tesla engine has acquired a grudge for lockers, and will now smite any in its path.</li>
|
|
<li class="bugfix">Unstable bluespace teleportation devices have been removed from energy guns, meaning they should no longer teleport from one hand to another when switching firing modes.</li>
|
|
</ul>
|
|
<h3 class="author">Twinmold updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can once again resist borer control with the Resist verb.</li>
|
|
</ul>
|
|
<h3 class="author">VampyrBytes updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Emotes can now be accessed through verbs as well as say *</li>
|
|
<li class="rscdel">Emotes accessed through say * no longer take parameters after a -</li>
|
|
<li class="rscadd">Emotes now take parameters through input boxes</li>
|
|
<li class="rscadd">Emotes now have support for blind and deaf characters</li>
|
|
<li class="rscadd">Emotes now personalise messages</li>
|
|
<li class="tweak">Flip can now be targeted with or without a grab</li>
|
|
<li class="tweak">All emotes that are affected by being muzzled now make the user make some kind of noise</li>
|
|
<li class="bugfix">monkeys now have access to all the emotes that the npc tries to perform</li>
|
|
<li class="rscadd">Leap genetics ability lets you jump over things</li>
|
|
</ul>
|
|
<h3 class="author">monster860 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">UI now gets it's own plane</li>
|
|
<li class="tweak">RnD console now uses NanoUI! Sweet!</li>
|
|
<li class="bugfix">Fixes tranquillite being outside the box in the materials list. Mimes are supposed to be trapped inside a box, not outside one.</li>
|
|
<li class="tweak">Replaces the weird unicode "x" character in some design names with the actual letter "x" so that it doesn't fuck up NanoUI</li>
|
|
<li class="rscadd">RCD gets a UI</li>
|
|
<li class="rscadd">RCD-built airlocks can now receive different types and accesses.</li>
|
|
<li class="rscadd">You can now shift-click to examine as silicon, instead of ctrl-shift-clicking, which is something absolutely no one would guess.</li>
|
|
<li class="bugfix">Pulsing multiple doors' "open door" wires at the same time using a remote signaller now actually opens them at the same time.</li>
|
|
<li class="bugfix">Fixes wormhole projector not having an icon.</li>
|
|
<li class="tweak">Wormhole projector has 0 failchance now.</li>
|
|
<li class="rscadd">Portals made by wormhole projectors can be removed via a multitool</li>
|
|
<li class="bugfix">Fixes ghost being able to request docking at trader ship consoles</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ported goon HTML chat from /vg/ / Goon</li>
|
|
<li class="tweak">All uses of \black have been removed</li>
|
|
<li class="tweak">All uses of \icon have been replaced with bicon()</li>
|
|
</ul>
|
|
<h3 class="author">tkdrg updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Admins now have a verb to wipe all scripts from telecomms.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 June 2016</h2>
|
|
<h3 class="author">DaveTheHeadcrab updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Defibs now must be used within 3 minutes of death.</li>
|
|
<li class="tweak">Combat defibs now induce heart attack when you stun with them (Emagged defibs have a 10^ chance to do this)</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds in the ability to make latex glove balloons (cable coil+latex glove)</li>
|
|
<li class="bugfix">Fixes latex gloves not having an in-hand icon for the left hand</li>
|
|
<li class="rscadd">Telephones will now ring when activated in-hand</li>
|
|
<li class="tweak">Force on telephones removed</li>
|
|
<li class="tweak">The break room privacy shutters now apply to all windows in the medical break room and not just the ones out front</li>
|
|
<li class="tweak">His Grace grants massive stamina regeneration</li>
|
|
<li class="tweak">pre-made styptic, silver sulfadiazine, and synth flesh patches now apply instantly</li>
|
|
<li class="tweak">Styptic and Burn patches now have unique icons</li>
|
|
<li class="bugfix">Partially fixes graffiti so it's actually visible</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">changed its to it's in lockbox description</li>
|
|
<li class="bugfix">changed \red to <span> formatting</li>
|
|
<li class="tweak">changed stetchkin's price from 9 TC to 4 TC, suppressor's from 3 TC to 1 TC</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Secure briefcase now has the same flags, hitsounds, attack verbs, throw speed and carrying capacity as a regular briefcase. Yes, it can hold paper bins now.</li>
|
|
<li class="bugfix">Dethralling a Shadowling thrall that has darksight activated clears their darksight.</li>
|
|
</ul>
|
|
<h3 class="author">LittleBigKid2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The vox raider's base is now filled with nitrogen instead of regular dusty air.</li>
|
|
</ul>
|
|
<h3 class="author">TheDZD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Teaches camera assemblies the meaning of the word "respect" (for NODROP items).</li>
|
|
<li class="bugfix">Sates the insatiable hunger that orange shoes once had for secborg cuffs.</li>
|
|
<li class="rscdel">Cryodorms will no longer kick you to lobby if you have logged off when they despawn your body, they will now always ghost you.</li>
|
|
<li class="tweak">The defense values on the riot armor helmet is now identical to those on the riot armor suit.</li>
|
|
<li class="tweak">Knight armor (including the chaplain's crusader armor) now has a slowdown of 1 instead of no slowdown.</li>
|
|
</ul>
|
|
<h3 class="author">Twinmold updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes being able to eat cybernetic implants so you cannot eat them/force feed them to people.</li>
|
|
<li class="tweak">Lowers the range of Malfunction from 4 tiles to 2 tiles, due to ability to insta-kill IPCs/incapacitate those with mechanical hearts.</li>
|
|
<li class="tweak">Lowers amount of confusion given from Revenants from 50 to 20 per Defile.</li>
|
|
<li class="bugfix">Sets a maximum confused amount from the Revenant's Defile ability (now 30).</li>
|
|
<li class="bugfix">Makes Syndicate Bombs show a more accurate time remaining until detonation.</li>
|
|
</ul>
|
|
<h3 class="author">monster860 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Makes stock parts build 5x faster</li>
|
|
<li class="tweak">Adds a last-second loop-back sort pipe so that items with a mail tag don't end up on the disposals conveyer, and get flushed right back around. This enables an item to be sent from anywhere on the station to anywhere else on the station without going through the disposals conveyer.</li>
|
|
<li class="bugfix">Fixes a bug where drones can get stuck if they have their destination set to the RD office. This also fixes the bug where attempting to send a package from the test lab always ends up in the RD office.</li>
|
|
</ul>
|
|
<h3 class="author">tkdrg, Delimusca, Aranclanos, TheDZD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Gun mimics (including wand, staff, projectile guns, and energy guns) created by the staff of animation will shoot things.</li>
|
|
<li class="rscadd">Mimics created by the staff of animation now have googly eyes.</li>
|
|
<li class="bugfix">Fixes the disturbing lack of death caused by wand of death projectiles.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 June 2016</h2>
|
|
<h3 class="author">CrAzYPiLoT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed the long-lasting bug of handcuffed people keeping their chainsaws.</li>
|
|
</ul>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">No more language message-spam on roundstart</li>
|
|
</ul>
|
|
<h3 class="author">DaveTheHeadcrab updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a new icon for the detective's scanner.</li>
|
|
<li class="tweak">Detectives scanner now has access to DNA and fingerprint records.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds three new chaplain weapons: pirate saber, multiverse sword, and possessed/talking sword</li>
|
|
<li class="bugfix">Fixes not being able to sheath the claymore in the Crusader Armor</li>
|
|
<li class="rscadd">Adds in a mocha drink</li>
|
|
<li class="bugfix">Fixes ice being unobtainable for the jobs that use it most</li>
|
|
<li class="bugfix">Fixes laser armor losing its reflecting ability</li>
|
|
<li class="bugfix">Fixes the lack of progress bars for more stack-based construction</li>
|
|
<li class="bugfix">Fixes Experimentor producing coffee machines instead of cups</li>
|
|
<li class="tweak">Can deconvert mindslaves by removing their mindslave implant</li>
|
|
<li class="tweak">Can deconvert Vampire thralls by feeding them holy water</li>
|
|
<li class="bugfix">Fixes mindslaves not having a HUD for the master and mindslave</li>
|
|
<li class="bugfix">Fixes being able to duplicate just about anything in the Experimentor</li>
|
|
<li class="bugfix">Fixes not being able to use tank transfer valves or one tank bombs in the Experimentor.</li>
|
|
<li class="bugfix">Fixes infinite-throw spam</li>
|
|
<li class="bugfix">Fixes being able to resist out of grabs by moving (that is to say, it'll actually work now)</li>
|
|
<li class="bugfix">Fixes passive grabs using the wrong HUD icon</li>
|
|
<li class="tweak">Tabling duration reduced from 5 to 2</li>
|
|
<li class="tweak">Can no longer wield double-bladed energy swords as a hulk</li>
|
|
<li class="bugfix">Fixes on map stools having the wrong offsets, making it look like you're not sitting on them</li>
|
|
</ul>
|
|
<h3 class="author">FreeStylaLT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added (Enabled) Mind Batterer for Traitors</li>
|
|
<li class="spellcheck">Fixed uplink implant description (Said 5 when actually gave you 10 TCs)</li>
|
|
</ul>
|
|
<h3 class="author">Glorken updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Shifts Zeng-Hu left leg over in order to regain thigh gap.</li>
|
|
<li class="bugfix">Chops off a pixel on Bishop feet so that they fit into shoes.</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Old placeholder IPC butt sprite replaced with the finished QR-code sprite.</li>
|
|
</ul>
|
|
<h3 class="author">Krausus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes ghosts failing to follow mobs that move in unusual ways</li>
|
|
<li class="bugfix">Fixed tape allowing mobs with sufficient access to move through solid objects.</li>
|
|
</ul>
|
|
<h3 class="author">Many -tg-station Coders, TheDZD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Old gun code is now gone.</li>
|
|
<li class="rscadd">Ports the vast majority of TG's gun code and their guns (any previously unavailable guns, and newly-added guns will remain unavailable to players). Expect some changes that might not be listed here due to the sheer scope of this refactor.</li>
|
|
<li class="rscadd">Probably some new bugs.</li>
|
|
<li class="bugfix">A lot of old gun bugs.</li>
|
|
<li class="rscadd">Mouth suiciding with a gun no longer instantly kills you, you fire the gun at yourself at 5x damage (assuming it even did damage to begin with).</li>
|
|
<li class="tweak">Mouth suicide shooting does not work on harm intent.</li>
|
|
<li class="tweak">You can now bash people with guns while on harm intent instead of shooting them point-blank.</li>
|
|
<li class="rscadd">You can now mouth suicide other people, doing so still takes the full 12 seconds to mouth suicide, but has the same 5x damage multiplier.</li>
|
|
<li class="tweak">Vox spike throwers are real guns that fire spike bullets now, instead of just being fake guns that threw spikes. They do 25 damage per hit, have 30 armor piercing, cause a 1 second stun (not the kind that drops you to the floor), and cause some bleeding. They have 2 round burst fire as well, and have 10 shots per clip. A new should should recharge every 20 or so seconds.</li>
|
|
<li class="tweak">Xray lasers now have a maximum range of 15 tiles.</li>
|
|
<li class="bugfix">Zoomed guns now actually fire accurately while zoomed.</li>
|
|
<li class="rscadd">Using Suicide with guns now actually does gun-like things.</li>
|
|
<li class="tweak">The clown no longer deletes guns if he fucks up with them due to being clumsy.</li>
|
|
<li class="bugfix">Emitters no longer become inaccurate over long ranges.</li>
|
|
<li class="tweak">Power gloves now override middle-click and alt-click when worn.</li>
|
|
<li class="tweak">Power gloves give a notification when worn.</li>
|
|
<li class="tweak">Power gloves now have special examine text when examined by an antagonist.</li>
|
|
<li class="tweak">Proto SMGs now only have a 21 shot clip.</li>
|
|
</ul>
|
|
<h3 class="author">Spacemanspark updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the ability to make a more irritated buzz noise at people as a synthetic. The original buzz is still there.</li>
|
|
</ul>
|
|
<h3 class="author">Tauka Usanake updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds more belt icon overlays</li>
|
|
</ul>
|
|
<h3 class="author">Twinmold updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Nar'Sie AI Hologram and Error Sprite</li>
|
|
<li class="bugfix">Fixes space pod equipment variable. Can now properly install/uninstall equipment.</li>
|
|
<li class="bugfix">Check Seat verb no longer pulls out installed equipment.</li>
|
|
<li class="bugfix">You can now have a passenger in your pod if you have a passenger seat.</li>
|
|
</ul>
|
|
<h3 class="author">monster860 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds comical implant. It is an implant that causes you to have a comic sans voice. It can be made in the protolathe using bananium.</li>
|
|
<li class="rscadd">The comical implant now spawns by default inside IPC clowns</li>
|
|
<li class="bugfix">Fixes the window getting stuck when you try to drag or resize a NanoUI window too fast with Fancy NanoUI enabled</li>
|
|
<li class="bugfix">Fixes a small quirk with the resize handle.</li>
|
|
<li class="bugfix">Fix javascript error in cargo UI</li>
|
|
</ul>
|
|
<h3 class="author">pinatacolada updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">removes atmos tech SOP from supply SOP</li>
|
|
<li class="bugfix">Fixes defibing people without a heart</li>
|
|
<li class="bugfix">Fixes defib saying it didn't work stopping a heart attack when they do</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 June 2016</h2>
|
|
<h3 class="author">CrAzYPiLoT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a text problem in virtual gameboard description.</li>
|
|
<li class="rscadd">Made gameboards deconstructable and movable.</li>
|
|
<li class="tweak">Added a light to gameboards. Pretty!</li>
|
|
</ul>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">There will no longer be a mountain of startup runtimes when people have custom languages.</li>
|
|
</ul>
|
|
<h3 class="author">DaveTheHeadcrab updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Removes xenobio golem rune creation sound</li>
|
|
<li class="rscadd">Added overlays for sec belts that reflect the items stored therein.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes Chapel and Chaplain's office not having a light switch</li>
|
|
<li class="bugfix">Fixes mass driver only being usable once due to weird pressure</li>
|
|
<li class="bugfix">Fixes chapel being overly dark near coffins</li>
|
|
<li class="bugfix">Fixes not being able to sheath the claymore in the Crusader Armor</li>
|
|
</ul>
|
|
<h3 class="author">IK3I updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">crate cargo system</li>
|
|
<li class="rscadd">passenger seat system</li>
|
|
<li class="rscadd">loot box secondary cargo system (install it and your pod has a standard inventory)</li>
|
|
<li class="rscadd">lock busters for the CE and Armory</li>
|
|
<li class="bugfix">incappacitated people can't operate the door controls anymore</li>
|
|
<li class="bugfix">Items dropped in a pod can now be scrounged up</li>
|
|
<li class="bugfix">security can rip you out of an unlocked pod</li>
|
|
<li class="bugfix">The pod code isn't full of tumors any more</li>
|
|
</ul>
|
|
<h3 class="author">Tastyfish updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Holsters now have an action button while on your suit again.</li>
|
|
</ul>
|
|
<h3 class="author">monster860 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the following words to the AI announcer: active, airlock, alcohol, arrival, arrivals, becoming, between, blob, briefing, camp, chair, chapel, closet, cyberiad, declared, detective, diona, dock, docked, docking, docks, drask, drunk, emag, equipment, evacuation, experimentor, gateway, hail, hallway, holoparasite, honk, hull, ian, imminent, interested, intruders, kida, kidan, labor, library, mime, mimes, miner, miners, mining, n2o, nuke, office, op, operational, ops, pod, pods, poly, pun, renault, representative, runtime, scrubbers, sequencer, skree, skrek, skrell, space, spider, spiders, still, stupid, swarmer, swarmers, sword, technology, teleport, teleported, teleporter, teleporting, tesla, tool, unathi, vacant, vault, vents, vulpkanin, weld, window, windows, yet</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 May 2016</h2>
|
|
<h3 class="author">CrAzYPiLoT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes potential exploits involving door remotes.</li>
|
|
<li class="rscadd">Adds another type of remote door control.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Allows Chaplain to select a wide new range of null rod customizations</li>
|
|
<li class="tweak">Slightly increases null rod damage (15->18)</li>
|
|
<li class="bugfix">Fixes abductors speaking other languages</li>
|
|
<li class="bugfix">Fixes traitors getting less TC on some game modes</li>
|
|
</ul>
|
|
<h3 class="author">QuinnAggeler updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">All lazarus revived mobs become valid for pet collaring</li>
|
|
</ul>
|
|
<h3 class="author">Tastyfish updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a suicide for light tubes.</li>
|
|
<li class="experiment">Progress bars, buttons, and several of the values in UI's are now animated.</li>
|
|
<li class="tweak">Deconstructing glass tables now gives a stack of 2 sheets of glass.</li>
|
|
</ul>
|
|
<h3 class="author">monster860 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Upgrading the experimentor will no longer reduce the chance of upgrading an item's tech</li>
|
|
<li class="rscadd">Guest passes can now be attached to an ID card.</li>
|
|
<li class="rscadd">Adds a HoP guest pass computer, which is like a normal guest pass computer, but using an ID with ID computer access will allow it to issue guest passes with any access.</li>
|
|
<li class="rscadd">Adds the HoP guest pass computer to the HoP office.</li>
|
|
<li class="rscadd">Moves the guest pass computer in robotics to RnD.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 May 2016</h2>
|
|
<h3 class="author">CrAzYPiLoT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds an unread change notification.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Removes Dragon's Breath Recipe</li>
|
|
<li class="tweak">Removes Ghost Chilli Juice</li>
|
|
<li class="bugfix">Fixes buckled flipping over someone</li>
|
|
</ul>
|
|
<h3 class="author">IK3I updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Sleepers, scanners, and borg chargers no longer remove you from existence when destroyed</li>
|
|
<li class="bugfix">Hostile mobs are no longer fooled by your clever scanner and recharger tricks</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 May 2016</h2>
|
|
<h3 class="author">CrAzYPiLoT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the ability to attach signalers to bear traps. Stealthy hunting!</li>
|
|
</ul>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now fasten the circulators in the TEG kit with a wrench - no adminbus needed to set it up, now</li>
|
|
<li class="rscadd">You can now rename cassette tapes with a pen.</li>
|
|
<li class="rscadd">You can now wipe data from a tape from its right-click menu.</li>
|
|
</ul>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds 4 new types of fudge for the chef to make: Peanut, Chocolate Cherry, Cookies 'n' Cream, and Turtle Fudge.</li>
|
|
<li class="tweak">Normal fudge recipe now uses milk instead of cream.</li>
|
|
<li class="tweak">Mutant/Modified/Enhanced plants will no longer infinitely increase their name length, and instead will be simply "mutant", "modified", or "enhanced" plant as determined by the last type of modification they were subject to.</li>
|
|
<li class="tweak">Bees can no longer phase through hydroponics lids, giving botanists a way to finally stem the tide of pollination.</li>
|
|
<li class="bugfix">Premade beeboxes now spawn with the right type of bees, specifically of the worker caste.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Donk pockets have more omnizine, but only upon fully consuming the donk pocket</li>
|
|
<li class="tweak">swarmers will drop an artificial bluespace crystal on death</li>
|
|
<li class="tweak">Orion Trail guards now drop an energy shield and C20R on death</li>
|
|
<li class="tweak">Reviving simple animals with strange reagent will prevent them from dropping any further loot</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Rejuvenating a mob now unbuckles them correctly (if they're buckled to something).</li>
|
|
<li class="bugfix">Rejuvenating a mob will no longer remove their hair.</li>
|
|
<li class="bugfix">Rejuvenating a mob will no longer permanently blacken their eyes.</li>
|
|
<li class="bugfix">Rejuvenating a mob will no longer remove their prostheses with fleshy limbs, it will just fix the prostheses.</li>
|
|
<li class="bugfix">Rejuvenating a mob will not remove organs/limbs belonging to other species if said organs/limbs are in the same place(s) as the mob's default organs/limbs would be.</li>
|
|
<li class="bugfix">Fixes a runtime when trying to flip with an object other than a grab in your hand.</li>
|
|
<li class="bugfix">Doing a 'cybernetic repair' procedure on the head of a disfigured IPC will re-figure them.</li>
|
|
<li class="tweak">Rejuvenating a mob will only regrow organs/limbs that are missing (by comparison to the standard organs for their species).</li>
|
|
<li class="tweak">The regenerate_icons proc will now update skin tone and body accessories properly.</li>
|
|
<li class="rscadd">Organ rejuvenation now clears disfigurement and closes open wounds.</li>
|
|
<li class="rscadd">Rejuvenating a mob will end all in-progress surgeries.</li>
|
|
<li class="rscadd">Vox get their cortical stacks back, since the non-implant ones don't interfere with the Heist game-mode.</li>
|
|
<li class="rscadd">Rejuvenating a long-dead or husked mob will now clear the appropriate mutations.</li>
|
|
</ul>
|
|
<h3 class="author">QuinnAggeler updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Species disguise variable for clothing items</li>
|
|
<li class="rscadd">Species disguise string, "High-tech robot," for cardborg suit and helmet</li>
|
|
<li class="tweak">ABSTRACT flagged clothing items will not be displayed on examination</li>
|
|
</ul>
|
|
<h3 class="author">Tastyfish updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removes n2 pills healing vox oxyloss, and o2 pills poisoning vox.</li>
|
|
</ul>
|
|
<h3 class="author">monster860 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the floor painter. Sprite by FlattestGuitar</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 May 2016</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes Chaplains being able to be vampires</li>
|
|
<li class="bugfix">Cryopods will now always display the occupant's name</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a runtime with Dioneae by repathing their limbs.</li>
|
|
</ul>
|
|
<h3 class="author">QuinnAggeler updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Makes dehydrated space carp description more accurate and informative</li>
|
|
</ul>
|
|
<h3 class="author">monster860 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the permanent teleporter. Use the circuitboard on a teleporter hub to set the target before constructing it.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 May 2016</h2>
|
|
<h3 class="author">AugRob updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Add screwdriver sound when opening/closing panels on airlocks</li>
|
|
</ul>
|
|
<h3 class="author">Fox MCCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Removes "harm" traitor objective</li>
|
|
<li class="tweak">Increases non-escape/hijack/die objectives from 1 to 2</li>
|
|
<li class="tweak">Tweaks available objectives to traitors a bit</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Players can no longer see how many players have readied up or who has readied up</li>
|
|
<li class="tweak">Hulks, Shadowlings, and Golems can no longer use laserpointers</li>
|
|
<li class="rscadd">Adds in the ability to flip over someone with *flip</li>
|
|
<li class="tweak">Fixes and improves foam to better interact with reagents</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Refactors hair so it's on the head (organ).</li>
|
|
<li class="tweak">Adjusts some Vox hair style names so they're consistent with all others.</li>
|
|
<li class="tweak">Refactors Morph and the order by which options are presented.</li>
|
|
<li class="tweak">Players with heads of a different species than the body will now only be able to access the head accessories, hair/facial hair styles of the head's species.</li>
|
|
<li class="bugfix">Fixes some typos.</li>
|
|
<li class="bugfix">Fixes a bug where hairgrownium made you bald and super hairgrownium only changed the hair/facial hair styles of Humans.</li>
|
|
<li class="bugfix">Fixes a bug where Morph wouldn't correctly set eye colour or skin tone.</li>
|
|
<li class="bugfix">Fixes a typo that didn't really have any negative effect on the beard organ to begin with.</li>
|
|
<li class="bugfix">Fixes bugs where Alopecia and Facial Hypertrichosis disease symptoms wouldn't update player sprite correctly.</li>
|
|
<li class="rscadd">Adds a new Vox hairstyle.</li>
|
|
<li class="rscadd">You can now change your head accessory (and its colour), body markings (and their colour), and body accessory if you're a species that has such things via the Morph genetic power and C.M.A. (the bathroom SalonPro Nano-Mirrors and admin verbs).</li>
|
|
</ul>
|
|
<h3 class="author">monster860 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes sleep() in telecomms</li>
|
|
<li class="rscadd">Windows can now be constructed and deconstructed using RCD's.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 May 2016</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Ragin' Mage creation works correctly again.</li>
|
|
</ul>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a Briefcase Full of Bees as a Botanist-only traitor item (10 TC)</li>
|
|
<li class="bugfix">Fixes worker bees having an insatiable desire to murder bots. (Syndi-bees still murder them though)</li>
|
|
</ul>
|
|
<h3 class="author">FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Robots now slur and stutter robotically</li>
|
|
<li class="rscadd">Adds tape gags. Click on someone with a roll of tape to shut them up!</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Removes material efficiency upgrades from the mech fab and protolathe</li>
|
|
<li class="tweak">Ore redemption machine sheets/points per ore scaled from 1 up to 2 (down from 1 up to 4)</li>
|
|
<li class="bugfix">Fixes materials exploit duplication</li>
|
|
<li class="bugfix">Fixes the protolathe locking up under some circumstances</li>
|
|
<li class="tweak">Updates the laser cannon to be range based: the further its projectile travels, the more damage it does. Base damage greatly reduced.</li>
|
|
<li class="tweak">removes fungus from mushrooms</li>
|
|
<li class="tweak">adds fungus to "mold" plant</li>
|
|
<li class="tweak">adds mold seeds to hydro vendor</li>
|
|
<li class="tweak">bumps up ???? reagent from 1 to 5 on bad recipes</li>
|
|
<li class="rscadd">Adds in 3 disease: Grave Fever, Space Kuru, and Non-contagious GBS</li>
|
|
<li class="rscadd">Adds Reagent to cause Space Kuru and Non-contagious GBS to traitor poison bottles</li>
|
|
<li class="rscadd">Initropidril now has a recipe</li>
|
|
<li class="rscadd">Adds a number of new reagents</li>
|
|
<li class="tweak">Brain burgers now contain prions instead of mannitol</li>
|
|
<li class="tweak">Scientists and chemists can no longer purchase traitor poison bottles</li>
|
|
<li class="tweak">random drug bottles now have a much wider range of reagents in them</li>
|
|
<li class="bugfix">Fixes UI On slot machine saying it costs 5 credits when it's 10</li>
|
|
<li class="bugfix">Fixes abductors having tails</li>
|
|
<li class="bugfix">Fixes traitor scissors having a different hair-cutting sound</li>
|
|
<li class="bugfix">Fixes simple animals not dying right away when they reach zero health</li>
|
|
<li class="bugfix">Fixes a few farm animals, simple xenos, and a hivebot from having incorrect health</li>
|
|
<li class="tweak">Buffed health pack usage on simple animals (should heal roughly 20 damage on them, per use)</li>
|
|
<li class="tweak">Emotes no longer need to be purely lowercase to work</li>
|
|
<li class="rscadd">Chaplain can now select a green book as his Bible</li>
|
|
<li class="rscadd">Adds in His Grace, a hijack-only traitor item for the Chaplain</li>
|
|
</ul>
|
|
<h3 class="author">IK3I updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added key and tumbler based pod locks</li>
|
|
<li class="rscadd">Made Pod Locks and keys buildable in Pod Fabricator</li>
|
|
<li class="rscadd">Made Pod Keys recoverable from cryo</li>
|
|
<li class="rscadd">Added lock to Security Pod</li>
|
|
<li class="rscadd">Added a key for Security Pod to HoS and Pod Pilot Offices</li>
|
|
<li class="rscadd">New sprites for several pieces of pod equipment</li>
|
|
<li class="bugfix">Using a multitool on a decalock now gives usable info</li>
|
|
</ul>
|
|
<h3 class="author">NTSAM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes the stuttery rainbow screen for IPCs.</li>
|
|
<li class="bugfix">Fixes the green IPC screen.</li>
|
|
</ul>
|
|
<h3 class="author">QuinnAggeler updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a sound emote for the Drask</li>
|
|
<li class="rscadd">Gives Drask the ability to eat soap</li>
|
|
<li class="rscadd">Adds a racial flag for the Drask</li>
|
|
<li class="bugfix">Makes syndicate, paramedic, clown, and EVA helmets display correctly on Drask</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The station blueprints can now show you where wires/pipes/disposal pipes are supposed to go.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 May 2016</h2>
|
|
<h3 class="author">CrAzYPiLoT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds gameboards to bar and permabrig.</li>
|
|
</ul>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">AIs are no longer created for temporary messages.</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Sniper Rifles for nuke ops.</li>
|
|
<li class="bugfix">you can now actually shove heads on spears again.</li>
|
|
<li class="tweak">Before i removed the traitor chemist item i cleaned up the harm reaction code paths.</li>
|
|
</ul>
|
|
<h3 class="author">FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">cheap lighters only damage your hand if you fail to properly use such a complicated contraption, not the whole body</li>
|
|
<li class="rscadd">ports /tg/ Foam Force guns, now you can shoot foam at your enemies /with style/</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Slime batteries now self-recharge.</li>
|
|
<li class="rscadd">Adds in door wands--control doors from range</li>
|
|
<li class="rscadd">Each head of staff (and the QM) starts off with a door wand to control the doors in their respective departments</li>
|
|
<li class="bugfix">Fixes nutrition alert icon kicking in too early</li>
|
|
<li class="rscadd">Adds in a new hairstyle</li>
|
|
<li class="bugfix">Fixes cig icons not updating under some circumstances</li>
|
|
<li class="tweak">Updates the Tesla; it will now have to be "fed" or it can run out of energy; the rate at which it gains additional energy balls and power has been greatly lowered.</li>
|
|
<li class="tweak">energy ball will now be drawn towards the singularity beacon</li>
|
|
<li class="tweak">fuel tank explosions a bit stronger and will arc tesla blasts further</li>
|
|
<li class="tweak">Tweaked some game mode population requirements to enhance general game mode balance and player experience.</li>
|
|
<li class="tweak">Reworks overdosing to have more unique effects and also scale, in part, on volume</li>
|
|
<li class="tweak">Epinephrine, Atropine, and Ephedrine have a lower OD threshold</li>
|
|
<li class="tweak">Saline penetrates the skin</li>
|
|
<li class="tweak">Synaptizine and Teporone now have OD threshold</li>
|
|
<li class="rscadd">Adds in berserker disease (treat with haloperidol)</li>
|
|
<li class="rscadd">Adds in Jenkem, a nasty gross drug made with toilet water</li>
|
|
<li class="rscadd">Adds in food poisoning; get it from eating poorly made food, from salmonella, or fungus</li>
|
|
<li class="rscadd">Adds in the Shock Revolver, a replacement for the stun revolver remove: removes the stun revolver remove: removes the prototype SMG+ammo from the protolathe</li>
|
|
</ul>
|
|
<h3 class="author">IK3I updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Can no longer holster items with No-Drop active.</li>
|
|
<li class="bugfix">Saves prosthesis users from Tox-Comp's wrath</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Disembodied prosthetic heads that aren't monitors won't make you go bald when they're re-attached.</li>
|
|
<li class="bugfix">'Optic' markings will disappear when your head gets removed, and reappear if it gets re-attached.</li>
|
|
<li class="bugfix">Disembodied prosthetic heads that aren't monitors will now be rendered with hair & facial hair.</li>
|
|
<li class="bugfix">Disembodied prosthetic heads with optical markings (markings with the head set as the origin) will be rendered with those markings.</li>
|
|
<li class="bugfix">Animated hair styles (e.g. screens) and head accessories (e.g. 2/3 new antennae) will now be animated properly.</li>
|
|
<li class="rscadd">3 more antennae.</li>
|
|
<li class="rscadd">An alt. and monitor head model for every prosthetic brand but Zeng-hu. Morpheus only gets an alt model, not another monitor.</li>
|
|
<li class="rscadd">Animated optical markings to fit the new alt. heads.</li>
|
|
<li class="rscadd">Screen styles for the alt. Hesphiastos head.</li>
|
|
<li class="tweak">Companies that make prosthetic body parts can (and do) now offer separate models for qualified recipients.</li>
|
|
<li class="tweak">Removed the frames from screen styles in order to allow the same styles to be applied to all monitor heads.</li>
|
|
</ul>
|
|
<h3 class="author">LittleBigKid2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Booze dispensers can now dispense synthanol</li>
|
|
</ul>
|
|
<h3 class="author">Norgad updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a disposals chute to the Mechanic's Workshop</li>
|
|
</ul>
|
|
<h3 class="author">QuinnAggeler updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the Drask as a 30KP race</li>
|
|
<li class="rscadd">Adds their language, Orluum</li>
|
|
<li class="rscadd">Adds a stylecolor for their language</li>
|
|
<li class="rscadd">Adds their butts (for photocopying)</li>
|
|
<li class="rscadd">Adds, at last, another race with skin tone (humies move over)</li>
|
|
<li class="rscadd">Adds a reason to make bad ice puns</li>
|
|
<li class="bugfix">Adds a check for brain death (brain damage of 120 or more) to the proc responsible for reviving IPCs</li>
|
|
</ul>
|
|
<h3 class="author">pinatacolada updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Makes fridge boards be selectable by screwdriving them</li>
|
|
<li class="bugfix">Virology fridge now accepts syringes, beakers, and bottles</li>
|
|
<li class="bugfix">Plasmamen security now spawn with their suit slot items in their bags</li>
|
|
<li class="tweak">Pod pilots spawn with taser in the suit slot</li>
|
|
<li class="tweak">removes armor from plasmamen magistrate suits</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 April 2016</h2>
|
|
<h3 class="author">CrAzYPiLoT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds buildable holographic gameboards that, when opened, produce a fully-functional JavaScript chess interface, which includes a chess AI. If you win, it will produce 80 tickets for your spending!</li>
|
|
</ul>
|
|
<h3 class="author">FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">a human's species is now visible on examination</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Improves attack animations with items, making it more clear who's attacking you and with what</li>
|
|
<li class="tweak">Updates Revolution game mode so it better scales with total player population</li>
|
|
<li class="tweak">Head revs start off with a flash, spraycan, and chameleon security HUD</li>
|
|
<li class="rscadd">Add chameleon security hud, which is basically sec shades with the ability to disguise as a number of regular glasses</li>
|
|
<li class="rscadd">Updates mining loot crates to feature far more actual loot</li>
|
|
<li class="tweak">Mining loot crates are now opened by inputting a 4 digit password and have 10 tries to guess the password string</li>
|
|
<li class="bugfix">Fixes bees, mech syringes, and darts not properly calling INGEST for a reagent</li>
|
|
</ul>
|
|
<h3 class="author">Meisaka updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The light on/off function for drones works again, toggling between lowest setting and off.</li>
|
|
<li class="bugfix">Guardians can toggle their lights off and on again.</li>
|
|
<li class="bugfix">AI, pAI, robots and drones can now use *yes emote without extra ss on the end.</li>
|
|
<li class="rscadd">emote *help for silicons updated/added.</li>
|
|
<li class="tweak">*twitch_s emote changed to *twitches, incorrect variations of some emotes can no longer be used.</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added 4 new HUD styles, "Operative", "Plasmafire", "Retro", and "Slimecore"</li>
|
|
<li class="rscadd">You can now view HUD changes in real-time, by going to Preferences (top right tab) > Game Preferences and changing the HUD style (limited to humans).</li>
|
|
<li class="rscadd">There are now three HUD styles you can get via the f12 button- Full, which contains all of your buttons, Minimal, which only contains a few essential buttons, and None, which is a completely blank screen.</li>
|
|
<li class="rscdel">Removed the remaining aiming code due to maintainability issues and incompatibility with HUD styles.</li>
|
|
<li class="tweak">Mobs with HUD's now use a unique subtype instead of an anti-OOP else-if chain.</li>
|
|
<li class="tweak">Refactored how objects (IE, stuff you pick up) is rendered to the HUD. This should fix the reoccuring "stuff on my screen that definately isn't meant to be there" bug, but keep an eye out for things that do not appear.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 April 2016</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Bureaucracy crates now contain granted and denied stamps.</li>
|
|
</ul>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Anomalies will now be properly neutralized by signals that match their code and frequency, instead of using the default frequency and their code.</li>
|
|
</ul>
|
|
<h3 class="author">FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds shot glasses.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Removes the ability to put a pAI into securitrons and ED-209's</li>
|
|
<li class="imageadd">Drinking glasses now have an in-hand sprite</li>
|
|
<li class="tweak">DNA injectors no longer have a delay when used on yourself</li>
|
|
<li class="tweak">DNA injectors no longer delete on use, but become used, much like auto-injectors</li>
|
|
<li class="bugfix">Fixes a bug where you can exploit the genetic scanner to get multiple injectors</li>
|
|
<li class="bugfix">Fixes not being able to cancel creating an DNA injector</li>
|
|
<li class="tweak">remove spacesuits causing injections to the head to take longer</li>
|
|
<li class="bugfix">FIxes heat resist mutation not making you immune to high pressure, fire, or high temperatures</li>
|
|
<li class="tweak">removes some not-well-known damage resists from cold/heat mutations</li>
|
|
<li class="tweak">Re-maps botany a bit to make it more bee and botanist friendly</li>
|
|
<li class="rscadd">Adds in Abductors Game Mode</li>
|
|
</ul>
|
|
<h3 class="author">MarsM0nd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Embeded object removal is now done with hemostat again</li>
|
|
<li class="rscadd">Borgs are able to do embeded object surgery</li>
|
|
</ul>
|
|
<h3 class="author">Tastyfish updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Makes the server startup substantially faster.</li>
|
|
</ul>
|
|
<h3 class="author">monster860 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Crowbarring open a spesspod doors is no longer broken</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">-tg- thrown alerts have been added. This means you get an alert when buckled or handcuffed or many many other things happen to you. It then gives you a tool tip when you hover over it, and it may or may not do something when you click it. Have fun!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 April 2016</h2>
|
|
<h3 class="author">Aurorablade updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removes the !!FUN!! of having headslugs gold core spawnable.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="soundadd">Added in sounds (instead of a chat-based message) for when airlocks are bolted/unbolted</li>
|
|
<li class="soundadd">Added in sound for when airlocks deny access</li>
|
|
<li class="tweak">cutting/pulsing wires will play a sound</li>
|
|
<li class="tweak">ups nuke ops game mode population requirement from 20 to 30</li>
|
|
<li class="rscadd">Adds in mining drone upgrade modules to increase their health, combat capability, or reduce their ranged cooldowns</li>
|
|
<li class="rscadd">Adds in mining drone "AI upgrade" a sentience potion that only works on mining bots</li>
|
|
<li class="tweak">Mining bots should be less likely to shoot you when attacking hostile mobs</li>
|
|
<li class="tweak">Killer tomatoes actually live up to their name now and are hostile mobs</li>
|
|
<li class="tweak">Killer tomatoes are an actual fruit now; activate it in your hands to make them into a mob</li>
|
|
<li class="tweak">Killer tomatoes are directly mutated from regular tomatoes instead of blood tomatoes</li>
|
|
<li class="tweak">Increased the yield of regular tomatoes by 1</li>
|
|
<li class="tweak">Tweak some stats on the killer tomato seeds</li>
|
|
<li class="bugfix">Fixes the blind player preference not doing anything</li>
|
|
<li class="rscadd">Adds portaseeder to R&D</li>
|
|
<li class="tweak">Scythes will conduct electricity now</li>
|
|
<li class="tweak">Mini hoes play a slice sound instead of bludgeon sound</li>
|
|
<li class="tweak">Plant analyzer properly has a description and origin tech</li>
|
|
<li class="tweak">Can have hulk+dwarf mutations together</li>
|
|
<li class="tweak">Can have heat+cold resist together</li>
|
|
<li class="tweak">Can only remotely view people who also have remote view</li>
|
|
<li class="bugfix">Fixes cold mutation not having an overlay</li>
|
|
<li class="bugfix">Hallucinations will no longer tick down twice as fast as they should nor will they spawn twice as many hallucinations as they should</li>
|
|
<li class="bugfix">Incendiary mitochondria no longer asks who you want to cast it on (it always is meant to be cast on yourself)</li>
|
|
<li class="bugfix">Fixes permanent nearsightedness even when wearing prescription glasses</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Head accessories now behave like facial hair: They will no longer be hidden by clothing items that BLOCKHEADHAIR (have the BLOCKHEADHAIR flag).</li>
|
|
<li class="bugfix">Wearing a piece of clothing that blocks head hair will no longer make head accessories (facial markings/horns/antennae) invisible until an icon update is triggered while the headwear is off.</li>
|
|
</ul>
|
|
<h3 class="author">Meisaka updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">law manager no longer freaks out with Malf law</li>
|
|
</ul>
|
|
<h3 class="author">Tastyfish updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The /vg/ library computer interface has been ported, giving a much better use experience.</li>
|
|
<li class="rscadd">Books can now be flagged for inappropriate content.</li>
|
|
</ul>
|
|
<h3 class="author">TheDZD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removes shitty Caelcode bees.</li>
|
|
<li class="rscadd">Hydroponics can now manage bee colonies, bees produce honeycombs that can be ground to obtain honey, a decent nutriment+healing chemical</li>
|
|
<li class="rscadd">Hydroponics can inject a queen bee with a syringe of a reagent to alter her DNA to match that reagent, meaning all honeycombs produced will contain that reagent in small amounts</li>
|
|
<li class="rscadd">Bees with reagents will attack with that reagent. It takes 5u of a reagent to give a bee that reagent.</li>
|
|
<li class="rscadd">Added the ability to make Apiaries and Honey frames with wood</li>
|
|
<li class="rscadd">Added the ability to make Royal Bee Jelly from 10 Mutagen and 40 Honey</li>
|
|
<li class="rscadd">Added the ability to make more Queen Bees from Royal Bee Jelly by using it on an existing Queen, to split her into two Queens</li>
|
|
<li class="rscdel">Removes some snowflakey mob behavior from bears, snakes and panthers.</li>
|
|
<li class="rscadd">Hudson is feeling punny.</li>
|
|
<li class="experiment">Hostile mob AI should now be a bit more cost-efficient.</li>
|
|
</ul>
|
|
<h3 class="author">monster860 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds area editing, link mode, and fill mode to the buildmode tool</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 April 2016</h2>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Adjusting the setting of a vendor circuit board is no longer random, but instead provides a select-able list.</li>
|
|
<li class="tweak">Vendor Circuit Board design moved from the Circuit Imprinter to the Autolathe, acid requirement replaced by metal.</li>
|
|
<li class="bugfix">Burnt matches can no longer light cigarettes, pipes, or joints.</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Nukes the cargo train code rscadd:Adds simple vehicle framework and converts secway/janicart/snowmobiles/bikes/cars/ambulance to it rscadd:Adds space speedbike, red and blue versions, yes you WILL need a spacesuit rscadd:Maps janicart and secway onto metastation (but not ambulance no pareamedic garage, no i am not mapping that)</li>
|
|
<li class="bugfix">You should now be able to operate on IPC eyes, SHOULD bugfix:hopefully surgery on diona works right</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds in TraitorVamp; game mode that's essentially like TraitorChan, but with a Vampire instead of a Changeling</li>
|
|
<li class="tweak">Vampires cannot use holoparasites</li>
|
|
<li class="tweak">Malf AI will automatically lose if it exits the station z-level</li>
|
|
</ul>
|
|
<h3 class="author">Tastyfish updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">All cats can kill mice now.</li>
|
|
<li class="tweak">E-N can't suffocate.</li>
|
|
<li class="tweak">Startup time is now shorter.</li>
|
|
<li class="rscdel">Removed the Station Collision away mission from rotation, due to multiple conceptual and technical issues.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 April 2016</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Removes an offset from the advanced virus stealth calculation, causing viruses to be more stealthy than the sum of their symptoms.</li>
|
|
<li class="bugfix">Mulebots will now send announcements to relevant requests consoles on delivery again.</li>
|
|
</ul>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds logic gates, for doing illogical things in a logical manner.</li>
|
|
<li class="rscadd">Adds buildable light switches, for all your light toggling needs.</li>
|
|
<li class="bugfix">Fixes a resource duplication bug with mass driver buttons.</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">maybe makes them last longer...maybe..and fixes the event end message</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Maps in the slime management console to Xenobio</li>
|
|
<li class="tweak">Reduces Xenobio monkey box count from 4 to 2</li>
|
|
<li class="bugfix">Fixes weakeyes having a negligible impact</li>
|
|
<li class="rscadd">Can spawn friendly animals with a new gold core reaction by injection with water</li>
|
|
<li class="tweak">Hostile animal spawn increased from 3 to 5 for hostile gold cores</li>
|
|
<li class="tweak">Swarmers, revenants, and morphs no longer gold core spawnable</li>
|
|
<li class="bugfix">Fixes invisible animal spawns from gold core/life reactions</li>
|
|
<li class="rscadd">Adds tape to the ArtVend</li>
|
|
<li class="tweak">Can no longer use sentience potions on bots</li>
|
|
<li class="rscadd">Added in Plasma Dust reagent, acquired by grinding plasma sheets; it's more toxic than regular plasma and generates plasma gas when spilled onto turfs.</li>
|
|
<li class="tweak">Slimecore reactions now require plasma dust as opposed to dispenser plasma</li>
|
|
<li class="rscadd">Added in new Rainbow slime; inject with plasma dust to get a random colored slime. Acquire by having 100 mutation chance on a slime when it splits.</li>
|
|
<li class="rscadd">Monkey Recycler can produce different types of monkey cubes; change the cube type by using a multitool on the recycler</li>
|
|
<li class="tweak">Epinephrine/plasma reagents changing mutation rate has been removed</li>
|
|
<li class="tweak">Mutation chance is inherited from slime generation to slime generation as opposed to being purely random.</li>
|
|
<li class="tweak">New reactions added for red and blue extracts: red generates mutator, which increases mutation chance, and blue generates stabilizer, which decreases mutation chance.</li>
|
|
<li class="tweak">Slime glycerol reaction removed</li>
|
|
<li class="tweak">Slime cells are now high capacity cells (more power than before)</li>
|
|
<li class="tweak">extract enhancer increases the slime core usage by 1 as oppose to setting it to three</li>
|
|
<li class="tweak">slime enhancer increases slime cores by 1 as opposed to setting the core amount to 3</li>
|
|
<li class="tweak">Chill reaction lowers body temperature slightly more so it doesn't just wear off instantly</li>
|
|
<li class="tweak">Reduces Xenobio plasma sheets from 8 to 3 and removes that pesky boombox</li>
|
|
<li class="bugfix">Processors no longer produce 1 more slime core than intended</li>
|
|
<li class="bugfix">Less blank/spriteless/empty foods from the silver core reaction</li>
|
|
<li class="tweak">Virology mix reactions now use plasma dust as opposed to plasma</li>
|
|
<li class="tweak">Statues can no longer move/attack people unless they're in total darkness or all mobs viewing them are blinded</li>
|
|
<li class="tweak">statues are invincible to anything other than full out gibbing.</li>
|
|
<li class="tweak">Statues flicker lights spell range increased</li>
|
|
<li class="tweak">Blind spell no longer impacts silicons</li>
|
|
<li class="bugfix">Fixes statues being able to attack/move whenever they feel like it, regardless of client statues</li>
|
|
<li class="bugfix">Fixes blind spell impacting the statue</li>
|
|
</ul>
|
|
<h3 class="author">Tastyfish updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Beepsky is no longer a pokemon.</li>
|
|
<li class="tweak">pAI-controlled Bots now reliably speak human-understandable languages over the radio.</li>
|
|
<li class="rscadd">More floor blood for the blood gods. (Or rather, as much as there was supposed to be.)</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Items in your off hand will now count towards access.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 April 2016</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Metal foam walls will now produce flooring on space tiles</li>
|
|
<li class="bugfix">Syringes will now draw water from slime people.</li>
|
|
</ul>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Let's you know when your container is full when filling from sinks.</li>
|
|
<li class="tweak">Prevents splashing containers onto beakers and buckets that have a lid on them.</li>
|
|
<li class="rscadd">Pill bottles can now be labeled with a simple pen.</li>
|
|
<li class="tweak">Beakers/buckets (and pill bottles) now accept 26 character labels from pens.</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Various spells have had a tweak to stun/reveal/cast, some other number stuff...</li>
|
|
<li class="rscadd">Nightvision</li>
|
|
<li class="tweak">harvest code is now in the abilites file.</li>
|
|
<li class="rscadd">New fluff objectives</li>
|
|
<li class="bugfix">Hell has recently remapped its blood transit system and you can now once again crawl through blood. We are sorry for the-GIVE US YOUR SOUL!</li>
|
|
</ul>
|
|
<h3 class="author">FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Alcoholic beverages now have proper levels of ethanol in them. Good luck passing out after a beer.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds in the Lusty Xenomorph Maid Mob; currently admin only.</li>
|
|
<li class="bugfix">Fixes xenomorph brains having the wrong sprite, no origin tech, and incorrect name</li>
|
|
<li class="tweak">removes xenomorph egg from hotel</li>
|
|
<li class="tweak">upgrades are no longer needed to for the available toys in the prize vendor</li>
|
|
<li class="rscadd">Implements Advanced Camera Consoles. A type of camera console that function like AI's vision style. Non-buildable/accessible.</li>
|
|
<li class="rscadd">Adds in Xenobiology Advance Cameras. A type of camera console that functions like advanced cameras, but only works in Xenobiology areas; can move around slimes and feed them with the console as well. Also non-buildable/accessible (for now).</li>
|
|
<li class="rscadd">Adds in cerulean slime reaction that generates a single use blueprint. On use it colors turfs a lavender color</li>
|
|
<li class="rscadd">Adds disease1 outbreak event</li>
|
|
<li class="rscadd">Adds appendecitis event</li>
|
|
<li class="rscadd">Roburgers now properly have nanomachines in them</li>
|
|
<li class="rscadd">Re-adds nanomachines</li>
|
|
<li class="tweak">Experimentor properly generates nanomachines instead of itching powder</li>
|
|
<li class="bugfix">Fixes big roburgers having a healing reagent in them</li>
|
|
<li class="rscadd">Adds nanomachines to poison traitor bottles</li>
|
|
<li class="rscadd">Tajarans can now eat mice, chicks, parrots, and tribbles</li>
|
|
<li class="rscadd">Vulpkanin and Unathi can now eat mice, chicks, lizards, chickens, crabs, parrtos, and tribbles</li>
|
|
<li class="bugfix">fixes spawned changeling headcrab behavior</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Incisions made at the beginning of embedded object removal surgery can now be closed in the same procedure.</li>
|
|
</ul>
|
|
<h3 class="author">ProperPants updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Maint drones have magboots.</li>
|
|
<li class="rscdel">Removed plastic from maint drones. Literally useless for station maintenance.</li>
|
|
<li class="tweak">Increased starting amounts of some materials for maint drones and engi borgs.</li>
|
|
<li class="experiment">Reduced the number of lines taken by Engineering cyborgs calling on materials stacks.</li>
|
|
<li class="rscadd">Operating tables can be deconstructed with a wrench.</li>
|
|
<li class="spellcheck">Fixed and shortened description of metal sheets.</li>
|
|
</ul>
|
|
<h3 class="author">Tastyfish updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Bots can now be controlled by players, by opening them up and inserting a pAI. *beep</li>
|
|
<li class="bugfix">MULEbots can now access the engineering destination.</li>
|
|
<li class="bugfix">All MULEbot destinations should now have the correct load/unload direction, meaning the crates won't be dumped inside the flaps.</li>
|
|
<li class="rscadd">Diagnostic HUD's now give health and status information about bots.</li>
|
|
<li class="bugfix">MULEbot rampage blood tracks are now rendered correctly and handle UE traces as appropriate.</li>
|
|
<li class="experiment">Bots should (hopefully) lag the game less now.</li>
|
|
<li class="tweak">Beepsky contains 30% more potato.</li>
|
|
<li class="tweak">Action progress bars are now smooth.</li>
|
|
<li class="tweak">Clicking a filled inventory slot's square with an open hand now clicks the item in the slot.</li>
|
|
<li class="rscadd">Status displays now display the time when in Shuttle ETA mode and no shuttle activity is happening.</li>
|
|
<li class="tweak">Shuttle ETA countdowns on status displays are now amber.</li>
|
|
<li class="rscadd">pAI's can now use the PDA chatrooms.</li>
|
|
<li class="rscadd">Adds treadmills to brig cells, to give the prisoners something productive to do.</li>
|
|
</ul>
|
|
<h3 class="author">TheDZD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">A lot of the guns and armor in the station collision, space hotel, academy, and wild west away missions have been removed/replaced.</li>
|
|
<li class="rscdel">Removes that fucking facehugger from station collision.</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Virus2 has been removed.</li>
|
|
<li class="rscadd">Virus1 is back. Viva la revolution.</li>
|
|
<li class="rscadd">You can now have up to 20 characters.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 March 2016</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds in dental implant surgery. Implant pills into people's teeth.</li>
|
|
<li class="tweak">Major rebalance and Shadowling update (https://github.com/ParadiseSS13/Paradise/pull/3986 for details). In general, Shadowlings can no longer enthrall or engage in Shadowling like behavior, pre-hatch. Post-hatch, shadowlings are much more powerful, with a ride array of New abilities such as extending the shuttle or making thralls into lesser shadowlings. Shadowling gameplay should not revolve almost entirely around darkness, as opposed to pre-hatch shenanigans.</li>
|
|
<li class="rscadd">Robotics now has a "sterile" surgical area for performing augmentations</li>
|
|
<li class="rscadd">Adds the FixOVein and Bone Gel to the autolathe</li>
|
|
<li class="tweak">ensures all surgical tools have origin tech on them; lowers origin tech on FixoVein</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Slime People can now wear underwear.</li>
|
|
<li class="rscadd">Slime People can now wear undershirts.</li>
|
|
</ul>
|
|
<h3 class="author">TheDZD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">NT has removed trace amounts of a highly-addictive substance from the "100% real" cheese used in cheese-flavored snacks. As a result, incidence rates of crewmembers becoming addicted to Cheesie Honkers should reduce to zero.</li>
|
|
<li class="tweak">After receiving complaints about crewmembers often being unable to physically function without a back-mounted barrel of coffee, NT has replaced station all sources of coffee on the station, including coffee beans themselves with a largely decaffeinated version. It was funny the first time almost every crewmember aboard the NSS Cyberiad was lugging around their own oil barrel filled with coffee, it wasn't so funny, nor good for productivity the eighteenth.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 March 2016</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You now will actually have the correct `real_name` on your DNA.</li>
|
|
<li class="bugfix">No more roundstart runtimes regarding IPC hair.</li>
|
|
<li class="bugfix">Mitocholide rejuv will work more usefully now.</li>
|
|
<li class="bugfix">Limbs and cyborg modules will no longer appear in your screen.</li>
|
|
<li class="bugfix">Cyborg module icons are now persistent throughout logging in and out.</li>
|
|
<li class="bugfix">Various cyborg modules, like engineering, now use the proper icon.</li>
|
|
</ul>
|
|
<h3 class="author">FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds confetti grenades.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes Sleeping Carp combos not having an attack animation</li>
|
|
<li class="bugfix">Fixes several chems not properly healing brute/burn damage, consistently, as intended</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Unbranded heads and groins no longer invisible.</li>
|
|
<li class="bugfix">Zeng-hu left leg will now be in line with the body when facing south.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 March 2016</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Repairs all sorts of eldritch occurences that happen when you put an organic head on an IPC body, as well as some decapitation bugs</li>
|
|
<li class="bugfix">Makes heads keep hair on removal</li>
|
|
<li class="bugfix">Amputated limbs from a DNA-injected individual now will keep their appearance of the DNA-injected person</li>
|
|
<li class="bugfix">Wounds will vanish on their own now</li>
|
|
<li class="rscadd">Admins now have an "incarnate" option on the player panel when viewing ghosts for quick player instantiation</li>
|
|
<li class="bugfix">Fixes a runtime regarding failing a limb reconnection surgery</li>
|
|
<li class="bugfix">Copying a client's preferences now overrides the previous mob's DNA</li>
|
|
<li class="bugfix">A DNA injector is now more thorough, and affects the DNA of mobs' limbs and organs</li>
|
|
<li class="bugfix">DNA-lacking species can no longer be DNA-injected</li>
|
|
<li class="bugfix">Brains are now labeled again</li>
|
|
<li class="rscadd">Splashing mitocholide on dead organs will make them live again.</li>
|
|
<li class="rscadd">The body scanner now detects necrotic limbs and organs.</li>
|
|
<li class="bugfix">pAIs and Drones are now affected by EMPs and explosions while held.</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a surgery for infection treatmne/autopsys that is simply cut open, retract, cauterize</li>
|
|
<li class="bugfix">fixes a dumb error in internal bleeeding surgerys</li>
|
|
<li class="rscadd">Chaos types no longer random teleport, but will make the target hallucinate everyone looks like the guardian.</li>
|
|
</ul>
|
|
<h3 class="author">FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a snow, navy and desert military jacket.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Removes random 1% chance to heal fire damage</li>
|
|
<li class="tweak">Removes passive healing from resist heat mutation</li>
|
|
<li class="tweak">Regen mutation heals every cycle (albeit less, on average), but doesn't cost hunger</li>
|
|
<li class="bugfix">Fixes not being able to speak over xeno common or hivemind when you receive the Xeno hive node</li>
|
|
<li class="rscadd">Adds in the ability to transfer non-locked metal+glass only designs from the protolathe to autolathe</li>
|
|
<li class="tweak">Changes Outpost Mass Driver to prevent accidental spacings</li>
|
|
<li class="tweak">Shadow people no longer dust on death, are rad immune+virus immune, and can be cloned. Slip immunity removed</li>
|
|
<li class="tweak">Shadowlings no longer get hungry or fat and no longer dust on death</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The ability to change your head, torso and groin as an IPC in the character creator. Non-IPCs cannot access the parts.</li>
|
|
<li class="rscadd">Head, torso and groin sprites for all mechanical limb/bodypart brands but Morpheus and the unbranded ones (since those already exist) from Polaris.</li>
|
|
<li class="rscadd">Faux-eye optics for non-Morpheus heads.</li>
|
|
<li class="rscadd">The ability to change optic (eye) colour if you've got a non-Morpheus head.</li>
|
|
<li class="rscadd">The ability to choose human hair styles (wigs) and facial hair styles (postiche) with non-Morpheus heads. Non-Morpheus heads cannot choose screens. Conversely, Morpheus heads cannot choose wigs or facial hair.</li>
|
|
<li class="rscadd">Two hair styles from Polaris.</li>
|
|
<li class="rscadd">The ability for IPCs to wear undergarments (shirts and trousers).</li>
|
|
<li class="rscadd">Antennae (colourable) for IPCs.</li>
|
|
<li class="tweak">IPC monitor adjustment verb will now adjust optic colour if the head is non-Morpheus.</li>
|
|
<li class="bugfix">Combat/SWAT boots can now be toecut and jacksandals can't.</li>
|
|
<li class="bugfix">ASAP fix to what would've broken the ability to configure prostheses in character creation.</li>
|
|
<li class="bugfix">Adjusted masks no longer block CPR (including bandanas).</li>
|
|
<li class="bugfix">You can no longer run internals from adjusted breath masks (or airtight adjustable masks in general).</li>
|
|
</ul>
|
|
<h3 class="author">Regens updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Robotic hearts will now properly give the mob a heart attack instead of just damaging it when EMP'd</li>
|
|
<li class="rscadd">Assisted organs will now also take damage from EMP's</li>
|
|
<li class="bugfix">Internal robotic and assisted organs will now actually take damage from EMP's</li>
|
|
</ul>
|
|
<h3 class="author">Tastyfish updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds PDA chatrooms. Post memes! Talk to your fellow collaborators! Get caught!</li>
|
|
<li class="tweak">You can now set the PDA messenger to automatically scroll down to new messages.</li>
|
|
<li class="rscadd">Pet collars now act as death alarms and can have ID's attached to them.</li>
|
|
<li class="tweak">All domestic animals can now wear collars.</li>
|
|
<li class="rscadd">You can now make video cameras at the autolathe.</li>
|
|
</ul>
|
|
<h3 class="author">TheDZD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes an instance of old code being so incredibly, unbelievably, makes-me-want-to-stab-myself-in-the-eye-edly idiotic.</li>
|
|
</ul>
|
|
<h3 class="author">TravellingMerchant updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Kidan have new sprites!</li>
|
|
</ul>
|
|
<h3 class="author">tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Nukeops now have an assault pod, they can use it for 30 TC. Loud and mean.</li>
|
|
<li class="bugfix">Lighting overlays can no longer go below 0 lum_r/g/b</li>
|
|
<li class="bugfix">Shuttles will work with lighting better.</li>
|
|
<li class="bugfix">Wizards can no longer teleport to prohibited areas such as Central Command.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 March 2016</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Being in godmode now makes you immune to bombs</li>
|
|
<li class="rscadd">Science members now get compensated when they ship tech disks to centcomm.</li>
|
|
<li class="rscdel">Science crew are no longer paid when they "max" research.</li>
|
|
<li class="bugfix">Roboticists now get credit for making RIPLEYs and Firefighters</li>
|
|
<li class="tweak">Slime people can now regrow limbs on a more lax nutrition requirement</li>
|
|
<li class="tweak">Enhances the nutripump+ to let slime people regrow limbs with it active</li>
|
|
<li class="bugfix">Skeletons, slime people, IPCs, and Diona no longer leave blood when hit</li>
|
|
<li class="bugfix">Rejuvenating a slime person will no longer clog up their "blood"</li>
|
|
<li class="tweak">Slime people will now regenerate "blood" from having water in their system</li>
|
|
<li class="tweak">The decloner can now be created again</li>
|
|
<li class="rscadd">Environment smashing mobs can now destroy girders.</li>
|
|
</ul>
|
|
<h3 class="author">DaveTheHeadcrab updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Removes the check for species on the update_markings proc.</li>
|
|
</ul>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Xeno-botany is now more user-friendly, and less random letters/numbers.</li>
|
|
<li class="rscadd">Hydroponics now has a connector hooked up to the isolation tray and a new connector in their back room for those strange plants that like spewing plasma or eating nitrogen.</li>
|
|
<li class="rscadd">You can now (finally) build the xeno-botany machines, and science can print off their respective boards.</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Syringes are no longer sharp</li>
|
|
<li class="bugfix">byond likes direct pathing so item/organ/internal not item/organ even if it shouldn't be in the internal_organs list. This was preventing the list from doing stuff correctly.</li>
|
|
<li class="tweak">fixed ipc organ manipulation surgery, you can now insert a replacment ipc organ directly instead of needing a screwdriver in your main hand</li>
|
|
<li class="bugfix">nanopaste now will repair organs with robotic >= 2 instead of > 2 cuase i am an idiot</li>
|
|
<li class="bugfix">Fix, hopefully, for a runtime for clientless mobs whos head are cut off...</li>
|
|
<li class="bugfix">Hopefully fixes issues with diona eyes</li>
|
|
<li class="bugfix">Though shalt not eat robotic organs..including cybernetic implants..</li>
|
|
<li class="bugfix">ITS SURGERY_STEP/DETHRALL NOT SURGERY_STEP/INTERNAL/DETHRALL</li>
|
|
</ul>
|
|
<h3 class="author">FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds three new synthanol drinks</li>
|
|
<li class="tweak">Drinking synthanol is now a bad idea if you're organic</li>
|
|
<li class="tweak">A glass of holy water now looks like normal water</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="soundadd">Adds in drink fizzing sound</li>
|
|
<li class="tweak">Drink/bartender recipes use this new fizzing sound in addition to a few other recipes</li>
|
|
<li class="soundadd">Adds in a fuse burning sound</li>
|
|
<li class="tweak">Bath salts, black powder, saltpetre, and charcoal use this sound now</li>
|
|
<li class="soundadd">Adds in a matchstrike+burning sound</li>
|
|
<li class="tweak">Lighting a match triggers this new sound</li>
|
|
<li class="soundadd">Adds in scissors cutting sound</li>
|
|
<li class="tweak">Cutting someone's hair uses this new sound</li>
|
|
<li class="soundadd">Adds in printer sounds</li>
|
|
<li class="tweak">printing off papers from various devices typically uses these sounds</li>
|
|
<li class="soundadd">Adds computer ambience sounds</li>
|
|
<li class="tweak">black box recorder and R&D core servers both play this sound at random rare intervals</li>
|
|
<li class="tweak">Reduces the tech level (and requirement) for nanopaste</li>
|
|
<li class="tweak">Reduces the tech level (and requirement) for the plasma pistol</li>
|
|
<li class="tweak">Removes Nymph and drone tech levels</li>
|
|
<li class="tweak">Reduces tech levels on the flora board</li>
|
|
<li class="tweak">Adds tech level requirements to mech sleepers, mech syringe guns, mech tasers, and mech machine guns</li>
|
|
<li class="tweak">Increases tech cost of the decloner</li>
|
|
<li class="tweak">Removes the pacman generators</li>
|
|
<li class="tweak">Removes emitter</li>
|
|
<li class="tweak">Removes flora machine (functionless anyway)</li>
|
|
<li class="tweak">Removes the pre-spawned nanopaste</li>
|
|
<li class="tweak">Removes space suits</li>
|
|
<li class="tweak">Removes excavation gear</li>
|
|
<li class="tweak">Replaces the soil with actual hydroponic trays (more aesthetic than anything)</li>
|
|
<li class="tweak">Removes most external asteroid access from the station</li>
|
|
<li class="tweak">Excavation storage is now generic science storage</li>
|
|
<li class="tweak">removed the plasma sheet</li>
|
|
<li class="bugfix">Fixes augments not showing up in R&D unless specifically searched for</li>
|
|
<li class="bugfix">Fixes some augments being unavailable in mech fabs</li>
|
|
<li class="bugfix">Fixes augments having no construction time</li>
|
|
<li class="bugfix">Fixes xenos not gaining plasma when breathing in plasma</li>
|
|
<li class="bugfix">Fixes plasma reagent not generating plasma for a person</li>
|
|
<li class="rscadd">Screaming has different sounds based on being male or female</li>
|
|
<li class="soundadd">Implements Goon's screaming sounds.</li>
|
|
<li class="rscadd">Screaming tone is now based on age of character instead of being random</li>
|
|
<li class="tweak">Ups the cooldown on screaming from 2 seconds to 5 seconds</li>
|
|
<li class="tweak">Removes chance for Whilhelm scream</li>
|
|
<li class="rscadd">Borgs can now scream</li>
|
|
<li class="rscadd">Monkey's now have a unique screaming sound</li>
|
|
<li class="rscadd">IPCs now scream like cyborgs</li>
|
|
<li class="rscadd">Updates slot machines to have higher jackpots and more payouts with more interesting sounds</li>
|
|
<li class="rscadd">Adds X-Ray, Thermal, Anti-tun, and Reviver implants to the nuke ops uplink (augments come with one auto-implanter) rcsadd: Adds in augment auto-implanter, which inserts and implant without surgery</li>
|
|
<li class="tweak">tweaks a large number of chems; behaviors are largely retained, but new flavor messages, probabilities, etc may be present; overall, you can expect chems to do the same thing</li>
|
|
<li class="tweak">Tabun re-replaced with Sarin rcsadd: New reagent: cholesterol: if overdosed on, it can cause a heart attack--fatty foods, cheese, eggs, and some meats all produce cholesterol in your body.</li>
|
|
<li class="rscadd">Mixing Sarin, Meth, or Cyanide will poison in a very small area of the reaction if you're not on internal OR not wearing a gas mask</li>
|
|
<li class="rscadd">Chemist warddrobe now has two gas masks</li>
|
|
<li class="tweak">Teslium will now impact synthetics AND organics</li>
|
|
<li class="bugfix">Fixes facehuggers hugging already infected people</li>
|
|
<li class="bugfix">Fixes facehuggers hugging people while dead</li>
|
|
<li class="bugfix">Fixes Embryo's developing twice as fast as they should</li>
|
|
<li class="bugfix">Fixes up some behaviors with xeno eggs</li>
|
|
<li class="tweak">Xeno acid can now melt through floors and the asteroid</li>
|
|
<li class="rscadd">Xeno's now play the gib sound when actually gibbed</li>
|
|
<li class="rscadd">Implements Changeling headcrabs/headspiders</li>
|
|
<li class="bugfix">Fixes xenos not throwing their organs when gibbed</li>
|
|
<li class="bugfix">Fixes swallowed mobs not being ejected when a human is gibbed</li>
|
|
<li class="rscadd">Adds in spider eggs reagent, an infectious reagent that requires surgery to correct</li>
|
|
<li class="bugfix">Fixes EMPs causing eye implant users to be permanently blind</li>
|
|
<li class="tweak">Increases bag of holding's storage capacity</li>
|
|
<li class="rscadd">Removing a heart no longer kills the patient instantly, but induces a heart attack</li>
|
|
<li class="bugfix">Demon hearts will not work</li>
|
|
<li class="bugfix">Should now actually be able to re-insert hearts</li>
|
|
<li class="rscadd">Reworks addictions to bettter differentiate them betweeen overdosing and make them more realistic.</li>
|
|
<li class="tweak">changes which chems are addictive, currently, the follow reagents are now addidctive: meth, crank, krokodil, bath salts, space drugs, perfluoradecalin, omnizine, coffee, nicotine, fliptonium, ultra lube, surge, fake cheese, weird cheese, ephedrine, diphenhydramine, teporone, and morphine</li>
|
|
<li class="rscadd">sleepers help you recover from addiction faster</li>
|
|
<li class="rscadd">Can now make cable coils in autolathes</li>
|
|
<li class="bugfix">Fixes the slot machine announcements not displaying properly</li>
|
|
</ul>
|
|
<h3 class="author">Tastyfish updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The super fart mutation now gives you a spell-like ability instead of augmenting the emote.</li>
|
|
<li class="tweak">Vampire abilities are now in their own Vampire tab, as well being action buttons at the top, like spells.</li>
|
|
<li class="bugfix">Cloning a vampire no longer makes them lose their abilities.</li>
|
|
<li class="bugfix">Vampires can no longer hypnotize chaplains.</li>
|
|
<li class="bugfix">Being a full vampire (500+ total blood) actually makes you immune to holy water reliably now.</li>
|
|
<li class="rscadd">Some old away missions are back: Academy, Black Market Packers, Space Hotel, Station Collision, and Wild West. Go out and round up some hostiles!</li>
|
|
<li class="bugfix">Shuttle consoles now pair up to the engineering, mining, research, or labor shuttle when built or used before pairing, as long as the shuttle is near the console, or the shuttle is moved to be nearby.</li>
|
|
</ul>
|
|
<h3 class="author">monster860 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mining station now has a podbay.</li>
|
|
<li class="rscadd">Ore scooping module for the spacepod.</li>
|
|
<li class="rscadd">Three mining lasers for spacepod: Basic, normal, and burst.</li>
|
|
<li class="bugfix">Shooting weapons south or west of spacepod will actually hit adjacent targets now, and won't shoot through walls anymore.</li>
|
|
</ul>
|
|
<h3 class="author">taukausanake updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mice can now be picked up like diona</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 March 2016</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Slime people are now more vulnerable to low temperatures.</li>
|
|
<li class="rscadd">Slime people are able to slowly regrow limbs at a high nutrition cost.</li>
|
|
<li class="rscadd">Slime people now slowly shift color based on reagents inside of them - disabled by default, toggle it with an IC verb</li>
|
|
<li class="tweak">Slime people's cores are more vulnerable to damage</li>
|
|
<li class="bugfix">Species-related abilities now properly are removed - no more vox hair stylists, unfortunately.</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">the nest buckle now looks for the right organ path</li>
|
|
<li class="bugfix">Fixed some sprites.</li>
|
|
<li class="bugfix">No more putting no drops in rechargers,</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="soundadd">Implement's goon's gibbing sound</li>
|
|
<li class="soundadd">Implement's goon's gibbing sound for robots/silicons</li>
|
|
<li class="sounddel">Removes old gibbing sound</li>
|
|
</ul>
|
|
<h3 class="author">Spacemanspark updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Lazarus Injector's can now be emagged to activate their special features, alongside using EMPs on them.</li>
|
|
</ul>
|
|
<h3 class="author">Tastyfish updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mimes now have a new ore, Tranquillite, used to bring peace and quiet to the station.</li>
|
|
<li class="rscadd">There are also permanent invisible walls and silent floors that can be made from tranquillite.</li>
|
|
<li class="rscadd">The Recitence mech is now buildable!</li>
|
|
<li class="tweak">The Recitence mech is now playable!</li>
|
|
<li class="tweak">Mid-round selection for various creatures and antagonists now consistently asks permission.</li>
|
|
</ul>
|
|
<h3 class="author">TheDZD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds justice helmets with flashing lights and annoying sirens.</li>
|
|
<li class="rscadd">Adds crates containing said helmets.</li>
|
|
<li class="rscadd">Also includes a version of the helmet that can only be spawned by admins, and just has a single red light in the center instead of the stereotypical police blinkers.</li>
|
|
</ul>
|
|
<h3 class="author">monster860 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Space pod transitions are now fixed.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 March 2016</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">People with VAREDIT can now write matrix variables</li>
|
|
<li class="rscadd">People with VAREDIT can now modify path variables</li>
|
|
<li class="tweak">Refactors the variable editor code somewhat.</li>
|
|
<li class="rscadd">The buildmode area tool now shows reticules of what you've selected.</li>
|
|
<li class="bugfix">Switching mobs while using the buildmode tool no longer screws up your UI.</li>
|
|
<li class="tweak">Refactors buildmode so it's no longer a special-case system.</li>
|
|
<li class="rscadd">Adds a copy mode to build mode, which lets you duplicate objects.</li>
|
|
<li class="tweak">Any mob in buildmode can work at the fastest possible rate.</li>
|
|
<li class="bugfix">Fixed a problem where the icons of a person would not correctly update when changing gender.</li>
|
|
<li class="tweak">One's hairstyle only adjusts on gender change if it's incompatible with your new gender.</li>
|
|
<li class="bugfix">Fixed a bug where a person's icon would only be updated if their sprite had a new layer added or removed.</li>
|
|
<li class="bugfix">You no longer lose your name when monkeyized and reverted - you'll still look like a monkey while you're a monkey, though.</li>
|
|
<li class="bugfix">Your organs will now match your gender when you are cloned.</li>
|
|
<li class="bugfix">Skeletons (when a body rots) no longer retain a fleshy torso.</li>
|
|
<li class="bugfix">Putting people in an active cryotube now produces the message on insertion, rather than release.</li>
|
|
<li class="bugfix">An EMP'd cloning pod will now display its sprites correctly.</li>
|
|
</ul>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Water Balloons can be filled from more sources than just beakers and watertanks.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes the "yeah" glasses so the sound doesn't vary and a message is displayed, on use</li>
|
|
<li class="bugfix">Noir mode only activates when the glasses are equipped to your actual eyes</li>
|
|
<li class="rscadd">Noir Glasses mode can be toggled on or off (defaults to off)</li>
|
|
<li class="bugfix">Mimes can no longer use spells and continue speaking</li>
|
|
<li class="tweak">Mime abilities are now spells with proper icons</li>
|
|
<li class="tweak">Mime wall now last 30 seconds, up from 5</li>
|
|
<li class="tweak">forecfields/invisible walls now block air currents</li>
|
|
<li class="rscadd">Adds the Sleeping Carp scroll to the uplink for 17 TC</li>
|
|
<li class="bugfix">Fixes Shadowlings being able to use guns</li>
|
|
<li class="bugfix">Fixes sleeping carp scroll users being able to use guns</li>
|
|
<li class="bugfix">Fixes the Experimentor throwing one item at a time</li>
|
|
<li class="tweak">Experimentor menu now automatically refreshes after use</li>
|
|
<li class="tweak">Lowers surgery times across the board</li>
|
|
<li class="tweak">Removes scalpels causing 1 damage on successful surgery</li>
|
|
<li class="tweak">Removes random chance to fracture ribs on a successful surgery</li>
|
|
<li class="tweak">Mining drills now have an edge</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Jackets who have the verb available but are not intended to be adjusted will not have the action button available.</li>
|
|
<li class="bugfix">You can now adjust breath masks while buckled into beds and chairs.</li>
|
|
<li class="bugfix">Known issues with adjusted jackets using the wrong sprites.</li>
|
|
<li class="rscadd">Blueshield coat in hand and item icons.</li>
|
|
<li class="rscadd">Hulks now rip apart adjustable and droppable jackets. The items stored in the jackets get dropped on the ground.</li>
|
|
</ul>
|
|
<h3 class="author">Tastyfish updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Infrared emitters can now be rotated while already in an assembly via the UI popup.</li>
|
|
<li class="tweak">The infrared emitter can no longer be hidden inside of boxes and still work.</li>
|
|
<li class="rscadd">The beach now has a border and is splashier.</li>
|
|
<li class="rscadd">Gives Psychiatrist a paper bin, clipboard, and multicolored pen.</li>
|
|
<li class="rscadd">Gives the Librarian / Jouralist a multicolored pen.</li>
|
|
<li class="rscadd">Gives the NT Representative a clipboard.</li>
|
|
<li class="tweak">The ethanol-based neurotoxin drink is now called Neuro-toxin to avoid being confused with the deadly toxin.</li>
|
|
</ul>
|
|
<h3 class="author">VampyrBytes updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes emotes ending with s needing 2. Emotes now work with grammatical options eg ping or pings, squish or squishes</li>
|
|
<li class="tweak">Updated emote help with missing emotes. Help will also show any species specific emotes for your current species</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 February 2016</h2>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Chocolate can now make you fat, as expected.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">stamina damage now regenerates slightly faster</li>
|
|
<li class="rscadd">Adds in whetstones for sharpening objects</li>
|
|
<li class="tweak">Kitchen vendor starts off with 5 salt+pepper shakers</li>
|
|
<li class="tweak">Can now point while lying or buckled</li>
|
|
<li class="bugfix">Fixes Capulettium Plus not silencing</li>
|
|
<li class="bugfix">Fixes slurring, stuttering, drugginess, and silences last half of what they should</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Jackets that start open are recognized as actually being open already now. This fixes a bug with certain items that don't have an open state, or cases where it ended up giving an item the wrong icon (one that didn't exist)</li>
|
|
</ul>
|
|
<h3 class="author">Spacemanspark updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes synthetics from giving off the proper message in the chat box when using the *yes and *no emotes.</li>
|
|
</ul>
|
|
<h3 class="author">Tastyfish updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Wheelchairs, janicarts, and ambulances can now go through doors according to the user's driver's access.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 February 2016</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The defib should be more reliable on people who have ghosted</li>
|
|
<li class="tweak">The defib will now give a message if the ghost is still haunting about</li>
|
|
<li class="rscadd">Attacking someone with an accessory will now let you put things on them without having to strip them.</li>
|
|
<li class="bugfix">Borers will now properly detach upon death of a mob they are controlling</li>
|
|
<li class="tweak">Borers can now see their chemical count while in control of a mob</li>
|
|
<li class="rscadd">Borers can now silently communicate with their host - this is not available to the host until the borer has either begun to communicate, or has taken control at least once - this is to avoid spoiling that the borer exists</li>
|
|
<li class="tweak">Borers won't be able to talk out loud inside of a host, by default - they can remove this safeguard with a verb under their borer tab. Borer hivespeak is unaffected.</li>
|
|
<li class="tweak">Borers infesting and hiding are now silent.</li>
|
|
<li class="tweak">Made borer's chem lists more nicely formatted</li>
|
|
<li class="bugfix">No more superspeed attacking simplemobs</li>
|
|
<li class="tweak">New players now show up properly under the "who" verb when used as an admin</li>
|
|
<li class="rscadd">Mining drones will now automatically collect sand lying around</li>
|
|
<li class="bugfix">RIPLEYs can now drill asteroid turfs for sand</li>
|
|
<li class="rscadd">You can now load exosuit fuel generators with items containing their material - this means you can fuel yourself off of ores, but this will be highly inefficient and cost you mining points later on, as you can't take fuel back out.</li>
|
|
<li class="rscadd">You can now load the fuel generators from an ore box.</li>
|
|
<li class="tweak">The plasma generator now produces 3x as much power from the same amount of fuel - this lets it even remotely compete with the uranium generator.</li>
|
|
<li class="tweak">You can now light cigarettes off of burning mobs.</li>
|
|
<li class="tweak">Exosuit tracking beacons now fit in boxes - prior, they were far too large for even a backpack, as they shared the same size as all other mecha equipment</li>
|
|
<li class="tweak">Miners can now collect ore by walking over it with an ore satchel on.</li>
|
|
</ul>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds prize tickets as a replacement for physical arcade prizes.</li>
|
|
<li class="rscadd">Adds a buildable prize counter to exchange tickets for prizes.</li>
|
|
<li class="rscadd">Adds a bike. Despite what Prof. Oak might claim, you can ride it indoors.</li>
|
|
<li class="rscadd">Adds colorful wallets, for that old school arcade pride.</li>
|
|
<li class="bugfix">Fixes accidental removal of plump helmet biscuit recipe.</li>
|
|
<li class="rscadd">Temporarily adds a prize counter to the bar (Cyberiad) or dorms (MetaStation), and adds a max upgrade one to the Ninja Holding Area (Cyberiad z2)</li>
|
|
<li class="bugfix">Fixes Metastation. Seriously fixed a lot, just read the PR description for the full list.</li>
|
|
</ul>
|
|
<h3 class="author">FlattestGuitar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds IPC alcohol and a few derivative drinks</li>
|
|
<li class="tweak">IPCs can now drink and be fed from glasses</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Laser eyes mutation no longer drains nutrition</li>
|
|
<li class="tweak">splits the EMP kit into two things: the standard EMP kit (2 grenades and an implant), and the EMP flashlight by itself</li>
|
|
<li class="tweak">nerfs heart attacks so they do less damage</li>
|
|
<li class="tweak">Pickpocket gloves now put the item you strip into your hands as opposed to the floor</li>
|
|
<li class="tweak">Picketpocket gloves can now silently strip accessories</li>
|
|
<li class="tweak">Pickpocket gloves will no longer give a message for messing up a pickpocket</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Adjusting masks while they are not on the face will no longer turn off internals.</li>
|
|
<li class="bugfix">Adjusting masks while they are not on the face will now cause the mask to hide/reveal the wearer's identity the next time it's worn as intended.</li>
|
|
<li class="rscadd">Adds the ability to open/close bomber jackets.</li>
|
|
<li class="rscadd">Adds a security bomber jacket. This jacket inherits the protection and storage capabilities as a standard Security vest with additional bomber jacket benefits.</li>
|
|
<li class="rscadd">Adds UI button in top left of screen for jacket adjustment.</li>
|
|
<li class="tweak">Replaces the standard bomber jacket in the Pod Pilot bay with the Security version.</li>
|
|
<li class="tweak">Centralizes jacket/coat adjustment handling.</li>
|
|
<li class="tweak">All jackets start closed by default.</li>
|
|
<li class="rscadd">Geneticist duffelbag on-mob sprite (for all species).</li>
|
|
<li class="rscadd">Vox-fitted backpacks, satchels, ERT backpacks, duffelbags and defib unit.</li>
|
|
<li class="tweak">Refactors back-item icon generation.</li>
|
|
<li class="bugfix">Typo in the description of Santa's sack.</li>
|
|
<li class="bugfix">Missing punctuation and gender macros in the description of the bag of holding.</li>
|
|
<li class="bugfix">The tweak to back-icon generation fixes a bug where the wrong sprite name was being used to generate back-item icons.</li>
|
|
</ul>
|
|
<h3 class="author">PPI updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the ability to hide papers in vents. You can now leave a romantic love letter, exchange information in secret, or hide papers infused with the power of nar'sie from sight.</li>
|
|
</ul>
|
|
<h3 class="author">Regen1 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the Immolator laser gun, a modified laser gun with 8 shots that will ignite mobs, can be made in R&D</li>
|
|
</ul>
|
|
<h3 class="author">Spacemanspark updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds *yes and *no emotes to Synthetics. Glory to Synthetica.</li>
|
|
</ul>
|
|
<h3 class="author">Tastyfish updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The PDA system has been completely redone behind the scenes! It should be functionally similar, although there is now a Home and Back button at the bottom as appropriate.</li>
|
|
<li class="rscadd">All of the heads now have multicolored pens.</li>
|
|
<li class="rscadd">EngiVend now has 10 camera assemblies.</li>
|
|
<li class="tweak">Borgs can now use vending machines.</li>
|
|
<li class="rscadd">There are now picture frames that can be made from the autolathe or wood planks for papers, photos, posters, and canvases!</li>
|
|
</ul>
|
|
<h3 class="author">pinatacolada updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Makes the Protect Station AI law board no longer consider people that damage the station crew, instead of human</li>
|
|
</ul>
|
|
<h3 class="author">ppi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">When revealed Revenants will not be able to move at the maximum move speed, nor be able to pass through any solid object, like walls, windows, grills, computers and mechs.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 February 2016</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Relaxes the check on what atoms you can follow to any movable atom</li>
|
|
<li class="tweak">Mages are now more ragin</li>
|
|
<li class="tweak">Admins can now adjust the total number of wizards at runtime by tweaking either max_mages, or players_per mage</li>
|
|
</ul>
|
|
<h3 class="author">DaveTheHeadcrab updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds new worn icons for duffelbags to better reflect their size, compliments of WJohn at /tg/</li>
|
|
</ul>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds burritos, made from cutlets, beans, rice, capsacin oil (hotsauce), cheese, and flat dough (because we lack proper tortillas) in the microwave.</li>
|
|
<li class="rscadd">Adds chimichangas. You know you want a deep-fried burrito.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Updates some spell icons with better/higher quality icons</li>
|
|
<li class="tweak">Updates unarmed attacks to allow for more customization</li>
|
|
<li class="tweak">Updates martial arts so they factor in specie's attack messages and sounds</li>
|
|
<li class="tweak">Re-balances Sleeping Carp fighting style</li>
|
|
<li class="tweak">Re-balances Bo Staff</li>
|
|
<li class="tweak">Rebalances Golem: they should now be spaceproof, fire+cold proof, rad proof, virus immune, clonable, parapen+syringe gun immune, deal increased melee damage. Their armor has been reduced to 55 melee across the board, their slip immunity removed, pain immunity removed, and they're slightly slower</li>
|
|
<li class="bugfix">Fixes Ei Nath generating two brains</li>
|
|
<li class="bugfix">Ensures the Necromatic Stone generates actual skeletons</li>
|
|
<li class="bugfix">Can now strip PDA/IDs from Golems</li>
|
|
<li class="bugfix">Fixes sleeping carp grab not being an instant aggressive grab</li>
|
|
<li class="bugfix">Fixes an exploit with declaring war on the station</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Orange and purple bandanas for all station species.</li>
|
|
<li class="rscadd">The ability to colour bandanas with a crayon in a washing machine.</li>
|
|
<li class="tweak">Refactors the bandana adjustment system.</li>
|
|
<li class="tweak">Minor adjustments to Tajaran and Unathi bandana east/west sprites.</li>
|
|
<li class="tweak">Adjusting a bandana will now take if off of your head/face and put it in an available hand. If both hands are available, it goes in the selected hand.</li>
|
|
<li class="bugfix">Adjusting a coloured bandana will no longer revert it to the original coloured icons anymore.</li>
|
|
<li class="bugfix">Adjusting a bandana from mask-style to hat-style means the bandana won't obscure your identity anymore.</li>
|
|
<li class="rscadd">Greys now use re-positioned smokeables. They no longer smoke out the eyes.</li>
|
|
</ul>
|
|
<h3 class="author">TheDZD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes spacepods being able to shoot through walls.</li>
|
|
<li class="tweak">Lowers spacepod weapons fire delay.</li>
|
|
<li class="tweak">Increases spacepod weapons energy costs.</li>
|
|
<li class="tweak">Makes spacepods move at speeds not rivaling those of photon beams. They are now a hair bit faster than a person with a jetpack.</li>
|
|
<li class="tweak">Reduces battery costs for spacepod movement.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 February 2016</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The cloner now checks for NO_SCAN on the brain when scanning - unclonable species are now truly unclonable. You are still able to revive them with a brain transplant and a defib, however.</li>
|
|
<li class="rscadd">A tier-4 DNA scanner linked to a cloning system will now be able to reproduce a body from a brain's DNA, in event of the original corpse being gibbed or similar.</li>
|
|
<li class="bugfix">Species with organic limbs and NO_BLOOD will no longer bleed (though still on hit - write that off as "bone powder")</li>
|
|
<li class="tweak">Skeletons now lack internal organs, except for the runic mind which exists in their head - an analogue for the brain</li>
|
|
<li class="rscadd">Skeletons that drink milk will be regenerated at a moderate pace, have a small chance of mending bones, and will praise the great name of mr skeltal</li>
|
|
<li class="tweak">Adds a reagent system for species reacting to specific reagents</li>
|
|
<li class="rscadd">Slime People can now select from all human hairstyles, and their "hair" will be tinted a shade of their body.</li>
|
|
<li class="tweak">Increases the frequency of the cortical borer event.</li>
|
|
<li class="tweak">People with borers cannot commit suicide - this applies to a controlling borer, too.</li>
|
|
<li class="tweak">Borers can no longer overdose their hosts.</li>
|
|
<li class="tweak">Borers can now inject Saline-Glucose, Spaceacillin, Hydrocodone, Mitocholide, Salbutamol, Capulettium+, and Charcoal. Styptic was removed, as it's pathetic at healing when directly injected. Salicyclic acid was removed too, as its functionality is duplicated by both hydrocodone and saline-glucose.</li>
|
|
<li class="bugfix">A mind trapped by a cortical borer can now understand things it could understand when normally in its body.</li>
|
|
<li class="rscadd">Changes chemistry's welding tank to a wall-mounted version, to increase the room available.</li>
|
|
<li class="rscadd">You can now gib butterflies and lizards with a knife</li>
|
|
<li class="rscadd">Ghosts can now follow mecha</li>
|
|
<li class="bugfix">You can now access an R&D console by emagging it - it did nothing before.</li>
|
|
<li class="bugfix">Walls will now properly smooth and show damage.</li>
|
|
<li class="bugfix">Fixes the dialog that occurs when the AI shuts off to actually do what it says it does</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes not being able to attach IEDs to beartraps</li>
|
|
<li class="bugfix">Can no longer spamclick someone to death using headslamming on a toilet/urimal</li>
|
|
<li class="tweak">Toilet/urinal headslamming now plays a sound</li>
|
|
<li class="tweak">Toilet headslamming damage reduced slightly</li>
|
|
<li class="rscadd">Can now fill open reagent containers in a toilet to receive "toilet water".</li>
|
|
<li class="tweak">No more message spam when someone fills a container using a sink</li>
|
|
<li class="rscadd">Can now wash your face using a sink, which washes away lipstick and wakes you up slightly</li>
|
|
<li class="tweak">Washing things will now use progress bars</li>
|
|
<li class="tweak">Ensures consuming a single syndicate donk pocket won't get you addicted to meth</li>
|
|
<li class="tweak">Kinetic Accelerators and E-bows automatically reload</li>
|
|
</ul>
|
|
<h3 class="author">Glorken updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a Knight Arena for Holodeck.</li>
|
|
<li class="imageadd">Added red and blue claymore sprites.</li>
|
|
<li class="spellcheck">Changed overrided to overrode when emagging Holodeck computer.</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Vox versions of the Officer SWAT sechailer + HOS SWAT sechailer + Warden SWAT sechailer.</li>
|
|
<li class="rscadd">Resprited versions of most Human masks to fit Unathi, Tajara and Vulpkanin.</li>
|
|
<li class="rscadd">Warden now gets their own version of the SWAT sechailer in their locker.</li>
|
|
<li class="tweak">HOS now gets the appropriate version of the SWAT sechailer in their locker.</li>
|
|
<li class="tweak">Repositioned smokeables now available for Vox, Unathi, Tajara and Vulpkanin.</li>
|
|
<li class="tweak">Properly shades Vox bandana down-state sprites.</li>
|
|
<li class="rscadd">Readds Tajaran bald hairstyle.</li>
|
|
<li class="rscadd">Alternate style of non-Human breath mask (incl. surgical/sterile mask) down-state positioning.</li>
|
|
<li class="tweak">Corrects all non-Human species' breath mask (incl. surgical/sterile mask) down-state icons to use the right position style.</li>
|
|
<li class="tweak">Minor adjustments to Tajaran breath mask up-state sprites.</li>
|
|
</ul>
|
|
<h3 class="author">PPI updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a reconnect button to the File menu in the client.</li>
|
|
<li class="rscadd">Adds head patting</li>
|
|
</ul>
|
|
<h3 class="author">Regen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Powersink can now drain a lot more power before going boom</li>
|
|
<li class="tweak">Buffed the powersinks drain rate</li>
|
|
<li class="tweak">Buffed explosion from an overloaded powersink, try to find it instead of overloading the grid.</li>
|
|
<li class="rscadd">Admin log warning before the powersink explodes</li>
|
|
</ul>
|
|
<h3 class="author">Spacemanspark updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Miners can now utilize the power of mob capsules to take along their lazarus injected mining creatures!</li>
|
|
<li class="rscadd">Store your Pokemo- er, sorry, I mean mining mobs that you've captured in the lazarus capsule belt.</li>
|
|
</ul>
|
|
<h3 class="author">Tastyfish updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Species that don't breathe can kill themselves now!</li>
|
|
<li class="rscadd">Suicide messages are now catered to your species.</li>
|
|
<li class="tweak">Shortened the default pill & patch name when using the ChemMaster.</li>
|
|
<li class="rscadd">The chaplain now has a service radio headset, as Space Jesus intended.</li>
|
|
</ul>
|
|
<h3 class="author">TheDZD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">When Ahelping, "Question" is now "Mentorhelp" and "Player Complaint" is now "Adminhelp."</li>
|
|
<li class="tweak">Mentorhelps and PM replies from mentors appear in a bold aqua blue color.</li>
|
|
<li class="tweak">Adminhelps and PM replies from admins appear in a bold bright red color.</li>
|
|
<li class="tweak">PM replies from players appear in a dull/dark purple color.</li>
|
|
<li class="rscadd">Adds admin attack log to players being converted to cult.</li>
|
|
<li class="rscadd">Adds shadowling thrall jobbans.</li>
|
|
<li class="rscadd">Jobbanned players who are converted to shadowling thrall, revolutionary, or cultist will have the control of their body offered up to eligible ghosts.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 January 2016</h2>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Syndicate borgs can now interact with station machinery</li>
|
|
<li class="rscadd">People with slime people limbs can now *squish</li>
|
|
<li class="tweak">Skrell's vulnerability to alcohol is checked on their liver, now - a liver transplant will let them take alcohol like a champ - lacking a liver will have the same effect as being a skrell, when drinking</li>
|
|
</ul>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds in the Magic Eight Ball toy, found in Claw Game prize orbs.</li>
|
|
<li class="rscadd">Adds in the Magic Conch Shell, an admin-only shell of power.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Updates Summon Guns and Magic to include many of the new guns</li>
|
|
<li class="tweak">Summon Guns/Magic can no longer be used during Ragin' Mages</li>
|
|
</ul>
|
|
<h3 class="author">Tastyfish updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The emergency shuttle status in the Status tab now has ETA/ETD/etc like before.</li>
|
|
<li class="tweak">Code Gamma+ now has a 5 minute emergency shuttle call, like Red.</li>
|
|
</ul>
|
|
<h3 class="author">pinatacolada updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds NanoUI to the operating computer</li>
|
|
<li class="rscadd">Adds health announcing, critical and oxygen damage aural alerts to the computer, with a menu to selectively turn them on and off</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 January 2016</h2>
|
|
<h3 class="author">Crazylemon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The DNA scanner has now undergone a seminar to recognize fake identities; It will now scan the actual person's identity, rather than their disguise (read: wearing a mask with or without someone else's ID).</li>
|
|
<li class="rscadd">Matter eater now allows you to eat humans as if you were fat.</li>
|
|
<li class="tweak">Eating mobs with an aggressive grab now generates attack logs.</li>
|
|
</ul>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">For a short while, there was a clerical error where all AI communications equipment was replaced with bananas. This has now been fixed.</li>
|
|
<li class="tweak">Ghosts can now see the contents of smartfridges and look at the drone console</li>
|
|
<li class="tweak">Humans now only produce one message when shaken while SSD</li>
|
|
<li class="bugfix">The supermatter no longer will irradiate everyone, everywhere, when it explodes.</li>
|
|
<li class="tweak">Writing on paper will now add hidden admin fingerprints, so that you can't forge mean notes in someone else's name.</li>
|
|
<li class="bugfix">Brains are no longer able to escape their brain by being a sorcerer.</li>
|
|
<li class="bugfix">Astral projecting with other runes on the same tile will now no longer prevent you from re-entering</li>
|
|
<li class="bugfix">Voxxy that is become ex-voxxy no longer carry voxxy appearance! yaya!</li>
|
|
</ul>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Allows plants to be identified as enhanced*. Enhancing plants results from using reagents (like saltpetre) that affect the stats of a seed instead of using mutagens/machines. *May not meet standards for being classified as "organic produce". (This was already possible, just renames enhanced plants for easier differentiation)</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes mutadone not working with some genetic mutations</li>
|
|
<li class="bugfix">Fixes banana honk and silencer being alcoholic</li>
|
|
<li class="bugfix">Fixes Kahlua being non-alcoholic</li>
|
|
<li class="bugfix">Fixes polonium not metabolizing</li>
|
|
<li class="bugfix">Fixes being able to receive free unlimited boxes from the Merchandise store</li>
|
|
<li class="rscadd">Adds in wooden bucklers</li>
|
|
<li class="tweak">Re-adds roman shield to the costume vendor</li>
|
|
<li class="tweak">Buffs Riot shield damage from 8 to 10</li>
|
|
<li class="rscadd">Adds in a Skeleton race</li>
|
|
<li class="tweak">Tweaks the skeletons colors to be more realistic and to blend in less with the floor</li>
|
|
<li class="rscadd">Adds in lichdom spell for the wizard</li>
|
|
<li class="rscadd">Adds in lesser summon guns spell for wizard</li>
|
|
<li class="rscadd">adds in Mjolnir and the singularity hammer as weapons the wizard can purchase</li>
|
|
<li class="rscadd">Wizard can purchase the charge spell from the spell book</li>
|
|
<li class="rscadd">Wizard can purchase a healing staff from the spell book</li>
|
|
<li class="tweak">Tweaks and lowers spell costs of utility spells for wizard</li>
|
|
<li class="tweak">Re-organizes the spellbook to be better divided into categories and have a better window size</li>
|
|
<li class="tweak">Knock now opens+unlocks lockers</li>
|
|
<li class="tweak">Magic Missile has a slightly longer cooldown and no longer deals damage, but has a lower cooldown is upgraded</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Navy blue Centcom Officer's beret for use by the Blueshield.</li>
|
|
<li class="rscadd">Adds the new navy blue beret to the Blueshield's locker.</li>
|
|
<li class="tweak">Gives the Blueshield's berets (black and navy blue) the exact same strip delay and armour as the Security Officer's beret.</li>
|
|
<li class="rscadd">Adds TG energy katana back and belt sprite.</li>
|
|
<li class="rscadd">Bo staff back sprite.</li>
|
|
<li class="tweak">Adjusts energy katana sprites to make the weapon stand out a bit more from the regular katana.</li>
|
|
<li class="rscadd">Cutting open the toes of footwear so species with feet-claws can wear them.</li>
|
|
<li class="rscadd">Toeless jackboots.</li>
|
|
<li class="tweak">Cleans up glovesnipping and lighting a match with a shoe.</li>
|
|
<li class="tweak">Lighting a match with a shoe produces a more appropriate message, handled at the same standard as glove-snippingboot-cutting.</li>
|
|
</ul>
|
|
<h3 class="author">Tastyfish updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Cargonia now has its own section in the manifest.</li>
|
|
</ul>
|
|
<h3 class="author">TheDZD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Due to budget cuts and reports of operatives accidentally firing enough bullets to reach a state of what our scientists refer to as "enough dakka," Syndicate High Command has decided to restore the Syndicate Strike Team arsenal to using standard-issue L6 SAW ammunition.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 January 2016</h2>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes markings overlaying underwear.</li>
|
|
<li class="rscadd">Nude icon in underwear.dmi</li>
|
|
<li class="bugfix">Fixes Vox robes not using the correct on-mob sprites.</li>
|
|
<li class="bugfix">Fixes unreported bug where there was a slim chance during character preview icon generation that a character with Security Officer set to high would get rendered with either the wrong beret sprite or no beret sprite at all.</li>
|
|
<li class="bugfix">Fixes an issue where Sigholt's fluff beret wasn't using the correct sprites.</li>
|
|
</ul>
|
|
<h3 class="author">Tastyfish updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Passively power-consuming borg modules, such as the peacekeeper movement and shield module, won't spam the user infinitely if they're low on power anymore.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 January 2016</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removes Vampire HUD</li>
|
|
<li class="tweak">moves the Vampire blood counter to a more easy to see location</li>
|
|
<li class="rscadd">Adds in a Changeling chemical counter display</li>
|
|
<li class="rscadd">Adds in a Changeling sting counter display</li>
|
|
<li class="rscadd">Vampire total blood and usable blood will now appear under status</li>
|
|
<li class="tweak">Changes vampire blood display to be similar to ling chemical counter</li>
|
|
<li class="bugfix">Fixes unnecessary toxin damage being dealt on severe bloodloss</li>
|
|
<li class="bugfix">Fixes human mobs not receiving proper random names</li>
|
|
<li class="rscadd">Adds in knight armor</li>
|
|
<li class="rscadd">Grants the chaplain a set of crusader knight armor</li>
|
|
<li class="rscadd">Adds in cult-resistant ERT paranormal space suit</li>
|
|
<li class="rscadd">Allows the Chaplain to convert his null rod into a holy sword with crusader knight armor</li>
|
|
<li class="tweak">Chaplain's closet is now a secure closet</li>
|
|
<li class="rscadd">Adds in Assault Gear crate to cargo</li>
|
|
<li class="rscadd">Adds in military assault belt</li>
|
|
<li class="rcsadd">Adds in spaceworthy swat suits</li>
|
|
<li class="tweak">tweaks bandolier to hold 2 additional shotgun shells</li>
|
|
<li class="tweak">bartender starts off with +2 additional shells</li>
|
|
<li class="tweak">Reduces the cost of the space suit crate and doubles its contents</li>
|
|
<li class="rscadd">Refactors knives so their behavior is more universal</li>
|
|
<li class="bugfix">Fixes Hulk not properly being removed when your health drops below a threshold</li>
|
|
<li class="bugfix">Fixes flickering vision in a mining mech</li>
|
|
</ul>
|
|
<h3 class="author">Tastyfish updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Poly has taken a seminar on the latest trends in engine operations.</li>
|
|
<li class="rscadd">Player-controller parrots can now hear their headsets.</li>
|
|
</ul>
|
|
<h3 class="author">Tigerbat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The nuclear disk escaping on the shuttle no longer counts as a syndicate minor victory.</li>
|
|
<li class="bugfix">Cultists can once again actually greentext the escape objective.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 January 2016</h2>
|
|
<h3 class="author">DarkPyrolord updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds in hardsuit sprites for Vulpkanin</li>
|
|
</ul>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Allowed cheap lighters and individual matches to be put into cigarette packages at the cost of cigarette space.</li>
|
|
<li class="rscadd">Matches can now be lit and put out by striking the match on your shoes. Good for if you lose that matchbox, or want to just feel cool.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes brute damage on weapons not knocking people down.</li>
|
|
<li class="tweaks">Tweaks implant behavior to be more consistent and unified.</li>
|
|
<li class="tweak">Lowers the pAI cooldown from 60 seconds to 5 seconds.</li>
|
|
<li class="rscadd">Raw telecrystal can now be used to charge uplink implants.</li>
|
|
<li class="bugfix">Fixes being unable to holster the pulse pistol</li>
|
|
<li class="bugfix">Fixes being able to holster shotguns</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Improved shading on all Vulpkanin hardsuit tails.</li>
|
|
<li class="tweak">Vulpkanin hardsuit helmet respriting (colour tweaks).</li>
|
|
<li class="rscadd">Vulpkanin hardsuit helmets with proper flashlight-on sprites.</li>
|
|
</ul>
|
|
<h3 class="author">Tastyfish updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The ID computer Access Report printout now separates the access list with commas so it's actually readable.</li>
|
|
<li class="bugfix">The ID computer Access Report printout isn't blank if you don't have an authorization card in anymore.</li>
|
|
<li class="rscadd">In the supply ordering & shuttle consoles, one can now cancel an order at either the Reason or Amount input dialogs.</li>
|
|
<li class="bugfix">Table flipping uses correct sprites.</li>
|
|
</ul>
|
|
<h3 class="author">TheDZD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds world.Topic() handling so that users are notified in-game when pull requests are opened, closed, or merged on the Github repo.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 January 2016</h2>
|
|
<h3 class="author">Crazylemon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New classes of shapeshifters have been sighted around the NSS Cyberiad...</li>
|
|
<li class="bugfix">Wizards now can't teleport to other antag spawn points.</li>
|
|
<li class="bugfix">Removes an extruding pixel from the left-facing IPC glider monitor sprite.</li>
|
|
<li class="tweak">Ragin' Mages now spawn every 7 minutes, instead of 5. Admins can further adjust this by modifying the 'delay_per_mage' variable.</li>
|
|
<li class="bugfix">Ragin' Mages are now made with 100% less in-use souls (Apprentices won't have their consciousness yoinked).</li>
|
|
<li class="tweak">It takes half an hour for the REAL chaos of ragin' mages to start, for at least a semblance of normality.</li>
|
|
</ul>
|
|
<h3 class="author">Dave The Headcrab updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the advanced energy revolver, toggles between taser and laser modes.</li>
|
|
<li class="rscdel">Removes the detective's revolver from the blueshield's locker.</li>
|
|
<li class="tweak">Changes the taser the blueshield starts with into an advanced energy revolver.</li>
|
|
</ul>
|
|
<h3 class="author">Deanthelis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the ability for the Magnetic Gripper to pick up and place light tiles.</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Readds the hud icon showing up for master and servent</li>
|
|
<li class="rscadd">adds mindslave datum hud thingy based on TGs gang huds</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes not being able to add/remove Weapon Permit from IDs.</li>
|
|
<li class="bugfix">Fixes the energy sword being invisible in-hand when turned on.</li>
|
|
<li class="bugfix">Fixes the telebaton being invisible in-hand when extended.</li>
|
|
<li class="bugfix">Fixes eye-stabbing not having an attack animation or hitsound.</li>
|
|
<li class="bugfix">Fixes some kitchen utensils playing the wrong hit-sound and playing twice in some cases.</li>
|
|
<li class="bugfix">Fixes the butcher cleaver sprite being backwards.</li>
|
|
<li class="bugfix">Fixes the telebaton sprite being missing from the side.</li>
|
|
<li class="bugfix">Fixes the meat cleaver being invisible in-hand.</li>
|
|
<li class="spellcheck">Corrects some grammatical descriptive errors for the elite syndicate hardsuit.</li>
|
|
<li class="rscadd">completely overhauls implants to TG's standards.</li>
|
|
<li class="rscadd">Adds storage implant.</li>
|
|
<li class="rscadd">Adds microbomb and macrobomb implants.</li>
|
|
<li class="rscadd">Adds in support for removing implants directly into cases.</li>
|
|
<li class="rscdel">Removes Bay style explosive implants.</li>
|
|
<li class="rscdel">Removes compressed matter implants.</li>
|
|
<li class="tweak">Tweaks the uplink to reflect removal of the old implants and inclusion of the new.</li>
|
|
<li class="bugfix">Fixes/cuts down on the lag caused by monkey cubes.</li>
|
|
</ul>
|
|
<h3 class="author">Jey updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Inflatable walls and door can now be deflated by altclicking them</li>
|
|
<li class="bugfix">Fixed lag from expanding multiple monkeycubes at once.</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Adds blank icons with standardized timings for species tail wagging, used in icon generation.</li>
|
|
<li class="bugfix">Fixes tails overlapping arms/limbs + gloves, etc. when facing EAST or WEST.</li>
|
|
<li class="bugfix">Ensures tails will overlap stuff as normal only when facing NORTH so as to avoid unwanted interference with the base sprite.</li>
|
|
<li class="bugfix">Tails now appear in ID cards, overlays things correctly.</li>
|
|
<li class="bugfix">Tails now overlay and are overlaid by things correctly in preview icons.</li>
|
|
<li class="tweak">Modifies the positioning of tail icon generation in the ID card preview icon generation file.</li>
|
|
<li class="tweak">Modifies the positioning of tail icon generation in the player preferences preview icon generation file.</li>
|
|
<li class="tweak">Breaks limb generation into its own layer, breaks tail generation into a second layer that can be overlaid by limbs.</li>
|
|
<li class="tweak">If the user's species is flagged to have a tail that is overlapped, TAIL_LAYER will now overlay the NORTH direction sprite of a tail now, while TAIL_UNDERLIMBS_LAYER gets all remaining directions. Otherwise icons are generated in the traditional manner.</li>
|
|
<li class="tweak">Adjusts the Unathi right arm east direction and animated tail sprites, recolouring a random pixel and fixing a floating tail respectively.</li>
|
|
<li class="tweak">Adjusts position of tail layer such that tails' north direction sprites will overlay backpacks (more importantly, satchel straps).</li>
|
|
<li class="tweak">Accommodates admin-overrides to the body_accessory species check by setting the default animation template to Vulpkanin.</li>
|
|
<li class="tweak">Adjusts north-direction Unathi static tail sprite, now attaches to the body in the correct location.</li>
|
|
<li class="rscadd">Adds some TG underwear.</li>
|
|
<li class="rscadd">Adds an NV science goggles worn sprite.</li>
|
|
<li class="rscadd">Ports Bay/TG berets.</li>
|
|
<li class="tweak">Adjusts beret sprite, recolours strange orange pixels.</li>
|
|
<li class="tweak">Adjusts NV science goggles object icon. Removed strange border and centered it.</li>
|
|
<li class="rscadd">Ports Polaris' PRs 761 and 778, brings over Ragnie's awesome Ward-Takahashi prosthetics.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Changing level to gamma/delta/epsilon now displays a special gamma/delta/epsilon sprite on status monitors</li>
|
|
<li class="bugfix">Changing level to green/blue now clears the status monitors, so they no longer show higher alert levels after the level is changed</li>
|
|
</ul>
|
|
<h3 class="author">NTSAM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a rainbow IPC screen.</li>
|
|
</ul>
|
|
<h3 class="author">PPI updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Modifies the effective time limit to activate the Nuclear Challenge as Nukeops from two minutes to seven minutes</li>
|
|
</ul>
|
|
<h3 class="author">Tastyfish updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The QM now actually has a QM stamp instead of a fake one, as well as an approved and denied stamp.</li>
|
|
<li class="rscadd">New area named 'Genetics Maintenance' solidifying/relabelling the confusing area between the morge and Mech Bay as being fully maintenance again, but working correctly and with proper doors.</li>
|
|
<li class="spellcheck">Fixed a few maintenance door names to be in parity to the rest of the station.</li>
|
|
<li class="rscadd">Added the ability to print the records photo of a crew member from a security records console. Useful for Wanted notices!</li>
|
|
</ul>
|
|
<h3 class="author">Tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">You can no longer use the gibber for monkies.</li>
|
|
<li class="spellcheck">Cleaned up gibber.dm styling.</li>
|
|
<li class="rscadd">The fire alarm now uses NanoUI, with color coded alert levels.</li>
|
|
<li class="tweak">Upgraded NanoUI (again), fancy FontAwesome icons.</li>
|
|
<li class="wip">Didn't add any butts. Yet.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 January 2016</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes Rezadone not clearing mutated organs.</li>
|
|
<li class="tweak">Clone damage immunity removed from Slime People, Shadowlings, Golems, and Vox</li>
|
|
<li class="tweak">Explosions will no longer destroy things underneath turfs until the turf is exposed.</li>
|
|
<li class="bugfix">fixes a runtime related to revolver spinning.</li>
|
|
<li class="bugfix">fixes server loading taking an abnormally long time.</li>
|
|
</ul>
|
|
<h3 class="author">Kyep updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Blob, vine and virus outbreaks are now more clearly labeled as such, to avoid people confusing them with each other</li>
|
|
</ul>
|
|
<h3 class="author">Tastyfish updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">NT Rep fountain pens and magistrate gold pens can now write in 5 different colors. The IAA gets a cheap plastic equivalent.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 January 2016</h2>
|
|
<h3 class="author">CrAzYPiLoT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes the footsteps sounds to the fullest.</li>
|
|
</ul>
|
|
<h3 class="author">Crazylemon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Bomb guardians now automatically notify their master when they've set something to boom, so there's less accidental friendly fire</li>
|
|
<li class="bugfix">Bomb guardians are only notified that their trap failed, if it ACTUALLY FAILED.</li>
|
|
<li class="rscadd">Bomb guardians now are more aware of what is primed to explode.</li>
|
|
<li class="rscadd">Bomb guardian summoners can now defuse their guardian's bombs without harm.</li>
|
|
<li class="rscadd">Brought RAGIN' MAGES back up to function.</li>
|
|
</ul>
|
|
<h3 class="author">Dave The Headcrab updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a new icon for the soy and cafe latte drinks. Icons courtesy of Full Of Skittles, resident overlord of art.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Re-arranges the armory and changes its contents minorly.</li>
|
|
<li class="rscadd">Adds in rubbershot ammo boxes.</li>
|
|
<li class="bugfix">Fixes Mutadone incurring a massive cost on the server.</li>
|
|
<li class="tweak">Positronic brains can no longer speak binary.</li>
|
|
<li class="tweak">Positronic brains can be prevented from speaking (or allowed) by toggling their speaker on/off.</li>
|
|
<li class="tweak">IPC's positronic brains start off toggled off.</li>
|
|
<li class="bugfix">Fixes the supermatter announcement causing massive amounts of server lag.</li>
|
|
<li class="rscadd">Adds in tradable telecrystals.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 January 2016</h2>
|
|
<h3 class="author">Crazylemon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Fully enables a system to allow species to have unique procs and verbs that come and go with the species.</li>
|
|
<li class="rscdel">IPCs lose their change monitor verb when changing species now. Gone are the days of recalling a past IPC life to perform self-barbery! Oh, woe is me!</li>
|
|
<li class="bugfix">Sleepers and Body Scanners will now reliably work when rotated</li>
|
|
<li class="bugfix">SSD humans should be asleep more reliably now.</li>
|
|
</ul>
|
|
<h3 class="author">Dave The Headcrab updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Nerfs the damage the Detective's revolver does from 15 brute to 5 brute.</li>
|
|
<li class="rscadd">Adds a 300 round capacity buckshot magizine that fits into the L6 Saw.</li>
|
|
<li class="rscadd">Adds a 25 round capacity 40mm HE magizine that fits into the L6 Saw.</li>
|
|
<li class="rscadd">Adds the 'Devastator' L6 SAW, starts off loaded with the buckshot magizine.</li>
|
|
<li class="rscadd">Gives the SST the 'Devastator' L6 Saw, and one of each mag type in their bag.</li>
|
|
</ul>
|
|
<h3 class="author">FalseIncarnate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Plants will now begin to die over time if their age exceeds 5 times their TRAIT_MATURATION value.</li>
|
|
<li class="tweak">Weed growth chance per process in trays has been slightly increased (Previously: 5% chance if no seed, 1% otherwise;Now: 6% / 3%).</li>
|
|
<li class="tweak">Pest growth in trays has been slightly buffed. (Previously: 3% chance to increase by 0.1; Now: 5% chance to increase by 0.5)</li>
|
|
</ul>
|
|
<h3 class="author">Fethas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Due to Archmage Steve leaving the nya-cromantic stone near the microwave, the true power of the stone has been unleashed. Subjects of the stone are not only ressurected ... but resurrected as catgirls ... We fired steve.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixes a bug relating to some brute/burn damage being dealt to human mobs.</li>
|
|
<li class="rscadd">Adds in overloading APCs, causing them to arc electricity to mobs in range.</li>
|
|
<li class="tweak">Makes Engineering related APCs overload proof.</li>
|
|
<li class="rscadd">Implements the timestop spell.</li>
|
|
<li class="rscadd">Implements new sepia slime reaction which halts time in an AoE.</li>
|
|
<li class="tweak">sentience potions no longer can make slimes sentient.</li>
|
|
<li class="tweak">Removes Hulk instant stun.</li>
|
|
<li class="tweak">Hulk damage increased.</li>
|
|
<li class="tweak">Hulk wears off at a lower health threshold.</li>
|
|
<li class="bugfix">Fixes strange reagent not working on simple animals.</li>
|
|
<li class="tweak">Reduces the amount shock damage and bounces for the Tesla engine.</li>
|
|
<li class="bugfix">Fixes Syndicate Cyborg's LMG being invisible.</li>
|
|
<li class="bugfix">Fixes the uplink kit having implanters that were both nameless and looked as if they had been used.</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the security gasmask, sexy mime mask, bandanas, balaclava, welding gas mask and wrestling masks for Vox. Added adjusted-state sprites for the Vox breath, medical, and surgical masks.</li>
|
|
<li class="rscdel">Removed a duplicate of the human balaclava sprite.</li>
|
|
<li class="tweak">Modifies the Vox plague-doctor, fake moustache, sterile and medical mask sprites to fit the Vox anatomy and animates the Vox SWAT mask. Corrects the names of some Vox mask adjusted-state sprites.</li>
|
|
</ul>
|
|
<h3 class="author">Tastyfish updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Fixed the pronouns in a few verbs and the door to 'Interrogation Observervtion'.</li>
|
|
</ul>
|
|
<h3 class="author">Tigercat2000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added 96x96 (3x) res option to icons menu</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 January 2016</h2>
|
|
<h3 class="author">Certhic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Corrected some air alarms so that atmos computer can access them</li>
|
|
<li class="bugfix">Bodyscanner now sees mechanical parts in internal organs</li>
|
|
</ul>
|
|
<h3 class="author">Crazylemon64 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Sleeping simple animals should tick down sleeping as normal - deaf simple mobs are no longer a thing</li>
|
|
</ul>
|
|
<h3 class="author">Tastyfish updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Instruments now use NanoUI.</li>
|
|
<li class="spellcheck">Corrected the blueshield mission briefing.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 January 2016</h2>
|
|
<h3 class="author">TheDZD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ports over changelog system from /tg/station.</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<b>GoonStation 13 Development Team</b>
|
|
<div class = "top">
|
|
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
|
|
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
|
|
</div>
|
|
<br>
|
|
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
|
|
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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|
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