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Paradise/code/game/objects/effects/barsign.dm
2012-09-09 00:39:43 +10:00

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/obj/effect/sign/barsign
icon = 'barsigns.dmi'
icon_state = "empty"
anchored = 1
New()
var/list/valid_states = list("pinkflamingo", "magmasea", "limbo", "rustyaxe", "armokbar", "brokendrum", "meadbay", "thedamnwall", "thecavern", "cindikate", "theorchard", "thesaucyclown", "theclownshead")
src.icon_state = "[pick(valid_states)]"