added random barsigns. will add them to the map when we get closer to merging

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-09-09 00:39:43 +10:00
parent e760e4ca81
commit 69ec1e3eca
2 changed files with 11 additions and 0 deletions
+3
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@@ -646,6 +646,7 @@
#include "code\game\objects\structures.dm"
#include "code\game\objects\weapons.dm"
#include "code\game\objects\effects\aliens.dm"
#include "code\game\objects\effects\barsign.dm"
#include "code\game\objects\effects\biomass_rift.dm"
#include "code\game\objects\effects\effect_system.dm"
#include "code\game\objects\effects\gibs.dm"
@@ -952,6 +953,8 @@
#include "code\modules\critters\critter_defenses.dm"
#include "code\modules\critters\critters.dm"
#include "code\modules\critters\hivebots\hivebot.dm"
#include "code\modules\customitems\item_defines.dm"
#include "code\modules\customitems\item_spawning.dm"
#include "code\modules\DetectiveWork\detective_work.dm"
#include "code\modules\DetectiveWork\evidence.dm"
#include "code\modules\DetectiveWork\footprints_and_rag.dm"
+8
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@@ -0,0 +1,8 @@
/obj/effect/sign/barsign
icon = 'barsigns.dmi'
icon_state = "empty"
anchored = 1
New()
var/list/valid_states = list("pinkflamingo", "magmasea", "limbo", "rustyaxe", "armokbar", "brokendrum", "meadbay", "thedamnwall", "thecavern", "cindikate", "theorchard", "thesaucyclown", "theclownshead")
src.icon_state = "[pick(valid_states)]"