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cyberpresidentvanellope/Paradise
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d4fe9b0f0fe8d030ae9fe472fc209c3ea2e2c2df
Paradise/code/modules/projectiles/guns
History
Mitchs98 21209687f4 removes finger gun force (#17456)
2022-03-08 11:22:17 +00:00
..
energy
Beginnings of Combat Changes: Ranged Weaponry (#17075)
2021-11-11 21:24:02 +01:00
magic
Merge pull request #16654 from farie82/add_attack_log-ssd-tweak
2021-09-09 17:14:59 -05:00
misc
Fixes burst weapons not properly having weapon spread when dual wielded (#17149)
2021-11-24 09:53:14 +01:00
projectile
removes finger gun force (#17456)
2022-03-08 11:22:17 +00:00
throw
…
alien.dm
Removes heist mode & associated code (#17256)
2022-01-11 11:36:57 +01:00
energy.dm
Refactors the 'Examine' status tab (#16330)
2021-07-26 18:11:57 +01:00
grenade_launcher.dm
Removes the the vast majority of 'The the' from the the code (#15597)
2021-06-20 10:20:32 -04:00
magic.dm
Set holster default to false
2021-08-12 14:42:36 -07:00
medbeam.dm
projectiles can pass
2021-09-10 19:07:02 +01:00
mounted.dm
…
projectile.dm
Refactors the 'Examine' status tab (#16330)
2021-07-26 18:11:57 +01:00
rocket.dm
…
syringe_gun.dm
…
throw.dm
…
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